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							- import {
 
- 	LinearFilter,
 
- 	MeshBasicMaterial,
 
- 	NearestFilter,
 
- 	RGBAFormat,
 
- 	ShaderMaterial,
 
- 	UniformsUtils,
 
- 	WebGLRenderTarget
 
- } from '../../../build/three.module.js';
 
- import { Pass, FullScreenQuad } from './Pass.js';
 
- import { AfterimageShader } from '../shaders/AfterimageShader.js';
 
- class AfterimagePass extends Pass {
 
- 	constructor( damp = 0.96 ) {
 
- 		super();
 
- 		if ( AfterimageShader === undefined ) console.error( 'THREE.AfterimagePass relies on AfterimageShader' );
 
- 		this.shader = AfterimageShader;
 
- 		this.uniforms = UniformsUtils.clone( this.shader.uniforms );
 
- 		this.uniforms[ 'damp' ].value = damp;
 
- 		this.textureComp = new WebGLRenderTarget( window.innerWidth, window.innerHeight, {
 
- 			minFilter: LinearFilter,
 
- 			magFilter: NearestFilter,
 
- 			format: RGBAFormat
 
- 		} );
 
- 		this.textureOld = new WebGLRenderTarget( window.innerWidth, window.innerHeight, {
 
- 			minFilter: LinearFilter,
 
- 			magFilter: NearestFilter,
 
- 			format: RGBAFormat
 
- 		} );
 
- 		this.shaderMaterial = new ShaderMaterial( {
 
- 			uniforms: this.uniforms,
 
- 			vertexShader: this.shader.vertexShader,
 
- 			fragmentShader: this.shader.fragmentShader
 
- 		} );
 
- 		this.compFsQuad = new FullScreenQuad( this.shaderMaterial );
 
- 		const material = new MeshBasicMaterial();
 
- 		this.copyFsQuad = new FullScreenQuad( material );
 
- 	}
 
- 	render( renderer, writeBuffer, readBuffer/*, deltaTime, maskActive*/ ) {
 
- 		this.uniforms[ 'tOld' ].value = this.textureOld.texture;
 
- 		this.uniforms[ 'tNew' ].value = readBuffer.texture;
 
- 		renderer.setRenderTarget( this.textureComp );
 
- 		this.compFsQuad.render( renderer );
 
- 		this.copyFsQuad.material.map = this.textureComp.texture;
 
- 		if ( this.renderToScreen ) {
 
- 			renderer.setRenderTarget( null );
 
- 			this.copyFsQuad.render( renderer );
 
- 		} else {
 
- 			renderer.setRenderTarget( writeBuffer );
 
- 			if ( this.clear ) renderer.clear();
 
- 			this.copyFsQuad.render( renderer );
 
- 		}
 
- 		// Swap buffers.
 
- 		const temp = this.textureOld;
 
- 		this.textureOld = this.textureComp;
 
- 		this.textureComp = temp;
 
- 		// Now textureOld contains the latest image, ready for the next frame.
 
- 	}
 
- 	setSize( width, height ) {
 
- 		this.textureComp.setSize( width, height );
 
- 		this.textureOld.setSize( width, height );
 
- 	}
 
- }
 
- export { AfterimagePass };
 
 
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