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Please use "renderer.domElement" instead.' );	this.object = object;	this.domElement = domElement;	// Set to false to disable this control	this.enabled = true;	// "target" sets the location of focus, where the object orbits around	this.target = new Vector3();	// Set to true to enable trackball behavior	this.trackball = false;	// How far you can dolly in and out ( PerspectiveCamera only )	this.minDistance = 0;	this.maxDistance = Infinity;	// How far you can zoom in and out ( OrthographicCamera only )	this.minZoom = 0;	this.maxZoom = Infinity;	// How far you can orbit vertically, upper and lower limits.	// Range is 0 to Math.PI radians.	this.minPolarAngle = 0; // radians	this.maxPolarAngle = Math.PI; // radians	// How far you can orbit horizontally, upper and lower limits.	// If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ].	this.minAzimuthAngle = - Infinity; // radians	this.maxAzimuthAngle = Infinity; // radians	// Set to true to enable damping (inertia)	// If damping is enabled, you must call controls.update() in your animation loop	this.enableDamping = false;	this.dampingFactor = 0.05;	// This option enables dollying in and out; property named as "zoom" for backwards compatibility	// Set to false to disable zooming	this.enableZoom = true;	this.zoomSpeed = 1.0;	// Set to false to disable rotating	this.enableRotate = true;	this.rotateSpeed = 1.0;	// Set to false to disable panning	this.enablePan = true;	this.panSpeed = 1.0;	this.screenSpacePanning = false; // if true, pan in screen-space	this.keyPanSpeed = 7.0;	// pixels moved per arrow key push	// Set to true to automatically rotate around the target	// If auto-rotate is enabled, you must call controls.update() in your animation loop	// auto-rotate is not supported for trackball behavior	this.autoRotate = false;	this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60	// Set to false to disable use of the keys	this.enableKeys = true;	// The four arrow keys	this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };	// Mouse buttons	this.mouseButtons = { LEFT: MOUSE.ROTATE, MIDDLE: MOUSE.DOLLY, RIGHT: MOUSE.PAN };	// Touch fingers	this.touches = { ONE: TOUCH.ROTATE, TWO: TOUCH.DOLLY_PAN };	// for reset	this.target0 = this.target.clone();	this.position0 = this.object.position.clone();	this.quaternion0 = this.object.quaternion.clone();	this.zoom0 = this.object.zoom;	//	// public methods	//	this.getPolarAngle = function () {		return spherical.phi;	};	this.getAzimuthalAngle = function () {		return spherical.theta;	};	this.saveState = function () {		scope.target0.copy( scope.target );		scope.position0.copy( scope.object.position );		scope.quaternion0.copy( scope.object.quaternion );		scope.zoom0 = scope.object.zoom;	};	this.reset = function () {		scope.target.copy( scope.target0 );		scope.object.position.copy( scope.position0 );		scope.object.quaternion.copy( scope.quaternion0 );		scope.object.zoom = scope.zoom0;		scope.object.updateProjectionMatrix();		scope.dispatchEvent( changeEvent );		scope.update();		state = STATE.NONE;	};	// this method is exposed, but perhaps it would be better if we can make it private...	this.update = function () {		var offset = new Vector3();		// so camera.up is the orbit axis		var quat = new Quaternion().setFromUnitVectors( object.up, new Vector3( 0, 1, 0 ) );		var quatInverse = quat.clone().invert();		var lastPosition = new Vector3();		var lastQuaternion = new Quaternion();		var q = new Quaternion();		var vec = new Vector3();		return function update() {			var position = scope.object.position;			offset.copy( position ).sub( scope.target );			if ( scope.trackball ) {				// rotate around screen-space y-axis				if ( sphericalDelta.theta ) {					vec.set( 0, 1, 0 ).applyQuaternion( scope.object.quaternion );					var factor = ( scope.enableDamping ) ? scope.dampingFactor : 1;					q.setFromAxisAngle( vec, sphericalDelta.theta * factor );					scope.object.quaternion.premultiply( q );					offset.applyQuaternion( q );				}				// rotate around screen-space x-axis				if ( sphericalDelta.phi ) {					vec.set( 1, 0, 0 ).applyQuaternion( scope.object.quaternion );					var factor = ( scope.enableDamping ) ? scope.dampingFactor : 1;					q.setFromAxisAngle( vec, sphericalDelta.phi * factor );					scope.object.quaternion.premultiply( q );					offset.applyQuaternion( q );				}				offset.multiplyScalar( scale );				offset.clampLength( scope.minDistance, scope.maxDistance );			} else {				// rotate offset to "y-axis-is-up" space				offset.applyQuaternion( quat );				if ( scope.autoRotate && state === STATE.NONE ) {					rotateLeft( getAutoRotationAngle() );				}				spherical.setFromVector3( offset );				if ( scope.enableDamping ) {					spherical.theta += sphericalDelta.theta * scope.dampingFactor;					spherical.phi += sphericalDelta.phi * scope.dampingFactor;				} else {					spherical.theta += sphericalDelta.theta;					spherical.phi += sphericalDelta.phi;				}				// restrict theta to be between desired limits				spherical.theta = Math.max( scope.minAzimuthAngle, Math.min( scope.maxAzimuthAngle, spherical.theta ) );				// restrict phi to be between desired limits				spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) );				spherical.makeSafe();				spherical.radius *= scale;				// restrict radius to be between desired limits				spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) );				offset.setFromSpherical( spherical );				// rotate offset back to "camera-up-vector-is-up" space				offset.applyQuaternion( quatInverse );			}			// move target to panned location			if ( scope.enableDamping === true ) {				scope.target.addScaledVector( panOffset, scope.dampingFactor );			} else {				scope.target.add( panOffset );			}			position.copy( scope.target ).add( offset );			if ( scope.trackball === false ) {				scope.object.lookAt( scope.target );			}			if ( scope.enableDamping === true ) {				sphericalDelta.theta *= ( 1 - scope.dampingFactor );				sphericalDelta.phi *= ( 1 - scope.dampingFactor );				panOffset.multiplyScalar( 1 - scope.dampingFactor );			} else {				sphericalDelta.set( 0, 0, 0 );				panOffset.set( 0, 0, 0 );			}			scale = 1;			// update condition is:			// min(camera displacement, camera rotation in radians)^2 > EPS			// using small-angle approximation cos(x/2) = 1 - x^2 / 8			if ( zoomChanged ||				lastPosition.distanceToSquared( scope.object.position ) > EPS ||				8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) {				scope.dispatchEvent( changeEvent );				lastPosition.copy( scope.object.position );				lastQuaternion.copy( scope.object.quaternion );				zoomChanged = false;				return true;			}			return false;		};	}();	this.dispose = function () {		scope.domElement.removeEventListener( 'contextmenu', onContextMenu, false );		scope.domElement.removeEventListener( 'mousedown', onMouseDown, false );		scope.domElement.removeEventListener( 'wheel', onMouseWheel, false );		scope.domElement.removeEventListener( 'touchstart', onTouchStart, false );		scope.domElement.removeEventListener( 'touchend', onTouchEnd, false );		scope.domElement.removeEventListener( 'touchmove', onTouchMove, false );		document.removeEventListener( 'mousemove', onMouseMove, false );		document.removeEventListener( 'mouseup', onMouseUp, false );		scope.domElement.removeEventListener( 'keydown', onKeyDown, false );		//scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?	};	//	// internals	//	var scope = this;	var changeEvent = { type: 'change' };	var startEvent = { type: 'start' };	var endEvent = { type: 'end' };	var STATE = {		NONE: - 1,		ROTATE: 0,		DOLLY: 1,		PAN: 2,		TOUCH_ROTATE: 3,		TOUCH_PAN: 4,		TOUCH_DOLLY_PAN: 5,		TOUCH_DOLLY_ROTATE: 6	};	var state = STATE.NONE;	var EPS = 0.000001;	// current position in spherical coordinates	var spherical = new Spherical();	var sphericalDelta = new Spherical();	var scale = 1;	var panOffset = new Vector3();	var zoomChanged = false;	var rotateStart = new Vector2();	var rotateEnd = new Vector2();	var rotateDelta = new Vector2();	var panStart = new Vector2();	var panEnd = new Vector2();	var panDelta = new Vector2();	var dollyStart = new Vector2();	var dollyEnd = new Vector2();	var dollyDelta = new Vector2();	function getAutoRotationAngle() {		return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;	}	function getZoomScale() {		return Math.pow( 0.95, scope.zoomSpeed );	}	function rotateLeft( angle ) {		sphericalDelta.theta -= angle;	}	function rotateUp( angle ) {		sphericalDelta.phi -= angle;	}	var panLeft = function () {		var v = new Vector3();		return function panLeft( distance, objectMatrix ) {			v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix			v.multiplyScalar( - distance );			panOffset.add( v );		};	}();	var panUp = function () {		var v = new Vector3();		return function panUp( distance, objectMatrix ) {			if ( scope.screenSpacePanning === true ) {				v.setFromMatrixColumn( objectMatrix, 1 );			} else {				v.setFromMatrixColumn( objectMatrix, 0 );				v.crossVectors( scope.object.up, v );			}			v.multiplyScalar( distance );			panOffset.add( v );		};	}();	// deltaX and deltaY are in pixels; right and down are positive	var pan = function () {		var offset = new Vector3();		return function pan( deltaX, deltaY ) {			var element = scope.domElement;			if ( scope.object.isPerspectiveCamera ) {				// perspective				var position = scope.object.position;				offset.copy( position ).sub( scope.target );				var targetDistance = offset.length();				// half of the fov is center to top of screen				targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 );				// we use only clientHeight here so aspect ratio does not distort speed				panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix );				panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix );			} else if ( scope.object.isOrthographicCamera ) {				// orthographic				panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix );				panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix );			} else {				// camera neither orthographic nor perspective				console.warn( 'WARNING: CameraControls.js encountered an unknown camera type - pan disabled.' );				scope.enablePan = false;			}		};	}();	function dollyIn( dollyScale ) {		if ( scope.object.isPerspectiveCamera ) {			scale /= dollyScale;		} else if ( scope.object.isOrthographicCamera ) {			scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) );			scope.object.updateProjectionMatrix();			zoomChanged = true;		} else {			console.warn( 'WARNING: CameraControls.js encountered an unknown camera type - dolly/zoom disabled.' );			scope.enableZoom = false;		}	}	function dollyOut( dollyScale ) {		if ( scope.object.isPerspectiveCamera ) {			scale *= dollyScale;		} else if ( scope.object.isOrthographicCamera ) {			scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) );			scope.object.updateProjectionMatrix();			zoomChanged = true;		} else {			console.warn( 'WARNING: CameraControls.js encountered an unknown camera type - dolly/zoom disabled.' );			scope.enableZoom = false;		}	}	//	// event callbacks - update the object state	//	function handleMouseDownRotate( event ) {		rotateStart.set( event.clientX, event.clientY );	}	function handleMouseDownDolly( event ) {		dollyStart.set( event.clientX, event.clientY );	}	function handleMouseDownPan( event ) {		panStart.set( event.clientX, event.clientY );	}	function handleMouseMoveRotate( event ) {		rotateEnd.set( event.clientX, event.clientY );		rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );		var element = scope.domElement;		rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height		rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );		rotateStart.copy( rotateEnd );		scope.update();	}	function handleMouseMoveDolly( event ) {		dollyEnd.set( event.clientX, event.clientY );		dollyDelta.subVectors( dollyEnd, dollyStart );		if ( dollyDelta.y > 0 ) {			dollyIn( getZoomScale() );		} else if ( dollyDelta.y < 0 ) {			dollyOut( getZoomScale() );		}		dollyStart.copy( dollyEnd );		scope.update();	}	function handleMouseMovePan( event ) {		panEnd.set( event.clientX, event.clientY );		panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );		pan( panDelta.x, panDelta.y );		panStart.copy( panEnd );		scope.update();	}	function handleMouseUp( /*event*/ ) {		// no-op	}	function handleMouseWheel( event ) {		if ( event.deltaY < 0 ) {			dollyOut( getZoomScale() );		} else if ( event.deltaY > 0 ) {			dollyIn( getZoomScale() );		}		scope.update();	}	function handleKeyDown( event ) {		var needsUpdate = false;		switch ( event.keyCode ) {			case scope.keys.UP:				pan( 0, scope.keyPanSpeed );				needsUpdate = true;				break;			case scope.keys.BOTTOM:				pan( 0, - scope.keyPanSpeed );				needsUpdate = true;				break;			case scope.keys.LEFT:				pan( scope.keyPanSpeed, 0 );				needsUpdate = true;				break;			case scope.keys.RIGHT:				pan( - scope.keyPanSpeed, 0 );				needsUpdate = true;				break;		}		if ( needsUpdate ) {			// prevent the browser from scrolling on cursor keys			event.preventDefault();			scope.update();		}	}	function handleTouchStartRotate( event ) {		if ( event.touches.length == 1 ) {			rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );		} else {			var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );			var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );			rotateStart.set( x, y );		}	}	function handleTouchStartPan( event ) {		if ( event.touches.length == 1 ) {			panStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );		} else {			var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );			var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );			panStart.set( x, y );		}	}	function handleTouchStartDolly( event ) {		var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;		var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;		var distance = Math.sqrt( dx * dx + dy * dy );		dollyStart.set( 0, distance );	}	function handleTouchStartDollyPan( event ) {		if ( scope.enableZoom ) handleTouchStartDolly( event );		if ( scope.enablePan ) handleTouchStartPan( event );	}	function handleTouchStartDollyRotate( event ) {		if ( scope.enableZoom ) handleTouchStartDolly( event );		if ( scope.enableRotate ) handleTouchStartRotate( event );	}	function handleTouchMoveRotate( event ) {		if ( event.touches.length == 1 ) {			rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );		} else {			var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );			var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );			rotateEnd.set( x, y );		}		rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );		var element = scope.domElement;		rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height		rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );		rotateStart.copy( rotateEnd );	}	function handleTouchMovePan( event ) {		if ( event.touches.length == 1 ) {			panEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );		} else {			var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );			var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );			panEnd.set( x, y );		}		panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );		pan( panDelta.x, panDelta.y );		panStart.copy( panEnd );	}	function handleTouchMoveDolly( event ) {		var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;		var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;		var distance = Math.sqrt( dx * dx + dy * dy );		dollyEnd.set( 0, distance );		dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) );		dollyIn( dollyDelta.y );		dollyStart.copy( dollyEnd );	}	function handleTouchMoveDollyPan( event ) {		if ( scope.enableZoom ) handleTouchMoveDolly( event );		if ( scope.enablePan ) handleTouchMovePan( event );	}	function handleTouchMoveDollyRotate( event ) {		if ( scope.enableZoom ) handleTouchMoveDolly( event );		if ( scope.enableRotate ) handleTouchMoveRotate( event );	}	function handleTouchEnd( /*event*/ ) {		// no-op	}	//	// event handlers - FSM: listen for events and reset state	//	function onMouseDown( event ) {		if ( scope.enabled === false ) return;		// Prevent the browser from scrolling.		event.preventDefault();		// Manually set the focus since calling preventDefault above		// prevents the browser from setting it automatically.		scope.domElement.focus ? scope.domElement.focus() : window.focus();		var mouseAction;		switch ( event.button ) {			case 0:				mouseAction = scope.mouseButtons.LEFT;				break;			case 1:				mouseAction = scope.mouseButtons.MIDDLE;				break;			case 2:				mouseAction = scope.mouseButtons.RIGHT;				break;			default:				mouseAction = - 1;		}		switch ( mouseAction ) {			case MOUSE.DOLLY:				if ( scope.enableZoom === false ) return;				handleMouseDownDolly( event );				state = STATE.DOLLY;				break;			case MOUSE.ROTATE:				if ( event.ctrlKey || event.metaKey || event.shiftKey ) {					if ( scope.enablePan === false ) return;					handleMouseDownPan( event );					state = STATE.PAN;				} else {					if ( scope.enableRotate === false ) return;					handleMouseDownRotate( event );					state = STATE.ROTATE;				}				break;			case MOUSE.PAN:				if ( event.ctrlKey || event.metaKey || event.shiftKey ) {					if ( scope.enableRotate === false ) return;					handleMouseDownRotate( event );					state = STATE.ROTATE;				} else {					if ( scope.enablePan === false ) return;					handleMouseDownPan( event );					state = STATE.PAN;				}				break;			default:				state = STATE.NONE;		}		if ( state !== STATE.NONE ) {			document.addEventListener( 'mousemove', onMouseMove, false );			document.addEventListener( 'mouseup', onMouseUp, false );			scope.dispatchEvent( startEvent );		}	}	function onMouseMove( event ) {		if ( scope.enabled === false ) return;		event.preventDefault();		switch ( state ) {			case STATE.ROTATE:				if ( scope.enableRotate === false ) return;				handleMouseMoveRotate( event );				break;			case STATE.DOLLY:				if ( scope.enableZoom === false ) return;				handleMouseMoveDolly( event );				break;			case STATE.PAN:				if ( scope.enablePan === false ) return;				handleMouseMovePan( event );				break;		}	}	function onMouseUp( event ) {		if ( scope.enabled === false ) return;		handleMouseUp( event );		document.removeEventListener( 'mousemove', onMouseMove, false );		document.removeEventListener( 'mouseup', onMouseUp, false );		scope.dispatchEvent( endEvent );		state = STATE.NONE;	}	function onMouseWheel( event ) {		if ( scope.enabled === false || scope.enableZoom === false || ( state !== STATE.NONE && state !== STATE.ROTATE ) ) return;		event.preventDefault();		event.stopPropagation();		scope.dispatchEvent( startEvent );		handleMouseWheel( event );		scope.dispatchEvent( endEvent );	}	function onKeyDown( event ) {		if ( scope.enabled === false || scope.enableKeys === false || scope.enablePan === false ) return;		handleKeyDown( event );	}	function onTouchStart( event ) {		if ( scope.enabled === false ) return;		event.preventDefault();		switch ( event.touches.length ) {			case 1:				switch ( scope.touches.ONE ) {					case TOUCH.ROTATE:						if ( scope.enableRotate === false ) return;						handleTouchStartRotate( event );						state = STATE.TOUCH_ROTATE;						break;					case TOUCH.PAN:						if ( scope.enablePan === false ) return;						handleTouchStartPan( event );						state = STATE.TOUCH_PAN;						break;					default:						state = STATE.NONE;				}				break;			case 2:				switch ( scope.touches.TWO ) {					case TOUCH.DOLLY_PAN:						if ( scope.enableZoom === false && scope.enablePan === false ) return;						handleTouchStartDollyPan( event );						state = STATE.TOUCH_DOLLY_PAN;						break;					case TOUCH.DOLLY_ROTATE:						if ( scope.enableZoom === false && scope.enableRotate === false ) return;						handleTouchStartDollyRotate( event );						state = STATE.TOUCH_DOLLY_ROTATE;						break;					default:						state = STATE.NONE;				}				break;			default:				state = STATE.NONE;		}		if ( state !== STATE.NONE ) {			scope.dispatchEvent( startEvent );		}	}	function onTouchMove( event ) {		if ( scope.enabled === false ) return;		event.preventDefault();		event.stopPropagation();		switch ( state ) {			case STATE.TOUCH_ROTATE:				if ( scope.enableRotate === false ) return;				handleTouchMoveRotate( event );				scope.update();				break;			case STATE.TOUCH_PAN:				if ( scope.enablePan === false ) return;				handleTouchMovePan( event );				scope.update();				break;			case STATE.TOUCH_DOLLY_PAN:				if ( scope.enableZoom === false && scope.enablePan === false ) return;				handleTouchMoveDollyPan( event );				scope.update();				break;			case STATE.TOUCH_DOLLY_ROTATE:				if ( scope.enableZoom === false && scope.enableRotate === false ) return;				handleTouchMoveDollyRotate( event );				scope.update();				break;			default:				state = STATE.NONE;		}	}	function onTouchEnd( event ) {		if ( scope.enabled === false ) return;		handleTouchEnd( event );		scope.dispatchEvent( endEvent );		state = STATE.NONE;	}	function onContextMenu( event ) {		if ( scope.enabled === false ) return;		event.preventDefault();	}	//	scope.domElement.addEventListener( 'contextmenu', onContextMenu, false );	scope.domElement.addEventListener( 'mousedown', onMouseDown, false );	scope.domElement.addEventListener( 'wheel', onMouseWheel, false );	scope.domElement.addEventListener( 'touchstart', onTouchStart, false );	scope.domElement.addEventListener( 'touchend', onTouchEnd, false );	scope.domElement.addEventListener( 'touchmove', onTouchMove, false );	scope.domElement.addEventListener( 'keydown', onKeyDown, false );	// make sure element can receive keys.	if ( scope.domElement.tabIndex === - 1 ) {		scope.domElement.tabIndex = 0;	}	// force an update at start	this.object.lookAt( scope.target );	this.update();	this.saveState();};CameraControls.prototype = Object.create( EventDispatcher.prototype );CameraControls.prototype.constructor = CameraControls;// OrbitControls maintains the "up" direction, camera.up (+Y by default).////    Orbit - left mouse / touch: one-finger move//    Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish//    Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger movevar OrbitControls = function ( object, domElement ) {	CameraControls.call( this, object, domElement );	this.mouseButtons.LEFT = MOUSE.ROTATE;	this.mouseButtons.RIGHT = MOUSE.PAN;	this.touches.ONE = TOUCH.ROTATE;	this.touches.TWO = TOUCH.DOLLY_PAN;};OrbitControls.prototype = Object.create( EventDispatcher.prototype );OrbitControls.prototype.constructor = OrbitControls;// MapControls maintains the "up" direction, camera.up (+Y by default)////    Orbit - right mouse, or left mouse + ctrl/meta/shiftKey / touch: two-finger rotate//    Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish//    Pan - left mouse, or left right + ctrl/meta/shiftKey, or arrow keys / touch: one-finger movevar MapControls = function ( object, domElement ) {	CameraControls.call( this, object, domElement );	this.mouseButtons.LEFT = MOUSE.PAN;	this.mouseButtons.RIGHT = MOUSE.ROTATE;	this.touches.ONE = TOUCH.PAN;	this.touches.TWO = TOUCH.DOLLY_ROTATE;};MapControls.prototype = Object.create( EventDispatcher.prototype );MapControls.prototype.constructor = MapControls;// TrackballControls allows the camera to rotate over the polls and does not maintain camera.up////    Orbit - left mouse / touch: one-finger move//    Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish//    Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger movevar TrackballControls = function ( object, domElement ) {	CameraControls.call( this, object, domElement );	this.trackball = true;	this.screenSpacePanning = true;	this.autoRotate = false;	this.mouseButtons.LEFT = MOUSE.ROTATE;	this.mouseButtons.RIGHT = MOUSE.PAN;	this.touches.ONE = TOUCH.ROTATE;	this.touches.TWO = TOUCH.DOLLY_PAN;};TrackballControls.prototype = Object.create( EventDispatcher.prototype );TrackballControls.prototype.constructor = TrackballControls;export { CameraControls, OrbitControls, MapControls, TrackballControls };
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