| 123456789101112131415161718192021222324252627282930 | ( function () {	/** * Simple test shader */	const BasicShader = {		uniforms: {},		vertexShader:  /* glsl */  `		void main() {			gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );		}`,		fragmentShader:  /* glsl */  `		void main() {			gl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );		}`	};	THREE.BasicShader = BasicShader;} )();
 |