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- import {
- DoubleSide,
- LinearFilter,
- Mesh,
- MeshBasicMaterial,
- OrthographicCamera,
- PlaneGeometry,
- Scene,
- ShaderMaterial,
- Texture,
- UniformsUtils
- } from '../../../build/three.module.js';
- import { UnpackDepthRGBAShader } from '../shaders/UnpackDepthRGBAShader.js';
- class ShadowMapViewer {
- constructor( light ) {
-
- const scope = this;
- const doRenderLabel = ( light.name !== undefined && light.name !== '' );
- let userAutoClearSetting;
-
- const frame = {
- x: 10,
- y: 10,
- width: 256,
- height: 256
- };
- const camera = new OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, 1, 10 );
- camera.position.set( 0, 0, 2 );
- const scene = new Scene();
-
- const shader = UnpackDepthRGBAShader;
- const uniforms = UniformsUtils.clone( shader.uniforms );
- const material = new ShaderMaterial( {
- uniforms: uniforms,
- vertexShader: shader.vertexShader,
- fragmentShader: shader.fragmentShader
- } );
- const plane = new PlaneGeometry( frame.width, frame.height );
- const mesh = new Mesh( plane, material );
- scene.add( mesh );
-
- let labelCanvas, labelMesh;
- if ( doRenderLabel ) {
- labelCanvas = document.createElement( 'canvas' );
- const context = labelCanvas.getContext( '2d' );
- context.font = 'Bold 20px Arial';
- const labelWidth = context.measureText( light.name ).width;
- labelCanvas.width = labelWidth;
- labelCanvas.height = 25;
- context.font = 'Bold 20px Arial';
- context.fillStyle = 'rgba( 255, 0, 0, 1 )';
- context.fillText( light.name, 0, 20 );
- const labelTexture = new Texture( labelCanvas );
- labelTexture.magFilter = LinearFilter;
- labelTexture.minFilter = LinearFilter;
- labelTexture.needsUpdate = true;
- const labelMaterial = new MeshBasicMaterial( { map: labelTexture, side: DoubleSide } );
- labelMaterial.transparent = true;
- const labelPlane = new PlaneGeometry( labelCanvas.width, labelCanvas.height );
- labelMesh = new Mesh( labelPlane, labelMaterial );
- scene.add( labelMesh );
- }
- function resetPosition() {
- scope.position.set( scope.position.x, scope.position.y );
- }
-
-
- this.enabled = true;
-
- this.size = {
- width: frame.width,
- height: frame.height,
- set: function ( width, height ) {
- this.width = width;
- this.height = height;
- mesh.scale.set( this.width / frame.width, this.height / frame.height, 1 );
-
- resetPosition();
- }
- };
-
- this.position = {
- x: frame.x,
- y: frame.y,
- set: function ( x, y ) {
- this.x = x;
- this.y = y;
- const width = scope.size.width;
- const height = scope.size.height;
- mesh.position.set( - window.innerWidth / 2 + width / 2 + this.x, window.innerHeight / 2 - height / 2 - this.y, 0 );
- if ( doRenderLabel ) labelMesh.position.set( mesh.position.x, mesh.position.y - scope.size.height / 2 + labelCanvas.height / 2, 0 );
- }
- };
- this.render = function ( renderer ) {
- if ( this.enabled ) {
-
-
-
-
-
- uniforms.tDiffuse.value = light.shadow.map.texture;
- userAutoClearSetting = renderer.autoClear;
- renderer.autoClear = false;
- renderer.clearDepth();
- renderer.render( scene, camera );
- renderer.autoClear = userAutoClearSetting;
- }
- };
- this.updateForWindowResize = function () {
- if ( this.enabled ) {
- camera.left = window.innerWidth / - 2;
- camera.right = window.innerWidth / 2;
- camera.top = window.innerHeight / 2;
- camera.bottom = window.innerHeight / - 2;
- camera.updateProjectionMatrix();
- this.update();
- }
- };
- this.update = function () {
- this.position.set( this.position.x, this.position.y );
- this.size.set( this.size.width, this.size.height );
- };
-
- this.update();
- }
- }
- export { ShadowMapViewer };
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