| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133 | ( function () {	const inverseProjectionMatrix = new THREE.Matrix4();	class Frustum {		constructor( data ) {			data = data || {};			this.vertices = {				near: [ new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3() ],				far: [ new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3() ]			};			if ( data.projectionMatrix !== undefined ) {				this.setFromProjectionMatrix( data.projectionMatrix, data.maxFar || 10000 );			}		}		setFromProjectionMatrix( projectionMatrix, maxFar ) {			const isOrthographic = projectionMatrix.elements[ 2 * 4 + 3 ] === 0;			inverseProjectionMatrix.copy( projectionMatrix ).invert(); // 3 --- 0  vertices.near/far order			// |     |			// 2 --- 1			// clip space spans from [-1, 1]			this.vertices.near[ 0 ].set( 1, 1, - 1 );			this.vertices.near[ 1 ].set( 1, - 1, - 1 );			this.vertices.near[ 2 ].set( - 1, - 1, - 1 );			this.vertices.near[ 3 ].set( - 1, 1, - 1 );			this.vertices.near.forEach( function ( v ) {				v.applyMatrix4( inverseProjectionMatrix );			} );			this.vertices.far[ 0 ].set( 1, 1, 1 );			this.vertices.far[ 1 ].set( 1, - 1, 1 );			this.vertices.far[ 2 ].set( - 1, - 1, 1 );			this.vertices.far[ 3 ].set( - 1, 1, 1 );			this.vertices.far.forEach( function ( v ) {				v.applyMatrix4( inverseProjectionMatrix );				const absZ = Math.abs( v.z );				if ( isOrthographic ) {					v.z *= Math.min( maxFar / absZ, 1.0 );				} else {					v.multiplyScalar( Math.min( maxFar / absZ, 1.0 ) );				}			} );			return this.vertices;		}		split( breaks, target ) {			while ( breaks.length > target.length ) {				target.push( new Frustum() );			}			target.length = breaks.length;			for ( let i = 0; i < breaks.length; i ++ ) {				const cascade = target[ i ];				if ( i === 0 ) {					for ( let j = 0; j < 4; j ++ ) {						cascade.vertices.near[ j ].copy( this.vertices.near[ j ] );					}				} else {					for ( let j = 0; j < 4; j ++ ) {						cascade.vertices.near[ j ].lerpVectors( this.vertices.near[ j ], this.vertices.far[ j ], breaks[ i - 1 ] );					}				}				if ( i === breaks.length - 1 ) {					for ( let j = 0; j < 4; j ++ ) {						cascade.vertices.far[ j ].copy( this.vertices.far[ j ] );					}				} else {					for ( let j = 0; j < 4; j ++ ) {						cascade.vertices.far[ j ].lerpVectors( this.vertices.near[ j ], this.vertices.far[ j ], breaks[ i ] );					}				}			}		}		toSpace( cameraMatrix, target ) {			for ( var i = 0; i < 4; i ++ ) {				target.vertices.near[ i ].copy( this.vertices.near[ i ] ).applyMatrix4( cameraMatrix );				target.vertices.far[ i ].copy( this.vertices.far[ i ] ).applyMatrix4( cameraMatrix );			}		}	}	THREE.Frustum = Frustum;} )();
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