| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284 | ( function () {	class EffectComposer {		constructor( renderer, renderTarget ) {			this.renderer = renderer;			if ( renderTarget === undefined ) {				const parameters = {					minFilter: THREE.LinearFilter,					magFilter: THREE.LinearFilter,					format: THREE.RGBAFormat				};				const size = renderer.getSize( new THREE.Vector2() );				this._pixelRatio = renderer.getPixelRatio();				this._width = size.width;				this._height = size.height;				renderTarget = new THREE.WebGLRenderTarget( this._width * this._pixelRatio, this._height * this._pixelRatio, parameters );				renderTarget.texture.name = 'EffectComposer.rt1';			} else {				this._pixelRatio = 1;				this._width = renderTarget.width;				this._height = renderTarget.height;			}			this.renderTarget1 = renderTarget;			this.renderTarget2 = renderTarget.clone();			this.renderTarget2.texture.name = 'EffectComposer.rt2';			this.writeBuffer = this.renderTarget1;			this.readBuffer = this.renderTarget2;			this.renderToScreen = true;			this.passes = []; // dependencies			if ( THREE.CopyShader === undefined ) {				console.error( 'THREE.EffectComposer relies on THREE.CopyShader' );			}			if ( THREE.ShaderPass === undefined ) {				console.error( 'THREE.EffectComposer relies on THREE.ShaderPass' );			}			this.copyPass = new THREE.ShaderPass( THREE.CopyShader );			this.clock = new THREE.Clock();		}		swapBuffers() {			const tmp = this.readBuffer;			this.readBuffer = this.writeBuffer;			this.writeBuffer = tmp;		}		addPass( pass ) {			this.passes.push( pass );			pass.setSize( this._width * this._pixelRatio, this._height * this._pixelRatio );		}		insertPass( pass, index ) {			this.passes.splice( index, 0, pass );			pass.setSize( this._width * this._pixelRatio, this._height * this._pixelRatio );		}		removePass( pass ) {			const index = this.passes.indexOf( pass );			if ( index !== - 1 ) {				this.passes.splice( index, 1 );			}		}		isLastEnabledPass( passIndex ) {			for ( let i = passIndex + 1; i < this.passes.length; i ++ ) {				if ( this.passes[ i ].enabled ) {					return false;				}			}			return true;		}		render( deltaTime ) {			// deltaTime value is in seconds			if ( deltaTime === undefined ) {				deltaTime = this.clock.getDelta();			}			const currentRenderTarget = this.renderer.getRenderTarget();			let maskActive = false;			for ( let i = 0, il = this.passes.length; i < il; i ++ ) {				const pass = this.passes[ i ];				if ( pass.enabled === false ) continue;				pass.renderToScreen = this.renderToScreen && this.isLastEnabledPass( i );				pass.render( this.renderer, this.writeBuffer, this.readBuffer, deltaTime, maskActive );				if ( pass.needsSwap ) {					if ( maskActive ) {						const context = this.renderer.getContext();						const stencil = this.renderer.state.buffers.stencil; //context.stencilFunc( context.NOTEQUAL, 1, 0xffffffff );						stencil.setFunc( context.NOTEQUAL, 1, 0xffffffff );						this.copyPass.render( this.renderer, this.writeBuffer, this.readBuffer, deltaTime ); //context.stencilFunc( context.EQUAL, 1, 0xffffffff );						stencil.setFunc( context.EQUAL, 1, 0xffffffff );					}					this.swapBuffers();				}				if ( THREE.MaskPass !== undefined ) {					if ( pass instanceof THREE.MaskPass ) {						maskActive = true;					} else if ( pass instanceof THREE.ClearMaskPass ) {						maskActive = false;					}				}			}			this.renderer.setRenderTarget( currentRenderTarget );		}		reset( renderTarget ) {			if ( renderTarget === undefined ) {				const size = this.renderer.getSize( new THREE.Vector2() );				this._pixelRatio = this.renderer.getPixelRatio();				this._width = size.width;				this._height = size.height;				renderTarget = this.renderTarget1.clone();				renderTarget.setSize( this._width * this._pixelRatio, this._height * this._pixelRatio );			}			this.renderTarget1.dispose();			this.renderTarget2.dispose();			this.renderTarget1 = renderTarget;			this.renderTarget2 = renderTarget.clone();			this.writeBuffer = this.renderTarget1;			this.readBuffer = this.renderTarget2;		}		setSize( width, height ) {			this._width = width;			this._height = height;			const effectiveWidth = this._width * this._pixelRatio;			const effectiveHeight = this._height * this._pixelRatio;			this.renderTarget1.setSize( effectiveWidth, effectiveHeight );			this.renderTarget2.setSize( effectiveWidth, effectiveHeight );			for ( let i = 0; i < this.passes.length; i ++ ) {				this.passes[ i ].setSize( effectiveWidth, effectiveHeight );			}		}		setPixelRatio( pixelRatio ) {			this._pixelRatio = pixelRatio;			this.setSize( this._width, this._height );		}	}	class Pass {		constructor() {			// if set to true, the pass is processed by the composer			this.enabled = true; // if set to true, the pass indicates to swap read and write buffer after rendering			this.needsSwap = true; // if set to true, the pass clears its buffer before rendering			this.clear = false; // if set to true, the result of the pass is rendered to screen. This is set automatically by EffectComposer.			this.renderToScreen = false;		}		setSize() {}		render() {			console.error( 'THREE.Pass: .render() must be implemented in derived pass.' );		}	} // Helper for passes that need to fill the viewport with a single quad.	const _camera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 ); // https://github.com/mrdoob/three.js/pull/21358	const _geometry = new THREE.BufferGeometry();	_geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( [ - 1, 3, 0, - 1, - 1, 0, 3, - 1, 0 ], 3 ) );	_geometry.setAttribute( 'uv', new THREE.Float32BufferAttribute( [ 0, 2, 0, 0, 2, 0 ], 2 ) );	class FullScreenQuad {		constructor( material ) {			this._mesh = new THREE.Mesh( _geometry, material );		}		dispose() {			this._mesh.geometry.dispose();		}		render( renderer ) {			renderer.render( this._mesh, _camera );		}		get material() {			return this._mesh.material;		}		set material( value ) {			this._mesh.material = value;		}	}	THREE.EffectComposer = EffectComposer;	THREE.FullScreenQuad = FullScreenQuad;	THREE.Pass = Pass;} )();
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