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- ( function () {
- /**
- * Loads a Wavefront .mtl file specifying materials
- */
- class MTLLoader extends THREE.Loader {
- constructor( manager ) {
- super( manager );
- }
- /**
- * Loads and parses a MTL asset from a URL.
- *
- * @param {String} url - URL to the MTL file.
- * @param {Function} [onLoad] - Callback invoked with the loaded object.
- * @param {Function} [onProgress] - Callback for download progress.
- * @param {Function} [onError] - Callback for download errors.
- *
- * @see setPath setResourcePath
- *
- * @note In order for relative texture references to resolve correctly
- * you must call setResourcePath() explicitly prior to load.
- */
- load( url, onLoad, onProgress, onError ) {
- const scope = this;
- const path = this.path === '' ? THREE.LoaderUtils.extractUrlBase( url ) : this.path;
- const loader = new THREE.FileLoader( this.manager );
- loader.setPath( this.path );
- loader.setRequestHeader( this.requestHeader );
- loader.setWithCredentials( this.withCredentials );
- loader.load( url, function ( text ) {
- try {
- onLoad( scope.parse( text, path ) );
- } catch ( e ) {
- if ( onError ) {
- onError( e );
- } else {
- console.error( e );
- }
- scope.manager.itemError( url );
- }
- }, onProgress, onError );
- }
- setMaterialOptions( value ) {
- this.materialOptions = value;
- return this;
- }
- /**
- * Parses a MTL file.
- *
- * @param {String} text - Content of MTL file
- * @return {MaterialCreator}
- *
- * @see setPath setResourcePath
- *
- * @note In order for relative texture references to resolve correctly
- * you must call setResourcePath() explicitly prior to parse.
- */
- parse( text, path ) {
- const lines = text.split( '\n' );
- let info = {};
- const delimiter_pattern = /\s+/;
- const materialsInfo = {};
- for ( let i = 0; i < lines.length; i ++ ) {
- let line = lines[ i ];
- line = line.trim();
- if ( line.length === 0 || line.charAt( 0 ) === '#' ) {
- // Blank line or comment ignore
- continue;
- }
- const pos = line.indexOf( ' ' );
- let key = pos >= 0 ? line.substring( 0, pos ) : line;
- key = key.toLowerCase();
- let value = pos >= 0 ? line.substring( pos + 1 ) : '';
- value = value.trim();
- if ( key === 'newmtl' ) {
- // New material
- info = {
- name: value
- };
- materialsInfo[ value ] = info;
- } else {
- if ( key === 'ka' || key === 'kd' || key === 'ks' || key === 'ke' ) {
- const ss = value.split( delimiter_pattern, 3 );
- info[ key ] = [ parseFloat( ss[ 0 ] ), parseFloat( ss[ 1 ] ), parseFloat( ss[ 2 ] ) ];
- } else {
- info[ key ] = value;
- }
- }
- }
- const materialCreator = new MaterialCreator( this.resourcePath || path, this.materialOptions );
- materialCreator.setCrossOrigin( this.crossOrigin );
- materialCreator.setManager( this.manager );
- materialCreator.setMaterials( materialsInfo );
- return materialCreator;
- }
- }
- /**
- * Create a new MTLLoader.MaterialCreator
- * @param baseUrl - Url relative to which textures are loaded
- * @param options - Set of options on how to construct the materials
- * side: Which side to apply the material
- * THREE.FrontSide (default), THREE.BackSide, THREE.DoubleSide
- * wrap: What type of wrapping to apply for textures
- * THREE.RepeatWrapping (default), THREE.ClampToEdgeWrapping, THREE.MirroredRepeatWrapping
- * normalizeRGB: RGBs need to be normalized to 0-1 from 0-255
- * Default: false, assumed to be already normalized
- * ignoreZeroRGBs: Ignore values of RGBs (Ka,Kd,Ks) that are all 0's
- * Default: false
- * @constructor
- */
- class MaterialCreator {
- constructor( baseUrl = '', options = {} ) {
- this.baseUrl = baseUrl;
- this.options = options;
- this.materialsInfo = {};
- this.materials = {};
- this.materialsArray = [];
- this.nameLookup = {};
- this.crossOrigin = 'anonymous';
- this.side = this.options.side !== undefined ? this.options.side : THREE.FrontSide;
- this.wrap = this.options.wrap !== undefined ? this.options.wrap : THREE.RepeatWrapping;
- }
- setCrossOrigin( value ) {
- this.crossOrigin = value;
- return this;
- }
- setManager( value ) {
- this.manager = value;
- }
- setMaterials( materialsInfo ) {
- this.materialsInfo = this.convert( materialsInfo );
- this.materials = {};
- this.materialsArray = [];
- this.nameLookup = {};
- }
- convert( materialsInfo ) {
- if ( ! this.options ) return materialsInfo;
- const converted = {};
- for ( const mn in materialsInfo ) {
- // Convert materials info into normalized form based on options
- const mat = materialsInfo[ mn ];
- const covmat = {};
- converted[ mn ] = covmat;
- for ( const prop in mat ) {
- let save = true;
- let value = mat[ prop ];
- const lprop = prop.toLowerCase();
- switch ( lprop ) {
- case 'kd':
- case 'ka':
- case 'ks':
- // Diffuse color (color under white light) using RGB values
- if ( this.options && this.options.normalizeRGB ) {
- value = [ value[ 0 ] / 255, value[ 1 ] / 255, value[ 2 ] / 255 ];
- }
- if ( this.options && this.options.ignoreZeroRGBs ) {
- if ( value[ 0 ] === 0 && value[ 1 ] === 0 && value[ 2 ] === 0 ) {
- // ignore
- save = false;
- }
- }
- break;
- default:
- break;
- }
- if ( save ) {
- covmat[ lprop ] = value;
- }
- }
- }
- return converted;
- }
- preload() {
- for ( const mn in this.materialsInfo ) {
- this.create( mn );
- }
- }
- getIndex( materialName ) {
- return this.nameLookup[ materialName ];
- }
- getAsArray() {
- let index = 0;
- for ( const mn in this.materialsInfo ) {
- this.materialsArray[ index ] = this.create( mn );
- this.nameLookup[ mn ] = index;
- index ++;
- }
- return this.materialsArray;
- }
- create( materialName ) {
- if ( this.materials[ materialName ] === undefined ) {
- this.createMaterial_( materialName );
- }
- return this.materials[ materialName ];
- }
- createMaterial_( materialName ) {
- // Create material
- const scope = this;
- const mat = this.materialsInfo[ materialName ];
- const params = {
- name: materialName,
- side: this.side
- };
- function resolveURL( baseUrl, url ) {
- if ( typeof url !== 'string' || url === '' ) return ''; // Absolute URL
- if ( /^https?:\/\//i.test( url ) ) return url;
- return baseUrl + url;
- }
- function setMapForType( mapType, value ) {
- if ( params[ mapType ] ) return; // Keep the first encountered texture
- const texParams = scope.getTextureParams( value, params );
- const map = scope.loadTexture( resolveURL( scope.baseUrl, texParams.url ) );
- map.repeat.copy( texParams.scale );
- map.offset.copy( texParams.offset );
- map.wrapS = scope.wrap;
- map.wrapT = scope.wrap;
- params[ mapType ] = map;
- }
- for ( const prop in mat ) {
- const value = mat[ prop ];
- let n;
- if ( value === '' ) continue;
- switch ( prop.toLowerCase() ) {
- // Ns is material specular exponent
- case 'kd':
- // Diffuse color (color under white light) using RGB values
- params.color = new THREE.Color().fromArray( value );
- break;
- case 'ks':
- // Specular color (color when light is reflected from shiny surface) using RGB values
- params.specular = new THREE.Color().fromArray( value );
- break;
- case 'ke':
- // Emissive using RGB values
- params.emissive = new THREE.Color().fromArray( value );
- break;
- case 'map_kd':
- // Diffuse texture map
- setMapForType( 'map', value );
- break;
- case 'map_ks':
- // Specular map
- setMapForType( 'specularMap', value );
- break;
- case 'map_ke':
- // Emissive map
- setMapForType( 'emissiveMap', value );
- break;
- case 'norm':
- setMapForType( 'normalMap', value );
- break;
- case 'map_bump':
- case 'bump':
- // Bump texture map
- setMapForType( 'bumpMap', value );
- break;
- case 'map_d':
- // Alpha map
- setMapForType( 'alphaMap', value );
- params.transparent = true;
- break;
- case 'ns':
- // The specular exponent (defines the focus of the specular highlight)
- // A high exponent results in a tight, concentrated highlight. Ns values normally range from 0 to 1000.
- params.shininess = parseFloat( value );
- break;
- case 'd':
- n = parseFloat( value );
- if ( n < 1 ) {
- params.opacity = n;
- params.transparent = true;
- }
- break;
- case 'tr':
- n = parseFloat( value );
- if ( this.options && this.options.invertTrProperty ) n = 1 - n;
- if ( n > 0 ) {
- params.opacity = 1 - n;
- params.transparent = true;
- }
- break;
- default:
- break;
- }
- }
- this.materials[ materialName ] = new THREE.MeshPhongMaterial( params );
- return this.materials[ materialName ];
- }
- getTextureParams( value, matParams ) {
- const texParams = {
- scale: new THREE.Vector2( 1, 1 ),
- offset: new THREE.Vector2( 0, 0 )
- };
- const items = value.split( /\s+/ );
- let pos;
- pos = items.indexOf( '-bm' );
- if ( pos >= 0 ) {
- matParams.bumpScale = parseFloat( items[ pos + 1 ] );
- items.splice( pos, 2 );
- }
- pos = items.indexOf( '-s' );
- if ( pos >= 0 ) {
- texParams.scale.set( parseFloat( items[ pos + 1 ] ), parseFloat( items[ pos + 2 ] ) );
- items.splice( pos, 4 ); // we expect 3 parameters here!
- }
- pos = items.indexOf( '-o' );
- if ( pos >= 0 ) {
- texParams.offset.set( parseFloat( items[ pos + 1 ] ), parseFloat( items[ pos + 2 ] ) );
- items.splice( pos, 4 ); // we expect 3 parameters here!
- }
- texParams.url = items.join( ' ' ).trim();
- return texParams;
- }
- loadTexture( url, mapping, onLoad, onProgress, onError ) {
- const manager = this.manager !== undefined ? this.manager : THREE.DefaultLoadingManager;
- let loader = manager.getHandler( url );
- if ( loader === null ) {
- loader = new THREE.TextureLoader( manager );
- }
- if ( loader.setCrossOrigin ) loader.setCrossOrigin( this.crossOrigin );
- const texture = loader.load( url, onLoad, onProgress, onError );
- if ( mapping !== undefined ) texture.mapping = mapping;
- return texture;
- }
- }
- THREE.MTLLoader = MTLLoader;
- } )();
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