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- ( function () {
- class AfterimagePass extends THREE.Pass {
- constructor( damp = 0.96 ) {
- super();
- if ( THREE.AfterimageShader === undefined ) console.error( 'THREE.AfterimagePass relies on THREE.AfterimageShader' );
- this.shader = THREE.AfterimageShader;
- this.uniforms = THREE.UniformsUtils.clone( this.shader.uniforms );
- this.uniforms[ 'damp' ].value = damp;
- this.textureComp = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, {
- minFilter: THREE.LinearFilter,
- magFilter: THREE.NearestFilter,
- format: THREE.RGBAFormat
- } );
- this.textureOld = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, {
- minFilter: THREE.LinearFilter,
- magFilter: THREE.NearestFilter,
- format: THREE.RGBAFormat
- } );
- this.shaderMaterial = new THREE.ShaderMaterial( {
- uniforms: this.uniforms,
- vertexShader: this.shader.vertexShader,
- fragmentShader: this.shader.fragmentShader
- } );
- this.compFsQuad = new THREE.FullScreenQuad( this.shaderMaterial );
- const material = new THREE.MeshBasicMaterial();
- this.copyFsQuad = new THREE.FullScreenQuad( material );
- }
- render( renderer, writeBuffer, readBuffer
- /*, deltaTime, maskActive*/
- ) {
- this.uniforms[ 'tOld' ].value = this.textureOld.texture;
- this.uniforms[ 'tNew' ].value = readBuffer.texture;
- renderer.setRenderTarget( this.textureComp );
- this.compFsQuad.render( renderer );
- this.copyFsQuad.material.map = this.textureComp.texture;
- if ( this.renderToScreen ) {
- renderer.setRenderTarget( null );
- this.copyFsQuad.render( renderer );
- } else {
- renderer.setRenderTarget( writeBuffer );
- if ( this.clear ) renderer.clear();
- this.copyFsQuad.render( renderer );
- } // Swap buffers.
- const temp = this.textureOld;
- this.textureOld = this.textureComp;
- this.textureComp = temp; // Now textureOld contains the latest image, ready for the next frame.
- }
- setSize( width, height ) {
- this.textureComp.setSize( width, height );
- this.textureOld.setSize( width, height );
- }
- }
- THREE.AfterimagePass = AfterimagePass;
- } )();
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