| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697 | 
							- import {
 
- 	Color,
 
- 	DoubleSide,
 
- 	Matrix4,
 
- 	MeshBasicMaterial
 
- } from '../../../build/three.module.js';
 
- /**
 
-  * https://github.com/gkjohnson/collada-exporter-js
 
-  *
 
-  * Usage:
 
-  *  const exporter = new ColladaExporter();
 
-  *
 
-  *  const data = exporter.parse(mesh);
 
-  *
 
-  * Format Definition:
 
-  *  https://www.khronos.org/collada/
 
-  */
 
- class ColladaExporter {
 
- 	parse( object, onDone, options = {} ) {
 
- 		options = Object.assign( {
 
- 			version: '1.4.1',
 
- 			author: null,
 
- 			textureDirectory: '',
 
- 			upAxis: 'Y_UP',
 
- 			unitName: null,
 
- 			unitMeter: null,
 
- 		}, options );
 
- 		if ( options.upAxis.match( /^[XYZ]_UP$/ ) === null ) {
 
- 			console.error( 'ColladaExporter: Invalid upAxis: valid values are X_UP, Y_UP or Z_UP.' );
 
- 			return null;
 
- 		}
 
- 		if ( options.unitName !== null && options.unitMeter === null ) {
 
- 			console.error( 'ColladaExporter: unitMeter needs to be specified if unitName is specified.' );
 
- 			return null;
 
- 		}
 
- 		if ( options.unitMeter !== null && options.unitName === null ) {
 
- 			console.error( 'ColladaExporter: unitName needs to be specified if unitMeter is specified.' );
 
- 			return null;
 
- 		}
 
- 		if ( options.textureDirectory !== '' ) {
 
- 			options.textureDirectory = `${ options.textureDirectory }/`
 
- 				.replace( /\\/g, '/' )
 
- 				.replace( /\/+/g, '/' );
 
- 		}
 
- 		const version = options.version;
 
- 		if ( version !== '1.4.1' && version !== '1.5.0' ) {
 
- 			console.warn( `ColladaExporter : Version ${ version } not supported for export. Only 1.4.1 and 1.5.0.` );
 
- 			return null;
 
- 		}
 
- 		// Convert the urdf xml into a well-formatted, indented format
 
- 		function format( urdf ) {
 
- 			const IS_END_TAG = /^<\//;
 
- 			const IS_SELF_CLOSING = /(\?>$)|(\/>$)/;
 
- 			const HAS_TEXT = /<[^>]+>[^<]*<\/[^<]+>/;
 
- 			const pad = ( ch, num ) => ( num > 0 ? ch + pad( ch, num - 1 ) : '' );
 
- 			let tagnum = 0;
 
- 			return urdf
 
- 				.match( /(<[^>]+>[^<]+<\/[^<]+>)|(<[^>]+>)/g )
 
- 				.map( tag => {
 
- 					if ( ! HAS_TEXT.test( tag ) && ! IS_SELF_CLOSING.test( tag ) && IS_END_TAG.test( tag ) ) {
 
- 						tagnum --;
 
- 					}
 
- 					const res = `${ pad( '  ', tagnum ) }${ tag }`;
 
- 					if ( ! HAS_TEXT.test( tag ) && ! IS_SELF_CLOSING.test( tag ) && ! IS_END_TAG.test( tag ) ) {
 
- 						tagnum ++;
 
- 					}
 
- 					return res;
 
- 				} )
 
- 				.join( '\n' );
 
- 		}
 
- 		// Convert an image into a png format for saving
 
- 		function base64ToBuffer( str ) {
 
- 			const b = atob( str );
 
- 			const buf = new Uint8Array( b.length );
 
- 			for ( let i = 0, l = buf.length; i < l; i ++ ) {
 
- 				buf[ i ] = b.charCodeAt( i );
 
- 			}
 
- 			return buf;
 
- 		}
 
- 		let canvas, ctx;
 
- 		function imageToData( image, ext ) {
 
- 			canvas = canvas || document.createElement( 'canvas' );
 
- 			ctx = ctx || canvas.getContext( '2d' );
 
- 			canvas.width = image.width;
 
- 			canvas.height = image.height;
 
- 			ctx.drawImage( image, 0, 0 );
 
- 			// Get the base64 encoded data
 
- 			const base64data = canvas
 
- 				.toDataURL( `image/${ ext }`, 1 )
 
- 				.replace( /^data:image\/(png|jpg);base64,/, '' );
 
- 			// Convert to a uint8 array
 
- 			return base64ToBuffer( base64data );
 
- 		}
 
- 		// gets the attribute array. Generate a new array if the attribute is interleaved
 
- 		const getFuncs = [ 'getX', 'getY', 'getZ', 'getW' ];
 
- 		function attrBufferToArray( attr ) {
 
- 			if ( attr.isInterleavedBufferAttribute ) {
 
- 				// use the typed array constructor to save on memory
 
- 				const arr = new attr.array.constructor( attr.count * attr.itemSize );
 
- 				const size = attr.itemSize;
 
- 				for ( let i = 0, l = attr.count; i < l; i ++ ) {
 
- 					for ( let j = 0; j < size; j ++ ) {
 
- 						arr[ i * size + j ] = attr[ getFuncs[ j ] ]( i );
 
- 					}
 
- 				}
 
- 				return arr;
 
- 			} else {
 
- 				return attr.array;
 
- 			}
 
- 		}
 
- 		// Returns an array of the same type starting at the `st` index,
 
- 		// and `ct` length
 
- 		function subArray( arr, st, ct ) {
 
- 			if ( Array.isArray( arr ) ) return arr.slice( st, st + ct );
 
- 			else return new arr.constructor( arr.buffer, st * arr.BYTES_PER_ELEMENT, ct );
 
- 		}
 
- 		// Returns the string for a geometry's attribute
 
- 		function getAttribute( attr, name, params, type ) {
 
- 			const array = attrBufferToArray( attr );
 
- 			const res =
 
- 					`<source id="${ name }">` +
 
- 					`<float_array id="${ name }-array" count="${ array.length }">` +
 
- 					array.join( ' ' ) +
 
- 					'</float_array>' +
 
- 					'<technique_common>' +
 
- 					`<accessor source="#${ name }-array" count="${ Math.floor( array.length / attr.itemSize ) }" stride="${ attr.itemSize }">` +
 
- 					params.map( n => `<param name="${ n }" type="${ type }" />` ).join( '' ) +
 
- 					'</accessor>' +
 
- 					'</technique_common>' +
 
- 					'</source>';
 
- 			return res;
 
- 		}
 
- 		// Returns the string for a node's transform information
 
- 		let transMat;
 
- 		function getTransform( o ) {
 
- 			// ensure the object's matrix is up to date
 
- 			// before saving the transform
 
- 			o.updateMatrix();
 
- 			transMat = transMat || new Matrix4();
 
- 			transMat.copy( o.matrix );
 
- 			transMat.transpose();
 
- 			return `<matrix>${ transMat.toArray().join( ' ' ) }</matrix>`;
 
- 		}
 
- 		// Process the given piece of geometry into the geometry library
 
- 		// Returns the mesh id
 
- 		function processGeometry( g ) {
 
- 			let info = geometryInfo.get( g );
 
- 			if ( ! info ) {
 
- 				// convert the geometry to bufferGeometry if it isn't already
 
- 				const bufferGeometry = g;
 
- 				if ( bufferGeometry.isBufferGeometry !== true ) {
 
- 					throw new Error( 'THREE.ColladaExporter: Geometry is not of type THREE.BufferGeometry.' );
 
- 				}
 
- 				const meshid = `Mesh${ libraryGeometries.length + 1 }`;
 
- 				const indexCount =
 
- 					bufferGeometry.index ?
 
- 						bufferGeometry.index.count * bufferGeometry.index.itemSize :
 
- 						bufferGeometry.attributes.position.count;
 
- 				const groups =
 
- 					bufferGeometry.groups != null && bufferGeometry.groups.length !== 0 ?
 
- 						bufferGeometry.groups :
 
- 						[ { start: 0, count: indexCount, materialIndex: 0 } ];
 
- 				const gname = g.name ? ` name="${ g.name }"` : '';
 
- 				let gnode = `<geometry id="${ meshid }"${ gname }><mesh>`;
 
- 				// define the geometry node and the vertices for the geometry
 
- 				const posName = `${ meshid }-position`;
 
- 				const vertName = `${ meshid }-vertices`;
 
- 				gnode += getAttribute( bufferGeometry.attributes.position, posName, [ 'X', 'Y', 'Z' ], 'float' );
 
- 				gnode += `<vertices id="${ vertName }"><input semantic="POSITION" source="#${ posName }" /></vertices>`;
 
- 				// NOTE: We're not optimizing the attribute arrays here, so they're all the same length and
 
- 				// can therefore share the same triangle indices. However, MeshLab seems to have trouble opening
 
- 				// models with attributes that share an offset.
 
- 				// MeshLab Bug#424: https://sourceforge.net/p/meshlab/bugs/424/
 
- 				// serialize normals
 
- 				let triangleInputs = `<input semantic="VERTEX" source="#${ vertName }" offset="0" />`;
 
- 				if ( 'normal' in bufferGeometry.attributes ) {
 
- 					const normName = `${ meshid }-normal`;
 
- 					gnode += getAttribute( bufferGeometry.attributes.normal, normName, [ 'X', 'Y', 'Z' ], 'float' );
 
- 					triangleInputs += `<input semantic="NORMAL" source="#${ normName }" offset="0" />`;
 
- 				}
 
- 				// serialize uvs
 
- 				if ( 'uv' in bufferGeometry.attributes ) {
 
- 					const uvName = `${ meshid }-texcoord`;
 
- 					gnode += getAttribute( bufferGeometry.attributes.uv, uvName, [ 'S', 'T' ], 'float' );
 
- 					triangleInputs += `<input semantic="TEXCOORD" source="#${ uvName }" offset="0" set="0" />`;
 
- 				}
 
- 				// serialize lightmap uvs
 
- 				if ( 'uv2' in bufferGeometry.attributes ) {
 
- 					const uvName = `${ meshid }-texcoord2`;
 
- 					gnode += getAttribute( bufferGeometry.attributes.uv2, uvName, [ 'S', 'T' ], 'float' );
 
- 					triangleInputs += `<input semantic="TEXCOORD" source="#${ uvName }" offset="0" set="1" />`;
 
- 				}
 
- 				// serialize colors
 
- 				if ( 'color' in bufferGeometry.attributes ) {
 
- 					const colName = `${ meshid }-color`;
 
- 					gnode += getAttribute( bufferGeometry.attributes.color, colName, [ 'X', 'Y', 'Z' ], 'uint8' );
 
- 					triangleInputs += `<input semantic="COLOR" source="#${ colName }" offset="0" />`;
 
- 				}
 
- 				let indexArray = null;
 
- 				if ( bufferGeometry.index ) {
 
- 					indexArray = attrBufferToArray( bufferGeometry.index );
 
- 				} else {
 
- 					indexArray = new Array( indexCount );
 
- 					for ( let i = 0, l = indexArray.length; i < l; i ++ ) indexArray[ i ] = i;
 
- 				}
 
- 				for ( let i = 0, l = groups.length; i < l; i ++ ) {
 
- 					const group = groups[ i ];
 
- 					const subarr = subArray( indexArray, group.start, group.count );
 
- 					const polycount = subarr.length / 3;
 
- 					gnode += `<triangles material="MESH_MATERIAL_${ group.materialIndex }" count="${ polycount }">`;
 
- 					gnode += triangleInputs;
 
- 					gnode += `<p>${ subarr.join( ' ' ) }</p>`;
 
- 					gnode += '</triangles>';
 
- 				}
 
- 				gnode += '</mesh></geometry>';
 
- 				libraryGeometries.push( gnode );
 
- 				info = { meshid: meshid, bufferGeometry: bufferGeometry };
 
- 				geometryInfo.set( g, info );
 
- 			}
 
- 			return info;
 
- 		}
 
- 		// Process the given texture into the image library
 
- 		// Returns the image library
 
- 		function processTexture( tex ) {
 
- 			let texid = imageMap.get( tex );
 
- 			if ( texid == null ) {
 
- 				texid = `image-${ libraryImages.length + 1 }`;
 
- 				const ext = 'png';
 
- 				const name = tex.name || texid;
 
- 				let imageNode = `<image id="${ texid }" name="${ name }">`;
 
- 				if ( version === '1.5.0' ) {
 
- 					imageNode += `<init_from><ref>${ options.textureDirectory }${ name }.${ ext }</ref></init_from>`;
 
- 				} else {
 
- 					// version image node 1.4.1
 
- 					imageNode += `<init_from>${ options.textureDirectory }${ name }.${ ext }</init_from>`;
 
- 				}
 
- 				imageNode += '</image>';
 
- 				libraryImages.push( imageNode );
 
- 				imageMap.set( tex, texid );
 
- 				textures.push( {
 
- 					directory: options.textureDirectory,
 
- 					name,
 
- 					ext,
 
- 					data: imageToData( tex.image, ext ),
 
- 					original: tex
 
- 				} );
 
- 			}
 
- 			return texid;
 
- 		}
 
- 		// Process the given material into the material and effect libraries
 
- 		// Returns the material id
 
- 		function processMaterial( m ) {
 
- 			let matid = materialMap.get( m );
 
- 			if ( matid == null ) {
 
- 				matid = `Mat${ libraryEffects.length + 1 }`;
 
- 				let type = 'phong';
 
- 				if ( m.isMeshLambertMaterial === true ) {
 
- 					type = 'lambert';
 
- 				} else if ( m.isMeshBasicMaterial === true ) {
 
- 					type = 'constant';
 
- 					if ( m.map !== null ) {
 
- 						// The Collada spec does not support diffuse texture maps with the
 
- 						// constant shader type.
 
- 						// mrdoob/three.js#15469
 
- 						console.warn( 'ColladaExporter: Texture maps not supported with MeshBasicMaterial.' );
 
- 					}
 
- 				}
 
- 				const emissive = m.emissive ? m.emissive : new Color( 0, 0, 0 );
 
- 				const diffuse = m.color ? m.color : new Color( 0, 0, 0 );
 
- 				const specular = m.specular ? m.specular : new Color( 1, 1, 1 );
 
- 				const shininess = m.shininess || 0;
 
- 				const reflectivity = m.reflectivity || 0;
 
- 				// Do not export and alpha map for the reasons mentioned in issue (#13792)
 
- 				// in three.js alpha maps are black and white, but collada expects the alpha
 
- 				// channel to specify the transparency
 
- 				let transparencyNode = '';
 
- 				if ( m.transparent === true ) {
 
- 					transparencyNode +=
 
- 						'<transparent>' +
 
- 						(
 
- 							m.map ?
 
- 								'<texture texture="diffuse-sampler"></texture>' :
 
- 								'<float>1</float>'
 
- 						) +
 
- 						'</transparent>';
 
- 					if ( m.opacity < 1 ) {
 
- 						transparencyNode += `<transparency><float>${ m.opacity }</float></transparency>`;
 
- 					}
 
- 				}
 
- 				const techniqueNode = `<technique sid="common"><${ type }>` +
 
- 					'<emission>' +
 
- 					(
 
- 						m.emissiveMap ?
 
- 							'<texture texture="emissive-sampler" texcoord="TEXCOORD" />' :
 
- 							`<color sid="emission">${ emissive.r } ${ emissive.g } ${ emissive.b } 1</color>`
 
- 					) +
 
- 					'</emission>' +
 
- 					(
 
- 						type !== 'constant' ?
 
- 							'<diffuse>' +
 
- 						(
 
- 							m.map ?
 
- 								'<texture texture="diffuse-sampler" texcoord="TEXCOORD" />' :
 
- 								`<color sid="diffuse">${ diffuse.r } ${ diffuse.g } ${ diffuse.b } 1</color>`
 
- 						) +
 
- 						'</diffuse>'
 
- 							: ''
 
- 					) +
 
- 					(
 
- 						type !== 'constant' ?
 
- 							'<bump>' +
 
- 						(
 
- 							m.normalMap ? '<texture texture="bump-sampler" texcoord="TEXCOORD" />' : ''
 
- 						) +
 
- 						'</bump>'
 
- 							: ''
 
- 					) +
 
- 					(
 
- 						type === 'phong' ?
 
- 							`<specular><color sid="specular">${ specular.r } ${ specular.g } ${ specular.b } 1</color></specular>` +
 
- 						'<shininess>' +
 
- 						(
 
- 							m.specularMap ?
 
- 								'<texture texture="specular-sampler" texcoord="TEXCOORD" />' :
 
- 								`<float sid="shininess">${ shininess }</float>`
 
- 						) +
 
- 						'</shininess>'
 
- 							: ''
 
- 					) +
 
- 					`<reflective><color>${ diffuse.r } ${ diffuse.g } ${ diffuse.b } 1</color></reflective>` +
 
- 					`<reflectivity><float>${ reflectivity }</float></reflectivity>` +
 
- 					transparencyNode +
 
- 					`</${ type }></technique>`;
 
- 				const effectnode =
 
- 					`<effect id="${ matid }-effect">` +
 
- 					'<profile_COMMON>' +
 
- 					(
 
- 						m.map ?
 
- 							'<newparam sid="diffuse-surface"><surface type="2D">' +
 
- 							`<init_from>${ processTexture( m.map ) }</init_from>` +
 
- 							'</surface></newparam>' +
 
- 							'<newparam sid="diffuse-sampler"><sampler2D><source>diffuse-surface</source></sampler2D></newparam>' :
 
- 							''
 
- 					) +
 
- 					(
 
- 						m.specularMap ?
 
- 							'<newparam sid="specular-surface"><surface type="2D">' +
 
- 							`<init_from>${ processTexture( m.specularMap ) }</init_from>` +
 
- 							'</surface></newparam>' +
 
- 							'<newparam sid="specular-sampler"><sampler2D><source>specular-surface</source></sampler2D></newparam>' :
 
- 							''
 
- 					) +
 
- 					(
 
- 						m.emissiveMap ?
 
- 							'<newparam sid="emissive-surface"><surface type="2D">' +
 
- 							`<init_from>${ processTexture( m.emissiveMap ) }</init_from>` +
 
- 							'</surface></newparam>' +
 
- 							'<newparam sid="emissive-sampler"><sampler2D><source>emissive-surface</source></sampler2D></newparam>' :
 
- 							''
 
- 					) +
 
- 					(
 
- 						m.normalMap ?
 
- 							'<newparam sid="bump-surface"><surface type="2D">' +
 
- 							`<init_from>${ processTexture( m.normalMap ) }</init_from>` +
 
- 							'</surface></newparam>' +
 
- 							'<newparam sid="bump-sampler"><sampler2D><source>bump-surface</source></sampler2D></newparam>' :
 
- 							''
 
- 					) +
 
- 					techniqueNode +
 
- 					(
 
- 						m.side === DoubleSide ?
 
- 							'<extra><technique profile="THREEJS"><double_sided sid="double_sided" type="int">1</double_sided></technique></extra>' :
 
- 							''
 
- 					) +
 
- 					'</profile_COMMON>' +
 
- 					'</effect>';
 
- 				const materialName = m.name ? ` name="${ m.name }"` : '';
 
- 				const materialNode = `<material id="${ matid }"${ materialName }><instance_effect url="#${ matid }-effect" /></material>`;
 
- 				libraryMaterials.push( materialNode );
 
- 				libraryEffects.push( effectnode );
 
- 				materialMap.set( m, matid );
 
- 			}
 
- 			return matid;
 
- 		}
 
- 		// Recursively process the object into a scene
 
- 		function processObject( o ) {
 
- 			let node = `<node name="${ o.name }">`;
 
- 			node += getTransform( o );
 
- 			if ( o.isMesh === true && o.geometry !== null ) {
 
- 				// function returns the id associated with the mesh and a "BufferGeometry" version
 
- 				// of the geometry in case it's not a geometry.
 
- 				const geomInfo = processGeometry( o.geometry );
 
- 				const meshid = geomInfo.meshid;
 
- 				const geometry = geomInfo.bufferGeometry;
 
- 				// ids of the materials to bind to the geometry
 
- 				let matids = null;
 
- 				let matidsArray;
 
- 				// get a list of materials to bind to the sub groups of the geometry.
 
- 				// If the amount of subgroups is greater than the materials, than reuse
 
- 				// the materials.
 
- 				const mat = o.material || new MeshBasicMaterial();
 
- 				const materials = Array.isArray( mat ) ? mat : [ mat ];
 
- 				if ( geometry.groups.length > materials.length ) {
 
- 					matidsArray = new Array( geometry.groups.length );
 
- 				} else {
 
- 					matidsArray = new Array( materials.length );
 
- 				}
 
- 				matids = matidsArray.fill().map( ( v, i ) => processMaterial( materials[ i % materials.length ] ) );
 
- 				node +=
 
- 					`<instance_geometry url="#${ meshid }">` +
 
- 					(
 
- 						matids != null ?
 
- 							'<bind_material><technique_common>' +
 
- 							matids.map( ( id, i ) =>
 
- 								`<instance_material symbol="MESH_MATERIAL_${ i }" target="#${ id }" >` +
 
- 								'<bind_vertex_input semantic="TEXCOORD" input_semantic="TEXCOORD" input_set="0" />' +
 
- 								'</instance_material>'
 
- 							).join( '' ) +
 
- 							'</technique_common></bind_material>' :
 
- 							''
 
- 					) +
 
- 					'</instance_geometry>';
 
- 			}
 
- 			o.children.forEach( c => node += processObject( c ) );
 
- 			node += '</node>';
 
- 			return node;
 
- 		}
 
- 		const geometryInfo = new WeakMap();
 
- 		const materialMap = new WeakMap();
 
- 		const imageMap = new WeakMap();
 
- 		const textures = [];
 
- 		const libraryImages = [];
 
- 		const libraryGeometries = [];
 
- 		const libraryEffects = [];
 
- 		const libraryMaterials = [];
 
- 		const libraryVisualScenes = processObject( object );
 
- 		const specLink = version === '1.4.1' ? 'http://www.collada.org/2005/11/COLLADASchema' : 'https://www.khronos.org/collada/';
 
- 		let dae =
 
- 			'<?xml version="1.0" encoding="UTF-8" standalone="no" ?>' +
 
- 			`<COLLADA xmlns="${ specLink }" version="${ version }">` +
 
- 			'<asset>' +
 
- 			(
 
- 				'<contributor>' +
 
- 				'<authoring_tool>three.js Collada Exporter</authoring_tool>' +
 
- 				( options.author !== null ? `<author>${ options.author }</author>` : '' ) +
 
- 				'</contributor>' +
 
- 				`<created>${ ( new Date() ).toISOString() }</created>` +
 
- 				`<modified>${ ( new Date() ).toISOString() }</modified>` +
 
- 				( options.unitName !== null ? `<unit name="${ options.unitName }" meter="${ options.unitMeter }" />` : '' ) +
 
- 				`<up_axis>${ options.upAxis }</up_axis>`
 
- 			) +
 
- 			'</asset>';
 
- 		dae += `<library_images>${ libraryImages.join( '' ) }</library_images>`;
 
- 		dae += `<library_effects>${ libraryEffects.join( '' ) }</library_effects>`;
 
- 		dae += `<library_materials>${ libraryMaterials.join( '' ) }</library_materials>`;
 
- 		dae += `<library_geometries>${ libraryGeometries.join( '' ) }</library_geometries>`;
 
- 		dae += `<library_visual_scenes><visual_scene id="Scene" name="scene">${ libraryVisualScenes }</visual_scene></library_visual_scenes>`;
 
- 		dae += '<scene><instance_visual_scene url="#Scene"/></scene>';
 
- 		dae += '</COLLADA>';
 
- 		const res = {
 
- 			data: format( dae ),
 
- 			textures
 
- 		};
 
- 		if ( typeof onDone === 'function' ) {
 
- 			requestAnimationFrame( () => onDone( res ) );
 
- 		}
 
- 		return res;
 
- 	}
 
- }
 
- export { ColladaExporter };
 
 
  |