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- ( function () {
- /**
- * Ascii generation is based on http://www.nihilogic.dk/labs/jsascii/
- * Maybe more about this later with a blog post at http://lab4games.net/zz85/blog
- *
- * 16 April 2012 - @blurspline
- */
- class AsciiEffect {
- constructor( renderer, charSet = ' .:-=+*#%@', options = {} ) {
- // ' .,:;=|iI+hHOE#`$';
- // darker bolder character set from https://github.com/saw/Canvas-ASCII-Art/
- // ' .\'`^",:;Il!i~+_-?][}{1)(|/tfjrxnuvczXYUJCLQ0OZmwqpdbkhao*#MW&8%B@$'.split('');
- // Some ASCII settings
- const bResolution = ! options[ 'resolution' ] ? 0.15 : options[ 'resolution' ]; // Higher for more details
- const iScale = ! options[ 'scale' ] ? 1 : options[ 'scale' ];
- const bColor = ! options[ 'color' ] ? false : options[ 'color' ]; // nice but slows down rendering!
- const bAlpha = ! options[ 'alpha' ] ? false : options[ 'alpha' ]; // Transparency
- const bBlock = ! options[ 'block' ] ? false : options[ 'block' ]; // blocked characters. like good O dos
- const bInvert = ! options[ 'invert' ] ? false : options[ 'invert' ]; // black is white, white is black
- const strResolution = 'low';
- let width, height;
- const domElement = document.createElement( 'div' );
- domElement.style.cursor = 'default';
- const oAscii = document.createElement( 'table' );
- domElement.appendChild( oAscii );
- let iWidth, iHeight;
- let oImg;
- this.setSize = function ( w, h ) {
- width = w;
- height = h;
- renderer.setSize( w, h );
- initAsciiSize();
- };
- this.render = function ( scene, camera ) {
- renderer.render( scene, camera );
- asciifyImage( renderer, oAscii );
- };
- this.domElement = domElement; // Throw in ascii library from http://www.nihilogic.dk/labs/jsascii/jsascii.js
- /*
- * jsAscii 0.1
- * Copyright (c) 2008 Jacob Seidelin, jseidelin@nihilogic.dk, http://blog.nihilogic.dk/
- * MIT License [http://www.nihilogic.dk/licenses/mit-license.txt]
- */
- function initAsciiSize() {
- iWidth = Math.round( width * fResolution );
- iHeight = Math.round( height * fResolution );
- oCanvas.width = iWidth;
- oCanvas.height = iHeight; // oCanvas.style.display = "none";
- // oCanvas.style.width = iWidth;
- // oCanvas.style.height = iHeight;
- oImg = renderer.domElement;
- if ( oImg.style.backgroundColor ) {
- oAscii.rows[ 0 ].cells[ 0 ].style.backgroundColor = oImg.style.backgroundColor;
- oAscii.rows[ 0 ].cells[ 0 ].style.color = oImg.style.color;
- }
- oAscii.cellSpacing = 0;
- oAscii.cellPadding = 0;
- const oStyle = oAscii.style;
- oStyle.display = 'inline';
- oStyle.width = Math.round( iWidth / fResolution * iScale ) + 'px';
- oStyle.height = Math.round( iHeight / fResolution * iScale ) + 'px';
- oStyle.whiteSpace = 'pre';
- oStyle.margin = '0px';
- oStyle.padding = '0px';
- oStyle.letterSpacing = fLetterSpacing + 'px';
- oStyle.fontFamily = strFont;
- oStyle.fontSize = fFontSize + 'px';
- oStyle.lineHeight = fLineHeight + 'px';
- oStyle.textAlign = 'left';
- oStyle.textDecoration = 'none';
- }
- const aDefaultCharList = ' .,:;i1tfLCG08@'.split( '' );
- const aDefaultColorCharList = ' CGO08@'.split( '' );
- const strFont = 'courier new, monospace';
- const oCanvasImg = renderer.domElement;
- const oCanvas = document.createElement( 'canvas' );
- if ( ! oCanvas.getContext ) {
- return;
- }
- const oCtx = oCanvas.getContext( '2d' );
- if ( ! oCtx.getImageData ) {
- return;
- }
- let aCharList = bColor ? aDefaultColorCharList : aDefaultCharList;
- if ( charSet ) aCharList = charSet;
- let fResolution = 0.5;
- switch ( strResolution ) {
- case 'low':
- fResolution = 0.25;
- break;
- case 'medium':
- fResolution = 0.5;
- break;
- case 'high':
- fResolution = 1;
- break;
- }
- if ( bResolution ) fResolution = bResolution; // Setup dom
- const fFontSize = 2 / fResolution * iScale;
- const fLineHeight = 2 / fResolution * iScale; // adjust letter-spacing for all combinations of scale and resolution to get it to fit the image width.
- let fLetterSpacing = 0;
- if ( strResolution == 'low' ) {
- switch ( iScale ) {
- case 1:
- fLetterSpacing = - 1;
- break;
- case 2:
- case 3:
- fLetterSpacing = - 2.1;
- break;
- case 4:
- fLetterSpacing = - 3.1;
- break;
- case 5:
- fLetterSpacing = - 4.15;
- break;
- }
- }
- if ( strResolution == 'medium' ) {
- switch ( iScale ) {
- case 1:
- fLetterSpacing = 0;
- break;
- case 2:
- fLetterSpacing = - 1;
- break;
- case 3:
- fLetterSpacing = - 1.04;
- break;
- case 4:
- case 5:
- fLetterSpacing = - 2.1;
- break;
- }
- }
- if ( strResolution == 'high' ) {
- switch ( iScale ) {
- case 1:
- case 2:
- fLetterSpacing = 0;
- break;
- case 3:
- case 4:
- case 5:
- fLetterSpacing = - 1;
- break;
- }
- } // can't get a span or div to flow like an img element, but a table works?
- // convert img element to ascii
- function asciifyImage( canvasRenderer, oAscii ) {
- oCtx.clearRect( 0, 0, iWidth, iHeight );
- oCtx.drawImage( oCanvasImg, 0, 0, iWidth, iHeight );
- const oImgData = oCtx.getImageData( 0, 0, iWidth, iHeight ).data; // Coloring loop starts now
- let strChars = ''; // console.time('rendering');
- for ( let y = 0; y < iHeight; y += 2 ) {
- for ( let x = 0; x < iWidth; x ++ ) {
- const iOffset = ( y * iWidth + x ) * 4;
- const iRed = oImgData[ iOffset ];
- const iGreen = oImgData[ iOffset + 1 ];
- const iBlue = oImgData[ iOffset + 2 ];
- const iAlpha = oImgData[ iOffset + 3 ];
- let iCharIdx;
- let fBrightness;
- fBrightness = ( 0.3 * iRed + 0.59 * iGreen + 0.11 * iBlue ) / 255; // fBrightness = (0.3*iRed + 0.5*iGreen + 0.3*iBlue) / 255;
- if ( iAlpha == 0 ) {
- // should calculate alpha instead, but quick hack :)
- //fBrightness *= (iAlpha / 255);
- fBrightness = 1;
- }
- iCharIdx = Math.floor( ( 1 - fBrightness ) * ( aCharList.length - 1 ) );
- if ( bInvert ) {
- iCharIdx = aCharList.length - iCharIdx - 1;
- } // good for debugging
- //fBrightness = Math.floor(fBrightness * 10);
- //strThisChar = fBrightness;
- let strThisChar = aCharList[ iCharIdx ];
- if ( strThisChar === undefined || strThisChar == ' ' ) strThisChar = ' ';
- if ( bColor ) {
- strChars += '<span style=\'' + 'color:rgb(' + iRed + ',' + iGreen + ',' + iBlue + ');' + ( bBlock ? 'background-color:rgb(' + iRed + ',' + iGreen + ',' + iBlue + ');' : '' ) + ( bAlpha ? 'opacity:' + iAlpha / 255 + ';' : '' ) + '\'>' + strThisChar + '</span>';
- } else {
- strChars += strThisChar;
- }
- }
- strChars += '<br/>';
- }
- oAscii.innerHTML = '<tr><td>' + strChars + '</td></tr>'; // console.timeEnd('rendering');
- // return oAscii;
- }
- }
- }
- THREE.AsciiEffect = AsciiEffect;
- } )();
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