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- ( function () {
- class TexturePass extends THREE.Pass {
- constructor( map, opacity ) {
- super();
- if ( THREE.CopyShader === undefined ) console.error( 'THREE.TexturePass relies on THREE.CopyShader' );
- const shader = THREE.CopyShader;
- this.map = map;
- this.opacity = opacity !== undefined ? opacity : 1.0;
- this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
- this.material = new THREE.ShaderMaterial( {
- uniforms: this.uniforms,
- vertexShader: shader.vertexShader,
- fragmentShader: shader.fragmentShader,
- depthTest: false,
- depthWrite: false
- } );
- this.needsSwap = false;
- this.fsQuad = new THREE.FullScreenQuad( null );
- }
- render( renderer, writeBuffer, readBuffer
- /*, deltaTime, maskActive */
- ) {
- const oldAutoClear = renderer.autoClear;
- renderer.autoClear = false;
- this.fsQuad.material = this.material;
- this.uniforms[ 'opacity' ].value = this.opacity;
- this.uniforms[ 'tDiffuse' ].value = this.map;
- this.material.transparent = this.opacity < 1.0;
- renderer.setRenderTarget( this.renderToScreen ? null : readBuffer );
- if ( this.clear ) renderer.clear();
- this.fsQuad.render( renderer );
- renderer.autoClear = oldAutoClear;
- }
- }
- THREE.TexturePass = TexturePass;
- } )();
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