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- ( function () {
- class DotScreenPass extends THREE.Pass {
- constructor( center, angle, scale ) {
- super();
- if ( THREE.DotScreenShader === undefined ) console.error( 'THREE.DotScreenPass relies on THREE.DotScreenShader' );
- var shader = THREE.DotScreenShader;
- this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
- if ( center !== undefined ) this.uniforms[ 'center' ].value.copy( center );
- if ( angle !== undefined ) this.uniforms[ 'angle' ].value = angle;
- if ( scale !== undefined ) this.uniforms[ 'scale' ].value = scale;
- this.material = new THREE.ShaderMaterial( {
- uniforms: this.uniforms,
- vertexShader: shader.vertexShader,
- fragmentShader: shader.fragmentShader
- } );
- this.fsQuad = new THREE.FullScreenQuad( this.material );
- }
- render( renderer, writeBuffer, readBuffer
- /*, deltaTime, maskActive */
- ) {
- this.uniforms[ 'tDiffuse' ].value = readBuffer.texture;
- this.uniforms[ 'tSize' ].value.set( readBuffer.width, readBuffer.height );
- if ( this.renderToScreen ) {
- renderer.setRenderTarget( null );
- this.fsQuad.render( renderer );
- } else {
- renderer.setRenderTarget( writeBuffer );
- if ( this.clear ) renderer.clear();
- this.fsQuad.render( renderer );
- }
- }
- }
- THREE.DotScreenPass = DotScreenPass;
- } )();
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