123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362 |
- ( function () {
- class SSAOPass extends THREE.Pass {
- constructor( scene, camera, width, height ) {
- super();
- this.width = width !== undefined ? width : 512;
- this.height = height !== undefined ? height : 512;
- this.clear = true;
- this.camera = camera;
- this.scene = scene;
- this.kernelRadius = 8;
- this.kernelSize = 32;
- this.kernel = [];
- this.noiseTexture = null;
- this.output = 0;
- this.minDistance = 0.005;
- this.maxDistance = 0.1;
- this._visibilityCache = new Map(); //
- this.generateSampleKernel();
- this.generateRandomKernelRotations(); // beauty render target
- const depthTexture = new THREE.DepthTexture();
- depthTexture.type = THREE.UnsignedShortType;
- this.beautyRenderTarget = new THREE.WebGLRenderTarget( this.width, this.height, {
- minFilter: THREE.LinearFilter,
- magFilter: THREE.LinearFilter,
- format: THREE.RGBAFormat
- } ); // normal render target with depth buffer
- this.normalRenderTarget = new THREE.WebGLRenderTarget( this.width, this.height, {
- minFilter: THREE.NearestFilter,
- magFilter: THREE.NearestFilter,
- format: THREE.RGBAFormat,
- depthTexture: depthTexture
- } ); // ssao render target
- this.ssaoRenderTarget = new THREE.WebGLRenderTarget( this.width, this.height, {
- minFilter: THREE.LinearFilter,
- magFilter: THREE.LinearFilter,
- format: THREE.RGBAFormat
- } );
- this.blurRenderTarget = this.ssaoRenderTarget.clone(); // ssao material
- if ( THREE.SSAOShader === undefined ) {
- console.error( 'THREE.SSAOPass: The pass relies on THREE.SSAOShader.' );
- }
- this.ssaoMaterial = new THREE.ShaderMaterial( {
- defines: Object.assign( {}, THREE.SSAOShader.defines ),
- uniforms: THREE.UniformsUtils.clone( THREE.SSAOShader.uniforms ),
- vertexShader: THREE.SSAOShader.vertexShader,
- fragmentShader: THREE.SSAOShader.fragmentShader,
- blending: THREE.NoBlending
- } );
- this.ssaoMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture;
- this.ssaoMaterial.uniforms[ 'tNormal' ].value = this.normalRenderTarget.texture;
- this.ssaoMaterial.uniforms[ 'tDepth' ].value = this.normalRenderTarget.depthTexture;
- this.ssaoMaterial.uniforms[ 'tNoise' ].value = this.noiseTexture;
- this.ssaoMaterial.uniforms[ 'kernel' ].value = this.kernel;
- this.ssaoMaterial.uniforms[ 'cameraNear' ].value = this.camera.near;
- this.ssaoMaterial.uniforms[ 'cameraFar' ].value = this.camera.far;
- this.ssaoMaterial.uniforms[ 'resolution' ].value.set( this.width, this.height );
- this.ssaoMaterial.uniforms[ 'cameraProjectionMatrix' ].value.copy( this.camera.projectionMatrix );
- this.ssaoMaterial.uniforms[ 'cameraInverseProjectionMatrix' ].value.copy( this.camera.projectionMatrixInverse ); // normal material
- this.normalMaterial = new THREE.MeshNormalMaterial();
- this.normalMaterial.blending = THREE.NoBlending; // blur material
- this.blurMaterial = new THREE.ShaderMaterial( {
- defines: Object.assign( {}, THREE.SSAOBlurShader.defines ),
- uniforms: THREE.UniformsUtils.clone( THREE.SSAOBlurShader.uniforms ),
- vertexShader: THREE.SSAOBlurShader.vertexShader,
- fragmentShader: THREE.SSAOBlurShader.fragmentShader
- } );
- this.blurMaterial.uniforms[ 'tDiffuse' ].value = this.ssaoRenderTarget.texture;
- this.blurMaterial.uniforms[ 'resolution' ].value.set( this.width, this.height ); // material for rendering the depth
- this.depthRenderMaterial = new THREE.ShaderMaterial( {
- defines: Object.assign( {}, THREE.SSAODepthShader.defines ),
- uniforms: THREE.UniformsUtils.clone( THREE.SSAODepthShader.uniforms ),
- vertexShader: THREE.SSAODepthShader.vertexShader,
- fragmentShader: THREE.SSAODepthShader.fragmentShader,
- blending: THREE.NoBlending
- } );
- this.depthRenderMaterial.uniforms[ 'tDepth' ].value = this.normalRenderTarget.depthTexture;
- this.depthRenderMaterial.uniforms[ 'cameraNear' ].value = this.camera.near;
- this.depthRenderMaterial.uniforms[ 'cameraFar' ].value = this.camera.far; // material for rendering the content of a render target
- this.copyMaterial = new THREE.ShaderMaterial( {
- uniforms: THREE.UniformsUtils.clone( THREE.CopyShader.uniforms ),
- vertexShader: THREE.CopyShader.vertexShader,
- fragmentShader: THREE.CopyShader.fragmentShader,
- transparent: true,
- depthTest: false,
- depthWrite: false,
- blendSrc: THREE.DstColorFactor,
- blendDst: THREE.ZeroFactor,
- blendEquation: THREE.AddEquation,
- blendSrcAlpha: THREE.DstAlphaFactor,
- blendDstAlpha: THREE.ZeroFactor,
- blendEquationAlpha: THREE.AddEquation
- } );
- this.fsQuad = new THREE.FullScreenQuad( null );
- this.originalClearColor = new THREE.Color();
- }
- dispose() {
- // dispose render targets
- this.beautyRenderTarget.dispose();
- this.normalRenderTarget.dispose();
- this.ssaoRenderTarget.dispose();
- this.blurRenderTarget.dispose(); // dispose materials
- this.normalMaterial.dispose();
- this.blurMaterial.dispose();
- this.copyMaterial.dispose();
- this.depthRenderMaterial.dispose(); // dipsose full screen quad
- this.fsQuad.dispose();
- }
- render( renderer, writeBuffer
- /*, readBuffer, deltaTime, maskActive */
- ) {
- // render beauty
- renderer.setRenderTarget( this.beautyRenderTarget );
- renderer.clear();
- renderer.render( this.scene, this.camera ); // render normals and depth (honor only meshes, points and lines do not contribute to SSAO)
- this.overrideVisibility();
- this.renderOverride( renderer, this.normalMaterial, this.normalRenderTarget, 0x7777ff, 1.0 );
- this.restoreVisibility(); // render SSAO
- this.ssaoMaterial.uniforms[ 'kernelRadius' ].value = this.kernelRadius;
- this.ssaoMaterial.uniforms[ 'minDistance' ].value = this.minDistance;
- this.ssaoMaterial.uniforms[ 'maxDistance' ].value = this.maxDistance;
- this.renderPass( renderer, this.ssaoMaterial, this.ssaoRenderTarget ); // render blur
- this.renderPass( renderer, this.blurMaterial, this.blurRenderTarget ); // output result to screen
- switch ( this.output ) {
- case SSAOPass.OUTPUT.SSAO:
- this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.ssaoRenderTarget.texture;
- this.copyMaterial.blending = THREE.NoBlending;
- this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
- break;
- case SSAOPass.OUTPUT.Blur:
- this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.blurRenderTarget.texture;
- this.copyMaterial.blending = THREE.NoBlending;
- this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
- break;
- case SSAOPass.OUTPUT.Beauty:
- this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture;
- this.copyMaterial.blending = THREE.NoBlending;
- this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
- break;
- case SSAOPass.OUTPUT.Depth:
- this.renderPass( renderer, this.depthRenderMaterial, this.renderToScreen ? null : writeBuffer );
- break;
- case SSAOPass.OUTPUT.Normal:
- this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.normalRenderTarget.texture;
- this.copyMaterial.blending = THREE.NoBlending;
- this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
- break;
- case SSAOPass.OUTPUT.Default:
- this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture;
- this.copyMaterial.blending = THREE.NoBlending;
- this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
- this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.blurRenderTarget.texture;
- this.copyMaterial.blending = THREE.CustomBlending;
- this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
- break;
- default:
- console.warn( 'THREE.SSAOPass: Unknown output type.' );
- }
- }
- renderPass( renderer, passMaterial, renderTarget, clearColor, clearAlpha ) {
- // save original state
- renderer.getClearColor( this.originalClearColor );
- const originalClearAlpha = renderer.getClearAlpha();
- const originalAutoClear = renderer.autoClear;
- renderer.setRenderTarget( renderTarget ); // setup pass state
- renderer.autoClear = false;
- if ( clearColor !== undefined && clearColor !== null ) {
- renderer.setClearColor( clearColor );
- renderer.setClearAlpha( clearAlpha || 0.0 );
- renderer.clear();
- }
- this.fsQuad.material = passMaterial;
- this.fsQuad.render( renderer ); // restore original state
- renderer.autoClear = originalAutoClear;
- renderer.setClearColor( this.originalClearColor );
- renderer.setClearAlpha( originalClearAlpha );
- }
- renderOverride( renderer, overrideMaterial, renderTarget, clearColor, clearAlpha ) {
- renderer.getClearColor( this.originalClearColor );
- const originalClearAlpha = renderer.getClearAlpha();
- const originalAutoClear = renderer.autoClear;
- renderer.setRenderTarget( renderTarget );
- renderer.autoClear = false;
- clearColor = overrideMaterial.clearColor || clearColor;
- clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
- if ( clearColor !== undefined && clearColor !== null ) {
- renderer.setClearColor( clearColor );
- renderer.setClearAlpha( clearAlpha || 0.0 );
- renderer.clear();
- }
- this.scene.overrideMaterial = overrideMaterial;
- renderer.render( this.scene, this.camera );
- this.scene.overrideMaterial = null; // restore original state
- renderer.autoClear = originalAutoClear;
- renderer.setClearColor( this.originalClearColor );
- renderer.setClearAlpha( originalClearAlpha );
- }
- setSize( width, height ) {
- this.width = width;
- this.height = height;
- this.beautyRenderTarget.setSize( width, height );
- this.ssaoRenderTarget.setSize( width, height );
- this.normalRenderTarget.setSize( width, height );
- this.blurRenderTarget.setSize( width, height );
- this.ssaoMaterial.uniforms[ 'resolution' ].value.set( width, height );
- this.ssaoMaterial.uniforms[ 'cameraProjectionMatrix' ].value.copy( this.camera.projectionMatrix );
- this.ssaoMaterial.uniforms[ 'cameraInverseProjectionMatrix' ].value.copy( this.camera.projectionMatrixInverse );
- this.blurMaterial.uniforms[ 'resolution' ].value.set( width, height );
- }
- generateSampleKernel() {
- const kernelSize = this.kernelSize;
- const kernel = this.kernel;
- for ( let i = 0; i < kernelSize; i ++ ) {
- const sample = new THREE.Vector3();
- sample.x = Math.random() * 2 - 1;
- sample.y = Math.random() * 2 - 1;
- sample.z = Math.random();
- sample.normalize();
- let scale = i / kernelSize;
- scale = THREE.MathUtils.lerp( 0.1, 1, scale * scale );
- sample.multiplyScalar( scale );
- kernel.push( sample );
- }
- }
- generateRandomKernelRotations() {
- const width = 4,
- height = 4;
- if ( THREE.SimplexNoise === undefined ) {
- console.error( 'THREE.SSAOPass: The pass relies on THREE.SimplexNoise.' );
- }
- const simplex = new THREE.SimplexNoise();
- const size = width * height;
- const data = new Float32Array( size * 4 );
- for ( let i = 0; i < size; i ++ ) {
- const stride = i * 4;
- const x = Math.random() * 2 - 1;
- const y = Math.random() * 2 - 1;
- const z = 0;
- const noise = simplex.noise3d( x, y, z );
- data[ stride ] = noise;
- data[ stride + 1 ] = noise;
- data[ stride + 2 ] = noise;
- data[ stride + 3 ] = 1;
- }
- this.noiseTexture = new THREE.DataTexture( data, width, height, THREE.RGBAFormat, THREE.FloatType );
- this.noiseTexture.wrapS = THREE.RepeatWrapping;
- this.noiseTexture.wrapT = THREE.RepeatWrapping;
- }
- overrideVisibility() {
- const scene = this.scene;
- const cache = this._visibilityCache;
- scene.traverse( function ( object ) {
- cache.set( object, object.visible );
- if ( object.isPoints || object.isLine ) object.visible = false;
- } );
- }
- restoreVisibility() {
- const scene = this.scene;
- const cache = this._visibilityCache;
- scene.traverse( function ( object ) {
- const visible = cache.get( object );
- object.visible = visible;
- } );
- cache.clear();
- }
- }
- SSAOPass.OUTPUT = {
- 'Default': 0,
- 'SSAO': 1,
- 'Blur': 2,
- 'Beauty': 3,
- 'Depth': 4,
- 'Normal': 5
- };
- THREE.SSAOPass = SSAOPass;
- } )();
|