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							- import { ObjectNode, LabelElement } from '../../libs/flow.module.js';
 
- import { MeshStandardNodeMaterial, ColorNode, FloatNode } from '../../renderers/nodes/Nodes.js';
 
- import * as THREE from 'three';
 
- const NULL_COLOR = new ColorNode();
 
- const NULL_FLOAT = new FloatNode();
 
- export class StandardMaterialEditor extends ObjectNode {
 
- 	constructor() {
 
- 		const material = new MeshStandardNodeMaterial();
 
- 		super( 'Standard Material', 0, material );
 
- 		this.title.setStyle( 'blue' );
 
- 		this.setWidth( 300 );
 
- 		const color = new LabelElement( 'color' ).setInput( 3 );
 
- 		const opacity = new LabelElement( 'opacity' ).setInput( 1 );
 
- 		const metalness = new LabelElement( 'metalness' ).setInput( 1 );
 
- 		const roughness = new LabelElement( 'roughness' ).setInput( 1 );
 
- 		color.onConnect( () => this.update(), true );
 
- 		opacity.onConnect( () => this.update(), true );
 
- 		metalness.onConnect( () => this.update(), true );
 
- 		roughness.onConnect( () => this.update(), true );
 
- 		this.add( color )
 
- 			.add( opacity )
 
- 			.add( metalness )
 
- 			.add( roughness );
 
- 		this.color = color;
 
- 		this.opacity = opacity;
 
- 		this.metalness = metalness;
 
- 		this.roughness = roughness;
 
- 		this.material = material;
 
- 		this.update();
 
- 	}
 
- 	update() {
 
- 		const { material, color, opacity, roughness, metalness } = this;
 
- 		material.colorNode = color.linkedExtra || NULL_COLOR;
 
- 		material.opacityNode = opacity.linkedExtra || null;
 
- 		material.transparent = opacity.linkedExtra ? true : false;
 
- 		material.metalnessNode = metalness.linkedExtra || NULL_FLOAT;
 
- 		material.roughnessNode = roughness.linkedExtra || NULL_FLOAT;
 
- 		material.dispose();
 
- 		// TODO: Fix on NodeMaterial System
 
- 		material.customProgramCacheKey = () => {
 
- 			return THREE.MathUtils.generateUUID();
 
- 		};
 
- 	}
 
- }
 
 
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