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- ( function () {
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- class SimplexNoise {
- constructor( r = Math ) {
- this.grad3 = [[ 1, 1, 0 ], [ - 1, 1, 0 ], [ 1, - 1, 0 ], [ - 1, - 1, 0 ], [ 1, 0, 1 ], [ - 1, 0, 1 ], [ 1, 0, - 1 ], [ - 1, 0, - 1 ], [ 0, 1, 1 ], [ 0, - 1, 1 ], [ 0, 1, - 1 ], [ 0, - 1, - 1 ]];
- this.grad4 = [[ 0, 1, 1, 1 ], [ 0, 1, 1, - 1 ], [ 0, 1, - 1, 1 ], [ 0, 1, - 1, - 1 ], [ 0, - 1, 1, 1 ], [ 0, - 1, 1, - 1 ], [ 0, - 1, - 1, 1 ], [ 0, - 1, - 1, - 1 ], [ 1, 0, 1, 1 ], [ 1, 0, 1, - 1 ], [ 1, 0, - 1, 1 ], [ 1, 0, - 1, - 1 ], [ - 1, 0, 1, 1 ], [ - 1, 0, 1, - 1 ], [ - 1, 0, - 1, 1 ], [ - 1, 0, - 1, - 1 ], [ 1, 1, 0, 1 ], [ 1, 1, 0, - 1 ], [ 1, - 1, 0, 1 ], [ 1, - 1, 0, - 1 ], [ - 1, 1, 0, 1 ], [ - 1, 1, 0, - 1 ], [ - 1, - 1, 0, 1 ], [ - 1, - 1, 0, - 1 ], [ 1, 1, 1, 0 ], [ 1, 1, - 1, 0 ], [ 1, - 1, 1, 0 ], [ 1, - 1, - 1, 0 ], [ - 1, 1, 1, 0 ], [ - 1, 1, - 1, 0 ], [ - 1, - 1, 1, 0 ], [ - 1, - 1, - 1, 0 ]];
- this.p = [];
- for ( let i = 0; i < 256; i ++ ) {
- this.p[ i ] = Math.floor( r.random() * 256 );
- }
- this.perm = [];
- for ( let i = 0; i < 512; i ++ ) {
- this.perm[ i ] = this.p[ i & 255 ];
- }
-
- this.simplex = [[ 0, 1, 2, 3 ], [ 0, 1, 3, 2 ], [ 0, 0, 0, 0 ], [ 0, 2, 3, 1 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 1, 2, 3, 0 ], [ 0, 2, 1, 3 ], [ 0, 0, 0, 0 ], [ 0, 3, 1, 2 ], [ 0, 3, 2, 1 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 1, 3, 2, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 1, 2, 0, 3 ], [ 0, 0, 0, 0 ], [ 1, 3, 0, 2 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 2, 3, 0, 1 ], [ 2, 3, 1, 0 ], [ 1, 0, 2, 3 ], [ 1, 0, 3, 2 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 2, 0, 3, 1 ], [ 0, 0, 0, 0 ], [ 2, 1, 3, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 2, 0, 1, 3 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 3, 0, 1, 2 ], [ 3, 0, 2, 1 ], [ 0, 0, 0, 0 ], [ 3, 1, 2, 0 ], [ 2, 1, 0, 3 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 3, 1, 0, 2 ], [ 0, 0, 0, 0 ], [ 3, 2, 0, 1 ], [ 3, 2, 1, 0 ]];
- }
- dot( g, x, y ) {
- return g[ 0 ] * x + g[ 1 ] * y;
- }
- dot3( g, x, y, z ) {
- return g[ 0 ] * x + g[ 1 ] * y + g[ 2 ] * z;
- }
- dot4( g, x, y, z, w ) {
- return g[ 0 ] * x + g[ 1 ] * y + g[ 2 ] * z + g[ 3 ] * w;
- }
- noise( xin, yin ) {
- let n0;
- let n1;
- let n2;
- const F2 = 0.5 * ( Math.sqrt( 3.0 ) - 1.0 );
- const s = ( xin + yin ) * F2;
- const i = Math.floor( xin + s );
- const j = Math.floor( yin + s );
- const G2 = ( 3.0 - Math.sqrt( 3.0 ) ) / 6.0;
- const t = ( i + j ) * G2;
- const X0 = i - t;
- const Y0 = j - t;
- const x0 = xin - X0;
- const y0 = yin - Y0;
-
- let i1;
- let j1;
- if ( x0 > y0 ) {
- i1 = 1;
- j1 = 0;
- } else {
- i1 = 0;
- j1 = 1;
- }
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-
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- const x1 = x0 - i1 + G2;
- const y1 = y0 - j1 + G2;
- const x2 = x0 - 1.0 + 2.0 * G2;
- const y2 = y0 - 1.0 + 2.0 * G2;
- const ii = i & 255;
- const jj = j & 255;
- const gi0 = this.perm[ ii + this.perm[ jj ] ] % 12;
- const gi1 = this.perm[ ii + i1 + this.perm[ jj + j1 ] ] % 12;
- const gi2 = this.perm[ ii + 1 + this.perm[ jj + 1 ] ] % 12;
- let t0 = 0.5 - x0 * x0 - y0 * y0;
- if ( t0 < 0 ) n0 = 0.0; else {
- t0 *= t0;
- n0 = t0 * t0 * this.dot( this.grad3[ gi0 ], x0, y0 );
- }
- let t1 = 0.5 - x1 * x1 - y1 * y1;
- if ( t1 < 0 ) n1 = 0.0; else {
- t1 *= t1;
- n1 = t1 * t1 * this.dot( this.grad3[ gi1 ], x1, y1 );
- }
- let t2 = 0.5 - x2 * x2 - y2 * y2;
- if ( t2 < 0 ) n2 = 0.0; else {
- t2 *= t2;
- n2 = t2 * t2 * this.dot( this.grad3[ gi2 ], x2, y2 );
- }
-
- return 70.0 * ( n0 + n1 + n2 );
- }
- noise3d( xin, yin, zin ) {
- let n0;
- let n1;
- let n2;
- let n3;
- const F3 = 1.0 / 3.0;
- const s = ( xin + yin + zin ) * F3;
- const i = Math.floor( xin + s );
- const j = Math.floor( yin + s );
- const k = Math.floor( zin + s );
- const G3 = 1.0 / 6.0;
- const t = ( i + j + k ) * G3;
- const X0 = i - t;
- const Y0 = j - t;
- const Z0 = k - t;
- const x0 = xin - X0;
- const y0 = yin - Y0;
- const z0 = zin - Z0;
-
- let i1;
- let j1;
- let k1;
- let i2;
- let j2;
- let k2;
- if ( x0 >= y0 ) {
- if ( y0 >= z0 ) {
- i1 = 1;
- j1 = 0;
- k1 = 0;
- i2 = 1;
- j2 = 1;
- k2 = 0;
- } else if ( x0 >= z0 ) {
- i1 = 1;
- j1 = 0;
- k1 = 0;
- i2 = 1;
- j2 = 0;
- k2 = 1;
- } else {
- i1 = 0;
- j1 = 0;
- k1 = 1;
- i2 = 1;
- j2 = 0;
- k2 = 1;
- }
- } else {
-
- if ( y0 < z0 ) {
- i1 = 0;
- j1 = 0;
- k1 = 1;
- i2 = 0;
- j2 = 1;
- k2 = 1;
- } else if ( x0 < z0 ) {
- i1 = 0;
- j1 = 1;
- k1 = 0;
- i2 = 0;
- j2 = 1;
- k2 = 1;
- } else {
- i1 = 0;
- j1 = 1;
- k1 = 0;
- i2 = 1;
- j2 = 1;
- k2 = 0;
- }
- }
-
-
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- const x1 = x0 - i1 + G3;
- const y1 = y0 - j1 + G3;
- const z1 = z0 - k1 + G3;
- const x2 = x0 - i2 + 2.0 * G3;
- const y2 = y0 - j2 + 2.0 * G3;
- const z2 = z0 - k2 + 2.0 * G3;
- const x3 = x0 - 1.0 + 3.0 * G3;
- const y3 = y0 - 1.0 + 3.0 * G3;
- const z3 = z0 - 1.0 + 3.0 * G3;
- const ii = i & 255;
- const jj = j & 255;
- const kk = k & 255;
- const gi0 = this.perm[ ii + this.perm[ jj + this.perm[ kk ] ] ] % 12;
- const gi1 = this.perm[ ii + i1 + this.perm[ jj + j1 + this.perm[ kk + k1 ] ] ] % 12;
- const gi2 = this.perm[ ii + i2 + this.perm[ jj + j2 + this.perm[ kk + k2 ] ] ] % 12;
- const gi3 = this.perm[ ii + 1 + this.perm[ jj + 1 + this.perm[ kk + 1 ] ] ] % 12;
- let t0 = 0.6 - x0 * x0 - y0 * y0 - z0 * z0;
- if ( t0 < 0 ) n0 = 0.0; else {
- t0 *= t0;
- n0 = t0 * t0 * this.dot3( this.grad3[ gi0 ], x0, y0, z0 );
- }
- let t1 = 0.6 - x1 * x1 - y1 * y1 - z1 * z1;
- if ( t1 < 0 ) n1 = 0.0; else {
- t1 *= t1;
- n1 = t1 * t1 * this.dot3( this.grad3[ gi1 ], x1, y1, z1 );
- }
- let t2 = 0.6 - x2 * x2 - y2 * y2 - z2 * z2;
- if ( t2 < 0 ) n2 = 0.0; else {
- t2 *= t2;
- n2 = t2 * t2 * this.dot3( this.grad3[ gi2 ], x2, y2, z2 );
- }
- let t3 = 0.6 - x3 * x3 - y3 * y3 - z3 * z3;
- if ( t3 < 0 ) n3 = 0.0; else {
- t3 *= t3;
- n3 = t3 * t3 * this.dot3( this.grad3[ gi3 ], x3, y3, z3 );
- }
-
- return 32.0 * ( n0 + n1 + n2 + n3 );
- }
- noise4d( x, y, z, w ) {
-
- const grad4 = this.grad4;
- const simplex = this.simplex;
- const perm = this.perm;
- const F4 = ( Math.sqrt( 5.0 ) - 1.0 ) / 4.0;
- const G4 = ( 5.0 - Math.sqrt( 5.0 ) ) / 20.0;
- let n0;
- let n1;
- let n2;
- let n3;
- let n4;
- const s = ( x + y + z + w ) * F4;
- const i = Math.floor( x + s );
- const j = Math.floor( y + s );
- const k = Math.floor( z + s );
- const l = Math.floor( w + s );
- const t = ( i + j + k + l ) * G4;
- const X0 = i - t;
- const Y0 = j - t;
- const Z0 = k - t;
- const W0 = l - t;
- const x0 = x - X0;
- const y0 = y - Y0;
- const z0 = z - Z0;
- const w0 = w - W0;
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-
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- const c1 = x0 > y0 ? 32 : 0;
- const c2 = x0 > z0 ? 16 : 0;
- const c3 = y0 > z0 ? 8 : 0;
- const c4 = x0 > w0 ? 4 : 0;
- const c5 = y0 > w0 ? 2 : 0;
- const c6 = z0 > w0 ? 1 : 0;
- const c = c1 + c2 + c3 + c4 + c5 + c6;
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-
-
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- const i1 = simplex[ c ][ 0 ] >= 3 ? 1 : 0;
- const j1 = simplex[ c ][ 1 ] >= 3 ? 1 : 0;
- const k1 = simplex[ c ][ 2 ] >= 3 ? 1 : 0;
- const l1 = simplex[ c ][ 3 ] >= 3 ? 1 : 0;
- const i2 = simplex[ c ][ 0 ] >= 2 ? 1 : 0;
- const j2 = simplex[ c ][ 1 ] >= 2 ? 1 : 0;
- const k2 = simplex[ c ][ 2 ] >= 2 ? 1 : 0;
- const l2 = simplex[ c ][ 3 ] >= 2 ? 1 : 0;
- const i3 = simplex[ c ][ 0 ] >= 1 ? 1 : 0;
- const j3 = simplex[ c ][ 1 ] >= 1 ? 1 : 0;
- const k3 = simplex[ c ][ 2 ] >= 1 ? 1 : 0;
- const l3 = simplex[ c ][ 3 ] >= 1 ? 1 : 0;
- const x1 = x0 - i1 + G4;
- const y1 = y0 - j1 + G4;
- const z1 = z0 - k1 + G4;
- const w1 = w0 - l1 + G4;
- const x2 = x0 - i2 + 2.0 * G4;
- const y2 = y0 - j2 + 2.0 * G4;
- const z2 = z0 - k2 + 2.0 * G4;
- const w2 = w0 - l2 + 2.0 * G4;
- const x3 = x0 - i3 + 3.0 * G4;
- const y3 = y0 - j3 + 3.0 * G4;
- const z3 = z0 - k3 + 3.0 * G4;
- const w3 = w0 - l3 + 3.0 * G4;
- const x4 = x0 - 1.0 + 4.0 * G4;
- const y4 = y0 - 1.0 + 4.0 * G4;
- const z4 = z0 - 1.0 + 4.0 * G4;
- const w4 = w0 - 1.0 + 4.0 * G4;
- const ii = i & 255;
- const jj = j & 255;
- const kk = k & 255;
- const ll = l & 255;
- const gi0 = perm[ ii + perm[ jj + perm[ kk + perm[ ll ] ] ] ] % 32;
- const gi1 = perm[ ii + i1 + perm[ jj + j1 + perm[ kk + k1 + perm[ ll + l1 ] ] ] ] % 32;
- const gi2 = perm[ ii + i2 + perm[ jj + j2 + perm[ kk + k2 + perm[ ll + l2 ] ] ] ] % 32;
- const gi3 = perm[ ii + i3 + perm[ jj + j3 + perm[ kk + k3 + perm[ ll + l3 ] ] ] ] % 32;
- const gi4 = perm[ ii + 1 + perm[ jj + 1 + perm[ kk + 1 + perm[ ll + 1 ] ] ] ] % 32;
- let t0 = 0.6 - x0 * x0 - y0 * y0 - z0 * z0 - w0 * w0;
- if ( t0 < 0 ) n0 = 0.0; else {
- t0 *= t0;
- n0 = t0 * t0 * this.dot4( grad4[ gi0 ], x0, y0, z0, w0 );
- }
- let t1 = 0.6 - x1 * x1 - y1 * y1 - z1 * z1 - w1 * w1;
- if ( t1 < 0 ) n1 = 0.0; else {
- t1 *= t1;
- n1 = t1 * t1 * this.dot4( grad4[ gi1 ], x1, y1, z1, w1 );
- }
- let t2 = 0.6 - x2 * x2 - y2 * y2 - z2 * z2 - w2 * w2;
- if ( t2 < 0 ) n2 = 0.0; else {
- t2 *= t2;
- n2 = t2 * t2 * this.dot4( grad4[ gi2 ], x2, y2, z2, w2 );
- }
- let t3 = 0.6 - x3 * x3 - y3 * y3 - z3 * z3 - w3 * w3;
- if ( t3 < 0 ) n3 = 0.0; else {
- t3 *= t3;
- n3 = t3 * t3 * this.dot4( grad4[ gi3 ], x3, y3, z3, w3 );
- }
- let t4 = 0.6 - x4 * x4 - y4 * y4 - z4 * z4 - w4 * w4;
- if ( t4 < 0 ) n4 = 0.0; else {
- t4 *= t4;
- n4 = t4 * t4 * this.dot4( grad4[ gi4 ], x4, y4, z4, w4 );
- }
- return 27.0 * ( n0 + n1 + n2 + n3 + n4 );
- }
- }
- THREE.SimplexNoise = SimplexNoise;
- } )();
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