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							- import {
 
- 	DirectionalLight,
 
- 	Group,
 
- 	LightProbe,
 
- 	WebGLCubeRenderTarget
 
- } from '../../../build/three.module.js';
 
- class SessionLightProbe {
 
- 	constructor( xrLight, renderer, lightProbe, environmentEstimation, estimationStartCallback ) {
 
- 		this.xrLight = xrLight;
 
- 		this.renderer = renderer;
 
- 		this.lightProbe = lightProbe;
 
- 		this.xrWebGLBinding = null;
 
- 		this.estimationStartCallback = estimationStartCallback;
 
- 		this.frameCallback = this.onXRFrame.bind( this );
 
- 		const session = renderer.xr.getSession();
 
- 		// If the XRWebGLBinding class is available then we can also query an
 
- 		// estimated reflection cube map.
 
- 		if ( environmentEstimation && 'XRWebGLBinding' in window ) {
 
- 			// This is the simplest way I know of to initialize a WebGL cubemap in Three.
 
- 			const cubeRenderTarget = new WebGLCubeRenderTarget( 16 );
 
- 			xrLight.environment = cubeRenderTarget.texture;
 
- 			const gl = renderer.getContext();
 
- 			// Ensure that we have any extensions needed to use the preferred cube map format.
 
- 			switch ( session.preferredReflectionFormat ) {
 
- 				case 'srgba8':
 
- 					gl.getExtension( 'EXT_sRGB' );
 
- 					break;
 
- 				case 'rgba16f':
 
- 					gl.getExtension( 'OES_texture_half_float' );
 
- 					break;
 
- 			}
 
- 			this.xrWebGLBinding = new XRWebGLBinding( session, gl );
 
- 			this.lightProbe.addEventListener( 'reflectionchange', () => {
 
- 				this.updateReflection();
 
- 			} );
 
- 		}
 
- 		// Start monitoring the XR animation frame loop to look for lighting
 
- 		// estimation changes.
 
- 		session.requestAnimationFrame( this.frameCallback );
 
- 	}
 
- 	updateReflection() {
 
- 		const textureProperties = this.renderer.properties.get( this.xrLight.environment );
 
- 		if ( textureProperties ) {
 
- 			const cubeMap = this.xrWebGLBinding.getReflectionCubeMap( this.lightProbe );
 
- 			if ( cubeMap ) {
 
- 				textureProperties.__webglTexture = cubeMap;
 
- 			}
 
- 		}
 
- 	}
 
- 	onXRFrame( time, xrFrame ) {
 
- 		// If either this obejct or the XREstimatedLight has been destroyed, stop
 
- 		// running the frame loop.
 
- 		if ( ! this.xrLight ) {
 
- 			return;
 
- 		}
 
- 		const session = xrFrame.session;
 
- 		session.requestAnimationFrame( this.frameCallback );
 
- 		const lightEstimate = xrFrame.getLightEstimate( this.lightProbe );
 
- 		if ( lightEstimate ) {
 
- 			// We can copy the estimate's spherical harmonics array directly into the light probe.
 
- 			this.xrLight.lightProbe.sh.fromArray( lightEstimate.sphericalHarmonicsCoefficients );
 
- 			this.xrLight.lightProbe.intensity = 1.0;
 
- 			// For the directional light we have to normalize the color and set the scalar as the
 
- 			// intensity, since WebXR can return color values that exceed 1.0.
 
- 			const intensityScalar = Math.max( 1.0,
 
- 				Math.max( lightEstimate.primaryLightIntensity.x,
 
- 					Math.max( lightEstimate.primaryLightIntensity.y,
 
- 						lightEstimate.primaryLightIntensity.z ) ) );
 
- 			this.xrLight.directionalLight.color.setRGB(
 
- 				lightEstimate.primaryLightIntensity.x / intensityScalar,
 
- 				lightEstimate.primaryLightIntensity.y / intensityScalar,
 
- 				lightEstimate.primaryLightIntensity.z / intensityScalar );
 
- 			this.xrLight.directionalLight.intensity = intensityScalar;
 
- 			this.xrLight.directionalLight.position.copy( lightEstimate.primaryLightDirection );
 
- 			if ( this.estimationStartCallback ) {
 
- 				this.estimationStartCallback();
 
- 				this.estimationStartCallback = null;
 
- 			}
 
- 		}
 
- 	}
 
- 	dispose() {
 
- 		this.xrLight = null;
 
- 		this.renderer = null;
 
- 		this.lightProbe = null;
 
- 		this.xrWebGLBinding = null;
 
- 	}
 
- }
 
- export class XREstimatedLight extends Group {
 
- 	constructor( renderer, environmentEstimation = true ) {
 
- 		super();
 
- 		this.lightProbe = new LightProbe();
 
- 		this.lightProbe.intensity = 0;
 
- 		this.add( this.lightProbe );
 
- 		this.directionalLight = new DirectionalLight();
 
- 		this.directionalLight.intensity = 0;
 
- 		this.add( this.directionalLight );
 
- 		// Will be set to a cube map in the SessionLightProbe is environment estimation is
 
- 		// available and requested.
 
- 		this.environment = null;
 
- 		let sessionLightProbe = null;
 
- 		let estimationStarted = false;
 
- 		renderer.xr.addEventListener( 'sessionstart', () => {
 
- 			const session = renderer.xr.getSession();
 
- 			if ( 'requestLightProbe' in session ) {
 
- 				session.requestLightProbe( {
 
- 					reflectionFormat: session.preferredReflectionFormat
 
- 				} ).then( ( probe ) => {
 
- 					sessionLightProbe = new SessionLightProbe( this, renderer, probe, environmentEstimation, () => {
 
- 						estimationStarted = true;
 
- 						// Fired to indicate that the estimated lighting values are now being updated.
 
- 						this.dispatchEvent( { type: 'estimationstart' } );
 
- 					} );
 
- 				} );
 
- 			}
 
- 		} );
 
- 		renderer.xr.addEventListener( 'sessionend', () => {
 
- 			if ( sessionLightProbe ) {
 
- 				sessionLightProbe.dispose();
 
- 				sessionLightProbe = null;
 
- 			}
 
- 			if ( estimationStarted ) {
 
- 				// Fired to indicate that the estimated lighting values are no longer being updated.
 
- 				this.dispatchEvent( { type: 'estimationend' } );
 
- 			}
 
- 		} );
 
- 		// Done inline to provide access to sessionLightProbe.
 
- 		this.dispose = () => {
 
- 			if ( sessionLightProbe ) {
 
- 				sessionLightProbe.dispose();
 
- 				sessionLightProbe = null;
 
- 			}
 
- 			this.remove( this.lightProbe );
 
- 			this.lightProbe = null;
 
- 			this.remove( this.directionalLight );
 
- 			this.directionalLight = null;
 
- 			this.environment = null;
 
- 		};
 
- 	}
 
- }
 
 
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