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							- import {
 
- 	BufferAttribute,
 
- 	ClampToEdgeWrapping,
 
- 	DoubleSide,
 
- 	InterpolateDiscrete,
 
- 	InterpolateLinear,
 
- 	LinearFilter,
 
- 	LinearMipmapLinearFilter,
 
- 	LinearMipmapNearestFilter,
 
- 	MathUtils,
 
- 	Matrix4,
 
- 	MirroredRepeatWrapping,
 
- 	NearestFilter,
 
- 	NearestMipmapLinearFilter,
 
- 	NearestMipmapNearestFilter,
 
- 	PropertyBinding,
 
- 	RGBAFormat,
 
- 	RGBFormat,
 
- 	RepeatWrapping,
 
- 	Scene,
 
- 	Vector3
 
- } from '../../../build/three.module.js';
 
- class GLTFExporter {
 
- 	constructor() {
 
- 		this.pluginCallbacks = [];
 
- 		this.register( function ( writer ) {
 
- 			return new GLTFLightExtension( writer );
 
- 		} );
 
- 		this.register( function ( writer ) {
 
- 			return new GLTFMaterialsUnlitExtension( writer );
 
- 		} );
 
- 		this.register( function ( writer ) {
 
- 			return new GLTFMaterialsPBRSpecularGlossiness( writer );
 
- 		} );
 
- 		this.register( function ( writer ) {
 
- 			return new GLTFMaterialsTransmissionExtension( writer );
 
- 		} );
 
- 		this.register( function ( writer ) {
 
- 			return new GLTFMaterialsVolumeExtension( writer );
 
- 		} );
 
- 		this.register( function ( writer ) {
 
- 			return new GLTFMaterialsClearcoatExtension( writer );
 
- 		} );
 
- 	}
 
- 	register( callback ) {
 
- 		if ( this.pluginCallbacks.indexOf( callback ) === - 1 ) {
 
- 			this.pluginCallbacks.push( callback );
 
- 		}
 
- 		return this;
 
- 	}
 
- 	unregister( callback ) {
 
- 		if ( this.pluginCallbacks.indexOf( callback ) !== - 1 ) {
 
- 			this.pluginCallbacks.splice( this.pluginCallbacks.indexOf( callback ), 1 );
 
- 		}
 
- 		return this;
 
- 	}
 
- 	/**
 
- 	 * Parse scenes and generate GLTF output
 
- 	 * @param  {Scene or [THREE.Scenes]} input   Scene or Array of THREE.Scenes
 
- 	 * @param  {Function} onDone  Callback on completed
 
- 	 * @param  {Function} onError  Callback on errors
 
- 	 * @param  {Object} options options
 
- 	 */
 
- 	parse( input, onDone, onError, options ) {
 
- 		if ( typeof onError === 'object' ) {
 
- 			console.warn( 'THREE.GLTFExporter: parse() expects options as the fourth argument now.' );
 
- 			options = onError;
 
- 		}
 
- 		const writer = new GLTFWriter();
 
- 		const plugins = [];
 
- 		for ( let i = 0, il = this.pluginCallbacks.length; i < il; i ++ ) {
 
- 			plugins.push( this.pluginCallbacks[ i ]( writer ) );
 
- 		}
 
- 		writer.setPlugins( plugins );
 
- 		writer.write( input, onDone, options ).catch( onError );
 
- 	}
 
- 	parseAsync( input, options ) {
 
- 		const scope = this;
 
- 		return new Promise( function ( resolve, reject ) {
 
- 			scope.parse( input, resolve, reject, options );
 
- 		} );
 
- 	}
 
- }
 
- //------------------------------------------------------------------------------
 
- // Constants
 
- //------------------------------------------------------------------------------
 
- const WEBGL_CONSTANTS = {
 
- 	POINTS: 0x0000,
 
- 	LINES: 0x0001,
 
- 	LINE_LOOP: 0x0002,
 
- 	LINE_STRIP: 0x0003,
 
- 	TRIANGLES: 0x0004,
 
- 	TRIANGLE_STRIP: 0x0005,
 
- 	TRIANGLE_FAN: 0x0006,
 
- 	UNSIGNED_BYTE: 0x1401,
 
- 	UNSIGNED_SHORT: 0x1403,
 
- 	FLOAT: 0x1406,
 
- 	UNSIGNED_INT: 0x1405,
 
- 	ARRAY_BUFFER: 0x8892,
 
- 	ELEMENT_ARRAY_BUFFER: 0x8893,
 
- 	NEAREST: 0x2600,
 
- 	LINEAR: 0x2601,
 
- 	NEAREST_MIPMAP_NEAREST: 0x2700,
 
- 	LINEAR_MIPMAP_NEAREST: 0x2701,
 
- 	NEAREST_MIPMAP_LINEAR: 0x2702,
 
- 	LINEAR_MIPMAP_LINEAR: 0x2703,
 
- 	CLAMP_TO_EDGE: 33071,
 
- 	MIRRORED_REPEAT: 33648,
 
- 	REPEAT: 10497
 
- };
 
- const THREE_TO_WEBGL = {};
 
- THREE_TO_WEBGL[ NearestFilter ] = WEBGL_CONSTANTS.NEAREST;
 
- THREE_TO_WEBGL[ NearestMipmapNearestFilter ] = WEBGL_CONSTANTS.NEAREST_MIPMAP_NEAREST;
 
- THREE_TO_WEBGL[ NearestMipmapLinearFilter ] = WEBGL_CONSTANTS.NEAREST_MIPMAP_LINEAR;
 
- THREE_TO_WEBGL[ LinearFilter ] = WEBGL_CONSTANTS.LINEAR;
 
- THREE_TO_WEBGL[ LinearMipmapNearestFilter ] = WEBGL_CONSTANTS.LINEAR_MIPMAP_NEAREST;
 
- THREE_TO_WEBGL[ LinearMipmapLinearFilter ] = WEBGL_CONSTANTS.LINEAR_MIPMAP_LINEAR;
 
- THREE_TO_WEBGL[ ClampToEdgeWrapping ] = WEBGL_CONSTANTS.CLAMP_TO_EDGE;
 
- THREE_TO_WEBGL[ RepeatWrapping ] = WEBGL_CONSTANTS.REPEAT;
 
- THREE_TO_WEBGL[ MirroredRepeatWrapping ] = WEBGL_CONSTANTS.MIRRORED_REPEAT;
 
- const PATH_PROPERTIES = {
 
- 	scale: 'scale',
 
- 	position: 'translation',
 
- 	quaternion: 'rotation',
 
- 	morphTargetInfluences: 'weights'
 
- };
 
- // GLB constants
 
- // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#glb-file-format-specification
 
- const GLB_HEADER_BYTES = 12;
 
- const GLB_HEADER_MAGIC = 0x46546C67;
 
- const GLB_VERSION = 2;
 
- const GLB_CHUNK_PREFIX_BYTES = 8;
 
- const GLB_CHUNK_TYPE_JSON = 0x4E4F534A;
 
- const GLB_CHUNK_TYPE_BIN = 0x004E4942;
 
- //------------------------------------------------------------------------------
 
- // Utility functions
 
- //------------------------------------------------------------------------------
 
- /**
 
-  * Compare two arrays
 
-  * @param  {Array} array1 Array 1 to compare
 
-  * @param  {Array} array2 Array 2 to compare
 
-  * @return {Boolean}        Returns true if both arrays are equal
 
-  */
 
- function equalArray( array1, array2 ) {
 
- 	return ( array1.length === array2.length ) && array1.every( function ( element, index ) {
 
- 		return element === array2[ index ];
 
- 	} );
 
- }
 
- /**
 
-  * Converts a string to an ArrayBuffer.
 
-  * @param  {string} text
 
-  * @return {ArrayBuffer}
 
-  */
 
- function stringToArrayBuffer( text ) {
 
- 	if ( window.TextEncoder !== undefined ) {
 
- 		return new TextEncoder().encode( text ).buffer;
 
- 	}
 
- 	const array = new Uint8Array( new ArrayBuffer( text.length ) );
 
- 	for ( let i = 0, il = text.length; i < il; i ++ ) {
 
- 		const value = text.charCodeAt( i );
 
- 		// Replacing multi-byte character with space(0x20).
 
- 		array[ i ] = value > 0xFF ? 0x20 : value;
 
- 	}
 
- 	return array.buffer;
 
- }
 
- /**
 
-  * Is identity matrix
 
-  *
 
-  * @param {Matrix4} matrix
 
-  * @returns {Boolean} Returns true, if parameter is identity matrix
 
-  */
 
- function isIdentityMatrix( matrix ) {
 
- 	return equalArray( matrix.elements, [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ] );
 
- }
 
- /**
 
-  * Get the min and max vectors from the given attribute
 
-  * @param  {BufferAttribute} attribute Attribute to find the min/max in range from start to start + count
 
-  * @param  {Integer} start
 
-  * @param  {Integer} count
 
-  * @return {Object} Object containing the `min` and `max` values (As an array of attribute.itemSize components)
 
-  */
 
- function getMinMax( attribute, start, count ) {
 
- 	const output = {
 
- 		min: new Array( attribute.itemSize ).fill( Number.POSITIVE_INFINITY ),
 
- 		max: new Array( attribute.itemSize ).fill( Number.NEGATIVE_INFINITY )
 
- 	};
 
- 	for ( let i = start; i < start + count; i ++ ) {
 
- 		for ( let a = 0; a < attribute.itemSize; a ++ ) {
 
- 			let value;
 
- 			if ( attribute.itemSize > 4 ) {
 
- 				 // no support for interleaved data for itemSize > 4
 
- 				value = attribute.array[ i * attribute.itemSize + a ];
 
- 			} else {
 
- 				if ( a === 0 ) value = attribute.getX( i );
 
- 				else if ( a === 1 ) value = attribute.getY( i );
 
- 				else if ( a === 2 ) value = attribute.getZ( i );
 
- 				else if ( a === 3 ) value = attribute.getW( i );
 
- 			}
 
- 			output.min[ a ] = Math.min( output.min[ a ], value );
 
- 			output.max[ a ] = Math.max( output.max[ a ], value );
 
- 		}
 
- 	}
 
- 	return output;
 
- }
 
- /**
 
-  * Get the required size + padding for a buffer, rounded to the next 4-byte boundary.
 
-  * https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#data-alignment
 
-  *
 
-  * @param {Integer} bufferSize The size the original buffer.
 
-  * @returns {Integer} new buffer size with required padding.
 
-  *
 
-  */
 
- function getPaddedBufferSize( bufferSize ) {
 
- 	return Math.ceil( bufferSize / 4 ) * 4;
 
- }
 
- /**
 
-  * Returns a buffer aligned to 4-byte boundary.
 
-  *
 
-  * @param {ArrayBuffer} arrayBuffer Buffer to pad
 
-  * @param {Integer} paddingByte (Optional)
 
-  * @returns {ArrayBuffer} The same buffer if it's already aligned to 4-byte boundary or a new buffer
 
-  */
 
- function getPaddedArrayBuffer( arrayBuffer, paddingByte = 0 ) {
 
- 	const paddedLength = getPaddedBufferSize( arrayBuffer.byteLength );
 
- 	if ( paddedLength !== arrayBuffer.byteLength ) {
 
- 		const array = new Uint8Array( paddedLength );
 
- 		array.set( new Uint8Array( arrayBuffer ) );
 
- 		if ( paddingByte !== 0 ) {
 
- 			for ( let i = arrayBuffer.byteLength; i < paddedLength; i ++ ) {
 
- 				array[ i ] = paddingByte;
 
- 			}
 
- 		}
 
- 		return array.buffer;
 
- 	}
 
- 	return arrayBuffer;
 
- }
 
- let cachedCanvas = null;
 
- /**
 
-  * Writer
 
-  */
 
- class GLTFWriter {
 
- 	constructor() {
 
- 		this.plugins = [];
 
- 		this.options = {};
 
- 		this.pending = [];
 
- 		this.buffers = [];
 
- 		this.byteOffset = 0;
 
- 		this.buffers = [];
 
- 		this.nodeMap = new Map();
 
- 		this.skins = [];
 
- 		this.extensionsUsed = {};
 
- 		this.uids = new Map();
 
- 		this.uid = 0;
 
- 		this.json = {
 
- 			asset: {
 
- 				version: '2.0',
 
- 				generator: 'THREE.GLTFExporter'
 
- 			}
 
- 		};
 
- 		this.cache = {
 
- 			meshes: new Map(),
 
- 			attributes: new Map(),
 
- 			attributesNormalized: new Map(),
 
- 			materials: new Map(),
 
- 			textures: new Map(),
 
- 			images: new Map()
 
- 		};
 
- 	}
 
- 	setPlugins( plugins ) {
 
- 		this.plugins = plugins;
 
- 	}
 
- 	/**
 
- 	 * Parse scenes and generate GLTF output
 
- 	 * @param  {Scene or [THREE.Scenes]} input   Scene or Array of THREE.Scenes
 
- 	 * @param  {Function} onDone  Callback on completed
 
- 	 * @param  {Object} options options
 
- 	 */
 
- 	async write( input, onDone, options ) {
 
- 		this.options = Object.assign( {}, {
 
- 			// default options
 
- 			binary: false,
 
- 			trs: false,
 
- 			onlyVisible: true,
 
- 			truncateDrawRange: true,
 
- 			embedImages: true,
 
- 			maxTextureSize: Infinity,
 
- 			animations: [],
 
- 			includeCustomExtensions: false
 
- 		}, options );
 
- 		if ( this.options.animations.length > 0 ) {
 
- 			// Only TRS properties, and not matrices, may be targeted by animation.
 
- 			this.options.trs = true;
 
- 		}
 
- 		this.processInput( input );
 
- 		await Promise.all( this.pending );
 
- 		const writer = this;
 
- 		const buffers = writer.buffers;
 
- 		const json = writer.json;
 
- 		options = writer.options;
 
- 		const extensionsUsed = writer.extensionsUsed;
 
- 		// Merge buffers.
 
- 		const blob = new Blob( buffers, { type: 'application/octet-stream' } );
 
- 		// Declare extensions.
 
- 		const extensionsUsedList = Object.keys( extensionsUsed );
 
- 		if ( extensionsUsedList.length > 0 ) json.extensionsUsed = extensionsUsedList;
 
- 		// Update bytelength of the single buffer.
 
- 		if ( json.buffers && json.buffers.length > 0 ) json.buffers[ 0 ].byteLength = blob.size;
 
- 		if ( options.binary === true ) {
 
- 			// https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#glb-file-format-specification
 
- 			const reader = new window.FileReader();
 
- 			reader.readAsArrayBuffer( blob );
 
- 			reader.onloadend = function () {
 
- 				// Binary chunk.
 
- 				const binaryChunk = getPaddedArrayBuffer( reader.result );
 
- 				const binaryChunkPrefix = new DataView( new ArrayBuffer( GLB_CHUNK_PREFIX_BYTES ) );
 
- 				binaryChunkPrefix.setUint32( 0, binaryChunk.byteLength, true );
 
- 				binaryChunkPrefix.setUint32( 4, GLB_CHUNK_TYPE_BIN, true );
 
- 				// JSON chunk.
 
- 				const jsonChunk = getPaddedArrayBuffer( stringToArrayBuffer( JSON.stringify( json ) ), 0x20 );
 
- 				const jsonChunkPrefix = new DataView( new ArrayBuffer( GLB_CHUNK_PREFIX_BYTES ) );
 
- 				jsonChunkPrefix.setUint32( 0, jsonChunk.byteLength, true );
 
- 				jsonChunkPrefix.setUint32( 4, GLB_CHUNK_TYPE_JSON, true );
 
- 				// GLB header.
 
- 				const header = new ArrayBuffer( GLB_HEADER_BYTES );
 
- 				const headerView = new DataView( header );
 
- 				headerView.setUint32( 0, GLB_HEADER_MAGIC, true );
 
- 				headerView.setUint32( 4, GLB_VERSION, true );
 
- 				const totalByteLength = GLB_HEADER_BYTES
 
- 					+ jsonChunkPrefix.byteLength + jsonChunk.byteLength
 
- 					+ binaryChunkPrefix.byteLength + binaryChunk.byteLength;
 
- 				headerView.setUint32( 8, totalByteLength, true );
 
- 				const glbBlob = new Blob( [
 
- 					header,
 
- 					jsonChunkPrefix,
 
- 					jsonChunk,
 
- 					binaryChunkPrefix,
 
- 					binaryChunk
 
- 				], { type: 'application/octet-stream' } );
 
- 				const glbReader = new window.FileReader();
 
- 				glbReader.readAsArrayBuffer( glbBlob );
 
- 				glbReader.onloadend = function () {
 
- 					onDone( glbReader.result );
 
- 				};
 
- 			};
 
- 		} else {
 
- 			if ( json.buffers && json.buffers.length > 0 ) {
 
- 				const reader = new window.FileReader();
 
- 				reader.readAsDataURL( blob );
 
- 				reader.onloadend = function () {
 
- 					const base64data = reader.result;
 
- 					json.buffers[ 0 ].uri = base64data;
 
- 					onDone( json );
 
- 				};
 
- 			} else {
 
- 				onDone( json );
 
- 			}
 
- 		}
 
- 	}
 
- 	/**
 
- 	 * Serializes a userData.
 
- 	 *
 
- 	 * @param {THREE.Object3D|THREE.Material} object
 
- 	 * @param {Object} objectDef
 
- 	 */
 
- 	serializeUserData( object, objectDef ) {
 
- 		if ( Object.keys( object.userData ).length === 0 ) return;
 
- 		const options = this.options;
 
- 		const extensionsUsed = this.extensionsUsed;
 
- 		try {
 
- 			const json = JSON.parse( JSON.stringify( object.userData ) );
 
- 			if ( options.includeCustomExtensions && json.gltfExtensions ) {
 
- 				if ( objectDef.extensions === undefined ) objectDef.extensions = {};
 
- 				for ( const extensionName in json.gltfExtensions ) {
 
- 					objectDef.extensions[ extensionName ] = json.gltfExtensions[ extensionName ];
 
- 					extensionsUsed[ extensionName ] = true;
 
- 				}
 
- 				delete json.gltfExtensions;
 
- 			}
 
- 			if ( Object.keys( json ).length > 0 ) objectDef.extras = json;
 
- 		} catch ( error ) {
 
- 			console.warn( 'THREE.GLTFExporter: userData of \'' + object.name + '\' ' +
 
- 				'won\'t be serialized because of JSON.stringify error - ' + error.message );
 
- 		}
 
- 	}
 
- 	/**
 
- 	 * Assign and return a temporal unique id for an object
 
- 	 * especially which doesn't have .uuid
 
- 	 * @param  {Object} object
 
- 	 * @return {Integer}
 
- 	 */
 
- 	getUID( object ) {
 
- 		if ( ! this.uids.has( object ) ) this.uids.set( object, this.uid ++ );
 
- 		return this.uids.get( object );
 
- 	}
 
- 	/**
 
- 	 * Checks if normal attribute values are normalized.
 
- 	 *
 
- 	 * @param {BufferAttribute} normal
 
- 	 * @returns {Boolean}
 
- 	 */
 
- 	isNormalizedNormalAttribute( normal ) {
 
- 		const cache = this.cache;
 
- 		if ( cache.attributesNormalized.has( normal ) ) return false;
 
- 		const v = new Vector3();
 
- 		for ( let i = 0, il = normal.count; i < il; i ++ ) {
 
- 			// 0.0005 is from glTF-validator
 
- 			if ( Math.abs( v.fromBufferAttribute( normal, i ).length() - 1.0 ) > 0.0005 ) return false;
 
- 		}
 
- 		return true;
 
- 	}
 
- 	/**
 
- 	 * Creates normalized normal buffer attribute.
 
- 	 *
 
- 	 * @param {BufferAttribute} normal
 
- 	 * @returns {BufferAttribute}
 
- 	 *
 
- 	 */
 
- 	createNormalizedNormalAttribute( normal ) {
 
- 		const cache = this.cache;
 
- 		if ( cache.attributesNormalized.has( normal ) )	return cache.attributesNormalized.get( normal );
 
- 		const attribute = normal.clone();
 
- 		const v = new Vector3();
 
- 		for ( let i = 0, il = attribute.count; i < il; i ++ ) {
 
- 			v.fromBufferAttribute( attribute, i );
 
- 			if ( v.x === 0 && v.y === 0 && v.z === 0 ) {
 
- 				// if values can't be normalized set (1, 0, 0)
 
- 				v.setX( 1.0 );
 
- 			} else {
 
- 				v.normalize();
 
- 			}
 
- 			attribute.setXYZ( i, v.x, v.y, v.z );
 
- 		}
 
- 		cache.attributesNormalized.set( normal, attribute );
 
- 		return attribute;
 
- 	}
 
- 	/**
 
- 	 * Applies a texture transform, if present, to the map definition. Requires
 
- 	 * the KHR_texture_transform extension.
 
- 	 *
 
- 	 * @param {Object} mapDef
 
- 	 * @param {THREE.Texture} texture
 
- 	 */
 
- 	applyTextureTransform( mapDef, texture ) {
 
- 		let didTransform = false;
 
- 		const transformDef = {};
 
- 		if ( texture.offset.x !== 0 || texture.offset.y !== 0 ) {
 
- 			transformDef.offset = texture.offset.toArray();
 
- 			didTransform = true;
 
- 		}
 
- 		if ( texture.rotation !== 0 ) {
 
- 			transformDef.rotation = texture.rotation;
 
- 			didTransform = true;
 
- 		}
 
- 		if ( texture.repeat.x !== 1 || texture.repeat.y !== 1 ) {
 
- 			transformDef.scale = texture.repeat.toArray();
 
- 			didTransform = true;
 
- 		}
 
- 		if ( didTransform ) {
 
- 			mapDef.extensions = mapDef.extensions || {};
 
- 			mapDef.extensions[ 'KHR_texture_transform' ] = transformDef;
 
- 			this.extensionsUsed[ 'KHR_texture_transform' ] = true;
 
- 		}
 
- 	}
 
- 	/**
 
- 	 * Process a buffer to append to the default one.
 
- 	 * @param  {ArrayBuffer} buffer
 
- 	 * @return {Integer}
 
- 	 */
 
- 	processBuffer( buffer ) {
 
- 		const json = this.json;
 
- 		const buffers = this.buffers;
 
- 		if ( ! json.buffers ) json.buffers = [ { byteLength: 0 } ];
 
- 		// All buffers are merged before export.
 
- 		buffers.push( buffer );
 
- 		return 0;
 
- 	}
 
- 	/**
 
- 	 * Process and generate a BufferView
 
- 	 * @param  {BufferAttribute} attribute
 
- 	 * @param  {number} componentType
 
- 	 * @param  {number} start
 
- 	 * @param  {number} count
 
- 	 * @param  {number} target (Optional) Target usage of the BufferView
 
- 	 * @return {Object}
 
- 	 */
 
- 	processBufferView( attribute, componentType, start, count, target ) {
 
- 		const json = this.json;
 
- 		if ( ! json.bufferViews ) json.bufferViews = [];
 
- 		// Create a new dataview and dump the attribute's array into it
 
- 		let componentSize;
 
- 		if ( componentType === WEBGL_CONSTANTS.UNSIGNED_BYTE ) {
 
- 			componentSize = 1;
 
- 		} else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_SHORT ) {
 
- 			componentSize = 2;
 
- 		} else {
 
- 			componentSize = 4;
 
- 		}
 
- 		const byteLength = getPaddedBufferSize( count * attribute.itemSize * componentSize );
 
- 		const dataView = new DataView( new ArrayBuffer( byteLength ) );
 
- 		let offset = 0;
 
- 		for ( let i = start; i < start + count; i ++ ) {
 
- 			for ( let a = 0; a < attribute.itemSize; a ++ ) {
 
- 				let value;
 
- 				if ( attribute.itemSize > 4 ) {
 
- 					 // no support for interleaved data for itemSize > 4
 
- 					value = attribute.array[ i * attribute.itemSize + a ];
 
- 				} else {
 
- 					if ( a === 0 ) value = attribute.getX( i );
 
- 					else if ( a === 1 ) value = attribute.getY( i );
 
- 					else if ( a === 2 ) value = attribute.getZ( i );
 
- 					else if ( a === 3 ) value = attribute.getW( i );
 
- 				}
 
- 				if ( componentType === WEBGL_CONSTANTS.FLOAT ) {
 
- 					dataView.setFloat32( offset, value, true );
 
- 				} else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_INT ) {
 
- 					dataView.setUint32( offset, value, true );
 
- 				} else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_SHORT ) {
 
- 					dataView.setUint16( offset, value, true );
 
- 				} else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_BYTE ) {
 
- 					dataView.setUint8( offset, value );
 
- 				}
 
- 				offset += componentSize;
 
- 			}
 
- 		}
 
- 		const bufferViewDef = {
 
- 			buffer: this.processBuffer( dataView.buffer ),
 
- 			byteOffset: this.byteOffset,
 
- 			byteLength: byteLength
 
- 		};
 
- 		if ( target !== undefined ) bufferViewDef.target = target;
 
- 		if ( target === WEBGL_CONSTANTS.ARRAY_BUFFER ) {
 
- 			// Only define byteStride for vertex attributes.
 
- 			bufferViewDef.byteStride = attribute.itemSize * componentSize;
 
- 		}
 
- 		this.byteOffset += byteLength;
 
- 		json.bufferViews.push( bufferViewDef );
 
- 		// @TODO Merge bufferViews where possible.
 
- 		const output = {
 
- 			id: json.bufferViews.length - 1,
 
- 			byteLength: 0
 
- 		};
 
- 		return output;
 
- 	}
 
- 	/**
 
- 	 * Process and generate a BufferView from an image Blob.
 
- 	 * @param {Blob} blob
 
- 	 * @return {Promise<Integer>}
 
- 	 */
 
- 	processBufferViewImage( blob ) {
 
- 		const writer = this;
 
- 		const json = writer.json;
 
- 		if ( ! json.bufferViews ) json.bufferViews = [];
 
- 		return new Promise( function ( resolve ) {
 
- 			const reader = new window.FileReader();
 
- 			reader.readAsArrayBuffer( blob );
 
- 			reader.onloadend = function () {
 
- 				const buffer = getPaddedArrayBuffer( reader.result );
 
- 				const bufferViewDef = {
 
- 					buffer: writer.processBuffer( buffer ),
 
- 					byteOffset: writer.byteOffset,
 
- 					byteLength: buffer.byteLength
 
- 				};
 
- 				writer.byteOffset += buffer.byteLength;
 
- 				resolve( json.bufferViews.push( bufferViewDef ) - 1 );
 
- 			};
 
- 		} );
 
- 	}
 
- 	/**
 
- 	 * Process attribute to generate an accessor
 
- 	 * @param  {BufferAttribute} attribute Attribute to process
 
- 	 * @param  {THREE.BufferGeometry} geometry (Optional) Geometry used for truncated draw range
 
- 	 * @param  {Integer} start (Optional)
 
- 	 * @param  {Integer} count (Optional)
 
- 	 * @return {Integer|null} Index of the processed accessor on the "accessors" array
 
- 	 */
 
- 	processAccessor( attribute, geometry, start, count ) {
 
- 		const options = this.options;
 
- 		const json = this.json;
 
- 		const types = {
 
- 			1: 'SCALAR',
 
- 			2: 'VEC2',
 
- 			3: 'VEC3',
 
- 			4: 'VEC4',
 
- 			16: 'MAT4'
 
- 		};
 
- 		let componentType;
 
- 		// Detect the component type of the attribute array (float, uint or ushort)
 
- 		if ( attribute.array.constructor === Float32Array ) {
 
- 			componentType = WEBGL_CONSTANTS.FLOAT;
 
- 		} else if ( attribute.array.constructor === Uint32Array ) {
 
- 			componentType = WEBGL_CONSTANTS.UNSIGNED_INT;
 
- 		} else if ( attribute.array.constructor === Uint16Array ) {
 
- 			componentType = WEBGL_CONSTANTS.UNSIGNED_SHORT;
 
- 		} else if ( attribute.array.constructor === Uint8Array ) {
 
- 			componentType = WEBGL_CONSTANTS.UNSIGNED_BYTE;
 
- 		} else {
 
- 			throw new Error( 'THREE.GLTFExporter: Unsupported bufferAttribute component type.' );
 
- 		}
 
- 		if ( start === undefined ) start = 0;
 
- 		if ( count === undefined ) count = attribute.count;
 
- 		// @TODO Indexed buffer geometry with drawRange not supported yet
 
- 		if ( options.truncateDrawRange && geometry !== undefined && geometry.index === null ) {
 
- 			const end = start + count;
 
- 			const end2 = geometry.drawRange.count === Infinity
 
- 				? attribute.count
 
- 				: geometry.drawRange.start + geometry.drawRange.count;
 
- 			start = Math.max( start, geometry.drawRange.start );
 
- 			count = Math.min( end, end2 ) - start;
 
- 			if ( count < 0 ) count = 0;
 
- 		}
 
- 		// Skip creating an accessor if the attribute doesn't have data to export
 
- 		if ( count === 0 ) return null;
 
- 		const minMax = getMinMax( attribute, start, count );
 
- 		let bufferViewTarget;
 
- 		// If geometry isn't provided, don't infer the target usage of the bufferView. For
 
- 		// animation samplers, target must not be set.
 
- 		if ( geometry !== undefined ) {
 
- 			bufferViewTarget = attribute === geometry.index ? WEBGL_CONSTANTS.ELEMENT_ARRAY_BUFFER : WEBGL_CONSTANTS.ARRAY_BUFFER;
 
- 		}
 
- 		const bufferView = this.processBufferView( attribute, componentType, start, count, bufferViewTarget );
 
- 		const accessorDef = {
 
- 			bufferView: bufferView.id,
 
- 			byteOffset: bufferView.byteOffset,
 
- 			componentType: componentType,
 
- 			count: count,
 
- 			max: minMax.max,
 
- 			min: minMax.min,
 
- 			type: types[ attribute.itemSize ]
 
- 		};
 
- 		if ( attribute.normalized === true ) accessorDef.normalized = true;
 
- 		if ( ! json.accessors ) json.accessors = [];
 
- 		return json.accessors.push( accessorDef ) - 1;
 
- 	}
 
- 	/**
 
- 	 * Process image
 
- 	 * @param  {Image} image to process
 
- 	 * @param  {Integer} format of the image (e.g. RGBFormat, RGBAFormat etc)
 
- 	 * @param  {Boolean} flipY before writing out the image
 
- 	 * @return {Integer}     Index of the processed texture in the "images" array
 
- 	 */
 
- 	processImage( image, format, flipY ) {
 
- 		const writer = this;
 
- 		const cache = writer.cache;
 
- 		const json = writer.json;
 
- 		const options = writer.options;
 
- 		const pending = writer.pending;
 
- 		if ( ! cache.images.has( image ) ) cache.images.set( image, {} );
 
- 		const cachedImages = cache.images.get( image );
 
- 		const mimeType = format === RGBAFormat ? 'image/png' : 'image/jpeg';
 
- 		const key = mimeType + ':flipY/' + flipY.toString();
 
- 		if ( cachedImages[ key ] !== undefined ) return cachedImages[ key ];
 
- 		if ( ! json.images ) json.images = [];
 
- 		const imageDef = { mimeType: mimeType };
 
- 		if ( options.embedImages ) {
 
- 			const canvas = cachedCanvas = cachedCanvas || document.createElement( 'canvas' );
 
- 			canvas.width = Math.min( image.width, options.maxTextureSize );
 
- 			canvas.height = Math.min( image.height, options.maxTextureSize );
 
- 			const ctx = canvas.getContext( '2d' );
 
- 			if ( flipY === true ) {
 
- 				ctx.translate( 0, canvas.height );
 
- 				ctx.scale( 1, - 1 );
 
- 			}
 
- 			if ( ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) ||
 
- 				( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement ) ||
 
- 				( typeof OffscreenCanvas !== 'undefined' && image instanceof OffscreenCanvas ) ||
 
- 				( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) ) {
 
- 				ctx.drawImage( image, 0, 0, canvas.width, canvas.height );
 
- 			} else {
 
- 				if ( format !== RGBAFormat && format !== RGBFormat ) {
 
- 					console.error( 'GLTFExporter: Only RGB and RGBA formats are supported.' );
 
- 				}
 
- 				if ( image.width > options.maxTextureSize || image.height > options.maxTextureSize ) {
 
- 					console.warn( 'GLTFExporter: Image size is bigger than maxTextureSize', image );
 
- 				}
 
- 				const data = new Uint8ClampedArray( image.height * image.width * 4 );
 
- 				if ( format === RGBAFormat ) {
 
- 					for ( let i = 0; i < data.length; i += 4 ) {
 
- 						data[ i + 0 ] = image.data[ i + 0 ];
 
- 						data[ i + 1 ] = image.data[ i + 1 ];
 
- 						data[ i + 2 ] = image.data[ i + 2 ];
 
- 						data[ i + 3 ] = image.data[ i + 3 ];
 
- 					}
 
- 				} else {
 
- 					for ( let i = 0, j = 0; i < data.length; i += 4, j += 3 ) {
 
- 						data[ i + 0 ] = image.data[ j + 0 ];
 
- 						data[ i + 1 ] = image.data[ j + 1 ];
 
- 						data[ i + 2 ] = image.data[ j + 2 ];
 
- 						data[ i + 3 ] = 255;
 
- 					}
 
- 				}
 
- 				ctx.putImageData( new ImageData( data, image.width, image.height ), 0, 0 );
 
- 			}
 
- 			if ( options.binary === true ) {
 
- 				pending.push( new Promise( function ( resolve ) {
 
- 					canvas.toBlob( function ( blob ) {
 
- 						writer.processBufferViewImage( blob ).then( function ( bufferViewIndex ) {
 
- 							imageDef.bufferView = bufferViewIndex;
 
- 							resolve();
 
- 						} );
 
- 					}, mimeType );
 
- 				} ) );
 
- 			} else {
 
- 				imageDef.uri = canvas.toDataURL( mimeType );
 
- 			}
 
- 		} else {
 
- 			imageDef.uri = image.src;
 
- 		}
 
- 		const index = json.images.push( imageDef ) - 1;
 
- 		cachedImages[ key ] = index;
 
- 		return index;
 
- 	}
 
- 	/**
 
- 	 * Process sampler
 
- 	 * @param  {Texture} map Texture to process
 
- 	 * @return {Integer}     Index of the processed texture in the "samplers" array
 
- 	 */
 
- 	processSampler( map ) {
 
- 		const json = this.json;
 
- 		if ( ! json.samplers ) json.samplers = [];
 
- 		const samplerDef = {
 
- 			magFilter: THREE_TO_WEBGL[ map.magFilter ],
 
- 			minFilter: THREE_TO_WEBGL[ map.minFilter ],
 
- 			wrapS: THREE_TO_WEBGL[ map.wrapS ],
 
- 			wrapT: THREE_TO_WEBGL[ map.wrapT ]
 
- 		};
 
- 		return json.samplers.push( samplerDef ) - 1;
 
- 	}
 
- 	/**
 
- 	 * Process texture
 
- 	 * @param  {Texture} map Map to process
 
- 	 * @return {Integer} Index of the processed texture in the "textures" array
 
- 	 */
 
- 	processTexture( map ) {
 
- 		const cache = this.cache;
 
- 		const json = this.json;
 
- 		if ( cache.textures.has( map ) ) return cache.textures.get( map );
 
- 		if ( ! json.textures ) json.textures = [];
 
- 		const textureDef = {
 
- 			sampler: this.processSampler( map ),
 
- 			source: this.processImage( map.image, map.format, map.flipY )
 
- 		};
 
- 		if ( map.name ) textureDef.name = map.name;
 
- 		this._invokeAll( function ( ext ) {
 
- 			ext.writeTexture && ext.writeTexture( map, textureDef );
 
- 		} );
 
- 		const index = json.textures.push( textureDef ) - 1;
 
- 		cache.textures.set( map, index );
 
- 		return index;
 
- 	}
 
- 	/**
 
- 	 * Process material
 
- 	 * @param  {THREE.Material} material Material to process
 
- 	 * @return {Integer|null} Index of the processed material in the "materials" array
 
- 	 */
 
- 	processMaterial( material ) {
 
- 		const cache = this.cache;
 
- 		const json = this.json;
 
- 		if ( cache.materials.has( material ) ) return cache.materials.get( material );
 
- 		if ( material.isShaderMaterial ) {
 
- 			console.warn( 'GLTFExporter: THREE.ShaderMaterial not supported.' );
 
- 			return null;
 
- 		}
 
- 		if ( ! json.materials ) json.materials = [];
 
- 		// @QUESTION Should we avoid including any attribute that has the default value?
 
- 		const materialDef = {	pbrMetallicRoughness: {} };
 
- 		if ( material.isMeshStandardMaterial !== true && material.isMeshBasicMaterial !== true ) {
 
- 			console.warn( 'GLTFExporter: Use MeshStandardMaterial or MeshBasicMaterial for best results.' );
 
- 		}
 
- 		// pbrMetallicRoughness.baseColorFactor
 
- 		const color = material.color.toArray().concat( [ material.opacity ] );
 
- 		if ( ! equalArray( color, [ 1, 1, 1, 1 ] ) ) {
 
- 			materialDef.pbrMetallicRoughness.baseColorFactor = color;
 
- 		}
 
- 		if ( material.isMeshStandardMaterial ) {
 
- 			materialDef.pbrMetallicRoughness.metallicFactor = material.metalness;
 
- 			materialDef.pbrMetallicRoughness.roughnessFactor = material.roughness;
 
- 		} else {
 
- 			materialDef.pbrMetallicRoughness.metallicFactor = 0.5;
 
- 			materialDef.pbrMetallicRoughness.roughnessFactor = 0.5;
 
- 		}
 
- 		// pbrMetallicRoughness.metallicRoughnessTexture
 
- 		if ( material.metalnessMap || material.roughnessMap ) {
 
- 			if ( material.metalnessMap === material.roughnessMap ) {
 
- 				const metalRoughMapDef = { index: this.processTexture( material.metalnessMap ) };
 
- 				this.applyTextureTransform( metalRoughMapDef, material.metalnessMap );
 
- 				materialDef.pbrMetallicRoughness.metallicRoughnessTexture = metalRoughMapDef;
 
- 			} else {
 
- 				console.warn( 'THREE.GLTFExporter: Ignoring metalnessMap and roughnessMap because they are not the same Texture.' );
 
- 			}
 
- 		}
 
- 		// pbrMetallicRoughness.baseColorTexture or pbrSpecularGlossiness diffuseTexture
 
- 		if ( material.map ) {
 
- 			const baseColorMapDef = { index: this.processTexture( material.map ) };
 
- 			this.applyTextureTransform( baseColorMapDef, material.map );
 
- 			materialDef.pbrMetallicRoughness.baseColorTexture = baseColorMapDef;
 
- 		}
 
- 		if ( material.emissive ) {
 
- 			// note: emissive components are limited to stay within the 0 - 1 range to accommodate glTF spec. see #21849 and #22000.
 
- 			const emissive = material.emissive.clone().multiplyScalar( material.emissiveIntensity );
 
- 			const maxEmissiveComponent = Math.max( emissive.r, emissive.g, emissive.b );
 
- 			if ( maxEmissiveComponent > 1 ) {
 
- 				emissive.multiplyScalar( 1 / maxEmissiveComponent );
 
- 				console.warn( 'THREE.GLTFExporter: Some emissive components exceed 1; emissive has been limited' );
 
- 			}
 
- 			if ( maxEmissiveComponent > 0 ) {
 
- 				materialDef.emissiveFactor = emissive.toArray();
 
- 			}
 
- 			// emissiveTexture
 
- 			if ( material.emissiveMap ) {
 
- 				const emissiveMapDef = { index: this.processTexture( material.emissiveMap ) };
 
- 				this.applyTextureTransform( emissiveMapDef, material.emissiveMap );
 
- 				materialDef.emissiveTexture = emissiveMapDef;
 
- 			}
 
- 		}
 
- 		// normalTexture
 
- 		if ( material.normalMap ) {
 
- 			const normalMapDef = { index: this.processTexture( material.normalMap ) };
 
- 			if ( material.normalScale && material.normalScale.x !== 1 ) {
 
- 				// glTF normal scale is univariate. Ignore `y`, which may be flipped.
 
- 				// Context: https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995
 
- 				normalMapDef.scale = material.normalScale.x;
 
- 			}
 
- 			this.applyTextureTransform( normalMapDef, material.normalMap );
 
- 			materialDef.normalTexture = normalMapDef;
 
- 		}
 
- 		// occlusionTexture
 
- 		if ( material.aoMap ) {
 
- 			const occlusionMapDef = {
 
- 				index: this.processTexture( material.aoMap ),
 
- 				texCoord: 1
 
- 			};
 
- 			if ( material.aoMapIntensity !== 1.0 ) {
 
- 				occlusionMapDef.strength = material.aoMapIntensity;
 
- 			}
 
- 			this.applyTextureTransform( occlusionMapDef, material.aoMap );
 
- 			materialDef.occlusionTexture = occlusionMapDef;
 
- 		}
 
- 		// alphaMode
 
- 		if ( material.transparent ) {
 
- 			materialDef.alphaMode = 'BLEND';
 
- 		} else {
 
- 			if ( material.alphaTest > 0.0 ) {
 
- 				materialDef.alphaMode = 'MASK';
 
- 				materialDef.alphaCutoff = material.alphaTest;
 
- 			}
 
- 		}
 
- 		// doubleSided
 
- 		if ( material.side === DoubleSide ) materialDef.doubleSided = true;
 
- 		if ( material.name !== '' ) materialDef.name = material.name;
 
- 		this.serializeUserData( material, materialDef );
 
- 		this._invokeAll( function ( ext ) {
 
- 			ext.writeMaterial && ext.writeMaterial( material, materialDef );
 
- 		} );
 
- 		const index = json.materials.push( materialDef ) - 1;
 
- 		cache.materials.set( material, index );
 
- 		return index;
 
- 	}
 
- 	/**
 
- 	 * Process mesh
 
- 	 * @param  {THREE.Mesh} mesh Mesh to process
 
- 	 * @return {Integer|null} Index of the processed mesh in the "meshes" array
 
- 	 */
 
- 	processMesh( mesh ) {
 
- 		const cache = this.cache;
 
- 		const json = this.json;
 
- 		const meshCacheKeyParts = [ mesh.geometry.uuid ];
 
- 		if ( Array.isArray( mesh.material ) ) {
 
- 			for ( let i = 0, l = mesh.material.length; i < l; i ++ ) {
 
- 				meshCacheKeyParts.push( mesh.material[ i ].uuid	);
 
- 			}
 
- 		} else {
 
- 			meshCacheKeyParts.push( mesh.material.uuid );
 
- 		}
 
- 		const meshCacheKey = meshCacheKeyParts.join( ':' );
 
- 		if ( cache.meshes.has( meshCacheKey ) ) return cache.meshes.get( meshCacheKey );
 
- 		const geometry = mesh.geometry;
 
- 		let mode;
 
- 		// Use the correct mode
 
- 		if ( mesh.isLineSegments ) {
 
- 			mode = WEBGL_CONSTANTS.LINES;
 
- 		} else if ( mesh.isLineLoop ) {
 
- 			mode = WEBGL_CONSTANTS.LINE_LOOP;
 
- 		} else if ( mesh.isLine ) {
 
- 			mode = WEBGL_CONSTANTS.LINE_STRIP;
 
- 		} else if ( mesh.isPoints ) {
 
- 			mode = WEBGL_CONSTANTS.POINTS;
 
- 		} else {
 
- 			mode = mesh.material.wireframe ? WEBGL_CONSTANTS.LINES : WEBGL_CONSTANTS.TRIANGLES;
 
- 		}
 
- 		if ( geometry.isBufferGeometry !== true ) {
 
- 			throw new Error( 'THREE.GLTFExporter: Geometry is not of type THREE.BufferGeometry.' );
 
- 		}
 
- 		const meshDef = {};
 
- 		const attributes = {};
 
- 		const primitives = [];
 
- 		const targets = [];
 
- 		// Conversion between attributes names in threejs and gltf spec
 
- 		const nameConversion = {
 
- 			uv: 'TEXCOORD_0',
 
- 			uv2: 'TEXCOORD_1',
 
- 			color: 'COLOR_0',
 
- 			skinWeight: 'WEIGHTS_0',
 
- 			skinIndex: 'JOINTS_0'
 
- 		};
 
- 		const originalNormal = geometry.getAttribute( 'normal' );
 
- 		if ( originalNormal !== undefined && ! this.isNormalizedNormalAttribute( originalNormal ) ) {
 
- 			console.warn( 'THREE.GLTFExporter: Creating normalized normal attribute from the non-normalized one.' );
 
- 			geometry.setAttribute( 'normal', this.createNormalizedNormalAttribute( originalNormal ) );
 
- 		}
 
- 		// @QUESTION Detect if .vertexColors = true?
 
- 		// For every attribute create an accessor
 
- 		let modifiedAttribute = null;
 
- 		for ( let attributeName in geometry.attributes ) {
 
- 			// Ignore morph target attributes, which are exported later.
 
- 			if ( attributeName.substr( 0, 5 ) === 'morph' ) continue;
 
- 			const attribute = geometry.attributes[ attributeName ];
 
- 			attributeName = nameConversion[ attributeName ] || attributeName.toUpperCase();
 
- 			// Prefix all geometry attributes except the ones specifically
 
- 			// listed in the spec; non-spec attributes are considered custom.
 
- 			const validVertexAttributes =
 
- 					/^(POSITION|NORMAL|TANGENT|TEXCOORD_\d+|COLOR_\d+|JOINTS_\d+|WEIGHTS_\d+)$/;
 
- 			if ( ! validVertexAttributes.test( attributeName ) ) attributeName = '_' + attributeName;
 
- 			if ( cache.attributes.has( this.getUID( attribute ) ) ) {
 
- 				attributes[ attributeName ] = cache.attributes.get( this.getUID( attribute ) );
 
- 				continue;
 
- 			}
 
- 			// JOINTS_0 must be UNSIGNED_BYTE or UNSIGNED_SHORT.
 
- 			modifiedAttribute = null;
 
- 			const array = attribute.array;
 
- 			if ( attributeName === 'JOINTS_0' &&
 
- 				! ( array instanceof Uint16Array ) &&
 
- 				! ( array instanceof Uint8Array ) ) {
 
- 				console.warn( 'GLTFExporter: Attribute "skinIndex" converted to type UNSIGNED_SHORT.' );
 
- 				modifiedAttribute = new BufferAttribute( new Uint16Array( array ), attribute.itemSize, attribute.normalized );
 
- 			}
 
- 			const accessor = this.processAccessor( modifiedAttribute || attribute, geometry );
 
- 			if ( accessor !== null ) {
 
- 				attributes[ attributeName ] = accessor;
 
- 				cache.attributes.set( this.getUID( attribute ), accessor );
 
- 			}
 
- 		}
 
- 		if ( originalNormal !== undefined ) geometry.setAttribute( 'normal', originalNormal );
 
- 		// Skip if no exportable attributes found
 
- 		if ( Object.keys( attributes ).length === 0 ) return null;
 
- 		// Morph targets
 
- 		if ( mesh.morphTargetInfluences !== undefined && mesh.morphTargetInfluences.length > 0 ) {
 
- 			const weights = [];
 
- 			const targetNames = [];
 
- 			const reverseDictionary = {};
 
- 			if ( mesh.morphTargetDictionary !== undefined ) {
 
- 				for ( const key in mesh.morphTargetDictionary ) {
 
- 					reverseDictionary[ mesh.morphTargetDictionary[ key ] ] = key;
 
- 				}
 
- 			}
 
- 			for ( let i = 0; i < mesh.morphTargetInfluences.length; ++ i ) {
 
- 				const target = {};
 
- 				let warned = false;
 
- 				for ( const attributeName in geometry.morphAttributes ) {
 
- 					// glTF 2.0 morph supports only POSITION/NORMAL/TANGENT.
 
- 					// Three.js doesn't support TANGENT yet.
 
- 					if ( attributeName !== 'position' && attributeName !== 'normal' ) {
 
- 						if ( ! warned ) {
 
- 							console.warn( 'GLTFExporter: Only POSITION and NORMAL morph are supported.' );
 
- 							warned = true;
 
- 						}
 
- 						continue;
 
- 					}
 
- 					const attribute = geometry.morphAttributes[ attributeName ][ i ];
 
- 					const gltfAttributeName = attributeName.toUpperCase();
 
- 					// Three.js morph attribute has absolute values while the one of glTF has relative values.
 
- 					//
 
- 					// glTF 2.0 Specification:
 
- 					// https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#morph-targets
 
- 					const baseAttribute = geometry.attributes[ attributeName ];
 
- 					if ( cache.attributes.has( this.getUID( attribute ) ) ) {
 
- 						target[ gltfAttributeName ] = cache.attributes.get( this.getUID( attribute ) );
 
- 						continue;
 
- 					}
 
- 					// Clones attribute not to override
 
- 					const relativeAttribute = attribute.clone();
 
- 					if ( ! geometry.morphTargetsRelative ) {
 
- 						for ( let j = 0, jl = attribute.count; j < jl; j ++ ) {
 
- 							relativeAttribute.setXYZ(
 
- 								j,
 
- 								attribute.getX( j ) - baseAttribute.getX( j ),
 
- 								attribute.getY( j ) - baseAttribute.getY( j ),
 
- 								attribute.getZ( j ) - baseAttribute.getZ( j )
 
- 							);
 
- 						}
 
- 					}
 
- 					target[ gltfAttributeName ] = this.processAccessor( relativeAttribute, geometry );
 
- 					cache.attributes.set( this.getUID( baseAttribute ), target[ gltfAttributeName ] );
 
- 				}
 
- 				targets.push( target );
 
- 				weights.push( mesh.morphTargetInfluences[ i ] );
 
- 				if ( mesh.morphTargetDictionary !== undefined ) targetNames.push( reverseDictionary[ i ] );
 
- 			}
 
- 			meshDef.weights = weights;
 
- 			if ( targetNames.length > 0 ) {
 
- 				meshDef.extras = {};
 
- 				meshDef.extras.targetNames = targetNames;
 
- 			}
 
- 		}
 
- 		const isMultiMaterial = Array.isArray( mesh.material );
 
- 		if ( isMultiMaterial && geometry.groups.length === 0 ) return null;
 
- 		const materials = isMultiMaterial ? mesh.material : [ mesh.material ];
 
- 		const groups = isMultiMaterial ? geometry.groups : [ { materialIndex: 0, start: undefined, count: undefined } ];
 
- 		for ( let i = 0, il = groups.length; i < il; i ++ ) {
 
- 			const primitive = {
 
- 				mode: mode,
 
- 				attributes: attributes,
 
- 			};
 
- 			this.serializeUserData( geometry, primitive );
 
- 			if ( targets.length > 0 ) primitive.targets = targets;
 
- 			if ( geometry.index !== null ) {
 
- 				let cacheKey = this.getUID( geometry.index );
 
- 				if ( groups[ i ].start !== undefined || groups[ i ].count !== undefined ) {
 
- 					cacheKey += ':' + groups[ i ].start + ':' + groups[ i ].count;
 
- 				}
 
- 				if ( cache.attributes.has( cacheKey ) ) {
 
- 					primitive.indices = cache.attributes.get( cacheKey );
 
- 				} else {
 
- 					primitive.indices = this.processAccessor( geometry.index, geometry, groups[ i ].start, groups[ i ].count );
 
- 					cache.attributes.set( cacheKey, primitive.indices );
 
- 				}
 
- 				if ( primitive.indices === null ) delete primitive.indices;
 
- 			}
 
- 			const material = this.processMaterial( materials[ groups[ i ].materialIndex ] );
 
- 			if ( material !== null ) primitive.material = material;
 
- 			primitives.push( primitive );
 
- 		}
 
- 		meshDef.primitives = primitives;
 
- 		if ( ! json.meshes ) json.meshes = [];
 
- 		this._invokeAll( function ( ext ) {
 
- 			ext.writeMesh && ext.writeMesh( mesh, meshDef );
 
- 		} );
 
- 		const index = json.meshes.push( meshDef ) - 1;
 
- 		cache.meshes.set( meshCacheKey, index );
 
- 		return index;
 
- 	}
 
- 	/**
 
- 	 * Process camera
 
- 	 * @param  {THREE.Camera} camera Camera to process
 
- 	 * @return {Integer}      Index of the processed mesh in the "camera" array
 
- 	 */
 
- 	processCamera( camera ) {
 
- 		const json = this.json;
 
- 		if ( ! json.cameras ) json.cameras = [];
 
- 		const isOrtho = camera.isOrthographicCamera;
 
- 		const cameraDef = {
 
- 			type: isOrtho ? 'orthographic' : 'perspective'
 
- 		};
 
- 		if ( isOrtho ) {
 
- 			cameraDef.orthographic = {
 
- 				xmag: camera.right * 2,
 
- 				ymag: camera.top * 2,
 
- 				zfar: camera.far <= 0 ? 0.001 : camera.far,
 
- 				znear: camera.near < 0 ? 0 : camera.near
 
- 			};
 
- 		} else {
 
- 			cameraDef.perspective = {
 
- 				aspectRatio: camera.aspect,
 
- 				yfov: MathUtils.degToRad( camera.fov ),
 
- 				zfar: camera.far <= 0 ? 0.001 : camera.far,
 
- 				znear: camera.near < 0 ? 0 : camera.near
 
- 			};
 
- 		}
 
- 		// Question: Is saving "type" as name intentional?
 
- 		if ( camera.name !== '' ) cameraDef.name = camera.type;
 
- 		return json.cameras.push( cameraDef ) - 1;
 
- 	}
 
- 	/**
 
- 	 * Creates glTF animation entry from AnimationClip object.
 
- 	 *
 
- 	 * Status:
 
- 	 * - Only properties listed in PATH_PROPERTIES may be animated.
 
- 	 *
 
- 	 * @param {THREE.AnimationClip} clip
 
- 	 * @param {THREE.Object3D} root
 
- 	 * @return {number|null}
 
- 	 */
 
- 	processAnimation( clip, root ) {
 
- 		const json = this.json;
 
- 		const nodeMap = this.nodeMap;
 
- 		if ( ! json.animations ) json.animations = [];
 
- 		clip = GLTFExporter.Utils.mergeMorphTargetTracks( clip.clone(), root );
 
- 		const tracks = clip.tracks;
 
- 		const channels = [];
 
- 		const samplers = [];
 
- 		for ( let i = 0; i < tracks.length; ++ i ) {
 
- 			const track = tracks[ i ];
 
- 			const trackBinding = PropertyBinding.parseTrackName( track.name );
 
- 			let trackNode = PropertyBinding.findNode( root, trackBinding.nodeName );
 
- 			const trackProperty = PATH_PROPERTIES[ trackBinding.propertyName ];
 
- 			if ( trackBinding.objectName === 'bones' ) {
 
- 				if ( trackNode.isSkinnedMesh === true ) {
 
- 					trackNode = trackNode.skeleton.getBoneByName( trackBinding.objectIndex );
 
- 				} else {
 
- 					trackNode = undefined;
 
- 				}
 
- 			}
 
- 			if ( ! trackNode || ! trackProperty ) {
 
- 				console.warn( 'THREE.GLTFExporter: Could not export animation track "%s".', track.name );
 
- 				return null;
 
- 			}
 
- 			const inputItemSize = 1;
 
- 			let outputItemSize = track.values.length / track.times.length;
 
- 			if ( trackProperty === PATH_PROPERTIES.morphTargetInfluences ) {
 
- 				outputItemSize /= trackNode.morphTargetInfluences.length;
 
- 			}
 
- 			let interpolation;
 
- 			// @TODO export CubicInterpolant(InterpolateSmooth) as CUBICSPLINE
 
- 			// Detecting glTF cubic spline interpolant by checking factory method's special property
 
- 			// GLTFCubicSplineInterpolant is a custom interpolant and track doesn't return
 
- 			// valid value from .getInterpolation().
 
- 			if ( track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline === true ) {
 
- 				interpolation = 'CUBICSPLINE';
 
- 				// itemSize of CUBICSPLINE keyframe is 9
 
- 				// (VEC3 * 3: inTangent, splineVertex, and outTangent)
 
- 				// but needs to be stored as VEC3 so dividing by 3 here.
 
- 				outputItemSize /= 3;
 
- 			} else if ( track.getInterpolation() === InterpolateDiscrete ) {
 
- 				interpolation = 'STEP';
 
- 			} else {
 
- 				interpolation = 'LINEAR';
 
- 			}
 
- 			samplers.push( {
 
- 				input: this.processAccessor( new BufferAttribute( track.times, inputItemSize ) ),
 
- 				output: this.processAccessor( new BufferAttribute( track.values, outputItemSize ) ),
 
- 				interpolation: interpolation
 
- 			} );
 
- 			channels.push( {
 
- 				sampler: samplers.length - 1,
 
- 				target: {
 
- 					node: nodeMap.get( trackNode ),
 
- 					path: trackProperty
 
- 				}
 
- 			} );
 
- 		}
 
- 		json.animations.push( {
 
- 			name: clip.name || 'clip_' + json.animations.length,
 
- 			samplers: samplers,
 
- 			channels: channels
 
- 		} );
 
- 		return json.animations.length - 1;
 
- 	}
 
- 	/**
 
- 	 * @param {THREE.Object3D} object
 
- 	 * @return {number|null}
 
- 	 */
 
- 	 processSkin( object ) {
 
- 		const json = this.json;
 
- 		const nodeMap = this.nodeMap;
 
- 		const node = json.nodes[ nodeMap.get( object ) ];
 
- 		const skeleton = object.skeleton;
 
- 		if ( skeleton === undefined ) return null;
 
- 		const rootJoint = object.skeleton.bones[ 0 ];
 
- 		if ( rootJoint === undefined ) return null;
 
- 		const joints = [];
 
- 		const inverseBindMatrices = new Float32Array( skeleton.bones.length * 16 );
 
- 		const temporaryBoneInverse = new Matrix4();
 
- 		for ( let i = 0; i < skeleton.bones.length; ++ i ) {
 
- 			joints.push( nodeMap.get( skeleton.bones[ i ] ) );
 
- 			temporaryBoneInverse.copy( skeleton.boneInverses[ i ] );
 
- 			temporaryBoneInverse.multiply( object.bindMatrix ).toArray( inverseBindMatrices, i * 16 );
 
- 		}
 
- 		if ( json.skins === undefined ) json.skins = [];
 
- 		json.skins.push( {
 
- 			inverseBindMatrices: this.processAccessor( new BufferAttribute( inverseBindMatrices, 16 ) ),
 
- 			joints: joints,
 
- 			skeleton: nodeMap.get( rootJoint )
 
- 		} );
 
- 		const skinIndex = node.skin = json.skins.length - 1;
 
- 		return skinIndex;
 
- 	}
 
- 	/**
 
- 	 * Process Object3D node
 
- 	 * @param  {THREE.Object3D} node Object3D to processNode
 
- 	 * @return {Integer} Index of the node in the nodes list
 
- 	 */
 
- 	processNode( object ) {
 
- 		const json = this.json;
 
- 		const options = this.options;
 
- 		const nodeMap = this.nodeMap;
 
- 		if ( ! json.nodes ) json.nodes = [];
 
- 		const nodeDef = {};
 
- 		if ( options.trs ) {
 
- 			const rotation = object.quaternion.toArray();
 
- 			const position = object.position.toArray();
 
- 			const scale = object.scale.toArray();
 
- 			if ( ! equalArray( rotation, [ 0, 0, 0, 1 ] ) ) {
 
- 				nodeDef.rotation = rotation;
 
- 			}
 
- 			if ( ! equalArray( position, [ 0, 0, 0 ] ) ) {
 
- 				nodeDef.translation = position;
 
- 			}
 
- 			if ( ! equalArray( scale, [ 1, 1, 1 ] ) ) {
 
- 				nodeDef.scale = scale;
 
- 			}
 
- 		} else {
 
- 			if ( object.matrixAutoUpdate ) {
 
- 				object.updateMatrix();
 
- 			}
 
- 			if ( isIdentityMatrix( object.matrix ) === false ) {
 
- 				nodeDef.matrix = object.matrix.elements;
 
- 			}
 
- 		}
 
- 		// We don't export empty strings name because it represents no-name in Three.js.
 
- 		if ( object.name !== '' ) nodeDef.name = String( object.name );
 
- 		this.serializeUserData( object, nodeDef );
 
- 		if ( object.isMesh || object.isLine || object.isPoints ) {
 
- 			const meshIndex = this.processMesh( object );
 
- 			if ( meshIndex !== null ) nodeDef.mesh = meshIndex;
 
- 		} else if ( object.isCamera ) {
 
- 			nodeDef.camera = this.processCamera( object );
 
- 		}
 
- 		if ( object.isSkinnedMesh ) this.skins.push( object );
 
- 		if ( object.children.length > 0 ) {
 
- 			const children = [];
 
- 			for ( let i = 0, l = object.children.length; i < l; i ++ ) {
 
- 				const child = object.children[ i ];
 
- 				if ( child.visible || options.onlyVisible === false ) {
 
- 					const nodeIndex = this.processNode( child );
 
- 					if ( nodeIndex !== null ) children.push( nodeIndex );
 
- 				}
 
- 			}
 
- 			if ( children.length > 0 ) nodeDef.children = children;
 
- 		}
 
- 		this._invokeAll( function ( ext ) {
 
- 			ext.writeNode && ext.writeNode( object, nodeDef );
 
- 		} );
 
- 		const nodeIndex = json.nodes.push( nodeDef ) - 1;
 
- 		nodeMap.set( object, nodeIndex );
 
- 		return nodeIndex;
 
- 	}
 
- 	/**
 
- 	 * Process Scene
 
- 	 * @param  {Scene} node Scene to process
 
- 	 */
 
- 	processScene( scene ) {
 
- 		const json = this.json;
 
- 		const options = this.options;
 
- 		if ( ! json.scenes ) {
 
- 			json.scenes = [];
 
- 			json.scene = 0;
 
- 		}
 
- 		const sceneDef = {};
 
- 		if ( scene.name !== '' ) sceneDef.name = scene.name;
 
- 		json.scenes.push( sceneDef );
 
- 		const nodes = [];
 
- 		for ( let i = 0, l = scene.children.length; i < l; i ++ ) {
 
- 			const child = scene.children[ i ];
 
- 			if ( child.visible || options.onlyVisible === false ) {
 
- 				const nodeIndex = this.processNode( child );
 
- 				if ( nodeIndex !== null ) nodes.push( nodeIndex );
 
- 			}
 
- 		}
 
- 		if ( nodes.length > 0 ) sceneDef.nodes = nodes;
 
- 		this.serializeUserData( scene, sceneDef );
 
- 	}
 
- 	/**
 
- 	 * Creates a Scene to hold a list of objects and parse it
 
- 	 * @param  {Array} objects List of objects to process
 
- 	 */
 
- 	processObjects( objects ) {
 
- 		const scene = new Scene();
 
- 		scene.name = 'AuxScene';
 
- 		for ( let i = 0; i < objects.length; i ++ ) {
 
- 			// We push directly to children instead of calling `add` to prevent
 
- 			// modify the .parent and break its original scene and hierarchy
 
- 			scene.children.push( objects[ i ] );
 
- 		}
 
- 		this.processScene( scene );
 
- 	}
 
- 	/**
 
- 	 * @param {THREE.Object3D|Array<THREE.Object3D>} input
 
- 	 */
 
- 	processInput( input ) {
 
- 		const options = this.options;
 
- 		input = input instanceof Array ? input : [ input ];
 
- 		this._invokeAll( function ( ext ) {
 
- 			ext.beforeParse && ext.beforeParse( input );
 
- 		} );
 
- 		const objectsWithoutScene = [];
 
- 		for ( let i = 0; i < input.length; i ++ ) {
 
- 			if ( input[ i ] instanceof Scene ) {
 
- 				this.processScene( input[ i ] );
 
- 			} else {
 
- 				objectsWithoutScene.push( input[ i ] );
 
- 			}
 
- 		}
 
- 		if ( objectsWithoutScene.length > 0 ) this.processObjects( objectsWithoutScene );
 
- 		for ( let i = 0; i < this.skins.length; ++ i ) {
 
- 			this.processSkin( this.skins[ i ] );
 
- 		}
 
- 		for ( let i = 0; i < options.animations.length; ++ i ) {
 
- 			this.processAnimation( options.animations[ i ], input[ 0 ] );
 
- 		}
 
- 		this._invokeAll( function ( ext ) {
 
- 			ext.afterParse && ext.afterParse( input );
 
- 		} );
 
- 	}
 
- 	_invokeAll( func ) {
 
- 		for ( let i = 0, il = this.plugins.length; i < il; i ++ ) {
 
- 			func( this.plugins[ i ] );
 
- 		}
 
- 	}
 
- }
 
- /**
 
-  * Punctual Lights Extension
 
-  *
 
-  * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual
 
-  */
 
- class GLTFLightExtension {
 
- 	constructor( writer ) {
 
- 		this.writer = writer;
 
- 		this.name = 'KHR_lights_punctual';
 
- 	}
 
- 	writeNode( light, nodeDef ) {
 
- 		if ( ! light.isLight ) return;
 
- 		if ( ! light.isDirectionalLight && ! light.isPointLight && ! light.isSpotLight ) {
 
- 			console.warn( 'THREE.GLTFExporter: Only directional, point, and spot lights are supported.', light );
 
- 			return;
 
- 		}
 
- 		const writer = this.writer;
 
- 		const json = writer.json;
 
- 		const extensionsUsed = writer.extensionsUsed;
 
- 		const lightDef = {};
 
- 		if ( light.name ) lightDef.name = light.name;
 
- 		lightDef.color = light.color.toArray();
 
- 		lightDef.intensity = light.intensity;
 
- 		if ( light.isDirectionalLight ) {
 
- 			lightDef.type = 'directional';
 
- 		} else if ( light.isPointLight ) {
 
- 			lightDef.type = 'point';
 
- 			if ( light.distance > 0 ) lightDef.range = light.distance;
 
- 		} else if ( light.isSpotLight ) {
 
- 			lightDef.type = 'spot';
 
- 			if ( light.distance > 0 ) lightDef.range = light.distance;
 
- 			lightDef.spot = {};
 
- 			lightDef.spot.innerConeAngle = ( light.penumbra - 1.0 ) * light.angle * - 1.0;
 
- 			lightDef.spot.outerConeAngle = light.angle;
 
- 		}
 
- 		if ( light.decay !== undefined && light.decay !== 2 ) {
 
- 			console.warn( 'THREE.GLTFExporter: Light decay may be lost. glTF is physically-based, '
 
- 				+ 'and expects light.decay=2.' );
 
- 		}
 
- 		if ( light.target
 
- 				&& ( light.target.parent !== light
 
- 				|| light.target.position.x !== 0
 
- 				|| light.target.position.y !== 0
 
- 				|| light.target.position.z !== - 1 ) ) {
 
- 			console.warn( 'THREE.GLTFExporter: Light direction may be lost. For best results, '
 
- 				+ 'make light.target a child of the light with position 0,0,-1.' );
 
- 		}
 
- 		if ( ! extensionsUsed[ this.name ] ) {
 
- 			json.extensions = json.extensions || {};
 
- 			json.extensions[ this.name ] = { lights: [] };
 
- 			extensionsUsed[ this.name ] = true;
 
- 		}
 
- 		const lights = json.extensions[ this.name ].lights;
 
- 		lights.push( lightDef );
 
- 		nodeDef.extensions = nodeDef.extensions || {};
 
- 		nodeDef.extensions[ this.name ] = { light: lights.length - 1 };
 
- 	}
 
- }
 
- /**
 
-  * Unlit Materials Extension
 
-  *
 
-  * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit
 
-  */
 
- class GLTFMaterialsUnlitExtension {
 
- 	constructor( writer ) {
 
- 		this.writer = writer;
 
- 		this.name = 'KHR_materials_unlit';
 
- 	}
 
- 	writeMaterial( material, materialDef ) {
 
- 		if ( ! material.isMeshBasicMaterial ) return;
 
- 		const writer = this.writer;
 
- 		const extensionsUsed = writer.extensionsUsed;
 
- 		materialDef.extensions = materialDef.extensions || {};
 
- 		materialDef.extensions[ this.name ] = {};
 
- 		extensionsUsed[ this.name ] = true;
 
- 		materialDef.pbrMetallicRoughness.metallicFactor = 0.0;
 
- 		materialDef.pbrMetallicRoughness.roughnessFactor = 0.9;
 
- 	}
 
- }
 
- /**
 
-  * Specular-Glossiness Extension
 
-  *
 
-  * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness
 
-  */
 
- class GLTFMaterialsPBRSpecularGlossiness {
 
- 	constructor( writer ) {
 
- 		this.writer = writer;
 
- 		this.name = 'KHR_materials_pbrSpecularGlossiness';
 
- 	}
 
- 	writeMaterial( material, materialDef ) {
 
- 		if ( ! material.isGLTFSpecularGlossinessMaterial ) return;
 
- 		const writer = this.writer;
 
- 		const extensionsUsed = writer.extensionsUsed;
 
- 		const extensionDef = {};
 
- 		if ( materialDef.pbrMetallicRoughness.baseColorFactor ) {
 
- 			extensionDef.diffuseFactor = materialDef.pbrMetallicRoughness.baseColorFactor;
 
- 		}
 
- 		const specularFactor = [ 1, 1, 1 ];
 
- 		material.specular.toArray( specularFactor, 0 );
 
- 		extensionDef.specularFactor = specularFactor;
 
- 		extensionDef.glossinessFactor = material.glossiness;
 
- 		if ( materialDef.pbrMetallicRoughness.baseColorTexture ) {
 
- 			extensionDef.diffuseTexture = materialDef.pbrMetallicRoughness.baseColorTexture;
 
- 		}
 
- 		if ( material.specularMap ) {
 
- 			const specularMapDef = { index: writer.processTexture( material.specularMap ) };
 
- 			writer.applyTextureTransform( specularMapDef, material.specularMap );
 
- 			extensionDef.specularGlossinessTexture = specularMapDef;
 
- 		}
 
- 		materialDef.extensions = materialDef.extensions || {};
 
- 		materialDef.extensions[ this.name ] = extensionDef;
 
- 		extensionsUsed[ this.name ] = true;
 
- 	}
 
- }
 
- /**
 
-  * Clearcoat Materials Extension
 
-  *
 
-  * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_clearcoat
 
-  */
 
- class GLTFMaterialsClearcoatExtension {
 
- 	constructor( writer ) {
 
- 		this.writer = writer;
 
- 		this.name = 'KHR_materials_clearcoat';
 
- 	}
 
- 	writeMaterial( material, materialDef ) {
 
- 		if ( ! material.isMeshPhysicalMaterial ) return;
 
- 		const writer = this.writer;
 
- 		const extensionsUsed = writer.extensionsUsed;
 
- 		const extensionDef = {};
 
- 		extensionDef.clearcoatFactor = material.clearcoat;
 
- 		if ( material.clearcoatMap ) {
 
- 			const clearcoatMapDef = { index: writer.processTexture( material.clearcoatMap ) };
 
- 			writer.applyTextureTransform( clearcoatMapDef, material.clearcoatMap );
 
- 			extensionDef.clearcoatTexture = clearcoatMapDef;
 
- 		}
 
- 		extensionDef.clearcoatRoughnessFactor = material.clearcoatRoughness;
 
- 		if ( material.clearcoatRoughnessMap ) {
 
- 			const clearcoatRoughnessMapDef = { index: writer.processTexture( material.clearcoatRoughnessMap ) };
 
- 			writer.applyTextureTransform( clearcoatRoughnessMapDef, material.clearcoatRoughnessMap );
 
- 			extensionDef.clearcoatRoughnessTexture = clearcoatRoughnessMapDef;
 
- 		}
 
- 		if ( material.clearcoatNormalMap ) {
 
- 			const clearcoatNormalMapDef = { index: writer.processTexture( material.clearcoatNormalMap ) };
 
- 			writer.applyTextureTransform( clearcoatNormalMapDef, material.clearcoatNormalMap );
 
- 			extensionDef.clearcoatNormalTexture = clearcoatNormalMapDef;
 
- 		}
 
- 		materialDef.extensions = materialDef.extensions || {};
 
- 		materialDef.extensions[ this.name ] = extensionDef;
 
- 		extensionsUsed[ this.name ] = true;
 
- 	}
 
- }
 
- /**
 
-  * Transmission Materials Extension
 
-  *
 
-  * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_transmission
 
-  */
 
- class GLTFMaterialsTransmissionExtension {
 
- 	constructor( writer ) {
 
- 		this.writer = writer;
 
- 		this.name = 'KHR_materials_transmission';
 
- 	}
 
- 	writeMaterial( material, materialDef ) {
 
- 		if ( ! material.isMeshPhysicalMaterial || material.transmission === 0 ) return;
 
- 		const writer = this.writer;
 
- 		const extensionsUsed = writer.extensionsUsed;
 
- 		const extensionDef = {};
 
- 		extensionDef.transmissionFactor = material.transmission;
 
- 		if ( material.transmissionMap ) {
 
- 			const transmissionMapDef = { index: writer.processTexture( material.transmissionMap ) };
 
- 			writer.applyTextureTransform( transmissionMapDef, material.transmissionMap );
 
- 			extensionDef.transmissionTexture = transmissionMapDef;
 
- 		}
 
- 		materialDef.extensions = materialDef.extensions || {};
 
- 		materialDef.extensions[ this.name ] = extensionDef;
 
- 		extensionsUsed[ this.name ] = true;
 
- 	}
 
- }
 
- /**
 
-  * Materials Volume Extension
 
-  *
 
-  * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_volume
 
-  */
 
- class GLTFMaterialsVolumeExtension {
 
- 	constructor( writer ) {
 
- 		this.writer = writer;
 
- 		this.name = 'KHR_materials_volume';
 
- 	}
 
- 	writeMaterial( material, materialDef ) {
 
- 		if ( ! material.isMeshPhysicalMaterial || material.transmission === 0 ) return;
 
- 		const writer = this.writer;
 
- 		const extensionsUsed = writer.extensionsUsed;
 
- 		const extensionDef = {};
 
- 		extensionDef.thicknessFactor = material.thickness;
 
- 		if ( material.thicknessMap ) {
 
- 			const thicknessMapDef = { index: writer.processTexture( material.thicknessMap ) };
 
- 			writer.applyTextureTransform( thicknessMapDef, material.thicknessMap );
 
- 			extensionDef.thicknessTexture = thicknessMapDef;
 
- 		}
 
- 		extensionDef.attenuationDistance = material.attenuationDistance;
 
- 		extensionDef.attenuationColor = material.attenuationColor.toArray();
 
- 		materialDef.extensions = materialDef.extensions || {};
 
- 		materialDef.extensions[ this.name ] = extensionDef;
 
- 		extensionsUsed[ this.name ] = true;
 
- 	}
 
- }
 
- /**
 
-  * Static utility functions
 
-  */
 
- GLTFExporter.Utils = {
 
- 	insertKeyframe: function ( track, time ) {
 
- 		const tolerance = 0.001; // 1ms
 
- 		const valueSize = track.getValueSize();
 
- 		const times = new track.TimeBufferType( track.times.length + 1 );
 
- 		const values = new track.ValueBufferType( track.values.length + valueSize );
 
- 		const interpolant = track.createInterpolant( new track.ValueBufferType( valueSize ) );
 
- 		let index;
 
- 		if ( track.times.length === 0 ) {
 
- 			times[ 0 ] = time;
 
- 			for ( let i = 0; i < valueSize; i ++ ) {
 
- 				values[ i ] = 0;
 
- 			}
 
- 			index = 0;
 
- 		} else if ( time < track.times[ 0 ] ) {
 
- 			if ( Math.abs( track.times[ 0 ] - time ) < tolerance ) return 0;
 
- 			times[ 0 ] = time;
 
- 			times.set( track.times, 1 );
 
- 			values.set( interpolant.evaluate( time ), 0 );
 
- 			values.set( track.values, valueSize );
 
- 			index = 0;
 
- 		} else if ( time > track.times[ track.times.length - 1 ] ) {
 
- 			if ( Math.abs( track.times[ track.times.length - 1 ] - time ) < tolerance ) {
 
- 				return track.times.length - 1;
 
- 			}
 
- 			times[ times.length - 1 ] = time;
 
- 			times.set( track.times, 0 );
 
- 			values.set( track.values, 0 );
 
- 			values.set( interpolant.evaluate( time ), track.values.length );
 
- 			index = times.length - 1;
 
- 		} else {
 
- 			for ( let i = 0; i < track.times.length; i ++ ) {
 
- 				if ( Math.abs( track.times[ i ] - time ) < tolerance ) return i;
 
- 				if ( track.times[ i ] < time && track.times[ i + 1 ] > time ) {
 
- 					times.set( track.times.slice( 0, i + 1 ), 0 );
 
- 					times[ i + 1 ] = time;
 
- 					times.set( track.times.slice( i + 1 ), i + 2 );
 
- 					values.set( track.values.slice( 0, ( i + 1 ) * valueSize ), 0 );
 
- 					values.set( interpolant.evaluate( time ), ( i + 1 ) * valueSize );
 
- 					values.set( track.values.slice( ( i + 1 ) * valueSize ), ( i + 2 ) * valueSize );
 
- 					index = i + 1;
 
- 					break;
 
- 				}
 
- 			}
 
- 		}
 
- 		track.times = times;
 
- 		track.values = values;
 
- 		return index;
 
- 	},
 
- 	mergeMorphTargetTracks: function ( clip, root ) {
 
- 		const tracks = [];
 
- 		const mergedTracks = {};
 
- 		const sourceTracks = clip.tracks;
 
- 		for ( let i = 0; i < sourceTracks.length; ++ i ) {
 
- 			let sourceTrack = sourceTracks[ i ];
 
- 			const sourceTrackBinding = PropertyBinding.parseTrackName( sourceTrack.name );
 
- 			const sourceTrackNode = PropertyBinding.findNode( root, sourceTrackBinding.nodeName );
 
- 			if ( sourceTrackBinding.propertyName !== 'morphTargetInfluences' || sourceTrackBinding.propertyIndex === undefined ) {
 
- 				// Tracks that don't affect morph targets, or that affect all morph targets together, can be left as-is.
 
- 				tracks.push( sourceTrack );
 
- 				continue;
 
- 			}
 
- 			if ( sourceTrack.createInterpolant !== sourceTrack.InterpolantFactoryMethodDiscrete
 
- 				&& sourceTrack.createInterpolant !== sourceTrack.InterpolantFactoryMethodLinear ) {
 
- 				if ( sourceTrack.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline ) {
 
- 					// This should never happen, because glTF morph target animations
 
- 					// affect all targets already.
 
- 					throw new Error( 'THREE.GLTFExporter: Cannot merge tracks with glTF CUBICSPLINE interpolation.' );
 
- 				}
 
- 				console.warn( 'THREE.GLTFExporter: Morph target interpolation mode not yet supported. Using LINEAR instead.' );
 
- 				sourceTrack = sourceTrack.clone();
 
- 				sourceTrack.setInterpolation( InterpolateLinear );
 
- 			}
 
- 			const targetCount = sourceTrackNode.morphTargetInfluences.length;
 
- 			const targetIndex = sourceTrackNode.morphTargetDictionary[ sourceTrackBinding.propertyIndex ];
 
- 			if ( targetIndex === undefined ) {
 
- 				throw new Error( 'THREE.GLTFExporter: Morph target name not found: ' + sourceTrackBinding.propertyIndex );
 
- 			}
 
- 			let mergedTrack;
 
- 			// If this is the first time we've seen this object, create a new
 
- 			// track to store merged keyframe data for each morph target.
 
- 			if ( mergedTracks[ sourceTrackNode.uuid ] === undefined ) {
 
- 				mergedTrack = sourceTrack.clone();
 
- 				const values = new mergedTrack.ValueBufferType( targetCount * mergedTrack.times.length );
 
- 				for ( let j = 0; j < mergedTrack.times.length; j ++ ) {
 
- 					values[ j * targetCount + targetIndex ] = mergedTrack.values[ j ];
 
- 				}
 
- 				// We need to take into consideration the intended target node
 
- 				// of our original un-merged morphTarget animation.
 
- 				mergedTrack.name = ( sourceTrackBinding.nodeName || '' ) + '.morphTargetInfluences';
 
- 				mergedTrack.values = values;
 
- 				mergedTracks[ sourceTrackNode.uuid ] = mergedTrack;
 
- 				tracks.push( mergedTrack );
 
- 				continue;
 
- 			}
 
- 			const sourceInterpolant = sourceTrack.createInterpolant( new sourceTrack.ValueBufferType( 1 ) );
 
- 			mergedTrack = mergedTracks[ sourceTrackNode.uuid ];
 
- 			// For every existing keyframe of the merged track, write a (possibly
 
- 			// interpolated) value from the source track.
 
- 			for ( let j = 0; j < mergedTrack.times.length; j ++ ) {
 
- 				mergedTrack.values[ j * targetCount + targetIndex ] = sourceInterpolant.evaluate( mergedTrack.times[ j ] );
 
- 			}
 
- 			// For every existing keyframe of the source track, write a (possibly
 
- 			// new) keyframe to the merged track. Values from the previous loop may
 
- 			// be written again, but keyframes are de-duplicated.
 
- 			for ( let j = 0; j < sourceTrack.times.length; j ++ ) {
 
- 				const keyframeIndex = this.insertKeyframe( mergedTrack, sourceTrack.times[ j ] );
 
- 				mergedTrack.values[ keyframeIndex * targetCount + targetIndex ] = sourceTrack.values[ j ];
 
- 			}
 
- 		}
 
- 		clip.tracks = tracks;
 
- 		return clip;
 
- 	}
 
- };
 
- export { GLTFExporter };
 
 
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