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- ( function () {
- class SSRrPass extends THREE.Pass {
- constructor( {
- renderer,
- scene,
- camera,
- width,
- height,
- selects
- } ) {
- super();
- this.width = width !== undefined ? width : 512;
- this.height = height !== undefined ? height : 512;
- this.clear = true;
- this.renderer = renderer;
- this.scene = scene;
- this.camera = camera;
- this.output = 0; // this.output = 1;
- this.ior = THREE.SSRrShader.uniforms.ior.value;
- this.maxDistance = THREE.SSRrShader.uniforms.maxDistance.value;
- this.surfDist = THREE.SSRrShader.uniforms.surfDist.value;
- this.tempColor = new THREE.Color();
- this.selects = selects;
- this._specular = THREE.SSRrShader.defines.SPECULAR;
- Object.defineProperty( this, 'specular', {
- get() {
- return this._specular;
- },
- set( val ) {
- if ( this._specular === val ) return;
- this._specular = val;
- this.ssrrMaterial.defines.SPECULAR = val;
- this.ssrrMaterial.needsUpdate = true;
- }
- } );
- this._fillHole = THREE.SSRrShader.defines.FILL_HOLE;
- Object.defineProperty( this, 'fillHole', {
- get() {
- return this._fillHole;
- },
- set( val ) {
- if ( this._fillHole === val ) return;
- this._fillHole = val;
- this.ssrrMaterial.defines.FILL_HOLE = val;
- this.ssrrMaterial.needsUpdate = true;
- }
- } );
- this._infiniteThick = THREE.SSRrShader.defines.INFINITE_THICK;
- Object.defineProperty( this, 'infiniteThick', {
- get() {
- return this._infiniteThick;
- },
- set( val ) {
- if ( this._infiniteThick === val ) return;
- this._infiniteThick = val;
- this.ssrrMaterial.defines.INFINITE_THICK = val;
- this.ssrrMaterial.needsUpdate = true;
- }
- } ); // beauty render target with depth buffer
- const depthTexture = new THREE.DepthTexture();
- depthTexture.type = THREE.UnsignedShortType;
- depthTexture.minFilter = THREE.NearestFilter;
- depthTexture.magFilter = THREE.NearestFilter;
- this.beautyRenderTarget = new THREE.WebGLRenderTarget( this.width, this.height, {
- minFilter: THREE.NearestFilter,
- magFilter: THREE.NearestFilter,
- format: THREE.RGBAFormat,
- depthTexture: depthTexture,
- depthBuffer: true
- } );
- this.specularRenderTarget = new THREE.WebGLRenderTarget( this.width, this.height, {
- // TODO: Can merge with refractiveRenderTarget?
- minFilter: THREE.NearestFilter,
- magFilter: THREE.NearestFilter,
- format: THREE.RGBAFormat
- } ); // normalSelects render target
- const depthTextureSelects = new THREE.DepthTexture();
- depthTextureSelects.type = THREE.UnsignedShortType;
- depthTextureSelects.minFilter = THREE.NearestFilter;
- depthTextureSelects.magFilter = THREE.NearestFilter;
- this.normalSelectsRenderTarget = new THREE.WebGLRenderTarget( this.width, this.height, {
- minFilter: THREE.NearestFilter,
- magFilter: THREE.NearestFilter,
- format: THREE.RGBAFormat,
- type: THREE.HalfFloatType,
- depthTexture: depthTextureSelects,
- depthBuffer: true
- } ); // refractive render target
- this.refractiveRenderTarget = new THREE.WebGLRenderTarget( this.width, this.height, {
- minFilter: THREE.NearestFilter,
- magFilter: THREE.NearestFilter,
- format: THREE.RGBAFormat
- } ); // ssrr render target
- this.ssrrRenderTarget = new THREE.WebGLRenderTarget( this.width, this.height, {
- minFilter: THREE.NearestFilter,
- magFilter: THREE.NearestFilter,
- format: THREE.RGBAFormat
- } ); // ssrr material
- if ( THREE.SSRrShader === undefined ) {
- console.error( 'THREE.SSRrPass: The pass relies on THREE.SSRrShader.' );
- }
- this.ssrrMaterial = new THREE.ShaderMaterial( {
- defines: Object.assign( {}, THREE.SSRrShader.defines, {
- MAX_STEP: Math.sqrt( this.width * this.width + this.height * this.height )
- } ),
- uniforms: THREE.UniformsUtils.clone( THREE.SSRrShader.uniforms ),
- vertexShader: THREE.SSRrShader.vertexShader,
- fragmentShader: THREE.SSRrShader.fragmentShader,
- blending: THREE.NoBlending
- } );
- this.ssrrMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture;
- this.ssrrMaterial.uniforms[ 'tSpecular' ].value = this.specularRenderTarget.texture;
- this.ssrrMaterial.uniforms[ 'tNormalSelects' ].value = this.normalSelectsRenderTarget.texture;
- this.ssrrMaterial.needsUpdate = true;
- this.ssrrMaterial.uniforms[ 'tRefractive' ].value = this.refractiveRenderTarget.texture;
- this.ssrrMaterial.uniforms[ 'tDepth' ].value = this.beautyRenderTarget.depthTexture;
- this.ssrrMaterial.uniforms[ 'tDepthSelects' ].value = this.normalSelectsRenderTarget.depthTexture;
- this.ssrrMaterial.uniforms[ 'cameraNear' ].value = this.camera.near;
- this.ssrrMaterial.uniforms[ 'cameraFar' ].value = this.camera.far;
- this.ssrrMaterial.uniforms[ 'resolution' ].value.set( this.width, this.height );
- this.ssrrMaterial.uniforms[ 'cameraProjectionMatrix' ].value.copy( this.camera.projectionMatrix );
- this.ssrrMaterial.uniforms[ 'cameraInverseProjectionMatrix' ].value.copy( this.camera.projectionMatrixInverse ); // normal material
- this.normalMaterial = new THREE.MeshNormalMaterial();
- this.normalMaterial.blending = THREE.NoBlending; // refractiveOn material
- this.refractiveOnMaterial = new THREE.MeshBasicMaterial( {
- color: 'white'
- } ); // refractiveOff material
- this.refractiveOffMaterial = new THREE.MeshBasicMaterial( {
- color: 'black'
- } ); // specular material
- this.specularMaterial = new THREE.MeshStandardMaterial( {
- color: 'black',
- metalness: 0,
- roughness: .2
- } ); // material for rendering the depth
- this.depthRenderMaterial = new THREE.ShaderMaterial( {
- defines: Object.assign( {}, THREE.SSRrDepthShader.defines ),
- uniforms: THREE.UniformsUtils.clone( THREE.SSRrDepthShader.uniforms ),
- vertexShader: THREE.SSRrDepthShader.vertexShader,
- fragmentShader: THREE.SSRrDepthShader.fragmentShader,
- blending: THREE.NoBlending
- } );
- this.depthRenderMaterial.uniforms[ 'tDepth' ].value = this.beautyRenderTarget.depthTexture;
- this.depthRenderMaterial.uniforms[ 'cameraNear' ].value = this.camera.near;
- this.depthRenderMaterial.uniforms[ 'cameraFar' ].value = this.camera.far; // material for rendering the content of a render target
- this.copyMaterial = new THREE.ShaderMaterial( {
- uniforms: THREE.UniformsUtils.clone( THREE.CopyShader.uniforms ),
- vertexShader: THREE.CopyShader.vertexShader,
- fragmentShader: THREE.CopyShader.fragmentShader,
- transparent: true,
- depthTest: false,
- depthWrite: false,
- blendSrc: THREE.SrcAlphaFactor,
- blendDst: THREE.OneMinusSrcAlphaFactor,
- blendEquation: THREE.AddEquation,
- blendSrcAlpha: THREE.SrcAlphaFactor,
- blendDstAlpha: THREE.OneMinusSrcAlphaFactor,
- blendEquationAlpha: THREE.AddEquation // premultipliedAlpha:true,
- } );
- this.fsQuad = new THREE.FullScreenQuad( null );
- this.originalClearColor = new THREE.Color();
- }
- dispose() {
- // dispose render targets
- this.beautyRenderTarget.dispose();
- this.specularRenderTarget.dispose();
- this.normalSelectsRenderTarget.dispose();
- this.refractiveRenderTarget.dispose();
- this.ssrrRenderTarget.dispose(); // dispose materials
- this.normalMaterial.dispose();
- this.refractiveOnMaterial.dispose();
- this.refractiveOffMaterial.dispose();
- this.copyMaterial.dispose();
- this.depthRenderMaterial.dispose(); // dipsose full screen quad
- this.fsQuad.dispose();
- }
- render( renderer, writeBuffer
- /*, readBuffer, deltaTime, maskActive */
- ) {
- // render beauty and depth
- renderer.setRenderTarget( this.beautyRenderTarget );
- renderer.clear();
- this.scene.children.forEach( child => {
- if ( this.selects.includes( child ) ) {
- child.visible = false;
- } else {
- child.visible = true;
- }
- } );
- renderer.render( this.scene, this.camera );
- renderer.setRenderTarget( this.specularRenderTarget );
- renderer.clear();
- this.scene.children.forEach( child => {
- if ( this.selects.includes( child ) ) {
- child.visible = true;
- child._SSRrPassBackupMaterial = child.material;
- child.material = this.specularMaterial;
- } else if ( ! child.isLight ) {
- child.visible = false;
- }
- } );
- renderer.render( this.scene, this.camera );
- this.scene.children.forEach( child => {
- if ( this.selects.includes( child ) ) {
- child.material = child._SSRrPassBackupMaterial;
- }
- } ); // render normalSelectss
- this.scene.children.forEach( child => {
- if ( this.selects.includes( child ) ) {
- child.visible = true;
- } else {
- child.visible = false;
- }
- } );
- this.renderOverride( renderer, this.normalMaterial, this.normalSelectsRenderTarget, 0, 0 );
- this.renderRefractive( renderer, this.refractiveOnMaterial, this.refractiveRenderTarget, 0, 0 ); // render SSRr
- this.ssrrMaterial.uniforms[ 'ior' ].value = this.ior;
- this.ssrrMaterial.uniforms[ 'maxDistance' ].value = this.maxDistance;
- this.ssrrMaterial.uniforms[ 'surfDist' ].value = this.surfDist;
- this.ssrrMaterial.uniforms[ 'tSpecular' ].value = this.specularRenderTarget.texture;
- this.renderPass( renderer, this.ssrrMaterial, this.ssrrRenderTarget ); // output result to screen
- switch ( this.output ) {
- case SSRrPass.OUTPUT.Default:
- this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture;
- this.copyMaterial.blending = THREE.NoBlending;
- this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
- this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.ssrrRenderTarget.texture;
- this.copyMaterial.blending = THREE.NormalBlending;
- this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
- break;
- case SSRrPass.OUTPUT.SSRr:
- this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.ssrrRenderTarget.texture;
- this.copyMaterial.blending = THREE.NoBlending;
- this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
- break;
- case SSRrPass.OUTPUT.Beauty:
- this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture;
- this.copyMaterial.blending = THREE.NoBlending;
- this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
- break;
- case SSRrPass.OUTPUT.Depth:
- this.depthRenderMaterial.uniforms[ 'tDepth' ].value = this.beautyRenderTarget.depthTexture;
- this.renderPass( renderer, this.depthRenderMaterial, this.renderToScreen ? null : writeBuffer );
- break;
- case SSRrPass.OUTPUT.DepthSelects:
- this.depthRenderMaterial.uniforms[ 'tDepth' ].value = this.normalSelectsRenderTarget.depthTexture;
- this.renderPass( renderer, this.depthRenderMaterial, this.renderToScreen ? null : writeBuffer );
- break;
- case SSRrPass.OUTPUT.NormalSelects:
- this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.normalSelectsRenderTarget.texture;
- this.copyMaterial.blending = THREE.NoBlending;
- this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
- break;
- case SSRrPass.OUTPUT.Refractive:
- this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.refractiveRenderTarget.texture;
- this.copyMaterial.blending = THREE.NoBlending;
- this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
- break;
- case SSRrPass.OUTPUT.Specular:
- this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.specularRenderTarget.texture;
- this.copyMaterial.blending = THREE.NoBlending;
- this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
- break;
- default:
- console.warn( 'THREE.SSRrPass: Unknown output type.' );
- }
- }
- renderPass( renderer, passMaterial, renderTarget, clearColor, clearAlpha ) {
- // save original state
- this.originalClearColor.copy( renderer.getClearColor( this.tempColor ) );
- const originalClearAlpha = renderer.getClearAlpha( this.tempColor );
- const originalAutoClear = renderer.autoClear;
- renderer.setRenderTarget( renderTarget ); // setup pass state
- renderer.autoClear = false;
- if ( clearColor !== undefined && clearColor !== null ) {
- renderer.setClearColor( clearColor );
- renderer.setClearAlpha( clearAlpha || 0.0 );
- renderer.clear();
- }
- this.fsQuad.material = passMaterial;
- this.fsQuad.render( renderer ); // restore original state
- renderer.autoClear = originalAutoClear;
- renderer.setClearColor( this.originalClearColor );
- renderer.setClearAlpha( originalClearAlpha );
- }
- renderOverride( renderer, overrideMaterial, renderTarget, clearColor, clearAlpha ) {
- this.originalClearColor.copy( renderer.getClearColor( this.tempColor ) );
- const originalClearAlpha = renderer.getClearAlpha( this.tempColor );
- const originalAutoClear = renderer.autoClear;
- renderer.setRenderTarget( renderTarget );
- renderer.autoClear = false;
- clearColor = overrideMaterial.clearColor || clearColor;
- clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
- if ( clearColor !== undefined && clearColor !== null ) {
- renderer.setClearColor( clearColor );
- renderer.setClearAlpha( clearAlpha || 0.0 );
- renderer.clear();
- }
- this.scene.overrideMaterial = overrideMaterial;
- renderer.render( this.scene, this.camera );
- this.scene.overrideMaterial = null; // restore original state
- renderer.autoClear = originalAutoClear;
- renderer.setClearColor( this.originalClearColor );
- renderer.setClearAlpha( originalClearAlpha );
- }
- renderRefractive( renderer, overrideMaterial, renderTarget, clearColor, clearAlpha ) {
- this.originalClearColor.copy( renderer.getClearColor( this.tempColor ) );
- const originalClearAlpha = renderer.getClearAlpha( this.tempColor );
- const originalAutoClear = renderer.autoClear;
- renderer.setRenderTarget( renderTarget );
- renderer.autoClear = false;
- clearColor = overrideMaterial.clearColor || clearColor;
- clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
- if ( clearColor !== undefined && clearColor !== null ) {
- renderer.setClearColor( clearColor );
- renderer.setClearAlpha( clearAlpha || 0.0 );
- renderer.clear();
- }
- this.scene.children.forEach( child => {
- child.visible = true;
- } );
- this.scene.traverse( child => {
- child._SSRrPassBackupMaterial = child.material;
- if ( this.selects.includes( child ) ) {
- child.material = this.refractiveOnMaterial;
- } else {
- child.material = this.refractiveOffMaterial;
- }
- } );
- this.scene._SSRrPassBackupBackground = this.scene.background;
- this.scene.background = null;
- this.scene._SSRrPassBackupFog = this.scene.fog;
- this.scene.fog = null;
- renderer.render( this.scene, this.camera );
- this.scene.fog = this.scene._SSRrPassBackupFog;
- this.scene.background = this.scene._SSRrPassBackupBackground;
- this.scene.traverse( child => {
- child.material = child._SSRrPassBackupMaterial;
- } ); // restore original state
- renderer.autoClear = originalAutoClear;
- renderer.setClearColor( this.originalClearColor );
- renderer.setClearAlpha( originalClearAlpha );
- }
- setSize( width, height ) {
- this.width = width;
- this.height = height;
- this.ssrrMaterial.defines.MAX_STEP = Math.sqrt( width * width + height * height );
- this.ssrrMaterial.needsUpdate = true;
- this.beautyRenderTarget.setSize( width, height );
- this.specularRenderTarget.setSize( width, height );
- this.ssrrRenderTarget.setSize( width, height );
- this.normalSelectsRenderTarget.setSize( width, height );
- this.refractiveRenderTarget.setSize( width, height );
- this.ssrrMaterial.uniforms[ 'resolution' ].value.set( width, height );
- this.ssrrMaterial.uniforms[ 'cameraProjectionMatrix' ].value.copy( this.camera.projectionMatrix );
- this.ssrrMaterial.uniforms[ 'cameraInverseProjectionMatrix' ].value.copy( this.camera.projectionMatrixInverse );
- }
- }
- SSRrPass.OUTPUT = {
- 'Default': 0,
- 'SSRr': 1,
- 'Beauty': 3,
- 'Depth': 4,
- 'DepthSelects': 9,
- 'NormalSelects': 5,
- 'Refractive': 7,
- 'Specular': 8
- };
- THREE.SSRrPass = SSRrPass;
- } )();
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