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- ( function () {
- const _normalData = [[ - 0.525731, 0.000000, 0.850651 ], [ - 0.442863, 0.238856, 0.864188 ], [ - 0.295242, 0.000000, 0.955423 ], [ - 0.309017, 0.500000, 0.809017 ], [ - 0.162460, 0.262866, 0.951056 ], [ 0.000000, 0.000000, 1.000000 ], [ 0.000000, 0.850651, 0.525731 ], [ - 0.147621, 0.716567, 0.681718 ], [ 0.147621, 0.716567, 0.681718 ], [ 0.000000, 0.525731, 0.850651 ], [ 0.309017, 0.500000, 0.809017 ], [ 0.525731, 0.000000, 0.850651 ], [ 0.295242, 0.000000, 0.955423 ], [ 0.442863, 0.238856, 0.864188 ], [ 0.162460, 0.262866, 0.951056 ], [ - 0.681718, 0.147621, 0.716567 ], [ - 0.809017, 0.309017, 0.500000 ], [ - 0.587785, 0.425325, 0.688191 ], [ - 0.850651, 0.525731, 0.000000 ], [ - 0.864188, 0.442863, 0.238856 ], [ - 0.716567, 0.681718, 0.147621 ], [ - 0.688191, 0.587785, 0.425325 ], [ - 0.500000, 0.809017, 0.309017 ], [ - 0.238856, 0.864188, 0.442863 ], [ - 0.425325, 0.688191, 0.587785 ], [ - 0.716567, 0.681718, - 0.147621 ], [ - 0.500000, 0.809017, - 0.309017 ], [ - 0.525731, 0.850651, 0.000000 ], [ 0.000000, 0.850651, - 0.525731 ], [ - 0.238856, 0.864188, - 0.442863 ], [ 0.000000, 0.955423, - 0.295242 ], [ - 0.262866, 0.951056, - 0.162460 ], [ 0.000000, 1.000000, 0.000000 ], [ 0.000000, 0.955423, 0.295242 ], [ - 0.262866, 0.951056, 0.162460 ], [ 0.238856, 0.864188, 0.442863 ], [ 0.262866, 0.951056, 0.162460 ], [ 0.500000, 0.809017, 0.309017 ], [ 0.238856, 0.864188, - 0.442863 ], [ 0.262866, 0.951056, - 0.162460 ], [ 0.500000, 0.809017, - 0.309017 ], [ 0.850651, 0.525731, 0.000000 ], [ 0.716567, 0.681718, 0.147621 ], [ 0.716567, 0.681718, - 0.147621 ], [ 0.525731, 0.850651, 0.000000 ], [ 0.425325, 0.688191, 0.587785 ], [ 0.864188, 0.442863, 0.238856 ], [ 0.688191, 0.587785, 0.425325 ], [ 0.809017, 0.309017, 0.500000 ], [ 0.681718, 0.147621, 0.716567 ], [ 0.587785, 0.425325, 0.688191 ], [ 0.955423, 0.295242, 0.000000 ], [ 1.000000, 0.000000, 0.000000 ], [ 0.951056, 0.162460, 0.262866 ], [ 0.850651, - 0.525731, 0.000000 ], [ 0.955423, - 0.295242, 0.000000 ], [ 0.864188, - 0.442863, 0.238856 ], [ 0.951056, - 0.162460, 0.262866 ], [ 0.809017, - 0.309017, 0.500000 ], [ 0.681718, - 0.147621, 0.716567 ], [ 0.850651, 0.000000, 0.525731 ], [ 0.864188, 0.442863, - 0.238856 ], [ 0.809017, 0.309017, - 0.500000 ], [ 0.951056, 0.162460, - 0.262866 ], [ 0.525731, 0.000000, - 0.850651 ], [ 0.681718, 0.147621, - 0.716567 ], [ 0.681718, - 0.147621, - 0.716567 ], [ 0.850651, 0.000000, - 0.525731 ], [ 0.809017, - 0.309017, - 0.500000 ], [ 0.864188, - 0.442863, - 0.238856 ], [ 0.951056, - 0.162460, - 0.262866 ], [ 0.147621, 0.716567, - 0.681718 ], [ 0.309017, 0.500000, - 0.809017 ], [ 0.425325, 0.688191, - 0.587785 ], [ 0.442863, 0.238856, - 0.864188 ], [ 0.587785, 0.425325, - 0.688191 ], [ 0.688191, 0.587785, - 0.425325 ], [ - 0.147621, 0.716567, - 0.681718 ], [ - 0.309017, 0.500000, - 0.809017 ], [ 0.000000, 0.525731, - 0.850651 ], [ - 0.525731, 0.000000, - 0.850651 ], [ - 0.442863, 0.238856, - 0.864188 ], [ - 0.295242, 0.000000, - 0.955423 ], [ - 0.162460, 0.262866, - 0.951056 ], [ 0.000000, 0.000000, - 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0.688191, 0.587785 ], [ 0.587785, - 0.425325, 0.688191 ], [ 0.688191, - 0.587785, 0.425325 ], [ - 0.955423, 0.295242, 0.000000 ], [ - 0.951056, 0.162460, 0.262866 ], [ - 1.000000, 0.000000, 0.000000 ], [ - 0.850651, 0.000000, 0.525731 ], [ - 0.955423, - 0.295242, 0.000000 ], [ - 0.951056, - 0.162460, 0.262866 ], [ - 0.864188, 0.442863, - 0.238856 ], [ - 0.951056, 0.162460, - 0.262866 ], [ - 0.809017, 0.309017, - 0.500000 ], [ - 0.864188, - 0.442863, - 0.238856 ], [ - 0.951056, - 0.162460, - 0.262866 ], [ - 0.809017, - 0.309017, - 0.500000 ], [ - 0.681718, 0.147621, - 0.716567 ], [ - 0.681718, - 0.147621, - 0.716567 ], [ - 0.850651, 0.000000, - 0.525731 ], [ - 0.688191, 0.587785, - 0.425325 ], [ - 0.587785, 0.425325, - 0.688191 ], [ - 0.425325, 0.688191, - 0.587785 ], [ - 0.425325, - 0.688191, - 0.587785 ], [ - 0.587785, - 0.425325, - 0.688191 ], [ - 0.688191, - 0.587785, - 0.425325 ]];
- class MD2Loader extends THREE.Loader {
- constructor( manager ) {
- super( manager );
- }
- load( url, onLoad, onProgress, onError ) {
- const scope = this;
- const loader = new THREE.FileLoader( scope.manager );
- loader.setPath( scope.path );
- loader.setResponseType( 'arraybuffer' );
- loader.setRequestHeader( scope.requestHeader );
- loader.setWithCredentials( scope.withCredentials );
- loader.load( url, function ( buffer ) {
- try {
- onLoad( scope.parse( buffer ) );
- } catch ( e ) {
- if ( onError ) {
- onError( e );
- } else {
- console.error( e );
- }
- scope.manager.itemError( url );
- }
- }, onProgress, onError );
- }
- parse( buffer ) {
- const data = new DataView( buffer ); // http://tfc.duke.free.fr/coding/md2-specs-en.html
- const header = {};
- const headerNames = [ 'ident', 'version', 'skinwidth', 'skinheight', 'framesize', 'num_skins', 'num_vertices', 'num_st', 'num_tris', 'num_glcmds', 'num_frames', 'offset_skins', 'offset_st', 'offset_tris', 'offset_frames', 'offset_glcmds', 'offset_end' ];
- for ( let i = 0; i < headerNames.length; i ++ ) {
- header[ headerNames[ i ] ] = data.getInt32( i * 4, true );
- }
- if ( header.ident !== 844121161 || header.version !== 8 ) {
- console.error( 'Not a valid MD2 file' );
- return;
- }
- if ( header.offset_end !== data.byteLength ) {
- console.error( 'Corrupted MD2 file' );
- return;
- } //
- const geometry = new THREE.BufferGeometry(); // uvs
- const uvsTemp = [];
- let offset = header.offset_st;
- for ( let i = 0, l = header.num_st; i < l; i ++ ) {
- const u = data.getInt16( offset + 0, true );
- const v = data.getInt16( offset + 2, true );
- uvsTemp.push( u / header.skinwidth, 1 - v / header.skinheight );
- offset += 4;
- } // triangles
- offset = header.offset_tris;
- const vertexIndices = [];
- const uvIndices = [];
- for ( let i = 0, l = header.num_tris; i < l; i ++ ) {
- vertexIndices.push( data.getUint16( offset + 0, true ), data.getUint16( offset + 2, true ), data.getUint16( offset + 4, true ) );
- uvIndices.push( data.getUint16( offset + 6, true ), data.getUint16( offset + 8, true ), data.getUint16( offset + 10, true ) );
- offset += 12;
- } // frames
- const translation = new THREE.Vector3();
- const scale = new THREE.Vector3();
- const frames = [];
- offset = header.offset_frames;
- for ( let i = 0, l = header.num_frames; i < l; i ++ ) {
- scale.set( data.getFloat32( offset + 0, true ), data.getFloat32( offset + 4, true ), data.getFloat32( offset + 8, true ) );
- translation.set( data.getFloat32( offset + 12, true ), data.getFloat32( offset + 16, true ), data.getFloat32( offset + 20, true ) );
- offset += 24;
- const string = [];
- for ( let j = 0; j < 16; j ++ ) {
- const character = data.getUint8( offset + j, true );
- if ( character === 0 ) break;
- string[ j ] = character;
- }
- const frame = {
- name: String.fromCharCode.apply( null, string ),
- vertices: [],
- normals: []
- };
- offset += 16;
- for ( let j = 0; j < header.num_vertices; j ++ ) {
- let x = data.getUint8( offset ++, true );
- let y = data.getUint8( offset ++, true );
- let z = data.getUint8( offset ++, true );
- const n = _normalData[ data.getUint8( offset ++, true ) ];
- x = x * scale.x + translation.x;
- y = y * scale.y + translation.y;
- z = z * scale.z + translation.z;
- frame.vertices.push( x, z, y ); // convert to Y-up
- frame.normals.push( n[ 0 ], n[ 2 ], n[ 1 ] ); // convert to Y-up
- }
- frames.push( frame );
- } // static
- const positions = [];
- const normals = [];
- const uvs = [];
- const verticesTemp = frames[ 0 ].vertices;
- const normalsTemp = frames[ 0 ].normals;
- for ( let i = 0, l = vertexIndices.length; i < l; i ++ ) {
- const vertexIndex = vertexIndices[ i ];
- let stride = vertexIndex * 3; //
- const x = verticesTemp[ stride ];
- const y = verticesTemp[ stride + 1 ];
- const z = verticesTemp[ stride + 2 ];
- positions.push( x, y, z ); //
- const nx = normalsTemp[ stride ];
- const ny = normalsTemp[ stride + 1 ];
- const nz = normalsTemp[ stride + 2 ];
- normals.push( nx, ny, nz ); //
- const uvIndex = uvIndices[ i ];
- stride = uvIndex * 2;
- const u = uvsTemp[ stride ];
- const v = uvsTemp[ stride + 1 ];
- uvs.push( u, v );
- }
- geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( positions, 3 ) );
- geometry.setAttribute( 'normal', new THREE.Float32BufferAttribute( normals, 3 ) );
- geometry.setAttribute( 'uv', new THREE.Float32BufferAttribute( uvs, 2 ) ); // animation
- const morphPositions = [];
- const morphNormals = [];
- for ( let i = 0, l = frames.length; i < l; i ++ ) {
- const frame = frames[ i ];
- const attributeName = frame.name;
- if ( frame.vertices.length > 0 ) {
- const positions = [];
- for ( let j = 0, jl = vertexIndices.length; j < jl; j ++ ) {
- const vertexIndex = vertexIndices[ j ];
- const stride = vertexIndex * 3;
- const x = frame.vertices[ stride ];
- const y = frame.vertices[ stride + 1 ];
- const z = frame.vertices[ stride + 2 ];
- positions.push( x, y, z );
- }
- const positionAttribute = new THREE.Float32BufferAttribute( positions, 3 );
- positionAttribute.name = attributeName;
- morphPositions.push( positionAttribute );
- }
- if ( frame.normals.length > 0 ) {
- const normals = [];
- for ( let j = 0, jl = vertexIndices.length; j < jl; j ++ ) {
- const vertexIndex = vertexIndices[ j ];
- const stride = vertexIndex * 3;
- const nx = frame.normals[ stride ];
- const ny = frame.normals[ stride + 1 ];
- const nz = frame.normals[ stride + 2 ];
- normals.push( nx, ny, nz );
- }
- const normalAttribute = new THREE.Float32BufferAttribute( normals, 3 );
- normalAttribute.name = attributeName;
- morphNormals.push( normalAttribute );
- }
- }
- geometry.morphAttributes.position = morphPositions;
- geometry.morphAttributes.normal = morphNormals;
- geometry.morphTargetsRelative = false;
- geometry.animations = THREE.AnimationClip.CreateClipsFromMorphTargetSequences( frames, 10 );
- return geometry;
- }
- }
- THREE.MD2Loader = MD2Loader;
- } )();
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