| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788 | 
							- <!doctype html>
 
- <title>CodeMirror: Clojure mode</title>
 
- <meta charset="utf-8"/>
 
- <link rel=stylesheet href="../../doc/docs.css">
 
- <link rel="stylesheet" href="../../lib/codemirror.css">
 
- <script src="../../lib/codemirror.js"></script>
 
- <script src="clojure.js"></script>
 
- <style>.CodeMirror {background: #f8f8f8;}</style>
 
- <div id=nav>
 
-   <a href="http://codemirror.net"><h1>CodeMirror</h1><img id=logo src="../../doc/logo.png"></a>
 
-   <ul>
 
-     <li><a href="../../index.html">Home</a>
 
-     <li><a href="../../doc/manual.html">Manual</a>
 
-     <li><a href="https://github.com/codemirror/codemirror">Code</a>
 
-   </ul>
 
-   <ul>
 
-     <li><a href="../index.html">Language modes</a>
 
-     <li><a class=active href="#">Clojure</a>
 
-   </ul>
 
- </div>
 
- <article>
 
- <h2>Clojure mode</h2>
 
- <form><textarea id="code" name="code">
 
- ; Conway's Game of Life, based on the work of:
 
- ;; Laurent Petit https://gist.github.com/1200343
 
- ;; Christophe Grand http://clj-me.cgrand.net/2011/08/19/conways-game-of-life
 
- (ns ^{:doc "Conway's Game of Life."}
 
-  game-of-life)
 
- ;; Core game of life's algorithm functions
 
- (defn neighbours
 
-   "Given a cell's coordinates, returns the coordinates of its neighbours."
 
-   [[x y]]
 
-   (for [dx [-1 0 1] dy (if (zero? dx) [-1 1] [-1 0 1])]
 
-     [(+ dx x) (+ dy y)]))
 
- (defn step
 
-   "Given a set of living cells, computes the new set of living cells."
 
-   [cells]
 
-   (set (for [[cell n] (frequencies (mapcat neighbours cells))
 
-              :when (or (= n 3) (and (= n 2) (cells cell)))]
 
-          cell)))
 
- ;; Utility methods for displaying game on a text terminal
 
- (defn print-board
 
-   "Prints a board on *out*, representing a step in the game."
 
-   [board w h]
 
-   (doseq [x (range (inc w)) y (range (inc h))]
 
-     (if (= y 0) (print "\n"))
 
-     (print (if (board [x y]) "[X]" " . "))))
 
- (defn display-grids
 
-   "Prints a squence of boards on *out*, representing several steps."
 
-   [grids w h]
 
-   (doseq [board grids]
 
-     (print-board board w h)
 
-     (print "\n")))
 
- ;; Launches an example board
 
- (def
 
-   ^{:doc "board represents the initial set of living cells"}
 
-    board #{[2 1] [2 2] [2 3]})
 
- (display-grids (take 3 (iterate step board)) 5 5)
 
- ;; Let's play with characters
 
- (println \1 \a \# \\
 
-          \" \( \newline
 
-          \} \" \space
 
-          \tab \return \backspace
 
-          \u1000 \uAaAa \u9F9F)
 
- </textarea></form>
 
-     <script>
 
-       var editor = CodeMirror.fromTextArea(document.getElementById("code"), {});
 
-     </script>
 
-     <p><strong>MIME types defined:</strong> <code>text/x-clojure</code>.</p>
 
-   </article>
 
 
  |