| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657 | ( function () {	class CubeTexturePass extends THREE.Pass {		constructor( camera, envMap, opacity = 1 ) {			super();			this.camera = camera;			this.needsSwap = false;			this.cubeShader = THREE.ShaderLib[ 'cube' ];			this.cubeMesh = new THREE.Mesh( new THREE.BoxGeometry( 10, 10, 10 ), new THREE.ShaderMaterial( {				uniforms: THREE.UniformsUtils.clone( this.cubeShader.uniforms ),				vertexShader: this.cubeShader.vertexShader,				fragmentShader: this.cubeShader.fragmentShader,				depthTest: false,				depthWrite: false,				side: THREE.BackSide			} ) );			Object.defineProperty( this.cubeMesh.material, 'envMap', {				get: function () {					return this.uniforms.envMap.value;				}			} );			this.envMap = envMap;			this.opacity = opacity;			this.cubeScene = new THREE.Scene();			this.cubeCamera = new THREE.PerspectiveCamera();			this.cubeScene.add( this.cubeMesh );		}		render( renderer, writeBuffer, readBuffer			/*, deltaTime, maskActive*/		) {			const oldAutoClear = renderer.autoClear;			renderer.autoClear = false;			this.cubeCamera.projectionMatrix.copy( this.camera.projectionMatrix );			this.cubeCamera.quaternion.setFromRotationMatrix( this.camera.matrixWorld );			this.cubeMesh.material.uniforms.envMap.value = this.envMap;			this.cubeMesh.material.uniforms.flipEnvMap.value = this.envMap.isCubeTexture && this.envMap.isRenderTargetTexture === false ? - 1 : 1;			this.cubeMesh.material.uniforms.opacity.value = this.opacity;			this.cubeMesh.material.transparent = this.opacity < 1.0;			renderer.setRenderTarget( this.renderToScreen ? null : readBuffer );			if ( this.clear ) renderer.clear();			renderer.render( this.cubeScene, this.cubeCamera );			renderer.autoClear = oldAutoClear;		}	}	THREE.CubeTexturePass = CubeTexturePass;} )();
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