| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475 | ( function () {	class ParallaxBarrierEffect {		constructor( renderer ) {			const _camera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );			const _scene = new THREE.Scene();			const _stereo = new THREE.StereoCamera();			const _params = {				minFilter: THREE.LinearFilter,				magFilter: THREE.NearestFilter,				format: THREE.RGBAFormat			};			const _renderTargetL = new THREE.WebGLRenderTarget( 512, 512, _params );			const _renderTargetR = new THREE.WebGLRenderTarget( 512, 512, _params );			const _material = new THREE.ShaderMaterial( {				uniforms: {					'mapLeft': {						value: _renderTargetL.texture					},					'mapRight': {						value: _renderTargetR.texture					}				},				vertexShader: [ 'varying vec2 vUv;', 'void main() {', '	vUv = vec2( uv.x, uv.y );', '	gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}' ].join( '\n' ),				fragmentShader: [ 'uniform sampler2D mapLeft;', 'uniform sampler2D mapRight;', 'varying vec2 vUv;', 'void main() {', '	vec2 uv = vUv;', '	if ( ( mod( gl_FragCoord.y, 2.0 ) ) > 1.00 ) {', '		gl_FragColor = texture2D( mapLeft, uv );', '	} else {', '		gl_FragColor = texture2D( mapRight, uv );', '	}', '}' ].join( '\n' )			} );			const mesh = new THREE.Mesh( new THREE.PlaneGeometry( 2, 2 ), _material );			_scene.add( mesh );			this.setSize = function ( width, height ) {				renderer.setSize( width, height );				const pixelRatio = renderer.getPixelRatio();				_renderTargetL.setSize( width * pixelRatio, height * pixelRatio );				_renderTargetR.setSize( width * pixelRatio, height * pixelRatio );			};			this.render = function ( scene, camera ) {				scene.updateMatrixWorld();				if ( camera.parent === null ) camera.updateMatrixWorld();				_stereo.update( camera );				renderer.setRenderTarget( _renderTargetL );				renderer.clear();				renderer.render( scene, _stereo.cameraL );				renderer.setRenderTarget( _renderTargetR );				renderer.clear();				renderer.render( scene, _stereo.cameraR );				renderer.setRenderTarget( null );				renderer.render( _scene, _camera );			};		}	}	THREE.ParallaxBarrierEffect = ParallaxBarrierEffect;} )();
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