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							- /**
 
-  * @license
 
-  * Copyright 2010-2021 Three.js Authors
 
-  * SPDX-License-Identifier: MIT
 
-  */
 
- (function (global, factory) {
 
- 	typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
 
- 	typeof define === 'function' && define.amd ? define(['exports'], factory) :
 
- 	(global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory(global.THREE = {}));
 
- })(this, (function (exports) { 'use strict';
 
- 	const REVISION = '135';
 
- 	const MOUSE = {
 
- 		LEFT: 0,
 
- 		MIDDLE: 1,
 
- 		RIGHT: 2,
 
- 		ROTATE: 0,
 
- 		DOLLY: 1,
 
- 		PAN: 2
 
- 	};
 
- 	const TOUCH = {
 
- 		ROTATE: 0,
 
- 		PAN: 1,
 
- 		DOLLY_PAN: 2,
 
- 		DOLLY_ROTATE: 3
 
- 	};
 
- 	const CullFaceNone = 0;
 
- 	const CullFaceBack = 1;
 
- 	const CullFaceFront = 2;
 
- 	const CullFaceFrontBack = 3;
 
- 	const BasicShadowMap = 0;
 
- 	const PCFShadowMap = 1;
 
- 	const PCFSoftShadowMap = 2;
 
- 	const VSMShadowMap = 3;
 
- 	const FrontSide = 0;
 
- 	const BackSide = 1;
 
- 	const DoubleSide = 2;
 
- 	const FlatShading = 1;
 
- 	const SmoothShading = 2;
 
- 	const NoBlending = 0;
 
- 	const NormalBlending = 1;
 
- 	const AdditiveBlending = 2;
 
- 	const SubtractiveBlending = 3;
 
- 	const MultiplyBlending = 4;
 
- 	const CustomBlending = 5;
 
- 	const AddEquation = 100;
 
- 	const SubtractEquation = 101;
 
- 	const ReverseSubtractEquation = 102;
 
- 	const MinEquation = 103;
 
- 	const MaxEquation = 104;
 
- 	const ZeroFactor = 200;
 
- 	const OneFactor = 201;
 
- 	const SrcColorFactor = 202;
 
- 	const OneMinusSrcColorFactor = 203;
 
- 	const SrcAlphaFactor = 204;
 
- 	const OneMinusSrcAlphaFactor = 205;
 
- 	const DstAlphaFactor = 206;
 
- 	const OneMinusDstAlphaFactor = 207;
 
- 	const DstColorFactor = 208;
 
- 	const OneMinusDstColorFactor = 209;
 
- 	const SrcAlphaSaturateFactor = 210;
 
- 	const NeverDepth = 0;
 
- 	const AlwaysDepth = 1;
 
- 	const LessDepth = 2;
 
- 	const LessEqualDepth = 3;
 
- 	const EqualDepth = 4;
 
- 	const GreaterEqualDepth = 5;
 
- 	const GreaterDepth = 6;
 
- 	const NotEqualDepth = 7;
 
- 	const MultiplyOperation = 0;
 
- 	const MixOperation = 1;
 
- 	const AddOperation = 2;
 
- 	const NoToneMapping = 0;
 
- 	const LinearToneMapping = 1;
 
- 	const ReinhardToneMapping = 2;
 
- 	const CineonToneMapping = 3;
 
- 	const ACESFilmicToneMapping = 4;
 
- 	const CustomToneMapping = 5;
 
- 	const UVMapping = 300;
 
- 	const CubeReflectionMapping = 301;
 
- 	const CubeRefractionMapping = 302;
 
- 	const EquirectangularReflectionMapping = 303;
 
- 	const EquirectangularRefractionMapping = 304;
 
- 	const CubeUVReflectionMapping = 306;
 
- 	const CubeUVRefractionMapping = 307;
 
- 	const RepeatWrapping = 1000;
 
- 	const ClampToEdgeWrapping = 1001;
 
- 	const MirroredRepeatWrapping = 1002;
 
- 	const NearestFilter = 1003;
 
- 	const NearestMipmapNearestFilter = 1004;
 
- 	const NearestMipMapNearestFilter = 1004;
 
- 	const NearestMipmapLinearFilter = 1005;
 
- 	const NearestMipMapLinearFilter = 1005;
 
- 	const LinearFilter = 1006;
 
- 	const LinearMipmapNearestFilter = 1007;
 
- 	const LinearMipMapNearestFilter = 1007;
 
- 	const LinearMipmapLinearFilter = 1008;
 
- 	const LinearMipMapLinearFilter = 1008;
 
- 	const UnsignedByteType = 1009;
 
- 	const ByteType = 1010;
 
- 	const ShortType = 1011;
 
- 	const UnsignedShortType = 1012;
 
- 	const IntType = 1013;
 
- 	const UnsignedIntType = 1014;
 
- 	const FloatType = 1015;
 
- 	const HalfFloatType = 1016;
 
- 	const UnsignedShort4444Type = 1017;
 
- 	const UnsignedShort5551Type = 1018;
 
- 	const UnsignedShort565Type = 1019;
 
- 	const UnsignedInt248Type = 1020;
 
- 	const AlphaFormat = 1021;
 
- 	const RGBFormat = 1022;
 
- 	const RGBAFormat = 1023;
 
- 	const LuminanceFormat = 1024;
 
- 	const LuminanceAlphaFormat = 1025;
 
- 	const RGBEFormat = RGBAFormat;
 
- 	const DepthFormat = 1026;
 
- 	const DepthStencilFormat = 1027;
 
- 	const RedFormat = 1028;
 
- 	const RedIntegerFormat = 1029;
 
- 	const RGFormat = 1030;
 
- 	const RGIntegerFormat = 1031;
 
- 	const RGBIntegerFormat = 1032;
 
- 	const RGBAIntegerFormat = 1033;
 
- 	const RGB_S3TC_DXT1_Format = 33776;
 
- 	const RGBA_S3TC_DXT1_Format = 33777;
 
- 	const RGBA_S3TC_DXT3_Format = 33778;
 
- 	const RGBA_S3TC_DXT5_Format = 33779;
 
- 	const RGB_PVRTC_4BPPV1_Format = 35840;
 
- 	const RGB_PVRTC_2BPPV1_Format = 35841;
 
- 	const RGBA_PVRTC_4BPPV1_Format = 35842;
 
- 	const RGBA_PVRTC_2BPPV1_Format = 35843;
 
- 	const RGB_ETC1_Format = 36196;
 
- 	const RGB_ETC2_Format = 37492;
 
- 	const RGBA_ETC2_EAC_Format = 37496;
 
- 	const RGBA_ASTC_4x4_Format = 37808;
 
- 	const RGBA_ASTC_5x4_Format = 37809;
 
- 	const RGBA_ASTC_5x5_Format = 37810;
 
- 	const RGBA_ASTC_6x5_Format = 37811;
 
- 	const RGBA_ASTC_6x6_Format = 37812;
 
- 	const RGBA_ASTC_8x5_Format = 37813;
 
- 	const RGBA_ASTC_8x6_Format = 37814;
 
- 	const RGBA_ASTC_8x8_Format = 37815;
 
- 	const RGBA_ASTC_10x5_Format = 37816;
 
- 	const RGBA_ASTC_10x6_Format = 37817;
 
- 	const RGBA_ASTC_10x8_Format = 37818;
 
- 	const RGBA_ASTC_10x10_Format = 37819;
 
- 	const RGBA_ASTC_12x10_Format = 37820;
 
- 	const RGBA_ASTC_12x12_Format = 37821;
 
- 	const RGBA_BPTC_Format = 36492;
 
- 	const SRGB8_ALPHA8_ASTC_4x4_Format = 37840;
 
- 	const SRGB8_ALPHA8_ASTC_5x4_Format = 37841;
 
- 	const SRGB8_ALPHA8_ASTC_5x5_Format = 37842;
 
- 	const SRGB8_ALPHA8_ASTC_6x5_Format = 37843;
 
- 	const SRGB8_ALPHA8_ASTC_6x6_Format = 37844;
 
- 	const SRGB8_ALPHA8_ASTC_8x5_Format = 37845;
 
- 	const SRGB8_ALPHA8_ASTC_8x6_Format = 37846;
 
- 	const SRGB8_ALPHA8_ASTC_8x8_Format = 37847;
 
- 	const SRGB8_ALPHA8_ASTC_10x5_Format = 37848;
 
- 	const SRGB8_ALPHA8_ASTC_10x6_Format = 37849;
 
- 	const SRGB8_ALPHA8_ASTC_10x8_Format = 37850;
 
- 	const SRGB8_ALPHA8_ASTC_10x10_Format = 37851;
 
- 	const SRGB8_ALPHA8_ASTC_12x10_Format = 37852;
 
- 	const SRGB8_ALPHA8_ASTC_12x12_Format = 37853;
 
- 	const LoopOnce = 2200;
 
- 	const LoopRepeat = 2201;
 
- 	const LoopPingPong = 2202;
 
- 	const InterpolateDiscrete = 2300;
 
- 	const InterpolateLinear = 2301;
 
- 	const InterpolateSmooth = 2302;
 
- 	const ZeroCurvatureEnding = 2400;
 
- 	const ZeroSlopeEnding = 2401;
 
- 	const WrapAroundEnding = 2402;
 
- 	const NormalAnimationBlendMode = 2500;
 
- 	const AdditiveAnimationBlendMode = 2501;
 
- 	const TrianglesDrawMode = 0;
 
- 	const TriangleStripDrawMode = 1;
 
- 	const TriangleFanDrawMode = 2;
 
- 	const LinearEncoding = 3000;
 
- 	const sRGBEncoding = 3001;
 
- 	const GammaEncoding = 3007;
 
- 	const RGBEEncoding = 3002;
 
- 	const RGBM7Encoding = 3004;
 
- 	const RGBM16Encoding = 3005;
 
- 	const RGBDEncoding = 3006;
 
- 	const BasicDepthPacking = 3200;
 
- 	const RGBADepthPacking = 3201;
 
- 	const TangentSpaceNormalMap = 0;
 
- 	const ObjectSpaceNormalMap = 1;
 
- 	const ZeroStencilOp = 0;
 
- 	const KeepStencilOp = 7680;
 
- 	const ReplaceStencilOp = 7681;
 
- 	const IncrementStencilOp = 7682;
 
- 	const DecrementStencilOp = 7683;
 
- 	const IncrementWrapStencilOp = 34055;
 
- 	const DecrementWrapStencilOp = 34056;
 
- 	const InvertStencilOp = 5386;
 
- 	const NeverStencilFunc = 512;
 
- 	const LessStencilFunc = 513;
 
- 	const EqualStencilFunc = 514;
 
- 	const LessEqualStencilFunc = 515;
 
- 	const GreaterStencilFunc = 516;
 
- 	const NotEqualStencilFunc = 517;
 
- 	const GreaterEqualStencilFunc = 518;
 
- 	const AlwaysStencilFunc = 519;
 
- 	const StaticDrawUsage = 35044;
 
- 	const DynamicDrawUsage = 35048;
 
- 	const StreamDrawUsage = 35040;
 
- 	const StaticReadUsage = 35045;
 
- 	const DynamicReadUsage = 35049;
 
- 	const StreamReadUsage = 35041;
 
- 	const StaticCopyUsage = 35046;
 
- 	const DynamicCopyUsage = 35050;
 
- 	const StreamCopyUsage = 35042;
 
- 	const GLSL1 = '100';
 
- 	const GLSL3 = '300 es';
 
- 	/**
 
- 	 * https://github.com/mrdoob/eventdispatcher.js/
 
- 	 */
 
- 	class EventDispatcher {
 
- 		addEventListener(type, listener) {
 
- 			if (this._listeners === undefined) this._listeners = {};
 
- 			const listeners = this._listeners;
 
- 			if (listeners[type] === undefined) {
 
- 				listeners[type] = [];
 
- 			}
 
- 			if (listeners[type].indexOf(listener) === -1) {
 
- 				listeners[type].push(listener);
 
- 			}
 
- 		}
 
- 		hasEventListener(type, listener) {
 
- 			if (this._listeners === undefined) return false;
 
- 			const listeners = this._listeners;
 
- 			return listeners[type] !== undefined && listeners[type].indexOf(listener) !== -1;
 
- 		}
 
- 		removeEventListener(type, listener) {
 
- 			if (this._listeners === undefined) return;
 
- 			const listeners = this._listeners;
 
- 			const listenerArray = listeners[type];
 
- 			if (listenerArray !== undefined) {
 
- 				const index = listenerArray.indexOf(listener);
 
- 				if (index !== -1) {
 
- 					listenerArray.splice(index, 1);
 
- 				}
 
- 			}
 
- 		}
 
- 		dispatchEvent(event) {
 
- 			if (this._listeners === undefined) return;
 
- 			const listeners = this._listeners;
 
- 			const listenerArray = listeners[event.type];
 
- 			if (listenerArray !== undefined) {
 
- 				event.target = this; // Make a copy, in case listeners are removed while iterating.
 
- 				const array = listenerArray.slice(0);
 
- 				for (let i = 0, l = array.length; i < l; i++) {
 
- 					array[i].call(this, event);
 
- 				}
 
- 				event.target = null;
 
- 			}
 
- 		}
 
- 	}
 
- 	const _lut = [];
 
- 	for (let i = 0; i < 256; i++) {
 
- 		_lut[i] = (i < 16 ? '0' : '') + i.toString(16);
 
- 	}
 
- 	let _seed = 1234567;
 
- 	const DEG2RAD = Math.PI / 180;
 
- 	const RAD2DEG = 180 / Math.PI; // http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/21963136#21963136
 
- 	function generateUUID() {
 
- 		const d0 = Math.random() * 0xffffffff | 0;
 
- 		const d1 = Math.random() * 0xffffffff | 0;
 
- 		const d2 = Math.random() * 0xffffffff | 0;
 
- 		const d3 = Math.random() * 0xffffffff | 0;
 
- 		const uuid = _lut[d0 & 0xff] + _lut[d0 >> 8 & 0xff] + _lut[d0 >> 16 & 0xff] + _lut[d0 >> 24 & 0xff] + '-' + _lut[d1 & 0xff] + _lut[d1 >> 8 & 0xff] + '-' + _lut[d1 >> 16 & 0x0f | 0x40] + _lut[d1 >> 24 & 0xff] + '-' + _lut[d2 & 0x3f | 0x80] + _lut[d2 >> 8 & 0xff] + '-' + _lut[d2 >> 16 & 0xff] + _lut[d2 >> 24 & 0xff] + _lut[d3 & 0xff] + _lut[d3 >> 8 & 0xff] + _lut[d3 >> 16 & 0xff] + _lut[d3 >> 24 & 0xff]; // .toUpperCase() here flattens concatenated strings to save heap memory space.
 
- 		return uuid.toUpperCase();
 
- 	}
 
- 	function clamp(value, min, max) {
 
- 		return Math.max(min, Math.min(max, value));
 
- 	} // compute euclidian modulo of m % n
 
- 	// https://en.wikipedia.org/wiki/Modulo_operation
 
- 	function euclideanModulo(n, m) {
 
- 		return (n % m + m) % m;
 
- 	} // Linear mapping from range <a1, a2> to range <b1, b2>
 
- 	function mapLinear(x, a1, a2, b1, b2) {
 
- 		return b1 + (x - a1) * (b2 - b1) / (a2 - a1);
 
- 	} // https://www.gamedev.net/tutorials/programming/general-and-gameplay-programming/inverse-lerp-a-super-useful-yet-often-overlooked-function-r5230/
 
- 	function inverseLerp(x, y, value) {
 
- 		if (x !== y) {
 
- 			return (value - x) / (y - x);
 
- 		} else {
 
- 			return 0;
 
- 		}
 
- 	} // https://en.wikipedia.org/wiki/Linear_interpolation
 
- 	function lerp(x, y, t) {
 
- 		return (1 - t) * x + t * y;
 
- 	} // http://www.rorydriscoll.com/2016/03/07/frame-rate-independent-damping-using-lerp/
 
- 	function damp(x, y, lambda, dt) {
 
- 		return lerp(x, y, 1 - Math.exp(-lambda * dt));
 
- 	} // https://www.desmos.com/calculator/vcsjnyz7x4
 
- 	function pingpong(x, length = 1) {
 
- 		return length - Math.abs(euclideanModulo(x, length * 2) - length);
 
- 	} // http://en.wikipedia.org/wiki/Smoothstep
 
- 	function smoothstep(x, min, max) {
 
- 		if (x <= min) return 0;
 
- 		if (x >= max) return 1;
 
- 		x = (x - min) / (max - min);
 
- 		return x * x * (3 - 2 * x);
 
- 	}
 
- 	function smootherstep(x, min, max) {
 
- 		if (x <= min) return 0;
 
- 		if (x >= max) return 1;
 
- 		x = (x - min) / (max - min);
 
- 		return x * x * x * (x * (x * 6 - 15) + 10);
 
- 	} // Random integer from <low, high> interval
 
- 	function randInt(low, high) {
 
- 		return low + Math.floor(Math.random() * (high - low + 1));
 
- 	} // Random float from <low, high> interval
 
- 	function randFloat(low, high) {
 
- 		return low + Math.random() * (high - low);
 
- 	} // Random float from <-range/2, range/2> interval
 
- 	function randFloatSpread(range) {
 
- 		return range * (0.5 - Math.random());
 
- 	} // Deterministic pseudo-random float in the interval [ 0, 1 ]
 
- 	function seededRandom(s) {
 
- 		if (s !== undefined) _seed = s % 2147483647; // Park-Miller algorithm
 
- 		_seed = _seed * 16807 % 2147483647;
 
- 		return (_seed - 1) / 2147483646;
 
- 	}
 
- 	function degToRad(degrees) {
 
- 		return degrees * DEG2RAD;
 
- 	}
 
- 	function radToDeg(radians) {
 
- 		return radians * RAD2DEG;
 
- 	}
 
- 	function isPowerOfTwo(value) {
 
- 		return (value & value - 1) === 0 && value !== 0;
 
- 	}
 
- 	function ceilPowerOfTwo(value) {
 
- 		return Math.pow(2, Math.ceil(Math.log(value) / Math.LN2));
 
- 	}
 
- 	function floorPowerOfTwo(value) {
 
- 		return Math.pow(2, Math.floor(Math.log(value) / Math.LN2));
 
- 	}
 
- 	function setQuaternionFromProperEuler(q, a, b, c, order) {
 
- 		// Intrinsic Proper Euler Angles - see https://en.wikipedia.org/wiki/Euler_angles
 
- 		// rotations are applied to the axes in the order specified by 'order'
 
- 		// rotation by angle 'a' is applied first, then by angle 'b', then by angle 'c'
 
- 		// angles are in radians
 
- 		const cos = Math.cos;
 
- 		const sin = Math.sin;
 
- 		const c2 = cos(b / 2);
 
- 		const s2 = sin(b / 2);
 
- 		const c13 = cos((a + c) / 2);
 
- 		const s13 = sin((a + c) / 2);
 
- 		const c1_3 = cos((a - c) / 2);
 
- 		const s1_3 = sin((a - c) / 2);
 
- 		const c3_1 = cos((c - a) / 2);
 
- 		const s3_1 = sin((c - a) / 2);
 
- 		switch (order) {
 
- 			case 'XYX':
 
- 				q.set(c2 * s13, s2 * c1_3, s2 * s1_3, c2 * c13);
 
- 				break;
 
- 			case 'YZY':
 
- 				q.set(s2 * s1_3, c2 * s13, s2 * c1_3, c2 * c13);
 
- 				break;
 
- 			case 'ZXZ':
 
- 				q.set(s2 * c1_3, s2 * s1_3, c2 * s13, c2 * c13);
 
- 				break;
 
- 			case 'XZX':
 
- 				q.set(c2 * s13, s2 * s3_1, s2 * c3_1, c2 * c13);
 
- 				break;
 
- 			case 'YXY':
 
- 				q.set(s2 * c3_1, c2 * s13, s2 * s3_1, c2 * c13);
 
- 				break;
 
- 			case 'ZYZ':
 
- 				q.set(s2 * s3_1, s2 * c3_1, c2 * s13, c2 * c13);
 
- 				break;
 
- 			default:
 
- 				console.warn('THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: ' + order);
 
- 		}
 
- 	}
 
- 	var MathUtils = /*#__PURE__*/Object.freeze({
 
- 		__proto__: null,
 
- 		DEG2RAD: DEG2RAD,
 
- 		RAD2DEG: RAD2DEG,
 
- 		generateUUID: generateUUID,
 
- 		clamp: clamp,
 
- 		euclideanModulo: euclideanModulo,
 
- 		mapLinear: mapLinear,
 
- 		inverseLerp: inverseLerp,
 
- 		lerp: lerp,
 
- 		damp: damp,
 
- 		pingpong: pingpong,
 
- 		smoothstep: smoothstep,
 
- 		smootherstep: smootherstep,
 
- 		randInt: randInt,
 
- 		randFloat: randFloat,
 
- 		randFloatSpread: randFloatSpread,
 
- 		seededRandom: seededRandom,
 
- 		degToRad: degToRad,
 
- 		radToDeg: radToDeg,
 
- 		isPowerOfTwo: isPowerOfTwo,
 
- 		ceilPowerOfTwo: ceilPowerOfTwo,
 
- 		floorPowerOfTwo: floorPowerOfTwo,
 
- 		setQuaternionFromProperEuler: setQuaternionFromProperEuler
 
- 	});
 
- 	class Vector2 {
 
- 		constructor(x = 0, y = 0) {
 
- 			this.x = x;
 
- 			this.y = y;
 
- 		}
 
- 		get width() {
 
- 			return this.x;
 
- 		}
 
- 		set width(value) {
 
- 			this.x = value;
 
- 		}
 
- 		get height() {
 
- 			return this.y;
 
- 		}
 
- 		set height(value) {
 
- 			this.y = value;
 
- 		}
 
- 		set(x, y) {
 
- 			this.x = x;
 
- 			this.y = y;
 
- 			return this;
 
- 		}
 
- 		setScalar(scalar) {
 
- 			this.x = scalar;
 
- 			this.y = scalar;
 
- 			return this;
 
- 		}
 
- 		setX(x) {
 
- 			this.x = x;
 
- 			return this;
 
- 		}
 
- 		setY(y) {
 
- 			this.y = y;
 
- 			return this;
 
- 		}
 
- 		setComponent(index, value) {
 
- 			switch (index) {
 
- 				case 0:
 
- 					this.x = value;
 
- 					break;
 
- 				case 1:
 
- 					this.y = value;
 
- 					break;
 
- 				default:
 
- 					throw new Error('index is out of range: ' + index);
 
- 			}
 
- 			return this;
 
- 		}
 
- 		getComponent(index) {
 
- 			switch (index) {
 
- 				case 0:
 
- 					return this.x;
 
- 				case 1:
 
- 					return this.y;
 
- 				default:
 
- 					throw new Error('index is out of range: ' + index);
 
- 			}
 
- 		}
 
- 		clone() {
 
- 			return new this.constructor(this.x, this.y);
 
- 		}
 
- 		copy(v) {
 
- 			this.x = v.x;
 
- 			this.y = v.y;
 
- 			return this;
 
- 		}
 
- 		add(v, w) {
 
- 			if (w !== undefined) {
 
- 				console.warn('THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead.');
 
- 				return this.addVectors(v, w);
 
- 			}
 
- 			this.x += v.x;
 
- 			this.y += v.y;
 
- 			return this;
 
- 		}
 
- 		addScalar(s) {
 
- 			this.x += s;
 
- 			this.y += s;
 
- 			return this;
 
- 		}
 
- 		addVectors(a, b) {
 
- 			this.x = a.x + b.x;
 
- 			this.y = a.y + b.y;
 
- 			return this;
 
- 		}
 
- 		addScaledVector(v, s) {
 
- 			this.x += v.x * s;
 
- 			this.y += v.y * s;
 
- 			return this;
 
- 		}
 
- 		sub(v, w) {
 
- 			if (w !== undefined) {
 
- 				console.warn('THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.');
 
- 				return this.subVectors(v, w);
 
- 			}
 
- 			this.x -= v.x;
 
- 			this.y -= v.y;
 
- 			return this;
 
- 		}
 
- 		subScalar(s) {
 
- 			this.x -= s;
 
- 			this.y -= s;
 
- 			return this;
 
- 		}
 
- 		subVectors(a, b) {
 
- 			this.x = a.x - b.x;
 
- 			this.y = a.y - b.y;
 
- 			return this;
 
- 		}
 
- 		multiply(v) {
 
- 			this.x *= v.x;
 
- 			this.y *= v.y;
 
- 			return this;
 
- 		}
 
- 		multiplyScalar(scalar) {
 
- 			this.x *= scalar;
 
- 			this.y *= scalar;
 
- 			return this;
 
- 		}
 
- 		divide(v) {
 
- 			this.x /= v.x;
 
- 			this.y /= v.y;
 
- 			return this;
 
- 		}
 
- 		divideScalar(scalar) {
 
- 			return this.multiplyScalar(1 / scalar);
 
- 		}
 
- 		applyMatrix3(m) {
 
- 			const x = this.x,
 
- 						y = this.y;
 
- 			const e = m.elements;
 
- 			this.x = e[0] * x + e[3] * y + e[6];
 
- 			this.y = e[1] * x + e[4] * y + e[7];
 
- 			return this;
 
- 		}
 
- 		min(v) {
 
- 			this.x = Math.min(this.x, v.x);
 
- 			this.y = Math.min(this.y, v.y);
 
- 			return this;
 
- 		}
 
- 		max(v) {
 
- 			this.x = Math.max(this.x, v.x);
 
- 			this.y = Math.max(this.y, v.y);
 
- 			return this;
 
- 		}
 
- 		clamp(min, max) {
 
- 			// assumes min < max, componentwise
 
- 			this.x = Math.max(min.x, Math.min(max.x, this.x));
 
- 			this.y = Math.max(min.y, Math.min(max.y, this.y));
 
- 			return this;
 
- 		}
 
- 		clampScalar(minVal, maxVal) {
 
- 			this.x = Math.max(minVal, Math.min(maxVal, this.x));
 
- 			this.y = Math.max(minVal, Math.min(maxVal, this.y));
 
- 			return this;
 
- 		}
 
- 		clampLength(min, max) {
 
- 			const length = this.length();
 
- 			return this.divideScalar(length || 1).multiplyScalar(Math.max(min, Math.min(max, length)));
 
- 		}
 
- 		floor() {
 
- 			this.x = Math.floor(this.x);
 
- 			this.y = Math.floor(this.y);
 
- 			return this;
 
- 		}
 
- 		ceil() {
 
- 			this.x = Math.ceil(this.x);
 
- 			this.y = Math.ceil(this.y);
 
- 			return this;
 
- 		}
 
- 		round() {
 
- 			this.x = Math.round(this.x);
 
- 			this.y = Math.round(this.y);
 
- 			return this;
 
- 		}
 
- 		roundToZero() {
 
- 			this.x = this.x < 0 ? Math.ceil(this.x) : Math.floor(this.x);
 
- 			this.y = this.y < 0 ? Math.ceil(this.y) : Math.floor(this.y);
 
- 			return this;
 
- 		}
 
- 		negate() {
 
- 			this.x = -this.x;
 
- 			this.y = -this.y;
 
- 			return this;
 
- 		}
 
- 		dot(v) {
 
- 			return this.x * v.x + this.y * v.y;
 
- 		}
 
- 		cross(v) {
 
- 			return this.x * v.y - this.y * v.x;
 
- 		}
 
- 		lengthSq() {
 
- 			return this.x * this.x + this.y * this.y;
 
- 		}
 
- 		length() {
 
- 			return Math.sqrt(this.x * this.x + this.y * this.y);
 
- 		}
 
- 		manhattanLength() {
 
- 			return Math.abs(this.x) + Math.abs(this.y);
 
- 		}
 
- 		normalize() {
 
- 			return this.divideScalar(this.length() || 1);
 
- 		}
 
- 		angle() {
 
- 			// computes the angle in radians with respect to the positive x-axis
 
- 			const angle = Math.atan2(-this.y, -this.x) + Math.PI;
 
- 			return angle;
 
- 		}
 
- 		distanceTo(v) {
 
- 			return Math.sqrt(this.distanceToSquared(v));
 
- 		}
 
- 		distanceToSquared(v) {
 
- 			const dx = this.x - v.x,
 
- 						dy = this.y - v.y;
 
- 			return dx * dx + dy * dy;
 
- 		}
 
- 		manhattanDistanceTo(v) {
 
- 			return Math.abs(this.x - v.x) + Math.abs(this.y - v.y);
 
- 		}
 
- 		setLength(length) {
 
- 			return this.normalize().multiplyScalar(length);
 
- 		}
 
- 		lerp(v, alpha) {
 
- 			this.x += (v.x - this.x) * alpha;
 
- 			this.y += (v.y - this.y) * alpha;
 
- 			return this;
 
- 		}
 
- 		lerpVectors(v1, v2, alpha) {
 
- 			this.x = v1.x + (v2.x - v1.x) * alpha;
 
- 			this.y = v1.y + (v2.y - v1.y) * alpha;
 
- 			return this;
 
- 		}
 
- 		equals(v) {
 
- 			return v.x === this.x && v.y === this.y;
 
- 		}
 
- 		fromArray(array, offset = 0) {
 
- 			this.x = array[offset];
 
- 			this.y = array[offset + 1];
 
- 			return this;
 
- 		}
 
- 		toArray(array = [], offset = 0) {
 
- 			array[offset] = this.x;
 
- 			array[offset + 1] = this.y;
 
- 			return array;
 
- 		}
 
- 		fromBufferAttribute(attribute, index, offset) {
 
- 			if (offset !== undefined) {
 
- 				console.warn('THREE.Vector2: offset has been removed from .fromBufferAttribute().');
 
- 			}
 
- 			this.x = attribute.getX(index);
 
- 			this.y = attribute.getY(index);
 
- 			return this;
 
- 		}
 
- 		rotateAround(center, angle) {
 
- 			const c = Math.cos(angle),
 
- 						s = Math.sin(angle);
 
- 			const x = this.x - center.x;
 
- 			const y = this.y - center.y;
 
- 			this.x = x * c - y * s + center.x;
 
- 			this.y = x * s + y * c + center.y;
 
- 			return this;
 
- 		}
 
- 		random() {
 
- 			this.x = Math.random();
 
- 			this.y = Math.random();
 
- 			return this;
 
- 		}
 
- 		*[Symbol.iterator]() {
 
- 			yield this.x;
 
- 			yield this.y;
 
- 		}
 
- 	}
 
- 	Vector2.prototype.isVector2 = true;
 
- 	class Matrix3 {
 
- 		constructor() {
 
- 			this.elements = [1, 0, 0, 0, 1, 0, 0, 0, 1];
 
- 			if (arguments.length > 0) {
 
- 				console.error('THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.');
 
- 			}
 
- 		}
 
- 		set(n11, n12, n13, n21, n22, n23, n31, n32, n33) {
 
- 			const te = this.elements;
 
- 			te[0] = n11;
 
- 			te[1] = n21;
 
- 			te[2] = n31;
 
- 			te[3] = n12;
 
- 			te[4] = n22;
 
- 			te[5] = n32;
 
- 			te[6] = n13;
 
- 			te[7] = n23;
 
- 			te[8] = n33;
 
- 			return this;
 
- 		}
 
- 		identity() {
 
- 			this.set(1, 0, 0, 0, 1, 0, 0, 0, 1);
 
- 			return this;
 
- 		}
 
- 		copy(m) {
 
- 			const te = this.elements;
 
- 			const me = m.elements;
 
- 			te[0] = me[0];
 
- 			te[1] = me[1];
 
- 			te[2] = me[2];
 
- 			te[3] = me[3];
 
- 			te[4] = me[4];
 
- 			te[5] = me[5];
 
- 			te[6] = me[6];
 
- 			te[7] = me[7];
 
- 			te[8] = me[8];
 
- 			return this;
 
- 		}
 
- 		extractBasis(xAxis, yAxis, zAxis) {
 
- 			xAxis.setFromMatrix3Column(this, 0);
 
- 			yAxis.setFromMatrix3Column(this, 1);
 
- 			zAxis.setFromMatrix3Column(this, 2);
 
- 			return this;
 
- 		}
 
- 		setFromMatrix4(m) {
 
- 			const me = m.elements;
 
- 			this.set(me[0], me[4], me[8], me[1], me[5], me[9], me[2], me[6], me[10]);
 
- 			return this;
 
- 		}
 
- 		multiply(m) {
 
- 			return this.multiplyMatrices(this, m);
 
- 		}
 
- 		premultiply(m) {
 
- 			return this.multiplyMatrices(m, this);
 
- 		}
 
- 		multiplyMatrices(a, b) {
 
- 			const ae = a.elements;
 
- 			const be = b.elements;
 
- 			const te = this.elements;
 
- 			const a11 = ae[0],
 
- 						a12 = ae[3],
 
- 						a13 = ae[6];
 
- 			const a21 = ae[1],
 
- 						a22 = ae[4],
 
- 						a23 = ae[7];
 
- 			const a31 = ae[2],
 
- 						a32 = ae[5],
 
- 						a33 = ae[8];
 
- 			const b11 = be[0],
 
- 						b12 = be[3],
 
- 						b13 = be[6];
 
- 			const b21 = be[1],
 
- 						b22 = be[4],
 
- 						b23 = be[7];
 
- 			const b31 = be[2],
 
- 						b32 = be[5],
 
- 						b33 = be[8];
 
- 			te[0] = a11 * b11 + a12 * b21 + a13 * b31;
 
- 			te[3] = a11 * b12 + a12 * b22 + a13 * b32;
 
- 			te[6] = a11 * b13 + a12 * b23 + a13 * b33;
 
- 			te[1] = a21 * b11 + a22 * b21 + a23 * b31;
 
- 			te[4] = a21 * b12 + a22 * b22 + a23 * b32;
 
- 			te[7] = a21 * b13 + a22 * b23 + a23 * b33;
 
- 			te[2] = a31 * b11 + a32 * b21 + a33 * b31;
 
- 			te[5] = a31 * b12 + a32 * b22 + a33 * b32;
 
- 			te[8] = a31 * b13 + a32 * b23 + a33 * b33;
 
- 			return this;
 
- 		}
 
- 		multiplyScalar(s) {
 
- 			const te = this.elements;
 
- 			te[0] *= s;
 
- 			te[3] *= s;
 
- 			te[6] *= s;
 
- 			te[1] *= s;
 
- 			te[4] *= s;
 
- 			te[7] *= s;
 
- 			te[2] *= s;
 
- 			te[5] *= s;
 
- 			te[8] *= s;
 
- 			return this;
 
- 		}
 
- 		determinant() {
 
- 			const te = this.elements;
 
- 			const a = te[0],
 
- 						b = te[1],
 
- 						c = te[2],
 
- 						d = te[3],
 
- 						e = te[4],
 
- 						f = te[5],
 
- 						g = te[6],
 
- 						h = te[7],
 
- 						i = te[8];
 
- 			return a * e * i - a * f * h - b * d * i + b * f * g + c * d * h - c * e * g;
 
- 		}
 
- 		invert() {
 
- 			const te = this.elements,
 
- 						n11 = te[0],
 
- 						n21 = te[1],
 
- 						n31 = te[2],
 
- 						n12 = te[3],
 
- 						n22 = te[4],
 
- 						n32 = te[5],
 
- 						n13 = te[6],
 
- 						n23 = te[7],
 
- 						n33 = te[8],
 
- 						t11 = n33 * n22 - n32 * n23,
 
- 						t12 = n32 * n13 - n33 * n12,
 
- 						t13 = n23 * n12 - n22 * n13,
 
- 						det = n11 * t11 + n21 * t12 + n31 * t13;
 
- 			if (det === 0) return this.set(0, 0, 0, 0, 0, 0, 0, 0, 0);
 
- 			const detInv = 1 / det;
 
- 			te[0] = t11 * detInv;
 
- 			te[1] = (n31 * n23 - n33 * n21) * detInv;
 
- 			te[2] = (n32 * n21 - n31 * n22) * detInv;
 
- 			te[3] = t12 * detInv;
 
- 			te[4] = (n33 * n11 - n31 * n13) * detInv;
 
- 			te[5] = (n31 * n12 - n32 * n11) * detInv;
 
- 			te[6] = t13 * detInv;
 
- 			te[7] = (n21 * n13 - n23 * n11) * detInv;
 
- 			te[8] = (n22 * n11 - n21 * n12) * detInv;
 
- 			return this;
 
- 		}
 
- 		transpose() {
 
- 			let tmp;
 
- 			const m = this.elements;
 
- 			tmp = m[1];
 
- 			m[1] = m[3];
 
- 			m[3] = tmp;
 
- 			tmp = m[2];
 
- 			m[2] = m[6];
 
- 			m[6] = tmp;
 
- 			tmp = m[5];
 
- 			m[5] = m[7];
 
- 			m[7] = tmp;
 
- 			return this;
 
- 		}
 
- 		getNormalMatrix(matrix4) {
 
- 			return this.setFromMatrix4(matrix4).invert().transpose();
 
- 		}
 
- 		transposeIntoArray(r) {
 
- 			const m = this.elements;
 
- 			r[0] = m[0];
 
- 			r[1] = m[3];
 
- 			r[2] = m[6];
 
- 			r[3] = m[1];
 
- 			r[4] = m[4];
 
- 			r[5] = m[7];
 
- 			r[6] = m[2];
 
- 			r[7] = m[5];
 
- 			r[8] = m[8];
 
- 			return this;
 
- 		}
 
- 		setUvTransform(tx, ty, sx, sy, rotation, cx, cy) {
 
- 			const c = Math.cos(rotation);
 
- 			const s = Math.sin(rotation);
 
- 			this.set(sx * c, sx * s, -sx * (c * cx + s * cy) + cx + tx, -sy * s, sy * c, -sy * (-s * cx + c * cy) + cy + ty, 0, 0, 1);
 
- 			return this;
 
- 		}
 
- 		scale(sx, sy) {
 
- 			const te = this.elements;
 
- 			te[0] *= sx;
 
- 			te[3] *= sx;
 
- 			te[6] *= sx;
 
- 			te[1] *= sy;
 
- 			te[4] *= sy;
 
- 			te[7] *= sy;
 
- 			return this;
 
- 		}
 
- 		rotate(theta) {
 
- 			const c = Math.cos(theta);
 
- 			const s = Math.sin(theta);
 
- 			const te = this.elements;
 
- 			const a11 = te[0],
 
- 						a12 = te[3],
 
- 						a13 = te[6];
 
- 			const a21 = te[1],
 
- 						a22 = te[4],
 
- 						a23 = te[7];
 
- 			te[0] = c * a11 + s * a21;
 
- 			te[3] = c * a12 + s * a22;
 
- 			te[6] = c * a13 + s * a23;
 
- 			te[1] = -s * a11 + c * a21;
 
- 			te[4] = -s * a12 + c * a22;
 
- 			te[7] = -s * a13 + c * a23;
 
- 			return this;
 
- 		}
 
- 		translate(tx, ty) {
 
- 			const te = this.elements;
 
- 			te[0] += tx * te[2];
 
- 			te[3] += tx * te[5];
 
- 			te[6] += tx * te[8];
 
- 			te[1] += ty * te[2];
 
- 			te[4] += ty * te[5];
 
- 			te[7] += ty * te[8];
 
- 			return this;
 
- 		}
 
- 		equals(matrix) {
 
- 			const te = this.elements;
 
- 			const me = matrix.elements;
 
- 			for (let i = 0; i < 9; i++) {
 
- 				if (te[i] !== me[i]) return false;
 
- 			}
 
- 			return true;
 
- 		}
 
- 		fromArray(array, offset = 0) {
 
- 			for (let i = 0; i < 9; i++) {
 
- 				this.elements[i] = array[i + offset];
 
- 			}
 
- 			return this;
 
- 		}
 
- 		toArray(array = [], offset = 0) {
 
- 			const te = this.elements;
 
- 			array[offset] = te[0];
 
- 			array[offset + 1] = te[1];
 
- 			array[offset + 2] = te[2];
 
- 			array[offset + 3] = te[3];
 
- 			array[offset + 4] = te[4];
 
- 			array[offset + 5] = te[5];
 
- 			array[offset + 6] = te[6];
 
- 			array[offset + 7] = te[7];
 
- 			array[offset + 8] = te[8];
 
- 			return array;
 
- 		}
 
- 		clone() {
 
- 			return new this.constructor().fromArray(this.elements);
 
- 		}
 
- 	}
 
- 	Matrix3.prototype.isMatrix3 = true;
 
- 	function arrayMax(array) {
 
- 		if (array.length === 0) return -Infinity;
 
- 		let max = array[0];
 
- 		for (let i = 1, l = array.length; i < l; ++i) {
 
- 			if (array[i] > max) max = array[i];
 
- 		}
 
- 		return max;
 
- 	}
 
- 	const TYPED_ARRAYS = {
 
- 		Int8Array: Int8Array,
 
- 		Uint8Array: Uint8Array,
 
- 		Uint8ClampedArray: Uint8ClampedArray,
 
- 		Int16Array: Int16Array,
 
- 		Uint16Array: Uint16Array,
 
- 		Int32Array: Int32Array,
 
- 		Uint32Array: Uint32Array,
 
- 		Float32Array: Float32Array,
 
- 		Float64Array: Float64Array
 
- 	};
 
- 	function getTypedArray(type, buffer) {
 
- 		return new TYPED_ARRAYS[type](buffer);
 
- 	}
 
- 	function createElementNS(name) {
 
- 		return document.createElementNS('http://www.w3.org/1999/xhtml', name);
 
- 	}
 
- 	/**
 
- 		* cyrb53 hash for string from: https://stackoverflow.com/a/52171480
 
- 		*
 
- 		* Public Domain, @bryc - https://stackoverflow.com/users/815680/bryc
 
- 		*
 
- 		* It is roughly similar to the well-known MurmurHash/xxHash algorithms. It uses a combination
 
- 		* of multiplication and Xorshift to generate the hash, but not as thorough. As a result it's
 
- 		* faster than either would be in JavaScript and significantly simpler to implement. Keep in
 
- 		* mind this is not a secure algorithm, if privacy/security is a concern, this is not for you.
 
- 		*
 
- 		* @param {string} str
 
- 		* @param {number} seed, default 0
 
- 		* @returns number
 
- 		*/
 
- 	function hashString(str, seed = 0) {
 
- 		let h1 = 0xdeadbeef ^ seed,
 
- 				h2 = 0x41c6ce57 ^ seed;
 
- 		for (let i = 0, ch; i < str.length; i++) {
 
- 			ch = str.charCodeAt(i);
 
- 			h1 = Math.imul(h1 ^ ch, 2654435761);
 
- 			h2 = Math.imul(h2 ^ ch, 1597334677);
 
- 		}
 
- 		h1 = Math.imul(h1 ^ h1 >>> 16, 2246822507) ^ Math.imul(h2 ^ h2 >>> 13, 3266489909);
 
- 		h2 = Math.imul(h2 ^ h2 >>> 16, 2246822507) ^ Math.imul(h1 ^ h1 >>> 13, 3266489909);
 
- 		return 4294967296 * (2097151 & h2) + (h1 >>> 0);
 
- 	}
 
- 	let _canvas;
 
- 	class ImageUtils {
 
- 		static getDataURL(image) {
 
- 			if (/^data:/i.test(image.src)) {
 
- 				return image.src;
 
- 			}
 
- 			if (typeof HTMLCanvasElement == 'undefined') {
 
- 				return image.src;
 
- 			}
 
- 			let canvas;
 
- 			if (image instanceof HTMLCanvasElement) {
 
- 				canvas = image;
 
- 			} else {
 
- 				if (_canvas === undefined) _canvas = createElementNS('canvas');
 
- 				_canvas.width = image.width;
 
- 				_canvas.height = image.height;
 
- 				const context = _canvas.getContext('2d');
 
- 				if (image instanceof ImageData) {
 
- 					context.putImageData(image, 0, 0);
 
- 				} else {
 
- 					context.drawImage(image, 0, 0, image.width, image.height);
 
- 				}
 
- 				canvas = _canvas;
 
- 			}
 
- 			if (canvas.width > 2048 || canvas.height > 2048) {
 
- 				console.warn('THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons', image);
 
- 				return canvas.toDataURL('image/jpeg', 0.6);
 
- 			} else {
 
- 				return canvas.toDataURL('image/png');
 
- 			}
 
- 		}
 
- 	}
 
- 	let textureId = 0;
 
- 	class Texture extends EventDispatcher {
 
- 		constructor(image = Texture.DEFAULT_IMAGE, mapping = Texture.DEFAULT_MAPPING, wrapS = ClampToEdgeWrapping, wrapT = ClampToEdgeWrapping, magFilter = LinearFilter, minFilter = LinearMipmapLinearFilter, format = RGBAFormat, type = UnsignedByteType, anisotropy = 1, encoding = LinearEncoding) {
 
- 			super();
 
- 			Object.defineProperty(this, 'id', {
 
- 				value: textureId++
 
- 			});
 
- 			this.uuid = generateUUID();
 
- 			this.name = '';
 
- 			this.image = image;
 
- 			this.mipmaps = [];
 
- 			this.mapping = mapping;
 
- 			this.wrapS = wrapS;
 
- 			this.wrapT = wrapT;
 
- 			this.magFilter = magFilter;
 
- 			this.minFilter = minFilter;
 
- 			this.anisotropy = anisotropy;
 
- 			this.format = format;
 
- 			this.internalFormat = null;
 
- 			this.type = type;
 
- 			this.offset = new Vector2(0, 0);
 
- 			this.repeat = new Vector2(1, 1);
 
- 			this.center = new Vector2(0, 0);
 
- 			this.rotation = 0;
 
- 			this.matrixAutoUpdate = true;
 
- 			this.matrix = new Matrix3();
 
- 			this.generateMipmaps = true;
 
- 			this.premultiplyAlpha = false;
 
- 			this.flipY = true;
 
- 			this.unpackAlignment = 4; // valid values: 1, 2, 4, 8 (see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glPixelStorei.xml)
 
- 			// Values of encoding !== THREE.LinearEncoding only supported on map, envMap and emissiveMap.
 
- 			//
 
- 			// Also changing the encoding after already used by a Material will not automatically make the Material
 
- 			// update. You need to explicitly call Material.needsUpdate to trigger it to recompile.
 
- 			this.encoding = encoding;
 
- 			this.userData = {};
 
- 			this.version = 0;
 
- 			this.onUpdate = null;
 
- 			this.isRenderTargetTexture = false;
 
- 		}
 
- 		updateMatrix() {
 
- 			this.matrix.setUvTransform(this.offset.x, this.offset.y, this.repeat.x, this.repeat.y, this.rotation, this.center.x, this.center.y);
 
- 		}
 
- 		clone() {
 
- 			return new this.constructor().copy(this);
 
- 		}
 
- 		copy(source) {
 
- 			this.name = source.name;
 
- 			this.image = source.image;
 
- 			this.mipmaps = source.mipmaps.slice(0);
 
- 			this.mapping = source.mapping;
 
- 			this.wrapS = source.wrapS;
 
- 			this.wrapT = source.wrapT;
 
- 			this.magFilter = source.magFilter;
 
- 			this.minFilter = source.minFilter;
 
- 			this.anisotropy = source.anisotropy;
 
- 			this.format = source.format;
 
- 			this.internalFormat = source.internalFormat;
 
- 			this.type = source.type;
 
- 			this.offset.copy(source.offset);
 
- 			this.repeat.copy(source.repeat);
 
- 			this.center.copy(source.center);
 
- 			this.rotation = source.rotation;
 
- 			this.matrixAutoUpdate = source.matrixAutoUpdate;
 
- 			this.matrix.copy(source.matrix);
 
- 			this.generateMipmaps = source.generateMipmaps;
 
- 			this.premultiplyAlpha = source.premultiplyAlpha;
 
- 			this.flipY = source.flipY;
 
- 			this.unpackAlignment = source.unpackAlignment;
 
- 			this.encoding = source.encoding;
 
- 			this.userData = JSON.parse(JSON.stringify(source.userData));
 
- 			return this;
 
- 		}
 
- 		toJSON(meta) {
 
- 			const isRootObject = meta === undefined || typeof meta === 'string';
 
- 			if (!isRootObject && meta.textures[this.uuid] !== undefined) {
 
- 				return meta.textures[this.uuid];
 
- 			}
 
- 			const output = {
 
- 				metadata: {
 
- 					version: 4.5,
 
- 					type: 'Texture',
 
- 					generator: 'Texture.toJSON'
 
- 				},
 
- 				uuid: this.uuid,
 
- 				name: this.name,
 
- 				mapping: this.mapping,
 
- 				repeat: [this.repeat.x, this.repeat.y],
 
- 				offset: [this.offset.x, this.offset.y],
 
- 				center: [this.center.x, this.center.y],
 
- 				rotation: this.rotation,
 
- 				wrap: [this.wrapS, this.wrapT],
 
- 				format: this.format,
 
- 				type: this.type,
 
- 				encoding: this.encoding,
 
- 				minFilter: this.minFilter,
 
- 				magFilter: this.magFilter,
 
- 				anisotropy: this.anisotropy,
 
- 				flipY: this.flipY,
 
- 				premultiplyAlpha: this.premultiplyAlpha,
 
- 				unpackAlignment: this.unpackAlignment
 
- 			};
 
- 			if (this.image !== undefined) {
 
- 				// TODO: Move to THREE.Image
 
- 				const image = this.image;
 
- 				if (image.uuid === undefined) {
 
- 					image.uuid = generateUUID(); // UGH
 
- 				}
 
- 				if (!isRootObject && meta.images[image.uuid] === undefined) {
 
- 					let url;
 
- 					if (Array.isArray(image)) {
 
- 						// process array of images e.g. CubeTexture
 
- 						url = [];
 
- 						for (let i = 0, l = image.length; i < l; i++) {
 
- 							// check cube texture with data textures
 
- 							if (image[i].isDataTexture) {
 
- 								url.push(serializeImage(image[i].image));
 
- 							} else {
 
- 								url.push(serializeImage(image[i]));
 
- 							}
 
- 						}
 
- 					} else {
 
- 						// process single image
 
- 						url = serializeImage(image);
 
- 					}
 
- 					meta.images[image.uuid] = {
 
- 						uuid: image.uuid,
 
- 						url: url
 
- 					};
 
- 				}
 
- 				output.image = image.uuid;
 
- 			}
 
- 			if (JSON.stringify(this.userData) !== '{}') output.userData = this.userData;
 
- 			if (!isRootObject) {
 
- 				meta.textures[this.uuid] = output;
 
- 			}
 
- 			return output;
 
- 		}
 
- 		dispose() {
 
- 			this.dispatchEvent({
 
- 				type: 'dispose'
 
- 			});
 
- 		}
 
- 		transformUv(uv) {
 
- 			if (this.mapping !== UVMapping) return uv;
 
- 			uv.applyMatrix3(this.matrix);
 
- 			if (uv.x < 0 || uv.x > 1) {
 
- 				switch (this.wrapS) {
 
- 					case RepeatWrapping:
 
- 						uv.x = uv.x - Math.floor(uv.x);
 
- 						break;
 
- 					case ClampToEdgeWrapping:
 
- 						uv.x = uv.x < 0 ? 0 : 1;
 
- 						break;
 
- 					case MirroredRepeatWrapping:
 
- 						if (Math.abs(Math.floor(uv.x) % 2) === 1) {
 
- 							uv.x = Math.ceil(uv.x) - uv.x;
 
- 						} else {
 
- 							uv.x = uv.x - Math.floor(uv.x);
 
- 						}
 
- 						break;
 
- 				}
 
- 			}
 
- 			if (uv.y < 0 || uv.y > 1) {
 
- 				switch (this.wrapT) {
 
- 					case RepeatWrapping:
 
- 						uv.y = uv.y - Math.floor(uv.y);
 
- 						break;
 
- 					case ClampToEdgeWrapping:
 
- 						uv.y = uv.y < 0 ? 0 : 1;
 
- 						break;
 
- 					case MirroredRepeatWrapping:
 
- 						if (Math.abs(Math.floor(uv.y) % 2) === 1) {
 
- 							uv.y = Math.ceil(uv.y) - uv.y;
 
- 						} else {
 
- 							uv.y = uv.y - Math.floor(uv.y);
 
- 						}
 
- 						break;
 
- 				}
 
- 			}
 
- 			if (this.flipY) {
 
- 				uv.y = 1 - uv.y;
 
- 			}
 
- 			return uv;
 
- 		}
 
- 		set needsUpdate(value) {
 
- 			if (value === true) this.version++;
 
- 		}
 
- 	}
 
- 	Texture.DEFAULT_IMAGE = undefined;
 
- 	Texture.DEFAULT_MAPPING = UVMapping;
 
- 	Texture.prototype.isTexture = true;
 
- 	function serializeImage(image) {
 
- 		if (typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement || typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement || typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap) {
 
- 			// default images
 
- 			return ImageUtils.getDataURL(image);
 
- 		} else {
 
- 			if (image.data) {
 
- 				// images of DataTexture
 
- 				return {
 
- 					data: Array.prototype.slice.call(image.data),
 
- 					width: image.width,
 
- 					height: image.height,
 
- 					type: image.data.constructor.name
 
- 				};
 
- 			} else {
 
- 				console.warn('THREE.Texture: Unable to serialize Texture.');
 
- 				return {};
 
- 			}
 
- 		}
 
- 	}
 
- 	class Vector4 {
 
- 		constructor(x = 0, y = 0, z = 0, w = 1) {
 
- 			this.x = x;
 
- 			this.y = y;
 
- 			this.z = z;
 
- 			this.w = w;
 
- 		}
 
- 		get width() {
 
- 			return this.z;
 
- 		}
 
- 		set width(value) {
 
- 			this.z = value;
 
- 		}
 
- 		get height() {
 
- 			return this.w;
 
- 		}
 
- 		set height(value) {
 
- 			this.w = value;
 
- 		}
 
- 		set(x, y, z, w) {
 
- 			this.x = x;
 
- 			this.y = y;
 
- 			this.z = z;
 
- 			this.w = w;
 
- 			return this;
 
- 		}
 
- 		setScalar(scalar) {
 
- 			this.x = scalar;
 
- 			this.y = scalar;
 
- 			this.z = scalar;
 
- 			this.w = scalar;
 
- 			return this;
 
- 		}
 
- 		setX(x) {
 
- 			this.x = x;
 
- 			return this;
 
- 		}
 
- 		setY(y) {
 
- 			this.y = y;
 
- 			return this;
 
- 		}
 
- 		setZ(z) {
 
- 			this.z = z;
 
- 			return this;
 
- 		}
 
- 		setW(w) {
 
- 			this.w = w;
 
- 			return this;
 
- 		}
 
- 		setComponent(index, value) {
 
- 			switch (index) {
 
- 				case 0:
 
- 					this.x = value;
 
- 					break;
 
- 				case 1:
 
- 					this.y = value;
 
- 					break;
 
- 				case 2:
 
- 					this.z = value;
 
- 					break;
 
- 				case 3:
 
- 					this.w = value;
 
- 					break;
 
- 				default:
 
- 					throw new Error('index is out of range: ' + index);
 
- 			}
 
- 			return this;
 
- 		}
 
- 		getComponent(index) {
 
- 			switch (index) {
 
- 				case 0:
 
- 					return this.x;
 
- 				case 1:
 
- 					return this.y;
 
- 				case 2:
 
- 					return this.z;
 
- 				case 3:
 
- 					return this.w;
 
- 				default:
 
- 					throw new Error('index is out of range: ' + index);
 
- 			}
 
- 		}
 
- 		clone() {
 
- 			return new this.constructor(this.x, this.y, this.z, this.w);
 
- 		}
 
- 		copy(v) {
 
- 			this.x = v.x;
 
- 			this.y = v.y;
 
- 			this.z = v.z;
 
- 			this.w = v.w !== undefined ? v.w : 1;
 
- 			return this;
 
- 		}
 
- 		add(v, w) {
 
- 			if (w !== undefined) {
 
- 				console.warn('THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead.');
 
- 				return this.addVectors(v, w);
 
- 			}
 
- 			this.x += v.x;
 
- 			this.y += v.y;
 
- 			this.z += v.z;
 
- 			this.w += v.w;
 
- 			return this;
 
- 		}
 
- 		addScalar(s) {
 
- 			this.x += s;
 
- 			this.y += s;
 
- 			this.z += s;
 
- 			this.w += s;
 
- 			return this;
 
- 		}
 
- 		addVectors(a, b) {
 
- 			this.x = a.x + b.x;
 
- 			this.y = a.y + b.y;
 
- 			this.z = a.z + b.z;
 
- 			this.w = a.w + b.w;
 
- 			return this;
 
- 		}
 
- 		addScaledVector(v, s) {
 
- 			this.x += v.x * s;
 
- 			this.y += v.y * s;
 
- 			this.z += v.z * s;
 
- 			this.w += v.w * s;
 
- 			return this;
 
- 		}
 
- 		sub(v, w) {
 
- 			if (w !== undefined) {
 
- 				console.warn('THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.');
 
- 				return this.subVectors(v, w);
 
- 			}
 
- 			this.x -= v.x;
 
- 			this.y -= v.y;
 
- 			this.z -= v.z;
 
- 			this.w -= v.w;
 
- 			return this;
 
- 		}
 
- 		subScalar(s) {
 
- 			this.x -= s;
 
- 			this.y -= s;
 
- 			this.z -= s;
 
- 			this.w -= s;
 
- 			return this;
 
- 		}
 
- 		subVectors(a, b) {
 
- 			this.x = a.x - b.x;
 
- 			this.y = a.y - b.y;
 
- 			this.z = a.z - b.z;
 
- 			this.w = a.w - b.w;
 
- 			return this;
 
- 		}
 
- 		multiply(v) {
 
- 			this.x *= v.x;
 
- 			this.y *= v.y;
 
- 			this.z *= v.z;
 
- 			this.w *= v.w;
 
- 			return this;
 
- 		}
 
- 		multiplyScalar(scalar) {
 
- 			this.x *= scalar;
 
- 			this.y *= scalar;
 
- 			this.z *= scalar;
 
- 			this.w *= scalar;
 
- 			return this;
 
- 		}
 
- 		applyMatrix4(m) {
 
- 			const x = this.x,
 
- 						y = this.y,
 
- 						z = this.z,
 
- 						w = this.w;
 
- 			const e = m.elements;
 
- 			this.x = e[0] * x + e[4] * y + e[8] * z + e[12] * w;
 
- 			this.y = e[1] * x + e[5] * y + e[9] * z + e[13] * w;
 
- 			this.z = e[2] * x + e[6] * y + e[10] * z + e[14] * w;
 
- 			this.w = e[3] * x + e[7] * y + e[11] * z + e[15] * w;
 
- 			return this;
 
- 		}
 
- 		divideScalar(scalar) {
 
- 			return this.multiplyScalar(1 / scalar);
 
- 		}
 
- 		setAxisAngleFromQuaternion(q) {
 
- 			// http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToAngle/index.htm
 
- 			// q is assumed to be normalized
 
- 			this.w = 2 * Math.acos(q.w);
 
- 			const s = Math.sqrt(1 - q.w * q.w);
 
- 			if (s < 0.0001) {
 
- 				this.x = 1;
 
- 				this.y = 0;
 
- 				this.z = 0;
 
- 			} else {
 
- 				this.x = q.x / s;
 
- 				this.y = q.y / s;
 
- 				this.z = q.z / s;
 
- 			}
 
- 			return this;
 
- 		}
 
- 		setAxisAngleFromRotationMatrix(m) {
 
- 			// http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm
 
- 			// assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
 
- 			let angle, x, y, z; // variables for result
 
- 			const epsilon = 0.01,
 
- 						// margin to allow for rounding errors
 
- 			epsilon2 = 0.1,
 
- 						// margin to distinguish between 0 and 180 degrees
 
- 			te = m.elements,
 
- 						m11 = te[0],
 
- 						m12 = te[4],
 
- 						m13 = te[8],
 
- 						m21 = te[1],
 
- 						m22 = te[5],
 
- 						m23 = te[9],
 
- 						m31 = te[2],
 
- 						m32 = te[6],
 
- 						m33 = te[10];
 
- 			if (Math.abs(m12 - m21) < epsilon && Math.abs(m13 - m31) < epsilon && Math.abs(m23 - m32) < epsilon) {
 
- 				// singularity found
 
- 				// first check for identity matrix which must have +1 for all terms
 
- 				// in leading diagonal and zero in other terms
 
- 				if (Math.abs(m12 + m21) < epsilon2 && Math.abs(m13 + m31) < epsilon2 && Math.abs(m23 + m32) < epsilon2 && Math.abs(m11 + m22 + m33 - 3) < epsilon2) {
 
- 					// this singularity is identity matrix so angle = 0
 
- 					this.set(1, 0, 0, 0);
 
- 					return this; // zero angle, arbitrary axis
 
- 				} // otherwise this singularity is angle = 180
 
- 				angle = Math.PI;
 
- 				const xx = (m11 + 1) / 2;
 
- 				const yy = (m22 + 1) / 2;
 
- 				const zz = (m33 + 1) / 2;
 
- 				const xy = (m12 + m21) / 4;
 
- 				const xz = (m13 + m31) / 4;
 
- 				const yz = (m23 + m32) / 4;
 
- 				if (xx > yy && xx > zz) {
 
- 					// m11 is the largest diagonal term
 
- 					if (xx < epsilon) {
 
- 						x = 0;
 
- 						y = 0.707106781;
 
- 						z = 0.707106781;
 
- 					} else {
 
- 						x = Math.sqrt(xx);
 
- 						y = xy / x;
 
- 						z = xz / x;
 
- 					}
 
- 				} else if (yy > zz) {
 
- 					// m22 is the largest diagonal term
 
- 					if (yy < epsilon) {
 
- 						x = 0.707106781;
 
- 						y = 0;
 
- 						z = 0.707106781;
 
- 					} else {
 
- 						y = Math.sqrt(yy);
 
- 						x = xy / y;
 
- 						z = yz / y;
 
- 					}
 
- 				} else {
 
- 					// m33 is the largest diagonal term so base result on this
 
- 					if (zz < epsilon) {
 
- 						x = 0.707106781;
 
- 						y = 0.707106781;
 
- 						z = 0;
 
- 					} else {
 
- 						z = Math.sqrt(zz);
 
- 						x = xz / z;
 
- 						y = yz / z;
 
- 					}
 
- 				}
 
- 				this.set(x, y, z, angle);
 
- 				return this; // return 180 deg rotation
 
- 			} // as we have reached here there are no singularities so we can handle normally
 
- 			let s = Math.sqrt((m32 - m23) * (m32 - m23) + (m13 - m31) * (m13 - m31) + (m21 - m12) * (m21 - m12)); // used to normalize
 
- 			if (Math.abs(s) < 0.001) s = 1; // prevent divide by zero, should not happen if matrix is orthogonal and should be
 
- 			// caught by singularity test above, but I've left it in just in case
 
- 			this.x = (m32 - m23) / s;
 
- 			this.y = (m13 - m31) / s;
 
- 			this.z = (m21 - m12) / s;
 
- 			this.w = Math.acos((m11 + m22 + m33 - 1) / 2);
 
- 			return this;
 
- 		}
 
- 		min(v) {
 
- 			this.x = Math.min(this.x, v.x);
 
- 			this.y = Math.min(this.y, v.y);
 
- 			this.z = Math.min(this.z, v.z);
 
- 			this.w = Math.min(this.w, v.w);
 
- 			return this;
 
- 		}
 
- 		max(v) {
 
- 			this.x = Math.max(this.x, v.x);
 
- 			this.y = Math.max(this.y, v.y);
 
- 			this.z = Math.max(this.z, v.z);
 
- 			this.w = Math.max(this.w, v.w);
 
- 			return this;
 
- 		}
 
- 		clamp(min, max) {
 
- 			// assumes min < max, componentwise
 
- 			this.x = Math.max(min.x, Math.min(max.x, this.x));
 
- 			this.y = Math.max(min.y, Math.min(max.y, this.y));
 
- 			this.z = Math.max(min.z, Math.min(max.z, this.z));
 
- 			this.w = Math.max(min.w, Math.min(max.w, this.w));
 
- 			return this;
 
- 		}
 
- 		clampScalar(minVal, maxVal) {
 
- 			this.x = Math.max(minVal, Math.min(maxVal, this.x));
 
- 			this.y = Math.max(minVal, Math.min(maxVal, this.y));
 
- 			this.z = Math.max(minVal, Math.min(maxVal, this.z));
 
- 			this.w = Math.max(minVal, Math.min(maxVal, this.w));
 
- 			return this;
 
- 		}
 
- 		clampLength(min, max) {
 
- 			const length = this.length();
 
- 			return this.divideScalar(length || 1).multiplyScalar(Math.max(min, Math.min(max, length)));
 
- 		}
 
- 		floor() {
 
- 			this.x = Math.floor(this.x);
 
- 			this.y = Math.floor(this.y);
 
- 			this.z = Math.floor(this.z);
 
- 			this.w = Math.floor(this.w);
 
- 			return this;
 
- 		}
 
- 		ceil() {
 
- 			this.x = Math.ceil(this.x);
 
- 			this.y = Math.ceil(this.y);
 
- 			this.z = Math.ceil(this.z);
 
- 			this.w = Math.ceil(this.w);
 
- 			return this;
 
- 		}
 
- 		round() {
 
- 			this.x = Math.round(this.x);
 
- 			this.y = Math.round(this.y);
 
- 			this.z = Math.round(this.z);
 
- 			this.w = Math.round(this.w);
 
- 			return this;
 
- 		}
 
- 		roundToZero() {
 
- 			this.x = this.x < 0 ? Math.ceil(this.x) : Math.floor(this.x);
 
- 			this.y = this.y < 0 ? Math.ceil(this.y) : Math.floor(this.y);
 
- 			this.z = this.z < 0 ? Math.ceil(this.z) : Math.floor(this.z);
 
- 			this.w = this.w < 0 ? Math.ceil(this.w) : Math.floor(this.w);
 
- 			return this;
 
- 		}
 
- 		negate() {
 
- 			this.x = -this.x;
 
- 			this.y = -this.y;
 
- 			this.z = -this.z;
 
- 			this.w = -this.w;
 
- 			return this;
 
- 		}
 
- 		dot(v) {
 
- 			return this.x * v.x + this.y * v.y + this.z * v.z + this.w * v.w;
 
- 		}
 
- 		lengthSq() {
 
- 			return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w;
 
- 		}
 
- 		length() {
 
- 			return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w);
 
- 		}
 
- 		manhattanLength() {
 
- 			return Math.abs(this.x) + Math.abs(this.y) + Math.abs(this.z) + Math.abs(this.w);
 
- 		}
 
- 		normalize() {
 
- 			return this.divideScalar(this.length() || 1);
 
- 		}
 
- 		setLength(length) {
 
- 			return this.normalize().multiplyScalar(length);
 
- 		}
 
- 		lerp(v, alpha) {
 
- 			this.x += (v.x - this.x) * alpha;
 
- 			this.y += (v.y - this.y) * alpha;
 
- 			this.z += (v.z - this.z) * alpha;
 
- 			this.w += (v.w - this.w) * alpha;
 
- 			return this;
 
- 		}
 
- 		lerpVectors(v1, v2, alpha) {
 
- 			this.x = v1.x + (v2.x - v1.x) * alpha;
 
- 			this.y = v1.y + (v2.y - v1.y) * alpha;
 
- 			this.z = v1.z + (v2.z - v1.z) * alpha;
 
- 			this.w = v1.w + (v2.w - v1.w) * alpha;
 
- 			return this;
 
- 		}
 
- 		equals(v) {
 
- 			return v.x === this.x && v.y === this.y && v.z === this.z && v.w === this.w;
 
- 		}
 
- 		fromArray(array, offset = 0) {
 
- 			this.x = array[offset];
 
- 			this.y = array[offset + 1];
 
- 			this.z = array[offset + 2];
 
- 			this.w = array[offset + 3];
 
- 			return this;
 
- 		}
 
- 		toArray(array = [], offset = 0) {
 
- 			array[offset] = this.x;
 
- 			array[offset + 1] = this.y;
 
- 			array[offset + 2] = this.z;
 
- 			array[offset + 3] = this.w;
 
- 			return array;
 
- 		}
 
- 		fromBufferAttribute(attribute, index, offset) {
 
- 			if (offset !== undefined) {
 
- 				console.warn('THREE.Vector4: offset has been removed from .fromBufferAttribute().');
 
- 			}
 
- 			this.x = attribute.getX(index);
 
- 			this.y = attribute.getY(index);
 
- 			this.z = attribute.getZ(index);
 
- 			this.w = attribute.getW(index);
 
- 			return this;
 
- 		}
 
- 		random() {
 
- 			this.x = Math.random();
 
- 			this.y = Math.random();
 
- 			this.z = Math.random();
 
- 			this.w = Math.random();
 
- 			return this;
 
- 		}
 
- 		*[Symbol.iterator]() {
 
- 			yield this.x;
 
- 			yield this.y;
 
- 			yield this.z;
 
- 			yield this.w;
 
- 		}
 
- 	}
 
- 	Vector4.prototype.isVector4 = true;
 
- 	/*
 
- 	 In options, we can specify:
 
- 	 * Texture parameters for an auto-generated target texture
 
- 	 * depthBuffer/stencilBuffer: Booleans to indicate if we should generate these buffers
 
- 	*/
 
- 	class WebGLRenderTarget extends EventDispatcher {
 
- 		constructor(width, height, options = {}) {
 
- 			super();
 
- 			this.width = width;
 
- 			this.height = height;
 
- 			this.depth = 1;
 
- 			this.scissor = new Vector4(0, 0, width, height);
 
- 			this.scissorTest = false;
 
- 			this.viewport = new Vector4(0, 0, width, height);
 
- 			this.texture = new Texture(undefined, options.mapping, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.encoding);
 
- 			this.texture.isRenderTargetTexture = true;
 
- 			this.texture.image = {
 
- 				width: width,
 
- 				height: height,
 
- 				depth: 1
 
- 			};
 
- 			this.texture.generateMipmaps = options.generateMipmaps !== undefined ? options.generateMipmaps : false;
 
- 			this.texture.internalFormat = options.internalFormat !== undefined ? options.internalFormat : null;
 
- 			this.texture.minFilter = options.minFilter !== undefined ? options.minFilter : LinearFilter;
 
- 			this.depthBuffer = options.depthBuffer !== undefined ? options.depthBuffer : true;
 
- 			this.stencilBuffer = options.stencilBuffer !== undefined ? options.stencilBuffer : false;
 
- 			this.depthTexture = options.depthTexture !== undefined ? options.depthTexture : null;
 
- 		}
 
- 		setTexture(texture) {
 
- 			texture.image = {
 
- 				width: this.width,
 
- 				height: this.height,
 
- 				depth: this.depth
 
- 			};
 
- 			this.texture = texture;
 
- 		}
 
- 		setSize(width, height, depth = 1) {
 
- 			if (this.width !== width || this.height !== height || this.depth !== depth) {
 
- 				this.width = width;
 
- 				this.height = height;
 
- 				this.depth = depth;
 
- 				this.texture.image.width = width;
 
- 				this.texture.image.height = height;
 
- 				this.texture.image.depth = depth;
 
- 				this.dispose();
 
- 			}
 
- 			this.viewport.set(0, 0, width, height);
 
- 			this.scissor.set(0, 0, width, height);
 
- 		}
 
- 		clone() {
 
- 			return new this.constructor().copy(this);
 
- 		}
 
- 		copy(source) {
 
- 			this.width = source.width;
 
- 			this.height = source.height;
 
- 			this.depth = source.depth;
 
- 			this.viewport.copy(source.viewport);
 
- 			this.texture = source.texture.clone();
 
- 			this.texture.image = { ...this.texture.image
 
- 			}; // See #20328.
 
- 			this.depthBuffer = source.depthBuffer;
 
- 			this.stencilBuffer = source.stencilBuffer;
 
- 			this.depthTexture = source.depthTexture;
 
- 			return this;
 
- 		}
 
- 		dispose() {
 
- 			this.dispatchEvent({
 
- 				type: 'dispose'
 
- 			});
 
- 		}
 
- 	}
 
- 	WebGLRenderTarget.prototype.isWebGLRenderTarget = true;
 
- 	class WebGLMultipleRenderTargets extends WebGLRenderTarget {
 
- 		constructor(width, height, count) {
 
- 			super(width, height);
 
- 			const texture = this.texture;
 
- 			this.texture = [];
 
- 			for (let i = 0; i < count; i++) {
 
- 				this.texture[i] = texture.clone();
 
- 			}
 
- 		}
 
- 		setSize(width, height, depth = 1) {
 
- 			if (this.width !== width || this.height !== height || this.depth !== depth) {
 
- 				this.width = width;
 
- 				this.height = height;
 
- 				this.depth = depth;
 
- 				for (let i = 0, il = this.texture.length; i < il; i++) {
 
- 					this.texture[i].image.width = width;
 
- 					this.texture[i].image.height = height;
 
- 					this.texture[i].image.depth = depth;
 
- 				}
 
- 				this.dispose();
 
- 			}
 
- 			this.viewport.set(0, 0, width, height);
 
- 			this.scissor.set(0, 0, width, height);
 
- 			return this;
 
- 		}
 
- 		copy(source) {
 
- 			this.dispose();
 
- 			this.width = source.width;
 
- 			this.height = source.height;
 
- 			this.depth = source.depth;
 
- 			this.viewport.set(0, 0, this.width, this.height);
 
- 			this.scissor.set(0, 0, this.width, this.height);
 
- 			this.depthBuffer = source.depthBuffer;
 
- 			this.stencilBuffer = source.stencilBuffer;
 
- 			this.depthTexture = source.depthTexture;
 
- 			this.texture.length = 0;
 
- 			for (let i = 0, il = source.texture.length; i < il; i++) {
 
- 				this.texture[i] = source.texture[i].clone();
 
- 			}
 
- 			return this;
 
- 		}
 
- 	}
 
- 	WebGLMultipleRenderTargets.prototype.isWebGLMultipleRenderTargets = true;
 
- 	class WebGLMultisampleRenderTarget extends WebGLRenderTarget {
 
- 		constructor(width, height, options = {}) {
 
- 			super(width, height, options);
 
- 			this.samples = 4;
 
- 			this.ignoreDepthForMultisampleCopy = options.ignoreDepth !== undefined ? options.ignoreDepth : true;
 
- 			this.useRenderToTexture = options.useRenderToTexture !== undefined ? options.useRenderToTexture : false;
 
- 			this.useRenderbuffer = this.useRenderToTexture === false;
 
- 		}
 
- 		copy(source) {
 
- 			super.copy.call(this, source);
 
- 			this.samples = source.samples;
 
- 			this.useRenderToTexture = source.useRenderToTexture;
 
- 			this.useRenderbuffer = source.useRenderbuffer;
 
- 			return this;
 
- 		}
 
- 	}
 
- 	WebGLMultisampleRenderTarget.prototype.isWebGLMultisampleRenderTarget = true;
 
- 	class Quaternion {
 
- 		constructor(x = 0, y = 0, z = 0, w = 1) {
 
- 			this._x = x;
 
- 			this._y = y;
 
- 			this._z = z;
 
- 			this._w = w;
 
- 		}
 
- 		static slerp(qa, qb, qm, t) {
 
- 			console.warn('THREE.Quaternion: Static .slerp() has been deprecated. Use qm.slerpQuaternions( qa, qb, t ) instead.');
 
- 			return qm.slerpQuaternions(qa, qb, t);
 
- 		}
 
- 		static slerpFlat(dst, dstOffset, src0, srcOffset0, src1, srcOffset1, t) {
 
- 			// fuzz-free, array-based Quaternion SLERP operation
 
- 			let x0 = src0[srcOffset0 + 0],
 
- 					y0 = src0[srcOffset0 + 1],
 
- 					z0 = src0[srcOffset0 + 2],
 
- 					w0 = src0[srcOffset0 + 3];
 
- 			const x1 = src1[srcOffset1 + 0],
 
- 						y1 = src1[srcOffset1 + 1],
 
- 						z1 = src1[srcOffset1 + 2],
 
- 						w1 = src1[srcOffset1 + 3];
 
- 			if (t === 0) {
 
- 				dst[dstOffset + 0] = x0;
 
- 				dst[dstOffset + 1] = y0;
 
- 				dst[dstOffset + 2] = z0;
 
- 				dst[dstOffset + 3] = w0;
 
- 				return;
 
- 			}
 
- 			if (t === 1) {
 
- 				dst[dstOffset + 0] = x1;
 
- 				dst[dstOffset + 1] = y1;
 
- 				dst[dstOffset + 2] = z1;
 
- 				dst[dstOffset + 3] = w1;
 
- 				return;
 
- 			}
 
- 			if (w0 !== w1 || x0 !== x1 || y0 !== y1 || z0 !== z1) {
 
- 				let s = 1 - t;
 
- 				const cos = x0 * x1 + y0 * y1 + z0 * z1 + w0 * w1,
 
- 							dir = cos >= 0 ? 1 : -1,
 
- 							sqrSin = 1 - cos * cos; // Skip the Slerp for tiny steps to avoid numeric problems:
 
- 				if (sqrSin > Number.EPSILON) {
 
- 					const sin = Math.sqrt(sqrSin),
 
- 								len = Math.atan2(sin, cos * dir);
 
- 					s = Math.sin(s * len) / sin;
 
- 					t = Math.sin(t * len) / sin;
 
- 				}
 
- 				const tDir = t * dir;
 
- 				x0 = x0 * s + x1 * tDir;
 
- 				y0 = y0 * s + y1 * tDir;
 
- 				z0 = z0 * s + z1 * tDir;
 
- 				w0 = w0 * s + w1 * tDir; // Normalize in case we just did a lerp:
 
- 				if (s === 1 - t) {
 
- 					const f = 1 / Math.sqrt(x0 * x0 + y0 * y0 + z0 * z0 + w0 * w0);
 
- 					x0 *= f;
 
- 					y0 *= f;
 
- 					z0 *= f;
 
- 					w0 *= f;
 
- 				}
 
- 			}
 
- 			dst[dstOffset] = x0;
 
- 			dst[dstOffset + 1] = y0;
 
- 			dst[dstOffset + 2] = z0;
 
- 			dst[dstOffset + 3] = w0;
 
- 		}
 
- 		static multiplyQuaternionsFlat(dst, dstOffset, src0, srcOffset0, src1, srcOffset1) {
 
- 			const x0 = src0[srcOffset0];
 
- 			const y0 = src0[srcOffset0 + 1];
 
- 			const z0 = src0[srcOffset0 + 2];
 
- 			const w0 = src0[srcOffset0 + 3];
 
- 			const x1 = src1[srcOffset1];
 
- 			const y1 = src1[srcOffset1 + 1];
 
- 			const z1 = src1[srcOffset1 + 2];
 
- 			const w1 = src1[srcOffset1 + 3];
 
- 			dst[dstOffset] = x0 * w1 + w0 * x1 + y0 * z1 - z0 * y1;
 
- 			dst[dstOffset + 1] = y0 * w1 + w0 * y1 + z0 * x1 - x0 * z1;
 
- 			dst[dstOffset + 2] = z0 * w1 + w0 * z1 + x0 * y1 - y0 * x1;
 
- 			dst[dstOffset + 3] = w0 * w1 - x0 * x1 - y0 * y1 - z0 * z1;
 
- 			return dst;
 
- 		}
 
- 		get x() {
 
- 			return this._x;
 
- 		}
 
- 		set x(value) {
 
- 			this._x = value;
 
- 			this._onChangeCallback();
 
- 		}
 
- 		get y() {
 
- 			return this._y;
 
- 		}
 
- 		set y(value) {
 
- 			this._y = value;
 
- 			this._onChangeCallback();
 
- 		}
 
- 		get z() {
 
- 			return this._z;
 
- 		}
 
- 		set z(value) {
 
- 			this._z = value;
 
- 			this._onChangeCallback();
 
- 		}
 
- 		get w() {
 
- 			return this._w;
 
- 		}
 
- 		set w(value) {
 
- 			this._w = value;
 
- 			this._onChangeCallback();
 
- 		}
 
- 		set(x, y, z, w) {
 
- 			this._x = x;
 
- 			this._y = y;
 
- 			this._z = z;
 
- 			this._w = w;
 
- 			this._onChangeCallback();
 
- 			return this;
 
- 		}
 
- 		clone() {
 
- 			return new this.constructor(this._x, this._y, this._z, this._w);
 
- 		}
 
- 		copy(quaternion) {
 
- 			this._x = quaternion.x;
 
- 			this._y = quaternion.y;
 
- 			this._z = quaternion.z;
 
- 			this._w = quaternion.w;
 
- 			this._onChangeCallback();
 
- 			return this;
 
- 		}
 
- 		setFromEuler(euler, update) {
 
- 			if (!(euler && euler.isEuler)) {
 
- 				throw new Error('THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.');
 
- 			}
 
- 			const x = euler._x,
 
- 						y = euler._y,
 
- 						z = euler._z,
 
- 						order = euler._order; // http://www.mathworks.com/matlabcentral/fileexchange/
 
- 			// 	20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/
 
- 			//	content/SpinCalc.m
 
- 			const cos = Math.cos;
 
- 			const sin = Math.sin;
 
- 			const c1 = cos(x / 2);
 
- 			const c2 = cos(y / 2);
 
- 			const c3 = cos(z / 2);
 
- 			const s1 = sin(x / 2);
 
- 			const s2 = sin(y / 2);
 
- 			const s3 = sin(z / 2);
 
- 			switch (order) {
 
- 				case 'XYZ':
 
- 					this._x = s1 * c2 * c3 + c1 * s2 * s3;
 
- 					this._y = c1 * s2 * c3 - s1 * c2 * s3;
 
- 					this._z = c1 * c2 * s3 + s1 * s2 * c3;
 
- 					this._w = c1 * c2 * c3 - s1 * s2 * s3;
 
- 					break;
 
- 				case 'YXZ':
 
- 					this._x = s1 * c2 * c3 + c1 * s2 * s3;
 
- 					this._y = c1 * s2 * c3 - s1 * c2 * s3;
 
- 					this._z = c1 * c2 * s3 - s1 * s2 * c3;
 
- 					this._w = c1 * c2 * c3 + s1 * s2 * s3;
 
- 					break;
 
- 				case 'ZXY':
 
- 					this._x = s1 * c2 * c3 - c1 * s2 * s3;
 
- 					this._y = c1 * s2 * c3 + s1 * c2 * s3;
 
- 					this._z = c1 * c2 * s3 + s1 * s2 * c3;
 
- 					this._w = c1 * c2 * c3 - s1 * s2 * s3;
 
- 					break;
 
- 				case 'ZYX':
 
- 					this._x = s1 * c2 * c3 - c1 * s2 * s3;
 
- 					this._y = c1 * s2 * c3 + s1 * c2 * s3;
 
- 					this._z = c1 * c2 * s3 - s1 * s2 * c3;
 
- 					this._w = c1 * c2 * c3 + s1 * s2 * s3;
 
- 					break;
 
- 				case 'YZX':
 
- 					this._x = s1 * c2 * c3 + c1 * s2 * s3;
 
- 					this._y = c1 * s2 * c3 + s1 * c2 * s3;
 
- 					this._z = c1 * c2 * s3 - s1 * s2 * c3;
 
- 					this._w = c1 * c2 * c3 - s1 * s2 * s3;
 
- 					break;
 
- 				case 'XZY':
 
- 					this._x = s1 * c2 * c3 - c1 * s2 * s3;
 
- 					this._y = c1 * s2 * c3 - s1 * c2 * s3;
 
- 					this._z = c1 * c2 * s3 + s1 * s2 * c3;
 
- 					this._w = c1 * c2 * c3 + s1 * s2 * s3;
 
- 					break;
 
- 				default:
 
- 					console.warn('THREE.Quaternion: .setFromEuler() encountered an unknown order: ' + order);
 
- 			}
 
- 			if (update !== false) this._onChangeCallback();
 
- 			return this;
 
- 		}
 
- 		setFromAxisAngle(axis, angle) {
 
- 			// http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm
 
- 			// assumes axis is normalized
 
- 			const halfAngle = angle / 2,
 
- 						s = Math.sin(halfAngle);
 
- 			this._x = axis.x * s;
 
- 			this._y = axis.y * s;
 
- 			this._z = axis.z * s;
 
- 			this._w = Math.cos(halfAngle);
 
- 			this._onChangeCallback();
 
- 			return this;
 
- 		}
 
- 		setFromRotationMatrix(m) {
 
- 			// http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm
 
- 			// assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
 
- 			const te = m.elements,
 
- 						m11 = te[0],
 
- 						m12 = te[4],
 
- 						m13 = te[8],
 
- 						m21 = te[1],
 
- 						m22 = te[5],
 
- 						m23 = te[9],
 
- 						m31 = te[2],
 
- 						m32 = te[6],
 
- 						m33 = te[10],
 
- 						trace = m11 + m22 + m33;
 
- 			if (trace > 0) {
 
- 				const s = 0.5 / Math.sqrt(trace + 1.0);
 
- 				this._w = 0.25 / s;
 
- 				this._x = (m32 - m23) * s;
 
- 				this._y = (m13 - m31) * s;
 
- 				this._z = (m21 - m12) * s;
 
- 			} else if (m11 > m22 && m11 > m33) {
 
- 				const s = 2.0 * Math.sqrt(1.0 + m11 - m22 - m33);
 
- 				this._w = (m32 - m23) / s;
 
- 				this._x = 0.25 * s;
 
- 				this._y = (m12 + m21) / s;
 
- 				this._z = (m13 + m31) / s;
 
- 			} else if (m22 > m33) {
 
- 				const s = 2.0 * Math.sqrt(1.0 + m22 - m11 - m33);
 
- 				this._w = (m13 - m31) / s;
 
- 				this._x = (m12 + m21) / s;
 
- 				this._y = 0.25 * s;
 
- 				this._z = (m23 + m32) / s;
 
- 			} else {
 
- 				const s = 2.0 * Math.sqrt(1.0 + m33 - m11 - m22);
 
- 				this._w = (m21 - m12) / s;
 
- 				this._x = (m13 + m31) / s;
 
- 				this._y = (m23 + m32) / s;
 
- 				this._z = 0.25 * s;
 
- 			}
 
- 			this._onChangeCallback();
 
- 			return this;
 
- 		}
 
- 		setFromUnitVectors(vFrom, vTo) {
 
- 			// assumes direction vectors vFrom and vTo are normalized
 
- 			let r = vFrom.dot(vTo) + 1;
 
- 			if (r < Number.EPSILON) {
 
- 				// vFrom and vTo point in opposite directions
 
- 				r = 0;
 
- 				if (Math.abs(vFrom.x) > Math.abs(vFrom.z)) {
 
- 					this._x = -vFrom.y;
 
- 					this._y = vFrom.x;
 
- 					this._z = 0;
 
- 					this._w = r;
 
- 				} else {
 
- 					this._x = 0;
 
- 					this._y = -vFrom.z;
 
- 					this._z = vFrom.y;
 
- 					this._w = r;
 
- 				}
 
- 			} else {
 
- 				// crossVectors( vFrom, vTo ); // inlined to avoid cyclic dependency on Vector3
 
- 				this._x = vFrom.y * vTo.z - vFrom.z * vTo.y;
 
- 				this._y = vFrom.z * vTo.x - vFrom.x * vTo.z;
 
- 				this._z = vFrom.x * vTo.y - vFrom.y * vTo.x;
 
- 				this._w = r;
 
- 			}
 
- 			return this.normalize();
 
- 		}
 
- 		angleTo(q) {
 
- 			return 2 * Math.acos(Math.abs(clamp(this.dot(q), -1, 1)));
 
- 		}
 
- 		rotateTowards(q, step) {
 
- 			const angle = this.angleTo(q);
 
- 			if (angle === 0) return this;
 
- 			const t = Math.min(1, step / angle);
 
- 			this.slerp(q, t);
 
- 			return this;
 
- 		}
 
- 		identity() {
 
- 			return this.set(0, 0, 0, 1);
 
- 		}
 
- 		invert() {
 
- 			// quaternion is assumed to have unit length
 
- 			return this.conjugate();
 
- 		}
 
- 		conjugate() {
 
- 			this._x *= -1;
 
- 			this._y *= -1;
 
- 			this._z *= -1;
 
- 			this._onChangeCallback();
 
- 			return this;
 
- 		}
 
- 		dot(v) {
 
- 			return this._x * v._x + this._y * v._y + this._z * v._z + this._w * v._w;
 
- 		}
 
- 		lengthSq() {
 
- 			return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w;
 
- 		}
 
- 		length() {
 
- 			return Math.sqrt(this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w);
 
- 		}
 
- 		normalize() {
 
- 			let l = this.length();
 
- 			if (l === 0) {
 
- 				this._x = 0;
 
- 				this._y = 0;
 
- 				this._z = 0;
 
- 				this._w = 1;
 
- 			} else {
 
- 				l = 1 / l;
 
- 				this._x = this._x * l;
 
- 				this._y = this._y * l;
 
- 				this._z = this._z * l;
 
- 				this._w = this._w * l;
 
- 			}
 
- 			this._onChangeCallback();
 
- 			return this;
 
- 		}
 
- 		multiply(q, p) {
 
- 			if (p !== undefined) {
 
- 				console.warn('THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead.');
 
- 				return this.multiplyQuaternions(q, p);
 
- 			}
 
- 			return this.multiplyQuaternions(this, q);
 
- 		}
 
- 		premultiply(q) {
 
- 			return this.multiplyQuaternions(q, this);
 
- 		}
 
- 		multiplyQuaternions(a, b) {
 
- 			// from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm
 
- 			const qax = a._x,
 
- 						qay = a._y,
 
- 						qaz = a._z,
 
- 						qaw = a._w;
 
- 			const qbx = b._x,
 
- 						qby = b._y,
 
- 						qbz = b._z,
 
- 						qbw = b._w;
 
- 			this._x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby;
 
- 			this._y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz;
 
- 			this._z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx;
 
- 			this._w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz;
 
- 			this._onChangeCallback();
 
- 			return this;
 
- 		}
 
- 		slerp(qb, t) {
 
- 			if (t === 0) return this;
 
- 			if (t === 1) return this.copy(qb);
 
- 			const x = this._x,
 
- 						y = this._y,
 
- 						z = this._z,
 
- 						w = this._w; // http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/
 
- 			let cosHalfTheta = w * qb._w + x * qb._x + y * qb._y + z * qb._z;
 
- 			if (cosHalfTheta < 0) {
 
- 				this._w = -qb._w;
 
- 				this._x = -qb._x;
 
- 				this._y = -qb._y;
 
- 				this._z = -qb._z;
 
- 				cosHalfTheta = -cosHalfTheta;
 
- 			} else {
 
- 				this.copy(qb);
 
- 			}
 
- 			if (cosHalfTheta >= 1.0) {
 
- 				this._w = w;
 
- 				this._x = x;
 
- 				this._y = y;
 
- 				this._z = z;
 
- 				return this;
 
- 			}
 
- 			const sqrSinHalfTheta = 1.0 - cosHalfTheta * cosHalfTheta;
 
- 			if (sqrSinHalfTheta <= Number.EPSILON) {
 
- 				const s = 1 - t;
 
- 				this._w = s * w + t * this._w;
 
- 				this._x = s * x + t * this._x;
 
- 				this._y = s * y + t * this._y;
 
- 				this._z = s * z + t * this._z;
 
- 				this.normalize();
 
- 				this._onChangeCallback();
 
- 				return this;
 
- 			}
 
- 			const sinHalfTheta = Math.sqrt(sqrSinHalfTheta);
 
- 			const halfTheta = Math.atan2(sinHalfTheta, cosHalfTheta);
 
- 			const ratioA = Math.sin((1 - t) * halfTheta) / sinHalfTheta,
 
- 						ratioB = Math.sin(t * halfTheta) / sinHalfTheta;
 
- 			this._w = w * ratioA + this._w * ratioB;
 
- 			this._x = x * ratioA + this._x * ratioB;
 
- 			this._y = y * ratioA + this._y * ratioB;
 
- 			this._z = z * ratioA + this._z * ratioB;
 
- 			this._onChangeCallback();
 
- 			return this;
 
- 		}
 
- 		slerpQuaternions(qa, qb, t) {
 
- 			this.copy(qa).slerp(qb, t);
 
- 		}
 
- 		random() {
 
- 			// Derived from http://planning.cs.uiuc.edu/node198.html
 
- 			// Note, this source uses w, x, y, z ordering,
 
- 			// so we swap the order below.
 
- 			const u1 = Math.random();
 
- 			const sqrt1u1 = Math.sqrt(1 - u1);
 
- 			const sqrtu1 = Math.sqrt(u1);
 
- 			const u2 = 2 * Math.PI * Math.random();
 
- 			const u3 = 2 * Math.PI * Math.random();
 
- 			return this.set(sqrt1u1 * Math.cos(u2), sqrtu1 * Math.sin(u3), sqrtu1 * Math.cos(u3), sqrt1u1 * Math.sin(u2));
 
- 		}
 
- 		equals(quaternion) {
 
- 			return quaternion._x === this._x && quaternion._y === this._y && quaternion._z === this._z && quaternion._w === this._w;
 
- 		}
 
- 		fromArray(array, offset = 0) {
 
- 			this._x = array[offset];
 
- 			this._y = array[offset + 1];
 
- 			this._z = array[offset + 2];
 
- 			this._w = array[offset + 3];
 
- 			this._onChangeCallback();
 
- 			return this;
 
- 		}
 
- 		toArray(array = [], offset = 0) {
 
- 			array[offset] = this._x;
 
- 			array[offset + 1] = this._y;
 
- 			array[offset + 2] = this._z;
 
- 			array[offset + 3] = this._w;
 
- 			return array;
 
- 		}
 
- 		fromBufferAttribute(attribute, index) {
 
- 			this._x = attribute.getX(index);
 
- 			this._y = attribute.getY(index);
 
- 			this._z = attribute.getZ(index);
 
- 			this._w = attribute.getW(index);
 
- 			return this;
 
- 		}
 
- 		_onChange(callback) {
 
- 			this._onChangeCallback = callback;
 
- 			return this;
 
- 		}
 
- 		_onChangeCallback() {}
 
- 	}
 
- 	Quaternion.prototype.isQuaternion = true;
 
- 	class Vector3 {
 
- 		constructor(x = 0, y = 0, z = 0) {
 
- 			this.x = x;
 
- 			this.y = y;
 
- 			this.z = z;
 
- 		}
 
- 		set(x, y, z) {
 
- 			if (z === undefined) z = this.z; // sprite.scale.set(x,y)
 
- 			this.x = x;
 
- 			this.y = y;
 
- 			this.z = z;
 
- 			return this;
 
- 		}
 
- 		setScalar(scalar) {
 
- 			this.x = scalar;
 
- 			this.y = scalar;
 
- 			this.z = scalar;
 
- 			return this;
 
- 		}
 
- 		setX(x) {
 
- 			this.x = x;
 
- 			return this;
 
- 		}
 
- 		setY(y) {
 
- 			this.y = y;
 
- 			return this;
 
- 		}
 
- 		setZ(z) {
 
- 			this.z = z;
 
- 			return this;
 
- 		}
 
- 		setComponent(index, value) {
 
- 			switch (index) {
 
- 				case 0:
 
- 					this.x = value;
 
- 					break;
 
- 				case 1:
 
- 					this.y = value;
 
- 					break;
 
- 				case 2:
 
- 					this.z = value;
 
- 					break;
 
- 				default:
 
- 					throw new Error('index is out of range: ' + index);
 
- 			}
 
- 			return this;
 
- 		}
 
- 		getComponent(index) {
 
- 			switch (index) {
 
- 				case 0:
 
- 					return this.x;
 
- 				case 1:
 
- 					return this.y;
 
- 				case 2:
 
- 					return this.z;
 
- 				default:
 
- 					throw new Error('index is out of range: ' + index);
 
- 			}
 
- 		}
 
- 		clone() {
 
- 			return new this.constructor(this.x, this.y, this.z);
 
- 		}
 
- 		copy(v) {
 
- 			this.x = v.x;
 
- 			this.y = v.y;
 
- 			this.z = v.z;
 
- 			return this;
 
- 		}
 
- 		add(v, w) {
 
- 			if (w !== undefined) {
 
- 				console.warn('THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead.');
 
- 				return this.addVectors(v, w);
 
- 			}
 
- 			this.x += v.x;
 
- 			this.y += v.y;
 
- 			this.z += v.z;
 
- 			return this;
 
- 		}
 
- 		addScalar(s) {
 
- 			this.x += s;
 
- 			this.y += s;
 
- 			this.z += s;
 
- 			return this;
 
- 		}
 
- 		addVectors(a, b) {
 
- 			this.x = a.x + b.x;
 
- 			this.y = a.y + b.y;
 
- 			this.z = a.z + b.z;
 
- 			return this;
 
- 		}
 
- 		addScaledVector(v, s) {
 
- 			this.x += v.x * s;
 
- 			this.y += v.y * s;
 
- 			this.z += v.z * s;
 
- 			return this;
 
- 		}
 
- 		sub(v, w) {
 
- 			if (w !== undefined) {
 
- 				console.warn('THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.');
 
- 				return this.subVectors(v, w);
 
- 			}
 
- 			this.x -= v.x;
 
- 			this.y -= v.y;
 
- 			this.z -= v.z;
 
- 			return this;
 
- 		}
 
- 		subScalar(s) {
 
- 			this.x -= s;
 
- 			this.y -= s;
 
- 			this.z -= s;
 
- 			return this;
 
- 		}
 
- 		subVectors(a, b) {
 
- 			this.x = a.x - b.x;
 
- 			this.y = a.y - b.y;
 
- 			this.z = a.z - b.z;
 
- 			return this;
 
- 		}
 
- 		multiply(v, w) {
 
- 			if (w !== undefined) {
 
- 				console.warn('THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead.');
 
- 				return this.multiplyVectors(v, w);
 
- 			}
 
- 			this.x *= v.x;
 
- 			this.y *= v.y;
 
- 			this.z *= v.z;
 
- 			return this;
 
- 		}
 
- 		multiplyScalar(scalar) {
 
- 			this.x *= scalar;
 
- 			this.y *= scalar;
 
- 			this.z *= scalar;
 
- 			return this;
 
- 		}
 
- 		multiplyVectors(a, b) {
 
- 			this.x = a.x * b.x;
 
- 			this.y = a.y * b.y;
 
- 			this.z = a.z * b.z;
 
- 			return this;
 
- 		}
 
- 		applyEuler(euler) {
 
- 			if (!(euler && euler.isEuler)) {
 
- 				console.error('THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.');
 
- 			}
 
- 			return this.applyQuaternion(_quaternion$4.setFromEuler(euler));
 
- 		}
 
- 		applyAxisAngle(axis, angle) {
 
- 			return this.applyQuaternion(_quaternion$4.setFromAxisAngle(axis, angle));
 
- 		}
 
- 		applyMatrix3(m) {
 
- 			const x = this.x,
 
- 						y = this.y,
 
- 						z = this.z;
 
- 			const e = m.elements;
 
- 			this.x = e[0] * x + e[3] * y + e[6] * z;
 
- 			this.y = e[1] * x + e[4] * y + e[7] * z;
 
- 			this.z = e[2] * x + e[5] * y + e[8] * z;
 
- 			return this;
 
- 		}
 
- 		applyNormalMatrix(m) {
 
- 			return this.applyMatrix3(m).normalize();
 
- 		}
 
- 		applyMatrix4(m) {
 
- 			const x = this.x,
 
- 						y = this.y,
 
- 						z = this.z;
 
- 			const e = m.elements;
 
- 			const w = 1 / (e[3] * x + e[7] * y + e[11] * z + e[15]);
 
- 			this.x = (e[0] * x + e[4] * y + e[8] * z + e[12]) * w;
 
- 			this.y = (e[1] * x + e[5] * y + e[9] * z + e[13]) * w;
 
- 			this.z = (e[2] * x + e[6] * y + e[10] * z + e[14]) * w;
 
- 			return this;
 
- 		}
 
- 		applyQuaternion(q) {
 
- 			const x = this.x,
 
- 						y = this.y,
 
- 						z = this.z;
 
- 			const qx = q.x,
 
- 						qy = q.y,
 
- 						qz = q.z,
 
- 						qw = q.w; // calculate quat * vector
 
- 			const ix = qw * x + qy * z - qz * y;
 
- 			const iy = qw * y + qz * x - qx * z;
 
- 			const iz = qw * z + qx * y - qy * x;
 
- 			const iw = -qx * x - qy * y - qz * z; // calculate result * inverse quat
 
- 			this.x = ix * qw + iw * -qx + iy * -qz - iz * -qy;
 
- 			this.y = iy * qw + iw * -qy + iz * -qx - ix * -qz;
 
- 			this.z = iz * qw + iw * -qz + ix * -qy - iy * -qx;
 
- 			return this;
 
- 		}
 
- 		project(camera) {
 
- 			return this.applyMatrix4(camera.matrixWorldInverse).applyMatrix4(camera.projectionMatrix);
 
- 		}
 
- 		unproject(camera) {
 
- 			return this.applyMatrix4(camera.projectionMatrixInverse).applyMatrix4(camera.matrixWorld);
 
- 		}
 
- 		transformDirection(m) {
 
- 			// input: THREE.Matrix4 affine matrix
 
- 			// vector interpreted as a direction
 
- 			const x = this.x,
 
- 						y = this.y,
 
- 						z = this.z;
 
- 			const e = m.elements;
 
- 			this.x = e[0] * x + e[4] * y + e[8] * z;
 
- 			this.y = e[1] * x + e[5] * y + e[9] * z;
 
- 			this.z = e[2] * x + e[6] * y + e[10] * z;
 
- 			return this.normalize();
 
- 		}
 
- 		divide(v) {
 
- 			this.x /= v.x;
 
- 			this.y /= v.y;
 
- 			this.z /= v.z;
 
- 			return this;
 
- 		}
 
- 		divideScalar(scalar) {
 
- 			return this.multiplyScalar(1 / scalar);
 
- 		}
 
- 		min(v) {
 
- 			this.x = Math.min(this.x, v.x);
 
- 			this.y = Math.min(this.y, v.y);
 
- 			this.z = Math.min(this.z, v.z);
 
- 			return this;
 
- 		}
 
- 		max(v) {
 
- 			this.x = Math.max(this.x, v.x);
 
- 			this.y = Math.max(this.y, v.y);
 
- 			this.z = Math.max(this.z, v.z);
 
- 			return this;
 
- 		}
 
- 		clamp(min, max) {
 
- 			// assumes min < max, componentwise
 
- 			this.x = Math.max(min.x, Math.min(max.x, this.x));
 
- 			this.y = Math.max(min.y, Math.min(max.y, this.y));
 
- 			this.z = Math.max(min.z, Math.min(max.z, this.z));
 
- 			return this;
 
- 		}
 
- 		clampScalar(minVal, maxVal) {
 
- 			this.x = Math.max(minVal, Math.min(maxVal, this.x));
 
- 			this.y = Math.max(minVal, Math.min(maxVal, this.y));
 
- 			this.z = Math.max(minVal, Math.min(maxVal, this.z));
 
- 			return this;
 
- 		}
 
- 		clampLength(min, max) {
 
- 			const length = this.length();
 
- 			return this.divideScalar(length || 1).multiplyScalar(Math.max(min, Math.min(max, length)));
 
- 		}
 
- 		floor() {
 
- 			this.x = Math.floor(this.x);
 
- 			this.y = Math.floor(this.y);
 
- 			this.z = Math.floor(this.z);
 
- 			return this;
 
- 		}
 
- 		ceil() {
 
- 			this.x = Math.ceil(this.x);
 
- 			this.y = Math.ceil(this.y);
 
- 			this.z = Math.ceil(this.z);
 
- 			return this;
 
- 		}
 
- 		round() {
 
- 			this.x = Math.round(this.x);
 
- 			this.y = Math.round(this.y);
 
- 			this.z = Math.round(this.z);
 
- 			return this;
 
- 		}
 
- 		roundToZero() {
 
- 			this.x = this.x < 0 ? Math.ceil(this.x) : Math.floor(this.x);
 
- 			this.y = this.y < 0 ? Math.ceil(this.y) : Math.floor(this.y);
 
- 			this.z = this.z < 0 ? Math.ceil(this.z) : Math.floor(this.z);
 
- 			return this;
 
- 		}
 
- 		negate() {
 
- 			this.x = -this.x;
 
- 			this.y = -this.y;
 
- 			this.z = -this.z;
 
- 			return this;
 
- 		}
 
- 		dot(v) {
 
- 			return this.x * v.x + this.y * v.y + this.z * v.z;
 
- 		} // TODO lengthSquared?
 
- 		lengthSq() {
 
- 			return this.x * this.x + this.y * this.y + this.z * this.z;
 
- 		}
 
- 		length() {
 
- 			return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z);
 
- 		}
 
- 		manhattanLength() {
 
- 			return Math.abs(this.x) + Math.abs(this.y) + Math.abs(this.z);
 
- 		}
 
- 		normalize() {
 
- 			return this.divideScalar(this.length() || 1);
 
- 		}
 
- 		setLength(length) {
 
- 			return this.normalize().multiplyScalar(length);
 
- 		}
 
- 		lerp(v, alpha) {
 
- 			this.x += (v.x - this.x) * alpha;
 
- 			this.y += (v.y - this.y) * alpha;
 
- 			this.z += (v.z - this.z) * alpha;
 
- 			return this;
 
- 		}
 
- 		lerpVectors(v1, v2, alpha) {
 
- 			this.x = v1.x + (v2.x - v1.x) * alpha;
 
- 			this.y = v1.y + (v2.y - v1.y) * alpha;
 
- 			this.z = v1.z + (v2.z - v1.z) * alpha;
 
- 			return this;
 
- 		}
 
- 		cross(v, w) {
 
- 			if (w !== undefined) {
 
- 				console.warn('THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead.');
 
- 				return this.crossVectors(v, w);
 
- 			}
 
- 			return this.crossVectors(this, v);
 
- 		}
 
- 		crossVectors(a, b) {
 
- 			const ax = a.x,
 
- 						ay = a.y,
 
- 						az = a.z;
 
- 			const bx = b.x,
 
- 						by = b.y,
 
- 						bz = b.z;
 
- 			this.x = ay * bz - az * by;
 
- 			this.y = az * bx - ax * bz;
 
- 			this.z = ax * by - ay * bx;
 
- 			return this;
 
- 		}
 
- 		projectOnVector(v) {
 
- 			const denominator = v.lengthSq();
 
- 			if (denominator === 0) return this.set(0, 0, 0);
 
- 			const scalar = v.dot(this) / denominator;
 
- 			return this.copy(v).multiplyScalar(scalar);
 
- 		}
 
- 		projectOnPlane(planeNormal) {
 
- 			_vector$c.copy(this).projectOnVector(planeNormal);
 
- 			return this.sub(_vector$c);
 
- 		}
 
- 		reflect(normal) {
 
- 			// reflect incident vector off plane orthogonal to normal
 
- 			// normal is assumed to have unit length
 
- 			return this.sub(_vector$c.copy(normal).multiplyScalar(2 * this.dot(normal)));
 
- 		}
 
- 		angleTo(v) {
 
- 			const denominator = Math.sqrt(this.lengthSq() * v.lengthSq());
 
- 			if (denominator === 0) return Math.PI / 2;
 
- 			const theta = this.dot(v) / denominator; // clamp, to handle numerical problems
 
- 			return Math.acos(clamp(theta, -1, 1));
 
- 		}
 
- 		distanceTo(v) {
 
- 			return Math.sqrt(this.distanceToSquared(v));
 
- 		}
 
- 		distanceToSquared(v) {
 
- 			const dx = this.x - v.x,
 
- 						dy = this.y - v.y,
 
- 						dz = this.z - v.z;
 
- 			return dx * dx + dy * dy + dz * dz;
 
- 		}
 
- 		manhattanDistanceTo(v) {
 
- 			return Math.abs(this.x - v.x) + Math.abs(this.y - v.y) + Math.abs(this.z - v.z);
 
- 		}
 
- 		setFromSpherical(s) {
 
- 			return this.setFromSphericalCoords(s.radius, s.phi, s.theta);
 
- 		}
 
- 		setFromSphericalCoords(radius, phi, theta) {
 
- 			const sinPhiRadius = Math.sin(phi) * radius;
 
- 			this.x = sinPhiRadius * Math.sin(theta);
 
- 			this.y = Math.cos(phi) * radius;
 
- 			this.z = sinPhiRadius * Math.cos(theta);
 
- 			return this;
 
- 		}
 
- 		setFromCylindrical(c) {
 
- 			return this.setFromCylindricalCoords(c.radius, c.theta, c.y);
 
- 		}
 
- 		setFromCylindricalCoords(radius, theta, y) {
 
- 			this.x = radius * Math.sin(theta);
 
- 			this.y = y;
 
- 			this.z = radius * Math.cos(theta);
 
- 			return this;
 
- 		}
 
- 		setFromMatrixPosition(m) {
 
- 			const e = m.elements;
 
- 			this.x = e[12];
 
- 			this.y = e[13];
 
- 			this.z = e[14];
 
- 			return this;
 
- 		}
 
- 		setFromMatrixScale(m) {
 
- 			const sx = this.setFromMatrixColumn(m, 0).length();
 
- 			const sy = this.setFromMatrixColumn(m, 1).length();
 
- 			const sz = this.setFromMatrixColumn(m, 2).length();
 
- 			this.x = sx;
 
- 			this.y = sy;
 
- 			this.z = sz;
 
- 			return this;
 
- 		}
 
- 		setFromMatrixColumn(m, index) {
 
- 			return this.fromArray(m.elements, index * 4);
 
- 		}
 
- 		setFromMatrix3Column(m, index) {
 
- 			return this.fromArray(m.elements, index * 3);
 
- 		}
 
- 		equals(v) {
 
- 			return v.x === this.x && v.y === this.y && v.z === this.z;
 
- 		}
 
- 		fromArray(array, offset = 0) {
 
- 			this.x = array[offset];
 
- 			this.y = array[offset + 1];
 
- 			this.z = array[offset + 2];
 
- 			return this;
 
- 		}
 
- 		toArray(array = [], offset = 0) {
 
- 			array[offset] = this.x;
 
- 			array[offset + 1] = this.y;
 
- 			array[offset + 2] = this.z;
 
- 			return array;
 
- 		}
 
- 		fromBufferAttribute(attribute, index, offset) {
 
- 			if (offset !== undefined) {
 
- 				console.warn('THREE.Vector3: offset has been removed from .fromBufferAttribute().');
 
- 			}
 
- 			this.x = attribute.getX(index);
 
- 			this.y = attribute.getY(index);
 
- 			this.z = attribute.getZ(index);
 
- 			return this;
 
- 		}
 
- 		random() {
 
- 			this.x = Math.random();
 
- 			this.y = Math.random();
 
- 			this.z = Math.random();
 
- 			return this;
 
- 		}
 
- 		randomDirection() {
 
- 			// Derived from https://mathworld.wolfram.com/SpherePointPicking.html
 
- 			const u = (Math.random() - 0.5) * 2;
 
- 			const t = Math.random() * Math.PI * 2;
 
- 			const f = Math.sqrt(1 - u ** 2);
 
- 			this.x = f * Math.cos(t);
 
- 			this.y = f * Math.sin(t);
 
- 			this.z = u;
 
- 			return this;
 
- 		}
 
- 		*[Symbol.iterator]() {
 
- 			yield this.x;
 
- 			yield this.y;
 
- 			yield this.z;
 
- 		}
 
- 	}
 
- 	Vector3.prototype.isVector3 = true;
 
- 	const _vector$c = /*@__PURE__*/new Vector3();
 
- 	const _quaternion$4 = /*@__PURE__*/new Quaternion();
 
- 	class Box3 {
 
- 		constructor(min = new Vector3(+Infinity, +Infinity, +Infinity), max = new Vector3(-Infinity, -Infinity, -Infinity)) {
 
- 			this.min = min;
 
- 			this.max = max;
 
- 		}
 
- 		set(min, max) {
 
- 			this.min.copy(min);
 
- 			this.max.copy(max);
 
- 			return this;
 
- 		}
 
- 		setFromArray(array) {
 
- 			let minX = +Infinity;
 
- 			let minY = +Infinity;
 
- 			let minZ = +Infinity;
 
- 			let maxX = -Infinity;
 
- 			let maxY = -Infinity;
 
- 			let maxZ = -Infinity;
 
- 			for (let i = 0, l = array.length; i < l; i += 3) {
 
- 				const x = array[i];
 
- 				const y = array[i + 1];
 
- 				const z = array[i + 2];
 
- 				if (x < minX) minX = x;
 
- 				if (y < minY) minY = y;
 
- 				if (z < minZ) minZ = z;
 
- 				if (x > maxX) maxX = x;
 
- 				if (y > maxY) maxY = y;
 
- 				if (z > maxZ) maxZ = z;
 
- 			}
 
- 			this.min.set(minX, minY, minZ);
 
- 			this.max.set(maxX, maxY, maxZ);
 
- 			return this;
 
- 		}
 
- 		setFromBufferAttribute(attribute) {
 
- 			let minX = +Infinity;
 
- 			let minY = +Infinity;
 
- 			let minZ = +Infinity;
 
- 			let maxX = -Infinity;
 
- 			let maxY = -Infinity;
 
- 			let maxZ = -Infinity;
 
- 			for (let i = 0, l = attribute.count; i < l; i++) {
 
- 				const x = attribute.getX(i);
 
- 				const y = attribute.getY(i);
 
- 				const z = attribute.getZ(i);
 
- 				if (x < minX) minX = x;
 
- 				if (y < minY) minY = y;
 
- 				if (z < minZ) minZ = z;
 
- 				if (x > maxX) maxX = x;
 
- 				if (y > maxY) maxY = y;
 
- 				if (z > maxZ) maxZ = z;
 
- 			}
 
- 			this.min.set(minX, minY, minZ);
 
- 			this.max.set(maxX, maxY, maxZ);
 
- 			return this;
 
- 		}
 
- 		setFromPoints(points) {
 
- 			this.makeEmpty();
 
- 			for (let i = 0, il = points.length; i < il; i++) {
 
- 				this.expandByPoint(points[i]);
 
- 			}
 
- 			return this;
 
- 		}
 
- 		setFromCenterAndSize(center, size) {
 
- 			const halfSize = _vector$b.copy(size).multiplyScalar(0.5);
 
- 			this.min.copy(center).sub(halfSize);
 
- 			this.max.copy(center).add(halfSize);
 
- 			return this;
 
- 		}
 
- 		setFromObject(object) {
 
- 			this.makeEmpty();
 
- 			return this.expandByObject(object);
 
- 		}
 
- 		clone() {
 
- 			return new this.constructor().copy(this);
 
- 		}
 
- 		copy(box) {
 
- 			this.min.copy(box.min);
 
- 			this.max.copy(box.max);
 
- 			return this;
 
- 		}
 
- 		makeEmpty() {
 
- 			this.min.x = this.min.y = this.min.z = +Infinity;
 
- 			this.max.x = this.max.y = this.max.z = -Infinity;
 
- 			return this;
 
- 		}
 
- 		isEmpty() {
 
- 			// this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes
 
- 			return this.max.x < this.min.x || this.max.y < this.min.y || this.max.z < this.min.z;
 
- 		}
 
- 		getCenter(target) {
 
- 			return this.isEmpty() ? target.set(0, 0, 0) : target.addVectors(this.min, this.max).multiplyScalar(0.5);
 
- 		}
 
- 		getSize(target) {
 
- 			return this.isEmpty() ? target.set(0, 0, 0) : target.subVectors(this.max, this.min);
 
- 		}
 
- 		expandByPoint(point) {
 
- 			this.min.min(point);
 
- 			this.max.max(point);
 
- 			return this;
 
- 		}
 
- 		expandByVector(vector) {
 
- 			this.min.sub(vector);
 
- 			this.max.add(vector);
 
- 			return this;
 
- 		}
 
- 		expandByScalar(scalar) {
 
- 			this.min.addScalar(-scalar);
 
- 			this.max.addScalar(scalar);
 
- 			return this;
 
- 		}
 
- 		expandByObject(object) {
 
- 			// Computes the world-axis-aligned bounding box of an object (including its children),
 
- 			// accounting for both the object's, and children's, world transforms
 
- 			object.updateWorldMatrix(false, false);
 
- 			const geometry = object.geometry;
 
- 			if (geometry !== undefined) {
 
- 				if (geometry.boundingBox === null) {
 
- 					geometry.computeBoundingBox();
 
- 				}
 
- 				_box$3.copy(geometry.boundingBox);
 
- 				_box$3.applyMatrix4(object.matrixWorld);
 
- 				this.union(_box$3);
 
- 			}
 
- 			const children = object.children;
 
- 			for (let i = 0, l = children.length; i < l; i++) {
 
- 				this.expandByObject(children[i]);
 
- 			}
 
- 			return this;
 
- 		}
 
- 		containsPoint(point) {
 
- 			return point.x < this.min.x || point.x > this.max.x || point.y < this.min.y || point.y > this.max.y || point.z < this.min.z || point.z > this.max.z ? false : true;
 
- 		}
 
- 		containsBox(box) {
 
- 			return this.min.x <= box.min.x && box.max.x <= this.max.x && this.min.y <= box.min.y && box.max.y <= this.max.y && this.min.z <= box.min.z && box.max.z <= this.max.z;
 
- 		}
 
- 		getParameter(point, target) {
 
- 			// This can potentially have a divide by zero if the box
 
- 			// has a size dimension of 0.
 
- 			return target.set((point.x - this.min.x) / (this.max.x - this.min.x), (point.y - this.min.y) / (this.max.y - this.min.y), (point.z - this.min.z) / (this.max.z - this.min.z));
 
- 		}
 
- 		intersectsBox(box) {
 
- 			// using 6 splitting planes to rule out intersections.
 
- 			return box.max.x < this.min.x || box.min.x > this.max.x || box.max.y < this.min.y || box.min.y > this.max.y || box.max.z < this.min.z || box.min.z > this.max.z ? false : true;
 
- 		}
 
- 		intersectsSphere(sphere) {
 
- 			// Find the point on the AABB closest to the sphere center.
 
- 			this.clampPoint(sphere.center, _vector$b); // If that point is inside the sphere, the AABB and sphere intersect.
 
- 			return _vector$b.distanceToSquared(sphere.center) <= sphere.radius * sphere.radius;
 
- 		}
 
- 		intersectsPlane(plane) {
 
- 			// We compute the minimum and maximum dot product values. If those values
 
- 			// are on the same side (back or front) of the plane, then there is no intersection.
 
- 			let min, max;
 
- 			if (plane.normal.x > 0) {
 
- 				min = plane.normal.x * this.min.x;
 
- 				max = plane.normal.x * this.max.x;
 
- 			} else {
 
- 				min = plane.normal.x * this.max.x;
 
- 				max = plane.normal.x * this.min.x;
 
- 			}
 
- 			if (plane.normal.y > 0) {
 
- 				min += plane.normal.y * this.min.y;
 
- 				max += plane.normal.y * this.max.y;
 
- 			} else {
 
- 				min += plane.normal.y * this.max.y;
 
- 				max += plane.normal.y * this.min.y;
 
- 			}
 
- 			if (plane.normal.z > 0) {
 
- 				min += plane.normal.z * this.min.z;
 
- 				max += plane.normal.z * this.max.z;
 
- 			} else {
 
- 				min += plane.normal.z * this.max.z;
 
- 				max += plane.normal.z * this.min.z;
 
- 			}
 
- 			return min <= -plane.constant && max >= -plane.constant;
 
- 		}
 
- 		intersectsTriangle(triangle) {
 
- 			if (this.isEmpty()) {
 
- 				return false;
 
- 			} // compute box center and extents
 
- 			this.getCenter(_center);
 
- 			_extents.subVectors(this.max, _center); // translate triangle to aabb origin
 
- 			_v0$2.subVectors(triangle.a, _center);
 
- 			_v1$7.subVectors(triangle.b, _center);
 
- 			_v2$3.subVectors(triangle.c, _center); // compute edge vectors for triangle
 
- 			_f0.subVectors(_v1$7, _v0$2);
 
- 			_f1.subVectors(_v2$3, _v1$7);
 
- 			_f2.subVectors(_v0$2, _v2$3); // test against axes that are given by cross product combinations of the edges of the triangle and the edges of the aabb
 
- 			// make an axis testing of each of the 3 sides of the aabb against each of the 3 sides of the triangle = 9 axis of separation
 
- 			// axis_ij = u_i x f_j (u0, u1, u2 = face normals of aabb = x,y,z axes vectors since aabb is axis aligned)
 
- 			let axes = [0, -_f0.z, _f0.y, 0, -_f1.z, _f1.y, 0, -_f2.z, _f2.y, _f0.z, 0, -_f0.x, _f1.z, 0, -_f1.x, _f2.z, 0, -_f2.x, -_f0.y, _f0.x, 0, -_f1.y, _f1.x, 0, -_f2.y, _f2.x, 0];
 
- 			if (!satForAxes(axes, _v0$2, _v1$7, _v2$3, _extents)) {
 
- 				return false;
 
- 			} // test 3 face normals from the aabb
 
- 			axes = [1, 0, 0, 0, 1, 0, 0, 0, 1];
 
- 			if (!satForAxes(axes, _v0$2, _v1$7, _v2$3, _extents)) {
 
- 				return false;
 
- 			} // finally testing the face normal of the triangle
 
- 			// use already existing triangle edge vectors here
 
- 			_triangleNormal.crossVectors(_f0, _f1);
 
- 			axes = [_triangleNormal.x, _triangleNormal.y, _triangleNormal.z];
 
- 			return satForAxes(axes, _v0$2, _v1$7, _v2$3, _extents);
 
- 		}
 
- 		clampPoint(point, target) {
 
- 			return target.copy(point).clamp(this.min, this.max);
 
- 		}
 
- 		distanceToPoint(point) {
 
- 			const clampedPoint = _vector$b.copy(point).clamp(this.min, this.max);
 
- 			return clampedPoint.sub(point).length();
 
- 		}
 
- 		getBoundingSphere(target) {
 
- 			this.getCenter(target.center);
 
- 			target.radius = this.getSize(_vector$b).length() * 0.5;
 
- 			return target;
 
- 		}
 
- 		intersect(box) {
 
- 			this.min.max(box.min);
 
- 			this.max.min(box.max); // ensure that if there is no overlap, the result is fully empty, not slightly empty with non-inf/+inf values that will cause subsequence intersects to erroneously return valid values.
 
- 			if (this.isEmpty()) this.makeEmpty();
 
- 			return this;
 
- 		}
 
- 		union(box) {
 
- 			this.min.min(box.min);
 
- 			this.max.max(box.max);
 
- 			return this;
 
- 		}
 
- 		applyMatrix4(matrix) {
 
- 			// transform of empty box is an empty box.
 
- 			if (this.isEmpty()) return this; // NOTE: I am using a binary pattern to specify all 2^3 combinations below
 
- 			_points[0].set(this.min.x, this.min.y, this.min.z).applyMatrix4(matrix); // 000
 
- 			_points[1].set(this.min.x, this.min.y, this.max.z).applyMatrix4(matrix); // 001
 
- 			_points[2].set(this.min.x, this.max.y, this.min.z).applyMatrix4(matrix); // 010
 
- 			_points[3].set(this.min.x, this.max.y, this.max.z).applyMatrix4(matrix); // 011
 
- 			_points[4].set(this.max.x, this.min.y, this.min.z).applyMatrix4(matrix); // 100
 
- 			_points[5].set(this.max.x, this.min.y, this.max.z).applyMatrix4(matrix); // 101
 
- 			_points[6].set(this.max.x, this.max.y, this.min.z).applyMatrix4(matrix); // 110
 
- 			_points[7].set(this.max.x, this.max.y, this.max.z).applyMatrix4(matrix); // 111
 
- 			this.setFromPoints(_points);
 
- 			return this;
 
- 		}
 
- 		translate(offset) {
 
- 			this.min.add(offset);
 
- 			this.max.add(offset);
 
- 			return this;
 
- 		}
 
- 		equals(box) {
 
- 			return box.min.equals(this.min) && box.max.equals(this.max);
 
- 		}
 
- 	}
 
- 	Box3.prototype.isBox3 = true;
 
- 	const _points = [/*@__PURE__*/new Vector3(), /*@__PURE__*/new Vector3(), /*@__PURE__*/new Vector3(), /*@__PURE__*/new Vector3(), /*@__PURE__*/new Vector3(), /*@__PURE__*/new Vector3(), /*@__PURE__*/new Vector3(), /*@__PURE__*/new Vector3()];
 
- 	const _vector$b = /*@__PURE__*/new Vector3();
 
- 	const _box$3 = /*@__PURE__*/new Box3(); // triangle centered vertices
 
- 	const _v0$2 = /*@__PURE__*/new Vector3();
 
- 	const _v1$7 = /*@__PURE__*/new Vector3();
 
- 	const _v2$3 = /*@__PURE__*/new Vector3(); // triangle edge vectors
 
- 	const _f0 = /*@__PURE__*/new Vector3();
 
- 	const _f1 = /*@__PURE__*/new Vector3();
 
- 	const _f2 = /*@__PURE__*/new Vector3();
 
- 	const _center = /*@__PURE__*/new Vector3();
 
- 	const _extents = /*@__PURE__*/new Vector3();
 
- 	const _triangleNormal = /*@__PURE__*/new Vector3();
 
- 	const _testAxis = /*@__PURE__*/new Vector3();
 
- 	function satForAxes(axes, v0, v1, v2, extents) {
 
- 		for (let i = 0, j = axes.length - 3; i <= j; i += 3) {
 
- 			_testAxis.fromArray(axes, i); // project the aabb onto the seperating axis
 
- 			const r = extents.x * Math.abs(_testAxis.x) + extents.y * Math.abs(_testAxis.y) + extents.z * Math.abs(_testAxis.z); // project all 3 vertices of the triangle onto the seperating axis
 
- 			const p0 = v0.dot(_testAxis);
 
- 			const p1 = v1.dot(_testAxis);
 
- 			const p2 = v2.dot(_testAxis); // actual test, basically see if either of the most extreme of the triangle points intersects r
 
- 			if (Math.max(-Math.max(p0, p1, p2), Math.min(p0, p1, p2)) > r) {
 
- 				// points of the projected triangle are outside the projected half-length of the aabb
 
- 				// the axis is seperating and we can exit
 
- 				return false;
 
- 			}
 
- 		}
 
- 		return true;
 
- 	}
 
- 	const _box$2 = /*@__PURE__*/new Box3();
 
- 	const _v1$6 = /*@__PURE__*/new Vector3();
 
- 	const _toFarthestPoint = /*@__PURE__*/new Vector3();
 
- 	const _toPoint = /*@__PURE__*/new Vector3();
 
- 	class Sphere {
 
- 		constructor(center = new Vector3(), radius = -1) {
 
- 			this.center = center;
 
- 			this.radius = radius;
 
- 		}
 
- 		set(center, radius) {
 
- 			this.center.copy(center);
 
- 			this.radius = radius;
 
- 			return this;
 
- 		}
 
- 		setFromPoints(points, optionalCenter) {
 
- 			const center = this.center;
 
- 			if (optionalCenter !== undefined) {
 
- 				center.copy(optionalCenter);
 
- 			} else {
 
- 				_box$2.setFromPoints(points).getCenter(center);
 
- 			}
 
- 			let maxRadiusSq = 0;
 
- 			for (let i = 0, il = points.length; i < il; i++) {
 
- 				maxRadiusSq = Math.max(maxRadiusSq, center.distanceToSquared(points[i]));
 
- 			}
 
- 			this.radius = Math.sqrt(maxRadiusSq);
 
- 			return this;
 
- 		}
 
- 		copy(sphere) {
 
- 			this.center.copy(sphere.center);
 
- 			this.radius = sphere.radius;
 
- 			return this;
 
- 		}
 
- 		isEmpty() {
 
- 			return this.radius < 0;
 
- 		}
 
- 		makeEmpty() {
 
- 			this.center.set(0, 0, 0);
 
- 			this.radius = -1;
 
- 			return this;
 
- 		}
 
- 		containsPoint(point) {
 
- 			return point.distanceToSquared(this.center) <= this.radius * this.radius;
 
- 		}
 
- 		distanceToPoint(point) {
 
- 			return point.distanceTo(this.center) - this.radius;
 
- 		}
 
- 		intersectsSphere(sphere) {
 
- 			const radiusSum = this.radius + sphere.radius;
 
- 			return sphere.center.distanceToSquared(this.center) <= radiusSum * radiusSum;
 
- 		}
 
- 		intersectsBox(box) {
 
- 			return box.intersectsSphere(this);
 
- 		}
 
- 		intersectsPlane(plane) {
 
- 			return Math.abs(plane.distanceToPoint(this.center)) <= this.radius;
 
- 		}
 
- 		clampPoint(point, target) {
 
- 			const deltaLengthSq = this.center.distanceToSquared(point);
 
- 			target.copy(point);
 
- 			if (deltaLengthSq > this.radius * this.radius) {
 
- 				target.sub(this.center).normalize();
 
- 				target.multiplyScalar(this.radius).add(this.center);
 
- 			}
 
- 			return target;
 
- 		}
 
- 		getBoundingBox(target) {
 
- 			if (this.isEmpty()) {
 
- 				// Empty sphere produces empty bounding box
 
- 				target.makeEmpty();
 
- 				return target;
 
- 			}
 
- 			target.set(this.center, this.center);
 
- 			target.expandByScalar(this.radius);
 
- 			return target;
 
- 		}
 
- 		applyMatrix4(matrix) {
 
- 			this.center.applyMatrix4(matrix);
 
- 			this.radius = this.radius * matrix.getMaxScaleOnAxis();
 
- 			return this;
 
- 		}
 
- 		translate(offset) {
 
- 			this.center.add(offset);
 
- 			return this;
 
- 		}
 
- 		expandByPoint(point) {
 
- 			// from https://github.com/juj/MathGeoLib/blob/2940b99b99cfe575dd45103ef20f4019dee15b54/src/Geometry/Sphere.cpp#L649-L671
 
- 			_toPoint.subVectors(point, this.center);
 
- 			const lengthSq = _toPoint.lengthSq();
 
- 			if (lengthSq > this.radius * this.radius) {
 
- 				const length = Math.sqrt(lengthSq);
 
- 				const missingRadiusHalf = (length - this.radius) * 0.5; // Nudge this sphere towards the target point. Add half the missing distance to radius,
 
- 				// and the other half to position. This gives a tighter enclosure, instead of if
 
- 				// the whole missing distance were just added to radius.
 
- 				this.center.add(_toPoint.multiplyScalar(missingRadiusHalf / length));
 
- 				this.radius += missingRadiusHalf;
 
- 			}
 
- 			return this;
 
- 		}
 
- 		union(sphere) {
 
- 			// from https://github.com/juj/MathGeoLib/blob/2940b99b99cfe575dd45103ef20f4019dee15b54/src/Geometry/Sphere.cpp#L759-L769
 
- 			// To enclose another sphere into this sphere, we only need to enclose two points:
 
- 			// 1) Enclose the farthest point on the other sphere into this sphere.
 
- 			// 2) Enclose the opposite point of the farthest point into this sphere.
 
- 			_toFarthestPoint.subVectors(sphere.center, this.center).normalize().multiplyScalar(sphere.radius);
 
- 			this.expandByPoint(_v1$6.copy(sphere.center).add(_toFarthestPoint));
 
- 			this.expandByPoint(_v1$6.copy(sphere.center).sub(_toFarthestPoint));
 
- 			return this;
 
- 		}
 
- 		equals(sphere) {
 
- 			return sphere.center.equals(this.center) && sphere.radius === this.radius;
 
- 		}
 
- 		clone() {
 
- 			return new this.constructor().copy(this);
 
- 		}
 
- 	}
 
- 	const _vector$a = /*@__PURE__*/new Vector3();
 
- 	const _segCenter = /*@__PURE__*/new Vector3();
 
- 	const _segDir = /*@__PURE__*/new Vector3();
 
- 	const _diff = /*@__PURE__*/new Vector3();
 
- 	const _edge1 = /*@__PURE__*/new Vector3();
 
- 	const _edge2 = /*@__PURE__*/new Vector3();
 
- 	const _normal$1 = /*@__PURE__*/new Vector3();
 
- 	class Ray {
 
- 		constructor(origin = new Vector3(), direction = new Vector3(0, 0, -1)) {
 
- 			this.origin = origin;
 
- 			this.direction = direction;
 
- 		}
 
- 		set(origin, direction) {
 
- 			this.origin.copy(origin);
 
- 			this.direction.copy(direction);
 
- 			return this;
 
- 		}
 
- 		copy(ray) {
 
- 			this.origin.copy(ray.origin);
 
- 			this.direction.copy(ray.direction);
 
- 			return this;
 
- 		}
 
- 		at(t, target) {
 
- 			return target.copy(this.direction).multiplyScalar(t).add(this.origin);
 
- 		}
 
- 		lookAt(v) {
 
- 			this.direction.copy(v).sub(this.origin).normalize();
 
- 			return this;
 
- 		}
 
- 		recast(t) {
 
- 			this.origin.copy(this.at(t, _vector$a));
 
- 			return this;
 
- 		}
 
- 		closestPointToPoint(point, target) {
 
- 			target.subVectors(point, this.origin);
 
- 			const directionDistance = target.dot(this.direction);
 
- 			if (directionDistance < 0) {
 
- 				return target.copy(this.origin);
 
- 			}
 
- 			return target.copy(this.direction).multiplyScalar(directionDistance).add(this.origin);
 
- 		}
 
- 		distanceToPoint(point) {
 
- 			return Math.sqrt(this.distanceSqToPoint(point));
 
- 		}
 
- 		distanceSqToPoint(point) {
 
- 			const directionDistance = _vector$a.subVectors(point, this.origin).dot(this.direction); // point behind the ray
 
- 			if (directionDistance < 0) {
 
- 				return this.origin.distanceToSquared(point);
 
- 			}
 
- 			_vector$a.copy(this.direction).multiplyScalar(directionDistance).add(this.origin);
 
- 			return _vector$a.distanceToSquared(point);
 
- 		}
 
- 		distanceSqToSegment(v0, v1, optionalPointOnRay, optionalPointOnSegment) {
 
- 			// from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteDistRaySegment.h
 
- 			// It returns the min distance between the ray and the segment
 
- 			// defined by v0 and v1
 
- 			// It can also set two optional targets :
 
- 			// - The closest point on the ray
 
- 			// - The closest point on the segment
 
- 			_segCenter.copy(v0).add(v1).multiplyScalar(0.5);
 
- 			_segDir.copy(v1).sub(v0).normalize();
 
- 			_diff.copy(this.origin).sub(_segCenter);
 
- 			const segExtent = v0.distanceTo(v1) * 0.5;
 
- 			const a01 = -this.direction.dot(_segDir);
 
- 			const b0 = _diff.dot(this.direction);
 
- 			const b1 = -_diff.dot(_segDir);
 
- 			const c = _diff.lengthSq();
 
- 			const det = Math.abs(1 - a01 * a01);
 
- 			let s0, s1, sqrDist, extDet;
 
- 			if (det > 0) {
 
- 				// The ray and segment are not parallel.
 
- 				s0 = a01 * b1 - b0;
 
- 				s1 = a01 * b0 - b1;
 
- 				extDet = segExtent * det;
 
- 				if (s0 >= 0) {
 
- 					if (s1 >= -extDet) {
 
- 						if (s1 <= extDet) {
 
- 							// region 0
 
- 							// Minimum at interior points of ray and segment.
 
- 							const invDet = 1 / det;
 
- 							s0 *= invDet;
 
- 							s1 *= invDet;
 
- 							sqrDist = s0 * (s0 + a01 * s1 + 2 * b0) + s1 * (a01 * s0 + s1 + 2 * b1) + c;
 
- 						} else {
 
- 							// region 1
 
- 							s1 = segExtent;
 
- 							s0 = Math.max(0, -(a01 * s1 + b0));
 
- 							sqrDist = -s0 * s0 + s1 * (s1 + 2 * b1) + c;
 
- 						}
 
- 					} else {
 
- 						// region 5
 
- 						s1 = -segExtent;
 
- 						s0 = Math.max(0, -(a01 * s1 + b0));
 
- 						sqrDist = -s0 * s0 + s1 * (s1 + 2 * b1) + c;
 
- 					}
 
- 				} else {
 
- 					if (s1 <= -extDet) {
 
- 						// region 4
 
- 						s0 = Math.max(0, -(-a01 * segExtent + b0));
 
- 						s1 = s0 > 0 ? -segExtent : Math.min(Math.max(-segExtent, -b1), segExtent);
 
- 						sqrDist = -s0 * s0 + s1 * (s1 + 2 * b1) + c;
 
- 					} else if (s1 <= extDet) {
 
- 						// region 3
 
- 						s0 = 0;
 
- 						s1 = Math.min(Math.max(-segExtent, -b1), segExtent);
 
- 						sqrDist = s1 * (s1 + 2 * b1) + c;
 
- 					} else {
 
- 						// region 2
 
- 						s0 = Math.max(0, -(a01 * segExtent + b0));
 
- 						s1 = s0 > 0 ? segExtent : Math.min(Math.max(-segExtent, -b1), segExtent);
 
- 						sqrDist = -s0 * s0 + s1 * (s1 + 2 * b1) + c;
 
- 					}
 
- 				}
 
- 			} else {
 
- 				// Ray and segment are parallel.
 
- 				s1 = a01 > 0 ? -segExtent : segExtent;
 
- 				s0 = Math.max(0, -(a01 * s1 + b0));
 
- 				sqrDist = -s0 * s0 + s1 * (s1 + 2 * b1) + c;
 
- 			}
 
- 			if (optionalPointOnRay) {
 
- 				optionalPointOnRay.copy(this.direction).multiplyScalar(s0).add(this.origin);
 
- 			}
 
- 			if (optionalPointOnSegment) {
 
- 				optionalPointOnSegment.copy(_segDir).multiplyScalar(s1).add(_segCenter);
 
- 			}
 
- 			return sqrDist;
 
- 		}
 
- 		intersectSphere(sphere, target) {
 
- 			_vector$a.subVectors(sphere.center, this.origin);
 
- 			const tca = _vector$a.dot(this.direction);
 
- 			const d2 = _vector$a.dot(_vector$a) - tca * tca;
 
- 			const radius2 = sphere.radius * sphere.radius;
 
- 			if (d2 > radius2) return null;
 
- 			const thc = Math.sqrt(radius2 - d2); // t0 = first intersect point - entrance on front of sphere
 
- 			const t0 = tca - thc; // t1 = second intersect point - exit point on back of sphere
 
- 			const t1 = tca + thc; // test to see if both t0 and t1 are behind the ray - if so, return null
 
- 			if (t0 < 0 && t1 < 0) return null; // test to see if t0 is behind the ray:
 
- 			// if it is, the ray is inside the sphere, so return the second exit point scaled by t1,
 
- 			// in order to always return an intersect point that is in front of the ray.
 
- 			if (t0 < 0) return this.at(t1, target); // else t0 is in front of the ray, so return the first collision point scaled by t0
 
- 			return this.at(t0, target);
 
- 		}
 
- 		intersectsSphere(sphere) {
 
- 			return this.distanceSqToPoint(sphere.center) <= sphere.radius * sphere.radius;
 
- 		}
 
- 		distanceToPlane(plane) {
 
- 			const denominator = plane.normal.dot(this.direction);
 
- 			if (denominator === 0) {
 
- 				// line is coplanar, return origin
 
- 				if (plane.distanceToPoint(this.origin) === 0) {
 
- 					return 0;
 
- 				} // Null is preferable to undefined since undefined means.... it is undefined
 
- 				return null;
 
- 			}
 
- 			const t = -(this.origin.dot(plane.normal) + plane.constant) / denominator; // Return if the ray never intersects the plane
 
- 			return t >= 0 ? t : null;
 
- 		}
 
- 		intersectPlane(plane, target) {
 
- 			const t = this.distanceToPlane(plane);
 
- 			if (t === null) {
 
- 				return null;
 
- 			}
 
- 			return this.at(t, target);
 
- 		}
 
- 		intersectsPlane(plane) {
 
- 			// check if the ray lies on the plane first
 
- 			const distToPoint = plane.distanceToPoint(this.origin);
 
- 			if (distToPoint === 0) {
 
- 				return true;
 
- 			}
 
- 			const denominator = plane.normal.dot(this.direction);
 
- 			if (denominator * distToPoint < 0) {
 
- 				return true;
 
- 			} // ray origin is behind the plane (and is pointing behind it)
 
- 			return false;
 
- 		}
 
- 		intersectBox(box, target) {
 
- 			let tmin, tmax, tymin, tymax, tzmin, tzmax;
 
- 			const invdirx = 1 / this.direction.x,
 
- 						invdiry = 1 / this.direction.y,
 
- 						invdirz = 1 / this.direction.z;
 
- 			const origin = this.origin;
 
- 			if (invdirx >= 0) {
 
- 				tmin = (box.min.x - origin.x) * invdirx;
 
- 				tmax = (box.max.x - origin.x) * invdirx;
 
- 			} else {
 
- 				tmin = (box.max.x - origin.x) * invdirx;
 
- 				tmax = (box.min.x - origin.x) * invdirx;
 
- 			}
 
- 			if (invdiry >= 0) {
 
- 				tymin = (box.min.y - origin.y) * invdiry;
 
- 				tymax = (box.max.y - origin.y) * invdiry;
 
- 			} else {
 
- 				tymin = (box.max.y - origin.y) * invdiry;
 
- 				tymax = (box.min.y - origin.y) * invdiry;
 
- 			}
 
- 			if (tmin > tymax || tymin > tmax) return null; // These lines also handle the case where tmin or tmax is NaN
 
- 			// (result of 0 * Infinity). x !== x returns true if x is NaN
 
- 			if (tymin > tmin || tmin !== tmin) tmin = tymin;
 
- 			if (tymax < tmax || tmax !== tmax) tmax = tymax;
 
- 			if (invdirz >= 0) {
 
- 				tzmin = (box.min.z - origin.z) * invdirz;
 
- 				tzmax = (box.max.z - origin.z) * invdirz;
 
- 			} else {
 
- 				tzmin = (box.max.z - origin.z) * invdirz;
 
- 				tzmax = (box.min.z - origin.z) * invdirz;
 
- 			}
 
- 			if (tmin > tzmax || tzmin > tmax) return null;
 
- 			if (tzmin > tmin || tmin !== tmin) tmin = tzmin;
 
- 			if (tzmax < tmax || tmax !== tmax) tmax = tzmax; //return point closest to the ray (positive side)
 
- 			if (tmax < 0) return null;
 
- 			return this.at(tmin >= 0 ? tmin : tmax, target);
 
- 		}
 
- 		intersectsBox(box) {
 
- 			return this.intersectBox(box, _vector$a) !== null;
 
- 		}
 
- 		intersectTriangle(a, b, c, backfaceCulling, target) {
 
- 			// Compute the offset origin, edges, and normal.
 
- 			// from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteIntrRay3Triangle3.h
 
- 			_edge1.subVectors(b, a);
 
- 			_edge2.subVectors(c, a);
 
- 			_normal$1.crossVectors(_edge1, _edge2); // Solve Q + t*D = b1*E1 + b2*E2 (Q = kDiff, D = ray direction,
 
- 			// E1 = kEdge1, E2 = kEdge2, N = Cross(E1,E2)) by
 
- 			//	 |Dot(D,N)|*b1 = sign(Dot(D,N))*Dot(D,Cross(Q,E2))
 
- 			//	 |Dot(D,N)|*b2 = sign(Dot(D,N))*Dot(D,Cross(E1,Q))
 
- 			//	 |Dot(D,N)|*t = -sign(Dot(D,N))*Dot(Q,N)
 
- 			let DdN = this.direction.dot(_normal$1);
 
- 			let sign;
 
- 			if (DdN > 0) {
 
- 				if (backfaceCulling) return null;
 
- 				sign = 1;
 
- 			} else if (DdN < 0) {
 
- 				sign = -1;
 
- 				DdN = -DdN;
 
- 			} else {
 
- 				return null;
 
- 			}
 
- 			_diff.subVectors(this.origin, a);
 
- 			const DdQxE2 = sign * this.direction.dot(_edge2.crossVectors(_diff, _edge2)); // b1 < 0, no intersection
 
- 			if (DdQxE2 < 0) {
 
- 				return null;
 
- 			}
 
- 			const DdE1xQ = sign * this.direction.dot(_edge1.cross(_diff)); // b2 < 0, no intersection
 
- 			if (DdE1xQ < 0) {
 
- 				return null;
 
- 			} // b1+b2 > 1, no intersection
 
- 			if (DdQxE2 + DdE1xQ > DdN) {
 
- 				return null;
 
- 			} // Line intersects triangle, check if ray does.
 
- 			const QdN = -sign * _diff.dot(_normal$1); // t < 0, no intersection
 
- 			if (QdN < 0) {
 
- 				return null;
 
- 			} // Ray intersects triangle.
 
- 			return this.at(QdN / DdN, target);
 
- 		}
 
- 		applyMatrix4(matrix4) {
 
- 			this.origin.applyMatrix4(matrix4);
 
- 			this.direction.transformDirection(matrix4);
 
- 			return this;
 
- 		}
 
- 		equals(ray) {
 
- 			return ray.origin.equals(this.origin) && ray.direction.equals(this.direction);
 
- 		}
 
- 		clone() {
 
- 			return new this.constructor().copy(this);
 
- 		}
 
- 	}
 
- 	class Matrix4 {
 
- 		constructor() {
 
- 			this.elements = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
 
- 			if (arguments.length > 0) {
 
- 				console.error('THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.');
 
- 			}
 
- 		}
 
- 		set(n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44) {
 
- 			const te = this.elements;
 
- 			te[0] = n11;
 
- 			te[4] = n12;
 
- 			te[8] = n13;
 
- 			te[12] = n14;
 
- 			te[1] = n21;
 
- 			te[5] = n22;
 
- 			te[9] = n23;
 
- 			te[13] = n24;
 
- 			te[2] = n31;
 
- 			te[6] = n32;
 
- 			te[10] = n33;
 
- 			te[14] = n34;
 
- 			te[3] = n41;
 
- 			te[7] = n42;
 
- 			te[11] = n43;
 
- 			te[15] = n44;
 
- 			return this;
 
- 		}
 
- 		identity() {
 
- 			this.set(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);
 
- 			return this;
 
- 		}
 
- 		clone() {
 
- 			return new Matrix4().fromArray(this.elements);
 
- 		}
 
- 		copy(m) {
 
- 			const te = this.elements;
 
- 			const me = m.elements;
 
- 			te[0] = me[0];
 
- 			te[1] = me[1];
 
- 			te[2] = me[2];
 
- 			te[3] = me[3];
 
- 			te[4] = me[4];
 
- 			te[5] = me[5];
 
- 			te[6] = me[6];
 
- 			te[7] = me[7];
 
- 			te[8] = me[8];
 
- 			te[9] = me[9];
 
- 			te[10] = me[10];
 
- 			te[11] = me[11];
 
- 			te[12] = me[12];
 
- 			te[13] = me[13];
 
- 			te[14] = me[14];
 
- 			te[15] = me[15];
 
- 			return this;
 
- 		}
 
- 		copyPosition(m) {
 
- 			const te = this.elements,
 
- 						me = m.elements;
 
- 			te[12] = me[12];
 
- 			te[13] = me[13];
 
- 			te[14] = me[14];
 
- 			return this;
 
- 		}
 
- 		setFromMatrix3(m) {
 
- 			const me = m.elements;
 
- 			this.set(me[0], me[3], me[6], 0, me[1], me[4], me[7], 0, me[2], me[5], me[8], 0, 0, 0, 0, 1);
 
- 			return this;
 
- 		}
 
- 		extractBasis(xAxis, yAxis, zAxis) {
 
- 			xAxis.setFromMatrixColumn(this, 0);
 
- 			yAxis.setFromMatrixColumn(this, 1);
 
- 			zAxis.setFromMatrixColumn(this, 2);
 
- 			return this;
 
- 		}
 
- 		makeBasis(xAxis, yAxis, zAxis) {
 
- 			this.set(xAxis.x, yAxis.x, zAxis.x, 0, xAxis.y, yAxis.y, zAxis.y, 0, xAxis.z, yAxis.z, zAxis.z, 0, 0, 0, 0, 1);
 
- 			return this;
 
- 		}
 
- 		extractRotation(m) {
 
- 			// this method does not support reflection matrices
 
- 			const te = this.elements;
 
- 			const me = m.elements;
 
- 			const scaleX = 1 / _v1$5.setFromMatrixColumn(m, 0).length();
 
- 			const scaleY = 1 / _v1$5.setFromMatrixColumn(m, 1).length();
 
- 			const scaleZ = 1 / _v1$5.setFromMatrixColumn(m, 2).length();
 
- 			te[0] = me[0] * scaleX;
 
- 			te[1] = me[1] * scaleX;
 
- 			te[2] = me[2] * scaleX;
 
- 			te[3] = 0;
 
- 			te[4] = me[4] * scaleY;
 
- 			te[5] = me[5] * scaleY;
 
- 			te[6] = me[6] * scaleY;
 
- 			te[7] = 0;
 
- 			te[8] = me[8] * scaleZ;
 
- 			te[9] = me[9] * scaleZ;
 
- 			te[10] = me[10] * scaleZ;
 
- 			te[11] = 0;
 
- 			te[12] = 0;
 
- 			te[13] = 0;
 
- 			te[14] = 0;
 
- 			te[15] = 1;
 
- 			return this;
 
- 		}
 
- 		makeRotationFromEuler(euler) {
 
- 			if (!(euler && euler.isEuler)) {
 
- 				console.error('THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.');
 
- 			}
 
- 			const te = this.elements;
 
- 			const x = euler.x,
 
- 						y = euler.y,
 
- 						z = euler.z;
 
- 			const a = Math.cos(x),
 
- 						b = Math.sin(x);
 
- 			const c = Math.cos(y),
 
- 						d = Math.sin(y);
 
- 			const e = Math.cos(z),
 
- 						f = Math.sin(z);
 
- 			if (euler.order === 'XYZ') {
 
- 				const ae = a * e,
 
- 							af = a * f,
 
- 							be = b * e,
 
- 							bf = b * f;
 
- 				te[0] = c * e;
 
- 				te[4] = -c * f;
 
- 				te[8] = d;
 
- 				te[1] = af + be * d;
 
- 				te[5] = ae - bf * d;
 
- 				te[9] = -b * c;
 
- 				te[2] = bf - ae * d;
 
- 				te[6] = be + af * d;
 
- 				te[10] = a * c;
 
- 			} else if (euler.order === 'YXZ') {
 
- 				const ce = c * e,
 
- 							cf = c * f,
 
- 							de = d * e,
 
- 							df = d * f;
 
- 				te[0] = ce + df * b;
 
- 				te[4] = de * b - cf;
 
- 				te[8] = a * d;
 
- 				te[1] = a * f;
 
- 				te[5] = a * e;
 
- 				te[9] = -b;
 
- 				te[2] = cf * b - de;
 
- 				te[6] = df + ce * b;
 
- 				te[10] = a * c;
 
- 			} else if (euler.order === 'ZXY') {
 
- 				const ce = c * e,
 
- 							cf = c * f,
 
- 							de = d * e,
 
- 							df = d * f;
 
- 				te[0] = ce - df * b;
 
- 				te[4] = -a * f;
 
- 				te[8] = de + cf * b;
 
- 				te[1] = cf + de * b;
 
- 				te[5] = a * e;
 
- 				te[9] = df - ce * b;
 
- 				te[2] = -a * d;
 
- 				te[6] = b;
 
- 				te[10] = a * c;
 
- 			} else if (euler.order === 'ZYX') {
 
- 				const ae = a * e,
 
- 							af = a * f,
 
- 							be = b * e,
 
- 							bf = b * f;
 
- 				te[0] = c * e;
 
- 				te[4] = be * d - af;
 
- 				te[8] = ae * d + bf;
 
- 				te[1] = c * f;
 
- 				te[5] = bf * d + ae;
 
- 				te[9] = af * d - be;
 
- 				te[2] = -d;
 
- 				te[6] = b * c;
 
- 				te[10] = a * c;
 
- 			} else if (euler.order === 'YZX') {
 
- 				const ac = a * c,
 
- 							ad = a * d,
 
- 							bc = b * c,
 
- 							bd = b * d;
 
- 				te[0] = c * e;
 
- 				te[4] = bd - ac * f;
 
- 				te[8] = bc * f + ad;
 
- 				te[1] = f;
 
- 				te[5] = a * e;
 
- 				te[9] = -b * e;
 
- 				te[2] = -d * e;
 
- 				te[6] = ad * f + bc;
 
- 				te[10] = ac - bd * f;
 
- 			} else if (euler.order === 'XZY') {
 
- 				const ac = a * c,
 
- 							ad = a * d,
 
- 							bc = b * c,
 
- 							bd = b * d;
 
- 				te[0] = c * e;
 
- 				te[4] = -f;
 
- 				te[8] = d * e;
 
- 				te[1] = ac * f + bd;
 
- 				te[5] = a * e;
 
- 				te[9] = ad * f - bc;
 
- 				te[2] = bc * f - ad;
 
- 				te[6] = b * e;
 
- 				te[10] = bd * f + ac;
 
- 			} // bottom row
 
- 			te[3] = 0;
 
- 			te[7] = 0;
 
- 			te[11] = 0; // last column
 
- 			te[12] = 0;
 
- 			te[13] = 0;
 
- 			te[14] = 0;
 
- 			te[15] = 1;
 
- 			return this;
 
- 		}
 
- 		makeRotationFromQuaternion(q) {
 
- 			return this.compose(_zero, q, _one);
 
- 		}
 
- 		lookAt(eye, target, up) {
 
- 			const te = this.elements;
 
- 			_z.subVectors(eye, target);
 
- 			if (_z.lengthSq() === 0) {
 
- 				// eye and target are in the same position
 
- 				_z.z = 1;
 
- 			}
 
- 			_z.normalize();
 
- 			_x.crossVectors(up, _z);
 
- 			if (_x.lengthSq() === 0) {
 
- 				// up and z are parallel
 
- 				if (Math.abs(up.z) === 1) {
 
- 					_z.x += 0.0001;
 
- 				} else {
 
- 					_z.z += 0.0001;
 
- 				}
 
- 				_z.normalize();
 
- 				_x.crossVectors(up, _z);
 
- 			}
 
- 			_x.normalize();
 
- 			_y.crossVectors(_z, _x);
 
- 			te[0] = _x.x;
 
- 			te[4] = _y.x;
 
- 			te[8] = _z.x;
 
- 			te[1] = _x.y;
 
- 			te[5] = _y.y;
 
- 			te[9] = _z.y;
 
- 			te[2] = _x.z;
 
- 			te[6] = _y.z;
 
- 			te[10] = _z.z;
 
- 			return this;
 
- 		}
 
- 		multiply(m, n) {
 
- 			if (n !== undefined) {
 
- 				console.warn('THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead.');
 
- 				return this.multiplyMatrices(m, n);
 
- 			}
 
- 			return this.multiplyMatrices(this, m);
 
- 		}
 
- 		premultiply(m) {
 
- 			return this.multiplyMatrices(m, this);
 
- 		}
 
- 		multiplyMatrices(a, b) {
 
- 			const ae = a.elements;
 
- 			const be = b.elements;
 
- 			const te = this.elements;
 
- 			const a11 = ae[0],
 
- 						a12 = ae[4],
 
- 						a13 = ae[8],
 
- 						a14 = ae[12];
 
- 			const a21 = ae[1],
 
- 						a22 = ae[5],
 
- 						a23 = ae[9],
 
- 						a24 = ae[13];
 
- 			const a31 = ae[2],
 
- 						a32 = ae[6],
 
- 						a33 = ae[10],
 
- 						a34 = ae[14];
 
- 			const a41 = ae[3],
 
- 						a42 = ae[7],
 
- 						a43 = ae[11],
 
- 						a44 = ae[15];
 
- 			const b11 = be[0],
 
- 						b12 = be[4],
 
- 						b13 = be[8],
 
- 						b14 = be[12];
 
- 			const b21 = be[1],
 
- 						b22 = be[5],
 
- 						b23 = be[9],
 
- 						b24 = be[13];
 
- 			const b31 = be[2],
 
- 						b32 = be[6],
 
- 						b33 = be[10],
 
- 						b34 = be[14];
 
- 			const b41 = be[3],
 
- 						b42 = be[7],
 
- 						b43 = be[11],
 
- 						b44 = be[15];
 
- 			te[0] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41;
 
- 			te[4] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42;
 
- 			te[8] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43;
 
- 			te[12] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44;
 
- 			te[1] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41;
 
- 			te[5] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42;
 
- 			te[9] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43;
 
- 			te[13] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44;
 
- 			te[2] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41;
 
- 			te[6] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42;
 
- 			te[10] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43;
 
- 			te[14] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44;
 
- 			te[3] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41;
 
- 			te[7] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42;
 
- 			te[11] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43;
 
- 			te[15] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44;
 
- 			return this;
 
- 		}
 
- 		multiplyScalar(s) {
 
- 			const te = this.elements;
 
- 			te[0] *= s;
 
- 			te[4] *= s;
 
- 			te[8] *= s;
 
- 			te[12] *= s;
 
- 			te[1] *= s;
 
- 			te[5] *= s;
 
- 			te[9] *= s;
 
- 			te[13] *= s;
 
- 			te[2] *= s;
 
- 			te[6] *= s;
 
- 			te[10] *= s;
 
- 			te[14] *= s;
 
- 			te[3] *= s;
 
- 			te[7] *= s;
 
- 			te[11] *= s;
 
- 			te[15] *= s;
 
- 			return this;
 
- 		}
 
- 		determinant() {
 
- 			const te = this.elements;
 
- 			const n11 = te[0],
 
- 						n12 = te[4],
 
- 						n13 = te[8],
 
- 						n14 = te[12];
 
- 			const n21 = te[1],
 
- 						n22 = te[5],
 
- 						n23 = te[9],
 
- 						n24 = te[13];
 
- 			const n31 = te[2],
 
- 						n32 = te[6],
 
- 						n33 = te[10],
 
- 						n34 = te[14];
 
- 			const n41 = te[3],
 
- 						n42 = te[7],
 
- 						n43 = te[11],
 
- 						n44 = te[15]; //TODO: make this more efficient
 
- 			//( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm )
 
- 			return n41 * (+n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34) + n42 * (+n11 * n23 * n34 - n11 * n24 * n33 + n14 * n21 * n33 - n13 * n21 * n34 + n13 * n24 * n31 - n14 * n23 * n31) + n43 * (+n11 * n24 * n32 - n11 * n22 * n34 - n14 * n21 * n32 + n12 * n21 * n34 + n14 * n22 * n31 - n12 * n24 * n31) + n44 * (-n13 * n22 * n31 - n11 * n23 * n32 + n11 * n22 * n33 + n13 * n21 * n32 - n12 * n21 * n33 + n12 * n23 * n31);
 
- 		}
 
- 		transpose() {
 
- 			const te = this.elements;
 
- 			let tmp;
 
- 			tmp = te[1];
 
- 			te[1] = te[4];
 
- 			te[4] = tmp;
 
- 			tmp = te[2];
 
- 			te[2] = te[8];
 
- 			te[8] = tmp;
 
- 			tmp = te[6];
 
- 			te[6] = te[9];
 
- 			te[9] = tmp;
 
- 			tmp = te[3];
 
- 			te[3] = te[12];
 
- 			te[12] = tmp;
 
- 			tmp = te[7];
 
- 			te[7] = te[13];
 
- 			te[13] = tmp;
 
- 			tmp = te[11];
 
- 			te[11] = te[14];
 
- 			te[14] = tmp;
 
- 			return this;
 
- 		}
 
- 		setPosition(x, y, z) {
 
- 			const te = this.elements;
 
- 			if (x.isVector3) {
 
- 				te[12] = x.x;
 
- 				te[13] = x.y;
 
- 				te[14] = x.z;
 
- 			} else {
 
- 				te[12] = x;
 
- 				te[13] = y;
 
- 				te[14] = z;
 
- 			}
 
- 			return this;
 
- 		}
 
- 		invert() {
 
- 			// based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm
 
- 			const te = this.elements,
 
- 						n11 = te[0],
 
- 						n21 = te[1],
 
- 						n31 = te[2],
 
- 						n41 = te[3],
 
- 						n12 = te[4],
 
- 						n22 = te[5],
 
- 						n32 = te[6],
 
- 						n42 = te[7],
 
- 						n13 = te[8],
 
- 						n23 = te[9],
 
- 						n33 = te[10],
 
- 						n43 = te[11],
 
- 						n14 = te[12],
 
- 						n24 = te[13],
 
- 						n34 = te[14],
 
- 						n44 = te[15],
 
- 						t11 = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44,
 
- 						t12 = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44,
 
- 						t13 = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44,
 
- 						t14 = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34;
 
- 			const det = n11 * t11 + n21 * t12 + n31 * t13 + n41 * t14;
 
- 			if (det === 0) return this.set(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
 
- 			const detInv = 1 / det;
 
- 			te[0] = t11 * detInv;
 
- 			te[1] = (n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44) * detInv;
 
- 			te[2] = (n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44) * detInv;
 
- 			te[3] = (n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43) * detInv;
 
- 			te[4] = t12 * detInv;
 
- 			te[5] = (n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44) * detInv;
 
- 			te[6] = (n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44) * detInv;
 
- 			te[7] = (n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43) * detInv;
 
- 			te[8] = t13 * detInv;
 
- 			te[9] = (n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44) * detInv;
 
- 			te[10] = (n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44) * detInv;
 
- 			te[11] = (n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43) * detInv;
 
- 			te[12] = t14 * detInv;
 
- 			te[13] = (n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34) * detInv;
 
- 			te[14] = (n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34) * detInv;
 
- 			te[15] = (n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33) * detInv;
 
- 			return this;
 
- 		}
 
- 		scale(v) {
 
- 			const te = this.elements;
 
- 			const x = v.x,
 
- 						y = v.y,
 
- 						z = v.z;
 
- 			te[0] *= x;
 
- 			te[4] *= y;
 
- 			te[8] *= z;
 
- 			te[1] *= x;
 
- 			te[5] *= y;
 
- 			te[9] *= z;
 
- 			te[2] *= x;
 
- 			te[6] *= y;
 
- 			te[10] *= z;
 
- 			te[3] *= x;
 
- 			te[7] *= y;
 
- 			te[11] *= z;
 
- 			return this;
 
- 		}
 
- 		getMaxScaleOnAxis() {
 
- 			const te = this.elements;
 
- 			const scaleXSq = te[0] * te[0] + te[1] * te[1] + te[2] * te[2];
 
- 			const scaleYSq = te[4] * te[4] + te[5] * te[5] + te[6] * te[6];
 
- 			const scaleZSq = te[8] * te[8] + te[9] * te[9] + te[10] * te[10];
 
- 			return Math.sqrt(Math.max(scaleXSq, scaleYSq, scaleZSq));
 
- 		}
 
- 		makeTranslation(x, y, z) {
 
- 			this.set(1, 0, 0, x, 0, 1, 0, y, 0, 0, 1, z, 0, 0, 0, 1);
 
- 			return this;
 
- 		}
 
- 		makeRotationX(theta) {
 
- 			const c = Math.cos(theta),
 
- 						s = Math.sin(theta);
 
- 			this.set(1, 0, 0, 0, 0, c, -s, 0, 0, s, c, 0, 0, 0, 0, 1);
 
- 			return this;
 
- 		}
 
- 		makeRotationY(theta) {
 
- 			const c = Math.cos(theta),
 
- 						s = Math.sin(theta);
 
- 			this.set(c, 0, s, 0, 0, 1, 0, 0, -s, 0, c, 0, 0, 0, 0, 1);
 
- 			return this;
 
- 		}
 
- 		makeRotationZ(theta) {
 
- 			const c = Math.cos(theta),
 
- 						s = Math.sin(theta);
 
- 			this.set(c, -s, 0, 0, s, c, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);
 
- 			return this;
 
- 		}
 
- 		makeRotationAxis(axis, angle) {
 
- 			// Based on http://www.gamedev.net/reference/articles/article1199.asp
 
- 			const c = Math.cos(angle);
 
- 			const s = Math.sin(angle);
 
- 			const t = 1 - c;
 
- 			const x = axis.x,
 
- 						y = axis.y,
 
- 						z = axis.z;
 
- 			const tx = t * x,
 
- 						ty = t * y;
 
- 			this.set(tx * x + c, tx * y - s * z, tx * z + s * y, 0, tx * y + s * z, ty * y + c, ty * z - s * x, 0, tx * z - s * y, ty * z + s * x, t * z * z + c, 0, 0, 0, 0, 1);
 
- 			return this;
 
- 		}
 
- 		makeScale(x, y, z) {
 
- 			this.set(x, 0, 0, 0, 0, y, 0, 0, 0, 0, z, 0, 0, 0, 0, 1);
 
- 			return this;
 
- 		}
 
- 		makeShear(xy, xz, yx, yz, zx, zy) {
 
- 			this.set(1, yx, zx, 0, xy, 1, zy, 0, xz, yz, 1, 0, 0, 0, 0, 1);
 
- 			return this;
 
- 		}
 
- 		compose(position, quaternion, scale) {
 
- 			const te = this.elements;
 
- 			const x = quaternion._x,
 
- 						y = quaternion._y,
 
- 						z = quaternion._z,
 
- 						w = quaternion._w;
 
- 			const x2 = x + x,
 
- 						y2 = y + y,
 
- 						z2 = z + z;
 
- 			const xx = x * x2,
 
- 						xy = x * y2,
 
- 						xz = x * z2;
 
- 			const yy = y * y2,
 
- 						yz = y * z2,
 
- 						zz = z * z2;
 
- 			const wx = w * x2,
 
- 						wy = w * y2,
 
- 						wz = w * z2;
 
- 			const sx = scale.x,
 
- 						sy = scale.y,
 
- 						sz = scale.z;
 
- 			te[0] = (1 - (yy + zz)) * sx;
 
- 			te[1] = (xy + wz) * sx;
 
- 			te[2] = (xz - wy) * sx;
 
- 			te[3] = 0;
 
- 			te[4] = (xy - wz) * sy;
 
- 			te[5] = (1 - (xx + zz)) * sy;
 
- 			te[6] = (yz + wx) * sy;
 
- 			te[7] = 0;
 
- 			te[8] = (xz + wy) * sz;
 
- 			te[9] = (yz - wx) * sz;
 
- 			te[10] = (1 - (xx + yy)) * sz;
 
- 			te[11] = 0;
 
- 			te[12] = position.x;
 
- 			te[13] = position.y;
 
- 			te[14] = position.z;
 
- 			te[15] = 1;
 
- 			return this;
 
- 		}
 
- 		decompose(position, quaternion, scale) {
 
- 			const te = this.elements;
 
- 			let sx = _v1$5.set(te[0], te[1], te[2]).length();
 
- 			const sy = _v1$5.set(te[4], te[5], te[6]).length();
 
- 			const sz = _v1$5.set(te[8], te[9], te[10]).length(); // if determine is negative, we need to invert one scale
 
- 			const det = this.determinant();
 
- 			if (det < 0) sx = -sx;
 
- 			position.x = te[12];
 
- 			position.y = te[13];
 
- 			position.z = te[14]; // scale the rotation part
 
- 			_m1$2.copy(this);
 
- 			const invSX = 1 / sx;
 
- 			const invSY = 1 / sy;
 
- 			const invSZ = 1 / sz;
 
- 			_m1$2.elements[0] *= invSX;
 
- 			_m1$2.elements[1] *= invSX;
 
- 			_m1$2.elements[2] *= invSX;
 
- 			_m1$2.elements[4] *= invSY;
 
- 			_m1$2.elements[5] *= invSY;
 
- 			_m1$2.elements[6] *= invSY;
 
- 			_m1$2.elements[8] *= invSZ;
 
- 			_m1$2.elements[9] *= invSZ;
 
- 			_m1$2.elements[10] *= invSZ;
 
- 			quaternion.setFromRotationMatrix(_m1$2);
 
- 			scale.x = sx;
 
- 			scale.y = sy;
 
- 			scale.z = sz;
 
- 			return this;
 
- 		}
 
- 		makePerspective(left, right, top, bottom, near, far) {
 
- 			if (far === undefined) {
 
- 				console.warn('THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.');
 
- 			}
 
- 			const te = this.elements;
 
- 			const x = 2 * near / (right - left);
 
- 			const y = 2 * near / (top - bottom);
 
- 			const a = (right + left) / (right - left);
 
- 			const b = (top + bottom) / (top - bottom);
 
- 			const c = -(far + near) / (far - near);
 
- 			const d = -2 * far * near / (far - near);
 
- 			te[0] = x;
 
- 			te[4] = 0;
 
- 			te[8] = a;
 
- 			te[12] = 0;
 
- 			te[1] = 0;
 
- 			te[5] = y;
 
- 			te[9] = b;
 
- 			te[13] = 0;
 
- 			te[2] = 0;
 
- 			te[6] = 0;
 
- 			te[10] = c;
 
- 			te[14] = d;
 
- 			te[3] = 0;
 
- 			te[7] = 0;
 
- 			te[11] = -1;
 
- 			te[15] = 0;
 
- 			return this;
 
- 		}
 
- 		makeOrthographic(left, right, top, bottom, near, far) {
 
- 			const te = this.elements;
 
- 			const w = 1.0 / (right - left);
 
- 			const h = 1.0 / (top - bottom);
 
- 			const p = 1.0 / (far - near);
 
- 			const x = (right + left) * w;
 
- 			const y = (top + bottom) * h;
 
- 			const z = (far + near) * p;
 
- 			te[0] = 2 * w;
 
- 			te[4] = 0;
 
- 			te[8] = 0;
 
- 			te[12] = -x;
 
- 			te[1] = 0;
 
- 			te[5] = 2 * h;
 
- 			te[9] = 0;
 
- 			te[13] = -y;
 
- 			te[2] = 0;
 
- 			te[6] = 0;
 
- 			te[10] = -2 * p;
 
- 			te[14] = -z;
 
- 			te[3] = 0;
 
- 			te[7] = 0;
 
- 			te[11] = 0;
 
- 			te[15] = 1;
 
- 			return this;
 
- 		}
 
- 		equals(matrix) {
 
- 			const te = this.elements;
 
- 			const me = matrix.elements;
 
- 			for (let i = 0; i < 16; i++) {
 
- 				if (te[i] !== me[i]) return false;
 
- 			}
 
- 			return true;
 
- 		}
 
- 		fromArray(array, offset = 0) {
 
- 			for (let i = 0; i < 16; i++) {
 
- 				this.elements[i] = array[i + offset];
 
- 			}
 
- 			return this;
 
- 		}
 
- 		toArray(array = [], offset = 0) {
 
- 			const te = this.elements;
 
- 			array[offset] = te[0];
 
- 			array[offset + 1] = te[1];
 
- 			array[offset + 2] = te[2];
 
- 			array[offset + 3] = te[3];
 
- 			array[offset + 4] = te[4];
 
- 			array[offset + 5] = te[5];
 
- 			array[offset + 6] = te[6];
 
- 			array[offset + 7] = te[7];
 
- 			array[offset + 8] = te[8];
 
- 			array[offset + 9] = te[9];
 
- 			array[offset + 10] = te[10];
 
- 			array[offset + 11] = te[11];
 
- 			array[offset + 12] = te[12];
 
- 			array[offset + 13] = te[13];
 
- 			array[offset + 14] = te[14];
 
- 			array[offset + 15] = te[15];
 
- 			return array;
 
- 		}
 
- 	}
 
- 	Matrix4.prototype.isMatrix4 = true;
 
- 	const _v1$5 = /*@__PURE__*/new Vector3();
 
- 	const _m1$2 = /*@__PURE__*/new Matrix4();
 
- 	const _zero = /*@__PURE__*/new Vector3(0, 0, 0);
 
- 	const _one = /*@__PURE__*/new Vector3(1, 1, 1);
 
- 	const _x = /*@__PURE__*/new Vector3();
 
- 	const _y = /*@__PURE__*/new Vector3();
 
- 	const _z = /*@__PURE__*/new Vector3();
 
- 	const _matrix$1 = /*@__PURE__*/new Matrix4();
 
- 	const _quaternion$3 = /*@__PURE__*/new Quaternion();
 
- 	class Euler {
 
- 		constructor(x = 0, y = 0, z = 0, order = Euler.DefaultOrder) {
 
- 			this._x = x;
 
- 			this._y = y;
 
- 			this._z = z;
 
- 			this._order = order;
 
- 		}
 
- 		get x() {
 
- 			return this._x;
 
- 		}
 
- 		set x(value) {
 
- 			this._x = value;
 
- 			this._onChangeCallback();
 
- 		}
 
- 		get y() {
 
- 			return this._y;
 
- 		}
 
- 		set y(value) {
 
- 			this._y = value;
 
- 			this._onChangeCallback();
 
- 		}
 
- 		get z() {
 
- 			return this._z;
 
- 		}
 
- 		set z(value) {
 
- 			this._z = value;
 
- 			this._onChangeCallback();
 
- 		}
 
- 		get order() {
 
- 			return this._order;
 
- 		}
 
- 		set order(value) {
 
- 			this._order = value;
 
- 			this._onChangeCallback();
 
- 		}
 
- 		set(x, y, z, order = this._order) {
 
- 			this._x = x;
 
- 			this._y = y;
 
- 			this._z = z;
 
- 			this._order = order;
 
- 			this._onChangeCallback();
 
- 			return this;
 
- 		}
 
- 		clone() {
 
- 			return new this.constructor(this._x, this._y, this._z, this._order);
 
- 		}
 
- 		copy(euler) {
 
- 			this._x = euler._x;
 
- 			this._y = euler._y;
 
- 			this._z = euler._z;
 
- 			this._order = euler._order;
 
- 			this._onChangeCallback();
 
- 			return this;
 
- 		}
 
- 		setFromRotationMatrix(m, order = this._order, update = true) {
 
- 			// assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
 
- 			const te = m.elements;
 
- 			const m11 = te[0],
 
- 						m12 = te[4],
 
- 						m13 = te[8];
 
- 			const m21 = te[1],
 
- 						m22 = te[5],
 
- 						m23 = te[9];
 
- 			const m31 = te[2],
 
- 						m32 = te[6],
 
- 						m33 = te[10];
 
- 			switch (order) {
 
- 				case 'XYZ':
 
- 					this._y = Math.asin(clamp(m13, -1, 1));
 
- 					if (Math.abs(m13) < 0.9999999) {
 
- 						this._x = Math.atan2(-m23, m33);
 
- 						this._z = Math.atan2(-m12, m11);
 
- 					} else {
 
- 						this._x = Math.atan2(m32, m22);
 
- 						this._z = 0;
 
- 					}
 
- 					break;
 
- 				case 'YXZ':
 
- 					this._x = Math.asin(-clamp(m23, -1, 1));
 
- 					if (Math.abs(m23) < 0.9999999) {
 
- 						this._y = Math.atan2(m13, m33);
 
- 						this._z = Math.atan2(m21, m22);
 
- 					} else {
 
- 						this._y = Math.atan2(-m31, m11);
 
- 						this._z = 0;
 
- 					}
 
- 					break;
 
- 				case 'ZXY':
 
- 					this._x = Math.asin(clamp(m32, -1, 1));
 
- 					if (Math.abs(m32) < 0.9999999) {
 
- 						this._y = Math.atan2(-m31, m33);
 
- 						this._z = Math.atan2(-m12, m22);
 
- 					} else {
 
- 						this._y = 0;
 
- 						this._z = Math.atan2(m21, m11);
 
- 					}
 
- 					break;
 
- 				case 'ZYX':
 
- 					this._y = Math.asin(-clamp(m31, -1, 1));
 
- 					if (Math.abs(m31) < 0.9999999) {
 
- 						this._x = Math.atan2(m32, m33);
 
- 						this._z = Math.atan2(m21, m11);
 
- 					} else {
 
- 						this._x = 0;
 
- 						this._z = Math.atan2(-m12, m22);
 
- 					}
 
- 					break;
 
- 				case 'YZX':
 
- 					this._z = Math.asin(clamp(m21, -1, 1));
 
- 					if (Math.abs(m21) < 0.9999999) {
 
- 						this._x = Math.atan2(-m23, m22);
 
- 						this._y = Math.atan2(-m31, m11);
 
- 					} else {
 
- 						this._x = 0;
 
- 						this._y = Math.atan2(m13, m33);
 
- 					}
 
- 					break;
 
- 				case 'XZY':
 
- 					this._z = Math.asin(-clamp(m12, -1, 1));
 
- 					if (Math.abs(m12) < 0.9999999) {
 
- 						this._x = Math.atan2(m32, m22);
 
- 						this._y = Math.atan2(m13, m11);
 
- 					} else {
 
- 						this._x = Math.atan2(-m23, m33);
 
- 						this._y = 0;
 
- 					}
 
- 					break;
 
- 				default:
 
- 					console.warn('THREE.Euler: .setFromRotationMatrix() encountered an unknown order: ' + order);
 
- 			}
 
- 			this._order = order;
 
- 			if (update === true) this._onChangeCallback();
 
- 			return this;
 
- 		}
 
- 		setFromQuaternion(q, order, update) {
 
- 			_matrix$1.makeRotationFromQuaternion(q);
 
- 			return this.setFromRotationMatrix(_matrix$1, order, update);
 
- 		}
 
- 		setFromVector3(v, order = this._order) {
 
- 			return this.set(v.x, v.y, v.z, order);
 
- 		}
 
- 		reorder(newOrder) {
 
- 			// WARNING: this discards revolution information -bhouston
 
- 			_quaternion$3.setFromEuler(this);
 
- 			return this.setFromQuaternion(_quaternion$3, newOrder);
 
- 		}
 
- 		equals(euler) {
 
- 			return euler._x === this._x && euler._y === this._y && euler._z === this._z && euler._order === this._order;
 
- 		}
 
- 		fromArray(array) {
 
- 			this._x = array[0];
 
- 			this._y = array[1];
 
- 			this._z = array[2];
 
- 			if (array[3] !== undefined) this._order = array[3];
 
- 			this._onChangeCallback();
 
- 			return this;
 
- 		}
 
- 		toArray(array = [], offset = 0) {
 
- 			array[offset] = this._x;
 
- 			array[offset + 1] = this._y;
 
- 			array[offset + 2] = this._z;
 
- 			array[offset + 3] = this._order;
 
- 			return array;
 
- 		}
 
- 		toVector3(optionalResult) {
 
- 			if (optionalResult) {
 
- 				return optionalResult.set(this._x, this._y, this._z);
 
- 			} else {
 
- 				return new Vector3(this._x, this._y, this._z);
 
- 			}
 
- 		}
 
- 		_onChange(callback) {
 
- 			this._onChangeCallback = callback;
 
- 			return this;
 
- 		}
 
- 		_onChangeCallback() {}
 
- 	}
 
- 	Euler.prototype.isEuler = true;
 
- 	Euler.DefaultOrder = 'XYZ';
 
- 	Euler.RotationOrders = ['XYZ', 'YZX', 'ZXY', 'XZY', 'YXZ', 'ZYX'];
 
- 	class Layers {
 
- 		constructor() {
 
- 			this.mask = 1 | 0;
 
- 		}
 
- 		set(channel) {
 
- 			this.mask = (1 << channel | 0) >>> 0;
 
- 		}
 
- 		enable(channel) {
 
- 			this.mask |= 1 << channel | 0;
 
- 		}
 
- 		enableAll() {
 
- 			this.mask = 0xffffffff | 0;
 
- 		}
 
- 		toggle(channel) {
 
- 			this.mask ^= 1 << channel | 0;
 
- 		}
 
- 		disable(channel) {
 
- 			this.mask &= ~(1 << channel | 0);
 
- 		}
 
- 		disableAll() {
 
- 			this.mask = 0;
 
- 		}
 
- 		test(layers) {
 
- 			return (this.mask & layers.mask) !== 0;
 
- 		}
 
- 		isEnabled(channel) {
 
- 			return (this.mask & (1 << channel | 0)) !== 0;
 
- 		}
 
- 	}
 
- 	let _object3DId = 0;
 
- 	const _v1$4 = /*@__PURE__*/new Vector3();
 
- 	const _q1 = /*@__PURE__*/new Quaternion();
 
- 	const _m1$1 = /*@__PURE__*/new Matrix4();
 
- 	const _target = /*@__PURE__*/new Vector3();
 
- 	const _position$3 = /*@__PURE__*/new Vector3();
 
- 	const _scale$2 = /*@__PURE__*/new Vector3();
 
- 	const _quaternion$2 = /*@__PURE__*/new Quaternion();
 
- 	const _xAxis = /*@__PURE__*/new Vector3(1, 0, 0);
 
- 	const _yAxis = /*@__PURE__*/new Vector3(0, 1, 0);
 
- 	const _zAxis = /*@__PURE__*/new Vector3(0, 0, 1);
 
- 	const _addedEvent = {
 
- 		type: 'added'
 
- 	};
 
- 	const _removedEvent = {
 
- 		type: 'removed'
 
- 	};
 
- 	class Object3D extends EventDispatcher {
 
- 		constructor() {
 
- 			super();
 
- 			Object.defineProperty(this, 'id', {
 
- 				value: _object3DId++
 
- 			});
 
- 			this.uuid = generateUUID();
 
- 			this.name = '';
 
- 			this.type = 'Object3D';
 
- 			this.parent = null;
 
- 			this.children = [];
 
- 			this.up = Object3D.DefaultUp.clone();
 
- 			const position = new Vector3();
 
- 			const rotation = new Euler();
 
- 			const quaternion = new Quaternion();
 
- 			const scale = new Vector3(1, 1, 1);
 
- 			function onRotationChange() {
 
- 				quaternion.setFromEuler(rotation, false);
 
- 			}
 
- 			function onQuaternionChange() {
 
- 				rotation.setFromQuaternion(quaternion, undefined, false);
 
- 			}
 
- 			rotation._onChange(onRotationChange);
 
- 			quaternion._onChange(onQuaternionChange);
 
- 			Object.defineProperties(this, {
 
- 				position: {
 
- 					configurable: true,
 
- 					enumerable: true,
 
- 					value: position
 
- 				},
 
- 				rotation: {
 
- 					configurable: true,
 
- 					enumerable: true,
 
- 					value: rotation
 
- 				},
 
- 				quaternion: {
 
- 					configurable: true,
 
- 					enumerable: true,
 
- 					value: quaternion
 
- 				},
 
- 				scale: {
 
- 					configurable: true,
 
- 					enumerable: true,
 
- 					value: scale
 
- 				},
 
- 				modelViewMatrix: {
 
- 					value: new Matrix4()
 
- 				},
 
- 				normalMatrix: {
 
- 					value: new Matrix3()
 
- 				}
 
- 			});
 
- 			this.matrix = new Matrix4();
 
- 			this.matrixWorld = new Matrix4();
 
- 			this.matrixAutoUpdate = Object3D.DefaultMatrixAutoUpdate;
 
- 			this.matrixWorldNeedsUpdate = false;
 
- 			this.layers = new Layers();
 
- 			this.visible = true;
 
- 			this.castShadow = false;
 
- 			this.receiveShadow = false;
 
- 			this.frustumCulled = true;
 
- 			this.renderOrder = 0;
 
- 			this.animations = [];
 
- 			this.userData = {};
 
- 		}
 
- 		onBeforeRender() {}
 
- 		onAfterRender() {}
 
- 		applyMatrix4(matrix) {
 
- 			if (this.matrixAutoUpdate) this.updateMatrix();
 
- 			this.matrix.premultiply(matrix);
 
- 			this.matrix.decompose(this.position, this.quaternion, this.scale);
 
- 		}
 
- 		applyQuaternion(q) {
 
- 			this.quaternion.premultiply(q);
 
- 			return this;
 
- 		}
 
- 		setRotationFromAxisAngle(axis, angle) {
 
- 			// assumes axis is normalized
 
- 			this.quaternion.setFromAxisAngle(axis, angle);
 
- 		}
 
- 		setRotationFromEuler(euler) {
 
- 			this.quaternion.setFromEuler(euler, true);
 
- 		}
 
- 		setRotationFromMatrix(m) {
 
- 			// assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
 
- 			this.quaternion.setFromRotationMatrix(m);
 
- 		}
 
- 		setRotationFromQuaternion(q) {
 
- 			// assumes q is normalized
 
- 			this.quaternion.copy(q);
 
- 		}
 
- 		rotateOnAxis(axis, angle) {
 
- 			// rotate object on axis in object space
 
- 			// axis is assumed to be normalized
 
- 			_q1.setFromAxisAngle(axis, angle);
 
- 			this.quaternion.multiply(_q1);
 
- 			return this;
 
- 		}
 
- 		rotateOnWorldAxis(axis, angle) {
 
- 			// rotate object on axis in world space
 
- 			// axis is assumed to be normalized
 
- 			// method assumes no rotated parent
 
- 			_q1.setFromAxisAngle(axis, angle);
 
- 			this.quaternion.premultiply(_q1);
 
- 			return this;
 
- 		}
 
- 		rotateX(angle) {
 
- 			return this.rotateOnAxis(_xAxis, angle);
 
- 		}
 
- 		rotateY(angle) {
 
- 			return this.rotateOnAxis(_yAxis, angle);
 
- 		}
 
- 		rotateZ(angle) {
 
- 			return this.rotateOnAxis(_zAxis, angle);
 
- 		}
 
- 		translateOnAxis(axis, distance) {
 
- 			// translate object by distance along axis in object space
 
- 			// axis is assumed to be normalized
 
- 			_v1$4.copy(axis).applyQuaternion(this.quaternion);
 
- 			this.position.add(_v1$4.multiplyScalar(distance));
 
- 			return this;
 
- 		}
 
- 		translateX(distance) {
 
- 			return this.translateOnAxis(_xAxis, distance);
 
- 		}
 
- 		translateY(distance) {
 
- 			return this.translateOnAxis(_yAxis, distance);
 
- 		}
 
- 		translateZ(distance) {
 
- 			return this.translateOnAxis(_zAxis, distance);
 
- 		}
 
- 		localToWorld(vector) {
 
- 			return vector.applyMatrix4(this.matrixWorld);
 
- 		}
 
- 		worldToLocal(vector) {
 
- 			return vector.applyMatrix4(_m1$1.copy(this.matrixWorld).invert());
 
- 		}
 
- 		lookAt(x, y, z) {
 
- 			// This method does not support objects having non-uniformly-scaled parent(s)
 
- 			if (x.isVector3) {
 
- 				_target.copy(x);
 
- 			} else {
 
- 				_target.set(x, y, z);
 
- 			}
 
- 			const parent = this.parent;
 
- 			this.updateWorldMatrix(true, false);
 
- 			_position$3.setFromMatrixPosition(this.matrixWorld);
 
- 			if (this.isCamera || this.isLight) {
 
- 				_m1$1.lookAt(_position$3, _target, this.up);
 
- 			} else {
 
- 				_m1$1.lookAt(_target, _position$3, this.up);
 
- 			}
 
- 			this.quaternion.setFromRotationMatrix(_m1$1);
 
- 			if (parent) {
 
- 				_m1$1.extractRotation(parent.matrixWorld);
 
- 				_q1.setFromRotationMatrix(_m1$1);
 
- 				this.quaternion.premultiply(_q1.invert());
 
- 			}
 
- 		}
 
- 		add(object) {
 
- 			if (arguments.length > 1) {
 
- 				for (let i = 0; i < arguments.length; i++) {
 
- 					this.add(arguments[i]);
 
- 				}
 
- 				return this;
 
- 			}
 
- 			if (object === this) {
 
- 				console.error('THREE.Object3D.add: object can\'t be added as a child of itself.', object);
 
- 				return this;
 
- 			}
 
- 			if (object && object.isObject3D) {
 
- 				if (object.parent !== null) {
 
- 					object.parent.remove(object);
 
- 				}
 
- 				object.parent = this;
 
- 				this.children.push(object);
 
- 				object.dispatchEvent(_addedEvent);
 
- 			} else {
 
- 				console.error('THREE.Object3D.add: object not an instance of THREE.Object3D.', object);
 
- 			}
 
- 			return this;
 
- 		}
 
- 		remove(object) {
 
- 			if (arguments.length > 1) {
 
- 				for (let i = 0; i < arguments.length; i++) {
 
- 					this.remove(arguments[i]);
 
- 				}
 
- 				return this;
 
- 			}
 
- 			const index = this.children.indexOf(object);
 
- 			if (index !== -1) {
 
- 				object.parent = null;
 
- 				this.children.splice(index, 1);
 
- 				object.dispatchEvent(_removedEvent);
 
- 			}
 
- 			return this;
 
- 		}
 
- 		removeFromParent() {
 
- 			const parent = this.parent;
 
- 			if (parent !== null) {
 
- 				parent.remove(this);
 
- 			}
 
- 			return this;
 
- 		}
 
- 		clear() {
 
- 			for (let i = 0; i < this.children.length; i++) {
 
- 				const object = this.children[i];
 
- 				object.parent = null;
 
- 				object.dispatchEvent(_removedEvent);
 
- 			}
 
- 			this.children.length = 0;
 
- 			return this;
 
- 		}
 
- 		attach(object) {
 
- 			// adds object as a child of this, while maintaining the object's world transform
 
- 			// Note: This method does not support scene graphs having non-uniformly-scaled nodes(s)
 
- 			this.updateWorldMatrix(true, false);
 
- 			_m1$1.copy(this.matrixWorld).invert();
 
- 			if (object.parent !== null) {
 
- 				object.parent.updateWorldMatrix(true, false);
 
- 				_m1$1.multiply(object.parent.matrixWorld);
 
- 			}
 
- 			object.applyMatrix4(_m1$1);
 
- 			this.add(object);
 
- 			object.updateWorldMatrix(false, true);
 
- 			return this;
 
- 		}
 
- 		getObjectById(id) {
 
- 			return this.getObjectByProperty('id', id);
 
- 		}
 
- 		getObjectByName(name) {
 
- 			return this.getObjectByProperty('name', name);
 
- 		}
 
- 		getObjectByProperty(name, value) {
 
- 			if (this[name] === value) return this;
 
- 			for (let i = 0, l = this.children.length; i < l; i++) {
 
- 				const child = this.children[i];
 
- 				const object = child.getObjectByProperty(name, value);
 
- 				if (object !== undefined) {
 
- 					return object;
 
- 				}
 
- 			}
 
- 			return undefined;
 
- 		}
 
- 		getWorldPosition(target) {
 
- 			this.updateWorldMatrix(true, false);
 
- 			return target.setFromMatrixPosition(this.matrixWorld);
 
- 		}
 
- 		getWorldQuaternion(target) {
 
- 			this.updateWorldMatrix(true, false);
 
- 			this.matrixWorld.decompose(_position$3, target, _scale$2);
 
- 			return target;
 
- 		}
 
- 		getWorldScale(target) {
 
- 			this.updateWorldMatrix(true, false);
 
- 			this.matrixWorld.decompose(_position$3, _quaternion$2, target);
 
- 			return target;
 
- 		}
 
- 		getWorldDirection(target) {
 
- 			this.updateWorldMatrix(true, false);
 
- 			const e = this.matrixWorld.elements;
 
- 			return target.set(e[8], e[9], e[10]).normalize();
 
- 		}
 
- 		raycast() {}
 
- 		traverse(callback) {
 
- 			callback(this);
 
- 			const children = this.children;
 
- 			for (let i = 0, l = children.length; i < l; i++) {
 
- 				children[i].traverse(callback);
 
- 			}
 
- 		}
 
- 		traverseVisible(callback) {
 
- 			if (this.visible === false) return;
 
- 			callback(this);
 
- 			const children = this.children;
 
- 			for (let i = 0, l = children.length; i < l; i++) {
 
- 				children[i].traverseVisible(callback);
 
- 			}
 
- 		}
 
- 		traverseAncestors(callback) {
 
- 			const parent = this.parent;
 
- 			if (parent !== null) {
 
- 				callback(parent);
 
- 				parent.traverseAncestors(callback);
 
- 			}
 
- 		}
 
- 		updateMatrix() {
 
- 			this.matrix.compose(this.position, this.quaternion, this.scale);
 
- 			this.matrixWorldNeedsUpdate = true;
 
- 		}
 
- 		updateMatrixWorld(force) {
 
- 			if (this.matrixAutoUpdate) this.updateMatrix();
 
- 			if (this.matrixWorldNeedsUpdate || force) {
 
- 				if (this.parent === null) {
 
- 					this.matrixWorld.copy(this.matrix);
 
- 				} else {
 
- 					this.matrixWorld.multiplyMatrices(this.parent.matrixWorld, this.matrix);
 
- 				}
 
- 				this.matrixWorldNeedsUpdate = false;
 
- 				force = true;
 
- 			} // update children
 
- 			const children = this.children;
 
- 			for (let i = 0, l = children.length; i < l; i++) {
 
- 				children[i].updateMatrixWorld(force);
 
- 			}
 
- 		}
 
- 		updateWorldMatrix(updateParents, updateChildren) {
 
- 			const parent = this.parent;
 
- 			if (updateParents === true && parent !== null) {
 
- 				parent.updateWorldMatrix(true, false);
 
- 			}
 
- 			if (this.matrixAutoUpdate) this.updateMatrix();
 
- 			if (this.parent === null) {
 
- 				this.matrixWorld.copy(this.matrix);
 
- 			} else {
 
- 				this.matrixWorld.multiplyMatrices(this.parent.matrixWorld, this.matrix);
 
- 			} // update children
 
- 			if (updateChildren === true) {
 
- 				const children = this.children;
 
- 				for (let i = 0, l = children.length; i < l; i++) {
 
- 					children[i].updateWorldMatrix(false, true);
 
- 				}
 
- 			}
 
- 		}
 
- 		toJSON(meta) {
 
- 			// meta is a string when called from JSON.stringify
 
- 			const isRootObject = meta === undefined || typeof meta === 'string';
 
- 			const output = {}; // meta is a hash used to collect geometries, materials.
 
- 			// not providing it implies that this is the root object
 
- 			// being serialized.
 
- 			if (isRootObject) {
 
- 				// initialize meta obj
 
- 				meta = {
 
- 					geometries: {},
 
- 					materials: {},
 
- 					textures: {},
 
- 					images: {},
 
- 					shapes: {},
 
- 					skeletons: {},
 
- 					animations: {}
 
- 				};
 
- 				output.metadata = {
 
- 					version: 4.5,
 
- 					type: 'Object',
 
- 					generator: 'Object3D.toJSON'
 
- 				};
 
- 			} // standard Object3D serialization
 
- 			const object = {};
 
- 			object.uuid = this.uuid;
 
- 			object.type = this.type;
 
- 			if (this.name !== '') object.name = this.name;
 
- 			if (this.castShadow === true) object.castShadow = true;
 
- 			if (this.receiveShadow === true) object.receiveShadow = true;
 
- 			if (this.visible === false) object.visible = false;
 
- 			if (this.frustumCulled === false) object.frustumCulled = false;
 
- 			if (this.renderOrder !== 0) object.renderOrder = this.renderOrder;
 
- 			if (JSON.stringify(this.userData) !== '{}') object.userData = this.userData;
 
- 			object.layers = this.layers.mask;
 
- 			object.matrix = this.matrix.toArray();
 
- 			if (this.matrixAutoUpdate === false) object.matrixAutoUpdate = false; // object specific properties
 
- 			if (this.isInstancedMesh) {
 
- 				object.type = 'InstancedMesh';
 
- 				object.count = this.count;
 
- 				object.instanceMatrix = this.instanceMatrix.toJSON();
 
- 				if (this.instanceColor !== null) object.instanceColor = this.instanceColor.toJSON();
 
- 			} //
 
- 			function serialize(library, element) {
 
- 				if (library[element.uuid] === undefined) {
 
- 					library[element.uuid] = element.toJSON(meta);
 
- 				}
 
- 				return element.uuid;
 
- 			}
 
- 			if (this.isScene) {
 
- 				if (this.background) {
 
- 					if (this.background.isColor) {
 
- 						object.background = this.background.toJSON();
 
- 					} else if (this.background.isTexture) {
 
- 						object.background = this.background.toJSON(meta).uuid;
 
- 					}
 
- 				}
 
- 				if (this.environment && this.environment.isTexture) {
 
- 					object.environment = this.environment.toJSON(meta).uuid;
 
- 				}
 
- 			} else if (this.isMesh || this.isLine || this.isPoints) {
 
- 				object.geometry = serialize(meta.geometries, this.geometry);
 
- 				const parameters = this.geometry.parameters;
 
- 				if (parameters !== undefined && parameters.shapes !== undefined) {
 
- 					const shapes = parameters.shapes;
 
- 					if (Array.isArray(shapes)) {
 
- 						for (let i = 0, l = shapes.length; i < l; i++) {
 
- 							const shape = shapes[i];
 
- 							serialize(meta.shapes, shape);
 
- 						}
 
- 					} else {
 
- 						serialize(meta.shapes, shapes);
 
- 					}
 
- 				}
 
- 			}
 
- 			if (this.isSkinnedMesh) {
 
- 				object.bindMode = this.bindMode;
 
- 				object.bindMatrix = this.bindMatrix.toArray();
 
- 				if (this.skeleton !== undefined) {
 
- 					serialize(meta.skeletons, this.skeleton);
 
- 					object.skeleton = this.skeleton.uuid;
 
- 				}
 
- 			}
 
- 			if (this.material !== undefined) {
 
- 				if (Array.isArray(this.material)) {
 
- 					const uuids = [];
 
- 					for (let i = 0, l = this.material.length; i < l; i++) {
 
- 						uuids.push(serialize(meta.materials, this.material[i]));
 
- 					}
 
- 					object.material = uuids;
 
- 				} else {
 
- 					object.material = serialize(meta.materials, this.material);
 
- 				}
 
- 			} //
 
- 			if (this.children.length > 0) {
 
- 				object.children = [];
 
- 				for (let i = 0; i < this.children.length; i++) {
 
- 					object.children.push(this.children[i].toJSON(meta).object);
 
- 				}
 
- 			} //
 
- 			if (this.animations.length > 0) {
 
- 				object.animations = [];
 
- 				for (let i = 0; i < this.animations.length; i++) {
 
- 					const animation = this.animations[i];
 
- 					object.animations.push(serialize(meta.animations, animation));
 
- 				}
 
- 			}
 
- 			if (isRootObject) {
 
- 				const geometries = extractFromCache(meta.geometries);
 
- 				const materials = extractFromCache(meta.materials);
 
- 				const textures = extractFromCache(meta.textures);
 
- 				const images = extractFromCache(meta.images);
 
- 				const shapes = extractFromCache(meta.shapes);
 
- 				const skeletons = extractFromCache(meta.skeletons);
 
- 				const animations = extractFromCache(meta.animations);
 
- 				if (geometries.length > 0) output.geometries = geometries;
 
- 				if (materials.length > 0) output.materials = materials;
 
- 				if (textures.length > 0) output.textures = textures;
 
- 				if (images.length > 0) output.images = images;
 
- 				if (shapes.length > 0) output.shapes = shapes;
 
- 				if (skeletons.length > 0) output.skeletons = skeletons;
 
- 				if (animations.length > 0) output.animations = animations;
 
- 			}
 
- 			output.object = object;
 
- 			return output; // extract data from the cache hash
 
- 			// remove metadata on each item
 
- 			// and return as array
 
- 			function extractFromCache(cache) {
 
- 				const values = [];
 
- 				for (const key in cache) {
 
- 					const data = cache[key];
 
- 					delete data.metadata;
 
- 					values.push(data);
 
- 				}
 
- 				return values;
 
- 			}
 
- 		}
 
- 		clone(recursive) {
 
- 			return new this.constructor().copy(this, recursive);
 
- 		}
 
- 		copy(source, recursive = true) {
 
- 			this.name = source.name;
 
- 			this.up.copy(source.up);
 
- 			this.position.copy(source.position);
 
- 			this.rotation.order = source.rotation.order;
 
- 			this.quaternion.copy(source.quaternion);
 
- 			this.scale.copy(source.scale);
 
- 			this.matrix.copy(source.matrix);
 
- 			this.matrixWorld.copy(source.matrixWorld);
 
- 			this.matrixAutoUpdate = source.matrixAutoUpdate;
 
- 			this.matrixWorldNeedsUpdate = source.matrixWorldNeedsUpdate;
 
- 			this.layers.mask = source.layers.mask;
 
- 			this.visible = source.visible;
 
- 			this.castShadow = source.castShadow;
 
- 			this.receiveShadow = source.receiveShadow;
 
- 			this.frustumCulled = source.frustumCulled;
 
- 			this.renderOrder = source.renderOrder;
 
- 			this.userData = JSON.parse(JSON.stringify(source.userData));
 
- 			if (recursive === true) {
 
- 				for (let i = 0; i < source.children.length; i++) {
 
- 					const child = source.children[i];
 
- 					this.add(child.clone());
 
- 				}
 
- 			}
 
- 			return this;
 
- 		}
 
- 	}
 
- 	Object3D.DefaultUp = new Vector3(0, 1, 0);
 
- 	Object3D.DefaultMatrixAutoUpdate = true;
 
- 	Object3D.prototype.isObject3D = true;
 
- 	const _v0$1 = /*@__PURE__*/new Vector3();
 
- 	const _v1$3 = /*@__PURE__*/new Vector3();
 
- 	const _v2$2 = /*@__PURE__*/new Vector3();
 
- 	const _v3$1 = /*@__PURE__*/new Vector3();
 
- 	const _vab = /*@__PURE__*/new Vector3();
 
- 	const _vac = /*@__PURE__*/new Vector3();
 
- 	const _vbc = /*@__PURE__*/new Vector3();
 
- 	const _vap = /*@__PURE__*/new Vector3();
 
- 	const _vbp = /*@__PURE__*/new Vector3();
 
- 	const _vcp = /*@__PURE__*/new Vector3();
 
- 	class Triangle {
 
- 		constructor(a = new Vector3(), b = new Vector3(), c = new Vector3()) {
 
- 			this.a = a;
 
- 			this.b = b;
 
- 			this.c = c;
 
- 		}
 
- 		static getNormal(a, b, c, target) {
 
- 			target.subVectors(c, b);
 
- 			_v0$1.subVectors(a, b);
 
- 			target.cross(_v0$1);
 
- 			const targetLengthSq = target.lengthSq();
 
- 			if (targetLengthSq > 0) {
 
- 				return target.multiplyScalar(1 / Math.sqrt(targetLengthSq));
 
- 			}
 
- 			return target.set(0, 0, 0);
 
- 		} // static/instance method to calculate barycentric coordinates
 
- 		// based on: http://www.blackpawn.com/texts/pointinpoly/default.html
 
- 		static getBarycoord(point, a, b, c, target) {
 
- 			_v0$1.subVectors(c, a);
 
- 			_v1$3.subVectors(b, a);
 
- 			_v2$2.subVectors(point, a);
 
- 			const dot00 = _v0$1.dot(_v0$1);
 
- 			const dot01 = _v0$1.dot(_v1$3);
 
- 			const dot02 = _v0$1.dot(_v2$2);
 
- 			const dot11 = _v1$3.dot(_v1$3);
 
- 			const dot12 = _v1$3.dot(_v2$2);
 
- 			const denom = dot00 * dot11 - dot01 * dot01; // collinear or singular triangle
 
- 			if (denom === 0) {
 
- 				// arbitrary location outside of triangle?
 
- 				// not sure if this is the best idea, maybe should be returning undefined
 
- 				return target.set(-2, -1, -1);
 
- 			}
 
- 			const invDenom = 1 / denom;
 
- 			const u = (dot11 * dot02 - dot01 * dot12) * invDenom;
 
- 			const v = (dot00 * dot12 - dot01 * dot02) * invDenom; // barycentric coordinates must always sum to 1
 
- 			return target.set(1 - u - v, v, u);
 
- 		}
 
- 		static containsPoint(point, a, b, c) {
 
- 			this.getBarycoord(point, a, b, c, _v3$1);
 
- 			return _v3$1.x >= 0 && _v3$1.y >= 0 && _v3$1.x + _v3$1.y <= 1;
 
- 		}
 
- 		static getUV(point, p1, p2, p3, uv1, uv2, uv3, target) {
 
- 			this.getBarycoord(point, p1, p2, p3, _v3$1);
 
- 			target.set(0, 0);
 
- 			target.addScaledVector(uv1, _v3$1.x);
 
- 			target.addScaledVector(uv2, _v3$1.y);
 
- 			target.addScaledVector(uv3, _v3$1.z);
 
- 			return target;
 
- 		}
 
- 		static isFrontFacing(a, b, c, direction) {
 
- 			_v0$1.subVectors(c, b);
 
- 			_v1$3.subVectors(a, b); // strictly front facing
 
- 			return _v0$1.cross(_v1$3).dot(direction) < 0 ? true : false;
 
- 		}
 
- 		set(a, b, c) {
 
- 			this.a.copy(a);
 
- 			this.b.copy(b);
 
- 			this.c.copy(c);
 
- 			return this;
 
- 		}
 
- 		setFromPointsAndIndices(points, i0, i1, i2) {
 
- 			this.a.copy(points[i0]);
 
- 			this.b.copy(points[i1]);
 
- 			this.c.copy(points[i2]);
 
- 			return this;
 
- 		}
 
- 		setFromAttributeAndIndices(attribute, i0, i1, i2) {
 
- 			this.a.fromBufferAttribute(attribute, i0);
 
- 			this.b.fromBufferAttribute(attribute, i1);
 
- 			this.c.fromBufferAttribute(attribute, i2);
 
- 			return this;
 
- 		}
 
- 		clone() {
 
- 			return new this.constructor().copy(this);
 
- 		}
 
- 		copy(triangle) {
 
- 			this.a.copy(triangle.a);
 
- 			this.b.copy(triangle.b);
 
- 			this.c.copy(triangle.c);
 
- 			return this;
 
- 		}
 
- 		getArea() {
 
- 			_v0$1.subVectors(this.c, this.b);
 
- 			_v1$3.subVectors(this.a, this.b);
 
- 			return _v0$1.cross(_v1$3).length() * 0.5;
 
- 		}
 
- 		getMidpoint(target) {
 
- 			return target.addVectors(this.a, this.b).add(this.c).multiplyScalar(1 / 3);
 
- 		}
 
- 		getNormal(target) {
 
- 			return Triangle.getNormal(this.a, this.b, this.c, target);
 
- 		}
 
- 		getPlane(target) {
 
- 			return target.setFromCoplanarPoints(this.a, this.b, this.c);
 
- 		}
 
- 		getBarycoord(point, target) {
 
- 			return Triangle.getBarycoord(point, this.a, this.b, this.c, target);
 
- 		}
 
- 		getUV(point, uv1, uv2, uv3, target) {
 
- 			return Triangle.getUV(point, this.a, this.b, this.c, uv1, uv2, uv3, target);
 
- 		}
 
- 		containsPoint(point) {
 
- 			return Triangle.containsPoint(point, this.a, this.b, this.c);
 
- 		}
 
- 		isFrontFacing(direction) {
 
- 			return Triangle.isFrontFacing(this.a, this.b, this.c, direction);
 
- 		}
 
- 		intersectsBox(box) {
 
- 			return box.intersectsTriangle(this);
 
- 		}
 
- 		closestPointToPoint(p, target) {
 
- 			const a = this.a,
 
- 						b = this.b,
 
- 						c = this.c;
 
- 			let v, w; // algorithm thanks to Real-Time Collision Detection by Christer Ericson,
 
- 			// published by Morgan Kaufmann Publishers, (c) 2005 Elsevier Inc.,
 
- 			// under the accompanying license; see chapter 5.1.5 for detailed explanation.
 
- 			// basically, we're distinguishing which of the voronoi regions of the triangle
 
- 			// the point lies in with the minimum amount of redundant computation.
 
- 			_vab.subVectors(b, a);
 
- 			_vac.subVectors(c, a);
 
- 			_vap.subVectors(p, a);
 
- 			const d1 = _vab.dot(_vap);
 
- 			const d2 = _vac.dot(_vap);
 
- 			if (d1 <= 0 && d2 <= 0) {
 
- 				// vertex region of A; barycentric coords (1, 0, 0)
 
- 				return target.copy(a);
 
- 			}
 
- 			_vbp.subVectors(p, b);
 
- 			const d3 = _vab.dot(_vbp);
 
- 			const d4 = _vac.dot(_vbp);
 
- 			if (d3 >= 0 && d4 <= d3) {
 
- 				// vertex region of B; barycentric coords (0, 1, 0)
 
- 				return target.copy(b);
 
- 			}
 
- 			const vc = d1 * d4 - d3 * d2;
 
- 			if (vc <= 0 && d1 >= 0 && d3 <= 0) {
 
- 				v = d1 / (d1 - d3); // edge region of AB; barycentric coords (1-v, v, 0)
 
- 				return target.copy(a).addScaledVector(_vab, v);
 
- 			}
 
- 			_vcp.subVectors(p, c);
 
- 			const d5 = _vab.dot(_vcp);
 
- 			const d6 = _vac.dot(_vcp);
 
- 			if (d6 >= 0 && d5 <= d6) {
 
- 				// vertex region of C; barycentric coords (0, 0, 1)
 
- 				return target.copy(c);
 
- 			}
 
- 			const vb = d5 * d2 - d1 * d6;
 
- 			if (vb <= 0 && d2 >= 0 && d6 <= 0) {
 
- 				w = d2 / (d2 - d6); // edge region of AC; barycentric coords (1-w, 0, w)
 
- 				return target.copy(a).addScaledVector(_vac, w);
 
- 			}
 
- 			const va = d3 * d6 - d5 * d4;
 
- 			if (va <= 0 && d4 - d3 >= 0 && d5 - d6 >= 0) {
 
- 				_vbc.subVectors(c, b);
 
- 				w = (d4 - d3) / (d4 - d3 + (d5 - d6)); // edge region of BC; barycentric coords (0, 1-w, w)
 
- 				return target.copy(b).addScaledVector(_vbc, w); // edge region of BC
 
- 			} // face region
 
- 			const denom = 1 / (va + vb + vc); // u = va * denom
 
- 			v = vb * denom;
 
- 			w = vc * denom;
 
- 			return target.copy(a).addScaledVector(_vab, v).addScaledVector(_vac, w);
 
- 		}
 
- 		equals(triangle) {
 
- 			return triangle.a.equals(this.a) && triangle.b.equals(this.b) && triangle.c.equals(this.c);
 
- 		}
 
- 	}
 
- 	let materialId = 0;
 
- 	class Material extends EventDispatcher {
 
- 		constructor() {
 
- 			super();
 
- 			Object.defineProperty(this, 'id', {
 
- 				value: materialId++
 
- 			});
 
- 			this.uuid = generateUUID();
 
- 			this.name = '';
 
- 			this.type = 'Material';
 
- 			this.fog = true;
 
- 			this.blending = NormalBlending;
 
- 			this.side = FrontSide;
 
- 			this.vertexColors = false;
 
- 			this.opacity = 1;
 
- 			this.format = RGBAFormat;
 
- 			this.transparent = false;
 
- 			this.blendSrc = SrcAlphaFactor;
 
- 			this.blendDst = OneMinusSrcAlphaFactor;
 
- 			this.blendEquation = AddEquation;
 
- 			this.blendSrcAlpha = null;
 
- 			this.blendDstAlpha = null;
 
- 			this.blendEquationAlpha = null;
 
- 			this.depthFunc = LessEqualDepth;
 
- 			this.depthTest = true;
 
- 			this.depthWrite = true;
 
- 			this.stencilWriteMask = 0xff;
 
- 			this.stencilFunc = AlwaysStencilFunc;
 
- 			this.stencilRef = 0;
 
- 			this.stencilFuncMask = 0xff;
 
- 			this.stencilFail = KeepStencilOp;
 
- 			this.stencilZFail = KeepStencilOp;
 
- 			this.stencilZPass = KeepStencilOp;
 
- 			this.stencilWrite = false;
 
- 			this.clippingPlanes = null;
 
- 			this.clipIntersection = false;
 
- 			this.clipShadows = false;
 
- 			this.shadowSide = null;
 
- 			this.colorWrite = true;
 
- 			this.precision = null; // override the renderer's default precision for this material
 
- 			this.polygonOffset = false;
 
- 			this.polygonOffsetFactor = 0;
 
- 			this.polygonOffsetUnits = 0;
 
- 			this.dithering = false;
 
- 			this.alphaToCoverage = false;
 
- 			this.premultipliedAlpha = false;
 
- 			this.visible = true;
 
- 			this.toneMapped = true;
 
- 			this.userData = {};
 
- 			this.version = 0;
 
- 			this._alphaTest = 0;
 
- 		}
 
- 		get alphaTest() {
 
- 			return this._alphaTest;
 
- 		}
 
- 		set alphaTest(value) {
 
- 			if (this._alphaTest > 0 !== value > 0) {
 
- 				this.version++;
 
- 			}
 
- 			this._alphaTest = value;
 
- 		}
 
- 		onBuild() {}
 
- 		onBeforeRender() {}
 
- 		onBeforeCompile() {}
 
- 		customProgramCacheKey() {
 
- 			return this.onBeforeCompile.toString();
 
- 		}
 
- 		setValues(values) {
 
- 			if (values === undefined) return;
 
- 			for (const key in values) {
 
- 				const newValue = values[key];
 
- 				if (newValue === undefined) {
 
- 					console.warn('THREE.Material: \'' + key + '\' parameter is undefined.');
 
- 					continue;
 
- 				} // for backward compatability if shading is set in the constructor
 
- 				if (key === 'shading') {
 
- 					console.warn('THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.');
 
- 					this.flatShading = newValue === FlatShading ? true : false;
 
- 					continue;
 
- 				}
 
- 				const currentValue = this[key];
 
- 				if (currentValue === undefined) {
 
- 					console.warn('THREE.' + this.type + ': \'' + key + '\' is not a property of this material.');
 
- 					continue;
 
- 				}
 
- 				if (currentValue && currentValue.isColor) {
 
- 					currentValue.set(newValue);
 
- 				} else if (currentValue && currentValue.isVector3 && newValue && newValue.isVector3) {
 
- 					currentValue.copy(newValue);
 
- 				} else {
 
- 					this[key] = newValue;
 
- 				}
 
- 			}
 
- 		}
 
- 		toJSON(meta) {
 
- 			const isRoot = meta === undefined || typeof meta === 'string';
 
- 			if (isRoot) {
 
- 				meta = {
 
- 					textures: {},
 
- 					images: {}
 
- 				};
 
- 			}
 
- 			const data = {
 
- 				metadata: {
 
- 					version: 4.5,
 
- 					type: 'Material',
 
- 					generator: 'Material.toJSON'
 
- 				}
 
- 			}; // standard Material serialization
 
- 			data.uuid = this.uuid;
 
- 			data.type = this.type;
 
- 			if (this.name !== '') data.name = this.name;
 
- 			if (this.color && this.color.isColor) data.color = this.color.getHex();
 
- 			if (this.roughness !== undefined) data.roughness = this.roughness;
 
- 			if (this.metalness !== undefined) data.metalness = this.metalness;
 
- 			if (this.sheen !== undefined) data.sheen = this.sheen;
 
- 			if (this.sheenColor && this.sheenColor.isColor) data.sheenColor = this.sheenColor.getHex();
 
- 			if (this.sheenRoughness !== undefined) data.sheenRoughness = this.sheenRoughness;
 
- 			if (this.emissive && this.emissive.isColor) data.emissive = this.emissive.getHex();
 
- 			if (this.emissiveIntensity && this.emissiveIntensity !== 1) data.emissiveIntensity = this.emissiveIntensity;
 
- 			if (this.specular && this.specular.isColor) data.specular = this.specular.getHex();
 
- 			if (this.specularIntensity !== undefined) data.specularIntensity = this.specularIntensity;
 
- 			if (this.specularColor && this.specularColor.isColor) data.specularColor = this.specularColor.getHex();
 
- 			if (this.shininess !== undefined) data.shininess = this.shininess;
 
- 			if (this.clearcoat !== undefined) data.clearcoat = this.clearcoat;
 
- 			if (this.clearcoatRoughness !== undefined) data.clearcoatRoughness = this.clearcoatRoughness;
 
- 			if (this.clearcoatMap && this.clearcoatMap.isTexture) {
 
- 				data.clearcoatMap = this.clearcoatMap.toJSON(meta).uuid;
 
- 			}
 
- 			if (this.clearcoatRoughnessMap && this.clearcoatRoughnessMap.isTexture) {
 
- 				data.clearcoatRoughnessMap = this.clearcoatRoughnessMap.toJSON(meta).uuid;
 
- 			}
 
- 			if (this.clearcoatNormalMap && this.clearcoatNormalMap.isTexture) {
 
- 				data.clearcoatNormalMap = this.clearcoatNormalMap.toJSON(meta).uuid;
 
- 				data.clearcoatNormalScale = this.clearcoatNormalScale.toArray();
 
- 			}
 
- 			if (this.map && this.map.isTexture) data.map = this.map.toJSON(meta).uuid;
 
- 			if (this.matcap && this.matcap.isTexture) data.matcap = this.matcap.toJSON(meta).uuid;
 
- 			if (this.alphaMap && this.alphaMap.isTexture) data.alphaMap = this.alphaMap.toJSON(meta).uuid;
 
- 			if (this.lightMap && this.lightMap.isTexture) {
 
- 				data.lightMap = this.lightMap.toJSON(meta).uuid;
 
- 				data.lightMapIntensity = this.lightMapIntensity;
 
- 			}
 
- 			if (this.aoMap && this.aoMap.isTexture) {
 
- 				data.aoMap = this.aoMap.toJSON(meta).uuid;
 
- 				data.aoMapIntensity = this.aoMapIntensity;
 
- 			}
 
- 			if (this.bumpMap && this.bumpMap.isTexture) {
 
- 				data.bumpMap = this.bumpMap.toJSON(meta).uuid;
 
- 				data.bumpScale = this.bumpScale;
 
- 			}
 
- 			if (this.normalMap && this.normalMap.isTexture) {
 
- 				data.normalMap = this.normalMap.toJSON(meta).uuid;
 
- 				data.normalMapType = this.normalMapType;
 
- 				data.normalScale = this.normalScale.toArray();
 
- 			}
 
- 			if (this.displacementMap && this.displacementMap.isTexture) {
 
- 				data.displacementMap = this.displacementMap.toJSON(meta).uuid;
 
- 				data.displacementScale = this.displacementScale;
 
- 				data.displacementBias = this.displacementBias;
 
- 			}
 
- 			if (this.roughnessMap && this.roughnessMap.isTexture) data.roughnessMap = this.roughnessMap.toJSON(meta).uuid;
 
- 			if (this.metalnessMap && this.metalnessMap.isTexture) data.metalnessMap = this.metalnessMap.toJSON(meta).uuid;
 
- 			if (this.emissiveMap && this.emissiveMap.isTexture) data.emissiveMap = this.emissiveMap.toJSON(meta).uuid;
 
- 			if (this.specularMap && this.specularMap.isTexture) data.specularMap = this.specularMap.toJSON(meta).uuid;
 
- 			if (this.specularIntensityMap && this.specularIntensityMap.isTexture) data.specularIntensityMap = this.specularIntensityMap.toJSON(meta).uuid;
 
- 			if (this.specularColorMap && this.specularColorMap.isTexture) data.specularColorMap = this.specularColorMap.toJSON(meta).uuid;
 
- 			if (this.envMap && this.envMap.isTexture) {
 
- 				data.envMap = this.envMap.toJSON(meta).uuid;
 
- 				if (this.combine !== undefined) data.combine = this.combine;
 
- 			}
 
- 			if (this.envMapIntensity !== undefined) data.envMapIntensity = this.envMapIntensity;
 
- 			if (this.reflectivity !== undefined) data.reflectivity = this.reflectivity;
 
- 			if (this.refractionRatio !== undefined) data.refractionRatio = this.refractionRatio;
 
- 			if (this.gradientMap && this.gradientMap.isTexture) {
 
- 				data.gradientMap = this.gradientMap.toJSON(meta).uuid;
 
- 			}
 
- 			if (this.transmission !== undefined) data.transmission = this.transmission;
 
- 			if (this.transmissionMap && this.transmissionMap.isTexture) data.transmissionMap = this.transmissionMap.toJSON(meta).uuid;
 
- 			if (this.thickness !== undefined) data.thickness = this.thickness;
 
- 			if (this.thicknessMap && this.thicknessMap.isTexture) data.thicknessMap = this.thicknessMap.toJSON(meta).uuid;
 
- 			if (this.attenuationDistance !== undefined) data.attenuationDistance = this.attenuationDistance;
 
- 			if (this.attenuationColor !== undefined) data.attenuationColor = this.attenuationColor.getHex();
 
- 			if (this.size !== undefined) data.size = this.size;
 
- 			if (this.shadowSide !== null) data.shadowSide = this.shadowSide;
 
- 			if (this.sizeAttenuation !== undefined) data.sizeAttenuation = this.sizeAttenuation;
 
- 			if (this.blending !== NormalBlending) data.blending = this.blending;
 
- 			if (this.side !== FrontSide) data.side = this.side;
 
- 			if (this.vertexColors) data.vertexColors = true;
 
- 			if (this.opacity < 1) data.opacity = this.opacity;
 
- 			if (this.format !== RGBAFormat) data.format = this.format;
 
- 			if (this.transparent === true) data.transparent = this.transparent;
 
- 			data.depthFunc = this.depthFunc;
 
- 			data.depthTest = this.depthTest;
 
- 			data.depthWrite = this.depthWrite;
 
- 			data.colorWrite = this.colorWrite;
 
- 			data.stencilWrite = this.stencilWrite;
 
- 			data.stencilWriteMask = this.stencilWriteMask;
 
- 			data.stencilFunc = this.stencilFunc;
 
- 			data.stencilRef = this.stencilRef;
 
- 			data.stencilFuncMask = this.stencilFuncMask;
 
- 			data.stencilFail = this.stencilFail;
 
- 			data.stencilZFail = this.stencilZFail;
 
- 			data.stencilZPass = this.stencilZPass; // rotation (SpriteMaterial)
 
- 			if (this.rotation && this.rotation !== 0) data.rotation = this.rotation;
 
- 			if (this.polygonOffset === true) data.polygonOffset = true;
 
- 			if (this.polygonOffsetFactor !== 0) data.polygonOffsetFactor = this.polygonOffsetFactor;
 
- 			if (this.polygonOffsetUnits !== 0) data.polygonOffsetUnits = this.polygonOffsetUnits;
 
- 			if (this.linewidth && this.linewidth !== 1) data.linewidth = this.linewidth;
 
- 			if (this.dashSize !== undefined) data.dashSize = this.dashSize;
 
- 			if (this.gapSize !== undefined) data.gapSize = this.gapSize;
 
- 			if (this.scale !== undefined) data.scale = this.scale;
 
- 			if (this.dithering === true) data.dithering = true;
 
- 			if (this.alphaTest > 0) data.alphaTest = this.alphaTest;
 
- 			if (this.alphaToCoverage === true) data.alphaToCoverage = this.alphaToCoverage;
 
- 			if (this.premultipliedAlpha === true) data.premultipliedAlpha = this.premultipliedAlpha;
 
- 			if (this.wireframe === true) data.wireframe = this.wireframe;
 
- 			if (this.wireframeLinewidth > 1) data.wireframeLinewidth = this.wireframeLinewidth;
 
- 			if (this.wireframeLinecap !== 'round') data.wireframeLinecap = this.wireframeLinecap;
 
- 			if (this.wireframeLinejoin !== 'round') data.wireframeLinejoin = this.wireframeLinejoin;
 
- 			if (this.flatShading === true) data.flatShading = this.flatShading;
 
- 			if (this.visible === false) data.visible = false;
 
- 			if (this.toneMapped === false) data.toneMapped = false;
 
- 			if (JSON.stringify(this.userData) !== '{}') data.userData = this.userData; // TODO: Copied from Object3D.toJSON
 
- 			function extractFromCache(cache) {
 
- 				const values = [];
 
- 				for (const key in cache) {
 
- 					const data = cache[key];
 
- 					delete data.metadata;
 
- 					values.push(data);
 
- 				}
 
- 				return values;
 
- 			}
 
- 			if (isRoot) {
 
- 				const textures = extractFromCache(meta.textures);
 
- 				const images = extractFromCache(meta.images);
 
- 				if (textures.length > 0) data.textures = textures;
 
- 				if (images.length > 0) data.images = images;
 
- 			}
 
- 			return data;
 
- 		}
 
- 		clone() {
 
- 			return new this.constructor().copy(this);
 
- 		}
 
- 		copy(source) {
 
- 			this.name = source.name;
 
- 			this.fog = source.fog;
 
- 			this.blending = source.blending;
 
- 			this.side = source.side;
 
- 			this.vertexColors = source.vertexColors;
 
- 			this.opacity = source.opacity;
 
- 			this.format = source.format;
 
- 			this.transparent = source.transparent;
 
- 			this.blendSrc = source.blendSrc;
 
- 			this.blendDst = source.blendDst;
 
- 			this.blendEquation = source.blendEquation;
 
- 			this.blendSrcAlpha = source.blendSrcAlpha;
 
- 			this.blendDstAlpha = source.blendDstAlpha;
 
- 			this.blendEquationAlpha = source.blendEquationAlpha;
 
- 			this.depthFunc = source.depthFunc;
 
- 			this.depthTest = source.depthTest;
 
- 			this.depthWrite = source.depthWrite;
 
- 			this.stencilWriteMask = source.stencilWriteMask;
 
- 			this.stencilFunc = source.stencilFunc;
 
- 			this.stencilRef = source.stencilRef;
 
- 			this.stencilFuncMask = source.stencilFuncMask;
 
- 			this.stencilFail = source.stencilFail;
 
- 			this.stencilZFail = source.stencilZFail;
 
- 			this.stencilZPass = source.stencilZPass;
 
- 			this.stencilWrite = source.stencilWrite;
 
- 			const srcPlanes = source.clippingPlanes;
 
- 			let dstPlanes = null;
 
- 			if (srcPlanes !== null) {
 
- 				const n = srcPlanes.length;
 
- 				dstPlanes = new Array(n);
 
- 				for (let i = 0; i !== n; ++i) {
 
- 					dstPlanes[i] = srcPlanes[i].clone();
 
- 				}
 
- 			}
 
- 			this.clippingPlanes = dstPlanes;
 
- 			this.clipIntersection = source.clipIntersection;
 
- 			this.clipShadows = source.clipShadows;
 
- 			this.shadowSide = source.shadowSide;
 
- 			this.colorWrite = source.colorWrite;
 
- 			this.precision = source.precision;
 
- 			this.polygonOffset = source.polygonOffset;
 
- 			this.polygonOffsetFactor = source.polygonOffsetFactor;
 
- 			this.polygonOffsetUnits = source.polygonOffsetUnits;
 
- 			this.dithering = source.dithering;
 
- 			this.alphaTest = source.alphaTest;
 
- 			this.alphaToCoverage = source.alphaToCoverage;
 
- 			this.premultipliedAlpha = source.premultipliedAlpha;
 
- 			this.visible = source.visible;
 
- 			this.toneMapped = source.toneMapped;
 
- 			this.userData = JSON.parse(JSON.stringify(source.userData));
 
- 			return this;
 
- 		}
 
- 		dispose() {
 
- 			this.dispatchEvent({
 
- 				type: 'dispose'
 
- 			});
 
- 		}
 
- 		set needsUpdate(value) {
 
- 			if (value === true) this.version++;
 
- 		}
 
- 	}
 
- 	Material.prototype.isMaterial = true;
 
- 	const _colorKeywords = {
 
- 		'aliceblue': 0xF0F8FF,
 
- 		'antiquewhite': 0xFAEBD7,
 
- 		'aqua': 0x00FFFF,
 
- 		'aquamarine': 0x7FFFD4,
 
- 		'azure': 0xF0FFFF,
 
- 		'beige': 0xF5F5DC,
 
- 		'bisque': 0xFFE4C4,
 
- 		'black': 0x000000,
 
- 		'blanchedalmond': 0xFFEBCD,
 
- 		'blue': 0x0000FF,
 
- 		'blueviolet': 0x8A2BE2,
 
- 		'brown': 0xA52A2A,
 
- 		'burlywood': 0xDEB887,
 
- 		'cadetblue': 0x5F9EA0,
 
- 		'chartreuse': 0x7FFF00,
 
- 		'chocolate': 0xD2691E,
 
- 		'coral': 0xFF7F50,
 
- 		'cornflowerblue': 0x6495ED,
 
- 		'cornsilk': 0xFFF8DC,
 
- 		'crimson': 0xDC143C,
 
- 		'cyan': 0x00FFFF,
 
- 		'darkblue': 0x00008B,
 
- 		'darkcyan': 0x008B8B,
 
- 		'darkgoldenrod': 0xB8860B,
 
- 		'darkgray': 0xA9A9A9,
 
- 		'darkgreen': 0x006400,
 
- 		'darkgrey': 0xA9A9A9,
 
- 		'darkkhaki': 0xBDB76B,
 
- 		'darkmagenta': 0x8B008B,
 
- 		'darkolivegreen': 0x556B2F,
 
- 		'darkorange': 0xFF8C00,
 
- 		'darkorchid': 0x9932CC,
 
- 		'darkred': 0x8B0000,
 
- 		'darksalmon': 0xE9967A,
 
- 		'darkseagreen': 0x8FBC8F,
 
- 		'darkslateblue': 0x483D8B,
 
- 		'darkslategray': 0x2F4F4F,
 
- 		'darkslategrey': 0x2F4F4F,
 
- 		'darkturquoise': 0x00CED1,
 
- 		'darkviolet': 0x9400D3,
 
- 		'deeppink': 0xFF1493,
 
- 		'deepskyblue': 0x00BFFF,
 
- 		'dimgray': 0x696969,
 
- 		'dimgrey': 0x696969,
 
- 		'dodgerblue': 0x1E90FF,
 
- 		'firebrick': 0xB22222,
 
- 		'floralwhite': 0xFFFAF0,
 
- 		'forestgreen': 0x228B22,
 
- 		'fuchsia': 0xFF00FF,
 
- 		'gainsboro': 0xDCDCDC,
 
- 		'ghostwhite': 0xF8F8FF,
 
- 		'gold': 0xFFD700,
 
- 		'goldenrod': 0xDAA520,
 
- 		'gray': 0x808080,
 
- 		'green': 0x008000,
 
- 		'greenyellow': 0xADFF2F,
 
- 		'grey': 0x808080,
 
- 		'honeydew': 0xF0FFF0,
 
- 		'hotpink': 0xFF69B4,
 
- 		'indianred': 0xCD5C5C,
 
- 		'indigo': 0x4B0082,
 
- 		'ivory': 0xFFFFF0,
 
- 		'khaki': 0xF0E68C,
 
- 		'lavender': 0xE6E6FA,
 
- 		'lavenderblush': 0xFFF0F5,
 
- 		'lawngreen': 0x7CFC00,
 
- 		'lemonchiffon': 0xFFFACD,
 
- 		'lightblue': 0xADD8E6,
 
- 		'lightcoral': 0xF08080,
 
- 		'lightcyan': 0xE0FFFF,
 
- 		'lightgoldenrodyellow': 0xFAFAD2,
 
- 		'lightgray': 0xD3D3D3,
 
- 		'lightgreen': 0x90EE90,
 
- 		'lightgrey': 0xD3D3D3,
 
- 		'lightpink': 0xFFB6C1,
 
- 		'lightsalmon': 0xFFA07A,
 
- 		'lightseagreen': 0x20B2AA,
 
- 		'lightskyblue': 0x87CEFA,
 
- 		'lightslategray': 0x778899,
 
- 		'lightslategrey': 0x778899,
 
- 		'lightsteelblue': 0xB0C4DE,
 
- 		'lightyellow': 0xFFFFE0,
 
- 		'lime': 0x00FF00,
 
- 		'limegreen': 0x32CD32,
 
- 		'linen': 0xFAF0E6,
 
- 		'magenta': 0xFF00FF,
 
- 		'maroon': 0x800000,
 
- 		'mediumaquamarine': 0x66CDAA,
 
- 		'mediumblue': 0x0000CD,
 
- 		'mediumorchid': 0xBA55D3,
 
- 		'mediumpurple': 0x9370DB,
 
- 		'mediumseagreen': 0x3CB371,
 
- 		'mediumslateblue': 0x7B68EE,
 
- 		'mediumspringgreen': 0x00FA9A,
 
- 		'mediumturquoise': 0x48D1CC,
 
- 		'mediumvioletred': 0xC71585,
 
- 		'midnightblue': 0x191970,
 
- 		'mintcream': 0xF5FFFA,
 
- 		'mistyrose': 0xFFE4E1,
 
- 		'moccasin': 0xFFE4B5,
 
- 		'navajowhite': 0xFFDEAD,
 
- 		'navy': 0x000080,
 
- 		'oldlace': 0xFDF5E6,
 
- 		'olive': 0x808000,
 
- 		'olivedrab': 0x6B8E23,
 
- 		'orange': 0xFFA500,
 
- 		'orangered': 0xFF4500,
 
- 		'orchid': 0xDA70D6,
 
- 		'palegoldenrod': 0xEEE8AA,
 
- 		'palegreen': 0x98FB98,
 
- 		'paleturquoise': 0xAFEEEE,
 
- 		'palevioletred': 0xDB7093,
 
- 		'papayawhip': 0xFFEFD5,
 
- 		'peachpuff': 0xFFDAB9,
 
- 		'peru': 0xCD853F,
 
- 		'pink': 0xFFC0CB,
 
- 		'plum': 0xDDA0DD,
 
- 		'powderblue': 0xB0E0E6,
 
- 		'purple': 0x800080,
 
- 		'rebeccapurple': 0x663399,
 
- 		'red': 0xFF0000,
 
- 		'rosybrown': 0xBC8F8F,
 
- 		'royalblue': 0x4169E1,
 
- 		'saddlebrown': 0x8B4513,
 
- 		'salmon': 0xFA8072,
 
- 		'sandybrown': 0xF4A460,
 
- 		'seagreen': 0x2E8B57,
 
- 		'seashell': 0xFFF5EE,
 
- 		'sienna': 0xA0522D,
 
- 		'silver': 0xC0C0C0,
 
- 		'skyblue': 0x87CEEB,
 
- 		'slateblue': 0x6A5ACD,
 
- 		'slategray': 0x708090,
 
- 		'slategrey': 0x708090,
 
- 		'snow': 0xFFFAFA,
 
- 		'springgreen': 0x00FF7F,
 
- 		'steelblue': 0x4682B4,
 
- 		'tan': 0xD2B48C,
 
- 		'teal': 0x008080,
 
- 		'thistle': 0xD8BFD8,
 
- 		'tomato': 0xFF6347,
 
- 		'turquoise': 0x40E0D0,
 
- 		'violet': 0xEE82EE,
 
- 		'wheat': 0xF5DEB3,
 
- 		'white': 0xFFFFFF,
 
- 		'whitesmoke': 0xF5F5F5,
 
- 		'yellow': 0xFFFF00,
 
- 		'yellowgreen': 0x9ACD32
 
- 	};
 
- 	const _hslA = {
 
- 		h: 0,
 
- 		s: 0,
 
- 		l: 0
 
- 	};
 
- 	const _hslB = {
 
- 		h: 0,
 
- 		s: 0,
 
- 		l: 0
 
- 	};
 
- 	function hue2rgb(p, q, t) {
 
- 		if (t < 0) t += 1;
 
- 		if (t > 1) t -= 1;
 
- 		if (t < 1 / 6) return p + (q - p) * 6 * t;
 
- 		if (t < 1 / 2) return q;
 
- 		if (t < 2 / 3) return p + (q - p) * 6 * (2 / 3 - t);
 
- 		return p;
 
- 	}
 
- 	function SRGBToLinear(c) {
 
- 		return c < 0.04045 ? c * 0.0773993808 : Math.pow(c * 0.9478672986 + 0.0521327014, 2.4);
 
- 	}
 
- 	function LinearToSRGB(c) {
 
- 		return c < 0.0031308 ? c * 12.92 : 1.055 * Math.pow(c, 0.41666) - 0.055;
 
- 	}
 
- 	class Color {
 
- 		constructor(r, g, b) {
 
- 			if (g === undefined && b === undefined) {
 
- 				// r is THREE.Color, hex or string
 
- 				return this.set(r);
 
- 			}
 
- 			return this.setRGB(r, g, b);
 
- 		}
 
- 		set(value) {
 
- 			if (value && value.isColor) {
 
- 				this.copy(value);
 
- 			} else if (typeof value === 'number') {
 
- 				this.setHex(value);
 
- 			} else if (typeof value === 'string') {
 
- 				this.setStyle(value);
 
- 			}
 
- 			return this;
 
- 		}
 
- 		setScalar(scalar) {
 
- 			this.r = scalar;
 
- 			this.g = scalar;
 
- 			this.b = scalar;
 
- 			return this;
 
- 		}
 
- 		setHex(hex) {
 
- 			hex = Math.floor(hex);
 
- 			this.r = (hex >> 16 & 255) / 255;
 
- 			this.g = (hex >> 8 & 255) / 255;
 
- 			this.b = (hex & 255) / 255;
 
- 			return this;
 
- 		}
 
- 		setRGB(r, g, b) {
 
- 			this.r = r;
 
- 			this.g = g;
 
- 			this.b = b;
 
- 			return this;
 
- 		}
 
- 		setHSL(h, s, l) {
 
- 			// h,s,l ranges are in 0.0 - 1.0
 
- 			h = euclideanModulo(h, 1);
 
- 			s = clamp(s, 0, 1);
 
- 			l = clamp(l, 0, 1);
 
- 			if (s === 0) {
 
- 				this.r = this.g = this.b = l;
 
- 			} else {
 
- 				const p = l <= 0.5 ? l * (1 + s) : l + s - l * s;
 
- 				const q = 2 * l - p;
 
- 				this.r = hue2rgb(q, p, h + 1 / 3);
 
- 				this.g = hue2rgb(q, p, h);
 
- 				this.b = hue2rgb(q, p, h - 1 / 3);
 
- 			}
 
- 			return this;
 
- 		}
 
- 		setStyle(style) {
 
- 			function handleAlpha(string) {
 
- 				if (string === undefined) return;
 
- 				if (parseFloat(string) < 1) {
 
- 					console.warn('THREE.Color: Alpha component of ' + style + ' will be ignored.');
 
- 				}
 
- 			}
 
- 			let m;
 
- 			if (m = /^((?:rgb|hsl)a?)\(([^\)]*)\)/.exec(style)) {
 
- 				// rgb / hsl
 
- 				let color;
 
- 				const name = m[1];
 
- 				const components = m[2];
 
- 				switch (name) {
 
- 					case 'rgb':
 
- 					case 'rgba':
 
- 						if (color = /^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(components)) {
 
- 							// rgb(255,0,0) rgba(255,0,0,0.5)
 
- 							this.r = Math.min(255, parseInt(color[1], 10)) / 255;
 
- 							this.g = Math.min(255, parseInt(color[2], 10)) / 255;
 
- 							this.b = Math.min(255, parseInt(color[3], 10)) / 255;
 
- 							handleAlpha(color[4]);
 
- 							return this;
 
- 						}
 
- 						if (color = /^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(components)) {
 
- 							// rgb(100%,0%,0%) rgba(100%,0%,0%,0.5)
 
- 							this.r = Math.min(100, parseInt(color[1], 10)) / 100;
 
- 							this.g = Math.min(100, parseInt(color[2], 10)) / 100;
 
- 							this.b = Math.min(100, parseInt(color[3], 10)) / 100;
 
- 							handleAlpha(color[4]);
 
- 							return this;
 
- 						}
 
- 						break;
 
- 					case 'hsl':
 
- 					case 'hsla':
 
- 						if (color = /^\s*(\d*\.?\d+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(components)) {
 
- 							// hsl(120,50%,50%) hsla(120,50%,50%,0.5)
 
- 							const h = parseFloat(color[1]) / 360;
 
- 							const s = parseInt(color[2], 10) / 100;
 
- 							const l = parseInt(color[3], 10) / 100;
 
- 							handleAlpha(color[4]);
 
- 							return this.setHSL(h, s, l);
 
- 						}
 
- 						break;
 
- 				}
 
- 			} else if (m = /^\#([A-Fa-f\d]+)$/.exec(style)) {
 
- 				// hex color
 
- 				const hex = m[1];
 
- 				const size = hex.length;
 
- 				if (size === 3) {
 
- 					// #ff0
 
- 					this.r = parseInt(hex.charAt(0) + hex.charAt(0), 16) / 255;
 
- 					this.g = parseInt(hex.charAt(1) + hex.charAt(1), 16) / 255;
 
- 					this.b = parseInt(hex.charAt(2) + hex.charAt(2), 16) / 255;
 
- 					return this;
 
- 				} else if (size === 6) {
 
- 					// #ff0000
 
- 					this.r = parseInt(hex.charAt(0) + hex.charAt(1), 16) / 255;
 
- 					this.g = parseInt(hex.charAt(2) + hex.charAt(3), 16) / 255;
 
- 					this.b = parseInt(hex.charAt(4) + hex.charAt(5), 16) / 255;
 
- 					return this;
 
- 				}
 
- 			}
 
- 			if (style && style.length > 0) {
 
- 				return this.setColorName(style);
 
- 			}
 
- 			return this;
 
- 		}
 
- 		setColorName(style) {
 
- 			// color keywords
 
- 			const hex = _colorKeywords[style.toLowerCase()];
 
- 			if (hex !== undefined) {
 
- 				// red
 
- 				this.setHex(hex);
 
- 			} else {
 
- 				// unknown color
 
- 				console.warn('THREE.Color: Unknown color ' + style);
 
- 			}
 
- 			return this;
 
- 		}
 
- 		clone() {
 
- 			return new this.constructor(this.r, this.g, this.b);
 
- 		}
 
- 		copy(color) {
 
- 			this.r = color.r;
 
- 			this.g = color.g;
 
- 			this.b = color.b;
 
- 			return this;
 
- 		}
 
- 		copyGammaToLinear(color, gammaFactor = 2.0) {
 
- 			this.r = Math.pow(color.r, gammaFactor);
 
- 			this.g = Math.pow(color.g, gammaFactor);
 
- 			this.b = Math.pow(color.b, gammaFactor);
 
- 			return this;
 
- 		}
 
- 		copyLinearToGamma(color, gammaFactor = 2.0) {
 
- 			const safeInverse = gammaFactor > 0 ? 1.0 / gammaFactor : 1.0;
 
- 			this.r = Math.pow(color.r, safeInverse);
 
- 			this.g = Math.pow(color.g, safeInverse);
 
- 			this.b = Math.pow(color.b, safeInverse);
 
- 			return this;
 
- 		}
 
- 		convertGammaToLinear(gammaFactor) {
 
- 			this.copyGammaToLinear(this, gammaFactor);
 
- 			return this;
 
- 		}
 
- 		convertLinearToGamma(gammaFactor) {
 
- 			this.copyLinearToGamma(this, gammaFactor);
 
- 			return this;
 
- 		}
 
- 		copySRGBToLinear(color) {
 
- 			this.r = SRGBToLinear(color.r);
 
- 			this.g = SRGBToLinear(color.g);
 
- 			this.b = SRGBToLinear(color.b);
 
- 			return this;
 
- 		}
 
- 		copyLinearToSRGB(color) {
 
- 			this.r = LinearToSRGB(color.r);
 
- 			this.g = LinearToSRGB(color.g);
 
- 			this.b = LinearToSRGB(color.b);
 
- 			return this;
 
- 		}
 
- 		convertSRGBToLinear() {
 
- 			this.copySRGBToLinear(this);
 
- 			return this;
 
- 		}
 
- 		convertLinearToSRGB() {
 
- 			this.copyLinearToSRGB(this);
 
- 			return this;
 
- 		}
 
- 		getHex() {
 
- 			return this.r * 255 << 16 ^ this.g * 255 << 8 ^ this.b * 255 << 0;
 
- 		}
 
- 		getHexString() {
 
- 			return ('000000' + this.getHex().toString(16)).slice(-6);
 
- 		}
 
- 		getHSL(target) {
 
- 			// h,s,l ranges are in 0.0 - 1.0
 
- 			const r = this.r,
 
- 						g = this.g,
 
- 						b = this.b;
 
- 			const max = Math.max(r, g, b);
 
- 			const min = Math.min(r, g, b);
 
- 			let hue, saturation;
 
- 			const lightness = (min + max) / 2.0;
 
- 			if (min === max) {
 
- 				hue = 0;
 
- 				saturation = 0;
 
- 			} else {
 
- 				const delta = max - min;
 
- 				saturation = lightness <= 0.5 ? delta / (max + min) : delta / (2 - max - min);
 
- 				switch (max) {
 
- 					case r:
 
- 						hue = (g - b) / delta + (g < b ? 6 : 0);
 
- 						break;
 
- 					case g:
 
- 						hue = (b - r) / delta + 2;
 
- 						break;
 
- 					case b:
 
- 						hue = (r - g) / delta + 4;
 
- 						break;
 
- 				}
 
- 				hue /= 6;
 
- 			}
 
- 			target.h = hue;
 
- 			target.s = saturation;
 
- 			target.l = lightness;
 
- 			return target;
 
- 		}
 
- 		getStyle() {
 
- 			return 'rgb(' + (this.r * 255 | 0) + ',' + (this.g * 255 | 0) + ',' + (this.b * 255 | 0) + ')';
 
- 		}
 
- 		offsetHSL(h, s, l) {
 
- 			this.getHSL(_hslA);
 
- 			_hslA.h += h;
 
- 			_hslA.s += s;
 
- 			_hslA.l += l;
 
- 			this.setHSL(_hslA.h, _hslA.s, _hslA.l);
 
- 			return this;
 
- 		}
 
- 		add(color) {
 
- 			this.r += color.r;
 
- 			this.g += color.g;
 
- 			this.b += color.b;
 
- 			return this;
 
- 		}
 
- 		addColors(color1, color2) {
 
- 			this.r = color1.r + color2.r;
 
- 			this.g = color1.g + color2.g;
 
- 			this.b = color1.b + color2.b;
 
- 			return this;
 
- 		}
 
- 		addScalar(s) {
 
- 			this.r += s;
 
- 			this.g += s;
 
- 			this.b += s;
 
- 			return this;
 
- 		}
 
- 		sub(color) {
 
- 			this.r = Math.max(0, this.r - color.r);
 
- 			this.g = Math.max(0, this.g - color.g);
 
- 			this.b = Math.max(0, this.b - color.b);
 
- 			return this;
 
- 		}
 
- 		multiply(color) {
 
- 			this.r *= color.r;
 
- 			this.g *= color.g;
 
- 			this.b *= color.b;
 
- 			return this;
 
- 		}
 
- 		multiplyScalar(s) {
 
- 			this.r *= s;
 
- 			this.g *= s;
 
- 			this.b *= s;
 
- 			return this;
 
- 		}
 
- 		lerp(color, alpha) {
 
- 			this.r += (color.r - this.r) * alpha;
 
- 			this.g += (color.g - this.g) * alpha;
 
- 			this.b += (color.b - this.b) * alpha;
 
- 			return this;
 
- 		}
 
- 		lerpColors(color1, color2, alpha) {
 
- 			this.r = color1.r + (color2.r - color1.r) * alpha;
 
- 			this.g = color1.g + (color2.g - color1.g) * alpha;
 
- 			this.b = color1.b + (color2.b - color1.b) * alpha;
 
- 			return this;
 
- 		}
 
- 		lerpHSL(color, alpha) {
 
- 			this.getHSL(_hslA);
 
- 			color.getHSL(_hslB);
 
- 			const h = lerp(_hslA.h, _hslB.h, alpha);
 
- 			const s = lerp(_hslA.s, _hslB.s, alpha);
 
- 			const l = lerp(_hslA.l, _hslB.l, alpha);
 
- 			this.setHSL(h, s, l);
 
- 			return this;
 
- 		}
 
- 		equals(c) {
 
- 			return c.r === this.r && c.g === this.g && c.b === this.b;
 
- 		}
 
- 		fromArray(array, offset = 0) {
 
- 			this.r = array[offset];
 
- 			this.g = array[offset + 1];
 
- 			this.b = array[offset + 2];
 
- 			return this;
 
- 		}
 
- 		toArray(array = [], offset = 0) {
 
- 			array[offset] = this.r;
 
- 			array[offset + 1] = this.g;
 
- 			array[offset + 2] = this.b;
 
- 			return array;
 
- 		}
 
- 		fromBufferAttribute(attribute, index) {
 
- 			this.r = attribute.getX(index);
 
- 			this.g = attribute.getY(index);
 
- 			this.b = attribute.getZ(index);
 
- 			if (attribute.normalized === true) {
 
- 				// assuming Uint8Array
 
- 				this.r /= 255;
 
- 				this.g /= 255;
 
- 				this.b /= 255;
 
- 			}
 
- 			return this;
 
- 		}
 
- 		toJSON() {
 
- 			return this.getHex();
 
- 		}
 
- 	}
 
- 	Color.NAMES = _colorKeywords;
 
- 	Color.prototype.isColor = true;
 
- 	Color.prototype.r = 1;
 
- 	Color.prototype.g = 1;
 
- 	Color.prototype.b = 1;
 
- 	/**
 
- 	 * parameters = {
 
- 	 *	color: <hex>,
 
- 	 *	opacity: <float>,
 
- 	 *	map: new THREE.Texture( <Image> ),
 
- 	 *
 
- 	 *	lightMap: new THREE.Texture( <Image> ),
 
- 	 *	lightMapIntensity: <float>
 
- 	 *
 
- 	 *	aoMap: new THREE.Texture( <Image> ),
 
- 	 *	aoMapIntensity: <float>
 
- 	 *
 
- 	 *	specularMap: new THREE.Texture( <Image> ),
 
- 	 *
 
- 	 *	alphaMap: new THREE.Texture( <Image> ),
 
- 	 *
 
- 	 *	envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),
 
- 	 *	combine: THREE.Multiply,
 
- 	 *	reflectivity: <float>,
 
- 	 *	refractionRatio: <float>,
 
- 	 *
 
- 	 *	depthTest: <bool>,
 
- 	 *	depthWrite: <bool>,
 
- 	 *
 
- 	 *	wireframe: <boolean>,
 
- 	 *	wireframeLinewidth: <float>,
 
- 	 * }
 
- 	 */
 
- 	class MeshBasicMaterial extends Material {
 
- 		constructor(parameters) {
 
- 			super();
 
- 			this.type = 'MeshBasicMaterial';
 
- 			this.color = new Color(0xffffff); // emissive
 
- 			this.map = null;
 
- 			this.lightMap = null;
 
- 			this.lightMapIntensity = 1.0;
 
- 			this.aoMap = null;
 
- 			this.aoMapIntensity = 1.0;
 
- 			this.specularMap = null;
 
- 			this.alphaMap = null;
 
- 			this.envMap = null;
 
- 			this.combine = MultiplyOperation;
 
- 			this.reflectivity = 1;
 
- 			this.refractionRatio = 0.98;
 
- 			this.wireframe = false;
 
- 			this.wireframeLinewidth = 1;
 
- 			this.wireframeLinecap = 'round';
 
- 			this.wireframeLinejoin = 'round';
 
- 			this.setValues(parameters);
 
- 		}
 
- 		copy(source) {
 
- 			super.copy(source);
 
- 			this.color.copy(source.color);
 
- 			this.map = source.map;
 
- 			this.lightMap = source.lightMap;
 
- 			this.lightMapIntensity = source.lightMapIntensity;
 
- 			this.aoMap = source.aoMap;
 
- 			this.aoMapIntensity = source.aoMapIntensity;
 
- 			this.specularMap = source.specularMap;
 
- 			this.alphaMap = source.alphaMap;
 
- 			this.envMap = source.envMap;
 
- 			this.combine = source.combine;
 
- 			this.reflectivity = source.reflectivity;
 
- 			this.refractionRatio = source.refractionRatio;
 
- 			this.wireframe = source.wireframe;
 
- 			this.wireframeLinewidth = source.wireframeLinewidth;
 
- 			this.wireframeLinecap = source.wireframeLinecap;
 
- 			this.wireframeLinejoin = source.wireframeLinejoin;
 
- 			return this;
 
- 		}
 
- 	}
 
- 	MeshBasicMaterial.prototype.isMeshBasicMaterial = true;
 
- 	const _vector$9 = /*@__PURE__*/new Vector3();
 
- 	const _vector2$1 = /*@__PURE__*/new Vector2();
 
- 	class BufferAttribute {
 
- 		constructor(array, itemSize, normalized) {
 
- 			if (Array.isArray(array)) {
 
- 				throw new TypeError('THREE.BufferAttribute: array should be a Typed Array.');
 
- 			}
 
- 			this.name = '';
 
- 			this.array = array;
 
- 			this.itemSize = itemSize;
 
- 			this.count = array !== undefined ? array.length / itemSize : 0;
 
- 			this.normalized = normalized === true;
 
- 			this.usage = StaticDrawUsage;
 
- 			this.updateRange = {
 
- 				offset: 0,
 
- 				count: -1
 
- 			};
 
- 			this.version = 0;
 
- 		}
 
- 		onUploadCallback() {}
 
- 		set needsUpdate(value) {
 
- 			if (value === true) this.version++;
 
- 		}
 
- 		setUsage(value) {
 
- 			this.usage = value;
 
- 			return this;
 
- 		}
 
- 		copy(source) {
 
- 			this.name = source.name;
 
- 			this.array = new source.array.constructor(source.array);
 
- 			this.itemSize = source.itemSize;
 
- 			this.count = source.count;
 
- 			this.normalized = source.normalized;
 
- 			this.usage = source.usage;
 
- 			return this;
 
- 		}
 
- 		copyAt(index1, attribute, index2) {
 
- 			index1 *= this.itemSize;
 
- 			index2 *= attribute.itemSize;
 
- 			for (let i = 0, l = this.itemSize; i < l; i++) {
 
- 				this.array[index1 + i] = attribute.array[index2 + i];
 
- 			}
 
- 			return this;
 
- 		}
 
- 		copyArray(array) {
 
- 			this.array.set(array);
 
- 			return this;
 
- 		}
 
- 		copyColorsArray(colors) {
 
- 			const array = this.array;
 
- 			let offset = 0;
 
- 			for (let i = 0, l = colors.length; i < l; i++) {
 
- 				let color = colors[i];
 
- 				if (color === undefined) {
 
- 					console.warn('THREE.BufferAttribute.copyColorsArray(): color is undefined', i);
 
- 					color = new Color();
 
- 				}
 
- 				array[offset++] = color.r;
 
- 				array[offset++] = color.g;
 
- 				array[offset++] = color.b;
 
- 			}
 
- 			return this;
 
- 		}
 
- 		copyVector2sArray(vectors) {
 
- 			const array = this.array;
 
- 			let offset = 0;
 
- 			for (let i = 0, l = vectors.length; i < l; i++) {
 
- 				let vector = vectors[i];
 
- 				if (vector === undefined) {
 
- 					console.warn('THREE.BufferAttribute.copyVector2sArray(): vector is undefined', i);
 
- 					vector = new Vector2();
 
- 				}
 
- 				array[offset++] = vector.x;
 
- 				array[offset++] = vector.y;
 
- 			}
 
- 			return this;
 
- 		}
 
- 		copyVector3sArray(vectors) {
 
- 			const array = this.array;
 
- 			let offset = 0;
 
- 			for (let i = 0, l = vectors.length; i < l; i++) {
 
- 				let vector = vectors[i];
 
- 				if (vector === undefined) {
 
- 					console.warn('THREE.BufferAttribute.copyVector3sArray(): vector is undefined', i);
 
- 					vector = new Vector3();
 
- 				}
 
- 				array[offset++] = vector.x;
 
- 				array[offset++] = vector.y;
 
- 				array[offset++] = vector.z;
 
- 			}
 
- 			return this;
 
- 		}
 
- 		copyVector4sArray(vectors) {
 
- 			const array = this.array;
 
- 			let offset = 0;
 
- 			for (let i = 0, l = vectors.length; i < l; i++) {
 
- 				let vector = vectors[i];
 
- 				if (vector === undefined) {
 
- 					console.warn('THREE.BufferAttribute.copyVector4sArray(): vector is undefined', i);
 
- 					vector = new Vector4();
 
- 				}
 
- 				array[offset++] = vector.x;
 
- 				array[offset++] = vector.y;
 
- 				array[offset++] = vector.z;
 
- 				array[offset++] = vector.w;
 
- 			}
 
- 			return this;
 
- 		}
 
- 		applyMatrix3(m) {
 
- 			if (this.itemSize === 2) {
 
- 				for (let i = 0, l = this.count; i < l; i++) {
 
- 					_vector2$1.fromBufferAttribute(this, i);
 
- 					_vector2$1.applyMatrix3(m);
 
- 					this.setXY(i, _vector2$1.x, _vector2$1.y);
 
- 				}
 
- 			} else if (this.itemSize === 3) {
 
- 				for (let i = 0, l = this.count; i < l; i++) {
 
- 					_vector$9.fromBufferAttribute(this, i);
 
- 					_vector$9.applyMatrix3(m);
 
- 					this.setXYZ(i, _vector$9.x, _vector$9.y, _vector$9.z);
 
- 				}
 
- 			}
 
- 			return this;
 
- 		}
 
- 		applyMatrix4(m) {
 
- 			for (let i = 0, l = this.count; i < l; i++) {
 
- 				_vector$9.x = this.getX(i);
 
- 				_vector$9.y = this.getY(i);
 
- 				_vector$9.z = this.getZ(i);
 
- 				_vector$9.applyMatrix4(m);
 
- 				this.setXYZ(i, _vector$9.x, _vector$9.y, _vector$9.z);
 
- 			}
 
- 			return this;
 
- 		}
 
- 		applyNormalMatrix(m) {
 
- 			for (let i = 0, l = this.count; i < l; i++) {
 
- 				_vector$9.x = this.getX(i);
 
- 				_vector$9.y = this.getY(i);
 
- 				_vector$9.z = this.getZ(i);
 
- 				_vector$9.applyNormalMatrix(m);
 
- 				this.setXYZ(i, _vector$9.x, _vector$9.y, _vector$9.z);
 
- 			}
 
- 			return this;
 
- 		}
 
- 		transformDirection(m) {
 
- 			for (let i = 0, l = this.count; i < l; i++) {
 
- 				_vector$9.x = this.getX(i);
 
- 				_vector$9.y = this.getY(i);
 
- 				_vector$9.z = this.getZ(i);
 
- 				_vector$9.transformDirection(m);
 
- 				this.setXYZ(i, _vector$9.x, _vector$9.y, _vector$9.z);
 
- 			}
 
- 			return this;
 
- 		}
 
- 		set(value, offset = 0) {
 
- 			this.array.set(value, offset);
 
- 			return this;
 
- 		}
 
- 		getX(index) {
 
- 			return this.array[index * this.itemSize];
 
- 		}
 
- 		setX(index, x) {
 
- 			this.array[index * this.itemSize] = x;
 
- 			return this;
 
- 		}
 
- 		getY(index) {
 
- 			return this.array[index * this.itemSize + 1];
 
- 		}
 
- 		setY(index, y) {
 
- 			this.array[index * this.itemSize + 1] = y;
 
- 			return this;
 
- 		}
 
- 		getZ(index) {
 
- 			return this.array[index * this.itemSize + 2];
 
- 		}
 
- 		setZ(index, z) {
 
- 			this.array[index * this.itemSize + 2] = z;
 
- 			return this;
 
- 		}
 
- 		getW(index) {
 
- 			return this.array[index * this.itemSize + 3];
 
- 		}
 
- 		setW(index, w) {
 
- 			this.array[index * this.itemSize + 3] = w;
 
- 			return this;
 
- 		}
 
- 		setXY(index, x, y) {
 
- 			index *= this.itemSize;
 
- 			this.array[index + 0] = x;
 
- 			this.array[index + 1] = y;
 
- 			return this;
 
- 		}
 
- 		setXYZ(index, x, y, z) {
 
- 			index *= this.itemSize;
 
- 			this.array[index + 0] = x;
 
- 			this.array[index + 1] = y;
 
- 			this.array[index + 2] = z;
 
- 			return this;
 
- 		}
 
- 		setXYZW(index, x, y, z, w) {
 
- 			index *= this.itemSize;
 
- 			this.array[index + 0] = x;
 
- 			this.array[index + 1] = y;
 
- 			this.array[index + 2] = z;
 
- 			this.array[index + 3] = w;
 
- 			return this;
 
- 		}
 
- 		onUpload(callback) {
 
- 			this.onUploadCallback = callback;
 
- 			return this;
 
- 		}
 
- 		clone() {
 
- 			return new this.constructor(this.array, this.itemSize).copy(this);
 
- 		}
 
- 		toJSON() {
 
- 			const data = {
 
- 				itemSize: this.itemSize,
 
- 				type: this.array.constructor.name,
 
- 				array: Array.prototype.slice.call(this.array),
 
- 				normalized: this.normalized
 
- 			};
 
- 			if (this.name !== '') data.name = this.name;
 
- 			if (this.usage !== StaticDrawUsage) data.usage = this.usage;
 
- 			if (this.updateRange.offset !== 0 || this.updateRange.count !== -1) data.updateRange = this.updateRange;
 
- 			return data;
 
- 		}
 
- 	}
 
- 	BufferAttribute.prototype.isBufferAttribute = true; //
 
- 	class Int8BufferAttribute extends BufferAttribute {
 
- 		constructor(array, itemSize, normalized) {
 
- 			super(new Int8Array(array), itemSize, normalized);
 
- 		}
 
- 	}
 
- 	class Uint8BufferAttribute extends BufferAttribute {
 
- 		constructor(array, itemSize, normalized) {
 
- 			super(new Uint8Array(array), itemSize, normalized);
 
- 		}
 
- 	}
 
- 	class Uint8ClampedBufferAttribute extends BufferAttribute {
 
- 		constructor(array, itemSize, normalized) {
 
- 			super(new Uint8ClampedArray(array), itemSize, normalized);
 
- 		}
 
- 	}
 
- 	class Int16BufferAttribute extends BufferAttribute {
 
- 		constructor(array, itemSize, normalized) {
 
- 			super(new Int16Array(array), itemSize, normalized);
 
- 		}
 
- 	}
 
- 	class Uint16BufferAttribute extends BufferAttribute {
 
- 		constructor(array, itemSize, normalized) {
 
- 			super(new Uint16Array(array), itemSize, normalized);
 
- 		}
 
- 	}
 
- 	class Int32BufferAttribute extends BufferAttribute {
 
- 		constructor(array, itemSize, normalized) {
 
- 			super(new Int32Array(array), itemSize, normalized);
 
- 		}
 
- 	}
 
- 	class Uint32BufferAttribute extends BufferAttribute {
 
- 		constructor(array, itemSize, normalized) {
 
- 			super(new Uint32Array(array), itemSize, normalized);
 
- 		}
 
- 	}
 
- 	class Float16BufferAttribute extends BufferAttribute {
 
- 		constructor(array, itemSize, normalized) {
 
- 			super(new Uint16Array(array), itemSize, normalized);
 
- 		}
 
- 	}
 
- 	Float16BufferAttribute.prototype.isFloat16BufferAttribute = true;
 
- 	class Float32BufferAttribute extends BufferAttribute {
 
- 		constructor(array, itemSize, normalized) {
 
- 			super(new Float32Array(array), itemSize, normalized);
 
- 		}
 
- 	}
 
- 	class Float64BufferAttribute extends BufferAttribute {
 
- 		constructor(array, itemSize, normalized) {
 
- 			super(new Float64Array(array), itemSize, normalized);
 
- 		}
 
- 	} //
 
- 	let _id = 0;
 
- 	const _m1 = /*@__PURE__*/new Matrix4();
 
- 	const _obj = /*@__PURE__*/new Object3D();
 
- 	const _offset = /*@__PURE__*/new Vector3();
 
- 	const _box$1 = /*@__PURE__*/new Box3();
 
- 	const _boxMorphTargets = /*@__PURE__*/new Box3();
 
- 	const _vector$8 = /*@__PURE__*/new Vector3();
 
- 	class BufferGeometry extends EventDispatcher {
 
- 		constructor() {
 
- 			super();
 
- 			Object.defineProperty(this, 'id', {
 
- 				value: _id++
 
- 			});
 
- 			this.uuid = generateUUID();
 
- 			this.name = '';
 
- 			this.type = 'BufferGeometry';
 
- 			this.index = null;
 
- 			this.attributes = {};
 
- 			this.morphAttributes = {};
 
- 			this.morphTargetsRelative = false;
 
- 			this.groups = [];
 
- 			this.boundingBox = null;
 
- 			this.boundingSphere = null;
 
- 			this.drawRange = {
 
- 				start: 0,
 
- 				count: Infinity
 
- 			};
 
- 			this.userData = {};
 
- 		}
 
- 		getIndex() {
 
- 			return this.index;
 
- 		}
 
- 		setIndex(index) {
 
- 			if (Array.isArray(index)) {
 
- 				this.index = new (arrayMax(index) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute)(index, 1);
 
- 			} else {
 
- 				this.index = index;
 
- 			}
 
- 			return this;
 
- 		}
 
- 		getAttribute(name) {
 
- 			return this.attributes[name];
 
- 		}
 
- 		setAttribute(name, attribute) {
 
- 			this.attributes[name] = attribute;
 
- 			return this;
 
- 		}
 
- 		deleteAttribute(name) {
 
- 			delete this.attributes[name];
 
- 			return this;
 
- 		}
 
- 		hasAttribute(name) {
 
- 			return this.attributes[name] !== undefined;
 
- 		}
 
- 		addGroup(start, count, materialIndex = 0) {
 
- 			this.groups.push({
 
- 				start: start,
 
- 				count: count,
 
- 				materialIndex: materialIndex
 
- 			});
 
- 		}
 
- 		clearGroups() {
 
- 			this.groups = [];
 
- 		}
 
- 		setDrawRange(start, count) {
 
- 			this.drawRange.start = start;
 
- 			this.drawRange.count = count;
 
- 		}
 
- 		applyMatrix4(matrix) {
 
- 			const position = this.attributes.position;
 
- 			if (position !== undefined) {
 
- 				position.applyMatrix4(matrix);
 
- 				position.needsUpdate = true;
 
- 			}
 
- 			const normal = this.attributes.normal;
 
- 			if (normal !== undefined) {
 
- 				const normalMatrix = new Matrix3().getNormalMatrix(matrix);
 
- 				normal.applyNormalMatrix(normalMatrix);
 
- 				normal.needsUpdate = true;
 
- 			}
 
- 			const tangent = this.attributes.tangent;
 
- 			if (tangent !== undefined) {
 
- 				tangent.transformDirection(matrix);
 
- 				tangent.needsUpdate = true;
 
- 			}
 
- 			if (this.boundingBox !== null) {
 
- 				this.computeBoundingBox();
 
- 			}
 
- 			if (this.boundingSphere !== null) {
 
- 				this.computeBoundingSphere();
 
- 			}
 
- 			return this;
 
- 		}
 
- 		applyQuaternion(q) {
 
- 			_m1.makeRotationFromQuaternion(q);
 
- 			this.applyMatrix4(_m1);
 
- 			return this;
 
- 		}
 
- 		rotateX(angle) {
 
- 			// rotate geometry around world x-axis
 
- 			_m1.makeRotationX(angle);
 
- 			this.applyMatrix4(_m1);
 
- 			return this;
 
- 		}
 
- 		rotateY(angle) {
 
- 			// rotate geometry around world y-axis
 
- 			_m1.makeRotationY(angle);
 
- 			this.applyMatrix4(_m1);
 
- 			return this;
 
- 		}
 
- 		rotateZ(angle) {
 
- 			// rotate geometry around world z-axis
 
- 			_m1.makeRotationZ(angle);
 
- 			this.applyMatrix4(_m1);
 
- 			return this;
 
- 		}
 
- 		translate(x, y, z) {
 
- 			// translate geometry
 
- 			_m1.makeTranslation(x, y, z);
 
- 			this.applyMatrix4(_m1);
 
- 			return this;
 
- 		}
 
- 		scale(x, y, z) {
 
- 			// scale geometry
 
- 			_m1.makeScale(x, y, z);
 
- 			this.applyMatrix4(_m1);
 
- 			return this;
 
- 		}
 
- 		lookAt(vector) {
 
- 			_obj.lookAt(vector);
 
- 			_obj.updateMatrix();
 
- 			this.applyMatrix4(_obj.matrix);
 
- 			return this;
 
- 		}
 
- 		center() {
 
- 			this.computeBoundingBox();
 
- 			this.boundingBox.getCenter(_offset).negate();
 
- 			this.translate(_offset.x, _offset.y, _offset.z);
 
- 			return this;
 
- 		}
 
- 		setFromPoints(points) {
 
- 			const position = [];
 
- 			for (let i = 0, l = points.length; i < l; i++) {
 
- 				const point = points[i];
 
- 				position.push(point.x, point.y, point.z || 0);
 
- 			}
 
- 			this.setAttribute('position', new Float32BufferAttribute(position, 3));
 
- 			return this;
 
- 		}
 
- 		computeBoundingBox() {
 
- 			if (this.boundingBox === null) {
 
- 				this.boundingBox = new Box3();
 
- 			}
 
- 			const position = this.attributes.position;
 
- 			const morphAttributesPosition = this.morphAttributes.position;
 
- 			if (position && position.isGLBufferAttribute) {
 
- 				console.error('THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".', this);
 
- 				this.boundingBox.set(new Vector3(-Infinity, -Infinity, -Infinity), new Vector3(+Infinity, +Infinity, +Infinity));
 
- 				return;
 
- 			}
 
- 			if (position !== undefined) {
 
- 				this.boundingBox.setFromBufferAttribute(position); // process morph attributes if present
 
- 				if (morphAttributesPosition) {
 
- 					for (let i = 0, il = morphAttributesPosition.length; i < il; i++) {
 
- 						const morphAttribute = morphAttributesPosition[i];
 
- 						_box$1.setFromBufferAttribute(morphAttribute);
 
- 						if (this.morphTargetsRelative) {
 
- 							_vector$8.addVectors(this.boundingBox.min, _box$1.min);
 
- 							this.boundingBox.expandByPoint(_vector$8);
 
- 							_vector$8.addVectors(this.boundingBox.max, _box$1.max);
 
- 							this.boundingBox.expandByPoint(_vector$8);
 
- 						} else {
 
- 							this.boundingBox.expandByPoint(_box$1.min);
 
- 							this.boundingBox.expandByPoint(_box$1.max);
 
- 						}
 
- 					}
 
- 				}
 
- 			} else {
 
- 				this.boundingBox.makeEmpty();
 
- 			}
 
- 			if (isNaN(this.boundingBox.min.x) || isNaN(this.boundingBox.min.y) || isNaN(this.boundingBox.min.z)) {
 
- 				console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.', this);
 
- 			}
 
- 		}
 
- 		computeBoundingSphere() {
 
- 			if (this.boundingSphere === null) {
 
- 				this.boundingSphere = new Sphere();
 
- 			}
 
- 			const position = this.attributes.position;
 
- 			const morphAttributesPosition = this.morphAttributes.position;
 
- 			if (position && position.isGLBufferAttribute) {
 
- 				console.error('THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere. Alternatively set "mesh.frustumCulled" to "false".', this);
 
- 				this.boundingSphere.set(new Vector3(), Infinity);
 
- 				return;
 
- 			}
 
- 			if (position) {
 
- 				// first, find the center of the bounding sphere
 
- 				const center = this.boundingSphere.center;
 
- 				_box$1.setFromBufferAttribute(position); // process morph attributes if present
 
- 				if (morphAttributesPosition) {
 
- 					for (let i = 0, il = morphAttributesPosition.length; i < il; i++) {
 
- 						const morphAttribute = morphAttributesPosition[i];
 
- 						_boxMorphTargets.setFromBufferAttribute(morphAttribute);
 
- 						if (this.morphTargetsRelative) {
 
- 							_vector$8.addVectors(_box$1.min, _boxMorphTargets.min);
 
- 							_box$1.expandByPoint(_vector$8);
 
- 							_vector$8.addVectors(_box$1.max, _boxMorphTargets.max);
 
- 							_box$1.expandByPoint(_vector$8);
 
- 						} else {
 
- 							_box$1.expandByPoint(_boxMorphTargets.min);
 
- 							_box$1.expandByPoint(_boxMorphTargets.max);
 
- 						}
 
- 					}
 
- 				}
 
- 				_box$1.getCenter(center); // second, try to find a boundingSphere with a radius smaller than the
 
- 				// boundingSphere of the boundingBox: sqrt(3) smaller in the best case
 
- 				let maxRadiusSq = 0;
 
- 				for (let i = 0, il = position.count; i < il; i++) {
 
- 					_vector$8.fromBufferAttribute(position, i);
 
- 					maxRadiusSq = Math.max(maxRadiusSq, center.distanceToSquared(_vector$8));
 
- 				} // process morph attributes if present
 
- 				if (morphAttributesPosition) {
 
- 					for (let i = 0, il = morphAttributesPosition.length; i < il; i++) {
 
- 						const morphAttribute = morphAttributesPosition[i];
 
- 						const morphTargetsRelative = this.morphTargetsRelative;
 
- 						for (let j = 0, jl = morphAttribute.count; j < jl; j++) {
 
- 							_vector$8.fromBufferAttribute(morphAttribute, j);
 
- 							if (morphTargetsRelative) {
 
- 								_offset.fromBufferAttribute(position, j);
 
- 								_vector$8.add(_offset);
 
- 							}
 
- 							maxRadiusSq = Math.max(maxRadiusSq, center.distanceToSquared(_vector$8));
 
- 						}
 
- 					}
 
- 				}
 
- 				this.boundingSphere.radius = Math.sqrt(maxRadiusSq);
 
- 				if (isNaN(this.boundingSphere.radius)) {
 
- 					console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.', this);
 
- 				}
 
- 			}
 
- 		}
 
- 		computeTangents() {
 
- 			const index = this.index;
 
- 			const attributes = this.attributes; // based on http://www.terathon.com/code/tangent.html
 
- 			// (per vertex tangents)
 
- 			if (index === null || attributes.position === undefined || attributes.normal === undefined || attributes.uv === undefined) {
 
- 				console.error('THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)');
 
- 				return;
 
- 			}
 
- 			const indices = index.array;
 
- 			const positions = attributes.position.array;
 
- 			const normals = attributes.normal.array;
 
- 			const uvs = attributes.uv.array;
 
- 			const nVertices = positions.length / 3;
 
- 			if (attributes.tangent === undefined) {
 
- 				this.setAttribute('tangent', new BufferAttribute(new Float32Array(4 * nVertices), 4));
 
- 			}
 
- 			const tangents = attributes.tangent.array;
 
- 			const tan1 = [],
 
- 						tan2 = [];
 
- 			for (let i = 0; i < nVertices; i++) {
 
- 				tan1[i] = new Vector3();
 
- 				tan2[i] = new Vector3();
 
- 			}
 
- 			const vA = new Vector3(),
 
- 						vB = new Vector3(),
 
- 						vC = new Vector3(),
 
- 						uvA = new Vector2(),
 
- 						uvB = new Vector2(),
 
- 						uvC = new Vector2(),
 
- 						sdir = new Vector3(),
 
- 						tdir = new Vector3();
 
- 			function handleTriangle(a, b, c) {
 
- 				vA.fromArray(positions, a * 3);
 
- 				vB.fromArray(positions, b * 3);
 
- 				vC.fromArray(positions, c * 3);
 
- 				uvA.fromArray(uvs, a * 2);
 
- 				uvB.fromArray(uvs, b * 2);
 
- 				uvC.fromArray(uvs, c * 2);
 
- 				vB.sub(vA);
 
- 				vC.sub(vA);
 
- 				uvB.sub(uvA);
 
- 				uvC.sub(uvA);
 
- 				const r = 1.0 / (uvB.x * uvC.y - uvC.x * uvB.y); // silently ignore degenerate uv triangles having coincident or colinear vertices
 
- 				if (!isFinite(r)) return;
 
- 				sdir.copy(vB).multiplyScalar(uvC.y).addScaledVector(vC, -uvB.y).multiplyScalar(r);
 
- 				tdir.copy(vC).multiplyScalar(uvB.x).addScaledVector(vB, -uvC.x).multiplyScalar(r);
 
- 				tan1[a].add(sdir);
 
- 				tan1[b].add(sdir);
 
- 				tan1[c].add(sdir);
 
- 				tan2[a].add(tdir);
 
- 				tan2[b].add(tdir);
 
- 				tan2[c].add(tdir);
 
- 			}
 
- 			let groups = this.groups;
 
- 			if (groups.length === 0) {
 
- 				groups = [{
 
- 					start: 0,
 
- 					count: indices.length
 
- 				}];
 
- 			}
 
- 			for (let i = 0, il = groups.length; i < il; ++i) {
 
- 				const group = groups[i];
 
- 				const start = group.start;
 
- 				const count = group.count;
 
- 				for (let j = start, jl = start + count; j < jl; j += 3) {
 
- 					handleTriangle(indices[j + 0], indices[j + 1], indices[j + 2]);
 
- 				}
 
- 			}
 
- 			const tmp = new Vector3(),
 
- 						tmp2 = new Vector3();
 
- 			const n = new Vector3(),
 
- 						n2 = new Vector3();
 
- 			function handleVertex(v) {
 
- 				n.fromArray(normals, v * 3);
 
- 				n2.copy(n);
 
- 				const t = tan1[v]; // Gram-Schmidt orthogonalize
 
- 				tmp.copy(t);
 
- 				tmp.sub(n.multiplyScalar(n.dot(t))).normalize(); // Calculate handedness
 
- 				tmp2.crossVectors(n2, t);
 
- 				const test = tmp2.dot(tan2[v]);
 
- 				const w = test < 0.0 ? -1.0 : 1.0;
 
- 				tangents[v * 4] = tmp.x;
 
- 				tangents[v * 4 + 1] = tmp.y;
 
- 				tangents[v * 4 + 2] = tmp.z;
 
- 				tangents[v * 4 + 3] = w;
 
- 			}
 
- 			for (let i = 0, il = groups.length; i < il; ++i) {
 
- 				const group = groups[i];
 
- 				const start = group.start;
 
- 				const count = group.count;
 
- 				for (let j = start, jl = start + count; j < jl; j += 3) {
 
- 					handleVertex(indices[j + 0]);
 
- 					handleVertex(indices[j + 1]);
 
- 					handleVertex(indices[j + 2]);
 
- 				}
 
- 			}
 
- 		}
 
- 		computeVertexNormals() {
 
- 			const index = this.index;
 
- 			const positionAttribute = this.getAttribute('position');
 
- 			if (positionAttribute !== undefined) {
 
- 				let normalAttribute = this.getAttribute('normal');
 
- 				if (normalAttribute === undefined) {
 
- 					normalAttribute = new BufferAttribute(new Float32Array(positionAttribute.count * 3), 3);
 
- 					this.setAttribute('normal', normalAttribute);
 
- 				} else {
 
- 					// reset existing normals to zero
 
- 					for (let i = 0, il = normalAttribute.count; i < il; i++) {
 
- 						normalAttribute.setXYZ(i, 0, 0, 0);
 
- 					}
 
- 				}
 
- 				const pA = new Vector3(),
 
- 							pB = new Vector3(),
 
- 							pC = new Vector3();
 
- 				const nA = new Vector3(),
 
- 							nB = new Vector3(),
 
- 							nC = new Vector3();
 
- 				const cb = new Vector3(),
 
- 							ab = new Vector3(); // indexed elements
 
- 				if (index) {
 
- 					for (let i = 0, il = index.count; i < il; i += 3) {
 
- 						const vA = index.getX(i + 0);
 
- 						const vB = index.getX(i + 1);
 
- 						const vC = index.getX(i + 2);
 
- 						pA.fromBufferAttribute(positionAttribute, vA);
 
- 						pB.fromBufferAttribute(positionAttribute, vB);
 
- 						pC.fromBufferAttribute(positionAttribute, vC);
 
- 						cb.subVectors(pC, pB);
 
- 						ab.subVectors(pA, pB);
 
- 						cb.cross(ab);
 
- 						nA.fromBufferAttribute(normalAttribute, vA);
 
- 						nB.fromBufferAttribute(normalAttribute, vB);
 
- 						nC.fromBufferAttribute(normalAttribute, vC);
 
- 						nA.add(cb);
 
- 						nB.add(cb);
 
- 						nC.add(cb);
 
- 						normalAttribute.setXYZ(vA, nA.x, nA.y, nA.z);
 
- 						normalAttribute.setXYZ(vB, nB.x, nB.y, nB.z);
 
- 						normalAttribute.setXYZ(vC, nC.x, nC.y, nC.z);
 
- 					}
 
- 				} else {
 
- 					// non-indexed elements (unconnected triangle soup)
 
- 					for (let i = 0, il = positionAttribute.count; i < il; i += 3) {
 
- 						pA.fromBufferAttribute(positionAttribute, i + 0);
 
- 						pB.fromBufferAttribute(positionAttribute, i + 1);
 
- 						pC.fromBufferAttribute(positionAttribute, i + 2);
 
- 						cb.subVectors(pC, pB);
 
- 						ab.subVectors(pA, pB);
 
- 						cb.cross(ab);
 
- 						normalAttribute.setXYZ(i + 0, cb.x, cb.y, cb.z);
 
- 						normalAttribute.setXYZ(i + 1, cb.x, cb.y, cb.z);
 
- 						normalAttribute.setXYZ(i + 2, cb.x, cb.y, cb.z);
 
- 					}
 
- 				}
 
- 				this.normalizeNormals();
 
- 				normalAttribute.needsUpdate = true;
 
- 			}
 
- 		}
 
- 		merge(geometry, offset) {
 
- 			if (!(geometry && geometry.isBufferGeometry)) {
 
- 				console.error('THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.', geometry);
 
- 				return;
 
- 			}
 
- 			if (offset === undefined) {
 
- 				offset = 0;
 
- 				console.warn('THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. ' + 'Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge.');
 
- 			}
 
- 			const attributes = this.attributes;
 
- 			for (const key in attributes) {
 
- 				if (geometry.attributes[key] === undefined) continue;
 
- 				const attribute1 = attributes[key];
 
- 				const attributeArray1 = attribute1.array;
 
- 				const attribute2 = geometry.attributes[key];
 
- 				const attributeArray2 = attribute2.array;
 
- 				const attributeOffset = attribute2.itemSize * offset;
 
- 				const length = Math.min(attributeArray2.length, attributeArray1.length - attributeOffset);
 
- 				for (let i = 0, j = attributeOffset; i < length; i++, j++) {
 
- 					attributeArray1[j] = attributeArray2[i];
 
- 				}
 
- 			}
 
- 			return this;
 
- 		}
 
- 		normalizeNormals() {
 
- 			const normals = this.attributes.normal;
 
- 			for (let i = 0, il = normals.count; i < il; i++) {
 
- 				_vector$8.fromBufferAttribute(normals, i);
 
- 				_vector$8.normalize();
 
- 				normals.setXYZ(i, _vector$8.x, _vector$8.y, _vector$8.z);
 
- 			}
 
- 		}
 
- 		toNonIndexed() {
 
- 			function convertBufferAttribute(attribute, indices) {
 
- 				const array = attribute.array;
 
- 				const itemSize = attribute.itemSize;
 
- 				const normalized = attribute.normalized;
 
- 				const array2 = new array.constructor(indices.length * itemSize);
 
- 				let index = 0,
 
- 						index2 = 0;
 
- 				for (let i = 0, l = indices.length; i < l; i++) {
 
- 					if (attribute.isInterleavedBufferAttribute) {
 
- 						index = indices[i] * attribute.data.stride + attribute.offset;
 
- 					} else {
 
- 						index = indices[i] * itemSize;
 
- 					}
 
- 					for (let j = 0; j < itemSize; j++) {
 
- 						array2[index2++] = array[index++];
 
- 					}
 
- 				}
 
- 				return new BufferAttribute(array2, itemSize, normalized);
 
- 			} //
 
- 			if (this.index === null) {
 
- 				console.warn('THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed.');
 
- 				return this;
 
- 			}
 
- 			const geometry2 = new BufferGeometry();
 
- 			const indices = this.index.array;
 
- 			const attributes = this.attributes; // attributes
 
- 			for (const name in attributes) {
 
- 				const attribute = attributes[name];
 
- 				const newAttribute = convertBufferAttribute(attribute, indices);
 
- 				geometry2.setAttribute(name, newAttribute);
 
- 			} // morph attributes
 
- 			const morphAttributes = this.morphAttributes;
 
- 			for (const name in morphAttributes) {
 
- 				const morphArray = [];
 
- 				const morphAttribute = morphAttributes[name]; // morphAttribute: array of Float32BufferAttributes
 
- 				for (let i = 0, il = morphAttribute.length; i < il; i++) {
 
- 					const attribute = morphAttribute[i];
 
- 					const newAttribute = convertBufferAttribute(attribute, indices);
 
- 					morphArray.push(newAttribute);
 
- 				}
 
- 				geometry2.morphAttributes[name] = morphArray;
 
- 			}
 
- 			geometry2.morphTargetsRelative = this.morphTargetsRelative; // groups
 
- 			const groups = this.groups;
 
- 			for (let i = 0, l = groups.length; i < l; i++) {
 
- 				const group = groups[i];
 
- 				geometry2.addGroup(group.start, group.count, group.materialIndex);
 
- 			}
 
- 			return geometry2;
 
- 		}
 
- 		toJSON() {
 
- 			const data = {
 
- 				metadata: {
 
- 					version: 4.5,
 
- 					type: 'BufferGeometry',
 
- 					generator: 'BufferGeometry.toJSON'
 
- 				}
 
- 			}; // standard BufferGeometry serialization
 
- 			data.uuid = this.uuid;
 
- 			data.type = this.type;
 
- 			if (this.name !== '') data.name = this.name;
 
- 			if (Object.keys(this.userData).length > 0) data.userData = this.userData;
 
- 			if (this.parameters !== undefined) {
 
- 				const parameters = this.parameters;
 
- 				for (const key in parameters) {
 
- 					if (parameters[key] !== undefined) data[key] = parameters[key];
 
- 				}
 
- 				return data;
 
- 			} // for simplicity the code assumes attributes are not shared across geometries, see #15811
 
- 			data.data = {
 
- 				attributes: {}
 
- 			};
 
- 			const index = this.index;
 
- 			if (index !== null) {
 
- 				data.data.index = {
 
- 					type: index.array.constructor.name,
 
- 					array: Array.prototype.slice.call(index.array)
 
- 				};
 
- 			}
 
- 			const attributes = this.attributes;
 
- 			for (const key in attributes) {
 
- 				const attribute = attributes[key];
 
- 				data.data.attributes[key] = attribute.toJSON(data.data);
 
- 			}
 
- 			const morphAttributes = {};
 
- 			let hasMorphAttributes = false;
 
- 			for (const key in this.morphAttributes) {
 
- 				const attributeArray = this.morphAttributes[key];
 
- 				const array = [];
 
- 				for (let i = 0, il = attributeArray.length; i < il; i++) {
 
- 					const attribute = attributeArray[i];
 
- 					array.push(attribute.toJSON(data.data));
 
- 				}
 
- 				if (array.length > 0) {
 
- 					morphAttributes[key] = array;
 
- 					hasMorphAttributes = true;
 
- 				}
 
- 			}
 
- 			if (hasMorphAttributes) {
 
- 				data.data.morphAttributes = morphAttributes;
 
- 				data.data.morphTargetsRelative = this.morphTargetsRelative;
 
- 			}
 
- 			const groups = this.groups;
 
- 			if (groups.length > 0) {
 
- 				data.data.groups = JSON.parse(JSON.stringify(groups));
 
- 			}
 
- 			const boundingSphere = this.boundingSphere;
 
- 			if (boundingSphere !== null) {
 
- 				data.data.boundingSphere = {
 
- 					center: boundingSphere.center.toArray(),
 
- 					radius: boundingSphere.radius
 
- 				};
 
- 			}
 
- 			return data;
 
- 		}
 
- 		clone() {
 
- 			return new this.constructor().copy(this);
 
- 		}
 
- 		copy(source) {
 
- 			// reset
 
- 			this.index = null;
 
- 			this.attributes = {};
 
- 			this.morphAttributes = {};
 
- 			this.groups = [];
 
- 			this.boundingBox = null;
 
- 			this.boundingSphere = null; // used for storing cloned, shared data
 
- 			const data = {}; // name
 
- 			this.name = source.name; // index
 
- 			const index = source.index;
 
- 			if (index !== null) {
 
- 				this.setIndex(index.clone(data));
 
- 			} // attributes
 
- 			const attributes = source.attributes;
 
- 			for (const name in attributes) {
 
- 				const attribute = attributes[name];
 
- 				this.setAttribute(name, attribute.clone(data));
 
- 			} // morph attributes
 
- 			const morphAttributes = source.morphAttributes;
 
- 			for (const name in morphAttributes) {
 
- 				const array = [];
 
- 				const morphAttribute = morphAttributes[name]; // morphAttribute: array of Float32BufferAttributes
 
- 				for (let i = 0, l = morphAttribute.length; i < l; i++) {
 
- 					array.push(morphAttribute[i].clone(data));
 
- 				}
 
- 				this.morphAttributes[name] = array;
 
- 			}
 
- 			this.morphTargetsRelative = source.morphTargetsRelative; // groups
 
- 			const groups = source.groups;
 
- 			for (let i = 0, l = groups.length; i < l; i++) {
 
- 				const group = groups[i];
 
- 				this.addGroup(group.start, group.count, group.materialIndex);
 
- 			} // bounding box
 
- 			const boundingBox = source.boundingBox;
 
- 			if (boundingBox !== null) {
 
- 				this.boundingBox = boundingBox.clone();
 
- 			} // bounding sphere
 
- 			const boundingSphere = source.boundingSphere;
 
- 			if (boundingSphere !== null) {
 
- 				this.boundingSphere = boundingSphere.clone();
 
- 			} // draw range
 
- 			this.drawRange.start = source.drawRange.start;
 
- 			this.drawRange.count = source.drawRange.count; // user data
 
- 			this.userData = source.userData; // geometry generator parameters
 
- 			if (source.parameters !== undefined) this.parameters = Object.assign({}, source.parameters);
 
- 			return this;
 
- 		}
 
- 		dispose() {
 
- 			this.dispatchEvent({
 
- 				type: 'dispose'
 
- 			});
 
- 		}
 
- 	}
 
- 	BufferGeometry.prototype.isBufferGeometry = true;
 
- 	const _inverseMatrix$2 = /*@__PURE__*/new Matrix4();
 
- 	const _ray$2 = /*@__PURE__*/new Ray();
 
- 	const _sphere$3 = /*@__PURE__*/new Sphere();
 
- 	const _vA$1 = /*@__PURE__*/new Vector3();
 
- 	const _vB$1 = /*@__PURE__*/new Vector3();
 
- 	const _vC$1 = /*@__PURE__*/new Vector3();
 
- 	const _tempA = /*@__PURE__*/new Vector3();
 
- 	const _tempB = /*@__PURE__*/new Vector3();
 
- 	const _tempC = /*@__PURE__*/new Vector3();
 
- 	const _morphA = /*@__PURE__*/new Vector3();
 
- 	const _morphB = /*@__PURE__*/new Vector3();
 
- 	const _morphC = /*@__PURE__*/new Vector3();
 
- 	const _uvA$1 = /*@__PURE__*/new Vector2();
 
- 	const _uvB$1 = /*@__PURE__*/new Vector2();
 
- 	const _uvC$1 = /*@__PURE__*/new Vector2();
 
- 	const _intersectionPoint = /*@__PURE__*/new Vector3();
 
- 	const _intersectionPointWorld = /*@__PURE__*/new Vector3();
 
- 	class Mesh extends Object3D {
 
- 		constructor(geometry = new BufferGeometry(), material = new MeshBasicMaterial()) {
 
- 			super();
 
- 			this.type = 'Mesh';
 
- 			this.geometry = geometry;
 
- 			this.material = material;
 
- 			this.updateMorphTargets();
 
- 		}
 
- 		copy(source) {
 
- 			super.copy(source);
 
- 			if (source.morphTargetInfluences !== undefined) {
 
- 				this.morphTargetInfluences = source.morphTargetInfluences.slice();
 
- 			}
 
- 			if (source.morphTargetDictionary !== undefined) {
 
- 				this.morphTargetDictionary = Object.assign({}, source.morphTargetDictionary);
 
- 			}
 
- 			this.material = source.material;
 
- 			this.geometry = source.geometry;
 
- 			return this;
 
- 		}
 
- 		updateMorphTargets() {
 
- 			const geometry = this.geometry;
 
- 			if (geometry.isBufferGeometry) {
 
- 				const morphAttributes = geometry.morphAttributes;
 
- 				const keys = Object.keys(morphAttributes);
 
- 				if (keys.length > 0) {
 
- 					const morphAttribute = morphAttributes[keys[0]];
 
- 					if (morphAttribute !== undefined) {
 
- 						this.morphTargetInfluences = [];
 
- 						this.morphTargetDictionary = {};
 
- 						for (let m = 0, ml = morphAttribute.length; m < ml; m++) {
 
- 							const name = morphAttribute[m].name || String(m);
 
- 							this.morphTargetInfluences.push(0);
 
- 							this.morphTargetDictionary[name] = m;
 
- 						}
 
- 					}
 
- 				}
 
- 			} else {
 
- 				const morphTargets = geometry.morphTargets;
 
- 				if (morphTargets !== undefined && morphTargets.length > 0) {
 
- 					console.error('THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.');
 
- 				}
 
- 			}
 
- 		}
 
- 		raycast(raycaster, intersects) {
 
- 			const geometry = this.geometry;
 
- 			const material = this.material;
 
- 			const matrixWorld = this.matrixWorld;
 
- 			if (material === undefined) return; // Checking boundingSphere distance to ray
 
- 			if (geometry.boundingSphere === null) geometry.computeBoundingSphere();
 
- 			_sphere$3.copy(geometry.boundingSphere);
 
- 			_sphere$3.applyMatrix4(matrixWorld);
 
- 			if (raycaster.ray.intersectsSphere(_sphere$3) === false) return; //
 
- 			_inverseMatrix$2.copy(matrixWorld).invert();
 
- 			_ray$2.copy(raycaster.ray).applyMatrix4(_inverseMatrix$2); // Check boundingBox before continuing
 
- 			if (geometry.boundingBox !== null) {
 
- 				if (_ray$2.intersectsBox(geometry.boundingBox) === false) return;
 
- 			}
 
- 			let intersection;
 
- 			if (geometry.isBufferGeometry) {
 
- 				const index = geometry.index;
 
- 				const position = geometry.attributes.position;
 
- 				const morphPosition = geometry.morphAttributes.position;
 
- 				const morphTargetsRelative = geometry.morphTargetsRelative;
 
- 				const uv = geometry.attributes.uv;
 
- 				const uv2 = geometry.attributes.uv2;
 
- 				const groups = geometry.groups;
 
- 				const drawRange = geometry.drawRange;
 
- 				if (index !== null) {
 
- 					// indexed buffer geometry
 
- 					if (Array.isArray(material)) {
 
- 						for (let i = 0, il = groups.length; i < il; i++) {
 
- 							const group = groups[i];
 
- 							const groupMaterial = material[group.materialIndex];
 
- 							const start = Math.max(group.start, drawRange.start);
 
- 							const end = Math.min(index.count, Math.min(group.start + group.count, drawRange.start + drawRange.count));
 
- 							for (let j = start, jl = end; j < jl; j += 3) {
 
- 								const a = index.getX(j);
 
- 								const b = index.getX(j + 1);
 
- 								const c = index.getX(j + 2);
 
- 								intersection = checkBufferGeometryIntersection(this, groupMaterial, raycaster, _ray$2, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c);
 
- 								if (intersection) {
 
- 									intersection.faceIndex = Math.floor(j / 3); // triangle number in indexed buffer semantics
 
- 									intersection.face.materialIndex = group.materialIndex;
 
- 									intersects.push(intersection);
 
- 								}
 
- 							}
 
- 						}
 
- 					} else {
 
- 						const start = Math.max(0, drawRange.start);
 
- 						const end = Math.min(index.count, drawRange.start + drawRange.count);
 
- 						for (let i = start, il = end; i < il; i += 3) {
 
- 							const a = index.getX(i);
 
- 							const b = index.getX(i + 1);
 
- 							const c = index.getX(i + 2);
 
- 							intersection = checkBufferGeometryIntersection(this, material, raycaster, _ray$2, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c);
 
- 							if (intersection) {
 
- 								intersection.faceIndex = Math.floor(i / 3); // triangle number in indexed buffer semantics
 
- 								intersects.push(intersection);
 
- 							}
 
- 						}
 
- 					}
 
- 				} else if (position !== undefined) {
 
- 					// non-indexed buffer geometry
 
- 					if (Array.isArray(material)) {
 
- 						for (let i = 0, il = groups.length; i < il; i++) {
 
- 							const group = groups[i];
 
- 							const groupMaterial = material[group.materialIndex];
 
- 							const start = Math.max(group.start, drawRange.start);
 
- 							const end = Math.min(position.count, Math.min(group.start + group.count, drawRange.start + drawRange.count));
 
- 							for (let j = start, jl = end; j < jl; j += 3) {
 
- 								const a = j;
 
- 								const b = j + 1;
 
- 								const c = j + 2;
 
- 								intersection = checkBufferGeometryIntersection(this, groupMaterial, raycaster, _ray$2, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c);
 
- 								if (intersection) {
 
- 									intersection.faceIndex = Math.floor(j / 3); // triangle number in non-indexed buffer semantics
 
- 									intersection.face.materialIndex = group.materialIndex;
 
- 									intersects.push(intersection);
 
- 								}
 
- 							}
 
- 						}
 
- 					} else {
 
- 						const start = Math.max(0, drawRange.start);
 
- 						const end = Math.min(position.count, drawRange.start + drawRange.count);
 
- 						for (let i = start, il = end; i < il; i += 3) {
 
- 							const a = i;
 
- 							const b = i + 1;
 
- 							const c = i + 2;
 
- 							intersection = checkBufferGeometryIntersection(this, material, raycaster, _ray$2, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c);
 
- 							if (intersection) {
 
- 								intersection.faceIndex = Math.floor(i / 3); // triangle number in non-indexed buffer semantics
 
- 								intersects.push(intersection);
 
- 							}
 
- 						}
 
- 					}
 
- 				}
 
- 			} else if (geometry.isGeometry) {
 
- 				console.error('THREE.Mesh.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.');
 
- 			}
 
- 		}
 
- 	}
 
- 	Mesh.prototype.isMesh = true;
 
- 	function checkIntersection(object, material, raycaster, ray, pA, pB, pC, point) {
 
- 		let intersect;
 
- 		if (material.side === BackSide) {
 
- 			intersect = ray.intersectTriangle(pC, pB, pA, true, point);
 
- 		} else {
 
- 			intersect = ray.intersectTriangle(pA, pB, pC, material.side !== DoubleSide, point);
 
- 		}
 
- 		if (intersect === null) return null;
 
- 		_intersectionPointWorld.copy(point);
 
- 		_intersectionPointWorld.applyMatrix4(object.matrixWorld);
 
- 		const distance = raycaster.ray.origin.distanceTo(_intersectionPointWorld);
 
- 		if (distance < raycaster.near || distance > raycaster.far) return null;
 
- 		return {
 
- 			distance: distance,
 
- 			point: _intersectionPointWorld.clone(),
 
- 			object: object
 
- 		};
 
- 	}
 
- 	function checkBufferGeometryIntersection(object, material, raycaster, ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c) {
 
- 		_vA$1.fromBufferAttribute(position, a);
 
- 		_vB$1.fromBufferAttribute(position, b);
 
- 		_vC$1.fromBufferAttribute(position, c);
 
- 		const morphInfluences = object.morphTargetInfluences;
 
- 		if (morphPosition && morphInfluences) {
 
- 			_morphA.set(0, 0, 0);
 
- 			_morphB.set(0, 0, 0);
 
- 			_morphC.set(0, 0, 0);
 
- 			for (let i = 0, il = morphPosition.length; i < il; i++) {
 
- 				const influence = morphInfluences[i];
 
- 				const morphAttribute = morphPosition[i];
 
- 				if (influence === 0) continue;
 
- 				_tempA.fromBufferAttribute(morphAttribute, a);
 
- 				_tempB.fromBufferAttribute(morphAttribute, b);
 
- 				_tempC.fromBufferAttribute(morphAttribute, c);
 
- 				if (morphTargetsRelative) {
 
- 					_morphA.addScaledVector(_tempA, influence);
 
- 					_morphB.addScaledVector(_tempB, influence);
 
- 					_morphC.addScaledVector(_tempC, influence);
 
- 				} else {
 
- 					_morphA.addScaledVector(_tempA.sub(_vA$1), influence);
 
- 					_morphB.addScaledVector(_tempB.sub(_vB$1), influence);
 
- 					_morphC.addScaledVector(_tempC.sub(_vC$1), influence);
 
- 				}
 
- 			}
 
- 			_vA$1.add(_morphA);
 
- 			_vB$1.add(_morphB);
 
- 			_vC$1.add(_morphC);
 
- 		}
 
- 		if (object.isSkinnedMesh) {
 
- 			object.boneTransform(a, _vA$1);
 
- 			object.boneTransform(b, _vB$1);
 
- 			object.boneTransform(c, _vC$1);
 
- 		}
 
- 		const intersection = checkIntersection(object, material, raycaster, ray, _vA$1, _vB$1, _vC$1, _intersectionPoint);
 
- 		if (intersection) {
 
- 			if (uv) {
 
- 				_uvA$1.fromBufferAttribute(uv, a);
 
- 				_uvB$1.fromBufferAttribute(uv, b);
 
- 				_uvC$1.fromBufferAttribute(uv, c);
 
- 				intersection.uv = Triangle.getUV(_intersectionPoint, _vA$1, _vB$1, _vC$1, _uvA$1, _uvB$1, _uvC$1, new Vector2());
 
- 			}
 
- 			if (uv2) {
 
- 				_uvA$1.fromBufferAttribute(uv2, a);
 
- 				_uvB$1.fromBufferAttribute(uv2, b);
 
- 				_uvC$1.fromBufferAttribute(uv2, c);
 
- 				intersection.uv2 = Triangle.getUV(_intersectionPoint, _vA$1, _vB$1, _vC$1, _uvA$1, _uvB$1, _uvC$1, new Vector2());
 
- 			}
 
- 			const face = {
 
- 				a: a,
 
- 				b: b,
 
- 				c: c,
 
- 				normal: new Vector3(),
 
- 				materialIndex: 0
 
- 			};
 
- 			Triangle.getNormal(_vA$1, _vB$1, _vC$1, face.normal);
 
- 			intersection.face = face;
 
- 		}
 
- 		return intersection;
 
- 	}
 
- 	class BoxGeometry extends BufferGeometry {
 
- 		constructor(width = 1, height = 1, depth = 1, widthSegments = 1, heightSegments = 1, depthSegments = 1) {
 
- 			super();
 
- 			this.type = 'BoxGeometry';
 
- 			this.parameters = {
 
- 				width: width,
 
- 				height: height,
 
- 				depth: depth,
 
- 				widthSegments: widthSegments,
 
- 				heightSegments: heightSegments,
 
- 				depthSegments: depthSegments
 
- 			};
 
- 			const scope = this; // segments
 
- 			widthSegments = Math.floor(widthSegments);
 
- 			heightSegments = Math.floor(heightSegments);
 
- 			depthSegments = Math.floor(depthSegments); // buffers
 
- 			const indices = [];
 
- 			const vertices = [];
 
- 			const normals = [];
 
- 			const uvs = []; // helper variables
 
- 			let numberOfVertices = 0;
 
- 			let groupStart = 0; // build each side of the box geometry
 
- 			buildPlane('z', 'y', 'x', -1, -1, depth, height, width, depthSegments, heightSegments, 0); // px
 
- 			buildPlane('z', 'y', 'x', 1, -1, depth, height, -width, depthSegments, heightSegments, 1); // nx
 
- 			buildPlane('x', 'z', 'y', 1, 1, width, depth, height, widthSegments, depthSegments, 2); // py
 
- 			buildPlane('x', 'z', 'y', 1, -1, width, depth, -height, widthSegments, depthSegments, 3); // ny
 
- 			buildPlane('x', 'y', 'z', 1, -1, width, height, depth, widthSegments, heightSegments, 4); // pz
 
- 			buildPlane('x', 'y', 'z', -1, -1, width, height, -depth, widthSegments, heightSegments, 5); // nz
 
- 			// build geometry
 
- 			this.setIndex(indices);
 
- 			this.setAttribute('position', new Float32BufferAttribute(vertices, 3));
 
- 			this.setAttribute('normal', new Float32BufferAttribute(normals, 3));
 
- 			this.setAttribute('uv', new Float32BufferAttribute(uvs, 2));
 
- 			function buildPlane(u, v, w, udir, vdir, width, height, depth, gridX, gridY, materialIndex) {
 
- 				const segmentWidth = width / gridX;
 
- 				const segmentHeight = height / gridY;
 
- 				const widthHalf = width / 2;
 
- 				const heightHalf = height / 2;
 
- 				const depthHalf = depth / 2;
 
- 				const gridX1 = gridX + 1;
 
- 				const gridY1 = gridY + 1;
 
- 				let vertexCounter = 0;
 
- 				let groupCount = 0;
 
- 				const vector = new Vector3(); // generate vertices, normals and uvs
 
- 				for (let iy = 0; iy < gridY1; iy++) {
 
- 					const y = iy * segmentHeight - heightHalf;
 
- 					for (let ix = 0; ix < gridX1; ix++) {
 
- 						const x = ix * segmentWidth - widthHalf; // set values to correct vector component
 
- 						vector[u] = x * udir;
 
- 						vector[v] = y * vdir;
 
- 						vector[w] = depthHalf; // now apply vector to vertex buffer
 
- 						vertices.push(vector.x, vector.y, vector.z); // set values to correct vector component
 
- 						vector[u] = 0;
 
- 						vector[v] = 0;
 
- 						vector[w] = depth > 0 ? 1 : -1; // now apply vector to normal buffer
 
- 						normals.push(vector.x, vector.y, vector.z); // uvs
 
- 						uvs.push(ix / gridX);
 
- 						uvs.push(1 - iy / gridY); // counters
 
- 						vertexCounter += 1;
 
- 					}
 
- 				} // indices
 
- 				// 1. you need three indices to draw a single face
 
- 				// 2. a single segment consists of two faces
 
- 				// 3. so we need to generate six (2*3) indices per segment
 
- 				for (let iy = 0; iy < gridY; iy++) {
 
- 					for (let ix = 0; ix < gridX; ix++) {
 
- 						const a = numberOfVertices + ix + gridX1 * iy;
 
- 						const b = numberOfVertices + ix + gridX1 * (iy + 1);
 
- 						const c = numberOfVertices + (ix + 1) + gridX1 * (iy + 1);
 
- 						const d = numberOfVertices + (ix + 1) + gridX1 * iy; // faces
 
- 						indices.push(a, b, d);
 
- 						indices.push(b, c, d); // increase counter
 
- 						groupCount += 6;
 
- 					}
 
- 				} // add a group to the geometry. this will ensure multi material support
 
- 				scope.addGroup(groupStart, groupCount, materialIndex); // calculate new start value for groups
 
- 				groupStart += groupCount; // update total number of vertices
 
- 				numberOfVertices += vertexCounter;
 
- 			}
 
- 		}
 
- 		static fromJSON(data) {
 
- 			return new BoxGeometry(data.width, data.height, data.depth, data.widthSegments, data.heightSegments, data.depthSegments);
 
- 		}
 
- 	}
 
- 	/**
 
- 	 * Uniform Utilities
 
- 	 */
 
- 	function cloneUniforms(src) {
 
- 		const dst = {};
 
- 		for (const u in src) {
 
- 			dst[u] = {};
 
- 			for (const p in src[u]) {
 
- 				const property = src[u][p];
 
- 				if (property && (property.isColor || property.isMatrix3 || property.isMatrix4 || property.isVector2 || property.isVector3 || property.isVector4 || property.isTexture || property.isQuaternion)) {
 
- 					dst[u][p] = property.clone();
 
- 				} else if (Array.isArray(property)) {
 
- 					dst[u][p] = property.slice();
 
- 				} else {
 
- 					dst[u][p] = property;
 
- 				}
 
- 			}
 
- 		}
 
- 		return dst;
 
- 	}
 
- 	function mergeUniforms(uniforms) {
 
- 		const merged = {};
 
- 		for (let u = 0; u < uniforms.length; u++) {
 
- 			const tmp = cloneUniforms(uniforms[u]);
 
- 			for (const p in tmp) {
 
- 				merged[p] = tmp[p];
 
- 			}
 
- 		}
 
- 		return merged;
 
- 	} // Legacy
 
- 	const UniformsUtils = {
 
- 		clone: cloneUniforms,
 
- 		merge: mergeUniforms
 
- 	};
 
- 	var default_vertex = "void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}";
 
- 	var default_fragment = "void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}";
 
- 	/**
 
- 	 * parameters = {
 
- 	 *	defines: { "label" : "value" },
 
- 	 *	uniforms: { "parameter1": { value: 1.0 }, "parameter2": { value2: 2 } },
 
- 	 *
 
- 	 *	fragmentShader: <string>,
 
- 	 *	vertexShader: <string>,
 
- 	 *
 
- 	 *	wireframe: <boolean>,
 
- 	 *	wireframeLinewidth: <float>,
 
- 	 *
 
- 	 *	lights: <bool>
 
- 	 * }
 
- 	 */
 
- 	class ShaderMaterial extends Material {
 
- 		constructor(parameters) {
 
- 			super();
 
- 			this.type = 'ShaderMaterial';
 
- 			this.defines = {};
 
- 			this.uniforms = {};
 
- 			this.vertexShader = default_vertex;
 
- 			this.fragmentShader = default_fragment;
 
- 			this.linewidth = 1;
 
- 			this.wireframe = false;
 
- 			this.wireframeLinewidth = 1;
 
- 			this.fog = false; // set to use scene fog
 
- 			this.lights = false; // set to use scene lights
 
- 			this.clipping = false; // set to use user-defined clipping planes
 
- 			this.extensions = {
 
- 				derivatives: false,
 
- 				// set to use derivatives
 
- 				fragDepth: false,
 
- 				// set to use fragment depth values
 
- 				drawBuffers: false,
 
- 				// set to use draw buffers
 
- 				shaderTextureLOD: false // set to use shader texture LOD
 
- 			}; // When rendered geometry doesn't include these attributes but the material does,
 
- 			// use these default values in WebGL. This avoids errors when buffer data is missing.
 
- 			this.defaultAttributeValues = {
 
- 				'color': [1, 1, 1],
 
- 				'uv': [0, 0],
 
- 				'uv2': [0, 0]
 
- 			};
 
- 			this.index0AttributeName = undefined;
 
- 			this.uniformsNeedUpdate = false;
 
- 			this.glslVersion = null;
 
- 			if (parameters !== undefined) {
 
- 				if (parameters.attributes !== undefined) {
 
- 					console.error('THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead.');
 
- 				}
 
- 				this.setValues(parameters);
 
- 			}
 
- 		}
 
- 		copy(source) {
 
- 			super.copy(source);
 
- 			this.fragmentShader = source.fragmentShader;
 
- 			this.vertexShader = source.vertexShader;
 
- 			this.uniforms = cloneUniforms(source.uniforms);
 
- 			this.defines = Object.assign({}, source.defines);
 
- 			this.wireframe = source.wireframe;
 
- 			this.wireframeLinewidth = source.wireframeLinewidth;
 
- 			this.lights = source.lights;
 
- 			this.clipping = source.clipping;
 
- 			this.extensions = Object.assign({}, source.extensions);
 
- 			this.glslVersion = source.glslVersion;
 
- 			return this;
 
- 		}
 
- 		toJSON(meta) {
 
- 			const data = super.toJSON(meta);
 
- 			data.glslVersion = this.glslVersion;
 
- 			data.uniforms = {};
 
- 			for (const name in this.uniforms) {
 
- 				const uniform = this.uniforms[name];
 
- 				const value = uniform.value;
 
- 				if (value && value.isTexture) {
 
- 					data.uniforms[name] = {
 
- 						type: 't',
 
- 						value: value.toJSON(meta).uuid
 
- 					};
 
- 				} else if (value && value.isColor) {
 
- 					data.uniforms[name] = {
 
- 						type: 'c',
 
- 						value: value.getHex()
 
- 					};
 
- 				} else if (value && value.isVector2) {
 
- 					data.uniforms[name] = {
 
- 						type: 'v2',
 
- 						value: value.toArray()
 
- 					};
 
- 				} else if (value && value.isVector3) {
 
- 					data.uniforms[name] = {
 
- 						type: 'v3',
 
- 						value: value.toArray()
 
- 					};
 
- 				} else if (value && value.isVector4) {
 
- 					data.uniforms[name] = {
 
- 						type: 'v4',
 
- 						value: value.toArray()
 
- 					};
 
- 				} else if (value && value.isMatrix3) {
 
- 					data.uniforms[name] = {
 
- 						type: 'm3',
 
- 						value: value.toArray()
 
- 					};
 
- 				} else if (value && value.isMatrix4) {
 
- 					data.uniforms[name] = {
 
- 						type: 'm4',
 
- 						value: value.toArray()
 
- 					};
 
- 				} else {
 
- 					data.uniforms[name] = {
 
- 						value: value
 
- 					}; // note: the array variants v2v, v3v, v4v, m4v and tv are not supported so far
 
- 				}
 
- 			}
 
- 			if (Object.keys(this.defines).length > 0) data.defines = this.defines;
 
- 			data.vertexShader = this.vertexShader;
 
- 			data.fragmentShader = this.fragmentShader;
 
- 			const extensions = {};
 
- 			for (const key in this.extensions) {
 
- 				if (this.extensions[key] === true) extensions[key] = true;
 
- 			}
 
- 			if (Object.keys(extensions).length > 0) data.extensions = extensions;
 
- 			return data;
 
- 		}
 
- 	}
 
- 	ShaderMaterial.prototype.isShaderMaterial = true;
 
- 	class Camera extends Object3D {
 
- 		constructor() {
 
- 			super();
 
- 			this.type = 'Camera';
 
- 			this.matrixWorldInverse = new Matrix4();
 
- 			this.projectionMatrix = new Matrix4();
 
- 			this.projectionMatrixInverse = new Matrix4();
 
- 		}
 
- 		copy(source, recursive) {
 
- 			super.copy(source, recursive);
 
- 			this.matrixWorldInverse.copy(source.matrixWorldInverse);
 
- 			this.projectionMatrix.copy(source.projectionMatrix);
 
- 			this.projectionMatrixInverse.copy(source.projectionMatrixInverse);
 
- 			return this;
 
- 		}
 
- 		getWorldDirection(target) {
 
- 			this.updateWorldMatrix(true, false);
 
- 			const e = this.matrixWorld.elements;
 
- 			return target.set(-e[8], -e[9], -e[10]).normalize();
 
- 		}
 
- 		updateMatrixWorld(force) {
 
- 			super.updateMatrixWorld(force);
 
- 			this.matrixWorldInverse.copy(this.matrixWorld).invert();
 
- 		}
 
- 		updateWorldMatrix(updateParents, updateChildren) {
 
- 			super.updateWorldMatrix(updateParents, updateChildren);
 
- 			this.matrixWorldInverse.copy(this.matrixWorld).invert();
 
- 		}
 
- 		clone() {
 
- 			return new this.constructor().copy(this);
 
- 		}
 
- 	}
 
- 	Camera.prototype.isCamera = true;
 
- 	class PerspectiveCamera extends Camera {
 
- 		constructor(fov = 50, aspect = 1, near = 0.1, far = 2000) {
 
- 			super();
 
- 			this.type = 'PerspectiveCamera';
 
- 			this.fov = fov;
 
- 			this.zoom = 1;
 
- 			this.near = near;
 
- 			this.far = far;
 
- 			this.focus = 10;
 
- 			this.aspect = aspect;
 
- 			this.view = null;
 
- 			this.filmGauge = 35; // width of the film (default in millimeters)
 
- 			this.filmOffset = 0; // horizontal film offset (same unit as gauge)
 
- 			this.updateProjectionMatrix();
 
- 		}
 
- 		copy(source, recursive) {
 
- 			super.copy(source, recursive);
 
- 			this.fov = source.fov;
 
- 			this.zoom = source.zoom;
 
- 			this.near = source.near;
 
- 			this.far = source.far;
 
- 			this.focus = source.focus;
 
- 			this.aspect = source.aspect;
 
- 			this.view = source.view === null ? null : Object.assign({}, source.view);
 
- 			this.filmGauge = source.filmGauge;
 
- 			this.filmOffset = source.filmOffset;
 
- 			return this;
 
- 		}
 
- 		/**
 
- 		 * Sets the FOV by focal length in respect to the current .filmGauge.
 
- 		 *
 
- 		 * The default film gauge is 35, so that the focal length can be specified for
 
- 		 * a 35mm (full frame) camera.
 
- 		 *
 
- 		 * Values for focal length and film gauge must have the same unit.
 
- 		 */
 
- 		setFocalLength(focalLength) {
 
- 			/** see {@link http://www.bobatkins.com/photography/technical/field_of_view.html} */
 
- 			const vExtentSlope = 0.5 * this.getFilmHeight() / focalLength;
 
- 			this.fov = RAD2DEG * 2 * Math.atan(vExtentSlope);
 
- 			this.updateProjectionMatrix();
 
- 		}
 
- 		/**
 
- 		 * Calculates the focal length from the current .fov and .filmGauge.
 
- 		 */
 
- 		getFocalLength() {
 
- 			const vExtentSlope = Math.tan(DEG2RAD * 0.5 * this.fov);
 
- 			return 0.5 * this.getFilmHeight() / vExtentSlope;
 
- 		}
 
- 		getEffectiveFOV() {
 
- 			return RAD2DEG * 2 * Math.atan(Math.tan(DEG2RAD * 0.5 * this.fov) / this.zoom);
 
- 		}
 
- 		getFilmWidth() {
 
- 			// film not completely covered in portrait format (aspect < 1)
 
- 			return this.filmGauge * Math.min(this.aspect, 1);
 
- 		}
 
- 		getFilmHeight() {
 
- 			// film not completely covered in landscape format (aspect > 1)
 
- 			return this.filmGauge / Math.max(this.aspect, 1);
 
- 		}
 
- 		/**
 
- 		 * Sets an offset in a larger frustum. This is useful for multi-window or
 
- 		 * multi-monitor/multi-machine setups.
 
- 		 *
 
- 		 * For example, if you have 3x2 monitors and each monitor is 1920x1080 and
 
- 		 * the monitors are in grid like this
 
- 		 *
 
- 		 *	 +---+---+---+
 
- 		 *	 | A | B | C |
 
- 		 *	 +---+---+---+
 
- 		 *	 | D | E | F |
 
- 		 *	 +---+---+---+
 
- 		 *
 
- 		 * then for each monitor you would call it like this
 
- 		 *
 
- 		 *	 const w = 1920;
 
- 		 *	 const h = 1080;
 
- 		 *	 const fullWidth = w * 3;
 
- 		 *	 const fullHeight = h * 2;
 
- 		 *
 
- 		 *	 --A--
 
- 		 *	 camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 0, w, h );
 
- 		 *	 --B--
 
- 		 *	 camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 0, w, h );
 
- 		 *	 --C--
 
- 		 *	 camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 0, w, h );
 
- 		 *	 --D--
 
- 		 *	 camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 1, w, h );
 
- 		 *	 --E--
 
- 		 *	 camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 1, w, h );
 
- 		 *	 --F--
 
- 		 *	 camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 1, w, h );
 
- 		 *
 
- 		 *	 Note there is no reason monitors have to be the same size or in a grid.
 
- 		 */
 
- 		setViewOffset(fullWidth, fullHeight, x, y, width, height) {
 
- 			this.aspect = fullWidth / fullHeight;
 
- 			if (this.view === null) {
 
- 				this.view = {
 
- 					enabled: true,
 
- 					fullWidth: 1,
 
- 					fullHeight: 1,
 
- 					offsetX: 0,
 
- 					offsetY: 0,
 
- 					width: 1,
 
- 					height: 1
 
- 				};
 
- 			}
 
- 			this.view.enabled = true;
 
- 			this.view.fullWidth = fullWidth;
 
- 			this.view.fullHeight = fullHeight;
 
- 			this.view.offsetX = x;
 
- 			this.view.offsetY = y;
 
- 			this.view.width = width;
 
- 			this.view.height = height;
 
- 			this.updateProjectionMatrix();
 
- 		}
 
- 		clearViewOffset() {
 
- 			if (this.view !== null) {
 
- 				this.view.enabled = false;
 
- 			}
 
- 			this.updateProjectionMatrix();
 
- 		}
 
- 		updateProjectionMatrix() {
 
- 			const near = this.near;
 
- 			let top = near * Math.tan(DEG2RAD * 0.5 * this.fov) / this.zoom;
 
- 			let height = 2 * top;
 
- 			let width = this.aspect * height;
 
- 			let left = -0.5 * width;
 
- 			const view = this.view;
 
- 			if (this.view !== null && this.view.enabled) {
 
- 				const fullWidth = view.fullWidth,
 
- 							fullHeight = view.fullHeight;
 
- 				left += view.offsetX * width / fullWidth;
 
- 				top -= view.offsetY * height / fullHeight;
 
- 				width *= view.width / fullWidth;
 
- 				height *= view.height / fullHeight;
 
- 			}
 
- 			const skew = this.filmOffset;
 
- 			if (skew !== 0) left += near * skew / this.getFilmWidth();
 
- 			this.projectionMatrix.makePerspective(left, left + width, top, top - height, near, this.far);
 
- 			this.projectionMatrixInverse.copy(this.projectionMatrix).invert();
 
- 		}
 
- 		toJSON(meta) {
 
- 			const data = super.toJSON(meta);
 
- 			data.object.fov = this.fov;
 
- 			data.object.zoom = this.zoom;
 
- 			data.object.near = this.near;
 
- 			data.object.far = this.far;
 
- 			data.object.focus = this.focus;
 
- 			data.object.aspect = this.aspect;
 
- 			if (this.view !== null) data.object.view = Object.assign({}, this.view);
 
- 			data.object.filmGauge = this.filmGauge;
 
- 			data.object.filmOffset = this.filmOffset;
 
- 			return data;
 
- 		}
 
- 	}
 
- 	PerspectiveCamera.prototype.isPerspectiveCamera = true;
 
- 	const fov = 90,
 
- 				aspect = 1;
 
- 	class CubeCamera extends Object3D {
 
- 		constructor(near, far, renderTarget) {
 
- 			super();
 
- 			this.type = 'CubeCamera';
 
- 			if (renderTarget.isWebGLCubeRenderTarget !== true) {
 
- 				console.error('THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.');
 
- 				return;
 
- 			}
 
- 			this.renderTarget = renderTarget;
 
- 			const cameraPX = new PerspectiveCamera(fov, aspect, near, far);
 
- 			cameraPX.layers = this.layers;
 
- 			cameraPX.up.set(0, -1, 0);
 
- 			cameraPX.lookAt(new Vector3(1, 0, 0));
 
- 			this.add(cameraPX);
 
- 			const cameraNX = new PerspectiveCamera(fov, aspect, near, far);
 
- 			cameraNX.layers = this.layers;
 
- 			cameraNX.up.set(0, -1, 0);
 
- 			cameraNX.lookAt(new Vector3(-1, 0, 0));
 
- 			this.add(cameraNX);
 
- 			const cameraPY = new PerspectiveCamera(fov, aspect, near, far);
 
- 			cameraPY.layers = this.layers;
 
- 			cameraPY.up.set(0, 0, 1);
 
- 			cameraPY.lookAt(new Vector3(0, 1, 0));
 
- 			this.add(cameraPY);
 
- 			const cameraNY = new PerspectiveCamera(fov, aspect, near, far);
 
- 			cameraNY.layers = this.layers;
 
- 			cameraNY.up.set(0, 0, -1);
 
- 			cameraNY.lookAt(new Vector3(0, -1, 0));
 
- 			this.add(cameraNY);
 
- 			const cameraPZ = new PerspectiveCamera(fov, aspect, near, far);
 
- 			cameraPZ.layers = this.layers;
 
- 			cameraPZ.up.set(0, -1, 0);
 
- 			cameraPZ.lookAt(new Vector3(0, 0, 1));
 
- 			this.add(cameraPZ);
 
- 			const cameraNZ = new PerspectiveCamera(fov, aspect, near, far);
 
- 			cameraNZ.layers = this.layers;
 
- 			cameraNZ.up.set(0, -1, 0);
 
- 			cameraNZ.lookAt(new Vector3(0, 0, -1));
 
- 			this.add(cameraNZ);
 
- 		}
 
- 		update(renderer, scene) {
 
- 			if (this.parent === null) this.updateMatrixWorld();
 
- 			const renderTarget = this.renderTarget;
 
- 			const [cameraPX, cameraNX, cameraPY, cameraNY, cameraPZ, cameraNZ] = this.children;
 
- 			const currentXrEnabled = renderer.xr.enabled;
 
- 			const currentRenderTarget = renderer.getRenderTarget();
 
- 			renderer.xr.enabled = false;
 
- 			const generateMipmaps = renderTarget.texture.generateMipmaps;
 
- 			renderTarget.texture.generateMipmaps = false;
 
- 			renderer.setRenderTarget(renderTarget, 0);
 
- 			renderer.render(scene, cameraPX);
 
- 			renderer.setRenderTarget(renderTarget, 1);
 
- 			renderer.render(scene, cameraNX);
 
- 			renderer.setRenderTarget(renderTarget, 2);
 
- 			renderer.render(scene, cameraPY);
 
- 			renderer.setRenderTarget(renderTarget, 3);
 
- 			renderer.render(scene, cameraNY);
 
- 			renderer.setRenderTarget(renderTarget, 4);
 
- 			renderer.render(scene, cameraPZ);
 
- 			renderTarget.texture.generateMipmaps = generateMipmaps;
 
- 			renderer.setRenderTarget(renderTarget, 5);
 
- 			renderer.render(scene, cameraNZ);
 
- 			renderer.setRenderTarget(currentRenderTarget);
 
- 			renderer.xr.enabled = currentXrEnabled;
 
- 		}
 
- 	}
 
- 	class CubeTexture extends Texture {
 
- 		constructor(images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding) {
 
- 			images = images !== undefined ? images : [];
 
- 			mapping = mapping !== undefined ? mapping : CubeReflectionMapping;
 
- 			super(images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding);
 
- 			this.flipY = false;
 
- 		}
 
- 		get images() {
 
- 			return this.image;
 
- 		}
 
- 		set images(value) {
 
- 			this.image = value;
 
- 		}
 
- 	}
 
- 	CubeTexture.prototype.isCubeTexture = true;
 
- 	class WebGLCubeRenderTarget extends WebGLRenderTarget {
 
- 		constructor(size, options, dummy) {
 
- 			if (Number.isInteger(options)) {
 
- 				console.warn('THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )');
 
- 				options = dummy;
 
- 			}
 
- 			super(size, size, options);
 
- 			options = options || {}; // By convention -- likely based on the RenderMan spec from the 1990's -- cube maps are specified by WebGL (and three.js)
 
- 			// in a coordinate system in which positive-x is to the right when looking up the positive-z axis -- in other words,
 
- 			// in a left-handed coordinate system. By continuing this convention, preexisting cube maps continued to render correctly.
 
- 			// three.js uses a right-handed coordinate system. So environment maps used in three.js appear to have px and nx swapped
 
- 			// and the flag isRenderTargetTexture controls this conversion. The flip is not required when using WebGLCubeRenderTarget.texture
 
- 			// as a cube texture (this is detected when isRenderTargetTexture is set to true for cube textures).
 
- 			this.texture = new CubeTexture(undefined, options.mapping, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.encoding);
 
- 			this.texture.isRenderTargetTexture = true;
 
- 			this.texture.generateMipmaps = options.generateMipmaps !== undefined ? options.generateMipmaps : false;
 
- 			this.texture.minFilter = options.minFilter !== undefined ? options.minFilter : LinearFilter;
 
- 			this.texture._needsFlipEnvMap = false;
 
- 		}
 
- 		fromEquirectangularTexture(renderer, texture) {
 
- 			this.texture.type = texture.type;
 
- 			this.texture.format = RGBAFormat; // see #18859
 
- 			this.texture.encoding = texture.encoding;
 
- 			this.texture.generateMipmaps = texture.generateMipmaps;
 
- 			this.texture.minFilter = texture.minFilter;
 
- 			this.texture.magFilter = texture.magFilter;
 
- 			const shader = {
 
- 				uniforms: {
 
- 					tEquirect: {
 
- 						value: null
 
- 					}
 
- 				},
 
- 				vertexShader:
 
- 				/* glsl */
 
- 				`
 
- 				varying vec3 vWorldDirection;
 
- 				vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
 
- 					return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
 
- 				}
 
- 				void main() {
 
- 					vWorldDirection = transformDirection( position, modelMatrix );
 
- 					#include <begin_vertex>
 
- 					#include <project_vertex>
 
- 				}
 
- 			`,
 
- 				fragmentShader:
 
- 				/* glsl */
 
- 				`
 
- 				uniform sampler2D tEquirect;
 
- 				varying vec3 vWorldDirection;
 
- 				#include <common>
 
- 				void main() {
 
- 					vec3 direction = normalize( vWorldDirection );
 
- 					vec2 sampleUV = equirectUv( direction );
 
- 					gl_FragColor = texture2D( tEquirect, sampleUV );
 
- 				}
 
- 			`
 
- 			};
 
- 			const geometry = new BoxGeometry(5, 5, 5);
 
- 			const material = new ShaderMaterial({
 
- 				name: 'CubemapFromEquirect',
 
- 				uniforms: cloneUniforms(shader.uniforms),
 
- 				vertexShader: shader.vertexShader,
 
- 				fragmentShader: shader.fragmentShader,
 
- 				side: BackSide,
 
- 				blending: NoBlending
 
- 			});
 
- 			material.uniforms.tEquirect.value = texture;
 
- 			const mesh = new Mesh(geometry, material);
 
- 			const currentMinFilter = texture.minFilter; // Avoid blurred poles
 
- 			if (texture.minFilter === LinearMipmapLinearFilter) texture.minFilter = LinearFilter;
 
- 			const camera = new CubeCamera(1, 10, this);
 
- 			camera.update(renderer, mesh);
 
- 			texture.minFilter = currentMinFilter;
 
- 			mesh.geometry.dispose();
 
- 			mesh.material.dispose();
 
- 			return this;
 
- 		}
 
- 		clear(renderer, color, depth, stencil) {
 
- 			const currentRenderTarget = renderer.getRenderTarget();
 
- 			for (let i = 0; i < 6; i++) {
 
- 				renderer.setRenderTarget(this, i);
 
- 				renderer.clear(color, depth, stencil);
 
- 			}
 
- 			renderer.setRenderTarget(currentRenderTarget);
 
- 		}
 
- 	}
 
- 	WebGLCubeRenderTarget.prototype.isWebGLCubeRenderTarget = true;
 
- 	const _vector1 = /*@__PURE__*/new Vector3();
 
- 	const _vector2 = /*@__PURE__*/new Vector3();
 
- 	const _normalMatrix = /*@__PURE__*/new Matrix3();
 
- 	class Plane {
 
- 		constructor(normal = new Vector3(1, 0, 0), constant = 0) {
 
- 			// normal is assumed to be normalized
 
- 			this.normal = normal;
 
- 			this.constant = constant;
 
- 		}
 
- 		set(normal, constant) {
 
- 			this.normal.copy(normal);
 
- 			this.constant = constant;
 
- 			return this;
 
- 		}
 
- 		setComponents(x, y, z, w) {
 
- 			this.normal.set(x, y, z);
 
- 			this.constant = w;
 
- 			return this;
 
- 		}
 
- 		setFromNormalAndCoplanarPoint(normal, point) {
 
- 			this.normal.copy(normal);
 
- 			this.constant = -point.dot(this.normal);
 
- 			return this;
 
- 		}
 
- 		setFromCoplanarPoints(a, b, c) {
 
- 			const normal = _vector1.subVectors(c, b).cross(_vector2.subVectors(a, b)).normalize(); // Q: should an error be thrown if normal is zero (e.g. degenerate plane)?
 
- 			this.setFromNormalAndCoplanarPoint(normal, a);
 
- 			return this;
 
- 		}
 
- 		copy(plane) {
 
- 			this.normal.copy(plane.normal);
 
- 			this.constant = plane.constant;
 
- 			return this;
 
- 		}
 
- 		normalize() {
 
- 			// Note: will lead to a divide by zero if the plane is invalid.
 
- 			const inverseNormalLength = 1.0 / this.normal.length();
 
- 			this.normal.multiplyScalar(inverseNormalLength);
 
- 			this.constant *= inverseNormalLength;
 
- 			return this;
 
- 		}
 
- 		negate() {
 
- 			this.constant *= -1;
 
- 			this.normal.negate();
 
- 			return this;
 
- 		}
 
- 		distanceToPoint(point) {
 
- 			return this.normal.dot(point) + this.constant;
 
- 		}
 
- 		distanceToSphere(sphere) {
 
- 			return this.distanceToPoint(sphere.center) - sphere.radius;
 
- 		}
 
- 		projectPoint(point, target) {
 
- 			return target.copy(this.normal).multiplyScalar(-this.distanceToPoint(point)).add(point);
 
- 		}
 
- 		intersectLine(line, target) {
 
- 			const direction = line.delta(_vector1);
 
- 			const denominator = this.normal.dot(direction);
 
- 			if (denominator === 0) {
 
- 				// line is coplanar, return origin
 
- 				if (this.distanceToPoint(line.start) === 0) {
 
- 					return target.copy(line.start);
 
- 				} // Unsure if this is the correct method to handle this case.
 
- 				return null;
 
- 			}
 
- 			const t = -(line.start.dot(this.normal) + this.constant) / denominator;
 
- 			if (t < 0 || t > 1) {
 
- 				return null;
 
- 			}
 
- 			return target.copy(direction).multiplyScalar(t).add(line.start);
 
- 		}
 
- 		intersectsLine(line) {
 
- 			// Note: this tests if a line intersects the plane, not whether it (or its end-points) are coplanar with it.
 
- 			const startSign = this.distanceToPoint(line.start);
 
- 			const endSign = this.distanceToPoint(line.end);
 
- 			return startSign < 0 && endSign > 0 || endSign < 0 && startSign > 0;
 
- 		}
 
- 		intersectsBox(box) {
 
- 			return box.intersectsPlane(this);
 
- 		}
 
- 		intersectsSphere(sphere) {
 
- 			return sphere.intersectsPlane(this);
 
- 		}
 
- 		coplanarPoint(target) {
 
- 			return target.copy(this.normal).multiplyScalar(-this.constant);
 
- 		}
 
- 		applyMatrix4(matrix, optionalNormalMatrix) {
 
- 			const normalMatrix = optionalNormalMatrix || _normalMatrix.getNormalMatrix(matrix);
 
- 			const referencePoint = this.coplanarPoint(_vector1).applyMatrix4(matrix);
 
- 			const normal = this.normal.applyMatrix3(normalMatrix).normalize();
 
- 			this.constant = -referencePoint.dot(normal);
 
- 			return this;
 
- 		}
 
- 		translate(offset) {
 
- 			this.constant -= offset.dot(this.normal);
 
- 			return this;
 
- 		}
 
- 		equals(plane) {
 
- 			return plane.normal.equals(this.normal) && plane.constant === this.constant;
 
- 		}
 
- 		clone() {
 
- 			return new this.constructor().copy(this);
 
- 		}
 
- 	}
 
- 	Plane.prototype.isPlane = true;
 
- 	const _sphere$2 = /*@__PURE__*/new Sphere();
 
- 	const _vector$7 = /*@__PURE__*/new Vector3();
 
- 	class Frustum {
 
- 		constructor(p0 = new Plane(), p1 = new Plane(), p2 = new Plane(), p3 = new Plane(), p4 = new Plane(), p5 = new Plane()) {
 
- 			this.planes = [p0, p1, p2, p3, p4, p5];
 
- 		}
 
- 		set(p0, p1, p2, p3, p4, p5) {
 
- 			const planes = this.planes;
 
- 			planes[0].copy(p0);
 
- 			planes[1].copy(p1);
 
- 			planes[2].copy(p2);
 
- 			planes[3].copy(p3);
 
- 			planes[4].copy(p4);
 
- 			planes[5].copy(p5);
 
- 			return this;
 
- 		}
 
- 		copy(frustum) {
 
- 			const planes = this.planes;
 
- 			for (let i = 0; i < 6; i++) {
 
- 				planes[i].copy(frustum.planes[i]);
 
- 			}
 
- 			return this;
 
- 		}
 
- 		setFromProjectionMatrix(m) {
 
- 			const planes = this.planes;
 
- 			const me = m.elements;
 
- 			const me0 = me[0],
 
- 						me1 = me[1],
 
- 						me2 = me[2],
 
- 						me3 = me[3];
 
- 			const me4 = me[4],
 
- 						me5 = me[5],
 
- 						me6 = me[6],
 
- 						me7 = me[7];
 
- 			const me8 = me[8],
 
- 						me9 = me[9],
 
- 						me10 = me[10],
 
- 						me11 = me[11];
 
- 			const me12 = me[12],
 
- 						me13 = me[13],
 
- 						me14 = me[14],
 
- 						me15 = me[15];
 
- 			planes[0].setComponents(me3 - me0, me7 - me4, me11 - me8, me15 - me12).normalize();
 
- 			planes[1].setComponents(me3 + me0, me7 + me4, me11 + me8, me15 + me12).normalize();
 
- 			planes[2].setComponents(me3 + me1, me7 + me5, me11 + me9, me15 + me13).normalize();
 
- 			planes[3].setComponents(me3 - me1, me7 - me5, me11 - me9, me15 - me13).normalize();
 
- 			planes[4].setComponents(me3 - me2, me7 - me6, me11 - me10, me15 - me14).normalize();
 
- 			planes[5].setComponents(me3 + me2, me7 + me6, me11 + me10, me15 + me14).normalize();
 
- 			return this;
 
- 		}
 
- 		intersectsObject(object) {
 
- 			const geometry = object.geometry;
 
- 			if (geometry.boundingSphere === null) geometry.computeBoundingSphere();
 
- 			_sphere$2.copy(geometry.boundingSphere).applyMatrix4(object.matrixWorld);
 
- 			return this.intersectsSphere(_sphere$2);
 
- 		}
 
- 		intersectsSprite(sprite) {
 
- 			_sphere$2.center.set(0, 0, 0);
 
- 			_sphere$2.radius = 0.7071067811865476;
 
- 			_sphere$2.applyMatrix4(sprite.matrixWorld);
 
- 			return this.intersectsSphere(_sphere$2);
 
- 		}
 
- 		intersectsSphere(sphere) {
 
- 			const planes = this.planes;
 
- 			const center = sphere.center;
 
- 			const negRadius = -sphere.radius;
 
- 			for (let i = 0; i < 6; i++) {
 
- 				const distance = planes[i].distanceToPoint(center);
 
- 				if (distance < negRadius) {
 
- 					return false;
 
- 				}
 
- 			}
 
- 			return true;
 
- 		}
 
- 		intersectsBox(box) {
 
- 			const planes = this.planes;
 
- 			for (let i = 0; i < 6; i++) {
 
- 				const plane = planes[i]; // corner at max distance
 
- 				_vector$7.x = plane.normal.x > 0 ? box.max.x : box.min.x;
 
- 				_vector$7.y = plane.normal.y > 0 ? box.max.y : box.min.y;
 
- 				_vector$7.z = plane.normal.z > 0 ? box.max.z : box.min.z;
 
- 				if (plane.distanceToPoint(_vector$7) < 0) {
 
- 					return false;
 
- 				}
 
- 			}
 
- 			return true;
 
- 		}
 
- 		containsPoint(point) {
 
- 			const planes = this.planes;
 
- 			for (let i = 0; i < 6; i++) {
 
- 				if (planes[i].distanceToPoint(point) < 0) {
 
- 					return false;
 
- 				}
 
- 			}
 
- 			return true;
 
- 		}
 
- 		clone() {
 
- 			return new this.constructor().copy(this);
 
- 		}
 
- 	}
 
- 	function WebGLAnimation() {
 
- 		let context = null;
 
- 		let isAnimating = false;
 
- 		let animationLoop = null;
 
- 		let requestId = null;
 
- 		function onAnimationFrame(time, frame) {
 
- 			animationLoop(time, frame);
 
- 			requestId = context.requestAnimationFrame(onAnimationFrame);
 
- 		}
 
- 		return {
 
- 			start: function () {
 
- 				if (isAnimating === true) return;
 
- 				if (animationLoop === null) return;
 
- 				requestId = context.requestAnimationFrame(onAnimationFrame);
 
- 				isAnimating = true;
 
- 			},
 
- 			stop: function () {
 
- 				context.cancelAnimationFrame(requestId);
 
- 				isAnimating = false;
 
- 			},
 
- 			setAnimationLoop: function (callback) {
 
- 				animationLoop = callback;
 
- 			},
 
- 			setContext: function (value) {
 
- 				context = value;
 
- 			}
 
- 		};
 
- 	}
 
- 	function WebGLAttributes(gl, capabilities) {
 
- 		const isWebGL2 = capabilities.isWebGL2;
 
- 		const buffers = new WeakMap();
 
- 		function createBuffer(attribute, bufferType) {
 
- 			const array = attribute.array;
 
- 			const usage = attribute.usage;
 
- 			const buffer = gl.createBuffer();
 
- 			gl.bindBuffer(bufferType, buffer);
 
- 			gl.bufferData(bufferType, array, usage);
 
- 			attribute.onUploadCallback();
 
- 			let type = gl.FLOAT;
 
- 			if (array instanceof Float32Array) {
 
- 				type = gl.FLOAT;
 
- 			} else if (array instanceof Float64Array) {
 
- 				console.warn('THREE.WebGLAttributes: Unsupported data buffer format: Float64Array.');
 
- 			} else if (array instanceof Uint16Array) {
 
- 				if (attribute.isFloat16BufferAttribute) {
 
- 					if (isWebGL2) {
 
- 						type = gl.HALF_FLOAT;
 
- 					} else {
 
- 						console.warn('THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2.');
 
- 					}
 
- 				} else {
 
- 					type = gl.UNSIGNED_SHORT;
 
- 				}
 
- 			} else if (array instanceof Int16Array) {
 
- 				type = gl.SHORT;
 
- 			} else if (array instanceof Uint32Array) {
 
- 				type = gl.UNSIGNED_INT;
 
- 			} else if (array instanceof Int32Array) {
 
- 				type = gl.INT;
 
- 			} else if (array instanceof Int8Array) {
 
- 				type = gl.BYTE;
 
- 			} else if (array instanceof Uint8Array) {
 
- 				type = gl.UNSIGNED_BYTE;
 
- 			} else if (array instanceof Uint8ClampedArray) {
 
- 				type = gl.UNSIGNED_BYTE;
 
- 			}
 
- 			return {
 
- 				buffer: buffer,
 
- 				type: type,
 
- 				bytesPerElement: array.BYTES_PER_ELEMENT,
 
- 				version: attribute.version
 
- 			};
 
- 		}
 
- 		function updateBuffer(buffer, attribute, bufferType) {
 
- 			const array = attribute.array;
 
- 			const updateRange = attribute.updateRange;
 
- 			gl.bindBuffer(bufferType, buffer);
 
- 			if (updateRange.count === -1) {
 
- 				// Not using update ranges
 
- 				gl.bufferSubData(bufferType, 0, array);
 
- 			} else {
 
- 				if (isWebGL2) {
 
- 					gl.bufferSubData(bufferType, updateRange.offset * array.BYTES_PER_ELEMENT, array, updateRange.offset, updateRange.count);
 
- 				} else {
 
- 					gl.bufferSubData(bufferType, updateRange.offset * array.BYTES_PER_ELEMENT, array.subarray(updateRange.offset, updateRange.offset + updateRange.count));
 
- 				}
 
- 				updateRange.count = -1; // reset range
 
- 			}
 
- 		} //
 
- 		function get(attribute) {
 
- 			if (attribute.isInterleavedBufferAttribute) attribute = attribute.data;
 
- 			return buffers.get(attribute);
 
- 		}
 
- 		function remove(attribute) {
 
- 			if (attribute.isInterleavedBufferAttribute) attribute = attribute.data;
 
- 			const data = buffers.get(attribute);
 
- 			if (data) {
 
- 				gl.deleteBuffer(data.buffer);
 
- 				buffers.delete(attribute);
 
- 			}
 
- 		}
 
- 		function update(attribute, bufferType) {
 
- 			if (attribute.isGLBufferAttribute) {
 
- 				const cached = buffers.get(attribute);
 
- 				if (!cached || cached.version < attribute.version) {
 
- 					buffers.set(attribute, {
 
- 						buffer: attribute.buffer,
 
- 						type: attribute.type,
 
- 						bytesPerElement: attribute.elementSize,
 
- 						version: attribute.version
 
- 					});
 
- 				}
 
- 				return;
 
- 			}
 
- 			if (attribute.isInterleavedBufferAttribute) attribute = attribute.data;
 
- 			const data = buffers.get(attribute);
 
- 			if (data === undefined) {
 
- 				buffers.set(attribute, createBuffer(attribute, bufferType));
 
- 			} else if (data.version < attribute.version) {
 
- 				updateBuffer(data.buffer, attribute, bufferType);
 
- 				data.version = attribute.version;
 
- 			}
 
- 		}
 
- 		return {
 
- 			get: get,
 
- 			remove: remove,
 
- 			update: update
 
- 		};
 
- 	}
 
- 	class PlaneGeometry extends BufferGeometry {
 
- 		constructor(width = 1, height = 1, widthSegments = 1, heightSegments = 1) {
 
- 			super();
 
- 			this.type = 'PlaneGeometry';
 
- 			this.parameters = {
 
- 				width: width,
 
- 				height: height,
 
- 				widthSegments: widthSegments,
 
- 				heightSegments: heightSegments
 
- 			};
 
- 			const width_half = width / 2;
 
- 			const height_half = height / 2;
 
- 			const gridX = Math.floor(widthSegments);
 
- 			const gridY = Math.floor(heightSegments);
 
- 			const gridX1 = gridX + 1;
 
- 			const gridY1 = gridY + 1;
 
- 			const segment_width = width / gridX;
 
- 			const segment_height = height / gridY; //
 
- 			const indices = [];
 
- 			const vertices = [];
 
- 			const normals = [];
 
- 			const uvs = [];
 
- 			for (let iy = 0; iy < gridY1; iy++) {
 
- 				const y = iy * segment_height - height_half;
 
- 				for (let ix = 0; ix < gridX1; ix++) {
 
- 					const x = ix * segment_width - width_half;
 
- 					vertices.push(x, -y, 0);
 
- 					normals.push(0, 0, 1);
 
- 					uvs.push(ix / gridX);
 
- 					uvs.push(1 - iy / gridY);
 
- 				}
 
- 			}
 
- 			for (let iy = 0; iy < gridY; iy++) {
 
- 				for (let ix = 0; ix < gridX; ix++) {
 
- 					const a = ix + gridX1 * iy;
 
- 					const b = ix + gridX1 * (iy + 1);
 
- 					const c = ix + 1 + gridX1 * (iy + 1);
 
- 					const d = ix + 1 + gridX1 * iy;
 
- 					indices.push(a, b, d);
 
- 					indices.push(b, c, d);
 
- 				}
 
- 			}
 
- 			this.setIndex(indices);
 
- 			this.setAttribute('position', new Float32BufferAttribute(vertices, 3));
 
- 			this.setAttribute('normal', new Float32BufferAttribute(normals, 3));
 
- 			this.setAttribute('uv', new Float32BufferAttribute(uvs, 2));
 
- 		}
 
- 		static fromJSON(data) {
 
- 			return new PlaneGeometry(data.width, data.height, data.widthSegments, data.heightSegments);
 
- 		}
 
- 	}
 
- 	var alphamap_fragment = "#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif";
 
- 	var alphamap_pars_fragment = "#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif";
 
- 	var alphatest_fragment = "#ifdef USE_ALPHATEST\n\tif ( diffuseColor.a < alphaTest ) discard;\n#endif";
 
- 	var alphatest_pars_fragment = "#ifdef USE_ALPHATEST\n\tuniform float alphaTest;\n#endif";
 
- 	var aomap_fragment = "#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );\n\t#endif\n#endif";
 
- 	var aomap_pars_fragment = "#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif";
 
- 	var begin_vertex = "vec3 transformed = vec3( position );";
 
- 	var beginnormal_vertex = "vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif";
 
- 	var bsdfs = "vec3 BRDF_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 f0, const in float f90, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( f0, f90, dotVH );\n\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( V * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, 1.0, dotVH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n\tfloat alpha = pow2( roughness );\n\tfloat invAlpha = 1.0 / alpha;\n\tfloat cos2h = dotNH * dotNH;\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n\treturn saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat D = D_Charlie( sheenRoughness, dotNH );\n\tfloat V = V_Neubelt( dotNV, dotNL );\n\treturn sheenColor * ( D * V );\n}\n#endif";
 
- 	var bumpmap_pars_fragment = "#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 ) * faceDirection;\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif";
 
- 	var clipping_planes_fragment = "#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif";
 
- 	var clipping_planes_pars_fragment = "#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif";
 
- 	var clipping_planes_pars_vertex = "#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif";
 
- 	var clipping_planes_vertex = "#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif";
 
- 	var color_fragment = "#if defined( USE_COLOR_ALPHA )\n\tdiffuseColor *= vColor;\n#elif defined( USE_COLOR )\n\tdiffuseColor.rgb *= vColor;\n#endif";
 
- 	var color_pars_fragment = "#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR )\n\tvarying vec3 vColor;\n#endif";
 
- 	var color_pars_vertex = "#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvarying vec3 vColor;\n#endif";
 
- 	var color_vertex = "#if defined( USE_COLOR_ALPHA )\n\tvColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif";
 
- 	var common = "#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}";
 
- 	var cube_uv_reflection_fragment = "#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_maxMipLevel 8.0\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_maxTileSize 256.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\tfloat texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );\n\t\tvec2 uv = getUV( direction, face ) * ( faceSize - 1.0 );\n\t\tvec2 f = fract( uv );\n\t\tuv += 0.5 - f;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tif ( mipInt < cubeUV_maxMipLevel ) {\n\t\t\tuv.y += 2.0 * cubeUV_maxTileSize;\n\t\t}\n\t\tuv.y += filterInt * 2.0 * cubeUV_minTileSize;\n\t\tuv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );\n\t\tuv *= texelSize;\n\t\tvec3 tl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x += texelSize;\n\t\tvec3 tr = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.y += texelSize;\n\t\tvec3 br = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x -= texelSize;\n\t\tvec3 bl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tvec3 tm = mix( tl, tr, f.x );\n\t\tvec3 bm = mix( bl, br, f.x );\n\t\treturn mix( tm, bm, f.y );\n\t}\n\t#define r0 1.0\n\t#define v0 0.339\n\t#define m0 - 2.0\n\t#define r1 0.8\n\t#define v1 0.276\n\t#define m1 - 1.0\n\t#define r4 0.4\n\t#define v4 0.046\n\t#define m4 2.0\n\t#define r5 0.305\n\t#define v5 0.016\n\t#define m5 3.0\n\t#define r6 0.21\n\t#define v6 0.0038\n\t#define m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= r1 ) {\n\t\t\tmip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;\n\t\t} else if ( roughness >= r4 ) {\n\t\t\tmip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;\n\t\t} else if ( roughness >= r5 ) {\n\t\t\tmip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;\n\t\t} else if ( roughness >= r6 ) {\n\t\t\tmip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif";
 
- 	var defaultnormal_vertex = "vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif";
 
- 	var displacementmap_pars_vertex = "#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif";
 
- 	var displacementmap_vertex = "#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif";
 
- 	var emissivemap_fragment = "#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif";
 
- 	var emissivemap_pars_fragment = "#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif";
 
- 	var encodings_fragment = "gl_FragColor = linearToOutputTexel( gl_FragColor );";
 
- 	var encodings_pars_fragment = "\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}";
 
- 	var envmap_fragment = "#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif";
 
- 	var envmap_common_pars_fragment = "#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif";
 
- 	var envmap_pars_fragment = "#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif";
 
- 	var envmap_pars_vertex = "#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif";
 
- 	var envmap_vertex = "#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif";
 
- 	var fog_vertex = "#ifdef USE_FOG\n\tvFogDepth = - mvPosition.z;\n#endif";
 
- 	var fog_pars_vertex = "#ifdef USE_FOG\n\tvarying float vFogDepth;\n#endif";
 
- 	var fog_fragment = "#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif";
 
- 	var fog_pars_fragment = "#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float vFogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif";
 
- 	var gradientmap_pars_fragment = "#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}";
 
- 	var lightmap_fragment = "#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel = texture2D( lightMap, vUv2 );\n\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tlightMapIrradiance *= PI;\n\t#endif\n\treflectedLight.indirectDiffuse += lightMapIrradiance;\n#endif";
 
- 	var lightmap_pars_fragment = "#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif";
 
- 	var lights_lambert_vertex = "vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry.normal );\n#ifdef DOUBLE_SIDED\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry.normal );\n#endif\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointLightInfo( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotLightInfo( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalLightInfo( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry.normal );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif";
 
- 	var lights_pars_begin = "uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {\n\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\treturn irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\t#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\t\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\t\tif ( cutoffDistance > 0.0 ) {\n\t\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t\t}\n\t\treturn distanceFalloff;\n\t#else\n\t\tif ( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\t\treturn pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t\t}\n\t\treturn 1.0;\n\t#endif\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n\treturn smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalLightInfo( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tlight.color = directionalLight.color;\n\t\tlight.direction = directionalLight.direction;\n\t\tlight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointLightInfo( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tlight.color = pointLight.color;\n\t\tlight.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotLightInfo( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat angleCos = dot( light.direction, spotLight.direction );\n\t\tfloat spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\tif ( spotAttenuation > 0.0 ) {\n\t\t\tfloat lightDistance = length( lVector );\n\t\t\tlight.color = spotLight.color * spotAttenuation;\n\t\t\tlight.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t\t} else {\n\t\t\tlight.color = vec3( 0.0 );\n\t\t\tlight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {\n\t\tfloat dotNL = dot( normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\treturn irradiance;\n\t}\n#endif";
 
- 	var envmap_physical_pars_fragment = "#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getIBLIrradiance( const in vec3 normal ) {\n\t\t#if defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\tvec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n\t\t#if defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 reflectVec;\n\t\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\t\treflectVec = reflect( - viewDir, normal );\n\t\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t\t#else\n\t\t\t\treflectVec = refract( - viewDir, normal, refractionRatio );\n\t\t\t#endif\n\t\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t\treturn envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n#endif";
 
- 	var lights_toon_fragment = "ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;";
 
- 	var lights_toon_pars_fragment = "varying vec3 vViewPosition;\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)";
 
- 	var lights_phong_fragment = "BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;";
 
- 	var lights_phong_pars_fragment = "varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)";
 
- 	var lights_physical_fragment = "PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n\t#ifdef SPECULAR\n\t\tfloat specularIntensityFactor = specularIntensity;\n\t\tvec3 specularColorFactor = specularColor;\n\t\t#ifdef USE_SPECULARINTENSITYMAP\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vUv ).a;\n\t\t#endif\n\t\t#ifdef USE_SPECULARCOLORMAP\n\t\t\tspecularColorFactor *= specularColorMapTexelToLinear( texture2D( specularColorMap, vUv ) ).rgb;\n\t\t#endif\n\t\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n\t#else\n\t\tfloat specularIntensityFactor = 1.0;\n\t\tvec3 specularColorFactor = vec3( 1.0 );\n\t\tmaterial.specularF90 = 1.0;\n\t#endif\n\tmaterial.specularColor = mix( min( pow2( ( ior - 1.0 ) / ( ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\tmaterial.clearcoatF0 = vec3( 0.04 );\n\tmaterial.clearcoatF90 = 1.0;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheenColor;\n\t#ifdef USE_SHEENCOLORMAP\n\t\tmaterial.sheenColor *= sheenColorMapTexelToLinear( texture2D( sheenColorMap, vUv ) ).rgb;\n\t#endif\n\tmaterial.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );\n\t#ifdef USE_SHEENROUGHNESSMAP\n\t\tmaterial.sheenRoughness *= texture2D( sheenRoughnessMap, vUv ).a;\n\t#endif\n#endif";
 
- 	var lights_physical_pars_fragment = "struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat roughness;\n\tvec3 specularColor;\n\tfloat specularF90;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat clearcoat;\n\t\tfloat clearcoatRoughness;\n\t\tvec3 clearcoatF0;\n\t\tfloat clearcoatF90;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tvec3 sheenColor;\n\t\tfloat sheenRoughness;\n\t#endif\n};\nvec3 clearcoatSpecular = vec3( 0.0 );\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;\n\treturn fab;\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\treturn specularColor * fab.x + specularF90 * fab.y;\n}\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\tvec3 FssEss = specularColor * fab.x + specularF90 * fab.y;\n\tfloat Ess = fab.x + fab.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.roughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3(		0, 1,		0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNLcc = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\n\t\tclearcoatSpecular += ccIrradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.clearcoatNormal, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += irradiance * BRDF_Sheen( directLight.direction, geometry.viewDir, geometry.normal, material.sheenColor, material.sheenRoughness );\n\t#endif\n\treflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.roughness );\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatSpecular += clearcoatRadiance * EnvironmentBRDF( geometry.clearcoatNormal, geometry.viewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tcomputeMultiscattering( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}";
 
- 	var lights_fragment_begin = "\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef USE_CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointLightInfo( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotLightInfo( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalLightInfo( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry.normal );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif";
 
- 	var lights_fragment_maps = "#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getIBLIrradiance( geometry.normal );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getIBLRadiance( geometry.viewDir, geometry.normal, material.roughness );\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatRadiance += getIBLRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness );\n\t#endif\n#endif";
 
- 	var lights_fragment_end = "#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif";
 
- 	var logdepthbuf_fragment = "#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif";
 
- 	var logdepthbuf_pars_fragment = "#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif";
 
- 	var logdepthbuf_pars_vertex = "#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif";
 
- 	var logdepthbuf_vertex = "#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif";
 
- 	var map_fragment = "#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif";
 
- 	var map_pars_fragment = "#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif";
 
- 	var map_particle_fragment = "#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif";
 
- 	var map_particle_pars_fragment = "#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif";
 
- 	var metalnessmap_fragment = "float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif";
 
- 	var metalnessmap_pars_fragment = "#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif";
 
- 	var morphnormal_vertex = "#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\t#ifdef MORPHTARGETS_TEXTURE\n\t\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t\tif ( morphTargetInfluences[ i ] > 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1, 2 ) * morphTargetInfluences[ i ];\n\t\t}\n\t#else\n\t\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\t\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\t\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\t\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n\t#endif\n#endif";
 
- 	var morphtarget_pars_vertex = "#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifdef MORPHTARGETS_TEXTURE\n\t\tuniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];\n\t\tuniform sampler2DArray morphTargetsTexture;\n\t\tuniform vec2 morphTargetsTextureSize;\n\t\tvec3 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset, const in int stride ) {\n\t\t\tfloat texelIndex = float( vertexIndex * stride + offset );\n\t\t\tfloat y = floor( texelIndex / morphTargetsTextureSize.x );\n\t\t\tfloat x = texelIndex - y * morphTargetsTextureSize.x;\n\t\t\tvec3 morphUV = vec3( ( x + 0.5 ) / morphTargetsTextureSize.x, y / morphTargetsTextureSize.y, morphTargetIndex );\n\t\t\treturn texture( morphTargetsTexture, morphUV ).xyz;\n\t\t}\n\t#else\n\t\t#ifndef USE_MORPHNORMALS\n\t\t\tuniform float morphTargetInfluences[ 8 ];\n\t\t#else\n\t\t\tuniform float morphTargetInfluences[ 4 ];\n\t\t#endif\n\t#endif\n#endif";
 
- 	var morphtarget_vertex = "#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\t#ifdef MORPHTARGETS_TEXTURE\n\t\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t\t#ifndef USE_MORPHNORMALS\n\t\t\t\tif ( morphTargetInfluences[ i ] > 0.0 ) transformed += getMorph( gl_VertexID, i, 0, 1 ) * morphTargetInfluences[ i ];\n\t\t\t#else\n\t\t\t\tif ( morphTargetInfluences[ i ] > 0.0 ) transformed += getMorph( gl_VertexID, i, 0, 2 ) * morphTargetInfluences[ i ];\n\t\t\t#endif\n\t\t}\n\t#else\n\t\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\t\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\t\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\t\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t\t#ifndef USE_MORPHNORMALS\n\t\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t\t#endif\n\t#endif\n#endif";
 
- 	var normal_fragment_begin = "float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * faceDirection;\n\t\t\tbitangent = bitangent * faceDirection;\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;";
 
- 	var normal_fragment_maps = "#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( - vViewPosition, normal, mapN, faceDirection );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif";
 
- 	var normal_pars_fragment = "#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif";
 
- 	var normal_pars_vertex = "#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif";
 
- 	var normal_vertex = "#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif";
 
- 	var normalmap_pars_fragment = "#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tvec3 N = surf_norm;\n\t\tvec3 q1perp = cross( q1, N );\n\t\tvec3 q0perp = cross( N, q0 );\n\t\tvec3 T = q1perp * st0.x + q0perp * st1.x;\n\t\tvec3 B = q1perp * st0.y + q0perp * st1.y;\n\t\tfloat det = max( dot( T, T ), dot( B, B ) );\n\t\tfloat scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det );\n\t\treturn normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z );\n\t}\n#endif";
 
- 	var clearcoat_normal_fragment_begin = "#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif";
 
- 	var clearcoat_normal_fragment_maps = "#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN, faceDirection );\n\t#endif\n#endif";
 
- 	var clearcoat_pars_fragment = "#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif";
 
- 	var output_fragment = "#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= transmissionAlpha + 0.1;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );";
 
- 	var packing = "vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}";
 
- 	var premultiplied_alpha_fragment = "#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif";
 
- 	var project_vertex = "vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;";
 
- 	var dithering_fragment = "#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif";
 
- 	var dithering_pars_fragment = "#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif";
 
- 	var roughnessmap_fragment = "float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif";
 
- 	var roughnessmap_pars_fragment = "#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif";
 
- 	var shadowmap_pars_fragment = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t	texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t	f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t	texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t	f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif";
 
- 	var shadowmap_pars_vertex = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif";
 
- 	var shadowmap_vertex = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0\n\t\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\tvec4 shadowWorldPosition;\n\t#endif\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif";
 
- 	var shadowmask_pars_fragment = "float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}";
 
- 	var skinbase_vertex = "#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif";
 
- 	var skinning_pars_vertex = "#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif";
 
- 	var skinning_vertex = "#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif";
 
- 	var skinnormal_vertex = "#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif";
 
- 	var specularmap_fragment = "float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif";
 
- 	var specularmap_pars_fragment = "#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif";
 
- 	var tonemapping_fragment = "#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif";
 
- 	var tonemapping_pars_fragment = "#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3(	1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108,	1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605,	1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }";
 
- 	var transmission_fragment = "#ifdef USE_TRANSMISSION\n\tfloat transmissionAlpha = 1.0;\n\tfloat transmissionFactor = transmission;\n\tfloat thicknessFactor = thickness;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\ttransmissionFactor *= texture2D( transmissionMap, vUv ).r;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tthicknessFactor *= texture2D( thicknessMap, vUv ).g;\n\t#endif\n\tvec3 pos = vWorldPosition;\n\tvec3 v = normalize( cameraPosition - pos );\n\tvec3 n = inverseTransformDirection( normal, viewMatrix );\n\tvec4 transmission = getIBLVolumeRefraction(\n\t\tn, v, roughnessFactor, material.diffuseColor, material.specularColor, material.specularF90,\n\t\tpos, modelMatrix, viewMatrix, projectionMatrix, ior, thicknessFactor,\n\t\tattenuationColor, attenuationDistance );\n\ttotalDiffuse = mix( totalDiffuse, transmission.rgb, transmissionFactor );\n\ttransmissionAlpha = mix( transmissionAlpha, transmission.a, transmissionFactor );\n#endif";
 
- 	var transmission_pars_fragment = "#ifdef USE_TRANSMISSION\n\tuniform float transmission;\n\tuniform float thickness;\n\tuniform float attenuationDistance;\n\tuniform vec3 attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tuniform sampler2D transmissionMap;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tuniform sampler2D thicknessMap;\n\t#endif\n\tuniform vec2 transmissionSamplerSize;\n\tuniform sampler2D transmissionSamplerMap;\n\tuniform mat4 modelMatrix;\n\tuniform mat4 projectionMatrix;\n\tvarying vec3 vWorldPosition;\n\tvec3 getVolumeTransmissionRay( vec3 n, vec3 v, float thickness, float ior, mat4 modelMatrix ) {\n\t\tvec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n\t\tvec3 modelScale;\n\t\tmodelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n\t\tmodelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n\t\tmodelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n\t\treturn normalize( refractionVector ) * thickness * modelScale;\n\t}\n\tfloat applyIorToRoughness( float roughness, float ior ) {\n\t\treturn roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n\t}\n\tvec4 getTransmissionSample( vec2 fragCoord, float roughness, float ior ) {\n\t\tfloat framebufferLod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\treturn texture2DLodEXT( transmissionSamplerMap, fragCoord.xy, framebufferLod );\n\t\t#else\n\t\t\treturn texture2D( transmissionSamplerMap, fragCoord.xy, framebufferLod );\n\t\t#endif\n\t}\n\tvec3 applyVolumeAttenuation( vec3 radiance, float transmissionDistance, vec3 attenuationColor, float attenuationDistance ) {\n\t\tif ( attenuationDistance == 0.0 ) {\n\t\t\treturn radiance;\n\t\t} else {\n\t\t\tvec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n\t\t\tvec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );\t\t\treturn transmittance * radiance;\n\t\t}\n\t}\n\tvec4 getIBLVolumeRefraction( vec3 n, vec3 v, float roughness, vec3 diffuseColor, vec3 specularColor, float specularF90,\n\t\tvec3 position, mat4 modelMatrix, mat4 viewMatrix, mat4 projMatrix, float ior, float thickness,\n\t\tvec3 attenuationColor, float attenuationDistance ) {\n\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\trefractionCoords += 1.0;\n\t\trefractionCoords /= 2.0;\n\t\tvec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n\t\tvec3 attenuatedColor = applyVolumeAttenuation( transmittedLight.rgb, length( transmissionRay ), attenuationColor, attenuationDistance );\n\t\tvec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n\t\treturn vec4( ( 1.0 - F ) * attenuatedColor * diffuseColor, transmittedLight.a );\n\t}\n#endif";
 
- 	var uv_pars_fragment = "#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif";
 
- 	var uv_pars_vertex = "#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif";
 
- 	var uv_vertex = "#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif";
 
- 	var uv2_pars_fragment = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif";
 
- 	var uv2_pars_vertex = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif";
 
- 	var uv2_vertex = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif";
 
- 	var worldpos_vertex = "#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif";
 
- 	const vertex$g = "varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}";
 
- 	const fragment$g = "uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}";
 
- 	const vertex$f = "varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}";
 
- 	const fragment$f = "#include <envmap_common_pars_fragment>\nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include <cube_uv_reflection_fragment>\nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include <envmap_fragment>\n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}";
 
- 	const vertex$e = "#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvHighPrecisionZW = gl_Position.zw;\n}";
 
- 	const fragment$e = "#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <logdepthbuf_fragment>\n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}";
 
- 	const vertex$d = "#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition.xyz;\n}";
 
- 	const fragment$d = "#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}";
 
- 	const vertex$c = "varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}";
 
- 	const fragment$c = "uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}";
 
- 	const vertex$b = "uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}";
 
- 	const fragment$b = "uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}";
 
- 	const vertex$a = "#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinbase_vertex>\n\t\t#include <skinnormal_vertex>\n\t\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <fog_vertex>\n}";
 
- 	const fragment$a = "uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include <aomap_fragment>\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <envmap_fragment>\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}";
 
- 	const vertex$9 = "#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <lights_lambert_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}";
 
- 	const fragment$9 = "uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <emissivemap_fragment>\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include <lightmap_fragment>\n\treflectedLight.indirectDiffuse *= BRDF_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}";
 
- 	const vertex$8 = "#define MATCAP\nvarying vec3 vViewPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n\tvViewPosition = - mvPosition.xyz;\n}";
 
- 	const fragment$8 = "#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <fog_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}";
 
- 	const vertex$7 = "#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}";
 
- 	const fragment$7 = "#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#include <packing>\n#include <uv_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}";
 
- 	const vertex$6 = "#define PHONG\nvarying vec3 vViewPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}";
 
- 	const fragment$6 = "#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}";
 
- 	const vertex$5 = "#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n\tvarying vec3 vWorldPosition;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n#ifdef USE_TRANSMISSION\n\tvWorldPosition = worldPosition.xyz;\n#endif\n}";
 
- 	const fragment$5 = "#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularColor;\n\t#ifdef USE_SPECULARINTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n\t#ifdef USE_SPECULARCOLORMAP\n\t\tuniform sampler2D specularColorMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenColor;\n\tuniform float sheenRoughness;\n\t#ifdef USE_SHEENCOLORMAP\n\t\tuniform sampler2D sheenColorMap;\n\t#endif\n\t#ifdef USE_SHEENROUGHNESSMAP\n\t\tuniform sampler2D sheenRoughnessMap;\n\t#endif\n#endif\nvarying vec3 vViewPosition;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <bsdfs>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_physical_pars_fragment>\n#include <transmission_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <clearcoat_normal_fragment_begin>\n\t#include <clearcoat_normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include <transmission_fragment>\n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + clearcoatSpecular * material.clearcoat;\n\t#endif\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}";
 
- 	const vertex$4 = "#define TOON\nvarying vec3 vViewPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}";
 
- 	const fragment$4 = "#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_toon_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_toon_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}";
 
- 	const vertex$3 = "uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <fog_vertex>\n}";
 
- 	const fragment$3 = "uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}";
 
- 	const vertex$2 = "#include <common>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}";
 
- 	const fragment$2 = "uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}";
 
- 	const vertex$1 = "uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}";
 
- 	const fragment$1 = "uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}";
 
- 	const ShaderChunk = {
 
- 		alphamap_fragment: alphamap_fragment,
 
- 		alphamap_pars_fragment: alphamap_pars_fragment,
 
- 		alphatest_fragment: alphatest_fragment,
 
- 		alphatest_pars_fragment: alphatest_pars_fragment,
 
- 		aomap_fragment: aomap_fragment,
 
- 		aomap_pars_fragment: aomap_pars_fragment,
 
- 		begin_vertex: begin_vertex,
 
- 		beginnormal_vertex: beginnormal_vertex,
 
- 		bsdfs: bsdfs,
 
- 		bumpmap_pars_fragment: bumpmap_pars_fragment,
 
- 		clipping_planes_fragment: clipping_planes_fragment,
 
- 		clipping_planes_pars_fragment: clipping_planes_pars_fragment,
 
- 		clipping_planes_pars_vertex: clipping_planes_pars_vertex,
 
- 		clipping_planes_vertex: clipping_planes_vertex,
 
- 		color_fragment: color_fragment,
 
- 		color_pars_fragment: color_pars_fragment,
 
- 		color_pars_vertex: color_pars_vertex,
 
- 		color_vertex: color_vertex,
 
- 		common: common,
 
- 		cube_uv_reflection_fragment: cube_uv_reflection_fragment,
 
- 		defaultnormal_vertex: defaultnormal_vertex,
 
- 		displacementmap_pars_vertex: displacementmap_pars_vertex,
 
- 		displacementmap_vertex: displacementmap_vertex,
 
- 		emissivemap_fragment: emissivemap_fragment,
 
- 		emissivemap_pars_fragment: emissivemap_pars_fragment,
 
- 		encodings_fragment: encodings_fragment,
 
- 		encodings_pars_fragment: encodings_pars_fragment,
 
- 		envmap_fragment: envmap_fragment,
 
- 		envmap_common_pars_fragment: envmap_common_pars_fragment,
 
- 		envmap_pars_fragment: envmap_pars_fragment,
 
- 		envmap_pars_vertex: envmap_pars_vertex,
 
- 		envmap_physical_pars_fragment: envmap_physical_pars_fragment,
 
- 		envmap_vertex: envmap_vertex,
 
- 		fog_vertex: fog_vertex,
 
- 		fog_pars_vertex: fog_pars_vertex,
 
- 		fog_fragment: fog_fragment,
 
- 		fog_pars_fragment: fog_pars_fragment,
 
- 		gradientmap_pars_fragment: gradientmap_pars_fragment,
 
- 		lightmap_fragment: lightmap_fragment,
 
- 		lightmap_pars_fragment: lightmap_pars_fragment,
 
- 		lights_lambert_vertex: lights_lambert_vertex,
 
- 		lights_pars_begin: lights_pars_begin,
 
- 		lights_toon_fragment: lights_toon_fragment,
 
- 		lights_toon_pars_fragment: lights_toon_pars_fragment,
 
- 		lights_phong_fragment: lights_phong_fragment,
 
- 		lights_phong_pars_fragment: lights_phong_pars_fragment,
 
- 		lights_physical_fragment: lights_physical_fragment,
 
- 		lights_physical_pars_fragment: lights_physical_pars_fragment,
 
- 		lights_fragment_begin: lights_fragment_begin,
 
- 		lights_fragment_maps: lights_fragment_maps,
 
- 		lights_fragment_end: lights_fragment_end,
 
- 		logdepthbuf_fragment: logdepthbuf_fragment,
 
- 		logdepthbuf_pars_fragment: logdepthbuf_pars_fragment,
 
- 		logdepthbuf_pars_vertex: logdepthbuf_pars_vertex,
 
- 		logdepthbuf_vertex: logdepthbuf_vertex,
 
- 		map_fragment: map_fragment,
 
- 		map_pars_fragment: map_pars_fragment,
 
- 		map_particle_fragment: map_particle_fragment,
 
- 		map_particle_pars_fragment: map_particle_pars_fragment,
 
- 		metalnessmap_fragment: metalnessmap_fragment,
 
- 		metalnessmap_pars_fragment: metalnessmap_pars_fragment,
 
- 		morphnormal_vertex: morphnormal_vertex,
 
- 		morphtarget_pars_vertex: morphtarget_pars_vertex,
 
- 		morphtarget_vertex: morphtarget_vertex,
 
- 		normal_fragment_begin: normal_fragment_begin,
 
- 		normal_fragment_maps: normal_fragment_maps,
 
- 		normal_pars_fragment: normal_pars_fragment,
 
- 		normal_pars_vertex: normal_pars_vertex,
 
- 		normal_vertex: normal_vertex,
 
- 		normalmap_pars_fragment: normalmap_pars_fragment,
 
- 		clearcoat_normal_fragment_begin: clearcoat_normal_fragment_begin,
 
- 		clearcoat_normal_fragment_maps: clearcoat_normal_fragment_maps,
 
- 		clearcoat_pars_fragment: clearcoat_pars_fragment,
 
- 		output_fragment: output_fragment,
 
- 		packing: packing,
 
- 		premultiplied_alpha_fragment: premultiplied_alpha_fragment,
 
- 		project_vertex: project_vertex,
 
- 		dithering_fragment: dithering_fragment,
 
- 		dithering_pars_fragment: dithering_pars_fragment,
 
- 		roughnessmap_fragment: roughnessmap_fragment,
 
- 		roughnessmap_pars_fragment: roughnessmap_pars_fragment,
 
- 		shadowmap_pars_fragment: shadowmap_pars_fragment,
 
- 		shadowmap_pars_vertex: shadowmap_pars_vertex,
 
- 		shadowmap_vertex: shadowmap_vertex,
 
- 		shadowmask_pars_fragment: shadowmask_pars_fragment,
 
- 		skinbase_vertex: skinbase_vertex,
 
- 		skinning_pars_vertex: skinning_pars_vertex,
 
- 		skinning_vertex: skinning_vertex,
 
- 		skinnormal_vertex: skinnormal_vertex,
 
- 		specularmap_fragment: specularmap_fragment,
 
- 		specularmap_pars_fragment: specularmap_pars_fragment,
 
- 		tonemapping_fragment: tonemapping_fragment,
 
- 		tonemapping_pars_fragment: tonemapping_pars_fragment,
 
- 		transmission_fragment: transmission_fragment,
 
- 		transmission_pars_fragment: transmission_pars_fragment,
 
- 		uv_pars_fragment: uv_pars_fragment,
 
- 		uv_pars_vertex: uv_pars_vertex,
 
- 		uv_vertex: uv_vertex,
 
- 		uv2_pars_fragment: uv2_pars_fragment,
 
- 		uv2_pars_vertex: uv2_pars_vertex,
 
- 		uv2_vertex: uv2_vertex,
 
- 		worldpos_vertex: worldpos_vertex,
 
- 		background_vert: vertex$g,
 
- 		background_frag: fragment$g,
 
- 		cube_vert: vertex$f,
 
- 		cube_frag: fragment$f,
 
- 		depth_vert: vertex$e,
 
- 		depth_frag: fragment$e,
 
- 		distanceRGBA_vert: vertex$d,
 
- 		distanceRGBA_frag: fragment$d,
 
- 		equirect_vert: vertex$c,
 
- 		equirect_frag: fragment$c,
 
- 		linedashed_vert: vertex$b,
 
- 		linedashed_frag: fragment$b,
 
- 		meshbasic_vert: vertex$a,
 
- 		meshbasic_frag: fragment$a,
 
- 		meshlambert_vert: vertex$9,
 
- 		meshlambert_frag: fragment$9,
 
- 		meshmatcap_vert: vertex$8,
 
- 		meshmatcap_frag: fragment$8,
 
- 		meshnormal_vert: vertex$7,
 
- 		meshnormal_frag: fragment$7,
 
- 		meshphong_vert: vertex$6,
 
- 		meshphong_frag: fragment$6,
 
- 		meshphysical_vert: vertex$5,
 
- 		meshphysical_frag: fragment$5,
 
- 		meshtoon_vert: vertex$4,
 
- 		meshtoon_frag: fragment$4,
 
- 		points_vert: vertex$3,
 
- 		points_frag: fragment$3,
 
- 		shadow_vert: vertex$2,
 
- 		shadow_frag: fragment$2,
 
- 		sprite_vert: vertex$1,
 
- 		sprite_frag: fragment$1
 
- 	};
 
- 	/**
 
- 	 * Uniforms library for shared webgl shaders
 
- 	 */
 
- 	const UniformsLib = {
 
- 		common: {
 
- 			diffuse: {
 
- 				value: new Color(0xffffff)
 
- 			},
 
- 			opacity: {
 
- 				value: 1.0
 
- 			},
 
- 			map: {
 
- 				value: null
 
- 			},
 
- 			uvTransform: {
 
- 				value: new Matrix3()
 
- 			},
 
- 			uv2Transform: {
 
- 				value: new Matrix3()
 
- 			},
 
- 			alphaMap: {
 
- 				value: null
 
- 			},
 
- 			alphaTest: {
 
- 				value: 0
 
- 			}
 
- 		},
 
- 		specularmap: {
 
- 			specularMap: {
 
- 				value: null
 
- 			}
 
- 		},
 
- 		envmap: {
 
- 			envMap: {
 
- 				value: null
 
- 			},
 
- 			flipEnvMap: {
 
- 				value: -1
 
- 			},
 
- 			reflectivity: {
 
- 				value: 1.0
 
- 			},
 
- 			// basic, lambert, phong
 
- 			ior: {
 
- 				value: 1.5
 
- 			},
 
- 			// standard, physical
 
- 			refractionRatio: {
 
- 				value: 0.98
 
- 			}
 
- 		},
 
- 		aomap: {
 
- 			aoMap: {
 
- 				value: null
 
- 			},
 
- 			aoMapIntensity: {
 
- 				value: 1
 
- 			}
 
- 		},
 
- 		lightmap: {
 
- 			lightMap: {
 
- 				value: null
 
- 			},
 
- 			lightMapIntensity: {
 
- 				value: 1
 
- 			}
 
- 		},
 
- 		emissivemap: {
 
- 			emissiveMap: {
 
- 				value: null
 
- 			}
 
- 		},
 
- 		bumpmap: {
 
- 			bumpMap: {
 
- 				value: null
 
- 			},
 
- 			bumpScale: {
 
- 				value: 1
 
- 			}
 
- 		},
 
- 		normalmap: {
 
- 			normalMap: {
 
- 				value: null
 
- 			},
 
- 			normalScale: {
 
- 				value: new Vector2(1, 1)
 
- 			}
 
- 		},
 
- 		displacementmap: {
 
- 			displacementMap: {
 
- 				value: null
 
- 			},
 
- 			displacementScale: {
 
- 				value: 1
 
- 			},
 
- 			displacementBias: {
 
- 				value: 0
 
- 			}
 
- 		},
 
- 		roughnessmap: {
 
- 			roughnessMap: {
 
- 				value: null
 
- 			}
 
- 		},
 
- 		metalnessmap: {
 
- 			metalnessMap: {
 
- 				value: null
 
- 			}
 
- 		},
 
- 		gradientmap: {
 
- 			gradientMap: {
 
- 				value: null
 
- 			}
 
- 		},
 
- 		fog: {
 
- 			fogDensity: {
 
- 				value: 0.00025
 
- 			},
 
- 			fogNear: {
 
- 				value: 1
 
- 			},
 
- 			fogFar: {
 
- 				value: 2000
 
- 			},
 
- 			fogColor: {
 
- 				value: new Color(0xffffff)
 
- 			}
 
- 		},
 
- 		lights: {
 
- 			ambientLightColor: {
 
- 				value: []
 
- 			},
 
- 			lightProbe: {
 
- 				value: []
 
- 			},
 
- 			directionalLights: {
 
- 				value: [],
 
- 				properties: {
 
- 					direction: {},
 
- 					color: {}
 
- 				}
 
- 			},
 
- 			directionalLightShadows: {
 
- 				value: [],
 
- 				properties: {
 
- 					shadowBias: {},
 
- 					shadowNormalBias: {},
 
- 					shadowRadius: {},
 
- 					shadowMapSize: {}
 
- 				}
 
- 			},
 
- 			directionalShadowMap: {
 
- 				value: []
 
- 			},
 
- 			directionalShadowMatrix: {
 
- 				value: []
 
- 			},
 
- 			spotLights: {
 
- 				value: [],
 
- 				properties: {
 
- 					color: {},
 
- 					position: {},
 
- 					direction: {},
 
- 					distance: {},
 
- 					coneCos: {},
 
- 					penumbraCos: {},
 
- 					decay: {}
 
- 				}
 
- 			},
 
- 			spotLightShadows: {
 
- 				value: [],
 
- 				properties: {
 
- 					shadowBias: {},
 
- 					shadowNormalBias: {},
 
- 					shadowRadius: {},
 
- 					shadowMapSize: {}
 
- 				}
 
- 			},
 
- 			spotShadowMap: {
 
- 				value: []
 
- 			},
 
- 			spotShadowMatrix: {
 
- 				value: []
 
- 			},
 
- 			pointLights: {
 
- 				value: [],
 
- 				properties: {
 
- 					color: {},
 
- 					position: {},
 
- 					decay: {},
 
- 					distance: {}
 
- 				}
 
- 			},
 
- 			pointLightShadows: {
 
- 				value: [],
 
- 				properties: {
 
- 					shadowBias: {},
 
- 					shadowNormalBias: {},
 
- 					shadowRadius: {},
 
- 					shadowMapSize: {},
 
- 					shadowCameraNear: {},
 
- 					shadowCameraFar: {}
 
- 				}
 
- 			},
 
- 			pointShadowMap: {
 
- 				value: []
 
- 			},
 
- 			pointShadowMatrix: {
 
- 				value: []
 
- 			},
 
- 			hemisphereLights: {
 
- 				value: [],
 
- 				properties: {
 
- 					direction: {},
 
- 					skyColor: {},
 
- 					groundColor: {}
 
- 				}
 
- 			},
 
- 			// TODO (abelnation): RectAreaLight BRDF data needs to be moved from example to main src
 
- 			rectAreaLights: {
 
- 				value: [],
 
- 				properties: {
 
- 					color: {},
 
- 					position: {},
 
- 					width: {},
 
- 					height: {}
 
- 				}
 
- 			},
 
- 			ltc_1: {
 
- 				value: null
 
- 			},
 
- 			ltc_2: {
 
- 				value: null
 
- 			}
 
- 		},
 
- 		points: {
 
- 			diffuse: {
 
- 				value: new Color(0xffffff)
 
- 			},
 
- 			opacity: {
 
- 				value: 1.0
 
- 			},
 
- 			size: {
 
- 				value: 1.0
 
- 			},
 
- 			scale: {
 
- 				value: 1.0
 
- 			},
 
- 			map: {
 
- 				value: null
 
- 			},
 
- 			alphaMap: {
 
- 				value: null
 
- 			},
 
- 			alphaTest: {
 
- 				value: 0
 
- 			},
 
- 			uvTransform: {
 
- 				value: new Matrix3()
 
- 			}
 
- 		},
 
- 		sprite: {
 
- 			diffuse: {
 
- 				value: new Color(0xffffff)
 
- 			},
 
- 			opacity: {
 
- 				value: 1.0
 
- 			},
 
- 			center: {
 
- 				value: new Vector2(0.5, 0.5)
 
- 			},
 
- 			rotation: {
 
- 				value: 0.0
 
- 			},
 
- 			map: {
 
- 				value: null
 
- 			},
 
- 			alphaMap: {
 
- 				value: null
 
- 			},
 
- 			alphaTest: {
 
- 				value: 0
 
- 			},
 
- 			uvTransform: {
 
- 				value: new Matrix3()
 
- 			}
 
- 		}
 
- 	};
 
- 	const ShaderLib = {
 
- 		basic: {
 
- 			uniforms: mergeUniforms([UniformsLib.common, UniformsLib.specularmap, UniformsLib.envmap, UniformsLib.aomap, UniformsLib.lightmap, UniformsLib.fog]),
 
- 			vertexShader: ShaderChunk.meshbasic_vert,
 
- 			fragmentShader: ShaderChunk.meshbasic_frag
 
- 		},
 
- 		lambert: {
 
- 			uniforms: mergeUniforms([UniformsLib.common, UniformsLib.specularmap, UniformsLib.envmap, UniformsLib.aomap, UniformsLib.lightmap, UniformsLib.emissivemap, UniformsLib.fog, UniformsLib.lights, {
 
- 				emissive: {
 
- 					value: new Color(0x000000)
 
- 				}
 
- 			}]),
 
- 			vertexShader: ShaderChunk.meshlambert_vert,
 
- 			fragmentShader: ShaderChunk.meshlambert_frag
 
- 		},
 
- 		phong: {
 
- 			uniforms: mergeUniforms([UniformsLib.common, UniformsLib.specularmap, UniformsLib.envmap, UniformsLib.aomap, UniformsLib.lightmap, UniformsLib.emissivemap, UniformsLib.bumpmap, UniformsLib.normalmap, UniformsLib.displacementmap, UniformsLib.fog, UniformsLib.lights, {
 
- 				emissive: {
 
- 					value: new Color(0x000000)
 
- 				},
 
- 				specular: {
 
- 					value: new Color(0x111111)
 
- 				},
 
- 				shininess: {
 
- 					value: 30
 
- 				}
 
- 			}]),
 
- 			vertexShader: ShaderChunk.meshphong_vert,
 
- 			fragmentShader: ShaderChunk.meshphong_frag
 
- 		},
 
- 		standard: {
 
- 			uniforms: mergeUniforms([UniformsLib.common, UniformsLib.envmap, UniformsLib.aomap, UniformsLib.lightmap, UniformsLib.emissivemap, UniformsLib.bumpmap, UniformsLib.normalmap, UniformsLib.displacementmap, UniformsLib.roughnessmap, UniformsLib.metalnessmap, UniformsLib.fog, UniformsLib.lights, {
 
- 				emissive: {
 
- 					value: new Color(0x000000)
 
- 				},
 
- 				roughness: {
 
- 					value: 1.0
 
- 				},
 
- 				metalness: {
 
- 					value: 0.0
 
- 				},
 
- 				envMapIntensity: {
 
- 					value: 1
 
- 				} // temporary
 
- 			}]),
 
- 			vertexShader: ShaderChunk.meshphysical_vert,
 
- 			fragmentShader: ShaderChunk.meshphysical_frag
 
- 		},
 
- 		toon: {
 
- 			uniforms: mergeUniforms([UniformsLib.common, UniformsLib.aomap, UniformsLib.lightmap, UniformsLib.emissivemap, UniformsLib.bumpmap, UniformsLib.normalmap, UniformsLib.displacementmap, UniformsLib.gradientmap, UniformsLib.fog, UniformsLib.lights, {
 
- 				emissive: {
 
- 					value: new Color(0x000000)
 
- 				}
 
- 			}]),
 
- 			vertexShader: ShaderChunk.meshtoon_vert,
 
- 			fragmentShader: ShaderChunk.meshtoon_frag
 
- 		},
 
- 		matcap: {
 
- 			uniforms: mergeUniforms([UniformsLib.common, UniformsLib.bumpmap, UniformsLib.normalmap, UniformsLib.displacementmap, UniformsLib.fog, {
 
- 				matcap: {
 
- 					value: null
 
- 				}
 
- 			}]),
 
- 			vertexShader: ShaderChunk.meshmatcap_vert,
 
- 			fragmentShader: ShaderChunk.meshmatcap_frag
 
- 		},
 
- 		points: {
 
- 			uniforms: mergeUniforms([UniformsLib.points, UniformsLib.fog]),
 
- 			vertexShader: ShaderChunk.points_vert,
 
- 			fragmentShader: ShaderChunk.points_frag
 
- 		},
 
- 		dashed: {
 
- 			uniforms: mergeUniforms([UniformsLib.common, UniformsLib.fog, {
 
- 				scale: {
 
- 					value: 1
 
- 				},
 
- 				dashSize: {
 
- 					value: 1
 
- 				},
 
- 				totalSize: {
 
- 					value: 2
 
- 				}
 
- 			}]),
 
- 			vertexShader: ShaderChunk.linedashed_vert,
 
- 			fragmentShader: ShaderChunk.linedashed_frag
 
- 		},
 
- 		depth: {
 
- 			uniforms: mergeUniforms([UniformsLib.common, UniformsLib.displacementmap]),
 
- 			vertexShader: ShaderChunk.depth_vert,
 
- 			fragmentShader: ShaderChunk.depth_frag
 
- 		},
 
- 		normal: {
 
- 			uniforms: mergeUniforms([UniformsLib.common, UniformsLib.bumpmap, UniformsLib.normalmap, UniformsLib.displacementmap, {
 
- 				opacity: {
 
- 					value: 1.0
 
- 				}
 
- 			}]),
 
- 			vertexShader: ShaderChunk.meshnormal_vert,
 
- 			fragmentShader: ShaderChunk.meshnormal_frag
 
- 		},
 
- 		sprite: {
 
- 			uniforms: mergeUniforms([UniformsLib.sprite, UniformsLib.fog]),
 
- 			vertexShader: ShaderChunk.sprite_vert,
 
- 			fragmentShader: ShaderChunk.sprite_frag
 
- 		},
 
- 		background: {
 
- 			uniforms: {
 
- 				uvTransform: {
 
- 					value: new Matrix3()
 
- 				},
 
- 				t2D: {
 
- 					value: null
 
- 				}
 
- 			},
 
- 			vertexShader: ShaderChunk.background_vert,
 
- 			fragmentShader: ShaderChunk.background_frag
 
- 		},
 
- 		/* -------------------------------------------------------------------------
 
- 		//	Cube map shader
 
- 		 ------------------------------------------------------------------------- */
 
- 		cube: {
 
- 			uniforms: mergeUniforms([UniformsLib.envmap, {
 
- 				opacity: {
 
- 					value: 1.0
 
- 				}
 
- 			}]),
 
- 			vertexShader: ShaderChunk.cube_vert,
 
- 			fragmentShader: ShaderChunk.cube_frag
 
- 		},
 
- 		equirect: {
 
- 			uniforms: {
 
- 				tEquirect: {
 
- 					value: null
 
- 				}
 
- 			},
 
- 			vertexShader: ShaderChunk.equirect_vert,
 
- 			fragmentShader: ShaderChunk.equirect_frag
 
- 		},
 
- 		distanceRGBA: {
 
- 			uniforms: mergeUniforms([UniformsLib.common, UniformsLib.displacementmap, {
 
- 				referencePosition: {
 
- 					value: new Vector3()
 
- 				},
 
- 				nearDistance: {
 
- 					value: 1
 
- 				},
 
- 				farDistance: {
 
- 					value: 1000
 
- 				}
 
- 			}]),
 
- 			vertexShader: ShaderChunk.distanceRGBA_vert,
 
- 			fragmentShader: ShaderChunk.distanceRGBA_frag
 
- 		},
 
- 		shadow: {
 
- 			uniforms: mergeUniforms([UniformsLib.lights, UniformsLib.fog, {
 
- 				color: {
 
- 					value: new Color(0x00000)
 
- 				},
 
- 				opacity: {
 
- 					value: 1.0
 
- 				}
 
- 			}]),
 
- 			vertexShader: ShaderChunk.shadow_vert,
 
- 			fragmentShader: ShaderChunk.shadow_frag
 
- 		}
 
- 	};
 
- 	ShaderLib.physical = {
 
- 		uniforms: mergeUniforms([ShaderLib.standard.uniforms, {
 
- 			clearcoat: {
 
- 				value: 0
 
- 			},
 
- 			clearcoatMap: {
 
- 				value: null
 
- 			},
 
- 			clearcoatRoughness: {
 
- 				value: 0
 
- 			},
 
- 			clearcoatRoughnessMap: {
 
- 				value: null
 
- 			},
 
- 			clearcoatNormalScale: {
 
- 				value: new Vector2(1, 1)
 
- 			},
 
- 			clearcoatNormalMap: {
 
- 				value: null
 
- 			},
 
- 			sheen: {
 
- 				value: 0
 
- 			},
 
- 			sheenColor: {
 
- 				value: new Color(0x000000)
 
- 			},
 
- 			sheenColorMap: {
 
- 				value: null
 
- 			},
 
- 			sheenRoughness: {
 
- 				value: 0
 
- 			},
 
- 			sheenRoughnessMap: {
 
- 				value: null
 
- 			},
 
- 			transmission: {
 
- 				value: 0
 
- 			},
 
- 			transmissionMap: {
 
- 				value: null
 
- 			},
 
- 			transmissionSamplerSize: {
 
- 				value: new Vector2()
 
- 			},
 
- 			transmissionSamplerMap: {
 
- 				value: null
 
- 			},
 
- 			thickness: {
 
- 				value: 0
 
- 			},
 
- 			thicknessMap: {
 
- 				value: null
 
- 			},
 
- 			attenuationDistance: {
 
- 				value: 0
 
- 			},
 
- 			attenuationColor: {
 
- 				value: new Color(0x000000)
 
- 			},
 
- 			specularIntensity: {
 
- 				value: 0
 
- 			},
 
- 			specularIntensityMap: {
 
- 				value: null
 
- 			},
 
- 			specularColor: {
 
- 				value: new Color(1, 1, 1)
 
- 			},
 
- 			specularColorMap: {
 
- 				value: null
 
- 			}
 
- 		}]),
 
- 		vertexShader: ShaderChunk.meshphysical_vert,
 
- 		fragmentShader: ShaderChunk.meshphysical_frag
 
- 	};
 
- 	function WebGLBackground(renderer, cubemaps, state, objects, premultipliedAlpha) {
 
- 		const clearColor = new Color(0x000000);
 
- 		let clearAlpha = 0;
 
- 		let planeMesh;
 
- 		let boxMesh;
 
- 		let currentBackground = null;
 
- 		let currentBackgroundVersion = 0;
 
- 		let currentTonemapping = null;
 
- 		function render(renderList, scene) {
 
- 			let forceClear = false;
 
- 			let background = scene.isScene === true ? scene.background : null;
 
- 			if (background && background.isTexture) {
 
- 				background = cubemaps.get(background);
 
- 			} // Ignore background in AR
 
- 			// TODO: Reconsider this.
 
- 			const xr = renderer.xr;
 
- 			const session = xr.getSession && xr.getSession();
 
- 			if (session && session.environmentBlendMode === 'additive') {
 
- 				background = null;
 
- 			}
 
- 			if (background === null) {
 
- 				setClear(clearColor, clearAlpha);
 
- 			} else if (background && background.isColor) {
 
- 				setClear(background, 1);
 
- 				forceClear = true;
 
- 			}
 
- 			if (renderer.autoClear || forceClear) {
 
- 				renderer.clear(renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil);
 
- 			}
 
- 			if (background && (background.isCubeTexture || background.mapping === CubeUVReflectionMapping)) {
 
- 				if (boxMesh === undefined) {
 
- 					boxMesh = new Mesh(new BoxGeometry(1, 1, 1), new ShaderMaterial({
 
- 						name: 'BackgroundCubeMaterial',
 
- 						uniforms: cloneUniforms(ShaderLib.cube.uniforms),
 
- 						vertexShader: ShaderLib.cube.vertexShader,
 
- 						fragmentShader: ShaderLib.cube.fragmentShader,
 
- 						side: BackSide,
 
- 						depthTest: false,
 
- 						depthWrite: false,
 
- 						fog: false
 
- 					}));
 
- 					boxMesh.geometry.deleteAttribute('normal');
 
- 					boxMesh.geometry.deleteAttribute('uv');
 
- 					boxMesh.onBeforeRender = function (renderer, scene, camera) {
 
- 						this.matrixWorld.copyPosition(camera.matrixWorld);
 
- 					}; // enable code injection for non-built-in material
 
- 					Object.defineProperty(boxMesh.material, 'envMap', {
 
- 						get: function () {
 
- 							return this.uniforms.envMap.value;
 
- 						}
 
- 					});
 
- 					objects.update(boxMesh);
 
- 				}
 
- 				boxMesh.material.uniforms.envMap.value = background;
 
- 				boxMesh.material.uniforms.flipEnvMap.value = background.isCubeTexture && background.isRenderTargetTexture === false ? -1 : 1;
 
- 				if (currentBackground !== background || currentBackgroundVersion !== background.version || currentTonemapping !== renderer.toneMapping) {
 
- 					boxMesh.material.needsUpdate = true;
 
- 					currentBackground = background;
 
- 					currentBackgroundVersion = background.version;
 
- 					currentTonemapping = renderer.toneMapping;
 
- 				} // push to the pre-sorted opaque render list
 
- 				renderList.unshift(boxMesh, boxMesh.geometry, boxMesh.material, 0, 0, null);
 
- 			} else if (background && background.isTexture) {
 
- 				if (planeMesh === undefined) {
 
- 					planeMesh = new Mesh(new PlaneGeometry(2, 2), new ShaderMaterial({
 
- 						name: 'BackgroundMaterial',
 
- 						uniforms: cloneUniforms(ShaderLib.background.uniforms),
 
- 						vertexShader: ShaderLib.background.vertexShader,
 
- 						fragmentShader: ShaderLib.background.fragmentShader,
 
- 						side: FrontSide,
 
- 						depthTest: false,
 
- 						depthWrite: false,
 
- 						fog: false
 
- 					}));
 
- 					planeMesh.geometry.deleteAttribute('normal'); // enable code injection for non-built-in material
 
- 					Object.defineProperty(planeMesh.material, 'map', {
 
- 						get: function () {
 
- 							return this.uniforms.t2D.value;
 
- 						}
 
- 					});
 
- 					objects.update(planeMesh);
 
- 				}
 
- 				planeMesh.material.uniforms.t2D.value = background;
 
- 				if (background.matrixAutoUpdate === true) {
 
- 					background.updateMatrix();
 
- 				}
 
- 				planeMesh.material.uniforms.uvTransform.value.copy(background.matrix);
 
- 				if (currentBackground !== background || currentBackgroundVersion !== background.version || currentTonemapping !== renderer.toneMapping) {
 
- 					planeMesh.material.needsUpdate = true;
 
- 					currentBackground = background;
 
- 					currentBackgroundVersion = background.version;
 
- 					currentTonemapping = renderer.toneMapping;
 
- 				} // push to the pre-sorted opaque render list
 
- 				renderList.unshift(planeMesh, planeMesh.geometry, planeMesh.material, 0, 0, null);
 
- 			}
 
- 		}
 
- 		function setClear(color, alpha) {
 
- 			state.buffers.color.setClear(color.r, color.g, color.b, alpha, premultipliedAlpha);
 
- 		}
 
- 		return {
 
- 			getClearColor: function () {
 
- 				return clearColor;
 
- 			},
 
- 			setClearColor: function (color, alpha = 1) {
 
- 				clearColor.set(color);
 
- 				clearAlpha = alpha;
 
- 				setClear(clearColor, clearAlpha);
 
- 			},
 
- 			getClearAlpha: function () {
 
- 				return clearAlpha;
 
- 			},
 
- 			setClearAlpha: function (alpha) {
 
- 				clearAlpha = alpha;
 
- 				setClear(clearColor, clearAlpha);
 
- 			},
 
- 			render: render
 
- 		};
 
- 	}
 
- 	function WebGLBindingStates(gl, extensions, attributes, capabilities) {
 
- 		const maxVertexAttributes = gl.getParameter(gl.MAX_VERTEX_ATTRIBS);
 
- 		const extension = capabilities.isWebGL2 ? null : extensions.get('OES_vertex_array_object');
 
- 		const vaoAvailable = capabilities.isWebGL2 || extension !== null;
 
- 		const bindingStates = {};
 
- 		const defaultState = createBindingState(null);
 
- 		let currentState = defaultState;
 
- 		function setup(object, material, program, geometry, index) {
 
- 			let updateBuffers = false;
 
- 			if (vaoAvailable) {
 
- 				const state = getBindingState(geometry, program, material);
 
- 				if (currentState !== state) {
 
- 					currentState = state;
 
- 					bindVertexArrayObject(currentState.object);
 
- 				}
 
- 				updateBuffers = needsUpdate(geometry, index);
 
- 				if (updateBuffers) saveCache(geometry, index);
 
- 			} else {
 
- 				const wireframe = material.wireframe === true;
 
- 				if (currentState.geometry !== geometry.id || currentState.program !== program.id || currentState.wireframe !== wireframe) {
 
- 					currentState.geometry = geometry.id;
 
- 					currentState.program = program.id;
 
- 					currentState.wireframe = wireframe;
 
- 					updateBuffers = true;
 
- 				}
 
- 			}
 
- 			if (object.isInstancedMesh === true) {
 
- 				updateBuffers = true;
 
- 			}
 
- 			if (index !== null) {
 
- 				attributes.update(index, gl.ELEMENT_ARRAY_BUFFER);
 
- 			}
 
- 			if (updateBuffers) {
 
- 				setupVertexAttributes(object, material, program, geometry);
 
- 				if (index !== null) {
 
- 					gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, attributes.get(index).buffer);
 
- 				}
 
- 			}
 
- 		}
 
- 		function createVertexArrayObject() {
 
- 			if (capabilities.isWebGL2) return gl.createVertexArray();
 
- 			return extension.createVertexArrayOES();
 
- 		}
 
- 		function bindVertexArrayObject(vao) {
 
- 			if (capabilities.isWebGL2) return gl.bindVertexArray(vao);
 
- 			return extension.bindVertexArrayOES(vao);
 
- 		}
 
- 		function deleteVertexArrayObject(vao) {
 
- 			if (capabilities.isWebGL2) return gl.deleteVertexArray(vao);
 
- 			return extension.deleteVertexArrayOES(vao);
 
- 		}
 
- 		function getBindingState(geometry, program, material) {
 
- 			const wireframe = material.wireframe === true;
 
- 			let programMap = bindingStates[geometry.id];
 
- 			if (programMap === undefined) {
 
- 				programMap = {};
 
- 				bindingStates[geometry.id] = programMap;
 
- 			}
 
- 			let stateMap = programMap[program.id];
 
- 			if (stateMap === undefined) {
 
- 				stateMap = {};
 
- 				programMap[program.id] = stateMap;
 
- 			}
 
- 			let state = stateMap[wireframe];
 
- 			if (state === undefined) {
 
- 				state = createBindingState(createVertexArrayObject());
 
- 				stateMap[wireframe] = state;
 
- 			}
 
- 			return state;
 
- 		}
 
- 		function createBindingState(vao) {
 
- 			const newAttributes = [];
 
- 			const enabledAttributes = [];
 
- 			const attributeDivisors = [];
 
- 			for (let i = 0; i < maxVertexAttributes; i++) {
 
- 				newAttributes[i] = 0;
 
- 				enabledAttributes[i] = 0;
 
- 				attributeDivisors[i] = 0;
 
- 			}
 
- 			return {
 
- 				// for backward compatibility on non-VAO support browser
 
- 				geometry: null,
 
- 				program: null,
 
- 				wireframe: false,
 
- 				newAttributes: newAttributes,
 
- 				enabledAttributes: enabledAttributes,
 
- 				attributeDivisors: attributeDivisors,
 
- 				object: vao,
 
- 				attributes: {},
 
- 				index: null
 
- 			};
 
- 		}
 
- 		function needsUpdate(geometry, index) {
 
- 			const cachedAttributes = currentState.attributes;
 
- 			const geometryAttributes = geometry.attributes;
 
- 			let attributesNum = 0;
 
- 			for (const key in geometryAttributes) {
 
- 				const cachedAttribute = cachedAttributes[key];
 
- 				const geometryAttribute = geometryAttributes[key];
 
- 				if (cachedAttribute === undefined) return true;
 
- 				if (cachedAttribute.attribute !== geometryAttribute) return true;
 
- 				if (cachedAttribute.data !== geometryAttribute.data) return true;
 
- 				attributesNum++;
 
- 			}
 
- 			if (currentState.attributesNum !== attributesNum) return true;
 
- 			if (currentState.index !== index) return true;
 
- 			return false;
 
- 		}
 
- 		function saveCache(geometry, index) {
 
- 			const cache = {};
 
- 			const attributes = geometry.attributes;
 
- 			let attributesNum = 0;
 
- 			for (const key in attributes) {
 
- 				const attribute = attributes[key];
 
- 				const data = {};
 
- 				data.attribute = attribute;
 
- 				if (attribute.data) {
 
- 					data.data = attribute.data;
 
- 				}
 
- 				cache[key] = data;
 
- 				attributesNum++;
 
- 			}
 
- 			currentState.attributes = cache;
 
- 			currentState.attributesNum = attributesNum;
 
- 			currentState.index = index;
 
- 		}
 
- 		function initAttributes() {
 
- 			const newAttributes = currentState.newAttributes;
 
- 			for (let i = 0, il = newAttributes.length; i < il; i++) {
 
- 				newAttributes[i] = 0;
 
- 			}
 
- 		}
 
- 		function enableAttribute(attribute) {
 
- 			enableAttributeAndDivisor(attribute, 0);
 
- 		}
 
- 		function enableAttributeAndDivisor(attribute, meshPerAttribute) {
 
- 			const newAttributes = currentState.newAttributes;
 
- 			const enabledAttributes = currentState.enabledAttributes;
 
- 			const attributeDivisors = currentState.attributeDivisors;
 
- 			newAttributes[attribute] = 1;
 
- 			if (enabledAttributes[attribute] === 0) {
 
- 				gl.enableVertexAttribArray(attribute);
 
- 				enabledAttributes[attribute] = 1;
 
- 			}
 
- 			if (attributeDivisors[attribute] !== meshPerAttribute) {
 
- 				const extension = capabilities.isWebGL2 ? gl : extensions.get('ANGLE_instanced_arrays');
 
- 				extension[capabilities.isWebGL2 ? 'vertexAttribDivisor' : 'vertexAttribDivisorANGLE'](attribute, meshPerAttribute);
 
- 				attributeDivisors[attribute] = meshPerAttribute;
 
- 			}
 
- 		}
 
- 		function disableUnusedAttributes() {
 
- 			const newAttributes = currentState.newAttributes;
 
- 			const enabledAttributes = currentState.enabledAttributes;
 
- 			for (let i = 0, il = enabledAttributes.length; i < il; i++) {
 
- 				if (enabledAttributes[i] !== newAttributes[i]) {
 
- 					gl.disableVertexAttribArray(i);
 
- 					enabledAttributes[i] = 0;
 
- 				}
 
- 			}
 
- 		}
 
- 		function vertexAttribPointer(index, size, type, normalized, stride, offset) {
 
- 			if (capabilities.isWebGL2 === true && (type === gl.INT || type === gl.UNSIGNED_INT)) {
 
- 				gl.vertexAttribIPointer(index, size, type, stride, offset);
 
- 			} else {
 
- 				gl.vertexAttribPointer(index, size, type, normalized, stride, offset);
 
- 			}
 
- 		}
 
- 		function setupVertexAttributes(object, material, program, geometry) {
 
- 			if (capabilities.isWebGL2 === false && (object.isInstancedMesh || geometry.isInstancedBufferGeometry)) {
 
- 				if (extensions.get('ANGLE_instanced_arrays') === null) return;
 
- 			}
 
- 			initAttributes();
 
- 			const geometryAttributes = geometry.attributes;
 
- 			const programAttributes = program.getAttributes();
 
- 			const materialDefaultAttributeValues = material.defaultAttributeValues;
 
- 			for (const name in programAttributes) {
 
- 				const programAttribute = programAttributes[name];
 
- 				if (programAttribute.location >= 0) {
 
- 					let geometryAttribute = geometryAttributes[name];
 
- 					if (geometryAttribute === undefined) {
 
- 						if (name === 'instanceMatrix' && object.instanceMatrix) geometryAttribute = object.instanceMatrix;
 
- 						if (name === 'instanceColor' && object.instanceColor) geometryAttribute = object.instanceColor;
 
- 					}
 
- 					if (geometryAttribute !== undefined) {
 
- 						const normalized = geometryAttribute.normalized;
 
- 						const size = geometryAttribute.itemSize;
 
- 						const attribute = attributes.get(geometryAttribute); // TODO Attribute may not be available on context restore
 
- 						if (attribute === undefined) continue;
 
- 						const buffer = attribute.buffer;
 
- 						const type = attribute.type;
 
- 						const bytesPerElement = attribute.bytesPerElement;
 
- 						if (geometryAttribute.isInterleavedBufferAttribute) {
 
- 							const data = geometryAttribute.data;
 
- 							const stride = data.stride;
 
- 							const offset = geometryAttribute.offset;
 
- 							if (data && data.isInstancedInterleavedBuffer) {
 
- 								for (let i = 0; i < programAttribute.locationSize; i++) {
 
- 									enableAttributeAndDivisor(programAttribute.location + i, data.meshPerAttribute);
 
- 								}
 
- 								if (object.isInstancedMesh !== true && geometry._maxInstanceCount === undefined) {
 
- 									geometry._maxInstanceCount = data.meshPerAttribute * data.count;
 
- 								}
 
- 							} else {
 
- 								for (let i = 0; i < programAttribute.locationSize; i++) {
 
- 									enableAttribute(programAttribute.location + i);
 
- 								}
 
- 							}
 
- 							gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
 
- 							for (let i = 0; i < programAttribute.locationSize; i++) {
 
- 								vertexAttribPointer(programAttribute.location + i, size / programAttribute.locationSize, type, normalized, stride * bytesPerElement, (offset + size / programAttribute.locationSize * i) * bytesPerElement);
 
- 							}
 
- 						} else {
 
- 							if (geometryAttribute.isInstancedBufferAttribute) {
 
- 								for (let i = 0; i < programAttribute.locationSize; i++) {
 
- 									enableAttributeAndDivisor(programAttribute.location + i, geometryAttribute.meshPerAttribute);
 
- 								}
 
- 								if (object.isInstancedMesh !== true && geometry._maxInstanceCount === undefined) {
 
- 									geometry._maxInstanceCount = geometryAttribute.meshPerAttribute * geometryAttribute.count;
 
- 								}
 
- 							} else {
 
- 								for (let i = 0; i < programAttribute.locationSize; i++) {
 
- 									enableAttribute(programAttribute.location + i);
 
- 								}
 
- 							}
 
- 							gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
 
- 							for (let i = 0; i < programAttribute.locationSize; i++) {
 
- 								vertexAttribPointer(programAttribute.location + i, size / programAttribute.locationSize, type, normalized, size * bytesPerElement, size / programAttribute.locationSize * i * bytesPerElement);
 
- 							}
 
- 						}
 
- 					} else if (materialDefaultAttributeValues !== undefined) {
 
- 						const value = materialDefaultAttributeValues[name];
 
- 						if (value !== undefined) {
 
- 							switch (value.length) {
 
- 								case 2:
 
- 									gl.vertexAttrib2fv(programAttribute.location, value);
 
- 									break;
 
- 								case 3:
 
- 									gl.vertexAttrib3fv(programAttribute.location, value);
 
- 									break;
 
- 								case 4:
 
- 									gl.vertexAttrib4fv(programAttribute.location, value);
 
- 									break;
 
- 								default:
 
- 									gl.vertexAttrib1fv(programAttribute.location, value);
 
- 							}
 
- 						}
 
- 					}
 
- 				}
 
- 			}
 
- 			disableUnusedAttributes();
 
- 		}
 
- 		function dispose() {
 
- 			reset();
 
- 			for (const geometryId in bindingStates) {
 
- 				const programMap = bindingStates[geometryId];
 
- 				for (const programId in programMap) {
 
- 					const stateMap = programMap[programId];
 
- 					for (const wireframe in stateMap) {
 
- 						deleteVertexArrayObject(stateMap[wireframe].object);
 
- 						delete stateMap[wireframe];
 
- 					}
 
- 					delete programMap[programId];
 
- 				}
 
- 				delete bindingStates[geometryId];
 
- 			}
 
- 		}
 
- 		function releaseStatesOfGeometry(geometry) {
 
- 			if (bindingStates[geometry.id] === undefined) return;
 
- 			const programMap = bindingStates[geometry.id];
 
- 			for (const programId in programMap) {
 
- 				const stateMap = programMap[programId];
 
- 				for (const wireframe in stateMap) {
 
- 					deleteVertexArrayObject(stateMap[wireframe].object);
 
- 					delete stateMap[wireframe];
 
- 				}
 
- 				delete programMap[programId];
 
- 			}
 
- 			delete bindingStates[geometry.id];
 
- 		}
 
- 		function releaseStatesOfProgram(program) {
 
- 			for (const geometryId in bindingStates) {
 
- 				const programMap = bindingStates[geometryId];
 
- 				if (programMap[program.id] === undefined) continue;
 
- 				const stateMap = programMap[program.id];
 
- 				for (const wireframe in stateMap) {
 
- 					deleteVertexArrayObject(stateMap[wireframe].object);
 
- 					delete stateMap[wireframe];
 
- 				}
 
- 				delete programMap[program.id];
 
- 			}
 
- 		}
 
- 		function reset() {
 
- 			resetDefaultState();
 
- 			if (currentState === defaultState) return;
 
- 			currentState = defaultState;
 
- 			bindVertexArrayObject(currentState.object);
 
- 		} // for backward-compatilibity
 
- 		function resetDefaultState() {
 
- 			defaultState.geometry = null;
 
- 			defaultState.program = null;
 
- 			defaultState.wireframe = false;
 
- 		}
 
- 		return {
 
- 			setup: setup,
 
- 			reset: reset,
 
- 			resetDefaultState: resetDefaultState,
 
- 			dispose: dispose,
 
- 			releaseStatesOfGeometry: releaseStatesOfGeometry,
 
- 			releaseStatesOfProgram: releaseStatesOfProgram,
 
- 			initAttributes: initAttributes,
 
- 			enableAttribute: enableAttribute,
 
- 			disableUnusedAttributes: disableUnusedAttributes
 
- 		};
 
- 	}
 
- 	function WebGLBufferRenderer(gl, extensions, info, capabilities) {
 
- 		const isWebGL2 = capabilities.isWebGL2;
 
- 		let mode;
 
- 		function setMode(value) {
 
- 			mode = value;
 
- 		}
 
- 		function render(start, count) {
 
- 			gl.drawArrays(mode, start, count);
 
- 			info.update(count, mode, 1);
 
- 		}
 
- 		function renderInstances(start, count, primcount) {
 
- 			if (primcount === 0) return;
 
- 			let extension, methodName;
 
- 			if (isWebGL2) {
 
- 				extension = gl;
 
- 				methodName = 'drawArraysInstanced';
 
- 			} else {
 
- 				extension = extensions.get('ANGLE_instanced_arrays');
 
- 				methodName = 'drawArraysInstancedANGLE';
 
- 				if (extension === null) {
 
- 					console.error('THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.');
 
- 					return;
 
- 				}
 
- 			}
 
- 			extension[methodName](mode, start, count, primcount);
 
- 			info.update(count, mode, primcount);
 
- 		} //
 
- 		this.setMode = setMode;
 
- 		this.render = render;
 
- 		this.renderInstances = renderInstances;
 
- 	}
 
- 	function WebGLCapabilities(gl, extensions, parameters) {
 
- 		let maxAnisotropy;
 
- 		function getMaxAnisotropy() {
 
- 			if (maxAnisotropy !== undefined) return maxAnisotropy;
 
- 			if (extensions.has('EXT_texture_filter_anisotropic') === true) {
 
- 				const extension = extensions.get('EXT_texture_filter_anisotropic');
 
- 				maxAnisotropy = gl.getParameter(extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT);
 
- 			} else {
 
- 				maxAnisotropy = 0;
 
- 			}
 
- 			return maxAnisotropy;
 
- 		}
 
- 		function getMaxPrecision(precision) {
 
- 			if (precision === 'highp') {
 
- 				if (gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.HIGH_FLOAT).precision > 0 && gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.HIGH_FLOAT).precision > 0) {
 
- 					return 'highp';
 
- 				}
 
- 				precision = 'mediump';
 
- 			}
 
- 			if (precision === 'mediump') {
 
- 				if (gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_FLOAT).precision > 0 && gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.MEDIUM_FLOAT).precision > 0) {
 
- 					return 'mediump';
 
- 				}
 
- 			}
 
- 			return 'lowp';
 
- 		}
 
- 		/* eslint-disable no-undef */
 
- 		const isWebGL2 = typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext || typeof WebGL2ComputeRenderingContext !== 'undefined' && gl instanceof WebGL2ComputeRenderingContext;
 
- 		/* eslint-enable no-undef */
 
- 		let precision = parameters.precision !== undefined ? parameters.precision : 'highp';
 
- 		const maxPrecision = getMaxPrecision(precision);
 
- 		if (maxPrecision !== precision) {
 
- 			console.warn('THREE.WebGLRenderer:', precision, 'not supported, using', maxPrecision, 'instead.');
 
- 			precision = maxPrecision;
 
- 		}
 
- 		const drawBuffers = isWebGL2 || extensions.has('WEBGL_draw_buffers');
 
- 		const logarithmicDepthBuffer = parameters.logarithmicDepthBuffer === true;
 
- 		const maxTextures = gl.getParameter(gl.MAX_TEXTURE_IMAGE_UNITS);
 
- 		const maxVertexTextures = gl.getParameter(gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS);
 
- 		const maxTextureSize = gl.getParameter(gl.MAX_TEXTURE_SIZE);
 
- 		const maxCubemapSize = gl.getParameter(gl.MAX_CUBE_MAP_TEXTURE_SIZE);
 
- 		const maxAttributes = gl.getParameter(gl.MAX_VERTEX_ATTRIBS);
 
- 		const maxVertexUniforms = gl.getParameter(gl.MAX_VERTEX_UNIFORM_VECTORS);
 
- 		const maxVaryings = gl.getParameter(gl.MAX_VARYING_VECTORS);
 
- 		const maxFragmentUniforms = gl.getParameter(gl.MAX_FRAGMENT_UNIFORM_VECTORS);
 
- 		const vertexTextures = maxVertexTextures > 0;
 
- 		const floatFragmentTextures = isWebGL2 || extensions.has('OES_texture_float');
 
- 		const floatVertexTextures = vertexTextures && floatFragmentTextures;
 
- 		const maxSamples = isWebGL2 ? gl.getParameter(gl.MAX_SAMPLES) : 0;
 
- 		return {
 
- 			isWebGL2: isWebGL2,
 
- 			drawBuffers: drawBuffers,
 
- 			getMaxAnisotropy: getMaxAnisotropy,
 
- 			getMaxPrecision: getMaxPrecision,
 
- 			precision: precision,
 
- 			logarithmicDepthBuffer: logarithmicDepthBuffer,
 
- 			maxTextures: maxTextures,
 
- 			maxVertexTextures: maxVertexTextures,
 
- 			maxTextureSize: maxTextureSize,
 
- 			maxCubemapSize: maxCubemapSize,
 
- 			maxAttributes: maxAttributes,
 
- 			maxVertexUniforms: maxVertexUniforms,
 
- 			maxVaryings: maxVaryings,
 
- 			maxFragmentUniforms: maxFragmentUniforms,
 
- 			vertexTextures: vertexTextures,
 
- 			floatFragmentTextures: floatFragmentTextures,
 
- 			floatVertexTextures: floatVertexTextures,
 
- 			maxSamples: maxSamples
 
- 		};
 
- 	}
 
- 	function WebGLClipping(properties) {
 
- 		const scope = this;
 
- 		let globalState = null,
 
- 				numGlobalPlanes = 0,
 
- 				localClippingEnabled = false,
 
- 				renderingShadows = false;
 
- 		const plane = new Plane(),
 
- 					viewNormalMatrix = new Matrix3(),
 
- 					uniform = {
 
- 			value: null,
 
- 			needsUpdate: false
 
- 		};
 
- 		this.uniform = uniform;
 
- 		this.numPlanes = 0;
 
- 		this.numIntersection = 0;
 
- 		this.init = function (planes, enableLocalClipping, camera) {
 
- 			const enabled = planes.length !== 0 || enableLocalClipping || // enable state of previous frame - the clipping code has to
 
- 			// run another frame in order to reset the state:
 
- 			numGlobalPlanes !== 0 || localClippingEnabled;
 
- 			localClippingEnabled = enableLocalClipping;
 
- 			globalState = projectPlanes(planes, camera, 0);
 
- 			numGlobalPlanes = planes.length;
 
- 			return enabled;
 
- 		};
 
- 		this.beginShadows = function () {
 
- 			renderingShadows = true;
 
- 			projectPlanes(null);
 
- 		};
 
- 		this.endShadows = function () {
 
- 			renderingShadows = false;
 
- 			resetGlobalState();
 
- 		};
 
- 		this.setState = function (material, camera, useCache) {
 
- 			const planes = material.clippingPlanes,
 
- 						clipIntersection = material.clipIntersection,
 
- 						clipShadows = material.clipShadows;
 
- 			const materialProperties = properties.get(material);
 
- 			if (!localClippingEnabled || planes === null || planes.length === 0 || renderingShadows && !clipShadows) {
 
- 				// there's no local clipping
 
- 				if (renderingShadows) {
 
- 					// there's no global clipping
 
- 					projectPlanes(null);
 
- 				} else {
 
- 					resetGlobalState();
 
- 				}
 
- 			} else {
 
- 				const nGlobal = renderingShadows ? 0 : numGlobalPlanes,
 
- 							lGlobal = nGlobal * 4;
 
- 				let dstArray = materialProperties.clippingState || null;
 
- 				uniform.value = dstArray; // ensure unique state
 
- 				dstArray = projectPlanes(planes, camera, lGlobal, useCache);
 
- 				for (let i = 0; i !== lGlobal; ++i) {
 
- 					dstArray[i] = globalState[i];
 
- 				}
 
- 				materialProperties.clippingState = dstArray;
 
- 				this.numIntersection = clipIntersection ? this.numPlanes : 0;
 
- 				this.numPlanes += nGlobal;
 
- 			}
 
- 		};
 
- 		function resetGlobalState() {
 
- 			if (uniform.value !== globalState) {
 
- 				uniform.value = globalState;
 
- 				uniform.needsUpdate = numGlobalPlanes > 0;
 
- 			}
 
- 			scope.numPlanes = numGlobalPlanes;
 
- 			scope.numIntersection = 0;
 
- 		}
 
- 		function projectPlanes(planes, camera, dstOffset, skipTransform) {
 
- 			const nPlanes = planes !== null ? planes.length : 0;
 
- 			let dstArray = null;
 
- 			if (nPlanes !== 0) {
 
- 				dstArray = uniform.value;
 
- 				if (skipTransform !== true || dstArray === null) {
 
- 					const flatSize = dstOffset + nPlanes * 4,
 
- 								viewMatrix = camera.matrixWorldInverse;
 
- 					viewNormalMatrix.getNormalMatrix(viewMatrix);
 
- 					if (dstArray === null || dstArray.length < flatSize) {
 
- 						dstArray = new Float32Array(flatSize);
 
- 					}
 
- 					for (let i = 0, i4 = dstOffset; i !== nPlanes; ++i, i4 += 4) {
 
- 						plane.copy(planes[i]).applyMatrix4(viewMatrix, viewNormalMatrix);
 
- 						plane.normal.toArray(dstArray, i4);
 
- 						dstArray[i4 + 3] = plane.constant;
 
- 					}
 
- 				}
 
- 				uniform.value = dstArray;
 
- 				uniform.needsUpdate = true;
 
- 			}
 
- 			scope.numPlanes = nPlanes;
 
- 			scope.numIntersection = 0;
 
- 			return dstArray;
 
- 		}
 
- 	}
 
- 	function WebGLCubeMaps(renderer) {
 
- 		let cubemaps = new WeakMap();
 
- 		function mapTextureMapping(texture, mapping) {
 
- 			if (mapping === EquirectangularReflectionMapping) {
 
- 				texture.mapping = CubeReflectionMapping;
 
- 			} else if (mapping === EquirectangularRefractionMapping) {
 
- 				texture.mapping = CubeRefractionMapping;
 
- 			}
 
- 			return texture;
 
- 		}
 
- 		function get(texture) {
 
- 			if (texture && texture.isTexture && texture.isRenderTargetTexture === false) {
 
- 				const mapping = texture.mapping;
 
- 				if (mapping === EquirectangularReflectionMapping || mapping === EquirectangularRefractionMapping) {
 
- 					if (cubemaps.has(texture)) {
 
- 						const cubemap = cubemaps.get(texture).texture;
 
- 						return mapTextureMapping(cubemap, texture.mapping);
 
- 					} else {
 
- 						const image = texture.image;
 
- 						if (image && image.height > 0) {
 
- 							const currentRenderTarget = renderer.getRenderTarget();
 
- 							const renderTarget = new WebGLCubeRenderTarget(image.height / 2);
 
- 							renderTarget.fromEquirectangularTexture(renderer, texture);
 
- 							cubemaps.set(texture, renderTarget);
 
- 							renderer.setRenderTarget(currentRenderTarget);
 
- 							texture.addEventListener('dispose', onTextureDispose);
 
- 							return mapTextureMapping(renderTarget.texture, texture.mapping);
 
- 						} else {
 
- 							// image not yet ready. try the conversion next frame
 
- 							return null;
 
- 						}
 
- 					}
 
- 				}
 
- 			}
 
- 			return texture;
 
- 		}
 
- 		function onTextureDispose(event) {
 
- 			const texture = event.target;
 
- 			texture.removeEventListener('dispose', onTextureDispose);
 
- 			const cubemap = cubemaps.get(texture);
 
- 			if (cubemap !== undefined) {
 
- 				cubemaps.delete(texture);
 
- 				cubemap.dispose();
 
- 			}
 
- 		}
 
- 		function dispose() {
 
- 			cubemaps = new WeakMap();
 
- 		}
 
- 		return {
 
- 			get: get,
 
- 			dispose: dispose
 
- 		};
 
- 	}
 
- 	class OrthographicCamera extends Camera {
 
- 		constructor(left = -1, right = 1, top = 1, bottom = -1, near = 0.1, far = 2000) {
 
- 			super();
 
- 			this.type = 'OrthographicCamera';
 
- 			this.zoom = 1;
 
- 			this.view = null;
 
- 			this.left = left;
 
- 			this.right = right;
 
- 			this.top = top;
 
- 			this.bottom = bottom;
 
- 			this.near = near;
 
- 			this.far = far;
 
- 			this.updateProjectionMatrix();
 
- 		}
 
- 		copy(source, recursive) {
 
- 			super.copy(source, recursive);
 
- 			this.left = source.left;
 
- 			this.right = source.right;
 
- 			this.top = source.top;
 
- 			this.bottom = source.bottom;
 
- 			this.near = source.near;
 
- 			this.far = source.far;
 
- 			this.zoom = source.zoom;
 
- 			this.view = source.view === null ? null : Object.assign({}, source.view);
 
- 			return this;
 
- 		}
 
- 		setViewOffset(fullWidth, fullHeight, x, y, width, height) {
 
- 			if (this.view === null) {
 
- 				this.view = {
 
- 					enabled: true,
 
- 					fullWidth: 1,
 
- 					fullHeight: 1,
 
- 					offsetX: 0,
 
- 					offsetY: 0,
 
- 					width: 1,
 
- 					height: 1
 
- 				};
 
- 			}
 
- 			this.view.enabled = true;
 
- 			this.view.fullWidth = fullWidth;
 
- 			this.view.fullHeight = fullHeight;
 
- 			this.view.offsetX = x;
 
- 			this.view.offsetY = y;
 
- 			this.view.width = width;
 
- 			this.view.height = height;
 
- 			this.updateProjectionMatrix();
 
- 		}
 
- 		clearViewOffset() {
 
- 			if (this.view !== null) {
 
- 				this.view.enabled = false;
 
- 			}
 
- 			this.updateProjectionMatrix();
 
- 		}
 
- 		updateProjectionMatrix() {
 
- 			const dx = (this.right - this.left) / (2 * this.zoom);
 
- 			const dy = (this.top - this.bottom) / (2 * this.zoom);
 
- 			const cx = (this.right + this.left) / 2;
 
- 			const cy = (this.top + this.bottom) / 2;
 
- 			let left = cx - dx;
 
- 			let right = cx + dx;
 
- 			let top = cy + dy;
 
- 			let bottom = cy - dy;
 
- 			if (this.view !== null && this.view.enabled) {
 
- 				const scaleW = (this.right - this.left) / this.view.fullWidth / this.zoom;
 
- 				const scaleH = (this.top - this.bottom) / this.view.fullHeight / this.zoom;
 
- 				left += scaleW * this.view.offsetX;
 
- 				right = left + scaleW * this.view.width;
 
- 				top -= scaleH * this.view.offsetY;
 
- 				bottom = top - scaleH * this.view.height;
 
- 			}
 
- 			this.projectionMatrix.makeOrthographic(left, right, top, bottom, this.near, this.far);
 
- 			this.projectionMatrixInverse.copy(this.projectionMatrix).invert();
 
- 		}
 
- 		toJSON(meta) {
 
- 			const data = super.toJSON(meta);
 
- 			data.object.zoom = this.zoom;
 
- 			data.object.left = this.left;
 
- 			data.object.right = this.right;
 
- 			data.object.top = this.top;
 
- 			data.object.bottom = this.bottom;
 
- 			data.object.near = this.near;
 
- 			data.object.far = this.far;
 
- 			if (this.view !== null) data.object.view = Object.assign({}, this.view);
 
- 			return data;
 
- 		}
 
- 	}
 
- 	OrthographicCamera.prototype.isOrthographicCamera = true;
 
- 	class RawShaderMaterial extends ShaderMaterial {
 
- 		constructor(parameters) {
 
- 			super(parameters);
 
- 			this.type = 'RawShaderMaterial';
 
- 		}
 
- 	}
 
- 	RawShaderMaterial.prototype.isRawShaderMaterial = true;
 
- 	const LOD_MIN = 4;
 
- 	const LOD_MAX = 8;
 
- 	const SIZE_MAX = Math.pow(2, LOD_MAX); // The standard deviations (radians) associated with the extra mips. These are
 
- 	// chosen to approximate a Trowbridge-Reitz distribution function times the
 
- 	// geometric shadowing function. These sigma values squared must match the
 
- 	// variance #defines in cube_uv_reflection_fragment.glsl.js.
 
- 	const EXTRA_LOD_SIGMA = [0.125, 0.215, 0.35, 0.446, 0.526, 0.582];
 
- 	const TOTAL_LODS = LOD_MAX - LOD_MIN + 1 + EXTRA_LOD_SIGMA.length; // The maximum length of the blur for loop. Smaller sigmas will use fewer
 
- 	// samples and exit early, but not recompile the shader.
 
- 	const MAX_SAMPLES = 20;
 
- 	const ENCODINGS = {
 
- 		[LinearEncoding]: 0,
 
- 		[sRGBEncoding]: 1,
 
- 		[RGBEEncoding]: 2,
 
- 		[RGBM7Encoding]: 3,
 
- 		[RGBM16Encoding]: 4,
 
- 		[RGBDEncoding]: 5,
 
- 		[GammaEncoding]: 6
 
- 	};
 
- 	const _flatCamera = /*@__PURE__*/new OrthographicCamera();
 
- 	const {
 
- 		_lodPlanes,
 
- 		_sizeLods,
 
- 		_sigmas
 
- 	} = /*@__PURE__*/_createPlanes();
 
- 	const _clearColor = /*@__PURE__*/new Color();
 
- 	let _oldTarget = null; // Golden Ratio
 
- 	const PHI = (1 + Math.sqrt(5)) / 2;
 
- 	const INV_PHI = 1 / PHI; // Vertices of a dodecahedron (except the opposites, which represent the
 
- 	// same axis), used as axis directions evenly spread on a sphere.
 
- 	const _axisDirections = [/*@__PURE__*/new Vector3(1, 1, 1), /*@__PURE__*/new Vector3(-1, 1, 1), /*@__PURE__*/new Vector3(1, 1, -1), /*@__PURE__*/new Vector3(-1, 1, -1), /*@__PURE__*/new Vector3(0, PHI, INV_PHI), /*@__PURE__*/new Vector3(0, PHI, -INV_PHI), /*@__PURE__*/new Vector3(INV_PHI, 0, PHI), /*@__PURE__*/new Vector3(-INV_PHI, 0, PHI), /*@__PURE__*/new Vector3(PHI, INV_PHI, 0), /*@__PURE__*/new Vector3(-PHI, INV_PHI, 0)];
 
- 	/**
 
- 	 * This class generates a Prefiltered, Mipmapped Radiance Environment Map
 
- 	 * (PMREM) from a cubeMap environment texture. This allows different levels of
 
- 	 * blur to be quickly accessed based on material roughness. It is packed into a
 
- 	 * special CubeUV format that allows us to perform custom interpolation so that
 
- 	 * we can support nonlinear formats such as RGBE. Unlike a traditional mipmap
 
- 	 * chain, it only goes down to the LOD_MIN level (above), and then creates extra
 
- 	 * even more filtered 'mips' at the same LOD_MIN resolution, associated with
 
- 	 * higher roughness levels. In this way we maintain resolution to smoothly
 
- 	 * interpolate diffuse lighting while limiting sampling computation.
 
- 	 *
 
- 	 * Paper: Fast, Accurate Image-Based Lighting
 
- 	 * https://drive.google.com/file/d/15y8r_UpKlU9SvV4ILb0C3qCPecS8pvLz/view
 
- 	*/
 
- 	class PMREMGenerator {
 
- 		constructor(renderer) {
 
- 			this._renderer = renderer;
 
- 			this._pingPongRenderTarget = null;
 
- 			this._blurMaterial = _getBlurShader(MAX_SAMPLES);
 
- 			this._equirectShader = null;
 
- 			this._cubemapShader = null;
 
- 			this._compileMaterial(this._blurMaterial);
 
- 		}
 
- 		/**
 
- 		 * Generates a PMREM from a supplied Scene, which can be faster than using an
 
- 		 * image if networking bandwidth is low. Optional sigma specifies a blur radius
 
- 		 * in radians to be applied to the scene before PMREM generation. Optional near
 
- 		 * and far planes ensure the scene is rendered in its entirety (the cubeCamera
 
- 		 * is placed at the origin).
 
- 		 */
 
- 		fromScene(scene, sigma = 0, near = 0.1, far = 100) {
 
- 			_oldTarget = this._renderer.getRenderTarget();
 
- 			const cubeUVRenderTarget = this._allocateTargets();
 
- 			this._sceneToCubeUV(scene, near, far, cubeUVRenderTarget);
 
- 			if (sigma > 0) {
 
- 				this._blur(cubeUVRenderTarget, 0, 0, sigma);
 
- 			}
 
- 			this._applyPMREM(cubeUVRenderTarget);
 
- 			this._cleanup(cubeUVRenderTarget);
 
- 			return cubeUVRenderTarget;
 
- 		}
 
- 		/**
 
- 		 * Generates a PMREM from an equirectangular texture, which can be either LDR
 
- 		 * (RGBFormat) or HDR (RGBEFormat). The ideal input image size is 1k (1024 x 512),
 
- 		 * as this matches best with the 256 x 256 cubemap output.
 
- 		 */
 
- 		fromEquirectangular(equirectangular) {
 
- 			return this._fromTexture(equirectangular);
 
- 		}
 
- 		/**
 
- 		 * Generates a PMREM from an cubemap texture, which can be either LDR
 
- 		 * (RGBFormat) or HDR (RGBEFormat). The ideal input cube size is 256 x 256,
 
- 		 * as this matches best with the 256 x 256 cubemap output.
 
- 		 */
 
- 		fromCubemap(cubemap) {
 
- 			return this._fromTexture(cubemap);
 
- 		}
 
- 		/**
 
- 		 * Pre-compiles the cubemap shader. You can get faster start-up by invoking this method during
 
- 		 * your texture's network fetch for increased concurrency.
 
- 		 */
 
- 		compileCubemapShader() {
 
- 			if (this._cubemapShader === null) {
 
- 				this._cubemapShader = _getCubemapShader();
 
- 				this._compileMaterial(this._cubemapShader);
 
- 			}
 
- 		}
 
- 		/**
 
- 		 * Pre-compiles the equirectangular shader. You can get faster start-up by invoking this method during
 
- 		 * your texture's network fetch for increased concurrency.
 
- 		 */
 
- 		compileEquirectangularShader() {
 
- 			if (this._equirectShader === null) {
 
- 				this._equirectShader = _getEquirectShader();
 
- 				this._compileMaterial(this._equirectShader);
 
- 			}
 
- 		}
 
- 		/**
 
- 		 * Disposes of the PMREMGenerator's internal memory. Note that PMREMGenerator is a static class,
 
- 		 * so you should not need more than one PMREMGenerator object. If you do, calling dispose() on
 
- 		 * one of them will cause any others to also become unusable.
 
- 		 */
 
- 		dispose() {
 
- 			this._blurMaterial.dispose();
 
- 			if (this._cubemapShader !== null) this._cubemapShader.dispose();
 
- 			if (this._equirectShader !== null) this._equirectShader.dispose();
 
- 			for (let i = 0; i < _lodPlanes.length; i++) {
 
- 				_lodPlanes[i].dispose();
 
- 			}
 
- 		} // private interface
 
- 		_cleanup(outputTarget) {
 
- 			this._pingPongRenderTarget.dispose();
 
- 			this._renderer.setRenderTarget(_oldTarget);
 
- 			outputTarget.scissorTest = false;
 
- 			_setViewport(outputTarget, 0, 0, outputTarget.width, outputTarget.height);
 
- 		}
 
- 		_fromTexture(texture) {
 
- 			_oldTarget = this._renderer.getRenderTarget();
 
- 			const cubeUVRenderTarget = this._allocateTargets(texture);
 
- 			this._textureToCubeUV(texture, cubeUVRenderTarget);
 
- 			this._applyPMREM(cubeUVRenderTarget);
 
- 			this._cleanup(cubeUVRenderTarget);
 
- 			return cubeUVRenderTarget;
 
- 		}
 
- 		_allocateTargets(texture) {
 
- 			// warning: null texture is valid
 
- 			const params = {
 
- 				magFilter: NearestFilter,
 
- 				minFilter: NearestFilter,
 
- 				generateMipmaps: false,
 
- 				type: UnsignedByteType,
 
- 				format: RGBEFormat,
 
- 				encoding: _isLDR(texture) ? texture.encoding : RGBEEncoding,
 
- 				depthBuffer: false
 
- 			};
 
- 			const cubeUVRenderTarget = _createRenderTarget(params);
 
- 			cubeUVRenderTarget.depthBuffer = texture ? false : true;
 
- 			this._pingPongRenderTarget = _createRenderTarget(params);
 
- 			return cubeUVRenderTarget;
 
- 		}
 
- 		_compileMaterial(material) {
 
- 			const tmpMesh = new Mesh(_lodPlanes[0], material);
 
- 			this._renderer.compile(tmpMesh, _flatCamera);
 
- 		}
 
- 		_sceneToCubeUV(scene, near, far, cubeUVRenderTarget) {
 
- 			const fov = 90;
 
- 			const aspect = 1;
 
- 			const cubeCamera = new PerspectiveCamera(fov, aspect, near, far);
 
- 			const upSign = [1, -1, 1, 1, 1, 1];
 
- 			const forwardSign = [1, 1, 1, -1, -1, -1];
 
- 			const renderer = this._renderer;
 
- 			const originalAutoClear = renderer.autoClear;
 
- 			const outputEncoding = renderer.outputEncoding;
 
- 			const toneMapping = renderer.toneMapping;
 
- 			renderer.getClearColor(_clearColor);
 
- 			renderer.toneMapping = NoToneMapping;
 
- 			renderer.outputEncoding = LinearEncoding;
 
- 			renderer.autoClear = false;
 
- 			const backgroundMaterial = new MeshBasicMaterial({
 
- 				name: 'PMREM.Background',
 
- 				side: BackSide,
 
- 				depthWrite: false,
 
- 				depthTest: false
 
- 			});
 
- 			const backgroundBox = new Mesh(new BoxGeometry(), backgroundMaterial);
 
- 			let useSolidColor = false;
 
- 			const background = scene.background;
 
- 			if (background) {
 
- 				if (background.isColor) {
 
- 					backgroundMaterial.color.copy(background);
 
- 					scene.background = null;
 
- 					useSolidColor = true;
 
- 				}
 
- 			} else {
 
- 				backgroundMaterial.color.copy(_clearColor);
 
- 				useSolidColor = true;
 
- 			}
 
- 			for (let i = 0; i < 6; i++) {
 
- 				const col = i % 3;
 
- 				if (col == 0) {
 
- 					cubeCamera.up.set(0, upSign[i], 0);
 
- 					cubeCamera.lookAt(forwardSign[i], 0, 0);
 
- 				} else if (col == 1) {
 
- 					cubeCamera.up.set(0, 0, upSign[i]);
 
- 					cubeCamera.lookAt(0, forwardSign[i], 0);
 
- 				} else {
 
- 					cubeCamera.up.set(0, upSign[i], 0);
 
- 					cubeCamera.lookAt(0, 0, forwardSign[i]);
 
- 				}
 
- 				_setViewport(cubeUVRenderTarget, col * SIZE_MAX, i > 2 ? SIZE_MAX : 0, SIZE_MAX, SIZE_MAX);
 
- 				renderer.setRenderTarget(cubeUVRenderTarget);
 
- 				if (useSolidColor) {
 
- 					renderer.render(backgroundBox, cubeCamera);
 
- 				}
 
- 				renderer.render(scene, cubeCamera);
 
- 			}
 
- 			backgroundBox.geometry.dispose();
 
- 			backgroundBox.material.dispose();
 
- 			renderer.toneMapping = toneMapping;
 
- 			renderer.outputEncoding = outputEncoding;
 
- 			renderer.autoClear = originalAutoClear;
 
- 			scene.background = background;
 
- 		}
 
- 		_setEncoding(uniform, texture) {
 
- 			/* if ( this._renderer.capabilities.isWebGL2 === true && texture.format === RGBAFormat && texture.type === UnsignedByteType && texture.encoding === sRGBEncoding ) {
 
- 					uniform.value = ENCODINGS[ LinearEncoding ];
 
- 				} else {
 
- 					uniform.value = ENCODINGS[ texture.encoding ];
 
- 				} */
 
- 			uniform.value = ENCODINGS[texture.encoding];
 
- 		}
 
- 		_textureToCubeUV(texture, cubeUVRenderTarget) {
 
- 			const renderer = this._renderer;
 
- 			const isCubeTexture = texture.mapping === CubeReflectionMapping || texture.mapping === CubeRefractionMapping;
 
- 			if (isCubeTexture) {
 
- 				if (this._cubemapShader == null) {
 
- 					this._cubemapShader = _getCubemapShader();
 
- 				}
 
- 			} else {
 
- 				if (this._equirectShader == null) {
 
- 					this._equirectShader = _getEquirectShader();
 
- 				}
 
- 			}
 
- 			const material = isCubeTexture ? this._cubemapShader : this._equirectShader;
 
- 			const mesh = new Mesh(_lodPlanes[0], material);
 
- 			const uniforms = material.uniforms;
 
- 			uniforms['envMap'].value = texture;
 
- 			if (!isCubeTexture) {
 
- 				uniforms['texelSize'].value.set(1.0 / texture.image.width, 1.0 / texture.image.height);
 
- 			}
 
- 			this._setEncoding(uniforms['inputEncoding'], texture);
 
- 			this._setEncoding(uniforms['outputEncoding'], cubeUVRenderTarget.texture);
 
- 			_setViewport(cubeUVRenderTarget, 0, 0, 3 * SIZE_MAX, 2 * SIZE_MAX);
 
- 			renderer.setRenderTarget(cubeUVRenderTarget);
 
- 			renderer.render(mesh, _flatCamera);
 
- 		}
 
- 		_applyPMREM(cubeUVRenderTarget) {
 
- 			const renderer = this._renderer;
 
- 			const autoClear = renderer.autoClear;
 
- 			renderer.autoClear = false;
 
- 			for (let i = 1; i < TOTAL_LODS; i++) {
 
- 				const sigma = Math.sqrt(_sigmas[i] * _sigmas[i] - _sigmas[i - 1] * _sigmas[i - 1]);
 
- 				const poleAxis = _axisDirections[(i - 1) % _axisDirections.length];
 
- 				this._blur(cubeUVRenderTarget, i - 1, i, sigma, poleAxis);
 
- 			}
 
- 			renderer.autoClear = autoClear;
 
- 		}
 
- 		/**
 
- 		 * This is a two-pass Gaussian blur for a cubemap. Normally this is done
 
- 		 * vertically and horizontally, but this breaks down on a cube. Here we apply
 
- 		 * the blur latitudinally (around the poles), and then longitudinally (towards
 
- 		 * the poles) to approximate the orthogonally-separable blur. It is least
 
- 		 * accurate at the poles, but still does a decent job.
 
- 		 */
 
- 		_blur(cubeUVRenderTarget, lodIn, lodOut, sigma, poleAxis) {
 
- 			const pingPongRenderTarget = this._pingPongRenderTarget;
 
- 			this._halfBlur(cubeUVRenderTarget, pingPongRenderTarget, lodIn, lodOut, sigma, 'latitudinal', poleAxis);
 
- 			this._halfBlur(pingPongRenderTarget, cubeUVRenderTarget, lodOut, lodOut, sigma, 'longitudinal', poleAxis);
 
- 		}
 
- 		_halfBlur(targetIn, targetOut, lodIn, lodOut, sigmaRadians, direction, poleAxis) {
 
- 			const renderer = this._renderer;
 
- 			const blurMaterial = this._blurMaterial;
 
- 			if (direction !== 'latitudinal' && direction !== 'longitudinal') {
 
- 				console.error('blur direction must be either latitudinal or longitudinal!');
 
- 			} // Number of standard deviations at which to cut off the discrete approximation.
 
- 			const STANDARD_DEVIATIONS = 3;
 
- 			const blurMesh = new Mesh(_lodPlanes[lodOut], blurMaterial);
 
- 			const blurUniforms = blurMaterial.uniforms;
 
- 			const pixels = _sizeLods[lodIn] - 1;
 
- 			const radiansPerPixel = isFinite(sigmaRadians) ? Math.PI / (2 * pixels) : 2 * Math.PI / (2 * MAX_SAMPLES - 1);
 
- 			const sigmaPixels = sigmaRadians / radiansPerPixel;
 
- 			const samples = isFinite(sigmaRadians) ? 1 + Math.floor(STANDARD_DEVIATIONS * sigmaPixels) : MAX_SAMPLES;
 
- 			if (samples > MAX_SAMPLES) {
 
- 				console.warn(`sigmaRadians, ${sigmaRadians}, is too large and will clip, as it requested ${samples} samples when the maximum is set to ${MAX_SAMPLES}`);
 
- 			}
 
- 			const weights = [];
 
- 			let sum = 0;
 
- 			for (let i = 0; i < MAX_SAMPLES; ++i) {
 
- 				const x = i / sigmaPixels;
 
- 				const weight = Math.exp(-x * x / 2);
 
- 				weights.push(weight);
 
- 				if (i == 0) {
 
- 					sum += weight;
 
- 				} else if (i < samples) {
 
- 					sum += 2 * weight;
 
- 				}
 
- 			}
 
- 			for (let i = 0; i < weights.length; i++) {
 
- 				weights[i] = weights[i] / sum;
 
- 			}
 
- 			blurUniforms['envMap'].value = targetIn.texture;
 
- 			blurUniforms['samples'].value = samples;
 
- 			blurUniforms['weights'].value = weights;
 
- 			blurUniforms['latitudinal'].value = direction === 'latitudinal';
 
- 			if (poleAxis) {
 
- 				blurUniforms['poleAxis'].value = poleAxis;
 
- 			}
 
- 			blurUniforms['dTheta'].value = radiansPerPixel;
 
- 			blurUniforms['mipInt'].value = LOD_MAX - lodIn;
 
- 			this._setEncoding(blurUniforms['inputEncoding'], targetIn.texture);
 
- 			this._setEncoding(blurUniforms['outputEncoding'], targetIn.texture);
 
- 			const outputSize = _sizeLods[lodOut];
 
- 			const x = 3 * Math.max(0, SIZE_MAX - 2 * outputSize);
 
- 			const y = (lodOut === 0 ? 0 : 2 * SIZE_MAX) + 2 * outputSize * (lodOut > LOD_MAX - LOD_MIN ? lodOut - LOD_MAX + LOD_MIN : 0);
 
- 			_setViewport(targetOut, x, y, 3 * outputSize, 2 * outputSize);
 
- 			renderer.setRenderTarget(targetOut);
 
- 			renderer.render(blurMesh, _flatCamera);
 
- 		}
 
- 	}
 
- 	function _isLDR(texture) {
 
- 		if (texture === undefined || texture.type !== UnsignedByteType) return false;
 
- 		return texture.encoding === LinearEncoding || texture.encoding === sRGBEncoding || texture.encoding === GammaEncoding;
 
- 	}
 
- 	function _createPlanes() {
 
- 		const _lodPlanes = [];
 
- 		const _sizeLods = [];
 
- 		const _sigmas = [];
 
- 		let lod = LOD_MAX;
 
- 		for (let i = 0; i < TOTAL_LODS; i++) {
 
- 			const sizeLod = Math.pow(2, lod);
 
- 			_sizeLods.push(sizeLod);
 
- 			let sigma = 1.0 / sizeLod;
 
- 			if (i > LOD_MAX - LOD_MIN) {
 
- 				sigma = EXTRA_LOD_SIGMA[i - LOD_MAX + LOD_MIN - 1];
 
- 			} else if (i == 0) {
 
- 				sigma = 0;
 
- 			}
 
- 			_sigmas.push(sigma);
 
- 			const texelSize = 1.0 / (sizeLod - 1);
 
- 			const min = -texelSize / 2;
 
- 			const max = 1 + texelSize / 2;
 
- 			const uv1 = [min, min, max, min, max, max, min, min, max, max, min, max];
 
- 			const cubeFaces = 6;
 
- 			const vertices = 6;
 
- 			const positionSize = 3;
 
- 			const uvSize = 2;
 
- 			const faceIndexSize = 1;
 
- 			const position = new Float32Array(positionSize * vertices * cubeFaces);
 
- 			const uv = new Float32Array(uvSize * vertices * cubeFaces);
 
- 			const faceIndex = new Float32Array(faceIndexSize * vertices * cubeFaces);
 
- 			for (let face = 0; face < cubeFaces; face++) {
 
- 				const x = face % 3 * 2 / 3 - 1;
 
- 				const y = face > 2 ? 0 : -1;
 
- 				const coordinates = [x, y, 0, x + 2 / 3, y, 0, x + 2 / 3, y + 1, 0, x, y, 0, x + 2 / 3, y + 1, 0, x, y + 1, 0];
 
- 				position.set(coordinates, positionSize * vertices * face);
 
- 				uv.set(uv1, uvSize * vertices * face);
 
- 				const fill = [face, face, face, face, face, face];
 
- 				faceIndex.set(fill, faceIndexSize * vertices * face);
 
- 			}
 
- 			const planes = new BufferGeometry();
 
- 			planes.setAttribute('position', new BufferAttribute(position, positionSize));
 
- 			planes.setAttribute('uv', new BufferAttribute(uv, uvSize));
 
- 			planes.setAttribute('faceIndex', new BufferAttribute(faceIndex, faceIndexSize));
 
- 			_lodPlanes.push(planes);
 
- 			if (lod > LOD_MIN) {
 
- 				lod--;
 
- 			}
 
- 		}
 
- 		return {
 
- 			_lodPlanes,
 
- 			_sizeLods,
 
- 			_sigmas
 
- 		};
 
- 	}
 
- 	function _createRenderTarget(params) {
 
- 		const cubeUVRenderTarget = new WebGLRenderTarget(3 * SIZE_MAX, 3 * SIZE_MAX, params);
 
- 		cubeUVRenderTarget.texture.mapping = CubeUVReflectionMapping;
 
- 		cubeUVRenderTarget.texture.name = 'PMREM.cubeUv';
 
- 		cubeUVRenderTarget.scissorTest = true;
 
- 		return cubeUVRenderTarget;
 
- 	}
 
- 	function _setViewport(target, x, y, width, height) {
 
- 		target.viewport.set(x, y, width, height);
 
- 		target.scissor.set(x, y, width, height);
 
- 	}
 
- 	function _getBlurShader(maxSamples) {
 
- 		const weights = new Float32Array(maxSamples);
 
- 		const poleAxis = new Vector3(0, 1, 0);
 
- 		const shaderMaterial = new RawShaderMaterial({
 
- 			name: 'SphericalGaussianBlur',
 
- 			defines: {
 
- 				'n': maxSamples
 
- 			},
 
- 			uniforms: {
 
- 				'envMap': {
 
- 					value: null
 
- 				},
 
- 				'samples': {
 
- 					value: 1
 
- 				},
 
- 				'weights': {
 
- 					value: weights
 
- 				},
 
- 				'latitudinal': {
 
- 					value: false
 
- 				},
 
- 				'dTheta': {
 
- 					value: 0
 
- 				},
 
- 				'mipInt': {
 
- 					value: 0
 
- 				},
 
- 				'poleAxis': {
 
- 					value: poleAxis
 
- 				},
 
- 				'inputEncoding': {
 
- 					value: ENCODINGS[LinearEncoding]
 
- 				},
 
- 				'outputEncoding': {
 
- 					value: ENCODINGS[LinearEncoding]
 
- 				}
 
- 			},
 
- 			vertexShader: _getCommonVertexShader(),
 
- 			fragmentShader:
 
- 			/* glsl */
 
- 			`
 
- 			precision mediump float;
 
- 			precision mediump int;
 
- 			varying vec3 vOutputDirection;
 
- 			uniform sampler2D envMap;
 
- 			uniform int samples;
 
- 			uniform float weights[ n ];
 
- 			uniform bool latitudinal;
 
- 			uniform float dTheta;
 
- 			uniform float mipInt;
 
- 			uniform vec3 poleAxis;
 
- 			${_getEncodings()}
 
- 			#define ENVMAP_TYPE_CUBE_UV
 
- 			#include <cube_uv_reflection_fragment>
 
- 			vec3 getSample( float theta, vec3 axis ) {
 
- 				float cosTheta = cos( theta );
 
- 				// Rodrigues' axis-angle rotation
 
- 				vec3 sampleDirection = vOutputDirection * cosTheta
 
- 					+ cross( axis, vOutputDirection ) * sin( theta )
 
- 					+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );
 
- 				return bilinearCubeUV( envMap, sampleDirection, mipInt );
 
- 			}
 
- 			void main() {
 
- 				vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );
 
- 				if ( all( equal( axis, vec3( 0.0 ) ) ) ) {
 
- 					axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );
 
- 				}
 
- 				axis = normalize( axis );
 
- 				gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
 
- 				gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );
 
- 				for ( int i = 1; i < n; i++ ) {
 
- 					if ( i >= samples ) {
 
- 						break;
 
- 					}
 
- 					float theta = dTheta * float( i );
 
- 					gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );
 
- 					gl_FragColor.rgb += weights[ i ] * getSample( theta, axis );
 
- 				}
 
- 				gl_FragColor = linearToOutputTexel( gl_FragColor );
 
- 			}
 
- 		`,
 
- 			blending: NoBlending,
 
- 			depthTest: false,
 
- 			depthWrite: false
 
- 		});
 
- 		return shaderMaterial;
 
- 	}
 
- 	function _getEquirectShader() {
 
- 		const texelSize = new Vector2(1, 1);
 
- 		const shaderMaterial = new RawShaderMaterial({
 
- 			name: 'EquirectangularToCubeUV',
 
- 			uniforms: {
 
- 				'envMap': {
 
- 					value: null
 
- 				},
 
- 				'texelSize': {
 
- 					value: texelSize
 
- 				},
 
- 				'inputEncoding': {
 
- 					value: ENCODINGS[LinearEncoding]
 
- 				},
 
- 				'outputEncoding': {
 
- 					value: ENCODINGS[LinearEncoding]
 
- 				}
 
- 			},
 
- 			vertexShader: _getCommonVertexShader(),
 
- 			fragmentShader:
 
- 			/* glsl */
 
- 			`
 
- 			precision mediump float;
 
- 			precision mediump int;
 
- 			varying vec3 vOutputDirection;
 
- 			uniform sampler2D envMap;
 
- 			uniform vec2 texelSize;
 
- 			${_getEncodings()}
 
- 			#include <common>
 
- 			void main() {
 
- 				gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
 
- 				vec3 outputDirection = normalize( vOutputDirection );
 
- 				vec2 uv = equirectUv( outputDirection );
 
- 				vec2 f = fract( uv / texelSize - 0.5 );
 
- 				uv -= f * texelSize;
 
- 				vec3 tl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;
 
- 				uv.x += texelSize.x;
 
- 				vec3 tr = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;
 
- 				uv.y += texelSize.y;
 
- 				vec3 br = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;
 
- 				uv.x -= texelSize.x;
 
- 				vec3 bl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;
 
- 				vec3 tm = mix( tl, tr, f.x );
 
- 				vec3 bm = mix( bl, br, f.x );
 
- 				gl_FragColor.rgb = mix( tm, bm, f.y );
 
- 				gl_FragColor = linearToOutputTexel( gl_FragColor );
 
- 			}
 
- 		`,
 
- 			blending: NoBlending,
 
- 			depthTest: false,
 
- 			depthWrite: false
 
- 		});
 
- 		return shaderMaterial;
 
- 	}
 
- 	function _getCubemapShader() {
 
- 		const shaderMaterial = new RawShaderMaterial({
 
- 			name: 'CubemapToCubeUV',
 
- 			uniforms: {
 
- 				'envMap': {
 
- 					value: null
 
- 				},
 
- 				'inputEncoding': {
 
- 					value: ENCODINGS[LinearEncoding]
 
- 				},
 
- 				'outputEncoding': {
 
- 					value: ENCODINGS[LinearEncoding]
 
- 				}
 
- 			},
 
- 			vertexShader: _getCommonVertexShader(),
 
- 			fragmentShader:
 
- 			/* glsl */
 
- 			`
 
- 			precision mediump float;
 
- 			precision mediump int;
 
- 			varying vec3 vOutputDirection;
 
- 			uniform samplerCube envMap;
 
- 			${_getEncodings()}
 
- 			void main() {
 
- 				gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
 
- 				gl_FragColor.rgb = envMapTexelToLinear( textureCube( envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ) ) ).rgb;
 
- 				gl_FragColor = linearToOutputTexel( gl_FragColor );
 
- 			}
 
- 		`,
 
- 			blending: NoBlending,
 
- 			depthTest: false,
 
- 			depthWrite: false
 
- 		});
 
- 		return shaderMaterial;
 
- 	}
 
- 	function _getCommonVertexShader() {
 
- 		return (
 
- 			/* glsl */
 
- 			`
 
- 		precision mediump float;
 
- 		precision mediump int;
 
- 		attribute vec3 position;
 
- 		attribute vec2 uv;
 
- 		attribute float faceIndex;
 
- 		varying vec3 vOutputDirection;
 
- 		// RH coordinate system; PMREM face-indexing convention
 
- 		vec3 getDirection( vec2 uv, float face ) {
 
- 			uv = 2.0 * uv - 1.0;
 
- 			vec3 direction = vec3( uv, 1.0 );
 
- 			if ( face == 0.0 ) {
 
- 				direction = direction.zyx; // ( 1, v, u ) pos x
 
- 			} else if ( face == 1.0 ) {
 
- 				direction = direction.xzy;
 
- 				direction.xz *= -1.0; // ( -u, 1, -v ) pos y
 
- 			} else if ( face == 2.0 ) {
 
- 				direction.x *= -1.0; // ( -u, v, 1 ) pos z
 
- 			} else if ( face == 3.0 ) {
 
- 				direction = direction.zyx;
 
- 				direction.xz *= -1.0; // ( -1, v, -u ) neg x
 
- 			} else if ( face == 4.0 ) {
 
- 				direction = direction.xzy;
 
- 				direction.xy *= -1.0; // ( -u, -1, v ) neg y
 
- 			} else if ( face == 5.0 ) {
 
- 				direction.z *= -1.0; // ( u, v, -1 ) neg z
 
- 			}
 
- 			return direction;
 
- 		}
 
- 		void main() {
 
- 			vOutputDirection = getDirection( uv, faceIndex );
 
- 			gl_Position = vec4( position, 1.0 );
 
- 		}
 
- 	`
 
- 		);
 
- 	}
 
- 	function _getEncodings() {
 
- 		return (
 
- 			/* glsl */
 
- 			`
 
- 		uniform int inputEncoding;
 
- 		uniform int outputEncoding;
 
- 		#include <encodings_pars_fragment>
 
- 		vec4 inputTexelToLinear( vec4 value ) {
 
- 			if ( inputEncoding == 0 ) {
 
- 				return value;
 
- 			} else if ( inputEncoding == 1 ) {
 
- 				return sRGBToLinear( value );
 
- 			} else if ( inputEncoding == 2 ) {
 
- 				return RGBEToLinear( value );
 
- 			} else if ( inputEncoding == 3 ) {
 
- 				return RGBMToLinear( value, 7.0 );
 
- 			} else if ( inputEncoding == 4 ) {
 
- 				return RGBMToLinear( value, 16.0 );
 
- 			} else if ( inputEncoding == 5 ) {
 
- 				return RGBDToLinear( value, 256.0 );
 
- 			} else {
 
- 				return GammaToLinear( value, 2.2 );
 
- 			}
 
- 		}
 
- 		vec4 linearToOutputTexel( vec4 value ) {
 
- 			if ( outputEncoding == 0 ) {
 
- 				return value;
 
- 			} else if ( outputEncoding == 1 ) {
 
- 				return LinearTosRGB( value );
 
- 			} else if ( outputEncoding == 2 ) {
 
- 				return LinearToRGBE( value );
 
- 			} else if ( outputEncoding == 3 ) {
 
- 				return LinearToRGBM( value, 7.0 );
 
- 			} else if ( outputEncoding == 4 ) {
 
- 				return LinearToRGBM( value, 16.0 );
 
- 			} else if ( outputEncoding == 5 ) {
 
- 				return LinearToRGBD( value, 256.0 );
 
- 			} else {
 
- 				return LinearToGamma( value, 2.2 );
 
- 			}
 
- 		}
 
- 		vec4 envMapTexelToLinear( vec4 color ) {
 
- 			return inputTexelToLinear( color );
 
- 		}
 
- 	`
 
- 		);
 
- 	}
 
- 	function WebGLCubeUVMaps(renderer) {
 
- 		let cubeUVmaps = new WeakMap();
 
- 		let pmremGenerator = null;
 
- 		function get(texture) {
 
- 			if (texture && texture.isTexture && texture.isRenderTargetTexture === false) {
 
- 				const mapping = texture.mapping;
 
- 				const isEquirectMap = mapping === EquirectangularReflectionMapping || mapping === EquirectangularRefractionMapping;
 
- 				const isCubeMap = mapping === CubeReflectionMapping || mapping === CubeRefractionMapping;
 
- 				if (isEquirectMap || isCubeMap) {
 
- 					// equirect/cube map to cubeUV conversion
 
- 					if (cubeUVmaps.has(texture)) {
 
- 						return cubeUVmaps.get(texture).texture;
 
- 					} else {
 
- 						const image = texture.image;
 
- 						if (isEquirectMap && image && image.height > 0 || isCubeMap && image && isCubeTextureComplete(image)) {
 
- 							const currentRenderTarget = renderer.getRenderTarget();
 
- 							if (pmremGenerator === null) pmremGenerator = new PMREMGenerator(renderer);
 
- 							const renderTarget = isEquirectMap ? pmremGenerator.fromEquirectangular(texture) : pmremGenerator.fromCubemap(texture);
 
- 							cubeUVmaps.set(texture, renderTarget);
 
- 							renderer.setRenderTarget(currentRenderTarget);
 
- 							texture.addEventListener('dispose', onTextureDispose);
 
- 							return renderTarget.texture;
 
- 						} else {
 
- 							// image not yet ready. try the conversion next frame
 
- 							return null;
 
- 						}
 
- 					}
 
- 				}
 
- 			}
 
- 			return texture;
 
- 		}
 
- 		function isCubeTextureComplete(image) {
 
- 			let count = 0;
 
- 			const length = 6;
 
- 			for (let i = 0; i < length; i++) {
 
- 				if (image[i] !== undefined) count++;
 
- 			}
 
- 			return count === length;
 
- 		}
 
- 		function onTextureDispose(event) {
 
- 			const texture = event.target;
 
- 			texture.removeEventListener('dispose', onTextureDispose);
 
- 			const cubemapUV = cubeUVmaps.get(texture);
 
- 			if (cubemapUV !== undefined) {
 
- 				cubeUVmaps.delete(texture);
 
- 				cubemapUV.dispose();
 
- 			}
 
- 		}
 
- 		function dispose() {
 
- 			cubeUVmaps = new WeakMap();
 
- 			if (pmremGenerator !== null) {
 
- 				pmremGenerator.dispose();
 
- 				pmremGenerator = null;
 
- 			}
 
- 		}
 
- 		return {
 
- 			get: get,
 
- 			dispose: dispose
 
- 		};
 
- 	}
 
- 	function WebGLExtensions(gl) {
 
- 		const extensions = {};
 
- 		function getExtension(name) {
 
- 			if (extensions[name] !== undefined) {
 
- 				return extensions[name];
 
- 			}
 
- 			let extension;
 
- 			switch (name) {
 
- 				case 'WEBGL_depth_texture':
 
- 					extension = gl.getExtension('WEBGL_depth_texture') || gl.getExtension('MOZ_WEBGL_depth_texture') || gl.getExtension('WEBKIT_WEBGL_depth_texture');
 
- 					break;
 
- 				case 'EXT_texture_filter_anisotropic':
 
- 					extension = gl.getExtension('EXT_texture_filter_anisotropic') || gl.getExtension('MOZ_EXT_texture_filter_anisotropic') || gl.getExtension('WEBKIT_EXT_texture_filter_anisotropic');
 
- 					break;
 
- 				case 'WEBGL_compressed_texture_s3tc':
 
- 					extension = gl.getExtension('WEBGL_compressed_texture_s3tc') || gl.getExtension('MOZ_WEBGL_compressed_texture_s3tc') || gl.getExtension('WEBKIT_WEBGL_compressed_texture_s3tc');
 
- 					break;
 
- 				case 'WEBGL_compressed_texture_pvrtc':
 
- 					extension = gl.getExtension('WEBGL_compressed_texture_pvrtc') || gl.getExtension('WEBKIT_WEBGL_compressed_texture_pvrtc');
 
- 					break;
 
- 				default:
 
- 					extension = gl.getExtension(name);
 
- 			}
 
- 			extensions[name] = extension;
 
- 			return extension;
 
- 		}
 
- 		return {
 
- 			has: function (name) {
 
- 				return getExtension(name) !== null;
 
- 			},
 
- 			init: function (capabilities) {
 
- 				if (capabilities.isWebGL2) {
 
- 					getExtension('EXT_color_buffer_float');
 
- 				} else {
 
- 					getExtension('WEBGL_depth_texture');
 
- 					getExtension('OES_texture_float');
 
- 					getExtension('OES_texture_half_float');
 
- 					getExtension('OES_texture_half_float_linear');
 
- 					getExtension('OES_standard_derivatives');
 
- 					getExtension('OES_element_index_uint');
 
- 					getExtension('OES_vertex_array_object');
 
- 					getExtension('ANGLE_instanced_arrays');
 
- 				}
 
- 				getExtension('OES_texture_float_linear');
 
- 				getExtension('EXT_color_buffer_half_float');
 
- 				getExtension('WEBGL_multisampled_render_to_texture');
 
- 			},
 
- 			get: function (name) {
 
- 				const extension = getExtension(name);
 
- 				if (extension === null) {
 
- 					console.warn('THREE.WebGLRenderer: ' + name + ' extension not supported.');
 
- 				}
 
- 				return extension;
 
- 			}
 
- 		};
 
- 	}
 
- 	function WebGLGeometries(gl, attributes, info, bindingStates) {
 
- 		const geometries = {};
 
- 		const wireframeAttributes = new WeakMap();
 
- 		function onGeometryDispose(event) {
 
- 			const geometry = event.target;
 
- 			if (geometry.index !== null) {
 
- 				attributes.remove(geometry.index);
 
- 			}
 
- 			for (const name in geometry.attributes) {
 
- 				attributes.remove(geometry.attributes[name]);
 
- 			}
 
- 			geometry.removeEventListener('dispose', onGeometryDispose);
 
- 			delete geometries[geometry.id];
 
- 			const attribute = wireframeAttributes.get(geometry);
 
- 			if (attribute) {
 
- 				attributes.remove(attribute);
 
- 				wireframeAttributes.delete(geometry);
 
- 			}
 
- 			bindingStates.releaseStatesOfGeometry(geometry);
 
- 			if (geometry.isInstancedBufferGeometry === true) {
 
- 				delete geometry._maxInstanceCount;
 
- 			} //
 
- 			info.memory.geometries--;
 
- 		}
 
- 		function get(object, geometry) {
 
- 			if (geometries[geometry.id] === true) return geometry;
 
- 			geometry.addEventListener('dispose', onGeometryDispose);
 
- 			geometries[geometry.id] = true;
 
- 			info.memory.geometries++;
 
- 			return geometry;
 
- 		}
 
- 		function update(geometry) {
 
- 			const geometryAttributes = geometry.attributes; // Updating index buffer in VAO now. See WebGLBindingStates.
 
- 			for (const name in geometryAttributes) {
 
- 				attributes.update(geometryAttributes[name], gl.ARRAY_BUFFER);
 
- 			} // morph targets
 
- 			const morphAttributes = geometry.morphAttributes;
 
- 			for (const name in morphAttributes) {
 
- 				const array = morphAttributes[name];
 
- 				for (let i = 0, l = array.length; i < l; i++) {
 
- 					attributes.update(array[i], gl.ARRAY_BUFFER);
 
- 				}
 
- 			}
 
- 		}
 
- 		function updateWireframeAttribute(geometry) {
 
- 			const indices = [];
 
- 			const geometryIndex = geometry.index;
 
- 			const geometryPosition = geometry.attributes.position;
 
- 			let version = 0;
 
- 			if (geometryIndex !== null) {
 
- 				const array = geometryIndex.array;
 
- 				version = geometryIndex.version;
 
- 				for (let i = 0, l = array.length; i < l; i += 3) {
 
- 					const a = array[i + 0];
 
- 					const b = array[i + 1];
 
- 					const c = array[i + 2];
 
- 					indices.push(a, b, b, c, c, a);
 
- 				}
 
- 			} else {
 
- 				const array = geometryPosition.array;
 
- 				version = geometryPosition.version;
 
- 				for (let i = 0, l = array.length / 3 - 1; i < l; i += 3) {
 
- 					const a = i + 0;
 
- 					const b = i + 1;
 
- 					const c = i + 2;
 
- 					indices.push(a, b, b, c, c, a);
 
- 				}
 
- 			}
 
- 			const attribute = new (arrayMax(indices) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute)(indices, 1);
 
- 			attribute.version = version; // Updating index buffer in VAO now. See WebGLBindingStates
 
- 			//
 
- 			const previousAttribute = wireframeAttributes.get(geometry);
 
- 			if (previousAttribute) attributes.remove(previousAttribute); //
 
- 			wireframeAttributes.set(geometry, attribute);
 
- 		}
 
- 		function getWireframeAttribute(geometry) {
 
- 			const currentAttribute = wireframeAttributes.get(geometry);
 
- 			if (currentAttribute) {
 
- 				const geometryIndex = geometry.index;
 
- 				if (geometryIndex !== null) {
 
- 					// if the attribute is obsolete, create a new one
 
- 					if (currentAttribute.version < geometryIndex.version) {
 
- 						updateWireframeAttribute(geometry);
 
- 					}
 
- 				}
 
- 			} else {
 
- 				updateWireframeAttribute(geometry);
 
- 			}
 
- 			return wireframeAttributes.get(geometry);
 
- 		}
 
- 		return {
 
- 			get: get,
 
- 			update: update,
 
- 			getWireframeAttribute: getWireframeAttribute
 
- 		};
 
- 	}
 
- 	function WebGLIndexedBufferRenderer(gl, extensions, info, capabilities) {
 
- 		const isWebGL2 = capabilities.isWebGL2;
 
- 		let mode;
 
- 		function setMode(value) {
 
- 			mode = value;
 
- 		}
 
- 		let type, bytesPerElement;
 
- 		function setIndex(value) {
 
- 			type = value.type;
 
- 			bytesPerElement = value.bytesPerElement;
 
- 		}
 
- 		function render(start, count) {
 
- 			gl.drawElements(mode, count, type, start * bytesPerElement);
 
- 			info.update(count, mode, 1);
 
- 		}
 
- 		function renderInstances(start, count, primcount) {
 
- 			if (primcount === 0) return;
 
- 			let extension, methodName;
 
- 			if (isWebGL2) {
 
- 				extension = gl;
 
- 				methodName = 'drawElementsInstanced';
 
- 			} else {
 
- 				extension = extensions.get('ANGLE_instanced_arrays');
 
- 				methodName = 'drawElementsInstancedANGLE';
 
- 				if (extension === null) {
 
- 					console.error('THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.');
 
- 					return;
 
- 				}
 
- 			}
 
- 			extension[methodName](mode, count, type, start * bytesPerElement, primcount);
 
- 			info.update(count, mode, primcount);
 
- 		} //
 
- 		this.setMode = setMode;
 
- 		this.setIndex = setIndex;
 
- 		this.render = render;
 
- 		this.renderInstances = renderInstances;
 
- 	}
 
- 	function WebGLInfo(gl) {
 
- 		const memory = {
 
- 			geometries: 0,
 
- 			textures: 0
 
- 		};
 
- 		const render = {
 
- 			frame: 0,
 
- 			calls: 0,
 
- 			triangles: 0,
 
- 			points: 0,
 
- 			lines: 0
 
- 		};
 
- 		function update(count, mode, instanceCount) {
 
- 			render.calls++;
 
- 			switch (mode) {
 
- 				case gl.TRIANGLES:
 
- 					render.triangles += instanceCount * (count / 3);
 
- 					break;
 
- 				case gl.LINES:
 
- 					render.lines += instanceCount * (count / 2);
 
- 					break;
 
- 				case gl.LINE_STRIP:
 
- 					render.lines += instanceCount * (count - 1);
 
- 					break;
 
- 				case gl.LINE_LOOP:
 
- 					render.lines += instanceCount * count;
 
- 					break;
 
- 				case gl.POINTS:
 
- 					render.points += instanceCount * count;
 
- 					break;
 
- 				default:
 
- 					console.error('THREE.WebGLInfo: Unknown draw mode:', mode);
 
- 					break;
 
- 			}
 
- 		}
 
- 		function reset() {
 
- 			render.frame++;
 
- 			render.calls = 0;
 
- 			render.triangles = 0;
 
- 			render.points = 0;
 
- 			render.lines = 0;
 
- 		}
 
- 		return {
 
- 			memory: memory,
 
- 			render: render,
 
- 			programs: null,
 
- 			autoReset: true,
 
- 			reset: reset,
 
- 			update: update
 
- 		};
 
- 	}
 
- 	class DataTexture2DArray extends Texture {
 
- 		constructor(data = null, width = 1, height = 1, depth = 1) {
 
- 			super(null);
 
- 			this.image = {
 
- 				data,
 
- 				width,
 
- 				height,
 
- 				depth
 
- 			};
 
- 			this.magFilter = NearestFilter;
 
- 			this.minFilter = NearestFilter;
 
- 			this.wrapR = ClampToEdgeWrapping;
 
- 			this.generateMipmaps = false;
 
- 			this.flipY = false;
 
- 			this.unpackAlignment = 1;
 
- 			this.needsUpdate = true;
 
- 		}
 
- 	}
 
- 	DataTexture2DArray.prototype.isDataTexture2DArray = true;
 
- 	function numericalSort(a, b) {
 
- 		return a[0] - b[0];
 
- 	}
 
- 	function absNumericalSort(a, b) {
 
- 		return Math.abs(b[1]) - Math.abs(a[1]);
 
- 	}
 
- 	function denormalize(morph, attribute) {
 
- 		let denominator = 1;
 
- 		const array = attribute.isInterleavedBufferAttribute ? attribute.data.array : attribute.array;
 
- 		if (array instanceof Int8Array) denominator = 127;else if (array instanceof Int16Array) denominator = 32767;else if (array instanceof Int32Array) denominator = 2147483647;else console.error('THREE.WebGLMorphtargets: Unsupported morph attribute data type: ', array);
 
- 		morph.divideScalar(denominator);
 
- 	}
 
- 	function WebGLMorphtargets(gl, capabilities, textures) {
 
- 		const influencesList = {};
 
- 		const morphInfluences = new Float32Array(8);
 
- 		const morphTextures = new WeakMap();
 
- 		const morph = new Vector3();
 
- 		const workInfluences = [];
 
- 		for (let i = 0; i < 8; i++) {
 
- 			workInfluences[i] = [i, 0];
 
- 		}
 
- 		function update(object, geometry, material, program) {
 
- 			const objectInfluences = object.morphTargetInfluences;
 
- 			if (capabilities.isWebGL2 === true) {
 
- 				// instead of using attributes, the WebGL 2 code path encodes morph targets
 
- 				// into an array of data textures. Each layer represents a single morph target.
 
- 				const numberOfMorphTargets = geometry.morphAttributes.position.length;
 
- 				let entry = morphTextures.get(geometry);
 
- 				if (entry === undefined || entry.count !== numberOfMorphTargets) {
 
- 					if (entry !== undefined) entry.texture.dispose();
 
- 					const hasMorphNormals = geometry.morphAttributes.normal !== undefined;
 
- 					const morphTargets = geometry.morphAttributes.position;
 
- 					const morphNormals = geometry.morphAttributes.normal || [];
 
- 					const numberOfVertices = geometry.attributes.position.count;
 
- 					const numberOfVertexData = hasMorphNormals === true ? 2 : 1; // (v,n) vs. (v)
 
- 					let width = numberOfVertices * numberOfVertexData;
 
- 					let height = 1;
 
- 					if (width > capabilities.maxTextureSize) {
 
- 						height = Math.ceil(width / capabilities.maxTextureSize);
 
- 						width = capabilities.maxTextureSize;
 
- 					}
 
- 					const buffer = new Float32Array(width * height * 4 * numberOfMorphTargets);
 
- 					const texture = new DataTexture2DArray(buffer, width, height, numberOfMorphTargets);
 
- 					texture.format = RGBAFormat; // using RGBA since RGB might be emulated (and is thus slower)
 
- 					texture.type = FloatType; // fill buffer
 
- 					const vertexDataStride = numberOfVertexData * 4;
 
- 					for (let i = 0; i < numberOfMorphTargets; i++) {
 
- 						const morphTarget = morphTargets[i];
 
- 						const morphNormal = morphNormals[i];
 
- 						const offset = width * height * 4 * i;
 
- 						for (let j = 0; j < morphTarget.count; j++) {
 
- 							morph.fromBufferAttribute(morphTarget, j);
 
- 							if (morphTarget.normalized === true) denormalize(morph, morphTarget);
 
- 							const stride = j * vertexDataStride;
 
- 							buffer[offset + stride + 0] = morph.x;
 
- 							buffer[offset + stride + 1] = morph.y;
 
- 							buffer[offset + stride + 2] = morph.z;
 
- 							buffer[offset + stride + 3] = 0;
 
- 							if (hasMorphNormals === true) {
 
- 								morph.fromBufferAttribute(morphNormal, j);
 
- 								if (morphNormal.normalized === true) denormalize(morph, morphNormal);
 
- 								buffer[offset + stride + 4] = morph.x;
 
- 								buffer[offset + stride + 5] = morph.y;
 
- 								buffer[offset + stride + 6] = morph.z;
 
- 								buffer[offset + stride + 7] = 0;
 
- 							}
 
- 						}
 
- 					}
 
- 					entry = {
 
- 						count: numberOfMorphTargets,
 
- 						texture: texture,
 
- 						size: new Vector2(width, height)
 
- 					};
 
- 					morphTextures.set(geometry, entry);
 
- 				} //
 
- 				let morphInfluencesSum = 0;
 
- 				for (let i = 0; i < objectInfluences.length; i++) {
 
- 					morphInfluencesSum += objectInfluences[i];
 
- 				}
 
- 				const morphBaseInfluence = geometry.morphTargetsRelative ? 1 : 1 - morphInfluencesSum;
 
- 				program.getUniforms().setValue(gl, 'morphTargetBaseInfluence', morphBaseInfluence);
 
- 				program.getUniforms().setValue(gl, 'morphTargetInfluences', objectInfluences);
 
- 				program.getUniforms().setValue(gl, 'morphTargetsTexture', entry.texture, textures);
 
- 				program.getUniforms().setValue(gl, 'morphTargetsTextureSize', entry.size);
 
- 			} else {
 
- 				// When object doesn't have morph target influences defined, we treat it as a 0-length array
 
- 				// This is important to make sure we set up morphTargetBaseInfluence / morphTargetInfluences
 
- 				const length = objectInfluences === undefined ? 0 : objectInfluences.length;
 
- 				let influences = influencesList[geometry.id];
 
- 				if (influences === undefined || influences.length !== length) {
 
- 					// initialise list
 
- 					influences = [];
 
- 					for (let i = 0; i < length; i++) {
 
- 						influences[i] = [i, 0];
 
- 					}
 
- 					influencesList[geometry.id] = influences;
 
- 				} // Collect influences
 
- 				for (let i = 0; i < length; i++) {
 
- 					const influence = influences[i];
 
- 					influence[0] = i;
 
- 					influence[1] = objectInfluences[i];
 
- 				}
 
- 				influences.sort(absNumericalSort);
 
- 				for (let i = 0; i < 8; i++) {
 
- 					if (i < length && influences[i][1]) {
 
- 						workInfluences[i][0] = influences[i][0];
 
- 						workInfluences[i][1] = influences[i][1];
 
- 					} else {
 
- 						workInfluences[i][0] = Number.MAX_SAFE_INTEGER;
 
- 						workInfluences[i][1] = 0;
 
- 					}
 
- 				}
 
- 				workInfluences.sort(numericalSort);
 
- 				const morphTargets = geometry.morphAttributes.position;
 
- 				const morphNormals = geometry.morphAttributes.normal;
 
- 				let morphInfluencesSum = 0;
 
- 				for (let i = 0; i < 8; i++) {
 
- 					const influence = workInfluences[i];
 
- 					const index = influence[0];
 
- 					const value = influence[1];
 
- 					if (index !== Number.MAX_SAFE_INTEGER && value) {
 
- 						if (morphTargets && geometry.getAttribute('morphTarget' + i) !== morphTargets[index]) {
 
- 							geometry.setAttribute('morphTarget' + i, morphTargets[index]);
 
- 						}
 
- 						if (morphNormals && geometry.getAttribute('morphNormal' + i) !== morphNormals[index]) {
 
- 							geometry.setAttribute('morphNormal' + i, morphNormals[index]);
 
- 						}
 
- 						morphInfluences[i] = value;
 
- 						morphInfluencesSum += value;
 
- 					} else {
 
- 						if (morphTargets && geometry.hasAttribute('morphTarget' + i) === true) {
 
- 							geometry.deleteAttribute('morphTarget' + i);
 
- 						}
 
- 						if (morphNormals && geometry.hasAttribute('morphNormal' + i) === true) {
 
- 							geometry.deleteAttribute('morphNormal' + i);
 
- 						}
 
- 						morphInfluences[i] = 0;
 
- 					}
 
- 				} // GLSL shader uses formula baseinfluence * base + sum(target * influence)
 
- 				// This allows us to switch between absolute morphs and relative morphs without changing shader code
 
- 				// When baseinfluence = 1 - sum(influence), the above is equivalent to sum((target - base) * influence)
 
- 				const morphBaseInfluence = geometry.morphTargetsRelative ? 1 : 1 - morphInfluencesSum;
 
- 				program.getUniforms().setValue(gl, 'morphTargetBaseInfluence', morphBaseInfluence);
 
- 				program.getUniforms().setValue(gl, 'morphTargetInfluences', morphInfluences);
 
- 			}
 
- 		}
 
- 		return {
 
- 			update: update
 
- 		};
 
- 	}
 
- 	function WebGLObjects(gl, geometries, attributes, info) {
 
- 		let updateMap = new WeakMap();
 
- 		function update(object) {
 
- 			const frame = info.render.frame;
 
- 			const geometry = object.geometry;
 
- 			const buffergeometry = geometries.get(object, geometry); // Update once per frame
 
- 			if (updateMap.get(buffergeometry) !== frame) {
 
- 				geometries.update(buffergeometry);
 
- 				updateMap.set(buffergeometry, frame);
 
- 			}
 
- 			if (object.isInstancedMesh) {
 
- 				if (object.hasEventListener('dispose', onInstancedMeshDispose) === false) {
 
- 					object.addEventListener('dispose', onInstancedMeshDispose);
 
- 				}
 
- 				attributes.update(object.instanceMatrix, gl.ARRAY_BUFFER);
 
- 				if (object.instanceColor !== null) {
 
- 					attributes.update(object.instanceColor, gl.ARRAY_BUFFER);
 
- 				}
 
- 			}
 
- 			return buffergeometry;
 
- 		}
 
- 		function dispose() {
 
- 			updateMap = new WeakMap();
 
- 		}
 
- 		function onInstancedMeshDispose(event) {
 
- 			const instancedMesh = event.target;
 
- 			instancedMesh.removeEventListener('dispose', onInstancedMeshDispose);
 
- 			attributes.remove(instancedMesh.instanceMatrix);
 
- 			if (instancedMesh.instanceColor !== null) attributes.remove(instancedMesh.instanceColor);
 
- 		}
 
- 		return {
 
- 			update: update,
 
- 			dispose: dispose
 
- 		};
 
- 	}
 
- 	class DataTexture3D extends Texture {
 
- 		constructor(data = null, width = 1, height = 1, depth = 1) {
 
- 			// We're going to add .setXXX() methods for setting properties later.
 
- 			// Users can still set in DataTexture3D directly.
 
- 			//
 
- 			//	const texture = new THREE.DataTexture3D( data, width, height, depth );
 
- 			// 	texture.anisotropy = 16;
 
- 			//
 
- 			// See #14839
 
- 			super(null);
 
- 			this.image = {
 
- 				data,
 
- 				width,
 
- 				height,
 
- 				depth
 
- 			};
 
- 			this.magFilter = NearestFilter;
 
- 			this.minFilter = NearestFilter;
 
- 			this.wrapR = ClampToEdgeWrapping;
 
- 			this.generateMipmaps = false;
 
- 			this.flipY = false;
 
- 			this.unpackAlignment = 1;
 
- 			this.needsUpdate = true;
 
- 		}
 
- 	}
 
- 	DataTexture3D.prototype.isDataTexture3D = true;
 
- 	/**
 
- 	 * Uniforms of a program.
 
- 	 * Those form a tree structure with a special top-level container for the root,
 
- 	 * which you get by calling 'new WebGLUniforms( gl, program )'.
 
- 	 *
 
- 	 *
 
- 	 * Properties of inner nodes including the top-level container:
 
- 	 *
 
- 	 * .seq - array of nested uniforms
 
- 	 * .map - nested uniforms by name
 
- 	 *
 
- 	 *
 
- 	 * Methods of all nodes except the top-level container:
 
- 	 *
 
- 	 * .setValue( gl, value, [textures] )
 
- 	 *
 
- 	 * 		uploads a uniform value(s)
 
- 	 *		the 'textures' parameter is needed for sampler uniforms
 
- 	 *
 
- 	 *
 
- 	 * Static methods of the top-level container (textures factorizations):
 
- 	 *
 
- 	 * .upload( gl, seq, values, textures )
 
- 	 *
 
- 	 * 		sets uniforms in 'seq' to 'values[id].value'
 
- 	 *
 
- 	 * .seqWithValue( seq, values ) : filteredSeq
 
- 	 *
 
- 	 * 		filters 'seq' entries with corresponding entry in values
 
- 	 *
 
- 	 *
 
- 	 * Methods of the top-level container (textures factorizations):
 
- 	 *
 
- 	 * .setValue( gl, name, value, textures )
 
- 	 *
 
- 	 * 		sets uniform with	name 'name' to 'value'
 
- 	 *
 
- 	 * .setOptional( gl, obj, prop )
 
- 	 *
 
- 	 * 		like .set for an optional property of the object
 
- 	 *
 
- 	 */
 
- 	const emptyTexture = new Texture();
 
- 	const emptyTexture2dArray = new DataTexture2DArray();
 
- 	const emptyTexture3d = new DataTexture3D();
 
- 	const emptyCubeTexture = new CubeTexture(); // --- Utilities ---
 
- 	// Array Caches (provide typed arrays for temporary by size)
 
- 	const arrayCacheF32 = [];
 
- 	const arrayCacheI32 = []; // Float32Array caches used for uploading Matrix uniforms
 
- 	const mat4array = new Float32Array(16);
 
- 	const mat3array = new Float32Array(9);
 
- 	const mat2array = new Float32Array(4); // Flattening for arrays of vectors and matrices
 
- 	function flatten(array, nBlocks, blockSize) {
 
- 		const firstElem = array[0];
 
- 		if (firstElem <= 0 || firstElem > 0) return array; // unoptimized: ! isNaN( firstElem )
 
- 		// see http://jacksondunstan.com/articles/983
 
- 		const n = nBlocks * blockSize;
 
- 		let r = arrayCacheF32[n];
 
- 		if (r === undefined) {
 
- 			r = new Float32Array(n);
 
- 			arrayCacheF32[n] = r;
 
- 		}
 
- 		if (nBlocks !== 0) {
 
- 			firstElem.toArray(r, 0);
 
- 			for (let i = 1, offset = 0; i !== nBlocks; ++i) {
 
- 				offset += blockSize;
 
- 				array[i].toArray(r, offset);
 
- 			}
 
- 		}
 
- 		return r;
 
- 	}
 
- 	function arraysEqual(a, b) {
 
- 		if (a.length !== b.length) return false;
 
- 		for (let i = 0, l = a.length; i < l; i++) {
 
- 			if (a[i] !== b[i]) return false;
 
- 		}
 
- 		return true;
 
- 	}
 
- 	function copyArray(a, b) {
 
- 		for (let i = 0, l = b.length; i < l; i++) {
 
- 			a[i] = b[i];
 
- 		}
 
- 	} // Texture unit allocation
 
- 	function allocTexUnits(textures, n) {
 
- 		let r = arrayCacheI32[n];
 
- 		if (r === undefined) {
 
- 			r = new Int32Array(n);
 
- 			arrayCacheI32[n] = r;
 
- 		}
 
- 		for (let i = 0; i !== n; ++i) {
 
- 			r[i] = textures.allocateTextureUnit();
 
- 		}
 
- 		return r;
 
- 	} // --- Setters ---
 
- 	// Note: Defining these methods externally, because they come in a bunch
 
- 	// and this way their names minify.
 
- 	// Single scalar
 
- 	function setValueV1f(gl, v) {
 
- 		const cache = this.cache;
 
- 		if (cache[0] === v) return;
 
- 		gl.uniform1f(this.addr, v);
 
- 		cache[0] = v;
 
- 	} // Single float vector (from flat array or THREE.VectorN)
 
- 	function setValueV2f(gl, v) {
 
- 		const cache = this.cache;
 
- 		if (v.x !== undefined) {
 
- 			if (cache[0] !== v.x || cache[1] !== v.y) {
 
- 				gl.uniform2f(this.addr, v.x, v.y);
 
- 				cache[0] = v.x;
 
- 				cache[1] = v.y;
 
- 			}
 
- 		} else {
 
- 			if (arraysEqual(cache, v)) return;
 
- 			gl.uniform2fv(this.addr, v);
 
- 			copyArray(cache, v);
 
- 		}
 
- 	}
 
- 	function setValueV3f(gl, v) {
 
- 		const cache = this.cache;
 
- 		if (v.x !== undefined) {
 
- 			if (cache[0] !== v.x || cache[1] !== v.y || cache[2] !== v.z) {
 
- 				gl.uniform3f(this.addr, v.x, v.y, v.z);
 
- 				cache[0] = v.x;
 
- 				cache[1] = v.y;
 
- 				cache[2] = v.z;
 
- 			}
 
- 		} else if (v.r !== undefined) {
 
- 			if (cache[0] !== v.r || cache[1] !== v.g || cache[2] !== v.b) {
 
- 				gl.uniform3f(this.addr, v.r, v.g, v.b);
 
- 				cache[0] = v.r;
 
- 				cache[1] = v.g;
 
- 				cache[2] = v.b;
 
- 			}
 
- 		} else {
 
- 			if (arraysEqual(cache, v)) return;
 
- 			gl.uniform3fv(this.addr, v);
 
- 			copyArray(cache, v);
 
- 		}
 
- 	}
 
- 	function setValueV4f(gl, v) {
 
- 		const cache = this.cache;
 
- 		if (v.x !== undefined) {
 
- 			if (cache[0] !== v.x || cache[1] !== v.y || cache[2] !== v.z || cache[3] !== v.w) {
 
- 				gl.uniform4f(this.addr, v.x, v.y, v.z, v.w);
 
- 				cache[0] = v.x;
 
- 				cache[1] = v.y;
 
- 				cache[2] = v.z;
 
- 				cache[3] = v.w;
 
- 			}
 
- 		} else {
 
- 			if (arraysEqual(cache, v)) return;
 
- 			gl.uniform4fv(this.addr, v);
 
- 			copyArray(cache, v);
 
- 		}
 
- 	} // Single matrix (from flat array or THREE.MatrixN)
 
- 	function setValueM2(gl, v) {
 
- 		const cache = this.cache;
 
- 		const elements = v.elements;
 
- 		if (elements === undefined) {
 
- 			if (arraysEqual(cache, v)) return;
 
- 			gl.uniformMatrix2fv(this.addr, false, v);
 
- 			copyArray(cache, v);
 
- 		} else {
 
- 			if (arraysEqual(cache, elements)) return;
 
- 			mat2array.set(elements);
 
- 			gl.uniformMatrix2fv(this.addr, false, mat2array);
 
- 			copyArray(cache, elements);
 
- 		}
 
- 	}
 
- 	function setValueM3(gl, v) {
 
- 		const cache = this.cache;
 
- 		const elements = v.elements;
 
- 		if (elements === undefined) {
 
- 			if (arraysEqual(cache, v)) return;
 
- 			gl.uniformMatrix3fv(this.addr, false, v);
 
- 			copyArray(cache, v);
 
- 		} else {
 
- 			if (arraysEqual(cache, elements)) return;
 
- 			mat3array.set(elements);
 
- 			gl.uniformMatrix3fv(this.addr, false, mat3array);
 
- 			copyArray(cache, elements);
 
- 		}
 
- 	}
 
- 	function setValueM4(gl, v) {
 
- 		const cache = this.cache;
 
- 		const elements = v.elements;
 
- 		if (elements === undefined) {
 
- 			if (arraysEqual(cache, v)) return;
 
- 			gl.uniformMatrix4fv(this.addr, false, v);
 
- 			copyArray(cache, v);
 
- 		} else {
 
- 			if (arraysEqual(cache, elements)) return;
 
- 			mat4array.set(elements);
 
- 			gl.uniformMatrix4fv(this.addr, false, mat4array);
 
- 			copyArray(cache, elements);
 
- 		}
 
- 	} // Single integer / boolean
 
- 	function setValueV1i(gl, v) {
 
- 		const cache = this.cache;
 
- 		if (cache[0] === v) return;
 
- 		gl.uniform1i(this.addr, v);
 
- 		cache[0] = v;
 
- 	} // Single integer / boolean vector (from flat array)
 
- 	function setValueV2i(gl, v) {
 
- 		const cache = this.cache;
 
- 		if (arraysEqual(cache, v)) return;
 
- 		gl.uniform2iv(this.addr, v);
 
- 		copyArray(cache, v);
 
- 	}
 
- 	function setValueV3i(gl, v) {
 
- 		const cache = this.cache;
 
- 		if (arraysEqual(cache, v)) return;
 
- 		gl.uniform3iv(this.addr, v);
 
- 		copyArray(cache, v);
 
- 	}
 
- 	function setValueV4i(gl, v) {
 
- 		const cache = this.cache;
 
- 		if (arraysEqual(cache, v)) return;
 
- 		gl.uniform4iv(this.addr, v);
 
- 		copyArray(cache, v);
 
- 	} // Single unsigned integer
 
- 	function setValueV1ui(gl, v) {
 
- 		const cache = this.cache;
 
- 		if (cache[0] === v) return;
 
- 		gl.uniform1ui(this.addr, v);
 
- 		cache[0] = v;
 
- 	} // Single unsigned integer vector (from flat array)
 
- 	function setValueV2ui(gl, v) {
 
- 		const cache = this.cache;
 
- 		if (arraysEqual(cache, v)) return;
 
- 		gl.uniform2uiv(this.addr, v);
 
- 		copyArray(cache, v);
 
- 	}
 
- 	function setValueV3ui(gl, v) {
 
- 		const cache = this.cache;
 
- 		if (arraysEqual(cache, v)) return;
 
- 		gl.uniform3uiv(this.addr, v);
 
- 		copyArray(cache, v);
 
- 	}
 
- 	function setValueV4ui(gl, v) {
 
- 		const cache = this.cache;
 
- 		if (arraysEqual(cache, v)) return;
 
- 		gl.uniform4uiv(this.addr, v);
 
- 		copyArray(cache, v);
 
- 	} // Single texture (2D / Cube)
 
- 	function setValueT1(gl, v, textures) {
 
- 		const cache = this.cache;
 
- 		const unit = textures.allocateTextureUnit();
 
- 		if (cache[0] !== unit) {
 
- 			gl.uniform1i(this.addr, unit);
 
- 			cache[0] = unit;
 
- 		}
 
- 		textures.safeSetTexture2D(v || emptyTexture, unit);
 
- 	}
 
- 	function setValueT3D1(gl, v, textures) {
 
- 		const cache = this.cache;
 
- 		const unit = textures.allocateTextureUnit();
 
- 		if (cache[0] !== unit) {
 
- 			gl.uniform1i(this.addr, unit);
 
- 			cache[0] = unit;
 
- 		}
 
- 		textures.setTexture3D(v || emptyTexture3d, unit);
 
- 	}
 
- 	function setValueT6(gl, v, textures) {
 
- 		const cache = this.cache;
 
- 		const unit = textures.allocateTextureUnit();
 
- 		if (cache[0] !== unit) {
 
- 			gl.uniform1i(this.addr, unit);
 
- 			cache[0] = unit;
 
- 		}
 
- 		textures.safeSetTextureCube(v || emptyCubeTexture, unit);
 
- 	}
 
- 	function setValueT2DArray1(gl, v, textures) {
 
- 		const cache = this.cache;
 
- 		const unit = textures.allocateTextureUnit();
 
- 		if (cache[0] !== unit) {
 
- 			gl.uniform1i(this.addr, unit);
 
- 			cache[0] = unit;
 
- 		}
 
- 		textures.setTexture2DArray(v || emptyTexture2dArray, unit);
 
- 	} // Helper to pick the right setter for the singular case
 
- 	function getSingularSetter(type) {
 
- 		switch (type) {
 
- 			case 0x1406:
 
- 				return setValueV1f;
 
- 			// FLOAT
 
- 			case 0x8b50:
 
- 				return setValueV2f;
 
- 			// _VEC2
 
- 			case 0x8b51:
 
- 				return setValueV3f;
 
- 			// _VEC3
 
- 			case 0x8b52:
 
- 				return setValueV4f;
 
- 			// _VEC4
 
- 			case 0x8b5a:
 
- 				return setValueM2;
 
- 			// _MAT2
 
- 			case 0x8b5b:
 
- 				return setValueM3;
 
- 			// _MAT3
 
- 			case 0x8b5c:
 
- 				return setValueM4;
 
- 			// _MAT4
 
- 			case 0x1404:
 
- 			case 0x8b56:
 
- 				return setValueV1i;
 
- 			// INT, BOOL
 
- 			case 0x8b53:
 
- 			case 0x8b57:
 
- 				return setValueV2i;
 
- 			// _VEC2
 
- 			case 0x8b54:
 
- 			case 0x8b58:
 
- 				return setValueV3i;
 
- 			// _VEC3
 
- 			case 0x8b55:
 
- 			case 0x8b59:
 
- 				return setValueV4i;
 
- 			// _VEC4
 
- 			case 0x1405:
 
- 				return setValueV1ui;
 
- 			// UINT
 
- 			case 0x8dc6:
 
- 				return setValueV2ui;
 
- 			// _VEC2
 
- 			case 0x8dc7:
 
- 				return setValueV3ui;
 
- 			// _VEC3
 
- 			case 0x8dc8:
 
- 				return setValueV4ui;
 
- 			// _VEC4
 
- 			case 0x8b5e: // SAMPLER_2D
 
- 			case 0x8d66: // SAMPLER_EXTERNAL_OES
 
- 			case 0x8dca: // INT_SAMPLER_2D
 
- 			case 0x8dd2: // UNSIGNED_INT_SAMPLER_2D
 
- 			case 0x8b62:
 
- 				// SAMPLER_2D_SHADOW
 
- 				return setValueT1;
 
- 			case 0x8b5f: // SAMPLER_3D
 
- 			case 0x8dcb: // INT_SAMPLER_3D
 
- 			case 0x8dd3:
 
- 				// UNSIGNED_INT_SAMPLER_3D
 
- 				return setValueT3D1;
 
- 			case 0x8b60: // SAMPLER_CUBE
 
- 			case 0x8dcc: // INT_SAMPLER_CUBE
 
- 			case 0x8dd4: // UNSIGNED_INT_SAMPLER_CUBE
 
- 			case 0x8dc5:
 
- 				// SAMPLER_CUBE_SHADOW
 
- 				return setValueT6;
 
- 			case 0x8dc1: // SAMPLER_2D_ARRAY
 
- 			case 0x8dcf: // INT_SAMPLER_2D_ARRAY
 
- 			case 0x8dd7: // UNSIGNED_INT_SAMPLER_2D_ARRAY
 
- 			case 0x8dc4:
 
- 				// SAMPLER_2D_ARRAY_SHADOW
 
- 				return setValueT2DArray1;
 
- 		}
 
- 	} // Array of scalars
 
- 	function setValueV1fArray(gl, v) {
 
- 		gl.uniform1fv(this.addr, v);
 
- 	} // Array of vectors (from flat array or array of THREE.VectorN)
 
- 	function setValueV2fArray(gl, v) {
 
- 		const data = flatten(v, this.size, 2);
 
- 		gl.uniform2fv(this.addr, data);
 
- 	}
 
- 	function setValueV3fArray(gl, v) {
 
- 		const data = flatten(v, this.size, 3);
 
- 		gl.uniform3fv(this.addr, data);
 
- 	}
 
- 	function setValueV4fArray(gl, v) {
 
- 		const data = flatten(v, this.size, 4);
 
- 		gl.uniform4fv(this.addr, data);
 
- 	} // Array of matrices (from flat array or array of THREE.MatrixN)
 
- 	function setValueM2Array(gl, v) {
 
- 		const data = flatten(v, this.size, 4);
 
- 		gl.uniformMatrix2fv(this.addr, false, data);
 
- 	}
 
- 	function setValueM3Array(gl, v) {
 
- 		const data = flatten(v, this.size, 9);
 
- 		gl.uniformMatrix3fv(this.addr, false, data);
 
- 	}
 
- 	function setValueM4Array(gl, v) {
 
- 		const data = flatten(v, this.size, 16);
 
- 		gl.uniformMatrix4fv(this.addr, false, data);
 
- 	} // Array of integer / boolean
 
- 	function setValueV1iArray(gl, v) {
 
- 		gl.uniform1iv(this.addr, v);
 
- 	} // Array of integer / boolean vectors (from flat array)
 
- 	function setValueV2iArray(gl, v) {
 
- 		gl.uniform2iv(this.addr, v);
 
- 	}
 
- 	function setValueV3iArray(gl, v) {
 
- 		gl.uniform3iv(this.addr, v);
 
- 	}
 
- 	function setValueV4iArray(gl, v) {
 
- 		gl.uniform4iv(this.addr, v);
 
- 	} // Array of unsigned integer
 
- 	function setValueV1uiArray(gl, v) {
 
- 		gl.uniform1uiv(this.addr, v);
 
- 	} // Array of unsigned integer vectors (from flat array)
 
- 	function setValueV2uiArray(gl, v) {
 
- 		gl.uniform2uiv(this.addr, v);
 
- 	}
 
- 	function setValueV3uiArray(gl, v) {
 
- 		gl.uniform3uiv(this.addr, v);
 
- 	}
 
- 	function setValueV4uiArray(gl, v) {
 
- 		gl.uniform4uiv(this.addr, v);
 
- 	} // Array of textures (2D / 3D / Cube / 2DArray)
 
- 	function setValueT1Array(gl, v, textures) {
 
- 		const n = v.length;
 
- 		const units = allocTexUnits(textures, n);
 
- 		gl.uniform1iv(this.addr, units);
 
- 		for (let i = 0; i !== n; ++i) {
 
- 			textures.safeSetTexture2D(v[i] || emptyTexture, units[i]);
 
- 		}
 
- 	}
 
- 	function setValueT3DArray(gl, v, textures) {
 
- 		const n = v.length;
 
- 		const units = allocTexUnits(textures, n);
 
- 		gl.uniform1iv(this.addr, units);
 
- 		for (let i = 0; i !== n; ++i) {
 
- 			textures.setTexture3D(v[i] || emptyTexture3d, units[i]);
 
- 		}
 
- 	}
 
- 	function setValueT6Array(gl, v, textures) {
 
- 		const n = v.length;
 
- 		const units = allocTexUnits(textures, n);
 
- 		gl.uniform1iv(this.addr, units);
 
- 		for (let i = 0; i !== n; ++i) {
 
- 			textures.safeSetTextureCube(v[i] || emptyCubeTexture, units[i]);
 
- 		}
 
- 	}
 
- 	function setValueT2DArrayArray(gl, v, textures) {
 
- 		const n = v.length;
 
- 		const units = allocTexUnits(textures, n);
 
- 		gl.uniform1iv(this.addr, units);
 
- 		for (let i = 0; i !== n; ++i) {
 
- 			textures.setTexture2DArray(v[i] || emptyTexture2dArray, units[i]);
 
- 		}
 
- 	} // Helper to pick the right setter for a pure (bottom-level) array
 
- 	function getPureArraySetter(type) {
 
- 		switch (type) {
 
- 			case 0x1406:
 
- 				return setValueV1fArray;
 
- 			// FLOAT
 
- 			case 0x8b50:
 
- 				return setValueV2fArray;
 
- 			// _VEC2
 
- 			case 0x8b51:
 
- 				return setValueV3fArray;
 
- 			// _VEC3
 
- 			case 0x8b52:
 
- 				return setValueV4fArray;
 
- 			// _VEC4
 
- 			case 0x8b5a:
 
- 				return setValueM2Array;
 
- 			// _MAT2
 
- 			case 0x8b5b:
 
- 				return setValueM3Array;
 
- 			// _MAT3
 
- 			case 0x8b5c:
 
- 				return setValueM4Array;
 
- 			// _MAT4
 
- 			case 0x1404:
 
- 			case 0x8b56:
 
- 				return setValueV1iArray;
 
- 			// INT, BOOL
 
- 			case 0x8b53:
 
- 			case 0x8b57:
 
- 				return setValueV2iArray;
 
- 			// _VEC2
 
- 			case 0x8b54:
 
- 			case 0x8b58:
 
- 				return setValueV3iArray;
 
- 			// _VEC3
 
- 			case 0x8b55:
 
- 			case 0x8b59:
 
- 				return setValueV4iArray;
 
- 			// _VEC4
 
- 			case 0x1405:
 
- 				return setValueV1uiArray;
 
- 			// UINT
 
- 			case 0x8dc6:
 
- 				return setValueV2uiArray;
 
- 			// _VEC2
 
- 			case 0x8dc7:
 
- 				return setValueV3uiArray;
 
- 			// _VEC3
 
- 			case 0x8dc8:
 
- 				return setValueV4uiArray;
 
- 			// _VEC4
 
- 			case 0x8b5e: // SAMPLER_2D
 
- 			case 0x8d66: // SAMPLER_EXTERNAL_OES
 
- 			case 0x8dca: // INT_SAMPLER_2D
 
- 			case 0x8dd2: // UNSIGNED_INT_SAMPLER_2D
 
- 			case 0x8b62:
 
- 				// SAMPLER_2D_SHADOW
 
- 				return setValueT1Array;
 
- 			case 0x8b5f: // SAMPLER_3D
 
- 			case 0x8dcb: // INT_SAMPLER_3D
 
- 			case 0x8dd3:
 
- 				// UNSIGNED_INT_SAMPLER_3D
 
- 				return setValueT3DArray;
 
- 			case 0x8b60: // SAMPLER_CUBE
 
- 			case 0x8dcc: // INT_SAMPLER_CUBE
 
- 			case 0x8dd4: // UNSIGNED_INT_SAMPLER_CUBE
 
- 			case 0x8dc5:
 
- 				// SAMPLER_CUBE_SHADOW
 
- 				return setValueT6Array;
 
- 			case 0x8dc1: // SAMPLER_2D_ARRAY
 
- 			case 0x8dcf: // INT_SAMPLER_2D_ARRAY
 
- 			case 0x8dd7: // UNSIGNED_INT_SAMPLER_2D_ARRAY
 
- 			case 0x8dc4:
 
- 				// SAMPLER_2D_ARRAY_SHADOW
 
- 				return setValueT2DArrayArray;
 
- 		}
 
- 	} // --- Uniform Classes ---
 
- 	function SingleUniform(id, activeInfo, addr) {
 
- 		this.id = id;
 
- 		this.addr = addr;
 
- 		this.cache = [];
 
- 		this.setValue = getSingularSetter(activeInfo.type); // this.path = activeInfo.name; // DEBUG
 
- 	}
 
- 	function PureArrayUniform(id, activeInfo, addr) {
 
- 		this.id = id;
 
- 		this.addr = addr;
 
- 		this.cache = [];
 
- 		this.size = activeInfo.size;
 
- 		this.setValue = getPureArraySetter(activeInfo.type); // this.path = activeInfo.name; // DEBUG
 
- 	}
 
- 	PureArrayUniform.prototype.updateCache = function (data) {
 
- 		const cache = this.cache;
 
- 		if (data instanceof Float32Array && cache.length !== data.length) {
 
- 			this.cache = new Float32Array(data.length);
 
- 		}
 
- 		copyArray(cache, data);
 
- 	};
 
- 	function StructuredUniform(id) {
 
- 		this.id = id;
 
- 		this.seq = [];
 
- 		this.map = {};
 
- 	}
 
- 	StructuredUniform.prototype.setValue = function (gl, value, textures) {
 
- 		const seq = this.seq;
 
- 		for (let i = 0, n = seq.length; i !== n; ++i) {
 
- 			const u = seq[i];
 
- 			u.setValue(gl, value[u.id], textures);
 
- 		}
 
- 	}; // --- Top-level ---
 
- 	// Parser - builds up the property tree from the path strings
 
- 	const RePathPart = /(\w+)(\])?(\[|\.)?/g; // extracts
 
- 	// 	- the identifier (member name or array index)
 
- 	//	- followed by an optional right bracket (found when array index)
 
- 	//	- followed by an optional left bracket or dot (type of subscript)
 
- 	//
 
- 	// Note: These portions can be read in a non-overlapping fashion and
 
- 	// allow straightforward parsing of the hierarchy that WebGL encodes
 
- 	// in the uniform names.
 
- 	function addUniform(container, uniformObject) {
 
- 		container.seq.push(uniformObject);
 
- 		container.map[uniformObject.id] = uniformObject;
 
- 	}
 
- 	function parseUniform(activeInfo, addr, container) {
 
- 		const path = activeInfo.name,
 
- 					pathLength = path.length; // reset RegExp object, because of the early exit of a previous run
 
- 		RePathPart.lastIndex = 0;
 
- 		while (true) {
 
- 			const match = RePathPart.exec(path),
 
- 						matchEnd = RePathPart.lastIndex;
 
- 			let id = match[1];
 
- 			const idIsIndex = match[2] === ']',
 
- 						subscript = match[3];
 
- 			if (idIsIndex) id = id | 0; // convert to integer
 
- 			if (subscript === undefined || subscript === '[' && matchEnd + 2 === pathLength) {
 
- 				// bare name or "pure" bottom-level array "[0]" suffix
 
- 				addUniform(container, subscript === undefined ? new SingleUniform(id, activeInfo, addr) : new PureArrayUniform(id, activeInfo, addr));
 
- 				break;
 
- 			} else {
 
- 				// step into inner node / create it in case it doesn't exist
 
- 				const map = container.map;
 
- 				let next = map[id];
 
- 				if (next === undefined) {
 
- 					next = new StructuredUniform(id);
 
- 					addUniform(container, next);
 
- 				}
 
- 				container = next;
 
- 			}
 
- 		}
 
- 	} // Root Container
 
- 	function WebGLUniforms(gl, program) {
 
- 		this.seq = [];
 
- 		this.map = {};
 
- 		const n = gl.getProgramParameter(program, gl.ACTIVE_UNIFORMS);
 
- 		for (let i = 0; i < n; ++i) {
 
- 			const info = gl.getActiveUniform(program, i),
 
- 						addr = gl.getUniformLocation(program, info.name);
 
- 			parseUniform(info, addr, this);
 
- 		}
 
- 	}
 
- 	WebGLUniforms.prototype.setValue = function (gl, name, value, textures) {
 
- 		const u = this.map[name];
 
- 		if (u !== undefined) u.setValue(gl, value, textures);
 
- 	};
 
- 	WebGLUniforms.prototype.setOptional = function (gl, object, name) {
 
- 		const v = object[name];
 
- 		if (v !== undefined) this.setValue(gl, name, v);
 
- 	}; // Static interface
 
- 	WebGLUniforms.upload = function (gl, seq, values, textures) {
 
- 		for (let i = 0, n = seq.length; i !== n; ++i) {
 
- 			const u = seq[i],
 
- 						v = values[u.id];
 
- 			if (v.needsUpdate !== false) {
 
- 				// note: always updating when .needsUpdate is undefined
 
- 				u.setValue(gl, v.value, textures);
 
- 			}
 
- 		}
 
- 	};
 
- 	WebGLUniforms.seqWithValue = function (seq, values) {
 
- 		const r = [];
 
- 		for (let i = 0, n = seq.length; i !== n; ++i) {
 
- 			const u = seq[i];
 
- 			if (u.id in values) r.push(u);
 
- 		}
 
- 		return r;
 
- 	};
 
- 	function WebGLShader(gl, type, string) {
 
- 		const shader = gl.createShader(type);
 
- 		gl.shaderSource(shader, string);
 
- 		gl.compileShader(shader);
 
- 		return shader;
 
- 	}
 
- 	let programIdCount = 0;
 
- 	function addLineNumbers(string) {
 
- 		const lines = string.split('\n');
 
- 		for (let i = 0; i < lines.length; i++) {
 
- 			lines[i] = i + 1 + ': ' + lines[i];
 
- 		}
 
- 		return lines.join('\n');
 
- 	}
 
- 	function getEncodingComponents(encoding) {
 
- 		switch (encoding) {
 
- 			case LinearEncoding:
 
- 				return ['Linear', '( value )'];
 
- 			case sRGBEncoding:
 
- 				return ['sRGB', '( value )'];
 
- 			case RGBEEncoding:
 
- 				return ['RGBE', '( value )'];
 
- 			case RGBM7Encoding:
 
- 				return ['RGBM', '( value, 7.0 )'];
 
- 			case RGBM16Encoding:
 
- 				return ['RGBM', '( value, 16.0 )'];
 
- 			case RGBDEncoding:
 
- 				return ['RGBD', '( value, 256.0 )'];
 
- 			case GammaEncoding:
 
- 				return ['Gamma', '( value, float( GAMMA_FACTOR ) )'];
 
- 			default:
 
- 				console.warn('THREE.WebGLProgram: Unsupported encoding:', encoding);
 
- 				return ['Linear', '( value )'];
 
- 		}
 
- 	}
 
- 	function getShaderErrors(gl, shader, type) {
 
- 		const status = gl.getShaderParameter(shader, gl.COMPILE_STATUS);
 
- 		const errors = gl.getShaderInfoLog(shader).trim();
 
- 		if (status && errors === '') return ''; // --enable-privileged-webgl-extension
 
- 		// console.log( '**' + type + '**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( shader ) );
 
- 		return type.toUpperCase() + '\n\n' + errors + '\n\n' + addLineNumbers(gl.getShaderSource(shader));
 
- 	}
 
- 	function getTexelDecodingFunction(functionName, encoding) {
 
- 		const components = getEncodingComponents(encoding);
 
- 		return 'vec4 ' + functionName + '( vec4 value ) { return ' + components[0] + 'ToLinear' + components[1] + '; }';
 
- 	}
 
- 	function getTexelEncodingFunction(functionName, encoding) {
 
- 		const components = getEncodingComponents(encoding);
 
- 		return 'vec4 ' + functionName + '( vec4 value ) { return LinearTo' + components[0] + components[1] + '; }';
 
- 	}
 
- 	function getToneMappingFunction(functionName, toneMapping) {
 
- 		let toneMappingName;
 
- 		switch (toneMapping) {
 
- 			case LinearToneMapping:
 
- 				toneMappingName = 'Linear';
 
- 				break;
 
- 			case ReinhardToneMapping:
 
- 				toneMappingName = 'Reinhard';
 
- 				break;
 
- 			case CineonToneMapping:
 
- 				toneMappingName = 'OptimizedCineon';
 
- 				break;
 
- 			case ACESFilmicToneMapping:
 
- 				toneMappingName = 'ACESFilmic';
 
- 				break;
 
- 			case CustomToneMapping:
 
- 				toneMappingName = 'Custom';
 
- 				break;
 
- 			default:
 
- 				console.warn('THREE.WebGLProgram: Unsupported toneMapping:', toneMapping);
 
- 				toneMappingName = 'Linear';
 
- 		}
 
- 		return 'vec3 ' + functionName + '( vec3 color ) { return ' + toneMappingName + 'ToneMapping( color ); }';
 
- 	}
 
- 	function generateExtensions(parameters) {
 
- 		const chunks = [parameters.extensionDerivatives || parameters.envMapCubeUV || parameters.bumpMap || parameters.tangentSpaceNormalMap || parameters.clearcoatNormalMap || parameters.flatShading || parameters.shaderID === 'physical' ? '#extension GL_OES_standard_derivatives : enable' : '', (parameters.extensionFragDepth || parameters.logarithmicDepthBuffer) && parameters.rendererExtensionFragDepth ? '#extension GL_EXT_frag_depth : enable' : '', parameters.extensionDrawBuffers && parameters.rendererExtensionDrawBuffers ? '#extension GL_EXT_draw_buffers : require' : '', (parameters.extensionShaderTextureLOD || parameters.envMap || parameters.transmission) && parameters.rendererExtensionShaderTextureLod ? '#extension GL_EXT_shader_texture_lod : enable' : ''];
 
- 		return chunks.filter(filterEmptyLine).join('\n');
 
- 	}
 
- 	function generateDefines(defines) {
 
- 		const chunks = [];
 
- 		for (const name in defines) {
 
- 			const value = defines[name];
 
- 			if (value === false) continue;
 
- 			chunks.push('#define ' + name + ' ' + value);
 
- 		}
 
- 		return chunks.join('\n');
 
- 	}
 
- 	function fetchAttributeLocations(gl, program) {
 
- 		const attributes = {};
 
- 		const n = gl.getProgramParameter(program, gl.ACTIVE_ATTRIBUTES);
 
- 		for (let i = 0; i < n; i++) {
 
- 			const info = gl.getActiveAttrib(program, i);
 
- 			const name = info.name;
 
- 			let locationSize = 1;
 
- 			if (info.type === gl.FLOAT_MAT2) locationSize = 2;
 
- 			if (info.type === gl.FLOAT_MAT3) locationSize = 3;
 
- 			if (info.type === gl.FLOAT_MAT4) locationSize = 4; // console.log( 'THREE.WebGLProgram: ACTIVE VERTEX ATTRIBUTE:', name, i );
 
- 			attributes[name] = {
 
- 				type: info.type,
 
- 				location: gl.getAttribLocation(program, name),
 
- 				locationSize: locationSize
 
- 			};
 
- 		}
 
- 		return attributes;
 
- 	}
 
- 	function filterEmptyLine(string) {
 
- 		return string !== '';
 
- 	}
 
- 	function replaceLightNums(string, parameters) {
 
- 		return string.replace(/NUM_DIR_LIGHTS/g, parameters.numDirLights).replace(/NUM_SPOT_LIGHTS/g, parameters.numSpotLights).replace(/NUM_RECT_AREA_LIGHTS/g, parameters.numRectAreaLights).replace(/NUM_POINT_LIGHTS/g, parameters.numPointLights).replace(/NUM_HEMI_LIGHTS/g, parameters.numHemiLights).replace(/NUM_DIR_LIGHT_SHADOWS/g, parameters.numDirLightShadows).replace(/NUM_SPOT_LIGHT_SHADOWS/g, parameters.numSpotLightShadows).replace(/NUM_POINT_LIGHT_SHADOWS/g, parameters.numPointLightShadows);
 
- 	}
 
- 	function replaceClippingPlaneNums(string, parameters) {
 
- 		return string.replace(/NUM_CLIPPING_PLANES/g, parameters.numClippingPlanes).replace(/UNION_CLIPPING_PLANES/g, parameters.numClippingPlanes - parameters.numClipIntersection);
 
- 	} // Resolve Includes
 
- 	const includePattern = /^[ \t]*#include +<([\w\d./]+)>/gm;
 
- 	function resolveIncludes(string) {
 
- 		return string.replace(includePattern, includeReplacer);
 
- 	}
 
- 	function includeReplacer(match, include) {
 
- 		const string = ShaderChunk[include];
 
- 		if (string === undefined) {
 
- 			throw new Error('Can not resolve #include <' + include + '>');
 
- 		}
 
- 		return resolveIncludes(string);
 
- 	} // Unroll Loops
 
- 	const deprecatedUnrollLoopPattern = /#pragma unroll_loop[\s]+?for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g;
 
- 	const unrollLoopPattern = /#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g;
 
- 	function unrollLoops(string) {
 
- 		return string.replace(unrollLoopPattern, loopReplacer).replace(deprecatedUnrollLoopPattern, deprecatedLoopReplacer);
 
- 	}
 
- 	function deprecatedLoopReplacer(match, start, end, snippet) {
 
- 		console.warn('WebGLProgram: #pragma unroll_loop shader syntax is deprecated. Please use #pragma unroll_loop_start syntax instead.');
 
- 		return loopReplacer(match, start, end, snippet);
 
- 	}
 
- 	function loopReplacer(match, start, end, snippet) {
 
- 		let string = '';
 
- 		for (let i = parseInt(start); i < parseInt(end); i++) {
 
- 			string += snippet.replace(/\[\s*i\s*\]/g, '[ ' + i + ' ]').replace(/UNROLLED_LOOP_INDEX/g, i);
 
- 		}
 
- 		return string;
 
- 	} //
 
- 	function generatePrecision(parameters) {
 
- 		let precisionstring = 'precision ' + parameters.precision + ' float;\nprecision ' + parameters.precision + ' int;';
 
- 		if (parameters.precision === 'highp') {
 
- 			precisionstring += '\n#define HIGH_PRECISION';
 
- 		} else if (parameters.precision === 'mediump') {
 
- 			precisionstring += '\n#define MEDIUM_PRECISION';
 
- 		} else if (parameters.precision === 'lowp') {
 
- 			precisionstring += '\n#define LOW_PRECISION';
 
- 		}
 
- 		return precisionstring;
 
- 	}
 
- 	function generateShadowMapTypeDefine(parameters) {
 
- 		let shadowMapTypeDefine = 'SHADOWMAP_TYPE_BASIC';
 
- 		if (parameters.shadowMapType === PCFShadowMap) {
 
- 			shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF';
 
- 		} else if (parameters.shadowMapType === PCFSoftShadowMap) {
 
- 			shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF_SOFT';
 
- 		} else if (parameters.shadowMapType === VSMShadowMap) {
 
- 			shadowMapTypeDefine = 'SHADOWMAP_TYPE_VSM';
 
- 		}
 
- 		return shadowMapTypeDefine;
 
- 	}
 
- 	function generateEnvMapTypeDefine(parameters) {
 
- 		let envMapTypeDefine = 'ENVMAP_TYPE_CUBE';
 
- 		if (parameters.envMap) {
 
- 			switch (parameters.envMapMode) {
 
- 				case CubeReflectionMapping:
 
- 				case CubeRefractionMapping:
 
- 					envMapTypeDefine = 'ENVMAP_TYPE_CUBE';
 
- 					break;
 
- 				case CubeUVReflectionMapping:
 
- 				case CubeUVRefractionMapping:
 
- 					envMapTypeDefine = 'ENVMAP_TYPE_CUBE_UV';
 
- 					break;
 
- 			}
 
- 		}
 
- 		return envMapTypeDefine;
 
- 	}
 
- 	function generateEnvMapModeDefine(parameters) {
 
- 		let envMapModeDefine = 'ENVMAP_MODE_REFLECTION';
 
- 		if (parameters.envMap) {
 
- 			switch (parameters.envMapMode) {
 
- 				case CubeRefractionMapping:
 
- 				case CubeUVRefractionMapping:
 
- 					envMapModeDefine = 'ENVMAP_MODE_REFRACTION';
 
- 					break;
 
- 			}
 
- 		}
 
- 		return envMapModeDefine;
 
- 	}
 
- 	function generateEnvMapBlendingDefine(parameters) {
 
- 		let envMapBlendingDefine = 'ENVMAP_BLENDING_NONE';
 
- 		if (parameters.envMap) {
 
- 			switch (parameters.combine) {
 
- 				case MultiplyOperation:
 
- 					envMapBlendingDefine = 'ENVMAP_BLENDING_MULTIPLY';
 
- 					break;
 
- 				case MixOperation:
 
- 					envMapBlendingDefine = 'ENVMAP_BLENDING_MIX';
 
- 					break;
 
- 				case AddOperation:
 
- 					envMapBlendingDefine = 'ENVMAP_BLENDING_ADD';
 
- 					break;
 
- 			}
 
- 		}
 
- 		return envMapBlendingDefine;
 
- 	}
 
- 	function WebGLProgram(renderer, cacheKey, parameters, bindingStates) {
 
- 		// TODO Send this event to Three.js DevTools
 
- 		// console.log( 'WebGLProgram', cacheKey );
 
- 		const gl = renderer.getContext();
 
- 		const defines = parameters.defines;
 
- 		let vertexShader = parameters.vertexShader;
 
- 		let fragmentShader = parameters.fragmentShader;
 
- 		const shadowMapTypeDefine = generateShadowMapTypeDefine(parameters);
 
- 		const envMapTypeDefine = generateEnvMapTypeDefine(parameters);
 
- 		const envMapModeDefine = generateEnvMapModeDefine(parameters);
 
- 		const envMapBlendingDefine = generateEnvMapBlendingDefine(parameters);
 
- 		const gammaFactorDefine = renderer.gammaFactor > 0 ? renderer.gammaFactor : 1.0;
 
- 		const customExtensions = parameters.isWebGL2 ? '' : generateExtensions(parameters);
 
- 		const customDefines = generateDefines(defines);
 
- 		const program = gl.createProgram();
 
- 		let prefixVertex, prefixFragment;
 
- 		let versionString = parameters.glslVersion ? '#version ' + parameters.glslVersion + '\n' : '';
 
- 		if (parameters.isRawShaderMaterial) {
 
- 			prefixVertex = [customDefines].filter(filterEmptyLine).join('\n');
 
- 			if (prefixVertex.length > 0) {
 
- 				prefixVertex += '\n';
 
- 			}
 
- 			prefixFragment = [customExtensions, customDefines].filter(filterEmptyLine).join('\n');
 
- 			if (prefixFragment.length > 0) {
 
- 				prefixFragment += '\n';
 
- 			}
 
- 		} else {
 
- 			prefixVertex = [generatePrecision(parameters), '#define SHADER_NAME ' + parameters.shaderName, customDefines, parameters.instancing ? '#define USE_INSTANCING' : '', parameters.instancingColor ? '#define USE_INSTANCING_COLOR' : '', parameters.supportsVertexTextures ? '#define VERTEX_TEXTURES' : '', '#define GAMMA_FACTOR ' + gammaFactorDefine, '#define MAX_BONES ' + parameters.maxBones, parameters.useFog && parameters.fog ? '#define USE_FOG' : '', parameters.useFog && parameters.fogExp2 ? '#define FOG_EXP2' : '', parameters.map ? '#define USE_MAP' : '', parameters.envMap ? '#define USE_ENVMAP' : '', parameters.envMap ? '#define ' + envMapModeDefine : '', parameters.lightMap ? '#define USE_LIGHTMAP' : '', parameters.aoMap ? '#define USE_AOMAP' : '', parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '', parameters.bumpMap ? '#define USE_BUMPMAP' : '', parameters.normalMap ? '#define USE_NORMALMAP' : '', parameters.normalMap && parameters.objectSpaceNormalMap ? '#define OBJECTSPACE_NORMALMAP' : '', parameters.normalMap && parameters.tangentSpaceNormalMap ? '#define TANGENTSPACE_NORMALMAP' : '', parameters.clearcoatMap ? '#define USE_CLEARCOATMAP' : '', parameters.clearcoatRoughnessMap ? '#define USE_CLEARCOAT_ROUGHNESSMAP' : '', parameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '', parameters.displacementMap && parameters.supportsVertexTextures ? '#define USE_DISPLACEMENTMAP' : '', parameters.specularMap ? '#define USE_SPECULARMAP' : '', parameters.specularIntensityMap ? '#define USE_SPECULARINTENSITYMAP' : '', parameters.specularColorMap ? '#define USE_SPECULARCOLORMAP' : '', parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '', parameters.metalnessMap ? '#define USE_METALNESSMAP' : '', parameters.alphaMap ? '#define USE_ALPHAMAP' : '', parameters.transmission ? '#define USE_TRANSMISSION' : '', parameters.transmissionMap ? '#define USE_TRANSMISSIONMAP' : '', parameters.thicknessMap ? '#define USE_THICKNESSMAP' : '', parameters.sheenColorMap ? '#define USE_SHEENCOLORMAP' : '', parameters.sheenRoughnessMap ? '#define USE_SHEENROUGHNESSMAP' : '', parameters.vertexTangents ? '#define USE_TANGENT' : '', parameters.vertexColors ? '#define USE_COLOR' : '', parameters.vertexAlphas ? '#define USE_COLOR_ALPHA' : '', parameters.vertexUvs ? '#define USE_UV' : '', parameters.uvsVertexOnly ? '#define UVS_VERTEX_ONLY' : '', parameters.flatShading ? '#define FLAT_SHADED' : '', parameters.skinning ? '#define USE_SKINNING' : '', parameters.useVertexTexture ? '#define BONE_TEXTURE' : '', parameters.morphTargets ? '#define USE_MORPHTARGETS' : '', parameters.morphNormals && parameters.flatShading === false ? '#define USE_MORPHNORMALS' : '', parameters.morphTargets && parameters.isWebGL2 ? '#define MORPHTARGETS_TEXTURE' : '', parameters.morphTargets && parameters.isWebGL2 ? '#define MORPHTARGETS_COUNT ' + parameters.morphTargetsCount : '', parameters.doubleSided ? '#define DOUBLE_SIDED' : '', parameters.flipSided ? '#define FLIP_SIDED' : '', parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '', parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '', parameters.sizeAttenuation ? '#define USE_SIZEATTENUATION' : '', parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '', parameters.logarithmicDepthBuffer && parameters.rendererExtensionFragDepth ? '#define USE_LOGDEPTHBUF_EXT' : '', 'uniform mat4 modelMatrix;', 'uniform mat4 modelViewMatrix;', 'uniform mat4 projectionMatrix;', 'uniform mat4 viewMatrix;', 'uniform mat3 normalMatrix;', 'uniform vec3 cameraPosition;', 'uniform bool isOrthographic;', '#ifdef USE_INSTANCING', '	attribute mat4 instanceMatrix;', '#endif', '#ifdef USE_INSTANCING_COLOR', '	attribute vec3 instanceColor;', '#endif', 'attribute vec3 position;', 'attribute vec3 normal;', 'attribute vec2 uv;', '#ifdef USE_TANGENT', '	attribute vec4 tangent;', '#endif', '#if defined( USE_COLOR_ALPHA )', '	attribute vec4 color;', '#elif defined( USE_COLOR )', '	attribute vec3 color;', '#endif', '#if ( defined( USE_MORPHTARGETS ) && ! defined( MORPHTARGETS_TEXTURE ) )', '	attribute vec3 morphTarget0;', '	attribute vec3 morphTarget1;', '	attribute vec3 morphTarget2;', '	attribute vec3 morphTarget3;', '	#ifdef USE_MORPHNORMALS', '		attribute vec3 morphNormal0;', '		attribute vec3 morphNormal1;', '		attribute vec3 morphNormal2;', '		attribute vec3 morphNormal3;', '	#else', '		attribute vec3 morphTarget4;', '		attribute vec3 morphTarget5;', '		attribute vec3 morphTarget6;', '		attribute vec3 morphTarget7;', '	#endif', '#endif', '#ifdef USE_SKINNING', '	attribute vec4 skinIndex;', '	attribute vec4 skinWeight;', '#endif', '\n'].filter(filterEmptyLine).join('\n');
 
- 			prefixFragment = [customExtensions, generatePrecision(parameters), '#define SHADER_NAME ' + parameters.shaderName, customDefines, '#define GAMMA_FACTOR ' + gammaFactorDefine, parameters.useFog && parameters.fog ? '#define USE_FOG' : '', parameters.useFog && parameters.fogExp2 ? '#define FOG_EXP2' : '', parameters.map ? '#define USE_MAP' : '', parameters.matcap ? '#define USE_MATCAP' : '', parameters.envMap ? '#define USE_ENVMAP' : '', parameters.envMap ? '#define ' + envMapTypeDefine : '', parameters.envMap ? '#define ' + envMapModeDefine : '', parameters.envMap ? '#define ' + envMapBlendingDefine : '', parameters.lightMap ? '#define USE_LIGHTMAP' : '', parameters.aoMap ? '#define USE_AOMAP' : '', parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '', parameters.bumpMap ? '#define USE_BUMPMAP' : '', parameters.normalMap ? '#define USE_NORMALMAP' : '', parameters.normalMap && parameters.objectSpaceNormalMap ? '#define OBJECTSPACE_NORMALMAP' : '', parameters.normalMap && parameters.tangentSpaceNormalMap ? '#define TANGENTSPACE_NORMALMAP' : '', parameters.clearcoat ? '#define USE_CLEARCOAT' : '', parameters.clearcoatMap ? '#define USE_CLEARCOATMAP' : '', parameters.clearcoatRoughnessMap ? '#define USE_CLEARCOAT_ROUGHNESSMAP' : '', parameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '', parameters.specularMap ? '#define USE_SPECULARMAP' : '', parameters.specularIntensityMap ? '#define USE_SPECULARINTENSITYMAP' : '', parameters.specularColorMap ? '#define USE_SPECULARCOLORMAP' : '', parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '', parameters.metalnessMap ? '#define USE_METALNESSMAP' : '', parameters.alphaMap ? '#define USE_ALPHAMAP' : '', parameters.alphaTest ? '#define USE_ALPHATEST' : '', parameters.sheen ? '#define USE_SHEEN' : '', parameters.sheenColorMap ? '#define USE_SHEENCOLORMAP' : '', parameters.sheenRoughnessMap ? '#define USE_SHEENROUGHNESSMAP' : '', parameters.transmission ? '#define USE_TRANSMISSION' : '', parameters.transmissionMap ? '#define USE_TRANSMISSIONMAP' : '', parameters.thicknessMap ? '#define USE_THICKNESSMAP' : '', parameters.vertexTangents ? '#define USE_TANGENT' : '', parameters.vertexColors || parameters.instancingColor ? '#define USE_COLOR' : '', parameters.vertexAlphas ? '#define USE_COLOR_ALPHA' : '', parameters.vertexUvs ? '#define USE_UV' : '', parameters.uvsVertexOnly ? '#define UVS_VERTEX_ONLY' : '', parameters.gradientMap ? '#define USE_GRADIENTMAP' : '', parameters.flatShading ? '#define FLAT_SHADED' : '', parameters.doubleSided ? '#define DOUBLE_SIDED' : '', parameters.flipSided ? '#define FLIP_SIDED' : '', parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '', parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '', parameters.premultipliedAlpha ? '#define PREMULTIPLIED_ALPHA' : '', parameters.physicallyCorrectLights ? '#define PHYSICALLY_CORRECT_LIGHTS' : '', parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '', parameters.logarithmicDepthBuffer && parameters.rendererExtensionFragDepth ? '#define USE_LOGDEPTHBUF_EXT' : '', (parameters.extensionShaderTextureLOD || parameters.envMap) && parameters.rendererExtensionShaderTextureLod ? '#define TEXTURE_LOD_EXT' : '', 'uniform mat4 viewMatrix;', 'uniform vec3 cameraPosition;', 'uniform bool isOrthographic;', parameters.toneMapping !== NoToneMapping ? '#define TONE_MAPPING' : '', parameters.toneMapping !== NoToneMapping ? ShaderChunk['tonemapping_pars_fragment'] : '', // this code is required here because it is used by the toneMapping() function defined below
 
- 			parameters.toneMapping !== NoToneMapping ? getToneMappingFunction('toneMapping', parameters.toneMapping) : '', parameters.dithering ? '#define DITHERING' : '', parameters.format === RGBFormat ? '#define OPAQUE' : '', ShaderChunk['encodings_pars_fragment'], // this code is required here because it is used by the various encoding/decoding function defined below
 
- 			parameters.map ? getTexelDecodingFunction('mapTexelToLinear', parameters.mapEncoding) : '', parameters.matcap ? getTexelDecodingFunction('matcapTexelToLinear', parameters.matcapEncoding) : '', parameters.envMap ? getTexelDecodingFunction('envMapTexelToLinear', parameters.envMapEncoding) : '', parameters.emissiveMap ? getTexelDecodingFunction('emissiveMapTexelToLinear', parameters.emissiveMapEncoding) : '', parameters.specularColorMap ? getTexelDecodingFunction('specularColorMapTexelToLinear', parameters.specularColorMapEncoding) : '', parameters.sheenColorMap ? getTexelDecodingFunction('sheenColorMapTexelToLinear', parameters.sheenColorMapEncoding) : '', parameters.lightMap ? getTexelDecodingFunction('lightMapTexelToLinear', parameters.lightMapEncoding) : '', getTexelEncodingFunction('linearToOutputTexel', parameters.outputEncoding), parameters.depthPacking ? '#define DEPTH_PACKING ' + parameters.depthPacking : '', '\n'].filter(filterEmptyLine).join('\n');
 
- 		}
 
- 		vertexShader = resolveIncludes(vertexShader);
 
- 		vertexShader = replaceLightNums(vertexShader, parameters);
 
- 		vertexShader = replaceClippingPlaneNums(vertexShader, parameters);
 
- 		fragmentShader = resolveIncludes(fragmentShader);
 
- 		fragmentShader = replaceLightNums(fragmentShader, parameters);
 
- 		fragmentShader = replaceClippingPlaneNums(fragmentShader, parameters);
 
- 		vertexShader = unrollLoops(vertexShader);
 
- 		fragmentShader = unrollLoops(fragmentShader);
 
- 		if (parameters.isWebGL2 && parameters.isRawShaderMaterial !== true) {
 
- 			// GLSL 3.0 conversion for built-in materials and ShaderMaterial
 
- 			versionString = '#version 300 es\n';
 
- 			prefixVertex = ['precision mediump sampler2DArray;', '#define attribute in', '#define varying out', '#define texture2D texture'].join('\n') + '\n' + prefixVertex;
 
- 			prefixFragment = ['#define varying in', parameters.glslVersion === GLSL3 ? '' : 'out highp vec4 pc_fragColor;', parameters.glslVersion === GLSL3 ? '' : '#define gl_FragColor pc_fragColor', '#define gl_FragDepthEXT gl_FragDepth', '#define texture2D texture', '#define textureCube texture', '#define texture2DProj textureProj', '#define texture2DLodEXT textureLod', '#define texture2DProjLodEXT textureProjLod', '#define textureCubeLodEXT textureLod', '#define texture2DGradEXT textureGrad', '#define texture2DProjGradEXT textureProjGrad', '#define textureCubeGradEXT textureGrad'].join('\n') + '\n' + prefixFragment;
 
- 		}
 
- 		const vertexGlsl = versionString + prefixVertex + vertexShader;
 
- 		const fragmentGlsl = versionString + prefixFragment + fragmentShader; // console.log( '*VERTEX*', vertexGlsl );
 
- 		// console.log( '*FRAGMENT*', fragmentGlsl );
 
- 		const glVertexShader = WebGLShader(gl, gl.VERTEX_SHADER, vertexGlsl);
 
- 		const glFragmentShader = WebGLShader(gl, gl.FRAGMENT_SHADER, fragmentGlsl);
 
- 		gl.attachShader(program, glVertexShader);
 
- 		gl.attachShader(program, glFragmentShader); // Force a particular attribute to index 0.
 
- 		if (parameters.index0AttributeName !== undefined) {
 
- 			gl.bindAttribLocation(program, 0, parameters.index0AttributeName);
 
- 		} else if (parameters.morphTargets === true) {
 
- 			// programs with morphTargets displace position out of attribute 0
 
- 			gl.bindAttribLocation(program, 0, 'position');
 
- 		}
 
- 		gl.linkProgram(program); // check for link errors
 
- 		if (renderer.debug.checkShaderErrors) {
 
- 			const programLog = gl.getProgramInfoLog(program).trim();
 
- 			const vertexLog = gl.getShaderInfoLog(glVertexShader).trim();
 
- 			const fragmentLog = gl.getShaderInfoLog(glFragmentShader).trim();
 
- 			let runnable = true;
 
- 			let haveDiagnostics = true;
 
- 			if (gl.getProgramParameter(program, gl.LINK_STATUS) === false) {
 
- 				runnable = false;
 
- 				const vertexErrors = getShaderErrors(gl, glVertexShader, 'vertex');
 
- 				const fragmentErrors = getShaderErrors(gl, glFragmentShader, 'fragment');
 
- 				console.error('THREE.WebGLProgram: Shader Error ' + gl.getError() + ' - ' + 'VALIDATE_STATUS ' + gl.getProgramParameter(program, gl.VALIDATE_STATUS) + '\n\n' + 'Program Info Log: ' + programLog + '\n' + vertexErrors + '\n' + fragmentErrors);
 
- 			} else if (programLog !== '') {
 
- 				console.warn('THREE.WebGLProgram: Program Info Log:', programLog);
 
- 			} else if (vertexLog === '' || fragmentLog === '') {
 
- 				haveDiagnostics = false;
 
- 			}
 
- 			if (haveDiagnostics) {
 
- 				this.diagnostics = {
 
- 					runnable: runnable,
 
- 					programLog: programLog,
 
- 					vertexShader: {
 
- 						log: vertexLog,
 
- 						prefix: prefixVertex
 
- 					},
 
- 					fragmentShader: {
 
- 						log: fragmentLog,
 
- 						prefix: prefixFragment
 
- 					}
 
- 				};
 
- 			}
 
- 		} // Clean up
 
- 		// Crashes in iOS9 and iOS10. #18402
 
- 		// gl.detachShader( program, glVertexShader );
 
- 		// gl.detachShader( program, glFragmentShader );
 
- 		gl.deleteShader(glVertexShader);
 
- 		gl.deleteShader(glFragmentShader); // set up caching for uniform locations
 
- 		let cachedUniforms;
 
- 		this.getUniforms = function () {
 
- 			if (cachedUniforms === undefined) {
 
- 				cachedUniforms = new WebGLUniforms(gl, program);
 
- 			}
 
- 			return cachedUniforms;
 
- 		}; // set up caching for attribute locations
 
- 		let cachedAttributes;
 
- 		this.getAttributes = function () {
 
- 			if (cachedAttributes === undefined) {
 
- 				cachedAttributes = fetchAttributeLocations(gl, program);
 
- 			}
 
- 			return cachedAttributes;
 
- 		}; // free resource
 
- 		this.destroy = function () {
 
- 			bindingStates.releaseStatesOfProgram(this);
 
- 			gl.deleteProgram(program);
 
- 			this.program = undefined;
 
- 		}; //
 
- 		this.name = parameters.shaderName;
 
- 		this.id = programIdCount++;
 
- 		this.cacheKey = cacheKey;
 
- 		this.usedTimes = 1;
 
- 		this.program = program;
 
- 		this.vertexShader = glVertexShader;
 
- 		this.fragmentShader = glFragmentShader;
 
- 		return this;
 
- 	}
 
- 	function WebGLPrograms(renderer, cubemaps, cubeuvmaps, extensions, capabilities, bindingStates, clipping) {
 
- 		const programs = [];
 
- 		const isWebGL2 = capabilities.isWebGL2;
 
- 		const logarithmicDepthBuffer = capabilities.logarithmicDepthBuffer;
 
- 		const floatVertexTextures = capabilities.floatVertexTextures;
 
- 		const maxVertexUniforms = capabilities.maxVertexUniforms;
 
- 		const vertexTextures = capabilities.vertexTextures;
 
- 		let precision = capabilities.precision;
 
- 		const shaderIDs = {
 
- 			MeshDepthMaterial: 'depth',
 
- 			MeshDistanceMaterial: 'distanceRGBA',
 
- 			MeshNormalMaterial: 'normal',
 
- 			MeshBasicMaterial: 'basic',
 
- 			MeshLambertMaterial: 'lambert',
 
- 			MeshPhongMaterial: 'phong',
 
- 			MeshToonMaterial: 'toon',
 
- 			MeshStandardMaterial: 'physical',
 
- 			MeshPhysicalMaterial: 'physical',
 
- 			MeshMatcapMaterial: 'matcap',
 
- 			LineBasicMaterial: 'basic',
 
- 			LineDashedMaterial: 'dashed',
 
- 			PointsMaterial: 'points',
 
- 			ShadowMaterial: 'shadow',
 
- 			SpriteMaterial: 'sprite'
 
- 		};
 
- 		const parameterNames = ['precision', 'isWebGL2', 'supportsVertexTextures', 'outputEncoding', 'instancing', 'instancingColor', 'map', 'mapEncoding', 'matcap', 'matcapEncoding', 'envMap', 'envMapMode', 'envMapEncoding', 'envMapCubeUV', 'lightMap', 'lightMapEncoding', 'aoMap', 'emissiveMap', 'emissiveMapEncoding', 'bumpMap', 'normalMap', 'objectSpaceNormalMap', 'tangentSpaceNormalMap', 'clearcoat', 'clearcoatMap', 'clearcoatRoughnessMap', 'clearcoatNormalMap', 'displacementMap', 'specularMap',, 'roughnessMap', 'metalnessMap', 'gradientMap', 'alphaMap', 'alphaTest', 'combine', 'vertexColors', 'vertexAlphas', 'vertexTangents', 'vertexUvs', 'uvsVertexOnly', 'fog', 'useFog', 'fogExp2', 'flatShading', 'sizeAttenuation', 'logarithmicDepthBuffer', 'skinning', 'maxBones', 'useVertexTexture', 'morphTargets', 'morphNormals', 'morphTargetsCount', 'premultipliedAlpha', 'numDirLights', 'numPointLights', 'numSpotLights', 'numHemiLights', 'numRectAreaLights', 'numDirLightShadows', 'numPointLightShadows', 'numSpotLightShadows', 'shadowMapEnabled', 'shadowMapType', 'toneMapping', 'physicallyCorrectLights', 'doubleSided', 'flipSided', 'numClippingPlanes', 'numClipIntersection', 'depthPacking', 'dithering', 'format', 'specularIntensityMap', 'specularColorMap', 'specularColorMapEncoding', 'transmission', 'transmissionMap', 'thicknessMap', 'sheen', 'sheenColorMap', 'sheenColorMapEncoding', 'sheenRoughnessMap'];
 
- 		function getMaxBones(object) {
 
- 			const skeleton = object.skeleton;
 
- 			const bones = skeleton.bones;
 
- 			if (floatVertexTextures) {
 
- 				return 1024;
 
- 			} else {
 
- 				// default for when object is not specified
 
- 				// ( for example when prebuilding shader to be used with multiple objects )
 
- 				//
 
- 				//	- leave some extra space for other uniforms
 
- 				//	- limit here is ANGLE's 254 max uniform vectors
 
- 				//		(up to 54 should be safe)
 
- 				const nVertexUniforms = maxVertexUniforms;
 
- 				const nVertexMatrices = Math.floor((nVertexUniforms - 20) / 4);
 
- 				const maxBones = Math.min(nVertexMatrices, bones.length);
 
- 				if (maxBones < bones.length) {
 
- 					console.warn('THREE.WebGLRenderer: Skeleton has ' + bones.length + ' bones. This GPU supports ' + maxBones + '.');
 
- 					return 0;
 
- 				}
 
- 				return maxBones;
 
- 			}
 
- 		}
 
- 		function getTextureEncodingFromMap(map) {
 
- 			let encoding;
 
- 			if (map && map.isTexture) {
 
- 				encoding = map.encoding;
 
- 			} else if (map && map.isWebGLRenderTarget) {
 
- 				console.warn('THREE.WebGLPrograms.getTextureEncodingFromMap: don\'t use render targets as textures. Use their .texture property instead.');
 
- 				encoding = map.texture.encoding;
 
- 			} else {
 
- 				encoding = LinearEncoding;
 
- 			}
 
- 			/* if ( isWebGL2 && map && map.isTexture && map.format === RGBAFormat && map.type === UnsignedByteType && map.encoding === sRGBEncoding ) {
 
- 					encoding = LinearEncoding; // disable inline decode for sRGB textures in WebGL 2
 
- 				} */
 
- 			return encoding;
 
- 		}
 
- 		function getParameters(material, lights, shadows, scene, object) {
 
- 			const fog = scene.fog;
 
- 			const environment = material.isMeshStandardMaterial ? scene.environment : null;
 
- 			const envMap = (material.isMeshStandardMaterial ? cubeuvmaps : cubemaps).get(material.envMap || environment);
 
- 			const shaderID = shaderIDs[material.type]; // heuristics to create shader parameters according to lights in the scene
 
- 			// (not to blow over maxLights budget)
 
- 			const maxBones = object.isSkinnedMesh ? getMaxBones(object) : 0;
 
- 			if (material.precision !== null) {
 
- 				precision = capabilities.getMaxPrecision(material.precision);
 
- 				if (precision !== material.precision) {
 
- 					console.warn('THREE.WebGLProgram.getParameters:', material.precision, 'not supported, using', precision, 'instead.');
 
- 				}
 
- 			}
 
- 			let vertexShader, fragmentShader;
 
- 			if (shaderID) {
 
- 				const shader = ShaderLib[shaderID];
 
- 				vertexShader = shader.vertexShader;
 
- 				fragmentShader = shader.fragmentShader;
 
- 			} else {
 
- 				vertexShader = material.vertexShader;
 
- 				fragmentShader = material.fragmentShader;
 
- 			}
 
- 			const currentRenderTarget = renderer.getRenderTarget();
 
- 			const useAlphaTest = material.alphaTest > 0;
 
- 			const useClearcoat = material.clearcoat > 0;
 
- 			const parameters = {
 
- 				isWebGL2: isWebGL2,
 
- 				shaderID: shaderID,
 
- 				shaderName: material.type,
 
- 				vertexShader: vertexShader,
 
- 				fragmentShader: fragmentShader,
 
- 				defines: material.defines,
 
- 				isRawShaderMaterial: material.isRawShaderMaterial === true,
 
- 				glslVersion: material.glslVersion,
 
- 				precision: precision,
 
- 				instancing: object.isInstancedMesh === true,
 
- 				instancingColor: object.isInstancedMesh === true && object.instanceColor !== null,
 
- 				supportsVertexTextures: vertexTextures,
 
- 				outputEncoding: currentRenderTarget !== null ? getTextureEncodingFromMap(currentRenderTarget.texture) : renderer.outputEncoding,
 
- 				map: !!material.map,
 
- 				mapEncoding: getTextureEncodingFromMap(material.map),
 
- 				matcap: !!material.matcap,
 
- 				matcapEncoding: getTextureEncodingFromMap(material.matcap),
 
- 				envMap: !!envMap,
 
- 				envMapMode: envMap && envMap.mapping,
 
- 				envMapEncoding: getTextureEncodingFromMap(envMap),
 
- 				envMapCubeUV: !!envMap && (envMap.mapping === CubeUVReflectionMapping || envMap.mapping === CubeUVRefractionMapping),
 
- 				lightMap: !!material.lightMap,
 
- 				lightMapEncoding: getTextureEncodingFromMap(material.lightMap),
 
- 				aoMap: !!material.aoMap,
 
- 				emissiveMap: !!material.emissiveMap,
 
- 				emissiveMapEncoding: getTextureEncodingFromMap(material.emissiveMap),
 
- 				bumpMap: !!material.bumpMap,
 
- 				normalMap: !!material.normalMap,
 
- 				objectSpaceNormalMap: material.normalMapType === ObjectSpaceNormalMap,
 
- 				tangentSpaceNormalMap: material.normalMapType === TangentSpaceNormalMap,
 
- 				clearcoat: useClearcoat,
 
- 				clearcoatMap: useClearcoat && !!material.clearcoatMap,
 
- 				clearcoatRoughnessMap: useClearcoat && !!material.clearcoatRoughnessMap,
 
- 				clearcoatNormalMap: useClearcoat && !!material.clearcoatNormalMap,
 
- 				displacementMap: !!material.displacementMap,
 
- 				roughnessMap: !!material.roughnessMap,
 
- 				metalnessMap: !!material.metalnessMap,
 
- 				specularMap: !!material.specularMap,
 
- 				specularIntensityMap: !!material.specularIntensityMap,
 
- 				specularColorMap: !!material.specularColorMap,
 
- 				specularColorMapEncoding: getTextureEncodingFromMap(material.specularColorMap),
 
- 				alphaMap: !!material.alphaMap,
 
- 				alphaTest: useAlphaTest,
 
- 				gradientMap: !!material.gradientMap,
 
- 				sheen: material.sheen > 0,
 
- 				sheenColorMap: !!material.sheenColorMap,
 
- 				sheenColorMapEncoding: getTextureEncodingFromMap(material.sheenColorMap),
 
- 				sheenRoughnessMap: !!material.sheenRoughnessMap,
 
- 				transmission: material.transmission > 0,
 
- 				transmissionMap: !!material.transmissionMap,
 
- 				thicknessMap: !!material.thicknessMap,
 
- 				combine: material.combine,
 
- 				vertexTangents: !!material.normalMap && !!object.geometry && !!object.geometry.attributes.tangent,
 
- 				vertexColors: material.vertexColors,
 
- 				vertexAlphas: material.vertexColors === true && !!object.geometry && !!object.geometry.attributes.color && object.geometry.attributes.color.itemSize === 4,
 
- 				vertexUvs: !!material.map || !!material.bumpMap || !!material.normalMap || !!material.specularMap || !!material.alphaMap || !!material.emissiveMap || !!material.roughnessMap || !!material.metalnessMap || !!material.clearcoatMap || !!material.clearcoatRoughnessMap || !!material.clearcoatNormalMap || !!material.displacementMap || !!material.transmissionMap || !!material.thicknessMap || !!material.specularIntensityMap || !!material.specularColorMap || !!material.sheenColorMap || material.sheenRoughnessMap,
 
- 				uvsVertexOnly: !(!!material.map || !!material.bumpMap || !!material.normalMap || !!material.specularMap || !!material.alphaMap || !!material.emissiveMap || !!material.roughnessMap || !!material.metalnessMap || !!material.clearcoatNormalMap || material.transmission > 0 || !!material.transmissionMap || !!material.thicknessMap || !!material.specularIntensityMap || !!material.specularColorMap || material.sheen > 0 || !!material.sheenColorMap || !!material.sheenRoughnessMap) && !!material.displacementMap,
 
- 				fog: !!fog,
 
- 				useFog: material.fog,
 
- 				fogExp2: fog && fog.isFogExp2,
 
- 				flatShading: !!material.flatShading,
 
- 				sizeAttenuation: material.sizeAttenuation,
 
- 				logarithmicDepthBuffer: logarithmicDepthBuffer,
 
- 				skinning: object.isSkinnedMesh === true && maxBones > 0,
 
- 				maxBones: maxBones,
 
- 				useVertexTexture: floatVertexTextures,
 
- 				morphTargets: !!object.geometry && !!object.geometry.morphAttributes.position,
 
- 				morphNormals: !!object.geometry && !!object.geometry.morphAttributes.normal,
 
- 				morphTargetsCount: !!object.geometry && !!object.geometry.morphAttributes.position ? object.geometry.morphAttributes.position.length : 0,
 
- 				numDirLights: lights.directional.length,
 
- 				numPointLights: lights.point.length,
 
- 				numSpotLights: lights.spot.length,
 
- 				numRectAreaLights: lights.rectArea.length,
 
- 				numHemiLights: lights.hemi.length,
 
- 				numDirLightShadows: lights.directionalShadowMap.length,
 
- 				numPointLightShadows: lights.pointShadowMap.length,
 
- 				numSpotLightShadows: lights.spotShadowMap.length,
 
- 				numClippingPlanes: clipping.numPlanes,
 
- 				numClipIntersection: clipping.numIntersection,
 
- 				format: material.format,
 
- 				dithering: material.dithering,
 
- 				shadowMapEnabled: renderer.shadowMap.enabled && shadows.length > 0,
 
- 				shadowMapType: renderer.shadowMap.type,
 
- 				toneMapping: material.toneMapped ? renderer.toneMapping : NoToneMapping,
 
- 				physicallyCorrectLights: renderer.physicallyCorrectLights,
 
- 				premultipliedAlpha: material.premultipliedAlpha,
 
- 				doubleSided: material.side === DoubleSide,
 
- 				flipSided: material.side === BackSide,
 
- 				depthPacking: material.depthPacking !== undefined ? material.depthPacking : false,
 
- 				index0AttributeName: material.index0AttributeName,
 
- 				extensionDerivatives: material.extensions && material.extensions.derivatives,
 
- 				extensionFragDepth: material.extensions && material.extensions.fragDepth,
 
- 				extensionDrawBuffers: material.extensions && material.extensions.drawBuffers,
 
- 				extensionShaderTextureLOD: material.extensions && material.extensions.shaderTextureLOD,
 
- 				rendererExtensionFragDepth: isWebGL2 || extensions.has('EXT_frag_depth'),
 
- 				rendererExtensionDrawBuffers: isWebGL2 || extensions.has('WEBGL_draw_buffers'),
 
- 				rendererExtensionShaderTextureLod: isWebGL2 || extensions.has('EXT_shader_texture_lod'),
 
- 				customProgramCacheKey: material.customProgramCacheKey()
 
- 			};
 
- 			return parameters;
 
- 		}
 
- 		function getProgramCacheKey(parameters) {
 
- 			const array = [];
 
- 			if (parameters.shaderID) {
 
- 				array.push(parameters.shaderID);
 
- 			} else {
 
- 				array.push(hashString(parameters.fragmentShader));
 
- 				array.push(hashString(parameters.vertexShader));
 
- 			}
 
- 			if (parameters.defines !== undefined) {
 
- 				for (const name in parameters.defines) {
 
- 					array.push(name);
 
- 					array.push(parameters.defines[name]);
 
- 				}
 
- 			}
 
- 			if (parameters.isRawShaderMaterial === false) {
 
- 				for (let i = 0; i < parameterNames.length; i++) {
 
- 					array.push(parameters[parameterNames[i]]);
 
- 				}
 
- 				array.push(renderer.outputEncoding);
 
- 				array.push(renderer.gammaFactor);
 
- 			}
 
- 			array.push(parameters.customProgramCacheKey);
 
- 			return array.join();
 
- 		}
 
- 		function getUniforms(material) {
 
- 			const shaderID = shaderIDs[material.type];
 
- 			let uniforms;
 
- 			if (shaderID) {
 
- 				const shader = ShaderLib[shaderID];
 
- 				uniforms = UniformsUtils.clone(shader.uniforms);
 
- 			} else {
 
- 				uniforms = material.uniforms;
 
- 			}
 
- 			return uniforms;
 
- 		}
 
- 		function acquireProgram(parameters, cacheKey) {
 
- 			let program; // Check if code has been already compiled
 
- 			for (let p = 0, pl = programs.length; p < pl; p++) {
 
- 				const preexistingProgram = programs[p];
 
- 				if (preexistingProgram.cacheKey === cacheKey) {
 
- 					program = preexistingProgram;
 
- 					++program.usedTimes;
 
- 					break;
 
- 				}
 
- 			}
 
- 			if (program === undefined) {
 
- 				program = new WebGLProgram(renderer, cacheKey, parameters, bindingStates);
 
- 				programs.push(program);
 
- 			}
 
- 			return program;
 
- 		}
 
- 		function releaseProgram(program) {
 
- 			if (--program.usedTimes === 0) {
 
- 				// Remove from unordered set
 
- 				const i = programs.indexOf(program);
 
- 				programs[i] = programs[programs.length - 1];
 
- 				programs.pop(); // Free WebGL resources
 
- 				program.destroy();
 
- 			}
 
- 		}
 
- 		return {
 
- 			getParameters: getParameters,
 
- 			getProgramCacheKey: getProgramCacheKey,
 
- 			getUniforms: getUniforms,
 
- 			acquireProgram: acquireProgram,
 
- 			releaseProgram: releaseProgram,
 
- 			// Exposed for resource monitoring & error feedback via renderer.info:
 
- 			programs: programs
 
- 		};
 
- 	}
 
- 	function WebGLProperties() {
 
- 		let properties = new WeakMap();
 
- 		function get(object) {
 
- 			let map = properties.get(object);
 
- 			if (map === undefined) {
 
- 				map = {};
 
- 				properties.set(object, map);
 
- 			}
 
- 			return map;
 
- 		}
 
- 		function remove(object) {
 
- 			properties.delete(object);
 
- 		}
 
- 		function update(object, key, value) {
 
- 			properties.get(object)[key] = value;
 
- 		}
 
- 		function dispose() {
 
- 			properties = new WeakMap();
 
- 		}
 
- 		return {
 
- 			get: get,
 
- 			remove: remove,
 
- 			update: update,
 
- 			dispose: dispose
 
- 		};
 
- 	}
 
- 	function painterSortStable(a, b) {
 
- 		if (a.groupOrder !== b.groupOrder) {
 
- 			return a.groupOrder - b.groupOrder;
 
- 		} else if (a.renderOrder !== b.renderOrder) {
 
- 			return a.renderOrder - b.renderOrder;
 
- 		} else if (a.program !== b.program) {
 
- 			return a.program.id - b.program.id;
 
- 		} else if (a.material.id !== b.material.id) {
 
- 			return a.material.id - b.material.id;
 
- 		} else if (a.z !== b.z) {
 
- 			return a.z - b.z;
 
- 		} else {
 
- 			return a.id - b.id;
 
- 		}
 
- 	}
 
- 	function reversePainterSortStable(a, b) {
 
- 		if (a.groupOrder !== b.groupOrder) {
 
- 			return a.groupOrder - b.groupOrder;
 
- 		} else if (a.renderOrder !== b.renderOrder) {
 
- 			return a.renderOrder - b.renderOrder;
 
- 		} else if (a.z !== b.z) {
 
- 			return b.z - a.z;
 
- 		} else {
 
- 			return a.id - b.id;
 
- 		}
 
- 	}
 
- 	function WebGLRenderList(properties) {
 
- 		const renderItems = [];
 
- 		let renderItemsIndex = 0;
 
- 		const opaque = [];
 
- 		const transmissive = [];
 
- 		const transparent = [];
 
- 		const defaultProgram = {
 
- 			id: -1
 
- 		};
 
- 		function init() {
 
- 			renderItemsIndex = 0;
 
- 			opaque.length = 0;
 
- 			transmissive.length = 0;
 
- 			transparent.length = 0;
 
- 		}
 
- 		function getNextRenderItem(object, geometry, material, groupOrder, z, group) {
 
- 			let renderItem = renderItems[renderItemsIndex];
 
- 			const materialProperties = properties.get(material);
 
- 			if (renderItem === undefined) {
 
- 				renderItem = {
 
- 					id: object.id,
 
- 					object: object,
 
- 					geometry: geometry,
 
- 					material: material,
 
- 					program: materialProperties.program || defaultProgram,
 
- 					groupOrder: groupOrder,
 
- 					renderOrder: object.renderOrder,
 
- 					z: z,
 
- 					group: group
 
- 				};
 
- 				renderItems[renderItemsIndex] = renderItem;
 
- 			} else {
 
- 				renderItem.id = object.id;
 
- 				renderItem.object = object;
 
- 				renderItem.geometry = geometry;
 
- 				renderItem.material = material;
 
- 				renderItem.program = materialProperties.program || defaultProgram;
 
- 				renderItem.groupOrder = groupOrder;
 
- 				renderItem.renderOrder = object.renderOrder;
 
- 				renderItem.z = z;
 
- 				renderItem.group = group;
 
- 			}
 
- 			renderItemsIndex++;
 
- 			return renderItem;
 
- 		}
 
- 		function push(object, geometry, material, groupOrder, z, group) {
 
- 			const renderItem = getNextRenderItem(object, geometry, material, groupOrder, z, group);
 
- 			if (material.transmission > 0.0) {
 
- 				transmissive.push(renderItem);
 
- 			} else if (material.transparent === true) {
 
- 				transparent.push(renderItem);
 
- 			} else {
 
- 				opaque.push(renderItem);
 
- 			}
 
- 		}
 
- 		function unshift(object, geometry, material, groupOrder, z, group) {
 
- 			const renderItem = getNextRenderItem(object, geometry, material, groupOrder, z, group);
 
- 			if (material.transmission > 0.0) {
 
- 				transmissive.unshift(renderItem);
 
- 			} else if (material.transparent === true) {
 
- 				transparent.unshift(renderItem);
 
- 			} else {
 
- 				opaque.unshift(renderItem);
 
- 			}
 
- 		}
 
- 		function sort(customOpaqueSort, customTransparentSort) {
 
- 			if (opaque.length > 1) opaque.sort(customOpaqueSort || painterSortStable);
 
- 			if (transmissive.length > 1) transmissive.sort(customTransparentSort || reversePainterSortStable);
 
- 			if (transparent.length > 1) transparent.sort(customTransparentSort || reversePainterSortStable);
 
- 		}
 
- 		function finish() {
 
- 			// Clear references from inactive renderItems in the list
 
- 			for (let i = renderItemsIndex, il = renderItems.length; i < il; i++) {
 
- 				const renderItem = renderItems[i];
 
- 				if (renderItem.id === null) break;
 
- 				renderItem.id = null;
 
- 				renderItem.object = null;
 
- 				renderItem.geometry = null;
 
- 				renderItem.material = null;
 
- 				renderItem.program = null;
 
- 				renderItem.group = null;
 
- 			}
 
- 		}
 
- 		return {
 
- 			opaque: opaque,
 
- 			transmissive: transmissive,
 
- 			transparent: transparent,
 
- 			init: init,
 
- 			push: push,
 
- 			unshift: unshift,
 
- 			finish: finish,
 
- 			sort: sort
 
- 		};
 
- 	}
 
- 	function WebGLRenderLists(properties) {
 
- 		let lists = new WeakMap();
 
- 		function get(scene, renderCallDepth) {
 
- 			let list;
 
- 			if (lists.has(scene) === false) {
 
- 				list = new WebGLRenderList(properties);
 
- 				lists.set(scene, [list]);
 
- 			} else {
 
- 				if (renderCallDepth >= lists.get(scene).length) {
 
- 					list = new WebGLRenderList(properties);
 
- 					lists.get(scene).push(list);
 
- 				} else {
 
- 					list = lists.get(scene)[renderCallDepth];
 
- 				}
 
- 			}
 
- 			return list;
 
- 		}
 
- 		function dispose() {
 
- 			lists = new WeakMap();
 
- 		}
 
- 		return {
 
- 			get: get,
 
- 			dispose: dispose
 
- 		};
 
- 	}
 
- 	function UniformsCache() {
 
- 		const lights = {};
 
- 		return {
 
- 			get: function (light) {
 
- 				if (lights[light.id] !== undefined) {
 
- 					return lights[light.id];
 
- 				}
 
- 				let uniforms;
 
- 				switch (light.type) {
 
- 					case 'DirectionalLight':
 
- 						uniforms = {
 
- 							direction: new Vector3(),
 
- 							color: new Color()
 
- 						};
 
- 						break;
 
- 					case 'SpotLight':
 
- 						uniforms = {
 
- 							position: new Vector3(),
 
- 							direction: new Vector3(),
 
- 							color: new Color(),
 
- 							distance: 0,
 
- 							coneCos: 0,
 
- 							penumbraCos: 0,
 
- 							decay: 0
 
- 						};
 
- 						break;
 
- 					case 'PointLight':
 
- 						uniforms = {
 
- 							position: new Vector3(),
 
- 							color: new Color(),
 
- 							distance: 0,
 
- 							decay: 0
 
- 						};
 
- 						break;
 
- 					case 'HemisphereLight':
 
- 						uniforms = {
 
- 							direction: new Vector3(),
 
- 							skyColor: new Color(),
 
- 							groundColor: new Color()
 
- 						};
 
- 						break;
 
- 					case 'RectAreaLight':
 
- 						uniforms = {
 
- 							color: new Color(),
 
- 							position: new Vector3(),
 
- 							halfWidth: new Vector3(),
 
- 							halfHeight: new Vector3()
 
- 						};
 
- 						break;
 
- 				}
 
- 				lights[light.id] = uniforms;
 
- 				return uniforms;
 
- 			}
 
- 		};
 
- 	}
 
- 	function ShadowUniformsCache() {
 
- 		const lights = {};
 
- 		return {
 
- 			get: function (light) {
 
- 				if (lights[light.id] !== undefined) {
 
- 					return lights[light.id];
 
- 				}
 
- 				let uniforms;
 
- 				switch (light.type) {
 
- 					case 'DirectionalLight':
 
- 						uniforms = {
 
- 							shadowBias: 0,
 
- 							shadowNormalBias: 0,
 
- 							shadowRadius: 1,
 
- 							shadowMapSize: new Vector2()
 
- 						};
 
- 						break;
 
- 					case 'SpotLight':
 
- 						uniforms = {
 
- 							shadowBias: 0,
 
- 							shadowNormalBias: 0,
 
- 							shadowRadius: 1,
 
- 							shadowMapSize: new Vector2()
 
- 						};
 
- 						break;
 
- 					case 'PointLight':
 
- 						uniforms = {
 
- 							shadowBias: 0,
 
- 							shadowNormalBias: 0,
 
- 							shadowRadius: 1,
 
- 							shadowMapSize: new Vector2(),
 
- 							shadowCameraNear: 1,
 
- 							shadowCameraFar: 1000
 
- 						};
 
- 						break;
 
- 					// TODO (abelnation): set RectAreaLight shadow uniforms
 
- 				}
 
- 				lights[light.id] = uniforms;
 
- 				return uniforms;
 
- 			}
 
- 		};
 
- 	}
 
- 	let nextVersion = 0;
 
- 	function shadowCastingLightsFirst(lightA, lightB) {
 
- 		return (lightB.castShadow ? 1 : 0) - (lightA.castShadow ? 1 : 0);
 
- 	}
 
- 	function WebGLLights(extensions, capabilities) {
 
- 		const cache = new UniformsCache();
 
- 		const shadowCache = ShadowUniformsCache();
 
- 		const state = {
 
- 			version: 0,
 
- 			hash: {
 
- 				directionalLength: -1,
 
- 				pointLength: -1,
 
- 				spotLength: -1,
 
- 				rectAreaLength: -1,
 
- 				hemiLength: -1,
 
- 				numDirectionalShadows: -1,
 
- 				numPointShadows: -1,
 
- 				numSpotShadows: -1
 
- 			},
 
- 			ambient: [0, 0, 0],
 
- 			probe: [],
 
- 			directional: [],
 
- 			directionalShadow: [],
 
- 			directionalShadowMap: [],
 
- 			directionalShadowMatrix: [],
 
- 			spot: [],
 
- 			spotShadow: [],
 
- 			spotShadowMap: [],
 
- 			spotShadowMatrix: [],
 
- 			rectArea: [],
 
- 			rectAreaLTC1: null,
 
- 			rectAreaLTC2: null,
 
- 			point: [],
 
- 			pointShadow: [],
 
- 			pointShadowMap: [],
 
- 			pointShadowMatrix: [],
 
- 			hemi: []
 
- 		};
 
- 		for (let i = 0; i < 9; i++) state.probe.push(new Vector3());
 
- 		const vector3 = new Vector3();
 
- 		const matrix4 = new Matrix4();
 
- 		const matrix42 = new Matrix4();
 
- 		function setup(lights, physicallyCorrectLights) {
 
- 			let r = 0,
 
- 					g = 0,
 
- 					b = 0;
 
- 			for (let i = 0; i < 9; i++) state.probe[i].set(0, 0, 0);
 
- 			let directionalLength = 0;
 
- 			let pointLength = 0;
 
- 			let spotLength = 0;
 
- 			let rectAreaLength = 0;
 
- 			let hemiLength = 0;
 
- 			let numDirectionalShadows = 0;
 
- 			let numPointShadows = 0;
 
- 			let numSpotShadows = 0;
 
- 			lights.sort(shadowCastingLightsFirst); // artist-friendly light intensity scaling factor
 
- 			const scaleFactor = physicallyCorrectLights !== true ? Math.PI : 1;
 
- 			for (let i = 0, l = lights.length; i < l; i++) {
 
- 				const light = lights[i];
 
- 				const color = light.color;
 
- 				const intensity = light.intensity;
 
- 				const distance = light.distance;
 
- 				const shadowMap = light.shadow && light.shadow.map ? light.shadow.map.texture : null;
 
- 				if (light.isAmbientLight) {
 
- 					r += color.r * intensity * scaleFactor;
 
- 					g += color.g * intensity * scaleFactor;
 
- 					b += color.b * intensity * scaleFactor;
 
- 				} else if (light.isLightProbe) {
 
- 					for (let j = 0; j < 9; j++) {
 
- 						state.probe[j].addScaledVector(light.sh.coefficients[j], intensity);
 
- 					}
 
- 				} else if (light.isDirectionalLight) {
 
- 					const uniforms = cache.get(light);
 
- 					uniforms.color.copy(light.color).multiplyScalar(light.intensity * scaleFactor);
 
- 					if (light.castShadow) {
 
- 						const shadow = light.shadow;
 
- 						const shadowUniforms = shadowCache.get(light);
 
- 						shadowUniforms.shadowBias = shadow.bias;
 
- 						shadowUniforms.shadowNormalBias = shadow.normalBias;
 
- 						shadowUniforms.shadowRadius = shadow.radius;
 
- 						shadowUniforms.shadowMapSize = shadow.mapSize;
 
- 						state.directionalShadow[directionalLength] = shadowUniforms;
 
- 						state.directionalShadowMap[directionalLength] = shadowMap;
 
- 						state.directionalShadowMatrix[directionalLength] = light.shadow.matrix;
 
- 						numDirectionalShadows++;
 
- 					}
 
- 					state.directional[directionalLength] = uniforms;
 
- 					directionalLength++;
 
- 				} else if (light.isSpotLight) {
 
- 					const uniforms = cache.get(light);
 
- 					uniforms.position.setFromMatrixPosition(light.matrixWorld);
 
- 					uniforms.color.copy(color).multiplyScalar(intensity * scaleFactor);
 
- 					uniforms.distance = distance;
 
- 					uniforms.coneCos = Math.cos(light.angle);
 
- 					uniforms.penumbraCos = Math.cos(light.angle * (1 - light.penumbra));
 
- 					uniforms.decay = light.decay;
 
- 					if (light.castShadow) {
 
- 						const shadow = light.shadow;
 
- 						const shadowUniforms = shadowCache.get(light);
 
- 						shadowUniforms.shadowBias = shadow.bias;
 
- 						shadowUniforms.shadowNormalBias = shadow.normalBias;
 
- 						shadowUniforms.shadowRadius = shadow.radius;
 
- 						shadowUniforms.shadowMapSize = shadow.mapSize;
 
- 						state.spotShadow[spotLength] = shadowUniforms;
 
- 						state.spotShadowMap[spotLength] = shadowMap;
 
- 						state.spotShadowMatrix[spotLength] = light.shadow.matrix;
 
- 						numSpotShadows++;
 
- 					}
 
- 					state.spot[spotLength] = uniforms;
 
- 					spotLength++;
 
- 				} else if (light.isRectAreaLight) {
 
- 					const uniforms = cache.get(light); // (a) intensity is the total visible light emitted
 
- 					//uniforms.color.copy( color ).multiplyScalar( intensity / ( light.width * light.height * Math.PI ) );
 
- 					// (b) intensity is the brightness of the light
 
- 					uniforms.color.copy(color).multiplyScalar(intensity);
 
- 					uniforms.halfWidth.set(light.width * 0.5, 0.0, 0.0);
 
- 					uniforms.halfHeight.set(0.0, light.height * 0.5, 0.0);
 
- 					state.rectArea[rectAreaLength] = uniforms;
 
- 					rectAreaLength++;
 
- 				} else if (light.isPointLight) {
 
- 					const uniforms = cache.get(light);
 
- 					uniforms.color.copy(light.color).multiplyScalar(light.intensity * scaleFactor);
 
- 					uniforms.distance = light.distance;
 
- 					uniforms.decay = light.decay;
 
- 					if (light.castShadow) {
 
- 						const shadow = light.shadow;
 
- 						const shadowUniforms = shadowCache.get(light);
 
- 						shadowUniforms.shadowBias = shadow.bias;
 
- 						shadowUniforms.shadowNormalBias = shadow.normalBias;
 
- 						shadowUniforms.shadowRadius = shadow.radius;
 
- 						shadowUniforms.shadowMapSize = shadow.mapSize;
 
- 						shadowUniforms.shadowCameraNear = shadow.camera.near;
 
- 						shadowUniforms.shadowCameraFar = shadow.camera.far;
 
- 						state.pointShadow[pointLength] = shadowUniforms;
 
- 						state.pointShadowMap[pointLength] = shadowMap;
 
- 						state.pointShadowMatrix[pointLength] = light.shadow.matrix;
 
- 						numPointShadows++;
 
- 					}
 
- 					state.point[pointLength] = uniforms;
 
- 					pointLength++;
 
- 				} else if (light.isHemisphereLight) {
 
- 					const uniforms = cache.get(light);
 
- 					uniforms.skyColor.copy(light.color).multiplyScalar(intensity * scaleFactor);
 
- 					uniforms.groundColor.copy(light.groundColor).multiplyScalar(intensity * scaleFactor);
 
- 					state.hemi[hemiLength] = uniforms;
 
- 					hemiLength++;
 
- 				}
 
- 			}
 
- 			if (rectAreaLength > 0) {
 
- 				if (capabilities.isWebGL2) {
 
- 					// WebGL 2
 
- 					state.rectAreaLTC1 = UniformsLib.LTC_FLOAT_1;
 
- 					state.rectAreaLTC2 = UniformsLib.LTC_FLOAT_2;
 
- 				} else {
 
- 					// WebGL 1
 
- 					if (extensions.has('OES_texture_float_linear') === true) {
 
- 						state.rectAreaLTC1 = UniformsLib.LTC_FLOAT_1;
 
- 						state.rectAreaLTC2 = UniformsLib.LTC_FLOAT_2;
 
- 					} else if (extensions.has('OES_texture_half_float_linear') === true) {
 
- 						state.rectAreaLTC1 = UniformsLib.LTC_HALF_1;
 
- 						state.rectAreaLTC2 = UniformsLib.LTC_HALF_2;
 
- 					} else {
 
- 						console.error('THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.');
 
- 					}
 
- 				}
 
- 			}
 
- 			state.ambient[0] = r;
 
- 			state.ambient[1] = g;
 
- 			state.ambient[2] = b;
 
- 			const hash = state.hash;
 
- 			if (hash.directionalLength !== directionalLength || hash.pointLength !== pointLength || hash.spotLength !== spotLength || hash.rectAreaLength !== rectAreaLength || hash.hemiLength !== hemiLength || hash.numDirectionalShadows !== numDirectionalShadows || hash.numPointShadows !== numPointShadows || hash.numSpotShadows !== numSpotShadows) {
 
- 				state.directional.length = directionalLength;
 
- 				state.spot.length = spotLength;
 
- 				state.rectArea.length = rectAreaLength;
 
- 				state.point.length = pointLength;
 
- 				state.hemi.length = hemiLength;
 
- 				state.directionalShadow.length = numDirectionalShadows;
 
- 				state.directionalShadowMap.length = numDirectionalShadows;
 
- 				state.pointShadow.length = numPointShadows;
 
- 				state.pointShadowMap.length = numPointShadows;
 
- 				state.spotShadow.length = numSpotShadows;
 
- 				state.spotShadowMap.length = numSpotShadows;
 
- 				state.directionalShadowMatrix.length = numDirectionalShadows;
 
- 				state.pointShadowMatrix.length = numPointShadows;
 
- 				state.spotShadowMatrix.length = numSpotShadows;
 
- 				hash.directionalLength = directionalLength;
 
- 				hash.pointLength = pointLength;
 
- 				hash.spotLength = spotLength;
 
- 				hash.rectAreaLength = rectAreaLength;
 
- 				hash.hemiLength = hemiLength;
 
- 				hash.numDirectionalShadows = numDirectionalShadows;
 
- 				hash.numPointShadows = numPointShadows;
 
- 				hash.numSpotShadows = numSpotShadows;
 
- 				state.version = nextVersion++;
 
- 			}
 
- 		}
 
- 		function setupView(lights, camera) {
 
- 			let directionalLength = 0;
 
- 			let pointLength = 0;
 
- 			let spotLength = 0;
 
- 			let rectAreaLength = 0;
 
- 			let hemiLength = 0;
 
- 			const viewMatrix = camera.matrixWorldInverse;
 
- 			for (let i = 0, l = lights.length; i < l; i++) {
 
- 				const light = lights[i];
 
- 				if (light.isDirectionalLight) {
 
- 					const uniforms = state.directional[directionalLength];
 
- 					uniforms.direction.setFromMatrixPosition(light.matrixWorld);
 
- 					vector3.setFromMatrixPosition(light.target.matrixWorld);
 
- 					uniforms.direction.sub(vector3);
 
- 					uniforms.direction.transformDirection(viewMatrix);
 
- 					directionalLength++;
 
- 				} else if (light.isSpotLight) {
 
- 					const uniforms = state.spot[spotLength];
 
- 					uniforms.position.setFromMatrixPosition(light.matrixWorld);
 
- 					uniforms.position.applyMatrix4(viewMatrix);
 
- 					uniforms.direction.setFromMatrixPosition(light.matrixWorld);
 
- 					vector3.setFromMatrixPosition(light.target.matrixWorld);
 
- 					uniforms.direction.sub(vector3);
 
- 					uniforms.direction.transformDirection(viewMatrix);
 
- 					spotLength++;
 
- 				} else if (light.isRectAreaLight) {
 
- 					const uniforms = state.rectArea[rectAreaLength];
 
- 					uniforms.position.setFromMatrixPosition(light.matrixWorld);
 
- 					uniforms.position.applyMatrix4(viewMatrix); // extract local rotation of light to derive width/height half vectors
 
- 					matrix42.identity();
 
- 					matrix4.copy(light.matrixWorld);
 
- 					matrix4.premultiply(viewMatrix);
 
- 					matrix42.extractRotation(matrix4);
 
- 					uniforms.halfWidth.set(light.width * 0.5, 0.0, 0.0);
 
- 					uniforms.halfHeight.set(0.0, light.height * 0.5, 0.0);
 
- 					uniforms.halfWidth.applyMatrix4(matrix42);
 
- 					uniforms.halfHeight.applyMatrix4(matrix42);
 
- 					rectAreaLength++;
 
- 				} else if (light.isPointLight) {
 
- 					const uniforms = state.point[pointLength];
 
- 					uniforms.position.setFromMatrixPosition(light.matrixWorld);
 
- 					uniforms.position.applyMatrix4(viewMatrix);
 
- 					pointLength++;
 
- 				} else if (light.isHemisphereLight) {
 
- 					const uniforms = state.hemi[hemiLength];
 
- 					uniforms.direction.setFromMatrixPosition(light.matrixWorld);
 
- 					uniforms.direction.transformDirection(viewMatrix);
 
- 					uniforms.direction.normalize();
 
- 					hemiLength++;
 
- 				}
 
- 			}
 
- 		}
 
- 		return {
 
- 			setup: setup,
 
- 			setupView: setupView,
 
- 			state: state
 
- 		};
 
- 	}
 
- 	function WebGLRenderState(extensions, capabilities) {
 
- 		const lights = new WebGLLights(extensions, capabilities);
 
- 		const lightsArray = [];
 
- 		const shadowsArray = [];
 
- 		function init() {
 
- 			lightsArray.length = 0;
 
- 			shadowsArray.length = 0;
 
- 		}
 
- 		function pushLight(light) {
 
- 			lightsArray.push(light);
 
- 		}
 
- 		function pushShadow(shadowLight) {
 
- 			shadowsArray.push(shadowLight);
 
- 		}
 
- 		function setupLights(physicallyCorrectLights) {
 
- 			lights.setup(lightsArray, physicallyCorrectLights);
 
- 		}
 
- 		function setupLightsView(camera) {
 
- 			lights.setupView(lightsArray, camera);
 
- 		}
 
- 		const state = {
 
- 			lightsArray: lightsArray,
 
- 			shadowsArray: shadowsArray,
 
- 			lights: lights
 
- 		};
 
- 		return {
 
- 			init: init,
 
- 			state: state,
 
- 			setupLights: setupLights,
 
- 			setupLightsView: setupLightsView,
 
- 			pushLight: pushLight,
 
- 			pushShadow: pushShadow
 
- 		};
 
- 	}
 
- 	function WebGLRenderStates(extensions, capabilities) {
 
- 		let renderStates = new WeakMap();
 
- 		function get(scene, renderCallDepth = 0) {
 
- 			let renderState;
 
- 			if (renderStates.has(scene) === false) {
 
- 				renderState = new WebGLRenderState(extensions, capabilities);
 
- 				renderStates.set(scene, [renderState]);
 
- 			} else {
 
- 				if (renderCallDepth >= renderStates.get(scene).length) {
 
- 					renderState = new WebGLRenderState(extensions, capabilities);
 
- 					renderStates.get(scene).push(renderState);
 
- 				} else {
 
- 					renderState = renderStates.get(scene)[renderCallDepth];
 
- 				}
 
- 			}
 
- 			return renderState;
 
- 		}
 
- 		function dispose() {
 
- 			renderStates = new WeakMap();
 
- 		}
 
- 		return {
 
- 			get: get,
 
- 			dispose: dispose
 
- 		};
 
- 	}
 
- 	/**
 
- 	 * parameters = {
 
- 	 *
 
- 	 *	opacity: <float>,
 
- 	 *
 
- 	 *	map: new THREE.Texture( <Image> ),
 
- 	 *
 
- 	 *	alphaMap: new THREE.Texture( <Image> ),
 
- 	 *
 
- 	 *	displacementMap: new THREE.Texture( <Image> ),
 
- 	 *	displacementScale: <float>,
 
- 	 *	displacementBias: <float>,
 
- 	 *
 
- 	 *	wireframe: <boolean>,
 
- 	 *	wireframeLinewidth: <float>
 
- 	 * }
 
- 	 */
 
- 	class MeshDepthMaterial extends Material {
 
- 		constructor(parameters) {
 
- 			super();
 
- 			this.type = 'MeshDepthMaterial';
 
- 			this.depthPacking = BasicDepthPacking;
 
- 			this.map = null;
 
- 			this.alphaMap = null;
 
- 			this.displacementMap = null;
 
- 			this.displacementScale = 1;
 
- 			this.displacementBias = 0;
 
- 			this.wireframe = false;
 
- 			this.wireframeLinewidth = 1;
 
- 			this.fog = false;
 
- 			this.setValues(parameters);
 
- 		}
 
- 		copy(source) {
 
- 			super.copy(source);
 
- 			this.depthPacking = source.depthPacking;
 
- 			this.map = source.map;
 
- 			this.alphaMap = source.alphaMap;
 
- 			this.displacementMap = source.displacementMap;
 
- 			this.displacementScale = source.displacementScale;
 
- 			this.displacementBias = source.displacementBias;
 
- 			this.wireframe = source.wireframe;
 
- 			this.wireframeLinewidth = source.wireframeLinewidth;
 
- 			return this;
 
- 		}
 
- 	}
 
- 	MeshDepthMaterial.prototype.isMeshDepthMaterial = true;
 
- 	/**
 
- 	 * parameters = {
 
- 	 *
 
- 	 *	referencePosition: <float>,
 
- 	 *	nearDistance: <float>,
 
- 	 *	farDistance: <float>,
 
- 	 *
 
- 	 *	map: new THREE.Texture( <Image> ),
 
- 	 *
 
- 	 *	alphaMap: new THREE.Texture( <Image> ),
 
- 	 *
 
- 	 *	displacementMap: new THREE.Texture( <Image> ),
 
- 	 *	displacementScale: <float>,
 
- 	 *	displacementBias: <float>
 
- 	 *
 
- 	 * }
 
- 	 */
 
- 	class MeshDistanceMaterial extends Material {
 
- 		constructor(parameters) {
 
- 			super();
 
- 			this.type = 'MeshDistanceMaterial';
 
- 			this.referencePosition = new Vector3();
 
- 			this.nearDistance = 1;
 
- 			this.farDistance = 1000;
 
- 			this.map = null;
 
- 			this.alphaMap = null;
 
- 			this.displacementMap = null;
 
- 			this.displacementScale = 1;
 
- 			this.displacementBias = 0;
 
- 			this.fog = false;
 
- 			this.setValues(parameters);
 
- 		}
 
- 		copy(source) {
 
- 			super.copy(source);
 
- 			this.referencePosition.copy(source.referencePosition);
 
- 			this.nearDistance = source.nearDistance;
 
- 			this.farDistance = source.farDistance;
 
- 			this.map = source.map;
 
- 			this.alphaMap = source.alphaMap;
 
- 			this.displacementMap = source.displacementMap;
 
- 			this.displacementScale = source.displacementScale;
 
- 			this.displacementBias = source.displacementBias;
 
- 			return this;
 
- 		}
 
- 	}
 
- 	MeshDistanceMaterial.prototype.isMeshDistanceMaterial = true;
 
- 	const vertex = "void main() {\n\tgl_Position = vec4( position, 1.0 );\n}";
 
- 	const fragment = "uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include <packing>\nvoid main() {\n\tconst float samples = float( VSM_SAMPLES );\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );\n\tfloat uvStart = samples <= 1.0 ? 0.0 : - 1.0;\n\tfor ( float i = 0.0; i < samples; i ++ ) {\n\t\tfloat uvOffset = uvStart + i * uvStride;\n\t\t#ifdef HORIZONTAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean / samples;\n\tsquared_mean = squared_mean / samples;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}";
 
- 	function WebGLShadowMap(_renderer, _objects, _capabilities) {
 
- 		let _frustum = new Frustum();
 
- 		const _shadowMapSize = new Vector2(),
 
- 					_viewportSize = new Vector2(),
 
- 					_viewport = new Vector4(),
 
- 					_depthMaterial = new MeshDepthMaterial({
 
- 			depthPacking: RGBADepthPacking
 
- 		}),
 
- 					_distanceMaterial = new MeshDistanceMaterial(),
 
- 					_materialCache = {},
 
- 					_maxTextureSize = _capabilities.maxTextureSize;
 
- 		const shadowSide = {
 
- 			0: BackSide,
 
- 			1: FrontSide,
 
- 			2: DoubleSide
 
- 		};
 
- 		const shadowMaterialVertical = new ShaderMaterial({
 
- 			defines: {
 
- 				VSM_SAMPLES: 8
 
- 			},
 
- 			uniforms: {
 
- 				shadow_pass: {
 
- 					value: null
 
- 				},
 
- 				resolution: {
 
- 					value: new Vector2()
 
- 				},
 
- 				radius: {
 
- 					value: 4.0
 
- 				}
 
- 			},
 
- 			vertexShader: vertex,
 
- 			fragmentShader: fragment
 
- 		});
 
- 		const shadowMaterialHorizontal = shadowMaterialVertical.clone();
 
- 		shadowMaterialHorizontal.defines.HORIZONTAL_PASS = 1;
 
- 		const fullScreenTri = new BufferGeometry();
 
- 		fullScreenTri.setAttribute('position', new BufferAttribute(new Float32Array([-1, -1, 0.5, 3, -1, 0.5, -1, 3, 0.5]), 3));
 
- 		const fullScreenMesh = new Mesh(fullScreenTri, shadowMaterialVertical);
 
- 		const scope = this;
 
- 		this.enabled = false;
 
- 		this.autoUpdate = true;
 
- 		this.needsUpdate = false;
 
- 		this.type = PCFShadowMap;
 
- 		this.render = function (lights, scene, camera) {
 
- 			if (scope.enabled === false) return;
 
- 			if (scope.autoUpdate === false && scope.needsUpdate === false) return;
 
- 			if (lights.length === 0) return;
 
- 			const currentRenderTarget = _renderer.getRenderTarget();
 
- 			const activeCubeFace = _renderer.getActiveCubeFace();
 
- 			const activeMipmapLevel = _renderer.getActiveMipmapLevel();
 
- 			const _state = _renderer.state; // Set GL state for depth map.
 
- 			_state.setBlending(NoBlending);
 
- 			_state.buffers.color.setClear(1, 1, 1, 1);
 
- 			_state.buffers.depth.setTest(true);
 
- 			_state.setScissorTest(false); // render depth map
 
- 			for (let i = 0, il = lights.length; i < il; i++) {
 
- 				const light = lights[i];
 
- 				const shadow = light.shadow;
 
- 				if (shadow === undefined) {
 
- 					console.warn('THREE.WebGLShadowMap:', light, 'has no shadow.');
 
- 					continue;
 
- 				}
 
- 				if (shadow.autoUpdate === false && shadow.needsUpdate === false) continue;
 
- 				_shadowMapSize.copy(shadow.mapSize);
 
- 				const shadowFrameExtents = shadow.getFrameExtents();
 
- 				_shadowMapSize.multiply(shadowFrameExtents);
 
- 				_viewportSize.copy(shadow.mapSize);
 
- 				if (_shadowMapSize.x > _maxTextureSize || _shadowMapSize.y > _maxTextureSize) {
 
- 					if (_shadowMapSize.x > _maxTextureSize) {
 
- 						_viewportSize.x = Math.floor(_maxTextureSize / shadowFrameExtents.x);
 
- 						_shadowMapSize.x = _viewportSize.x * shadowFrameExtents.x;
 
- 						shadow.mapSize.x = _viewportSize.x;
 
- 					}
 
- 					if (_shadowMapSize.y > _maxTextureSize) {
 
- 						_viewportSize.y = Math.floor(_maxTextureSize / shadowFrameExtents.y);
 
- 						_shadowMapSize.y = _viewportSize.y * shadowFrameExtents.y;
 
- 						shadow.mapSize.y = _viewportSize.y;
 
- 					}
 
- 				}
 
- 				if (shadow.map === null && !shadow.isPointLightShadow && this.type === VSMShadowMap) {
 
- 					const pars = {
 
- 						minFilter: LinearFilter,
 
- 						magFilter: LinearFilter,
 
- 						format: RGBAFormat
 
- 					};
 
- 					shadow.map = new WebGLRenderTarget(_shadowMapSize.x, _shadowMapSize.y, pars);
 
- 					shadow.map.texture.name = light.name + '.shadowMap';
 
- 					shadow.mapPass = new WebGLRenderTarget(_shadowMapSize.x, _shadowMapSize.y, pars);
 
- 					shadow.camera.updateProjectionMatrix();
 
- 				}
 
- 				if (shadow.map === null) {
 
- 					const pars = {
 
- 						minFilter: NearestFilter,
 
- 						magFilter: NearestFilter,
 
- 						format: RGBAFormat
 
- 					};
 
- 					shadow.map = new WebGLRenderTarget(_shadowMapSize.x, _shadowMapSize.y, pars);
 
- 					shadow.map.texture.name = light.name + '.shadowMap';
 
- 					shadow.camera.updateProjectionMatrix();
 
- 				}
 
- 				_renderer.setRenderTarget(shadow.map);
 
- 				_renderer.clear();
 
- 				const viewportCount = shadow.getViewportCount();
 
- 				for (let vp = 0; vp < viewportCount; vp++) {
 
- 					const viewport = shadow.getViewport(vp);
 
- 					_viewport.set(_viewportSize.x * viewport.x, _viewportSize.y * viewport.y, _viewportSize.x * viewport.z, _viewportSize.y * viewport.w);
 
- 					_state.viewport(_viewport);
 
- 					shadow.updateMatrices(light, vp);
 
- 					_frustum = shadow.getFrustum();
 
- 					renderObject(scene, camera, shadow.camera, light, this.type);
 
- 				} // do blur pass for VSM
 
- 				if (!shadow.isPointLightShadow && this.type === VSMShadowMap) {
 
- 					VSMPass(shadow, camera);
 
- 				}
 
- 				shadow.needsUpdate = false;
 
- 			}
 
- 			scope.needsUpdate = false;
 
- 			_renderer.setRenderTarget(currentRenderTarget, activeCubeFace, activeMipmapLevel);
 
- 		};
 
- 		function VSMPass(shadow, camera) {
 
- 			const geometry = _objects.update(fullScreenMesh);
 
- 			if (shadowMaterialVertical.defines.VSM_SAMPLES !== shadow.blurSamples) {
 
- 				shadowMaterialVertical.defines.VSM_SAMPLES = shadow.blurSamples;
 
- 				shadowMaterialHorizontal.defines.VSM_SAMPLES = shadow.blurSamples;
 
- 				shadowMaterialVertical.needsUpdate = true;
 
- 				shadowMaterialHorizontal.needsUpdate = true;
 
- 			} // vertical pass
 
- 			shadowMaterialVertical.uniforms.shadow_pass.value = shadow.map.texture;
 
- 			shadowMaterialVertical.uniforms.resolution.value = shadow.mapSize;
 
- 			shadowMaterialVertical.uniforms.radius.value = shadow.radius;
 
- 			_renderer.setRenderTarget(shadow.mapPass);
 
- 			_renderer.clear();
 
- 			_renderer.renderBufferDirect(camera, null, geometry, shadowMaterialVertical, fullScreenMesh, null); // horizontal pass
 
- 			shadowMaterialHorizontal.uniforms.shadow_pass.value = shadow.mapPass.texture;
 
- 			shadowMaterialHorizontal.uniforms.resolution.value = shadow.mapSize;
 
- 			shadowMaterialHorizontal.uniforms.radius.value = shadow.radius;
 
- 			_renderer.setRenderTarget(shadow.map);
 
- 			_renderer.clear();
 
- 			_renderer.renderBufferDirect(camera, null, geometry, shadowMaterialHorizontal, fullScreenMesh, null);
 
- 		}
 
- 		function getDepthMaterial(object, geometry, material, light, shadowCameraNear, shadowCameraFar, type) {
 
- 			let result = null;
 
- 			const customMaterial = light.isPointLight === true ? object.customDistanceMaterial : object.customDepthMaterial;
 
- 			if (customMaterial !== undefined) {
 
- 				result = customMaterial;
 
- 			} else {
 
- 				result = light.isPointLight === true ? _distanceMaterial : _depthMaterial;
 
- 			}
 
- 			if (_renderer.localClippingEnabled && material.clipShadows === true && material.clippingPlanes.length !== 0 || material.displacementMap && material.displacementScale !== 0 || material.alphaMap && material.alphaTest > 0) {
 
- 				// in this case we need a unique material instance reflecting the
 
- 				// appropriate state
 
- 				const keyA = result.uuid,
 
- 							keyB = material.uuid;
 
- 				let materialsForVariant = _materialCache[keyA];
 
- 				if (materialsForVariant === undefined) {
 
- 					materialsForVariant = {};
 
- 					_materialCache[keyA] = materialsForVariant;
 
- 				}
 
- 				let cachedMaterial = materialsForVariant[keyB];
 
- 				if (cachedMaterial === undefined) {
 
- 					cachedMaterial = result.clone();
 
- 					materialsForVariant[keyB] = cachedMaterial;
 
- 				}
 
- 				result = cachedMaterial;
 
- 			}
 
- 			result.visible = material.visible;
 
- 			result.wireframe = material.wireframe;
 
- 			if (type === VSMShadowMap) {
 
- 				result.side = material.shadowSide !== null ? material.shadowSide : material.side;
 
- 			} else {
 
- 				result.side = material.shadowSide !== null ? material.shadowSide : shadowSide[material.side];
 
- 			}
 
- 			result.alphaMap = material.alphaMap;
 
- 			result.alphaTest = material.alphaTest;
 
- 			result.clipShadows = material.clipShadows;
 
- 			result.clippingPlanes = material.clippingPlanes;
 
- 			result.clipIntersection = material.clipIntersection;
 
- 			result.displacementMap = material.displacementMap;
 
- 			result.displacementScale = material.displacementScale;
 
- 			result.displacementBias = material.displacementBias;
 
- 			result.wireframeLinewidth = material.wireframeLinewidth;
 
- 			result.linewidth = material.linewidth;
 
- 			if (light.isPointLight === true && result.isMeshDistanceMaterial === true) {
 
- 				result.referencePosition.setFromMatrixPosition(light.matrixWorld);
 
- 				result.nearDistance = shadowCameraNear;
 
- 				result.farDistance = shadowCameraFar;
 
- 			}
 
- 			return result;
 
- 		}
 
- 		function renderObject(object, camera, shadowCamera, light, type) {
 
- 			if (object.visible === false) return;
 
- 			const visible = object.layers.test(camera.layers);
 
- 			if (visible && (object.isMesh || object.isLine || object.isPoints)) {
 
- 				if ((object.castShadow || object.receiveShadow && type === VSMShadowMap) && (!object.frustumCulled || _frustum.intersectsObject(object))) {
 
- 					object.modelViewMatrix.multiplyMatrices(shadowCamera.matrixWorldInverse, object.matrixWorld);
 
- 					const geometry = _objects.update(object);
 
- 					const material = object.material;
 
- 					if (Array.isArray(material)) {
 
- 						const groups = geometry.groups;
 
- 						for (let k = 0, kl = groups.length; k < kl; k++) {
 
- 							const group = groups[k];
 
- 							const groupMaterial = material[group.materialIndex];
 
- 							if (groupMaterial && groupMaterial.visible) {
 
- 								const depthMaterial = getDepthMaterial(object, geometry, groupMaterial, light, shadowCamera.near, shadowCamera.far, type);
 
- 								_renderer.renderBufferDirect(shadowCamera, null, geometry, depthMaterial, object, group);
 
- 							}
 
- 						}
 
- 					} else if (material.visible) {
 
- 						const depthMaterial = getDepthMaterial(object, geometry, material, light, shadowCamera.near, shadowCamera.far, type);
 
- 						_renderer.renderBufferDirect(shadowCamera, null, geometry, depthMaterial, object, null);
 
- 					}
 
- 				}
 
- 			}
 
- 			const children = object.children;
 
- 			for (let i = 0, l = children.length; i < l; i++) {
 
- 				renderObject(children[i], camera, shadowCamera, light, type);
 
- 			}
 
- 		}
 
- 	}
 
- 	function WebGLState(gl, extensions, capabilities) {
 
- 		const isWebGL2 = capabilities.isWebGL2;
 
- 		function ColorBuffer() {
 
- 			let locked = false;
 
- 			const color = new Vector4();
 
- 			let currentColorMask = null;
 
- 			const currentColorClear = new Vector4(0, 0, 0, 0);
 
- 			return {
 
- 				setMask: function (colorMask) {
 
- 					if (currentColorMask !== colorMask && !locked) {
 
- 						gl.colorMask(colorMask, colorMask, colorMask, colorMask);
 
- 						currentColorMask = colorMask;
 
- 					}
 
- 				},
 
- 				setLocked: function (lock) {
 
- 					locked = lock;
 
- 				},
 
- 				setClear: function (r, g, b, a, premultipliedAlpha) {
 
- 					if (premultipliedAlpha === true) {
 
- 						r *= a;
 
- 						g *= a;
 
- 						b *= a;
 
- 					}
 
- 					color.set(r, g, b, a);
 
- 					if (currentColorClear.equals(color) === false) {
 
- 						gl.clearColor(r, g, b, a);
 
- 						currentColorClear.copy(color);
 
- 					}
 
- 				},
 
- 				reset: function () {
 
- 					locked = false;
 
- 					currentColorMask = null;
 
- 					currentColorClear.set(-1, 0, 0, 0); // set to invalid state
 
- 				}
 
- 			};
 
- 		}
 
- 		function DepthBuffer() {
 
- 			let locked = false;
 
- 			let currentDepthMask = null;
 
- 			let currentDepthFunc = null;
 
- 			let currentDepthClear = null;
 
- 			return {
 
- 				setTest: function (depthTest) {
 
- 					if (depthTest) {
 
- 						enable(gl.DEPTH_TEST);
 
- 					} else {
 
- 						disable(gl.DEPTH_TEST);
 
- 					}
 
- 				},
 
- 				setMask: function (depthMask) {
 
- 					if (currentDepthMask !== depthMask && !locked) {
 
- 						gl.depthMask(depthMask);
 
- 						currentDepthMask = depthMask;
 
- 					}
 
- 				},
 
- 				setFunc: function (depthFunc) {
 
- 					if (currentDepthFunc !== depthFunc) {
 
- 						if (depthFunc) {
 
- 							switch (depthFunc) {
 
- 								case NeverDepth:
 
- 									gl.depthFunc(gl.NEVER);
 
- 									break;
 
- 								case AlwaysDepth:
 
- 									gl.depthFunc(gl.ALWAYS);
 
- 									break;
 
- 								case LessDepth:
 
- 									gl.depthFunc(gl.LESS);
 
- 									break;
 
- 								case LessEqualDepth:
 
- 									gl.depthFunc(gl.LEQUAL);
 
- 									break;
 
- 								case EqualDepth:
 
- 									gl.depthFunc(gl.EQUAL);
 
- 									break;
 
- 								case GreaterEqualDepth:
 
- 									gl.depthFunc(gl.GEQUAL);
 
- 									break;
 
- 								case GreaterDepth:
 
- 									gl.depthFunc(gl.GREATER);
 
- 									break;
 
- 								case NotEqualDepth:
 
- 									gl.depthFunc(gl.NOTEQUAL);
 
- 									break;
 
- 								default:
 
- 									gl.depthFunc(gl.LEQUAL);
 
- 							}
 
- 						} else {
 
- 							gl.depthFunc(gl.LEQUAL);
 
- 						}
 
- 						currentDepthFunc = depthFunc;
 
- 					}
 
- 				},
 
- 				setLocked: function (lock) {
 
- 					locked = lock;
 
- 				},
 
- 				setClear: function (depth) {
 
- 					if (currentDepthClear !== depth) {
 
- 						gl.clearDepth(depth);
 
- 						currentDepthClear = depth;
 
- 					}
 
- 				},
 
- 				reset: function () {
 
- 					locked = false;
 
- 					currentDepthMask = null;
 
- 					currentDepthFunc = null;
 
- 					currentDepthClear = null;
 
- 				}
 
- 			};
 
- 		}
 
- 		function StencilBuffer() {
 
- 			let locked = false;
 
- 			let currentStencilMask = null;
 
- 			let currentStencilFunc = null;
 
- 			let currentStencilRef = null;
 
- 			let currentStencilFuncMask = null;
 
- 			let currentStencilFail = null;
 
- 			let currentStencilZFail = null;
 
- 			let currentStencilZPass = null;
 
- 			let currentStencilClear = null;
 
- 			return {
 
- 				setTest: function (stencilTest) {
 
- 					if (!locked) {
 
- 						if (stencilTest) {
 
- 							enable(gl.STENCIL_TEST);
 
- 						} else {
 
- 							disable(gl.STENCIL_TEST);
 
- 						}
 
- 					}
 
- 				},
 
- 				setMask: function (stencilMask) {
 
- 					if (currentStencilMask !== stencilMask && !locked) {
 
- 						gl.stencilMask(stencilMask);
 
- 						currentStencilMask = stencilMask;
 
- 					}
 
- 				},
 
- 				setFunc: function (stencilFunc, stencilRef, stencilMask) {
 
- 					if (currentStencilFunc !== stencilFunc || currentStencilRef !== stencilRef || currentStencilFuncMask !== stencilMask) {
 
- 						gl.stencilFunc(stencilFunc, stencilRef, stencilMask);
 
- 						currentStencilFunc = stencilFunc;
 
- 						currentStencilRef = stencilRef;
 
- 						currentStencilFuncMask = stencilMask;
 
- 					}
 
- 				},
 
- 				setOp: function (stencilFail, stencilZFail, stencilZPass) {
 
- 					if (currentStencilFail !== stencilFail || currentStencilZFail !== stencilZFail || currentStencilZPass !== stencilZPass) {
 
- 						gl.stencilOp(stencilFail, stencilZFail, stencilZPass);
 
- 						currentStencilFail = stencilFail;
 
- 						currentStencilZFail = stencilZFail;
 
- 						currentStencilZPass = stencilZPass;
 
- 					}
 
- 				},
 
- 				setLocked: function (lock) {
 
- 					locked = lock;
 
- 				},
 
- 				setClear: function (stencil) {
 
- 					if (currentStencilClear !== stencil) {
 
- 						gl.clearStencil(stencil);
 
- 						currentStencilClear = stencil;
 
- 					}
 
- 				},
 
- 				reset: function () {
 
- 					locked = false;
 
- 					currentStencilMask = null;
 
- 					currentStencilFunc = null;
 
- 					currentStencilRef = null;
 
- 					currentStencilFuncMask = null;
 
- 					currentStencilFail = null;
 
- 					currentStencilZFail = null;
 
- 					currentStencilZPass = null;
 
- 					currentStencilClear = null;
 
- 				}
 
- 			};
 
- 		} //
 
- 		const colorBuffer = new ColorBuffer();
 
- 		const depthBuffer = new DepthBuffer();
 
- 		const stencilBuffer = new StencilBuffer();
 
- 		let enabledCapabilities = {};
 
- 		let currentBoundFramebuffers = {};
 
- 		let currentProgram = null;
 
- 		let currentBlendingEnabled = false;
 
- 		let currentBlending = null;
 
- 		let currentBlendEquation = null;
 
- 		let currentBlendSrc = null;
 
- 		let currentBlendDst = null;
 
- 		let currentBlendEquationAlpha = null;
 
- 		let currentBlendSrcAlpha = null;
 
- 		let currentBlendDstAlpha = null;
 
- 		let currentPremultipledAlpha = false;
 
- 		let currentFlipSided = null;
 
- 		let currentCullFace = null;
 
- 		let currentLineWidth = null;
 
- 		let currentPolygonOffsetFactor = null;
 
- 		let currentPolygonOffsetUnits = null;
 
- 		const maxTextures = gl.getParameter(gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS);
 
- 		let lineWidthAvailable = false;
 
- 		let version = 0;
 
- 		const glVersion = gl.getParameter(gl.VERSION);
 
- 		if (glVersion.indexOf('WebGL') !== -1) {
 
- 			version = parseFloat(/^WebGL (\d)/.exec(glVersion)[1]);
 
- 			lineWidthAvailable = version >= 1.0;
 
- 		} else if (glVersion.indexOf('OpenGL ES') !== -1) {
 
- 			version = parseFloat(/^OpenGL ES (\d)/.exec(glVersion)[1]);
 
- 			lineWidthAvailable = version >= 2.0;
 
- 		}
 
- 		let currentTextureSlot = null;
 
- 		let currentBoundTextures = {};
 
- 		const scissorParam = gl.getParameter(gl.SCISSOR_BOX);
 
- 		const viewportParam = gl.getParameter(gl.VIEWPORT);
 
- 		const currentScissor = new Vector4().fromArray(scissorParam);
 
- 		const currentViewport = new Vector4().fromArray(viewportParam);
 
- 		function createTexture(type, target, count) {
 
- 			const data = new Uint8Array(4); // 4 is required to match default unpack alignment of 4.
 
- 			const texture = gl.createTexture();
 
- 			gl.bindTexture(type, texture);
 
- 			gl.texParameteri(type, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
 
- 			gl.texParameteri(type, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
 
- 			for (let i = 0; i < count; i++) {
 
- 				gl.texImage2D(target + i, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, data);
 
- 			}
 
- 			return texture;
 
- 		}
 
- 		const emptyTextures = {};
 
- 		emptyTextures[gl.TEXTURE_2D] = createTexture(gl.TEXTURE_2D, gl.TEXTURE_2D, 1);
 
- 		emptyTextures[gl.TEXTURE_CUBE_MAP] = createTexture(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_CUBE_MAP_POSITIVE_X, 6); // init
 
- 		colorBuffer.setClear(0, 0, 0, 1);
 
- 		depthBuffer.setClear(1);
 
- 		stencilBuffer.setClear(0);
 
- 		enable(gl.DEPTH_TEST);
 
- 		depthBuffer.setFunc(LessEqualDepth);
 
- 		setFlipSided(false);
 
- 		setCullFace(CullFaceBack);
 
- 		enable(gl.CULL_FACE);
 
- 		setBlending(NoBlending); //
 
- 		function enable(id) {
 
- 			if (enabledCapabilities[id] !== true) {
 
- 				gl.enable(id);
 
- 				enabledCapabilities[id] = true;
 
- 			}
 
- 		}
 
- 		function disable(id) {
 
- 			if (enabledCapabilities[id] !== false) {
 
- 				gl.disable(id);
 
- 				enabledCapabilities[id] = false;
 
- 			}
 
- 		}
 
- 		function bindFramebuffer(target, framebuffer) {
 
- 			if (currentBoundFramebuffers[target] !== framebuffer) {
 
- 				gl.bindFramebuffer(target, framebuffer);
 
- 				currentBoundFramebuffers[target] = framebuffer;
 
- 				if (isWebGL2) {
 
- 					// gl.DRAW_FRAMEBUFFER is equivalent to gl.FRAMEBUFFER
 
- 					if (target === gl.DRAW_FRAMEBUFFER) {
 
- 						currentBoundFramebuffers[gl.FRAMEBUFFER] = framebuffer;
 
- 					}
 
- 					if (target === gl.FRAMEBUFFER) {
 
- 						currentBoundFramebuffers[gl.DRAW_FRAMEBUFFER] = framebuffer;
 
- 					}
 
- 				}
 
- 				return true;
 
- 			}
 
- 			return false;
 
- 		}
 
- 		function useProgram(program) {
 
- 			if (currentProgram !== program) {
 
- 				gl.useProgram(program);
 
- 				currentProgram = program;
 
- 				return true;
 
- 			}
 
- 			return false;
 
- 		}
 
- 		const equationToGL = {
 
- 			[AddEquation]: gl.FUNC_ADD,
 
- 			[SubtractEquation]: gl.FUNC_SUBTRACT,
 
- 			[ReverseSubtractEquation]: gl.FUNC_REVERSE_SUBTRACT
 
- 		};
 
- 		if (isWebGL2) {
 
- 			equationToGL[MinEquation] = gl.MIN;
 
- 			equationToGL[MaxEquation] = gl.MAX;
 
- 		} else {
 
- 			const extension = extensions.get('EXT_blend_minmax');
 
- 			if (extension !== null) {
 
- 				equationToGL[MinEquation] = extension.MIN_EXT;
 
- 				equationToGL[MaxEquation] = extension.MAX_EXT;
 
- 			}
 
- 		}
 
- 		const factorToGL = {
 
- 			[ZeroFactor]: gl.ZERO,
 
- 			[OneFactor]: gl.ONE,
 
- 			[SrcColorFactor]: gl.SRC_COLOR,
 
- 			[SrcAlphaFactor]: gl.SRC_ALPHA,
 
- 			[SrcAlphaSaturateFactor]: gl.SRC_ALPHA_SATURATE,
 
- 			[DstColorFactor]: gl.DST_COLOR,
 
- 			[DstAlphaFactor]: gl.DST_ALPHA,
 
- 			[OneMinusSrcColorFactor]: gl.ONE_MINUS_SRC_COLOR,
 
- 			[OneMinusSrcAlphaFactor]: gl.ONE_MINUS_SRC_ALPHA,
 
- 			[OneMinusDstColorFactor]: gl.ONE_MINUS_DST_COLOR,
 
- 			[OneMinusDstAlphaFactor]: gl.ONE_MINUS_DST_ALPHA
 
- 		};
 
- 		function setBlending(blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha, premultipliedAlpha) {
 
- 			if (blending === NoBlending) {
 
- 				if (currentBlendingEnabled === true) {
 
- 					disable(gl.BLEND);
 
- 					currentBlendingEnabled = false;
 
- 				}
 
- 				return;
 
- 			}
 
- 			if (currentBlendingEnabled === false) {
 
- 				enable(gl.BLEND);
 
- 				currentBlendingEnabled = true;
 
- 			}
 
- 			if (blending !== CustomBlending) {
 
- 				if (blending !== currentBlending || premultipliedAlpha !== currentPremultipledAlpha) {
 
- 					if (currentBlendEquation !== AddEquation || currentBlendEquationAlpha !== AddEquation) {
 
- 						gl.blendEquation(gl.FUNC_ADD);
 
- 						currentBlendEquation = AddEquation;
 
- 						currentBlendEquationAlpha = AddEquation;
 
- 					}
 
- 					if (premultipliedAlpha) {
 
- 						switch (blending) {
 
- 							case NormalBlending:
 
- 								gl.blendFuncSeparate(gl.ONE, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
 
- 								break;
 
- 							case AdditiveBlending:
 
- 								gl.blendFunc(gl.ONE, gl.ONE);
 
- 								break;
 
- 							case SubtractiveBlending:
 
- 								gl.blendFuncSeparate(gl.ZERO, gl.ZERO, gl.ONE_MINUS_SRC_COLOR, gl.ONE_MINUS_SRC_ALPHA);
 
- 								break;
 
- 							case MultiplyBlending:
 
- 								gl.blendFuncSeparate(gl.ZERO, gl.SRC_COLOR, gl.ZERO, gl.SRC_ALPHA);
 
- 								break;
 
- 							default:
 
- 								console.error('THREE.WebGLState: Invalid blending: ', blending);
 
- 								break;
 
- 						}
 
- 					} else {
 
- 						switch (blending) {
 
- 							case NormalBlending:
 
- 								gl.blendFuncSeparate(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
 
- 								break;
 
- 							case AdditiveBlending:
 
- 								gl.blendFunc(gl.SRC_ALPHA, gl.ONE);
 
- 								break;
 
- 							case SubtractiveBlending:
 
- 								gl.blendFunc(gl.ZERO, gl.ONE_MINUS_SRC_COLOR);
 
- 								break;
 
- 							case MultiplyBlending:
 
- 								gl.blendFunc(gl.ZERO, gl.SRC_COLOR);
 
- 								break;
 
- 							default:
 
- 								console.error('THREE.WebGLState: Invalid blending: ', blending);
 
- 								break;
 
- 						}
 
- 					}
 
- 					currentBlendSrc = null;
 
- 					currentBlendDst = null;
 
- 					currentBlendSrcAlpha = null;
 
- 					currentBlendDstAlpha = null;
 
- 					currentBlending = blending;
 
- 					currentPremultipledAlpha = premultipliedAlpha;
 
- 				}
 
- 				return;
 
- 			} // custom blending
 
- 			blendEquationAlpha = blendEquationAlpha || blendEquation;
 
- 			blendSrcAlpha = blendSrcAlpha || blendSrc;
 
- 			blendDstAlpha = blendDstAlpha || blendDst;
 
- 			if (blendEquation !== currentBlendEquation || blendEquationAlpha !== currentBlendEquationAlpha) {
 
- 				gl.blendEquationSeparate(equationToGL[blendEquation], equationToGL[blendEquationAlpha]);
 
- 				currentBlendEquation = blendEquation;
 
- 				currentBlendEquationAlpha = blendEquationAlpha;
 
- 			}
 
- 			if (blendSrc !== currentBlendSrc || blendDst !== currentBlendDst || blendSrcAlpha !== currentBlendSrcAlpha || blendDstAlpha !== currentBlendDstAlpha) {
 
- 				gl.blendFuncSeparate(factorToGL[blendSrc], factorToGL[blendDst], factorToGL[blendSrcAlpha], factorToGL[blendDstAlpha]);
 
- 				currentBlendSrc = blendSrc;
 
- 				currentBlendDst = blendDst;
 
- 				currentBlendSrcAlpha = blendSrcAlpha;
 
- 				currentBlendDstAlpha = blendDstAlpha;
 
- 			}
 
- 			currentBlending = blending;
 
- 			currentPremultipledAlpha = null;
 
- 		}
 
- 		function setMaterial(material, frontFaceCW) {
 
- 			material.side === DoubleSide ? disable(gl.CULL_FACE) : enable(gl.CULL_FACE);
 
- 			let flipSided = material.side === BackSide;
 
- 			if (frontFaceCW) flipSided = !flipSided;
 
- 			setFlipSided(flipSided);
 
- 			material.blending === NormalBlending && material.transparent === false ? setBlending(NoBlending) : setBlending(material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.premultipliedAlpha);
 
- 			depthBuffer.setFunc(material.depthFunc);
 
- 			depthBuffer.setTest(material.depthTest);
 
- 			depthBuffer.setMask(material.depthWrite);
 
- 			colorBuffer.setMask(material.colorWrite);
 
- 			const stencilWrite = material.stencilWrite;
 
- 			stencilBuffer.setTest(stencilWrite);
 
- 			if (stencilWrite) {
 
- 				stencilBuffer.setMask(material.stencilWriteMask);
 
- 				stencilBuffer.setFunc(material.stencilFunc, material.stencilRef, material.stencilFuncMask);
 
- 				stencilBuffer.setOp(material.stencilFail, material.stencilZFail, material.stencilZPass);
 
- 			}
 
- 			setPolygonOffset(material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits);
 
- 			material.alphaToCoverage === true ? enable(gl.SAMPLE_ALPHA_TO_COVERAGE) : disable(gl.SAMPLE_ALPHA_TO_COVERAGE);
 
- 		} //
 
- 		function setFlipSided(flipSided) {
 
- 			if (currentFlipSided !== flipSided) {
 
- 				if (flipSided) {
 
- 					gl.frontFace(gl.CW);
 
- 				} else {
 
- 					gl.frontFace(gl.CCW);
 
- 				}
 
- 				currentFlipSided = flipSided;
 
- 			}
 
- 		}
 
- 		function setCullFace(cullFace) {
 
- 			if (cullFace !== CullFaceNone) {
 
- 				enable(gl.CULL_FACE);
 
- 				if (cullFace !== currentCullFace) {
 
- 					if (cullFace === CullFaceBack) {
 
- 						gl.cullFace(gl.BACK);
 
- 					} else if (cullFace === CullFaceFront) {
 
- 						gl.cullFace(gl.FRONT);
 
- 					} else {
 
- 						gl.cullFace(gl.FRONT_AND_BACK);
 
- 					}
 
- 				}
 
- 			} else {
 
- 				disable(gl.CULL_FACE);
 
- 			}
 
- 			currentCullFace = cullFace;
 
- 		}
 
- 		function setLineWidth(width) {
 
- 			if (width !== currentLineWidth) {
 
- 				if (lineWidthAvailable) gl.lineWidth(width);
 
- 				currentLineWidth = width;
 
- 			}
 
- 		}
 
- 		function setPolygonOffset(polygonOffset, factor, units) {
 
- 			if (polygonOffset) {
 
- 				enable(gl.POLYGON_OFFSET_FILL);
 
- 				if (currentPolygonOffsetFactor !== factor || currentPolygonOffsetUnits !== units) {
 
- 					gl.polygonOffset(factor, units);
 
- 					currentPolygonOffsetFactor = factor;
 
- 					currentPolygonOffsetUnits = units;
 
- 				}
 
- 			} else {
 
- 				disable(gl.POLYGON_OFFSET_FILL);
 
- 			}
 
- 		}
 
- 		function setScissorTest(scissorTest) {
 
- 			if (scissorTest) {
 
- 				enable(gl.SCISSOR_TEST);
 
- 			} else {
 
- 				disable(gl.SCISSOR_TEST);
 
- 			}
 
- 		} // texture
 
- 		function activeTexture(webglSlot) {
 
- 			if (webglSlot === undefined) webglSlot = gl.TEXTURE0 + maxTextures - 1;
 
- 			if (currentTextureSlot !== webglSlot) {
 
- 				gl.activeTexture(webglSlot);
 
- 				currentTextureSlot = webglSlot;
 
- 			}
 
- 		}
 
- 		function bindTexture(webglType, webglTexture) {
 
- 			if (currentTextureSlot === null) {
 
- 				activeTexture();
 
- 			}
 
- 			let boundTexture = currentBoundTextures[currentTextureSlot];
 
- 			if (boundTexture === undefined) {
 
- 				boundTexture = {
 
- 					type: undefined,
 
- 					texture: undefined
 
- 				};
 
- 				currentBoundTextures[currentTextureSlot] = boundTexture;
 
- 			}
 
- 			if (boundTexture.type !== webglType || boundTexture.texture !== webglTexture) {
 
- 				gl.bindTexture(webglType, webglTexture || emptyTextures[webglType]);
 
- 				boundTexture.type = webglType;
 
- 				boundTexture.texture = webglTexture;
 
- 			}
 
- 		}
 
- 		function unbindTexture() {
 
- 			const boundTexture = currentBoundTextures[currentTextureSlot];
 
- 			if (boundTexture !== undefined && boundTexture.type !== undefined) {
 
- 				gl.bindTexture(boundTexture.type, null);
 
- 				boundTexture.type = undefined;
 
- 				boundTexture.texture = undefined;
 
- 			}
 
- 		}
 
- 		function compressedTexImage2D() {
 
- 			try {
 
- 				gl.compressedTexImage2D.apply(gl, arguments);
 
- 			} catch (error) {
 
- 				console.error('THREE.WebGLState:', error);
 
- 			}
 
- 		}
 
- 		function texSubImage2D() {
 
- 			try {
 
- 				gl.texSubImage2D.apply(gl, arguments);
 
- 			} catch (error) {
 
- 				console.error('THREE.WebGLState:', error);
 
- 			}
 
- 		}
 
- 		function texStorage2D() {
 
- 			try {
 
- 				gl.texStorage2D.apply(gl, arguments);
 
- 			} catch (error) {
 
- 				console.error('THREE.WebGLState:', error);
 
- 			}
 
- 		}
 
- 		function texImage2D() {
 
- 			try {
 
- 				gl.texImage2D.apply(gl, arguments);
 
- 			} catch (error) {
 
- 				console.error('THREE.WebGLState:', error);
 
- 			}
 
- 		}
 
- 		function texImage3D() {
 
- 			try {
 
- 				gl.texImage3D.apply(gl, arguments);
 
- 			} catch (error) {
 
- 				console.error('THREE.WebGLState:', error);
 
- 			}
 
- 		} //
 
- 		function scissor(scissor) {
 
- 			if (currentScissor.equals(scissor) === false) {
 
- 				gl.scissor(scissor.x, scissor.y, scissor.z, scissor.w);
 
- 				currentScissor.copy(scissor);
 
- 			}
 
- 		}
 
- 		function viewport(viewport) {
 
- 			if (currentViewport.equals(viewport) === false) {
 
- 				gl.viewport(viewport.x, viewport.y, viewport.z, viewport.w);
 
- 				currentViewport.copy(viewport);
 
- 			}
 
- 		} //
 
- 		function reset() {
 
- 			// reset state
 
- 			gl.disable(gl.BLEND);
 
- 			gl.disable(gl.CULL_FACE);
 
- 			gl.disable(gl.DEPTH_TEST);
 
- 			gl.disable(gl.POLYGON_OFFSET_FILL);
 
- 			gl.disable(gl.SCISSOR_TEST);
 
- 			gl.disable(gl.STENCIL_TEST);
 
- 			gl.disable(gl.SAMPLE_ALPHA_TO_COVERAGE);
 
- 			gl.blendEquation(gl.FUNC_ADD);
 
- 			gl.blendFunc(gl.ONE, gl.ZERO);
 
- 			gl.blendFuncSeparate(gl.ONE, gl.ZERO, gl.ONE, gl.ZERO);
 
- 			gl.colorMask(true, true, true, true);
 
- 			gl.clearColor(0, 0, 0, 0);
 
- 			gl.depthMask(true);
 
- 			gl.depthFunc(gl.LESS);
 
- 			gl.clearDepth(1);
 
- 			gl.stencilMask(0xffffffff);
 
- 			gl.stencilFunc(gl.ALWAYS, 0, 0xffffffff);
 
- 			gl.stencilOp(gl.KEEP, gl.KEEP, gl.KEEP);
 
- 			gl.clearStencil(0);
 
- 			gl.cullFace(gl.BACK);
 
- 			gl.frontFace(gl.CCW);
 
- 			gl.polygonOffset(0, 0);
 
- 			gl.activeTexture(gl.TEXTURE0);
 
- 			gl.bindFramebuffer(gl.FRAMEBUFFER, null);
 
- 			if (isWebGL2 === true) {
 
- 				gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, null);
 
- 				gl.bindFramebuffer(gl.READ_FRAMEBUFFER, null);
 
- 			}
 
- 			gl.useProgram(null);
 
- 			gl.lineWidth(1);
 
- 			gl.scissor(0, 0, gl.canvas.width, gl.canvas.height);
 
- 			gl.viewport(0, 0, gl.canvas.width, gl.canvas.height); // reset internals
 
- 			enabledCapabilities = {};
 
- 			currentTextureSlot = null;
 
- 			currentBoundTextures = {};
 
- 			currentBoundFramebuffers = {};
 
- 			currentProgram = null;
 
- 			currentBlendingEnabled = false;
 
- 			currentBlending = null;
 
- 			currentBlendEquation = null;
 
- 			currentBlendSrc = null;
 
- 			currentBlendDst = null;
 
- 			currentBlendEquationAlpha = null;
 
- 			currentBlendSrcAlpha = null;
 
- 			currentBlendDstAlpha = null;
 
- 			currentPremultipledAlpha = false;
 
- 			currentFlipSided = null;
 
- 			currentCullFace = null;
 
- 			currentLineWidth = null;
 
- 			currentPolygonOffsetFactor = null;
 
- 			currentPolygonOffsetUnits = null;
 
- 			currentScissor.set(0, 0, gl.canvas.width, gl.canvas.height);
 
- 			currentViewport.set(0, 0, gl.canvas.width, gl.canvas.height);
 
- 			colorBuffer.reset();
 
- 			depthBuffer.reset();
 
- 			stencilBuffer.reset();
 
- 		}
 
- 		return {
 
- 			buffers: {
 
- 				color: colorBuffer,
 
- 				depth: depthBuffer,
 
- 				stencil: stencilBuffer
 
- 			},
 
- 			enable: enable,
 
- 			disable: disable,
 
- 			bindFramebuffer: bindFramebuffer,
 
- 			useProgram: useProgram,
 
- 			setBlending: setBlending,
 
- 			setMaterial: setMaterial,
 
- 			setFlipSided: setFlipSided,
 
- 			setCullFace: setCullFace,
 
- 			setLineWidth: setLineWidth,
 
- 			setPolygonOffset: setPolygonOffset,
 
- 			setScissorTest: setScissorTest,
 
- 			activeTexture: activeTexture,
 
- 			bindTexture: bindTexture,
 
- 			unbindTexture: unbindTexture,
 
- 			compressedTexImage2D: compressedTexImage2D,
 
- 			texImage2D: texImage2D,
 
- 			texImage3D: texImage3D,
 
- 			texStorage2D: texStorage2D,
 
- 			texSubImage2D: texSubImage2D,
 
- 			scissor: scissor,
 
- 			viewport: viewport,
 
- 			reset: reset
 
- 		};
 
- 	}
 
- 	function WebGLTextures(_gl, extensions, state, properties, capabilities, utils, info) {
 
- 		const isWebGL2 = capabilities.isWebGL2;
 
- 		const maxTextures = capabilities.maxTextures;
 
- 		const maxCubemapSize = capabilities.maxCubemapSize;
 
- 		const maxTextureSize = capabilities.maxTextureSize;
 
- 		const maxSamples = capabilities.maxSamples;
 
- 		const hasMultisampledRenderToTexture = extensions.has('WEBGL_multisampled_render_to_texture');
 
- 		const MultisampledRenderToTextureExtension = hasMultisampledRenderToTexture ? extensions.get('WEBGL_multisampled_render_to_texture') : undefined;
 
- 		const _videoTextures = new WeakMap();
 
- 		let _canvas; // cordova iOS (as of 5.0) still uses UIWebView, which provides OffscreenCanvas,
 
- 		// also OffscreenCanvas.getContext("webgl"), but not OffscreenCanvas.getContext("2d")!
 
- 		// Some implementations may only implement OffscreenCanvas partially (e.g. lacking 2d).
 
- 		let useOffscreenCanvas = false;
 
- 		try {
 
- 			useOffscreenCanvas = typeof OffscreenCanvas !== 'undefined' && new OffscreenCanvas(1, 1).getContext('2d') !== null;
 
- 		} catch (err) {// Ignore any errors
 
- 		}
 
- 		function createCanvas(width, height) {
 
- 			// Use OffscreenCanvas when available. Specially needed in web workers
 
- 			return useOffscreenCanvas ? new OffscreenCanvas(width, height) : createElementNS('canvas');
 
- 		}
 
- 		function resizeImage(image, needsPowerOfTwo, needsNewCanvas, maxSize) {
 
- 			let scale = 1; // handle case if texture exceeds max size
 
- 			if (image.width > maxSize || image.height > maxSize) {
 
- 				scale = maxSize / Math.max(image.width, image.height);
 
- 			} // only perform resize if necessary
 
- 			if (scale < 1 || needsPowerOfTwo === true) {
 
- 				// only perform resize for certain image types
 
- 				if (typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement || typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement || typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap) {
 
- 					const floor = needsPowerOfTwo ? floorPowerOfTwo : Math.floor;
 
- 					const width = floor(scale * image.width);
 
- 					const height = floor(scale * image.height);
 
- 					if (_canvas === undefined) _canvas = createCanvas(width, height); // cube textures can't reuse the same canvas
 
- 					const canvas = needsNewCanvas ? createCanvas(width, height) : _canvas;
 
- 					canvas.width = width;
 
- 					canvas.height = height;
 
- 					const context = canvas.getContext('2d');
 
- 					context.drawImage(image, 0, 0, width, height);
 
- 					console.warn('THREE.WebGLRenderer: Texture has been resized from (' + image.width + 'x' + image.height + ') to (' + width + 'x' + height + ').');
 
- 					return canvas;
 
- 				} else {
 
- 					if ('data' in image) {
 
- 						console.warn('THREE.WebGLRenderer: Image in DataTexture is too big (' + image.width + 'x' + image.height + ').');
 
- 					}
 
- 					return image;
 
- 				}
 
- 			}
 
- 			return image;
 
- 		}
 
- 		function isPowerOfTwo$1(image) {
 
- 			return isPowerOfTwo(image.width) && isPowerOfTwo(image.height);
 
- 		}
 
- 		function textureNeedsPowerOfTwo(texture) {
 
- 			if (isWebGL2) return false;
 
- 			return texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping || texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter;
 
- 		}
 
- 		function textureNeedsGenerateMipmaps(texture, supportsMips) {
 
- 			return texture.generateMipmaps && supportsMips && texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter;
 
- 		}
 
- 		function generateMipmap(target) {
 
- 			_gl.generateMipmap(target);
 
- 		}
 
- 		function getInternalFormat(internalFormatName, glFormat, glType
 
- 		/*, encoding*/
 
- 		) {
 
- 			if (isWebGL2 === false) return glFormat;
 
- 			if (internalFormatName !== null) {
 
- 				if (_gl[internalFormatName] !== undefined) return _gl[internalFormatName];
 
- 				console.warn('THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format \'' + internalFormatName + '\'');
 
- 			}
 
- 			let internalFormat = glFormat;
 
- 			if (glFormat === _gl.RED) {
 
- 				if (glType === _gl.FLOAT) internalFormat = _gl.R32F;
 
- 				if (glType === _gl.HALF_FLOAT) internalFormat = _gl.R16F;
 
- 				if (glType === _gl.UNSIGNED_BYTE) internalFormat = _gl.R8;
 
- 			}
 
- 			if (glFormat === _gl.RGB) {
 
- 				if (glType === _gl.FLOAT) internalFormat = _gl.RGB32F;
 
- 				if (glType === _gl.HALF_FLOAT) internalFormat = _gl.RGB16F;
 
- 				if (glType === _gl.UNSIGNED_BYTE) internalFormat = _gl.RGB8;
 
- 			}
 
- 			if (glFormat === _gl.RGBA) {
 
- 				if (glType === _gl.FLOAT) internalFormat = _gl.RGBA32F;
 
- 				if (glType === _gl.HALF_FLOAT) internalFormat = _gl.RGBA16F; //if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = ( encoding === sRGBEncoding ) ? _gl.SRGB8_ALPHA8 : _gl.RGBA8;
 
- 				if (glType === _gl.UNSIGNED_BYTE) internalFormat = _gl.RGBA8;
 
- 			}
 
- 			if (internalFormat === _gl.R16F || internalFormat === _gl.R32F || internalFormat === _gl.RGBA16F || internalFormat === _gl.RGBA32F) {
 
- 				extensions.get('EXT_color_buffer_float');
 
- 			}
 
- 			return internalFormat;
 
- 		}
 
- 		function getMipLevels(texture, image, supportsMips) {
 
- 			if (textureNeedsGenerateMipmaps(texture, supportsMips) === true) {
 
- 				// generated mipmaps via gl.generateMipmap()
 
- 				return Math.log2(Math.max(image.width, image.height)) + 1;
 
- 			} else if (texture.mipmaps.length > 0) {
 
- 				// user-defined mipmaps
 
- 				return texture.mipmaps.length;
 
- 			} else {
 
- 				// texture without mipmaps (only base level)
 
- 				return 1;
 
- 			}
 
- 		} // Fallback filters for non-power-of-2 textures
 
- 		function filterFallback(f) {
 
- 			if (f === NearestFilter || f === NearestMipmapNearestFilter || f === NearestMipmapLinearFilter) {
 
- 				return _gl.NEAREST;
 
- 			}
 
- 			return _gl.LINEAR;
 
- 		} //
 
- 		function onTextureDispose(event) {
 
- 			const texture = event.target;
 
- 			texture.removeEventListener('dispose', onTextureDispose);
 
- 			deallocateTexture(texture);
 
- 			if (texture.isVideoTexture) {
 
- 				_videoTextures.delete(texture);
 
- 			}
 
- 			info.memory.textures--;
 
- 		}
 
- 		function onRenderTargetDispose(event) {
 
- 			const renderTarget = event.target;
 
- 			renderTarget.removeEventListener('dispose', onRenderTargetDispose);
 
- 			deallocateRenderTarget(renderTarget);
 
- 		} //
 
- 		function deallocateTexture(texture) {
 
- 			const textureProperties = properties.get(texture);
 
- 			if (textureProperties.__webglInit === undefined) return;
 
- 			_gl.deleteTexture(textureProperties.__webglTexture);
 
- 			properties.remove(texture);
 
- 		}
 
- 		function deallocateRenderTarget(renderTarget) {
 
- 			const texture = renderTarget.texture;
 
- 			const renderTargetProperties = properties.get(renderTarget);
 
- 			const textureProperties = properties.get(texture);
 
- 			if (!renderTarget) return;
 
- 			if (textureProperties.__webglTexture !== undefined) {
 
- 				_gl.deleteTexture(textureProperties.__webglTexture);
 
- 				info.memory.textures--;
 
- 			}
 
- 			if (renderTarget.depthTexture) {
 
- 				renderTarget.depthTexture.dispose();
 
- 			}
 
- 			if (renderTarget.isWebGLCubeRenderTarget) {
 
- 				for (let i = 0; i < 6; i++) {
 
- 					_gl.deleteFramebuffer(renderTargetProperties.__webglFramebuffer[i]);
 
- 					if (renderTargetProperties.__webglDepthbuffer) _gl.deleteRenderbuffer(renderTargetProperties.__webglDepthbuffer[i]);
 
- 				}
 
- 			} else {
 
- 				_gl.deleteFramebuffer(renderTargetProperties.__webglFramebuffer);
 
- 				if (renderTargetProperties.__webglDepthbuffer) _gl.deleteRenderbuffer(renderTargetProperties.__webglDepthbuffer);
 
- 				if (renderTargetProperties.__webglMultisampledFramebuffer) _gl.deleteFramebuffer(renderTargetProperties.__webglMultisampledFramebuffer);
 
- 				if (renderTargetProperties.__webglColorRenderbuffer) _gl.deleteRenderbuffer(renderTargetProperties.__webglColorRenderbuffer);
 
- 				if (renderTargetProperties.__webglDepthRenderbuffer) _gl.deleteRenderbuffer(renderTargetProperties.__webglDepthRenderbuffer);
 
- 			}
 
- 			if (renderTarget.isWebGLMultipleRenderTargets) {
 
- 				for (let i = 0, il = texture.length; i < il; i++) {
 
- 					const attachmentProperties = properties.get(texture[i]);
 
- 					if (attachmentProperties.__webglTexture) {
 
- 						_gl.deleteTexture(attachmentProperties.__webglTexture);
 
- 						info.memory.textures--;
 
- 					}
 
- 					properties.remove(texture[i]);
 
- 				}
 
- 			}
 
- 			properties.remove(texture);
 
- 			properties.remove(renderTarget);
 
- 		} //
 
- 		let textureUnits = 0;
 
- 		function resetTextureUnits() {
 
- 			textureUnits = 0;
 
- 		}
 
- 		function allocateTextureUnit() {
 
- 			const textureUnit = textureUnits;
 
- 			if (textureUnit >= maxTextures) {
 
- 				console.warn('THREE.WebGLTextures: Trying to use ' + textureUnit + ' texture units while this GPU supports only ' + maxTextures);
 
- 			}
 
- 			textureUnits += 1;
 
- 			return textureUnit;
 
- 		} //
 
- 		function setTexture2D(texture, slot) {
 
- 			const textureProperties = properties.get(texture);
 
- 			if (texture.isVideoTexture) updateVideoTexture(texture);
 
- 			if (texture.version > 0 && textureProperties.__version !== texture.version) {
 
- 				const image = texture.image;
 
- 				if (image === undefined) {
 
- 					console.warn('THREE.WebGLRenderer: Texture marked for update but image is undefined');
 
- 				} else if (image.complete === false) {
 
- 					console.warn('THREE.WebGLRenderer: Texture marked for update but image is incomplete');
 
- 				} else {
 
- 					uploadTexture(textureProperties, texture, slot);
 
- 					return;
 
- 				}
 
- 			}
 
- 			state.activeTexture(_gl.TEXTURE0 + slot);
 
- 			state.bindTexture(_gl.TEXTURE_2D, textureProperties.__webglTexture);
 
- 		}
 
- 		function setTexture2DArray(texture, slot) {
 
- 			const textureProperties = properties.get(texture);
 
- 			if (texture.version > 0 && textureProperties.__version !== texture.version) {
 
- 				uploadTexture(textureProperties, texture, slot);
 
- 				return;
 
- 			}
 
- 			state.activeTexture(_gl.TEXTURE0 + slot);
 
- 			state.bindTexture(_gl.TEXTURE_2D_ARRAY, textureProperties.__webglTexture);
 
- 		}
 
- 		function setTexture3D(texture, slot) {
 
- 			const textureProperties = properties.get(texture);
 
- 			if (texture.version > 0 && textureProperties.__version !== texture.version) {
 
- 				uploadTexture(textureProperties, texture, slot);
 
- 				return;
 
- 			}
 
- 			state.activeTexture(_gl.TEXTURE0 + slot);
 
- 			state.bindTexture(_gl.TEXTURE_3D, textureProperties.__webglTexture);
 
- 		}
 
- 		function setTextureCube(texture, slot) {
 
- 			const textureProperties = properties.get(texture);
 
- 			if (texture.version > 0 && textureProperties.__version !== texture.version) {
 
- 				uploadCubeTexture(textureProperties, texture, slot);
 
- 				return;
 
- 			}
 
- 			state.activeTexture(_gl.TEXTURE0 + slot);
 
- 			state.bindTexture(_gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture);
 
- 		}
 
- 		const wrappingToGL = {
 
- 			[RepeatWrapping]: _gl.REPEAT,
 
- 			[ClampToEdgeWrapping]: _gl.CLAMP_TO_EDGE,
 
- 			[MirroredRepeatWrapping]: _gl.MIRRORED_REPEAT
 
- 		};
 
- 		const filterToGL = {
 
- 			[NearestFilter]: _gl.NEAREST,
 
- 			[NearestMipmapNearestFilter]: _gl.NEAREST_MIPMAP_NEAREST,
 
- 			[NearestMipmapLinearFilter]: _gl.NEAREST_MIPMAP_LINEAR,
 
- 			[LinearFilter]: _gl.LINEAR,
 
- 			[LinearMipmapNearestFilter]: _gl.LINEAR_MIPMAP_NEAREST,
 
- 			[LinearMipmapLinearFilter]: _gl.LINEAR_MIPMAP_LINEAR
 
- 		};
 
- 		function setTextureParameters(textureType, texture, supportsMips) {
 
- 			if (supportsMips) {
 
- 				_gl.texParameteri(textureType, _gl.TEXTURE_WRAP_S, wrappingToGL[texture.wrapS]);
 
- 				_gl.texParameteri(textureType, _gl.TEXTURE_WRAP_T, wrappingToGL[texture.wrapT]);
 
- 				if (textureType === _gl.TEXTURE_3D || textureType === _gl.TEXTURE_2D_ARRAY) {
 
- 					_gl.texParameteri(textureType, _gl.TEXTURE_WRAP_R, wrappingToGL[texture.wrapR]);
 
- 				}
 
- 				_gl.texParameteri(textureType, _gl.TEXTURE_MAG_FILTER, filterToGL[texture.magFilter]);
 
- 				_gl.texParameteri(textureType, _gl.TEXTURE_MIN_FILTER, filterToGL[texture.minFilter]);
 
- 			} else {
 
- 				_gl.texParameteri(textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE);
 
- 				_gl.texParameteri(textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE);
 
- 				if (textureType === _gl.TEXTURE_3D || textureType === _gl.TEXTURE_2D_ARRAY) {
 
- 					_gl.texParameteri(textureType, _gl.TEXTURE_WRAP_R, _gl.CLAMP_TO_EDGE);
 
- 				}
 
- 				if (texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping) {
 
- 					console.warn('THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.');
 
- 				}
 
- 				_gl.texParameteri(textureType, _gl.TEXTURE_MAG_FILTER, filterFallback(texture.magFilter));
 
- 				_gl.texParameteri(textureType, _gl.TEXTURE_MIN_FILTER, filterFallback(texture.minFilter));
 
- 				if (texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter) {
 
- 					console.warn('THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.');
 
- 				}
 
- 			}
 
- 			if (extensions.has('EXT_texture_filter_anisotropic') === true) {
 
- 				const extension = extensions.get('EXT_texture_filter_anisotropic');
 
- 				if (texture.type === FloatType && extensions.has('OES_texture_float_linear') === false) return; // verify extension for WebGL 1 and WebGL 2
 
- 				if (isWebGL2 === false && texture.type === HalfFloatType && extensions.has('OES_texture_half_float_linear') === false) return; // verify extension for WebGL 1 only
 
- 				if (texture.anisotropy > 1 || properties.get(texture).__currentAnisotropy) {
 
- 					_gl.texParameterf(textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min(texture.anisotropy, capabilities.getMaxAnisotropy()));
 
- 					properties.get(texture).__currentAnisotropy = texture.anisotropy;
 
- 				}
 
- 			}
 
- 		}
 
- 		function initTexture(textureProperties, texture) {
 
- 			if (textureProperties.__webglInit === undefined) {
 
- 				textureProperties.__webglInit = true;
 
- 				texture.addEventListener('dispose', onTextureDispose);
 
- 				textureProperties.__webglTexture = _gl.createTexture();
 
- 				info.memory.textures++;
 
- 			}
 
- 		}
 
- 		function uploadTexture(textureProperties, texture, slot) {
 
- 			let textureType = _gl.TEXTURE_2D;
 
- 			if (texture.isDataTexture2DArray) textureType = _gl.TEXTURE_2D_ARRAY;
 
- 			if (texture.isDataTexture3D) textureType = _gl.TEXTURE_3D;
 
- 			initTexture(textureProperties, texture);
 
- 			state.activeTexture(_gl.TEXTURE0 + slot);
 
- 			state.bindTexture(textureType, textureProperties.__webglTexture);
 
- 			_gl.pixelStorei(_gl.UNPACK_FLIP_Y_WEBGL, texture.flipY);
 
- 			_gl.pixelStorei(_gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha);
 
- 			_gl.pixelStorei(_gl.UNPACK_ALIGNMENT, texture.unpackAlignment);
 
- 			_gl.pixelStorei(_gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, _gl.NONE);
 
- 			const needsPowerOfTwo = textureNeedsPowerOfTwo(texture) && isPowerOfTwo$1(texture.image) === false;
 
- 			const image = resizeImage(texture.image, needsPowerOfTwo, false, maxTextureSize);
 
- 			const supportsMips = isPowerOfTwo$1(image) || isWebGL2,
 
- 						glFormat = utils.convert(texture.format);
 
- 			let glType = utils.convert(texture.type),
 
- 					glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType, texture.encoding);
 
- 			setTextureParameters(textureType, texture, supportsMips);
 
- 			let mipmap;
 
- 			const mipmaps = texture.mipmaps;
 
- 			if (texture.isDepthTexture) {
 
- 				// populate depth texture with dummy data
 
- 				glInternalFormat = _gl.DEPTH_COMPONENT;
 
- 				if (isWebGL2) {
 
- 					if (texture.type === FloatType) {
 
- 						glInternalFormat = _gl.DEPTH_COMPONENT32F;
 
- 					} else if (texture.type === UnsignedIntType) {
 
- 						glInternalFormat = _gl.DEPTH_COMPONENT24;
 
- 					} else if (texture.type === UnsignedInt248Type) {
 
- 						glInternalFormat = _gl.DEPTH24_STENCIL8;
 
- 					} else {
 
- 						glInternalFormat = _gl.DEPTH_COMPONENT16; // WebGL2 requires sized internalformat for glTexImage2D
 
- 					}
 
- 				} else {
 
- 					if (texture.type === FloatType) {
 
- 						console.error('WebGLRenderer: Floating point depth texture requires WebGL2.');
 
- 					}
 
- 				} // validation checks for WebGL 1
 
- 				if (texture.format === DepthFormat && glInternalFormat === _gl.DEPTH_COMPONENT) {
 
- 					// The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
 
- 					// DEPTH_COMPONENT and type is not UNSIGNED_SHORT or UNSIGNED_INT
 
- 					// (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
 
- 					if (texture.type !== UnsignedShortType && texture.type !== UnsignedIntType) {
 
- 						console.warn('THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.');
 
- 						texture.type = UnsignedShortType;
 
- 						glType = utils.convert(texture.type);
 
- 					}
 
- 				}
 
- 				if (texture.format === DepthStencilFormat && glInternalFormat === _gl.DEPTH_COMPONENT) {
 
- 					// Depth stencil textures need the DEPTH_STENCIL internal format
 
- 					// (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
 
- 					glInternalFormat = _gl.DEPTH_STENCIL; // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
 
- 					// DEPTH_STENCIL and type is not UNSIGNED_INT_24_8_WEBGL.
 
- 					// (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
 
- 					if (texture.type !== UnsignedInt248Type) {
 
- 						console.warn('THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture.');
 
- 						texture.type = UnsignedInt248Type;
 
- 						glType = utils.convert(texture.type);
 
- 					}
 
- 				} //
 
- 				state.texImage2D(_gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, null);
 
- 			} else if (texture.isDataTexture) {
 
- 				// use manually created mipmaps if available
 
- 				// if there are no manual mipmaps
 
- 				// set 0 level mipmap and then use GL to generate other mipmap levels
 
- 				if (mipmaps.length > 0 && supportsMips) {
 
- 					for (let i = 0, il = mipmaps.length; i < il; i++) {
 
- 						mipmap = mipmaps[i];
 
- 						state.texImage2D(_gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data);
 
- 					}
 
- 					texture.generateMipmaps = false;
 
- 				} else {
 
- 					state.texImage2D(_gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, image.data);
 
- 				}
 
- 			} else if (texture.isCompressedTexture) {
 
- 				for (let i = 0, il = mipmaps.length; i < il; i++) {
 
- 					mipmap = mipmaps[i];
 
- 					if (texture.format !== RGBAFormat && texture.format !== RGBFormat) {
 
- 						if (glFormat !== null) {
 
- 							state.compressedTexImage2D(_gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data);
 
- 						} else {
 
- 							console.warn('THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()');
 
- 						}
 
- 					} else {
 
- 						state.texImage2D(_gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data);
 
- 					}
 
- 				}
 
- 			} else if (texture.isDataTexture2DArray) {
 
- 				state.texImage3D(_gl.TEXTURE_2D_ARRAY, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data);
 
- 			} else if (texture.isDataTexture3D) {
 
- 				state.texImage3D(_gl.TEXTURE_3D, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data);
 
- 			} else {
 
- 				// regular Texture (image, video, canvas)
 
- 				// use manually created mipmaps if available
 
- 				// if there are no manual mipmaps
 
- 				// set 0 level mipmap and then use GL to generate other mipmap levels
 
- 				const levels = getMipLevels(texture, image, supportsMips);
 
- 				const useTexStorage = isWebGL2 && texture.isVideoTexture !== true;
 
- 				const allocateMemory = textureProperties.__version === undefined;
 
- 				if (mipmaps.length > 0 && supportsMips) {
 
- 					if (useTexStorage && allocateMemory) {
 
- 						state.texStorage2D(_gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[0].width, mipmaps[0].height);
 
- 					}
 
- 					for (let i = 0, il = mipmaps.length; i < il; i++) {
 
- 						mipmap = mipmaps[i];
 
- 						if (useTexStorage) {
 
- 							state.texSubImage2D(_gl.TEXTURE_2D, i, 0, 0, glFormat, glType, mipmap);
 
- 						} else {
 
- 							state.texImage2D(_gl.TEXTURE_2D, i, glInternalFormat, glFormat, glType, mipmap);
 
- 						}
 
- 					}
 
- 					texture.generateMipmaps = false;
 
- 				} else {
 
- 					if (useTexStorage) {
 
- 						if (allocateMemory) {
 
- 							state.texStorage2D(_gl.TEXTURE_2D, levels, glInternalFormat, image.width, image.height);
 
- 						}
 
- 						state.texSubImage2D(_gl.TEXTURE_2D, 0, 0, 0, glFormat, glType, image);
 
- 					} else {
 
- 						state.texImage2D(_gl.TEXTURE_2D, 0, glInternalFormat, glFormat, glType, image);
 
- 					}
 
- 				}
 
- 			}
 
- 			if (textureNeedsGenerateMipmaps(texture, supportsMips)) {
 
- 				generateMipmap(textureType);
 
- 			}
 
- 			textureProperties.__version = texture.version;
 
- 			if (texture.onUpdate) texture.onUpdate(texture);
 
- 		}
 
- 		function uploadCubeTexture(textureProperties, texture, slot) {
 
- 			if (texture.image.length !== 6) return;
 
- 			initTexture(textureProperties, texture);
 
- 			state.activeTexture(_gl.TEXTURE0 + slot);
 
- 			state.bindTexture(_gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture);
 
- 			_gl.pixelStorei(_gl.UNPACK_FLIP_Y_WEBGL, texture.flipY);
 
- 			_gl.pixelStorei(_gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha);
 
- 			_gl.pixelStorei(_gl.UNPACK_ALIGNMENT, texture.unpackAlignment);
 
- 			_gl.pixelStorei(_gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, _gl.NONE);
 
- 			const isCompressed = texture && (texture.isCompressedTexture || texture.image[0].isCompressedTexture);
 
- 			const isDataTexture = texture.image[0] && texture.image[0].isDataTexture;
 
- 			const cubeImage = [];
 
- 			for (let i = 0; i < 6; i++) {
 
- 				if (!isCompressed && !isDataTexture) {
 
- 					cubeImage[i] = resizeImage(texture.image[i], false, true, maxCubemapSize);
 
- 				} else {
 
- 					cubeImage[i] = isDataTexture ? texture.image[i].image : texture.image[i];
 
- 				}
 
- 			}
 
- 			const image = cubeImage[0],
 
- 						supportsMips = isPowerOfTwo$1(image) || isWebGL2,
 
- 						glFormat = utils.convert(texture.format),
 
- 						glType = utils.convert(texture.type),
 
- 						glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType, texture.encoding);
 
- 			setTextureParameters(_gl.TEXTURE_CUBE_MAP, texture, supportsMips);
 
- 			let mipmaps;
 
- 			if (isCompressed) {
 
- 				for (let i = 0; i < 6; i++) {
 
- 					mipmaps = cubeImage[i].mipmaps;
 
- 					for (let j = 0; j < mipmaps.length; j++) {
 
- 						const mipmap = mipmaps[j];
 
- 						if (texture.format !== RGBAFormat && texture.format !== RGBFormat) {
 
- 							if (glFormat !== null) {
 
- 								state.compressedTexImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data);
 
- 							} else {
 
- 								console.warn('THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()');
 
- 							}
 
- 						} else {
 
- 							state.texImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data);
 
- 						}
 
- 					}
 
- 				}
 
- 			} else {
 
- 				mipmaps = texture.mipmaps;
 
- 				for (let i = 0; i < 6; i++) {
 
- 					if (isDataTexture) {
 
- 						state.texImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, cubeImage[i].width, cubeImage[i].height, 0, glFormat, glType, cubeImage[i].data);
 
- 						for (let j = 0; j < mipmaps.length; j++) {
 
- 							const mipmap = mipmaps[j];
 
- 							const mipmapImage = mipmap.image[i].image;
 
- 							state.texImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, glInternalFormat, mipmapImage.width, mipmapImage.height, 0, glFormat, glType, mipmapImage.data);
 
- 						}
 
- 					} else {
 
- 						state.texImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, glFormat, glType, cubeImage[i]);
 
- 						for (let j = 0; j < mipmaps.length; j++) {
 
- 							const mipmap = mipmaps[j];
 
- 							state.texImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, glInternalFormat, glFormat, glType, mipmap.image[i]);
 
- 						}
 
- 					}
 
- 				}
 
- 			}
 
- 			if (textureNeedsGenerateMipmaps(texture, supportsMips)) {
 
- 				// We assume images for cube map have the same size.
 
- 				generateMipmap(_gl.TEXTURE_CUBE_MAP);
 
- 			}
 
- 			textureProperties.__version = texture.version;
 
- 			if (texture.onUpdate) texture.onUpdate(texture);
 
- 		} // Render targets
 
- 		// Setup storage for target texture and bind it to correct framebuffer
 
- 		function setupFrameBufferTexture(framebuffer, renderTarget, texture, attachment, textureTarget) {
 
- 			const glFormat = utils.convert(texture.format);
 
- 			const glType = utils.convert(texture.type);
 
- 			const glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType, texture.encoding);
 
- 			const renderTargetProperties = properties.get(renderTarget);
 
- 			if (!renderTargetProperties.__hasExternalTextures) {
 
- 				if (textureTarget === _gl.TEXTURE_3D || textureTarget === _gl.TEXTURE_2D_ARRAY) {
 
- 					state.texImage3D(textureTarget, 0, glInternalFormat, renderTarget.width, renderTarget.height, renderTarget.depth, 0, glFormat, glType, null);
 
- 				} else {
 
- 					state.texImage2D(textureTarget, 0, glInternalFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null);
 
- 				}
 
- 			}
 
- 			state.bindFramebuffer(_gl.FRAMEBUFFER, framebuffer);
 
- 			if (renderTarget.useRenderToTexture) {
 
- 				MultisampledRenderToTextureExtension.framebufferTexture2DMultisampleEXT(_gl.FRAMEBUFFER, attachment, textureTarget, properties.get(texture).__webglTexture, 0, getRenderTargetSamples(renderTarget));
 
- 			} else {
 
- 				_gl.framebufferTexture2D(_gl.FRAMEBUFFER, attachment, textureTarget, properties.get(texture).__webglTexture, 0);
 
- 			}
 
- 			state.bindFramebuffer(_gl.FRAMEBUFFER, null);
 
- 		} // Setup storage for internal depth/stencil buffers and bind to correct framebuffer
 
- 		function setupRenderBufferStorage(renderbuffer, renderTarget, isMultisample) {
 
- 			_gl.bindRenderbuffer(_gl.RENDERBUFFER, renderbuffer);
 
- 			if (renderTarget.depthBuffer && !renderTarget.stencilBuffer) {
 
- 				let glInternalFormat = _gl.DEPTH_COMPONENT16;
 
- 				if (isMultisample || renderTarget.useRenderToTexture) {
 
- 					const depthTexture = renderTarget.depthTexture;
 
- 					if (depthTexture && depthTexture.isDepthTexture) {
 
- 						if (depthTexture.type === FloatType) {
 
- 							glInternalFormat = _gl.DEPTH_COMPONENT32F;
 
- 						} else if (depthTexture.type === UnsignedIntType) {
 
- 							glInternalFormat = _gl.DEPTH_COMPONENT24;
 
- 						}
 
- 					}
 
- 					const samples = getRenderTargetSamples(renderTarget);
 
- 					if (renderTarget.useRenderToTexture) {
 
- 						MultisampledRenderToTextureExtension.renderbufferStorageMultisampleEXT(_gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height);
 
- 					} else {
 
- 						_gl.renderbufferStorageMultisample(_gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height);
 
- 					}
 
- 				} else {
 
- 					_gl.renderbufferStorage(_gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height);
 
- 				}
 
- 				_gl.framebufferRenderbuffer(_gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer);
 
- 			} else if (renderTarget.depthBuffer && renderTarget.stencilBuffer) {
 
- 				const samples = getRenderTargetSamples(renderTarget);
 
- 				if (isMultisample && renderTarget.useRenderbuffer) {
 
- 					_gl.renderbufferStorageMultisample(_gl.RENDERBUFFER, samples, _gl.DEPTH24_STENCIL8, renderTarget.width, renderTarget.height);
 
- 				} else if (renderTarget.useRenderToTexture) {
 
- 					MultisampledRenderToTextureExtension.renderbufferStorageMultisampleEXT(_gl.RENDERBUFFER, samples, _gl.DEPTH24_STENCIL8, renderTarget.width, renderTarget.height);
 
- 				} else {
 
- 					_gl.renderbufferStorage(_gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height);
 
- 				}
 
- 				_gl.framebufferRenderbuffer(_gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer);
 
- 			} else {
 
- 				// Use the first texture for MRT so far
 
- 				const texture = renderTarget.isWebGLMultipleRenderTargets === true ? renderTarget.texture[0] : renderTarget.texture;
 
- 				const glFormat = utils.convert(texture.format);
 
- 				const glType = utils.convert(texture.type);
 
- 				const glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType, texture.encoding);
 
- 				const samples = getRenderTargetSamples(renderTarget);
 
- 				if (isMultisample && renderTarget.useRenderbuffer) {
 
- 					_gl.renderbufferStorageMultisample(_gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height);
 
- 				} else if (renderTarget.useRenderToTexture) {
 
- 					MultisampledRenderToTextureExtension.renderbufferStorageMultisampleEXT(_gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height);
 
- 				} else {
 
- 					_gl.renderbufferStorage(_gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height);
 
- 				}
 
- 			}
 
- 			_gl.bindRenderbuffer(_gl.RENDERBUFFER, null);
 
- 		} // Setup resources for a Depth Texture for a FBO (needs an extension)
 
- 		function setupDepthTexture(framebuffer, renderTarget) {
 
- 			const isCube = renderTarget && renderTarget.isWebGLCubeRenderTarget;
 
- 			if (isCube) throw new Error('Depth Texture with cube render targets is not supported');
 
- 			state.bindFramebuffer(_gl.FRAMEBUFFER, framebuffer);
 
- 			if (!(renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture)) {
 
- 				throw new Error('renderTarget.depthTexture must be an instance of THREE.DepthTexture');
 
- 			} // upload an empty depth texture with framebuffer size
 
- 			if (!properties.get(renderTarget.depthTexture).__webglTexture || renderTarget.depthTexture.image.width !== renderTarget.width || renderTarget.depthTexture.image.height !== renderTarget.height) {
 
- 				renderTarget.depthTexture.image.width = renderTarget.width;
 
- 				renderTarget.depthTexture.image.height = renderTarget.height;
 
- 				renderTarget.depthTexture.needsUpdate = true;
 
- 			}
 
- 			setTexture2D(renderTarget.depthTexture, 0);
 
- 			const webglDepthTexture = properties.get(renderTarget.depthTexture).__webglTexture;
 
- 			const samples = getRenderTargetSamples(renderTarget);
 
- 			if (renderTarget.depthTexture.format === DepthFormat) {
 
- 				if (renderTarget.useRenderToTexture) {
 
- 					MultisampledRenderToTextureExtension.framebufferTexture2DMultisampleEXT(_gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0, samples);
 
- 				} else {
 
- 					_gl.framebufferTexture2D(_gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0);
 
- 				}
 
- 			} else if (renderTarget.depthTexture.format === DepthStencilFormat) {
 
- 				if (renderTarget.useRenderToTexture) {
 
- 					MultisampledRenderToTextureExtension.framebufferTexture2DMultisampleEXT(_gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0, samples);
 
- 				} else {
 
- 					_gl.framebufferTexture2D(_gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0);
 
- 				}
 
- 			} else {
 
- 				throw new Error('Unknown depthTexture format');
 
- 			}
 
- 		} // Setup GL resources for a non-texture depth buffer
 
- 		function setupDepthRenderbuffer(renderTarget) {
 
- 			const renderTargetProperties = properties.get(renderTarget);
 
- 			const isCube = renderTarget.isWebGLCubeRenderTarget === true;
 
- 			if (renderTarget.depthTexture && !renderTargetProperties.__autoAllocateDepthBuffer) {
 
- 				if (isCube) throw new Error('target.depthTexture not supported in Cube render targets');
 
- 				setupDepthTexture(renderTargetProperties.__webglFramebuffer, renderTarget);
 
- 			} else {
 
- 				if (isCube) {
 
- 					renderTargetProperties.__webglDepthbuffer = [];
 
- 					for (let i = 0; i < 6; i++) {
 
- 						state.bindFramebuffer(_gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[i]);
 
- 						renderTargetProperties.__webglDepthbuffer[i] = _gl.createRenderbuffer();
 
- 						setupRenderBufferStorage(renderTargetProperties.__webglDepthbuffer[i], renderTarget, false);
 
- 					}
 
- 				} else {
 
- 					state.bindFramebuffer(_gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer);
 
- 					renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer();
 
- 					setupRenderBufferStorage(renderTargetProperties.__webglDepthbuffer, renderTarget, false);
 
- 				}
 
- 			}
 
- 			state.bindFramebuffer(_gl.FRAMEBUFFER, null);
 
- 		} // rebind framebuffer with external textures
 
- 		function rebindTextures(renderTarget, colorTexture, depthTexture) {
 
- 			const renderTargetProperties = properties.get(renderTarget);
 
- 			if (colorTexture !== undefined) {
 
- 				setupFrameBufferTexture(renderTargetProperties.__webglFramebuffer, renderTarget, renderTarget.texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D);
 
- 			}
 
- 			if (depthTexture !== undefined) {
 
- 				setupDepthRenderbuffer(renderTarget);
 
- 			}
 
- 		} // Set up GL resources for the render target
 
- 		function setupRenderTarget(renderTarget) {
 
- 			const texture = renderTarget.texture;
 
- 			const renderTargetProperties = properties.get(renderTarget);
 
- 			const textureProperties = properties.get(texture);
 
- 			renderTarget.addEventListener('dispose', onRenderTargetDispose);
 
- 			if (renderTarget.isWebGLMultipleRenderTargets !== true) {
 
- 				if (textureProperties.__webglTexture === undefined) {
 
- 					textureProperties.__webglTexture = _gl.createTexture();
 
- 				}
 
- 				textureProperties.__version = texture.version;
 
- 				info.memory.textures++;
 
- 			}
 
- 			const isCube = renderTarget.isWebGLCubeRenderTarget === true;
 
- 			const isMultipleRenderTargets = renderTarget.isWebGLMultipleRenderTargets === true;
 
- 			const isRenderTarget3D = texture.isDataTexture3D || texture.isDataTexture2DArray;
 
- 			const supportsMips = isPowerOfTwo$1(renderTarget) || isWebGL2; // Handles WebGL2 RGBFormat fallback - #18858
 
- 			if (isWebGL2 && texture.format === RGBFormat && (texture.type === FloatType || texture.type === HalfFloatType)) {
 
- 				texture.format = RGBAFormat;
 
- 				console.warn('THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. Using RGBA format instead.');
 
- 			} // Setup framebuffer
 
- 			if (isCube) {
 
- 				renderTargetProperties.__webglFramebuffer = [];
 
- 				for (let i = 0; i < 6; i++) {
 
- 					renderTargetProperties.__webglFramebuffer[i] = _gl.createFramebuffer();
 
- 				}
 
- 			} else {
 
- 				renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer();
 
- 				if (isMultipleRenderTargets) {
 
- 					if (capabilities.drawBuffers) {
 
- 						const textures = renderTarget.texture;
 
- 						for (let i = 0, il = textures.length; i < il; i++) {
 
- 							const attachmentProperties = properties.get(textures[i]);
 
- 							if (attachmentProperties.__webglTexture === undefined) {
 
- 								attachmentProperties.__webglTexture = _gl.createTexture();
 
- 								info.memory.textures++;
 
- 							}
 
- 						}
 
- 					} else {
 
- 						console.warn('THREE.WebGLRenderer: WebGLMultipleRenderTargets can only be used with WebGL2 or WEBGL_draw_buffers extension.');
 
- 					}
 
- 				} else if (renderTarget.useRenderbuffer) {
 
- 					if (isWebGL2) {
 
- 						renderTargetProperties.__webglMultisampledFramebuffer = _gl.createFramebuffer();
 
- 						renderTargetProperties.__webglColorRenderbuffer = _gl.createRenderbuffer();
 
- 						_gl.bindRenderbuffer(_gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer);
 
- 						const glFormat = utils.convert(texture.format);
 
- 						const glType = utils.convert(texture.type);
 
- 						const glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType, texture.encoding);
 
- 						const samples = getRenderTargetSamples(renderTarget);
 
- 						_gl.renderbufferStorageMultisample(_gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height);
 
- 						state.bindFramebuffer(_gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer);
 
- 						_gl.framebufferRenderbuffer(_gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer);
 
- 						_gl.bindRenderbuffer(_gl.RENDERBUFFER, null);
 
- 						if (renderTarget.depthBuffer) {
 
- 							renderTargetProperties.__webglDepthRenderbuffer = _gl.createRenderbuffer();
 
- 							setupRenderBufferStorage(renderTargetProperties.__webglDepthRenderbuffer, renderTarget, true);
 
- 						}
 
- 						state.bindFramebuffer(_gl.FRAMEBUFFER, null);
 
- 					} else {
 
- 						console.warn('THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.');
 
- 					}
 
- 				}
 
- 			} // Setup color buffer
 
- 			if (isCube) {
 
- 				state.bindTexture(_gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture);
 
- 				setTextureParameters(_gl.TEXTURE_CUBE_MAP, texture, supportsMips);
 
- 				for (let i = 0; i < 6; i++) {
 
- 					setupFrameBufferTexture(renderTargetProperties.__webglFramebuffer[i], renderTarget, texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i);
 
- 				}
 
- 				if (textureNeedsGenerateMipmaps(texture, supportsMips)) {
 
- 					generateMipmap(_gl.TEXTURE_CUBE_MAP);
 
- 				}
 
- 				state.unbindTexture();
 
- 			} else if (isMultipleRenderTargets) {
 
- 				const textures = renderTarget.texture;
 
- 				for (let i = 0, il = textures.length; i < il; i++) {
 
- 					const attachment = textures[i];
 
- 					const attachmentProperties = properties.get(attachment);
 
- 					state.bindTexture(_gl.TEXTURE_2D, attachmentProperties.__webglTexture);
 
- 					setTextureParameters(_gl.TEXTURE_2D, attachment, supportsMips);
 
- 					setupFrameBufferTexture(renderTargetProperties.__webglFramebuffer, renderTarget, attachment, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D);
 
- 					if (textureNeedsGenerateMipmaps(attachment, supportsMips)) {
 
- 						generateMipmap(_gl.TEXTURE_2D);
 
- 					}
 
- 				}
 
- 				state.unbindTexture();
 
- 			} else {
 
- 				let glTextureType = _gl.TEXTURE_2D;
 
- 				if (isRenderTarget3D) {
 
- 					// Render targets containing layers, i.e: Texture 3D and 2d arrays
 
- 					if (isWebGL2) {
 
- 						const isTexture3D = texture.isDataTexture3D;
 
- 						glTextureType = isTexture3D ? _gl.TEXTURE_3D : _gl.TEXTURE_2D_ARRAY;
 
- 					} else {
 
- 						console.warn('THREE.DataTexture3D and THREE.DataTexture2DArray only supported with WebGL2.');
 
- 					}
 
- 				}
 
- 				state.bindTexture(glTextureType, textureProperties.__webglTexture);
 
- 				setTextureParameters(glTextureType, texture, supportsMips);
 
- 				setupFrameBufferTexture(renderTargetProperties.__webglFramebuffer, renderTarget, texture, _gl.COLOR_ATTACHMENT0, glTextureType);
 
- 				if (textureNeedsGenerateMipmaps(texture, supportsMips)) {
 
- 					generateMipmap(glTextureType);
 
- 				}
 
- 				state.unbindTexture();
 
- 			} // Setup depth and stencil buffers
 
- 			if (renderTarget.depthBuffer) {
 
- 				setupDepthRenderbuffer(renderTarget);
 
- 			}
 
- 		}
 
- 		function updateRenderTargetMipmap(renderTarget) {
 
- 			const supportsMips = isPowerOfTwo$1(renderTarget) || isWebGL2;
 
- 			const textures = renderTarget.isWebGLMultipleRenderTargets === true ? renderTarget.texture : [renderTarget.texture];
 
- 			for (let i = 0, il = textures.length; i < il; i++) {
 
- 				const texture = textures[i];
 
- 				if (textureNeedsGenerateMipmaps(texture, supportsMips)) {
 
- 					const target = renderTarget.isWebGLCubeRenderTarget ? _gl.TEXTURE_CUBE_MAP : _gl.TEXTURE_2D;
 
- 					const webglTexture = properties.get(texture).__webglTexture;
 
- 					state.bindTexture(target, webglTexture);
 
- 					generateMipmap(target);
 
- 					state.unbindTexture();
 
- 				}
 
- 			}
 
- 		}
 
- 		function updateMultisampleRenderTarget(renderTarget) {
 
- 			if (renderTarget.useRenderbuffer) {
 
- 				if (isWebGL2) {
 
- 					const width = renderTarget.width;
 
- 					const height = renderTarget.height;
 
- 					let mask = _gl.COLOR_BUFFER_BIT;
 
- 					const invalidationArray = [_gl.COLOR_ATTACHMENT0];
 
- 					const depthStyle = renderTarget.stencilBuffer ? _gl.DEPTH_STENCIL_ATTACHMENT : _gl.DEPTH_ATTACHMENT;
 
- 					if (renderTarget.depthBuffer) {
 
- 						invalidationArray.push(depthStyle);
 
- 					}
 
- 					if (!renderTarget.ignoreDepthForMultisampleCopy) {
 
- 						if (renderTarget.depthBuffer) mask |= _gl.DEPTH_BUFFER_BIT;
 
- 						if (renderTarget.stencilBuffer) mask |= _gl.STENCIL_BUFFER_BIT;
 
- 					}
 
- 					const renderTargetProperties = properties.get(renderTarget);
 
- 					state.bindFramebuffer(_gl.READ_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer);
 
- 					state.bindFramebuffer(_gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglFramebuffer);
 
- 					if (renderTarget.ignoreDepthForMultisampleCopy) {
 
- 						_gl.invalidateFramebuffer(_gl.READ_FRAMEBUFFER, [depthStyle]);
 
- 						_gl.invalidateFramebuffer(_gl.DRAW_FRAMEBUFFER, [depthStyle]);
 
- 					}
 
- 					_gl.blitFramebuffer(0, 0, width, height, 0, 0, width, height, mask, _gl.NEAREST);
 
- 					_gl.invalidateFramebuffer(_gl.READ_FRAMEBUFFER, invalidationArray);
 
- 					state.bindFramebuffer(_gl.READ_FRAMEBUFFER, null);
 
- 					state.bindFramebuffer(_gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer);
 
- 				} else {
 
- 					console.warn('THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.');
 
- 				}
 
- 			}
 
- 		}
 
- 		function getRenderTargetSamples(renderTarget) {
 
- 			return isWebGL2 && (renderTarget.useRenderbuffer || renderTarget.useRenderToTexture) ? Math.min(maxSamples, renderTarget.samples) : 0;
 
- 		}
 
- 		function updateVideoTexture(texture) {
 
- 			const frame = info.render.frame; // Check the last frame we updated the VideoTexture
 
- 			if (_videoTextures.get(texture) !== frame) {
 
- 				_videoTextures.set(texture, frame);
 
- 				texture.update();
 
- 			}
 
- 		} // backwards compatibility
 
- 		let warnedTexture2D = false;
 
- 		let warnedTextureCube = false;
 
- 		function safeSetTexture2D(texture, slot) {
 
- 			if (texture && texture.isWebGLRenderTarget) {
 
- 				if (warnedTexture2D === false) {
 
- 					console.warn('THREE.WebGLTextures.safeSetTexture2D: don\'t use render targets as textures. Use their .texture property instead.');
 
- 					warnedTexture2D = true;
 
- 				}
 
- 				texture = texture.texture;
 
- 			}
 
- 			setTexture2D(texture, slot);
 
- 		}
 
- 		function safeSetTextureCube(texture, slot) {
 
- 			if (texture && texture.isWebGLCubeRenderTarget) {
 
- 				if (warnedTextureCube === false) {
 
- 					console.warn('THREE.WebGLTextures.safeSetTextureCube: don\'t use cube render targets as textures. Use their .texture property instead.');
 
- 					warnedTextureCube = true;
 
- 				}
 
- 				texture = texture.texture;
 
- 			}
 
- 			setTextureCube(texture, slot);
 
- 		} //
 
- 		this.allocateTextureUnit = allocateTextureUnit;
 
- 		this.resetTextureUnits = resetTextureUnits;
 
- 		this.setTexture2D = setTexture2D;
 
- 		this.setTexture2DArray = setTexture2DArray;
 
- 		this.setTexture3D = setTexture3D;
 
- 		this.setTextureCube = setTextureCube;
 
- 		this.rebindTextures = rebindTextures;
 
- 		this.setupRenderTarget = setupRenderTarget;
 
- 		this.updateRenderTargetMipmap = updateRenderTargetMipmap;
 
- 		this.updateMultisampleRenderTarget = updateMultisampleRenderTarget;
 
- 		this.setupDepthRenderbuffer = setupDepthRenderbuffer;
 
- 		this.setupFrameBufferTexture = setupFrameBufferTexture;
 
- 		this.safeSetTexture2D = safeSetTexture2D;
 
- 		this.safeSetTextureCube = safeSetTextureCube;
 
- 	}
 
- 	function WebGLUtils(gl, extensions, capabilities) {
 
- 		const isWebGL2 = capabilities.isWebGL2;
 
- 		function convert(p) {
 
- 			let extension;
 
- 			if (p === UnsignedByteType) return gl.UNSIGNED_BYTE;
 
- 			if (p === UnsignedShort4444Type) return gl.UNSIGNED_SHORT_4_4_4_4;
 
- 			if (p === UnsignedShort5551Type) return gl.UNSIGNED_SHORT_5_5_5_1;
 
- 			if (p === UnsignedShort565Type) return gl.UNSIGNED_SHORT_5_6_5;
 
- 			if (p === ByteType) return gl.BYTE;
 
- 			if (p === ShortType) return gl.SHORT;
 
- 			if (p === UnsignedShortType) return gl.UNSIGNED_SHORT;
 
- 			if (p === IntType) return gl.INT;
 
- 			if (p === UnsignedIntType) return gl.UNSIGNED_INT;
 
- 			if (p === FloatType) return gl.FLOAT;
 
- 			if (p === HalfFloatType) {
 
- 				if (isWebGL2) return gl.HALF_FLOAT;
 
- 				extension = extensions.get('OES_texture_half_float');
 
- 				if (extension !== null) {
 
- 					return extension.HALF_FLOAT_OES;
 
- 				} else {
 
- 					return null;
 
- 				}
 
- 			}
 
- 			if (p === AlphaFormat) return gl.ALPHA;
 
- 			if (p === RGBFormat) return gl.RGB;
 
- 			if (p === RGBAFormat) return gl.RGBA;
 
- 			if (p === LuminanceFormat) return gl.LUMINANCE;
 
- 			if (p === LuminanceAlphaFormat) return gl.LUMINANCE_ALPHA;
 
- 			if (p === DepthFormat) return gl.DEPTH_COMPONENT;
 
- 			if (p === DepthStencilFormat) return gl.DEPTH_STENCIL;
 
- 			if (p === RedFormat) return gl.RED; // WebGL2 formats.
 
- 			if (p === RedIntegerFormat) return gl.RED_INTEGER;
 
- 			if (p === RGFormat) return gl.RG;
 
- 			if (p === RGIntegerFormat) return gl.RG_INTEGER;
 
- 			if (p === RGBIntegerFormat) return gl.RGB_INTEGER;
 
- 			if (p === RGBAIntegerFormat) return gl.RGBA_INTEGER;
 
- 			if (p === RGB_S3TC_DXT1_Format || p === RGBA_S3TC_DXT1_Format || p === RGBA_S3TC_DXT3_Format || p === RGBA_S3TC_DXT5_Format) {
 
- 				extension = extensions.get('WEBGL_compressed_texture_s3tc');
 
- 				if (extension !== null) {
 
- 					if (p === RGB_S3TC_DXT1_Format) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT;
 
- 					if (p === RGBA_S3TC_DXT1_Format) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT;
 
- 					if (p === RGBA_S3TC_DXT3_Format) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT;
 
- 					if (p === RGBA_S3TC_DXT5_Format) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT;
 
- 				} else {
 
- 					return null;
 
- 				}
 
- 			}
 
- 			if (p === RGB_PVRTC_4BPPV1_Format || p === RGB_PVRTC_2BPPV1_Format || p === RGBA_PVRTC_4BPPV1_Format || p === RGBA_PVRTC_2BPPV1_Format) {
 
- 				extension = extensions.get('WEBGL_compressed_texture_pvrtc');
 
- 				if (extension !== null) {
 
- 					if (p === RGB_PVRTC_4BPPV1_Format) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
 
- 					if (p === RGB_PVRTC_2BPPV1_Format) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
 
- 					if (p === RGBA_PVRTC_4BPPV1_Format) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
 
- 					if (p === RGBA_PVRTC_2BPPV1_Format) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
 
- 				} else {
 
- 					return null;
 
- 				}
 
- 			}
 
- 			if (p === RGB_ETC1_Format) {
 
- 				extension = extensions.get('WEBGL_compressed_texture_etc1');
 
- 				if (extension !== null) {
 
- 					return extension.COMPRESSED_RGB_ETC1_WEBGL;
 
- 				} else {
 
- 					return null;
 
- 				}
 
- 			}
 
- 			if (p === RGB_ETC2_Format || p === RGBA_ETC2_EAC_Format) {
 
- 				extension = extensions.get('WEBGL_compressed_texture_etc');
 
- 				if (extension !== null) {
 
- 					if (p === RGB_ETC2_Format) return extension.COMPRESSED_RGB8_ETC2;
 
- 					if (p === RGBA_ETC2_EAC_Format) return extension.COMPRESSED_RGBA8_ETC2_EAC;
 
- 				}
 
- 			}
 
- 			if (p === RGBA_ASTC_4x4_Format || p === RGBA_ASTC_5x4_Format || p === RGBA_ASTC_5x5_Format || p === RGBA_ASTC_6x5_Format || p === RGBA_ASTC_6x6_Format || p === RGBA_ASTC_8x5_Format || p === RGBA_ASTC_8x6_Format || p === RGBA_ASTC_8x8_Format || p === RGBA_ASTC_10x5_Format || p === RGBA_ASTC_10x6_Format || p === RGBA_ASTC_10x8_Format || p === RGBA_ASTC_10x10_Format || p === RGBA_ASTC_12x10_Format || p === RGBA_ASTC_12x12_Format || p === SRGB8_ALPHA8_ASTC_4x4_Format || p === SRGB8_ALPHA8_ASTC_5x4_Format || p === SRGB8_ALPHA8_ASTC_5x5_Format || p === SRGB8_ALPHA8_ASTC_6x5_Format || p === SRGB8_ALPHA8_ASTC_6x6_Format || p === SRGB8_ALPHA8_ASTC_8x5_Format || p === SRGB8_ALPHA8_ASTC_8x6_Format || p === SRGB8_ALPHA8_ASTC_8x8_Format || p === SRGB8_ALPHA8_ASTC_10x5_Format || p === SRGB8_ALPHA8_ASTC_10x6_Format || p === SRGB8_ALPHA8_ASTC_10x8_Format || p === SRGB8_ALPHA8_ASTC_10x10_Format || p === SRGB8_ALPHA8_ASTC_12x10_Format || p === SRGB8_ALPHA8_ASTC_12x12_Format) {
 
- 				extension = extensions.get('WEBGL_compressed_texture_astc');
 
- 				if (extension !== null) {
 
- 					// TODO Complete?
 
- 					return p;
 
- 				} else {
 
- 					return null;
 
- 				}
 
- 			}
 
- 			if (p === RGBA_BPTC_Format) {
 
- 				extension = extensions.get('EXT_texture_compression_bptc');
 
- 				if (extension !== null) {
 
- 					// TODO Complete?
 
- 					return p;
 
- 				} else {
 
- 					return null;
 
- 				}
 
- 			}
 
- 			if (p === UnsignedInt248Type) {
 
- 				if (isWebGL2) return gl.UNSIGNED_INT_24_8;
 
- 				extension = extensions.get('WEBGL_depth_texture');
 
- 				if (extension !== null) {
 
- 					return extension.UNSIGNED_INT_24_8_WEBGL;
 
- 				} else {
 
- 					return null;
 
- 				}
 
- 			}
 
- 		}
 
- 		return {
 
- 			convert: convert
 
- 		};
 
- 	}
 
- 	class ArrayCamera extends PerspectiveCamera {
 
- 		constructor(array = []) {
 
- 			super();
 
- 			this.cameras = array;
 
- 		}
 
- 	}
 
- 	ArrayCamera.prototype.isArrayCamera = true;
 
- 	class Group extends Object3D {
 
- 		constructor() {
 
- 			super();
 
- 			this.type = 'Group';
 
- 		}
 
- 	}
 
- 	Group.prototype.isGroup = true;
 
- 	const _moveEvent = {
 
- 		type: 'move'
 
- 	};
 
- 	class WebXRController {
 
- 		constructor() {
 
- 			this._targetRay = null;
 
- 			this._grip = null;
 
- 			this._hand = null;
 
- 		}
 
- 		getHandSpace() {
 
- 			if (this._hand === null) {
 
- 				this._hand = new Group();
 
- 				this._hand.matrixAutoUpdate = false;
 
- 				this._hand.visible = false;
 
- 				this._hand.joints = {};
 
- 				this._hand.inputState = {
 
- 					pinching: false
 
- 				};
 
- 			}
 
- 			return this._hand;
 
- 		}
 
- 		getTargetRaySpace() {
 
- 			if (this._targetRay === null) {
 
- 				this._targetRay = new Group();
 
- 				this._targetRay.matrixAutoUpdate = false;
 
- 				this._targetRay.visible = false;
 
- 				this._targetRay.hasLinearVelocity = false;
 
- 				this._targetRay.linearVelocity = new Vector3();
 
- 				this._targetRay.hasAngularVelocity = false;
 
- 				this._targetRay.angularVelocity = new Vector3();
 
- 			}
 
- 			return this._targetRay;
 
- 		}
 
- 		getGripSpace() {
 
- 			if (this._grip === null) {
 
- 				this._grip = new Group();
 
- 				this._grip.matrixAutoUpdate = false;
 
- 				this._grip.visible = false;
 
- 				this._grip.hasLinearVelocity = false;
 
- 				this._grip.linearVelocity = new Vector3();
 
- 				this._grip.hasAngularVelocity = false;
 
- 				this._grip.angularVelocity = new Vector3();
 
- 			}
 
- 			return this._grip;
 
- 		}
 
- 		dispatchEvent(event) {
 
- 			if (this._targetRay !== null) {
 
- 				this._targetRay.dispatchEvent(event);
 
- 			}
 
- 			if (this._grip !== null) {
 
- 				this._grip.dispatchEvent(event);
 
- 			}
 
- 			if (this._hand !== null) {
 
- 				this._hand.dispatchEvent(event);
 
- 			}
 
- 			return this;
 
- 		}
 
- 		disconnect(inputSource) {
 
- 			this.dispatchEvent({
 
- 				type: 'disconnected',
 
- 				data: inputSource
 
- 			});
 
- 			if (this._targetRay !== null) {
 
- 				this._targetRay.visible = false;
 
- 			}
 
- 			if (this._grip !== null) {
 
- 				this._grip.visible = false;
 
- 			}
 
- 			if (this._hand !== null) {
 
- 				this._hand.visible = false;
 
- 			}
 
- 			return this;
 
- 		}
 
- 		update(inputSource, frame, referenceSpace) {
 
- 			let inputPose = null;
 
- 			let gripPose = null;
 
- 			let handPose = null;
 
- 			const targetRay = this._targetRay;
 
- 			const grip = this._grip;
 
- 			const hand = this._hand;
 
- 			if (inputSource && frame.session.visibilityState !== 'visible-blurred') {
 
- 				if (targetRay !== null) {
 
- 					inputPose = frame.getPose(inputSource.targetRaySpace, referenceSpace);
 
- 					if (inputPose !== null) {
 
- 						targetRay.matrix.fromArray(inputPose.transform.matrix);
 
- 						targetRay.matrix.decompose(targetRay.position, targetRay.rotation, targetRay.scale);
 
- 						if (inputPose.linearVelocity) {
 
- 							targetRay.hasLinearVelocity = true;
 
- 							targetRay.linearVelocity.copy(inputPose.linearVelocity);
 
- 						} else {
 
- 							targetRay.hasLinearVelocity = false;
 
- 						}
 
- 						if (inputPose.angularVelocity) {
 
- 							targetRay.hasAngularVelocity = true;
 
- 							targetRay.angularVelocity.copy(inputPose.angularVelocity);
 
- 						} else {
 
- 							targetRay.hasAngularVelocity = false;
 
- 						}
 
- 						this.dispatchEvent(_moveEvent);
 
- 					}
 
- 				}
 
- 				if (hand && inputSource.hand) {
 
- 					handPose = true;
 
- 					for (const inputjoint of inputSource.hand.values()) {
 
- 						// Update the joints groups with the XRJoint poses
 
- 						const jointPose = frame.getJointPose(inputjoint, referenceSpace);
 
- 						if (hand.joints[inputjoint.jointName] === undefined) {
 
- 							// The transform of this joint will be updated with the joint pose on each frame
 
- 							const joint = new Group();
 
- 							joint.matrixAutoUpdate = false;
 
- 							joint.visible = false;
 
- 							hand.joints[inputjoint.jointName] = joint; // ??
 
- 							hand.add(joint);
 
- 						}
 
- 						const joint = hand.joints[inputjoint.jointName];
 
- 						if (jointPose !== null) {
 
- 							joint.matrix.fromArray(jointPose.transform.matrix);
 
- 							joint.matrix.decompose(joint.position, joint.rotation, joint.scale);
 
- 							joint.jointRadius = jointPose.radius;
 
- 						}
 
- 						joint.visible = jointPose !== null;
 
- 					} // Custom events
 
- 					// Check pinchz
 
- 					const indexTip = hand.joints['index-finger-tip'];
 
- 					const thumbTip = hand.joints['thumb-tip'];
 
- 					const distance = indexTip.position.distanceTo(thumbTip.position);
 
- 					const distanceToPinch = 0.02;
 
- 					const threshold = 0.005;
 
- 					if (hand.inputState.pinching && distance > distanceToPinch + threshold) {
 
- 						hand.inputState.pinching = false;
 
- 						this.dispatchEvent({
 
- 							type: 'pinchend',
 
- 							handedness: inputSource.handedness,
 
- 							target: this
 
- 						});
 
- 					} else if (!hand.inputState.pinching && distance <= distanceToPinch - threshold) {
 
- 						hand.inputState.pinching = true;
 
- 						this.dispatchEvent({
 
- 							type: 'pinchstart',
 
- 							handedness: inputSource.handedness,
 
- 							target: this
 
- 						});
 
- 					}
 
- 				} else {
 
- 					if (grip !== null && inputSource.gripSpace) {
 
- 						gripPose = frame.getPose(inputSource.gripSpace, referenceSpace);
 
- 						if (gripPose !== null) {
 
- 							grip.matrix.fromArray(gripPose.transform.matrix);
 
- 							grip.matrix.decompose(grip.position, grip.rotation, grip.scale);
 
- 							if (gripPose.linearVelocity) {
 
- 								grip.hasLinearVelocity = true;
 
- 								grip.linearVelocity.copy(gripPose.linearVelocity);
 
- 							} else {
 
- 								grip.hasLinearVelocity = false;
 
- 							}
 
- 							if (gripPose.angularVelocity) {
 
- 								grip.hasAngularVelocity = true;
 
- 								grip.angularVelocity.copy(gripPose.angularVelocity);
 
- 							} else {
 
- 								grip.hasAngularVelocity = false;
 
- 							}
 
- 						}
 
- 					}
 
- 				}
 
- 			}
 
- 			if (targetRay !== null) {
 
- 				targetRay.visible = inputPose !== null;
 
- 			}
 
- 			if (grip !== null) {
 
- 				grip.visible = gripPose !== null;
 
- 			}
 
- 			if (hand !== null) {
 
- 				hand.visible = handPose !== null;
 
- 			}
 
- 			return this;
 
- 		}
 
- 	}
 
- 	class DepthTexture extends Texture {
 
- 		constructor(width, height, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, format) {
 
- 			format = format !== undefined ? format : DepthFormat;
 
- 			if (format !== DepthFormat && format !== DepthStencilFormat) {
 
- 				throw new Error('DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat');
 
- 			}
 
- 			if (type === undefined && format === DepthFormat) type = UnsignedShortType;
 
- 			if (type === undefined && format === DepthStencilFormat) type = UnsignedInt248Type;
 
- 			super(null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy);
 
- 			this.image = {
 
- 				width: width,
 
- 				height: height
 
- 			};
 
- 			this.magFilter = magFilter !== undefined ? magFilter : NearestFilter;
 
- 			this.minFilter = minFilter !== undefined ? minFilter : NearestFilter;
 
- 			this.flipY = false;
 
- 			this.generateMipmaps = false;
 
- 		}
 
- 	}
 
- 	DepthTexture.prototype.isDepthTexture = true;
 
- 	class WebXRManager extends EventDispatcher {
 
- 		constructor(renderer, gl) {
 
- 			super();
 
- 			const scope = this;
 
- 			let session = null;
 
- 			let framebufferScaleFactor = 1.0;
 
- 			let referenceSpace = null;
 
- 			let referenceSpaceType = 'local-floor';
 
- 			const hasMultisampledRenderToTexture = renderer.extensions.has('WEBGL_multisampled_render_to_texture');
 
- 			let pose = null;
 
- 			let glBinding = null;
 
- 			let glProjLayer = null;
 
- 			let glBaseLayer = null;
 
- 			let isMultisample = false;
 
- 			let xrFrame = null;
 
- 			const attributes = gl.getContextAttributes();
 
- 			let initialRenderTarget = null;
 
- 			let newRenderTarget = null;
 
- 			const controllers = [];
 
- 			const inputSourcesMap = new Map(); //
 
- 			const cameraL = new PerspectiveCamera();
 
- 			cameraL.layers.enable(1);
 
- 			cameraL.viewport = new Vector4();
 
- 			const cameraR = new PerspectiveCamera();
 
- 			cameraR.layers.enable(2);
 
- 			cameraR.viewport = new Vector4();
 
- 			const cameras = [cameraL, cameraR];
 
- 			const cameraVR = new ArrayCamera();
 
- 			cameraVR.layers.enable(1);
 
- 			cameraVR.layers.enable(2);
 
- 			let _currentDepthNear = null;
 
- 			let _currentDepthFar = null; //
 
- 			this.cameraAutoUpdate = true;
 
- 			this.enabled = false;
 
- 			this.isPresenting = false;
 
- 			this.getController = function (index) {
 
- 				let controller = controllers[index];
 
- 				if (controller === undefined) {
 
- 					controller = new WebXRController();
 
- 					controllers[index] = controller;
 
- 				}
 
- 				return controller.getTargetRaySpace();
 
- 			};
 
- 			this.getControllerGrip = function (index) {
 
- 				let controller = controllers[index];
 
- 				if (controller === undefined) {
 
- 					controller = new WebXRController();
 
- 					controllers[index] = controller;
 
- 				}
 
- 				return controller.getGripSpace();
 
- 			};
 
- 			this.getHand = function (index) {
 
- 				let controller = controllers[index];
 
- 				if (controller === undefined) {
 
- 					controller = new WebXRController();
 
- 					controllers[index] = controller;
 
- 				}
 
- 				return controller.getHandSpace();
 
- 			}; //
 
- 			function onSessionEvent(event) {
 
- 				const controller = inputSourcesMap.get(event.inputSource);
 
- 				if (controller) {
 
- 					controller.dispatchEvent({
 
- 						type: event.type,
 
- 						data: event.inputSource
 
- 					});
 
- 				}
 
- 			}
 
- 			function onSessionEnd() {
 
- 				inputSourcesMap.forEach(function (controller, inputSource) {
 
- 					controller.disconnect(inputSource);
 
- 				});
 
- 				inputSourcesMap.clear();
 
- 				_currentDepthNear = null;
 
- 				_currentDepthFar = null; // restore framebuffer/rendering state
 
- 				renderer.setRenderTarget(initialRenderTarget);
 
- 				glBaseLayer = null;
 
- 				glProjLayer = null;
 
- 				glBinding = null;
 
- 				session = null;
 
- 				newRenderTarget = null; //
 
- 				animation.stop();
 
- 				scope.isPresenting = false;
 
- 				scope.dispatchEvent({
 
- 					type: 'sessionend'
 
- 				});
 
- 			}
 
- 			this.setFramebufferScaleFactor = function (value) {
 
- 				framebufferScaleFactor = value;
 
- 				if (scope.isPresenting === true) {
 
- 					console.warn('THREE.WebXRManager: Cannot change framebuffer scale while presenting.');
 
- 				}
 
- 			};
 
- 			this.setReferenceSpaceType = function (value) {
 
- 				referenceSpaceType = value;
 
- 				if (scope.isPresenting === true) {
 
- 					console.warn('THREE.WebXRManager: Cannot change reference space type while presenting.');
 
- 				}
 
- 			};
 
- 			this.getReferenceSpace = function () {
 
- 				return referenceSpace;
 
- 			};
 
- 			this.getBaseLayer = function () {
 
- 				return glProjLayer !== null ? glProjLayer : glBaseLayer;
 
- 			};
 
- 			this.getBinding = function () {
 
- 				return glBinding;
 
- 			};
 
- 			this.getFrame = function () {
 
- 				return xrFrame;
 
- 			};
 
- 			this.getSession = function () {
 
- 				return session;
 
- 			};
 
- 			this.setSession = async function (value) {
 
- 				session = value;
 
- 				if (session !== null) {
 
- 					initialRenderTarget = renderer.getRenderTarget();
 
- 					session.addEventListener('select', onSessionEvent);
 
- 					session.addEventListener('selectstart', onSessionEvent);
 
- 					session.addEventListener('selectend', onSessionEvent);
 
- 					session.addEventListener('squeeze', onSessionEvent);
 
- 					session.addEventListener('squeezestart', onSessionEvent);
 
- 					session.addEventListener('squeezeend', onSessionEvent);
 
- 					session.addEventListener('end', onSessionEnd);
 
- 					session.addEventListener('inputsourceschange', onInputSourcesChange);
 
- 					if (attributes.xrCompatible !== true) {
 
- 						await gl.makeXRCompatible();
 
- 					}
 
- 					if (session.renderState.layers === undefined || renderer.capabilities.isWebGL2 === false) {
 
- 						const layerInit = {
 
- 							antialias: session.renderState.layers === undefined ? attributes.antialias : true,
 
- 							alpha: attributes.alpha,
 
- 							depth: attributes.depth,
 
- 							stencil: attributes.stencil,
 
- 							framebufferScaleFactor: framebufferScaleFactor
 
- 						};
 
- 						glBaseLayer = new XRWebGLLayer(session, gl, layerInit);
 
- 						session.updateRenderState({
 
- 							baseLayer: glBaseLayer
 
- 						});
 
- 						newRenderTarget = new WebGLRenderTarget(glBaseLayer.framebufferWidth, glBaseLayer.framebufferHeight);
 
- 					} else {
 
- 						isMultisample = attributes.antialias;
 
- 						let depthFormat = null;
 
- 						let depthType = null;
 
- 						let glDepthFormat = null;
 
- 						if (attributes.depth) {
 
- 							glDepthFormat = attributes.stencil ? gl.DEPTH24_STENCIL8 : gl.DEPTH_COMPONENT16;
 
- 							depthFormat = attributes.stencil ? DepthStencilFormat : DepthFormat;
 
- 							depthType = attributes.stencil ? UnsignedInt248Type : UnsignedShortType;
 
- 						}
 
- 						const projectionlayerInit = {
 
- 							colorFormat: attributes.alpha || isMultisample ? gl.RGBA8 : gl.RGB8,
 
- 							depthFormat: glDepthFormat,
 
- 							scaleFactor: framebufferScaleFactor
 
- 						};
 
- 						glBinding = new XRWebGLBinding(session, gl);
 
- 						glProjLayer = glBinding.createProjectionLayer(projectionlayerInit);
 
- 						session.updateRenderState({
 
- 							layers: [glProjLayer]
 
- 						});
 
- 						if (isMultisample) {
 
- 							newRenderTarget = new WebGLMultisampleRenderTarget(glProjLayer.textureWidth, glProjLayer.textureHeight, {
 
- 								format: RGBAFormat,
 
- 								type: UnsignedByteType,
 
- 								depthTexture: new DepthTexture(glProjLayer.textureWidth, glProjLayer.textureHeight, depthType, undefined, undefined, undefined, undefined, undefined, undefined, depthFormat),
 
- 								stencilBuffer: attributes.stencil,
 
- 								ignoreDepth: glProjLayer.ignoreDepthValues,
 
- 								useRenderToTexture: hasMultisampledRenderToTexture
 
- 							});
 
- 						} else {
 
- 							newRenderTarget = new WebGLRenderTarget(glProjLayer.textureWidth, glProjLayer.textureHeight, {
 
- 								format: attributes.alpha ? RGBAFormat : RGBFormat,
 
- 								type: UnsignedByteType,
 
- 								depthTexture: new DepthTexture(glProjLayer.textureWidth, glProjLayer.textureHeight, depthType, undefined, undefined, undefined, undefined, undefined, undefined, depthFormat),
 
- 								stencilBuffer: attributes.stencil,
 
- 								ignoreDepth: glProjLayer.ignoreDepthValues
 
- 							});
 
- 						}
 
- 					} // Set foveation to maximum.
 
- 					this.setFoveation(0);
 
- 					referenceSpace = await session.requestReferenceSpace(referenceSpaceType);
 
- 					animation.setContext(session);
 
- 					animation.start();
 
- 					scope.isPresenting = true;
 
- 					scope.dispatchEvent({
 
- 						type: 'sessionstart'
 
- 					});
 
- 				}
 
- 			};
 
- 			function onInputSourcesChange(event) {
 
- 				const inputSources = session.inputSources; // Assign inputSources to available controllers
 
- 				for (let i = 0; i < controllers.length; i++) {
 
- 					inputSourcesMap.set(inputSources[i], controllers[i]);
 
- 				} // Notify disconnected
 
- 				for (let i = 0; i < event.removed.length; i++) {
 
- 					const inputSource = event.removed[i];
 
- 					const controller = inputSourcesMap.get(inputSource);
 
- 					if (controller) {
 
- 						controller.dispatchEvent({
 
- 							type: 'disconnected',
 
- 							data: inputSource
 
- 						});
 
- 						inputSourcesMap.delete(inputSource);
 
- 					}
 
- 				} // Notify connected
 
- 				for (let i = 0; i < event.added.length; i++) {
 
- 					const inputSource = event.added[i];
 
- 					const controller = inputSourcesMap.get(inputSource);
 
- 					if (controller) {
 
- 						controller.dispatchEvent({
 
- 							type: 'connected',
 
- 							data: inputSource
 
- 						});
 
- 					}
 
- 				}
 
- 			} //
 
- 			const cameraLPos = new Vector3();
 
- 			const cameraRPos = new Vector3();
 
- 			/**
 
- 			 * Assumes 2 cameras that are parallel and share an X-axis, and that
 
- 			 * the cameras' projection and world matrices have already been set.
 
- 			 * And that near and far planes are identical for both cameras.
 
- 			 * Visualization of this technique: https://computergraphics.stackexchange.com/a/4765
 
- 			 */
 
- 			function setProjectionFromUnion(camera, cameraL, cameraR) {
 
- 				cameraLPos.setFromMatrixPosition(cameraL.matrixWorld);
 
- 				cameraRPos.setFromMatrixPosition(cameraR.matrixWorld);
 
- 				const ipd = cameraLPos.distanceTo(cameraRPos);
 
- 				const projL = cameraL.projectionMatrix.elements;
 
- 				const projR = cameraR.projectionMatrix.elements; // VR systems will have identical far and near planes, and
 
- 				// most likely identical top and bottom frustum extents.
 
- 				// Use the left camera for these values.
 
- 				const near = projL[14] / (projL[10] - 1);
 
- 				const far = projL[14] / (projL[10] + 1);
 
- 				const topFov = (projL[9] + 1) / projL[5];
 
- 				const bottomFov = (projL[9] - 1) / projL[5];
 
- 				const leftFov = (projL[8] - 1) / projL[0];
 
- 				const rightFov = (projR[8] + 1) / projR[0];
 
- 				const left = near * leftFov;
 
- 				const right = near * rightFov; // Calculate the new camera's position offset from the
 
- 				// left camera. xOffset should be roughly half `ipd`.
 
- 				const zOffset = ipd / (-leftFov + rightFov);
 
- 				const xOffset = zOffset * -leftFov; // TODO: Better way to apply this offset?
 
- 				cameraL.matrixWorld.decompose(camera.position, camera.quaternion, camera.scale);
 
- 				camera.translateX(xOffset);
 
- 				camera.translateZ(zOffset);
 
- 				camera.matrixWorld.compose(camera.position, camera.quaternion, camera.scale);
 
- 				camera.matrixWorldInverse.copy(camera.matrixWorld).invert(); // Find the union of the frustum values of the cameras and scale
 
- 				// the values so that the near plane's position does not change in world space,
 
- 				// although must now be relative to the new union camera.
 
- 				const near2 = near + zOffset;
 
- 				const far2 = far + zOffset;
 
- 				const left2 = left - xOffset;
 
- 				const right2 = right + (ipd - xOffset);
 
- 				const top2 = topFov * far / far2 * near2;
 
- 				const bottom2 = bottomFov * far / far2 * near2;
 
- 				camera.projectionMatrix.makePerspective(left2, right2, top2, bottom2, near2, far2);
 
- 			}
 
- 			function updateCamera(camera, parent) {
 
- 				if (parent === null) {
 
- 					camera.matrixWorld.copy(camera.matrix);
 
- 				} else {
 
- 					camera.matrixWorld.multiplyMatrices(parent.matrixWorld, camera.matrix);
 
- 				}
 
- 				camera.matrixWorldInverse.copy(camera.matrixWorld).invert();
 
- 			}
 
- 			this.updateCamera = function (camera) {
 
- 				if (session === null) return;
 
- 				cameraVR.near = cameraR.near = cameraL.near = camera.near;
 
- 				cameraVR.far = cameraR.far = cameraL.far = camera.far;
 
- 				if (_currentDepthNear !== cameraVR.near || _currentDepthFar !== cameraVR.far) {
 
- 					// Note that the new renderState won't apply until the next frame. See #18320
 
- 					session.updateRenderState({
 
- 						depthNear: cameraVR.near,
 
- 						depthFar: cameraVR.far
 
- 					});
 
- 					_currentDepthNear = cameraVR.near;
 
- 					_currentDepthFar = cameraVR.far;
 
- 				}
 
- 				const parent = camera.parent;
 
- 				const cameras = cameraVR.cameras;
 
- 				updateCamera(cameraVR, parent);
 
- 				for (let i = 0; i < cameras.length; i++) {
 
- 					updateCamera(cameras[i], parent);
 
- 				}
 
- 				cameraVR.matrixWorld.decompose(cameraVR.position, cameraVR.quaternion, cameraVR.scale); // update user camera and its children
 
- 				camera.position.copy(cameraVR.position);
 
- 				camera.quaternion.copy(cameraVR.quaternion);
 
- 				camera.scale.copy(cameraVR.scale);
 
- 				camera.matrix.copy(cameraVR.matrix);
 
- 				camera.matrixWorld.copy(cameraVR.matrixWorld);
 
- 				const children = camera.children;
 
- 				for (let i = 0, l = children.length; i < l; i++) {
 
- 					children[i].updateMatrixWorld(true);
 
- 				} // update projection matrix for proper view frustum culling
 
- 				if (cameras.length === 2) {
 
- 					setProjectionFromUnion(cameraVR, cameraL, cameraR);
 
- 				} else {
 
- 					// assume single camera setup (AR)
 
- 					cameraVR.projectionMatrix.copy(cameraL.projectionMatrix);
 
- 				}
 
- 			};
 
- 			this.getCamera = function () {
 
- 				return cameraVR;
 
- 			};
 
- 			this.getFoveation = function () {
 
- 				if (glProjLayer !== null) {
 
- 					return glProjLayer.fixedFoveation;
 
- 				}
 
- 				if (glBaseLayer !== null) {
 
- 					return glBaseLayer.fixedFoveation;
 
- 				}
 
- 				return undefined;
 
- 			};
 
- 			this.setFoveation = function (foveation) {
 
- 				// 0 = no foveation = full resolution
 
- 				// 1 = maximum foveation = the edges render at lower resolution
 
- 				if (glProjLayer !== null) {
 
- 					glProjLayer.fixedFoveation = foveation;
 
- 				}
 
- 				if (glBaseLayer !== null && glBaseLayer.fixedFoveation !== undefined) {
 
- 					glBaseLayer.fixedFoveation = foveation;
 
- 				}
 
- 			}; // Animation Loop
 
- 			let onAnimationFrameCallback = null;
 
- 			function onAnimationFrame(time, frame) {
 
- 				pose = frame.getViewerPose(referenceSpace);
 
- 				xrFrame = frame;
 
- 				if (pose !== null) {
 
- 					const views = pose.views;
 
- 					if (glBaseLayer !== null) {
 
- 						renderer.setRenderTargetFramebuffer(newRenderTarget, glBaseLayer.framebuffer);
 
- 						renderer.setRenderTarget(newRenderTarget);
 
- 					}
 
- 					let cameraVRNeedsUpdate = false; // check if it's necessary to rebuild cameraVR's camera list
 
- 					if (views.length !== cameraVR.cameras.length) {
 
- 						cameraVR.cameras.length = 0;
 
- 						cameraVRNeedsUpdate = true;
 
- 					}
 
- 					for (let i = 0; i < views.length; i++) {
 
- 						const view = views[i];
 
- 						let viewport = null;
 
- 						if (glBaseLayer !== null) {
 
- 							viewport = glBaseLayer.getViewport(view);
 
- 						} else {
 
- 							const glSubImage = glBinding.getViewSubImage(glProjLayer, view);
 
- 							viewport = glSubImage.viewport; // For side-by-side projection, we only produce a single texture for both eyes.
 
- 							if (i === 0) {
 
- 								renderer.setRenderTargetTextures(newRenderTarget, glSubImage.colorTexture, glProjLayer.ignoreDepthValues ? undefined : glSubImage.depthStencilTexture);
 
- 								renderer.setRenderTarget(newRenderTarget);
 
- 							}
 
- 						}
 
- 						const camera = cameras[i];
 
- 						camera.matrix.fromArray(view.transform.matrix);
 
- 						camera.projectionMatrix.fromArray(view.projectionMatrix);
 
- 						camera.viewport.set(viewport.x, viewport.y, viewport.width, viewport.height);
 
- 						if (i === 0) {
 
- 							cameraVR.matrix.copy(camera.matrix);
 
- 						}
 
- 						if (cameraVRNeedsUpdate === true) {
 
- 							cameraVR.cameras.push(camera);
 
- 						}
 
- 					}
 
- 				} //
 
- 				const inputSources = session.inputSources;
 
- 				for (let i = 0; i < controllers.length; i++) {
 
- 					const controller = controllers[i];
 
- 					const inputSource = inputSources[i];
 
- 					controller.update(inputSource, frame, referenceSpace);
 
- 				}
 
- 				if (onAnimationFrameCallback) onAnimationFrameCallback(time, frame);
 
- 				xrFrame = null;
 
- 			}
 
- 			const animation = new WebGLAnimation();
 
- 			animation.setAnimationLoop(onAnimationFrame);
 
- 			this.setAnimationLoop = function (callback) {
 
- 				onAnimationFrameCallback = callback;
 
- 			};
 
- 			this.dispose = function () {};
 
- 		}
 
- 	}
 
- 	function WebGLMaterials(properties) {
 
- 		function refreshFogUniforms(uniforms, fog) {
 
- 			uniforms.fogColor.value.copy(fog.color);
 
- 			if (fog.isFog) {
 
- 				uniforms.fogNear.value = fog.near;
 
- 				uniforms.fogFar.value = fog.far;
 
- 			} else if (fog.isFogExp2) {
 
- 				uniforms.fogDensity.value = fog.density;
 
- 			}
 
- 		}
 
- 		function refreshMaterialUniforms(uniforms, material, pixelRatio, height, transmissionRenderTarget) {
 
- 			if (material.isMeshBasicMaterial) {
 
- 				refreshUniformsCommon(uniforms, material);
 
- 			} else if (material.isMeshLambertMaterial) {
 
- 				refreshUniformsCommon(uniforms, material);
 
- 				refreshUniformsLambert(uniforms, material);
 
- 			} else if (material.isMeshToonMaterial) {
 
- 				refreshUniformsCommon(uniforms, material);
 
- 				refreshUniformsToon(uniforms, material);
 
- 			} else if (material.isMeshPhongMaterial) {
 
- 				refreshUniformsCommon(uniforms, material);
 
- 				refreshUniformsPhong(uniforms, material);
 
- 			} else if (material.isMeshStandardMaterial) {
 
- 				refreshUniformsCommon(uniforms, material);
 
- 				if (material.isMeshPhysicalMaterial) {
 
- 					refreshUniformsPhysical(uniforms, material, transmissionRenderTarget);
 
- 				} else {
 
- 					refreshUniformsStandard(uniforms, material);
 
- 				}
 
- 			} else if (material.isMeshMatcapMaterial) {
 
- 				refreshUniformsCommon(uniforms, material);
 
- 				refreshUniformsMatcap(uniforms, material);
 
- 			} else if (material.isMeshDepthMaterial) {
 
- 				refreshUniformsCommon(uniforms, material);
 
- 				refreshUniformsDepth(uniforms, material);
 
- 			} else if (material.isMeshDistanceMaterial) {
 
- 				refreshUniformsCommon(uniforms, material);
 
- 				refreshUniformsDistance(uniforms, material);
 
- 			} else if (material.isMeshNormalMaterial) {
 
- 				refreshUniformsCommon(uniforms, material);
 
- 				refreshUniformsNormal(uniforms, material);
 
- 			} else if (material.isLineBasicMaterial) {
 
- 				refreshUniformsLine(uniforms, material);
 
- 				if (material.isLineDashedMaterial) {
 
- 					refreshUniformsDash(uniforms, material);
 
- 				}
 
- 			} else if (material.isPointsMaterial) {
 
- 				refreshUniformsPoints(uniforms, material, pixelRatio, height);
 
- 			} else if (material.isSpriteMaterial) {
 
- 				refreshUniformsSprites(uniforms, material);
 
- 			} else if (material.isShadowMaterial) {
 
- 				uniforms.color.value.copy(material.color);
 
- 				uniforms.opacity.value = material.opacity;
 
- 			} else if (material.isShaderMaterial) {
 
- 				material.uniformsNeedUpdate = false; // #15581
 
- 			}
 
- 		}
 
- 		function refreshUniformsCommon(uniforms, material) {
 
- 			uniforms.opacity.value = material.opacity;
 
- 			if (material.color) {
 
- 				uniforms.diffuse.value.copy(material.color);
 
- 			}
 
- 			if (material.emissive) {
 
- 				uniforms.emissive.value.copy(material.emissive).multiplyScalar(material.emissiveIntensity);
 
- 			}
 
- 			if (material.map) {
 
- 				uniforms.map.value = material.map;
 
- 			}
 
- 			if (material.alphaMap) {
 
- 				uniforms.alphaMap.value = material.alphaMap;
 
- 			}
 
- 			if (material.specularMap) {
 
- 				uniforms.specularMap.value = material.specularMap;
 
- 			}
 
- 			if (material.alphaTest > 0) {
 
- 				uniforms.alphaTest.value = material.alphaTest;
 
- 			}
 
- 			const envMap = properties.get(material).envMap;
 
- 			if (envMap) {
 
- 				uniforms.envMap.value = envMap;
 
- 				uniforms.flipEnvMap.value = envMap.isCubeTexture && envMap.isRenderTargetTexture === false ? -1 : 1;
 
- 				uniforms.reflectivity.value = material.reflectivity;
 
- 				uniforms.ior.value = material.ior;
 
- 				uniforms.refractionRatio.value = material.refractionRatio;
 
- 			}
 
- 			if (material.lightMap) {
 
- 				uniforms.lightMap.value = material.lightMap;
 
- 				uniforms.lightMapIntensity.value = material.lightMapIntensity;
 
- 			}
 
- 			if (material.aoMap) {
 
- 				uniforms.aoMap.value = material.aoMap;
 
- 				uniforms.aoMapIntensity.value = material.aoMapIntensity;
 
- 			} // uv repeat and offset setting priorities
 
- 			// 1. color map
 
- 			// 2. specular map
 
- 			// 3. displacementMap map
 
- 			// 4. normal map
 
- 			// 5. bump map
 
- 			// 6. roughnessMap map
 
- 			// 7. metalnessMap map
 
- 			// 8. alphaMap map
 
- 			// 9. emissiveMap map
 
- 			// 10. clearcoat map
 
- 			// 11. clearcoat normal map
 
- 			// 12. clearcoat roughnessMap map
 
- 			// 13. specular intensity map
 
- 			// 14. specular tint map
 
- 			// 15. transmission map
 
- 			// 16. thickness map
 
- 			let uvScaleMap;
 
- 			if (material.map) {
 
- 				uvScaleMap = material.map;
 
- 			} else if (material.specularMap) {
 
- 				uvScaleMap = material.specularMap;
 
- 			} else if (material.displacementMap) {
 
- 				uvScaleMap = material.displacementMap;
 
- 			} else if (material.normalMap) {
 
- 				uvScaleMap = material.normalMap;
 
- 			} else if (material.bumpMap) {
 
- 				uvScaleMap = material.bumpMap;
 
- 			} else if (material.roughnessMap) {
 
- 				uvScaleMap = material.roughnessMap;
 
- 			} else if (material.metalnessMap) {
 
- 				uvScaleMap = material.metalnessMap;
 
- 			} else if (material.alphaMap) {
 
- 				uvScaleMap = material.alphaMap;
 
- 			} else if (material.emissiveMap) {
 
- 				uvScaleMap = material.emissiveMap;
 
- 			} else if (material.clearcoatMap) {
 
- 				uvScaleMap = material.clearcoatMap;
 
- 			} else if (material.clearcoatNormalMap) {
 
- 				uvScaleMap = material.clearcoatNormalMap;
 
- 			} else if (material.clearcoatRoughnessMap) {
 
- 				uvScaleMap = material.clearcoatRoughnessMap;
 
- 			} else if (material.specularIntensityMap) {
 
- 				uvScaleMap = material.specularIntensityMap;
 
- 			} else if (material.specularColorMap) {
 
- 				uvScaleMap = material.specularColorMap;
 
- 			} else if (material.transmissionMap) {
 
- 				uvScaleMap = material.transmissionMap;
 
- 			} else if (material.thicknessMap) {
 
- 				uvScaleMap = material.thicknessMap;
 
- 			} else if (material.sheenColorMap) {
 
- 				uvScaleMap = material.sheenColorMap;
 
- 			} else if (material.sheenRoughnessMap) {
 
- 				uvScaleMap = material.sheenRoughnessMap;
 
- 			}
 
- 			if (uvScaleMap !== undefined) {
 
- 				// backwards compatibility
 
- 				if (uvScaleMap.isWebGLRenderTarget) {
 
- 					uvScaleMap = uvScaleMap.texture;
 
- 				}
 
- 				if (uvScaleMap.matrixAutoUpdate === true) {
 
- 					uvScaleMap.updateMatrix();
 
- 				}
 
- 				uniforms.uvTransform.value.copy(uvScaleMap.matrix);
 
- 			} // uv repeat and offset setting priorities for uv2
 
- 			// 1. ao map
 
- 			// 2. light map
 
- 			let uv2ScaleMap;
 
- 			if (material.aoMap) {
 
- 				uv2ScaleMap = material.aoMap;
 
- 			} else if (material.lightMap) {
 
- 				uv2ScaleMap = material.lightMap;
 
- 			}
 
- 			if (uv2ScaleMap !== undefined) {
 
- 				// backwards compatibility
 
- 				if (uv2ScaleMap.isWebGLRenderTarget) {
 
- 					uv2ScaleMap = uv2ScaleMap.texture;
 
- 				}
 
- 				if (uv2ScaleMap.matrixAutoUpdate === true) {
 
- 					uv2ScaleMap.updateMatrix();
 
- 				}
 
- 				uniforms.uv2Transform.value.copy(uv2ScaleMap.matrix);
 
- 			}
 
- 		}
 
- 		function refreshUniformsLine(uniforms, material) {
 
- 			uniforms.diffuse.value.copy(material.color);
 
- 			uniforms.opacity.value = material.opacity;
 
- 		}
 
- 		function refreshUniformsDash(uniforms, material) {
 
- 			uniforms.dashSize.value = material.dashSize;
 
- 			uniforms.totalSize.value = material.dashSize + material.gapSize;
 
- 			uniforms.scale.value = material.scale;
 
- 		}
 
- 		function refreshUniformsPoints(uniforms, material, pixelRatio, height) {
 
- 			uniforms.diffuse.value.copy(material.color);
 
- 			uniforms.opacity.value = material.opacity;
 
- 			uniforms.size.value = material.size * pixelRatio;
 
- 			uniforms.scale.value = height * 0.5;
 
- 			if (material.map) {
 
- 				uniforms.map.value = material.map;
 
- 			}
 
- 			if (material.alphaMap) {
 
- 				uniforms.alphaMap.value = material.alphaMap;
 
- 			}
 
- 			if (material.alphaTest > 0) {
 
- 				uniforms.alphaTest.value = material.alphaTest;
 
- 			} // uv repeat and offset setting priorities
 
- 			// 1. color map
 
- 			// 2. alpha map
 
- 			let uvScaleMap;
 
- 			if (material.map) {
 
- 				uvScaleMap = material.map;
 
- 			} else if (material.alphaMap) {
 
- 				uvScaleMap = material.alphaMap;
 
- 			}
 
- 			if (uvScaleMap !== undefined) {
 
- 				if (uvScaleMap.matrixAutoUpdate === true) {
 
- 					uvScaleMap.updateMatrix();
 
- 				}
 
- 				uniforms.uvTransform.value.copy(uvScaleMap.matrix);
 
- 			}
 
- 		}
 
- 		function refreshUniformsSprites(uniforms, material) {
 
- 			uniforms.diffuse.value.copy(material.color);
 
- 			uniforms.opacity.value = material.opacity;
 
- 			uniforms.rotation.value = material.rotation;
 
- 			if (material.map) {
 
- 				uniforms.map.value = material.map;
 
- 			}
 
- 			if (material.alphaMap) {
 
- 				uniforms.alphaMap.value = material.alphaMap;
 
- 			}
 
- 			if (material.alphaTest > 0) {
 
- 				uniforms.alphaTest.value = material.alphaTest;
 
- 			} // uv repeat and offset setting priorities
 
- 			// 1. color map
 
- 			// 2. alpha map
 
- 			let uvScaleMap;
 
- 			if (material.map) {
 
- 				uvScaleMap = material.map;
 
- 			} else if (material.alphaMap) {
 
- 				uvScaleMap = material.alphaMap;
 
- 			}
 
- 			if (uvScaleMap !== undefined) {
 
- 				if (uvScaleMap.matrixAutoUpdate === true) {
 
- 					uvScaleMap.updateMatrix();
 
- 				}
 
- 				uniforms.uvTransform.value.copy(uvScaleMap.matrix);
 
- 			}
 
- 		}
 
- 		function refreshUniformsLambert(uniforms, material) {
 
- 			if (material.emissiveMap) {
 
- 				uniforms.emissiveMap.value = material.emissiveMap;
 
- 			}
 
- 		}
 
- 		function refreshUniformsPhong(uniforms, material) {
 
- 			uniforms.specular.value.copy(material.specular);
 
- 			uniforms.shininess.value = Math.max(material.shininess, 1e-4); // to prevent pow( 0.0, 0.0 )
 
- 			if (material.emissiveMap) {
 
- 				uniforms.emissiveMap.value = material.emissiveMap;
 
- 			}
 
- 			if (material.bumpMap) {
 
- 				uniforms.bumpMap.value = material.bumpMap;
 
- 				uniforms.bumpScale.value = material.bumpScale;
 
- 				if (material.side === BackSide) uniforms.bumpScale.value *= -1;
 
- 			}
 
- 			if (material.normalMap) {
 
- 				uniforms.normalMap.value = material.normalMap;
 
- 				uniforms.normalScale.value.copy(material.normalScale);
 
- 				if (material.side === BackSide) uniforms.normalScale.value.negate();
 
- 			}
 
- 			if (material.displacementMap) {
 
- 				uniforms.displacementMap.value = material.displacementMap;
 
- 				uniforms.displacementScale.value = material.displacementScale;
 
- 				uniforms.displacementBias.value = material.displacementBias;
 
- 			}
 
- 		}
 
- 		function refreshUniformsToon(uniforms, material) {
 
- 			if (material.gradientMap) {
 
- 				uniforms.gradientMap.value = material.gradientMap;
 
- 			}
 
- 			if (material.emissiveMap) {
 
- 				uniforms.emissiveMap.value = material.emissiveMap;
 
- 			}
 
- 			if (material.bumpMap) {
 
- 				uniforms.bumpMap.value = material.bumpMap;
 
- 				uniforms.bumpScale.value = material.bumpScale;
 
- 				if (material.side === BackSide) uniforms.bumpScale.value *= -1;
 
- 			}
 
- 			if (material.normalMap) {
 
- 				uniforms.normalMap.value = material.normalMap;
 
- 				uniforms.normalScale.value.copy(material.normalScale);
 
- 				if (material.side === BackSide) uniforms.normalScale.value.negate();
 
- 			}
 
- 			if (material.displacementMap) {
 
- 				uniforms.displacementMap.value = material.displacementMap;
 
- 				uniforms.displacementScale.value = material.displacementScale;
 
- 				uniforms.displacementBias.value = material.displacementBias;
 
- 			}
 
- 		}
 
- 		function refreshUniformsStandard(uniforms, material) {
 
- 			uniforms.roughness.value = material.roughness;
 
- 			uniforms.metalness.value = material.metalness;
 
- 			if (material.roughnessMap) {
 
- 				uniforms.roughnessMap.value = material.roughnessMap;
 
- 			}
 
- 			if (material.metalnessMap) {
 
- 				uniforms.metalnessMap.value = material.metalnessMap;
 
- 			}
 
- 			if (material.emissiveMap) {
 
- 				uniforms.emissiveMap.value = material.emissiveMap;
 
- 			}
 
- 			if (material.bumpMap) {
 
- 				uniforms.bumpMap.value = material.bumpMap;
 
- 				uniforms.bumpScale.value = material.bumpScale;
 
- 				if (material.side === BackSide) uniforms.bumpScale.value *= -1;
 
- 			}
 
- 			if (material.normalMap) {
 
- 				uniforms.normalMap.value = material.normalMap;
 
- 				uniforms.normalScale.value.copy(material.normalScale);
 
- 				if (material.side === BackSide) uniforms.normalScale.value.negate();
 
- 			}
 
- 			if (material.displacementMap) {
 
- 				uniforms.displacementMap.value = material.displacementMap;
 
- 				uniforms.displacementScale.value = material.displacementScale;
 
- 				uniforms.displacementBias.value = material.displacementBias;
 
- 			}
 
- 			const envMap = properties.get(material).envMap;
 
- 			if (envMap) {
 
- 				//uniforms.envMap.value = material.envMap; // part of uniforms common
 
- 				uniforms.envMapIntensity.value = material.envMapIntensity;
 
- 			}
 
- 		}
 
- 		function refreshUniformsPhysical(uniforms, material, transmissionRenderTarget) {
 
- 			refreshUniformsStandard(uniforms, material);
 
- 			uniforms.ior.value = material.ior; // also part of uniforms common
 
- 			if (material.sheen > 0) {
 
- 				uniforms.sheenColor.value.copy(material.sheenColor).multiplyScalar(material.sheen);
 
- 				uniforms.sheenRoughness.value = material.sheenRoughness;
 
- 				if (material.sheenColorMap) {
 
- 					uniforms.sheenColorMap.value = material.sheenColorMap;
 
- 				}
 
- 				if (material.sheenRoughnessMap) {
 
- 					uniforms.sheenRoughnessMap.value = material.sheenRoughnessMap;
 
- 				}
 
- 			}
 
- 			if (material.clearcoat > 0) {
 
- 				uniforms.clearcoat.value = material.clearcoat;
 
- 				uniforms.clearcoatRoughness.value = material.clearcoatRoughness;
 
- 				if (material.clearcoatMap) {
 
- 					uniforms.clearcoatMap.value = material.clearcoatMap;
 
- 				}
 
- 				if (material.clearcoatRoughnessMap) {
 
- 					uniforms.clearcoatRoughnessMap.value = material.clearcoatRoughnessMap;
 
- 				}
 
- 				if (material.clearcoatNormalMap) {
 
- 					uniforms.clearcoatNormalScale.value.copy(material.clearcoatNormalScale);
 
- 					uniforms.clearcoatNormalMap.value = material.clearcoatNormalMap;
 
- 					if (material.side === BackSide) {
 
- 						uniforms.clearcoatNormalScale.value.negate();
 
- 					}
 
- 				}
 
- 			}
 
- 			if (material.transmission > 0) {
 
- 				uniforms.transmission.value = material.transmission;
 
- 				uniforms.transmissionSamplerMap.value = transmissionRenderTarget.texture;
 
- 				uniforms.transmissionSamplerSize.value.set(transmissionRenderTarget.width, transmissionRenderTarget.height);
 
- 				if (material.transmissionMap) {
 
- 					uniforms.transmissionMap.value = material.transmissionMap;
 
- 				}
 
- 				uniforms.thickness.value = material.thickness;
 
- 				if (material.thicknessMap) {
 
- 					uniforms.thicknessMap.value = material.thicknessMap;
 
- 				}
 
- 				uniforms.attenuationDistance.value = material.attenuationDistance;
 
- 				uniforms.attenuationColor.value.copy(material.attenuationColor);
 
- 			}
 
- 			uniforms.specularIntensity.value = material.specularIntensity;
 
- 			uniforms.specularColor.value.copy(material.specularColor);
 
- 			if (material.specularIntensityMap) {
 
- 				uniforms.specularIntensityMap.value = material.specularIntensityMap;
 
- 			}
 
- 			if (material.specularColorMap) {
 
- 				uniforms.specularColorMap.value = material.specularColorMap;
 
- 			}
 
- 		}
 
- 		function refreshUniformsMatcap(uniforms, material) {
 
- 			if (material.matcap) {
 
- 				uniforms.matcap.value = material.matcap;
 
- 			}
 
- 			if (material.bumpMap) {
 
- 				uniforms.bumpMap.value = material.bumpMap;
 
- 				uniforms.bumpScale.value = material.bumpScale;
 
- 				if (material.side === BackSide) uniforms.bumpScale.value *= -1;
 
- 			}
 
- 			if (material.normalMap) {
 
- 				uniforms.normalMap.value = material.normalMap;
 
- 				uniforms.normalScale.value.copy(material.normalScale);
 
- 				if (material.side === BackSide) uniforms.normalScale.value.negate();
 
- 			}
 
- 			if (material.displacementMap) {
 
- 				uniforms.displacementMap.value = material.displacementMap;
 
- 				uniforms.displacementScale.value = material.displacementScale;
 
- 				uniforms.displacementBias.value = material.displacementBias;
 
- 			}
 
- 		}
 
- 		function refreshUniformsDepth(uniforms, material) {
 
- 			if (material.displacementMap) {
 
- 				uniforms.displacementMap.value = material.displacementMap;
 
- 				uniforms.displacementScale.value = material.displacementScale;
 
- 				uniforms.displacementBias.value = material.displacementBias;
 
- 			}
 
- 		}
 
- 		function refreshUniformsDistance(uniforms, material) {
 
- 			if (material.displacementMap) {
 
- 				uniforms.displacementMap.value = material.displacementMap;
 
- 				uniforms.displacementScale.value = material.displacementScale;
 
- 				uniforms.displacementBias.value = material.displacementBias;
 
- 			}
 
- 			uniforms.referencePosition.value.copy(material.referencePosition);
 
- 			uniforms.nearDistance.value = material.nearDistance;
 
- 			uniforms.farDistance.value = material.farDistance;
 
- 		}
 
- 		function refreshUniformsNormal(uniforms, material) {
 
- 			if (material.bumpMap) {
 
- 				uniforms.bumpMap.value = material.bumpMap;
 
- 				uniforms.bumpScale.value = material.bumpScale;
 
- 				if (material.side === BackSide) uniforms.bumpScale.value *= -1;
 
- 			}
 
- 			if (material.normalMap) {
 
- 				uniforms.normalMap.value = material.normalMap;
 
- 				uniforms.normalScale.value.copy(material.normalScale);
 
- 				if (material.side === BackSide) uniforms.normalScale.value.negate();
 
- 			}
 
- 			if (material.displacementMap) {
 
- 				uniforms.displacementMap.value = material.displacementMap;
 
- 				uniforms.displacementScale.value = material.displacementScale;
 
- 				uniforms.displacementBias.value = material.displacementBias;
 
- 			}
 
- 		}
 
- 		return {
 
- 			refreshFogUniforms: refreshFogUniforms,
 
- 			refreshMaterialUniforms: refreshMaterialUniforms
 
- 		};
 
- 	}
 
- 	function createCanvasElement() {
 
- 		const canvas = createElementNS('canvas');
 
- 		canvas.style.display = 'block';
 
- 		return canvas;
 
- 	}
 
- 	function WebGLRenderer(parameters = {}) {
 
- 		const _canvas = parameters.canvas !== undefined ? parameters.canvas : createCanvasElement(),
 
- 					_context = parameters.context !== undefined ? parameters.context : null,
 
- 					_alpha = parameters.alpha !== undefined ? parameters.alpha : false,
 
- 					_depth = parameters.depth !== undefined ? parameters.depth : true,
 
- 					_stencil = parameters.stencil !== undefined ? parameters.stencil : true,
 
- 					_antialias = parameters.antialias !== undefined ? parameters.antialias : false,
 
- 					_premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true,
 
- 					_preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false,
 
- 					_powerPreference = parameters.powerPreference !== undefined ? parameters.powerPreference : 'default',
 
- 					_failIfMajorPerformanceCaveat = parameters.failIfMajorPerformanceCaveat !== undefined ? parameters.failIfMajorPerformanceCaveat : false;
 
- 		let currentRenderList = null;
 
- 		let currentRenderState = null; // render() can be called from within a callback triggered by another render.
 
- 		// We track this so that the nested render call gets its list and state isolated from the parent render call.
 
- 		const renderListStack = [];
 
- 		const renderStateStack = []; // public properties
 
- 		this.domElement = _canvas; // Debug configuration container
 
- 		this.debug = {
 
- 			/**
 
- 			 * Enables error checking and reporting when shader programs are being compiled
 
- 			 * @type {boolean}
 
- 			 */
 
- 			checkShaderErrors: true
 
- 		}; // clearing
 
- 		this.autoClear = true;
 
- 		this.autoClearColor = true;
 
- 		this.autoClearDepth = true;
 
- 		this.autoClearStencil = true; // scene graph
 
- 		this.sortObjects = true; // user-defined clipping
 
- 		this.clippingPlanes = [];
 
- 		this.localClippingEnabled = false; // physically based shading
 
- 		this.gammaFactor = 2.0; // for backwards compatibility
 
- 		this.outputEncoding = LinearEncoding; // physical lights
 
- 		this.physicallyCorrectLights = false; // tone mapping
 
- 		this.toneMapping = NoToneMapping;
 
- 		this.toneMappingExposure = 1.0; // internal properties
 
- 		const _this = this;
 
- 		let _isContextLost = false; // internal state cache
 
- 		let _currentActiveCubeFace = 0;
 
- 		let _currentActiveMipmapLevel = 0;
 
- 		let _currentRenderTarget = null;
 
- 		let _currentMaterialId = -1;
 
- 		let _currentCamera = null;
 
- 		const _currentViewport = new Vector4();
 
- 		const _currentScissor = new Vector4();
 
- 		let _currentScissorTest = null; //
 
- 		let _width = _canvas.width;
 
- 		let _height = _canvas.height;
 
- 		let _pixelRatio = 1;
 
- 		let _opaqueSort = null;
 
- 		let _transparentSort = null;
 
- 		const _viewport = new Vector4(0, 0, _width, _height);
 
- 		const _scissor = new Vector4(0, 0, _width, _height);
 
- 		let _scissorTest = false; //
 
- 		const _currentDrawBuffers = []; // frustum
 
- 		const _frustum = new Frustum(); // clipping
 
- 		let _clippingEnabled = false;
 
- 		let _localClippingEnabled = false; // transmission
 
- 		let _transmissionRenderTarget = null; // camera matrices cache
 
- 		const _projScreenMatrix = new Matrix4();
 
- 		const _vector3 = new Vector3();
 
- 		const _emptyScene = {
 
- 			background: null,
 
- 			fog: null,
 
- 			environment: null,
 
- 			overrideMaterial: null,
 
- 			isScene: true
 
- 		};
 
- 		function getTargetPixelRatio() {
 
- 			return _currentRenderTarget === null ? _pixelRatio : 1;
 
- 		} // initialize
 
- 		let _gl = _context;
 
- 		function getContext(contextNames, contextAttributes) {
 
- 			for (let i = 0; i < contextNames.length; i++) {
 
- 				const contextName = contextNames[i];
 
- 				const context = _canvas.getContext(contextName, contextAttributes);
 
- 				if (context !== null) return context;
 
- 			}
 
- 			return null;
 
- 		}
 
- 		try {
 
- 			const contextAttributes = {
 
- 				alpha: _alpha,
 
- 				depth: _depth,
 
- 				stencil: _stencil,
 
- 				antialias: _antialias,
 
- 				premultipliedAlpha: _premultipliedAlpha,
 
- 				preserveDrawingBuffer: _preserveDrawingBuffer,
 
- 				powerPreference: _powerPreference,
 
- 				failIfMajorPerformanceCaveat: _failIfMajorPerformanceCaveat
 
- 			}; // OffscreenCanvas does not have setAttribute, see #22811
 
- 			if ('setAttribute' in _canvas) _canvas.setAttribute('data-engine', `three.js r${REVISION}`); // event listeners must be registered before WebGL context is created, see #12753
 
- 			_canvas.addEventListener('webglcontextlost', onContextLost, false);
 
- 			_canvas.addEventListener('webglcontextrestored', onContextRestore, false);
 
- 			if (_gl === null) {
 
- 				const contextNames = ['webgl2', 'webgl', 'experimental-webgl'];
 
- 				if (_this.isWebGL1Renderer === true) {
 
- 					contextNames.shift();
 
- 				}
 
- 				_gl = getContext(contextNames, contextAttributes);
 
- 				if (_gl === null) {
 
- 					if (getContext(contextNames)) {
 
- 						throw new Error('Error creating WebGL context with your selected attributes.');
 
- 					} else {
 
- 						throw new Error('Error creating WebGL context.');
 
- 					}
 
- 				}
 
- 			} // Some experimental-webgl implementations do not have getShaderPrecisionFormat
 
- 			if (_gl.getShaderPrecisionFormat === undefined) {
 
- 				_gl.getShaderPrecisionFormat = function () {
 
- 					return {
 
- 						'rangeMin': 1,
 
- 						'rangeMax': 1,
 
- 						'precision': 1
 
- 					};
 
- 				};
 
- 			}
 
- 		} catch (error) {
 
- 			console.error('THREE.WebGLRenderer: ' + error.message);
 
- 			throw error;
 
- 		}
 
- 		let extensions, capabilities, state, info;
 
- 		let properties, textures, cubemaps, cubeuvmaps, attributes, geometries, objects;
 
- 		let programCache, materials, renderLists, renderStates, clipping, shadowMap;
 
- 		let background, morphtargets, bufferRenderer, indexedBufferRenderer;
 
- 		let utils, bindingStates;
 
- 		function initGLContext() {
 
- 			extensions = new WebGLExtensions(_gl);
 
- 			capabilities = new WebGLCapabilities(_gl, extensions, parameters);
 
- 			extensions.init(capabilities);
 
- 			utils = new WebGLUtils(_gl, extensions, capabilities);
 
- 			state = new WebGLState(_gl, extensions, capabilities);
 
- 			_currentDrawBuffers[0] = _gl.BACK;
 
- 			info = new WebGLInfo(_gl);
 
- 			properties = new WebGLProperties();
 
- 			textures = new WebGLTextures(_gl, extensions, state, properties, capabilities, utils, info);
 
- 			cubemaps = new WebGLCubeMaps(_this);
 
- 			cubeuvmaps = new WebGLCubeUVMaps(_this);
 
- 			attributes = new WebGLAttributes(_gl, capabilities);
 
- 			bindingStates = new WebGLBindingStates(_gl, extensions, attributes, capabilities);
 
- 			geometries = new WebGLGeometries(_gl, attributes, info, bindingStates);
 
- 			objects = new WebGLObjects(_gl, geometries, attributes, info);
 
- 			morphtargets = new WebGLMorphtargets(_gl, capabilities, textures);
 
- 			clipping = new WebGLClipping(properties);
 
- 			programCache = new WebGLPrograms(_this, cubemaps, cubeuvmaps, extensions, capabilities, bindingStates, clipping);
 
- 			materials = new WebGLMaterials(properties);
 
- 			renderLists = new WebGLRenderLists(properties);
 
- 			renderStates = new WebGLRenderStates(extensions, capabilities);
 
- 			background = new WebGLBackground(_this, cubemaps, state, objects, _premultipliedAlpha);
 
- 			shadowMap = new WebGLShadowMap(_this, objects, capabilities);
 
- 			bufferRenderer = new WebGLBufferRenderer(_gl, extensions, info, capabilities);
 
- 			indexedBufferRenderer = new WebGLIndexedBufferRenderer(_gl, extensions, info, capabilities);
 
- 			info.programs = programCache.programs;
 
- 			_this.capabilities = capabilities;
 
- 			_this.extensions = extensions;
 
- 			_this.properties = properties;
 
- 			_this.renderLists = renderLists;
 
- 			_this.shadowMap = shadowMap;
 
- 			_this.state = state;
 
- 			_this.info = info;
 
- 		}
 
- 		initGLContext(); // xr
 
- 		const xr = new WebXRManager(_this, _gl);
 
- 		this.xr = xr; // API
 
- 		this.getContext = function () {
 
- 			return _gl;
 
- 		};
 
- 		this.getContextAttributes = function () {
 
- 			return _gl.getContextAttributes();
 
- 		};
 
- 		this.forceContextLoss = function () {
 
- 			const extension = extensions.get('WEBGL_lose_context');
 
- 			if (extension) extension.loseContext();
 
- 		};
 
- 		this.forceContextRestore = function () {
 
- 			const extension = extensions.get('WEBGL_lose_context');
 
- 			if (extension) extension.restoreContext();
 
- 		};
 
- 		this.getPixelRatio = function () {
 
- 			return _pixelRatio;
 
- 		};
 
- 		this.setPixelRatio = function (value) {
 
- 			if (value === undefined) return;
 
- 			_pixelRatio = value;
 
- 			this.setSize(_width, _height, false);
 
- 		};
 
- 		this.getSize = function (target) {
 
- 			return target.set(_width, _height);
 
- 		};
 
- 		this.setSize = function (width, height, updateStyle) {
 
- 			if (xr.isPresenting) {
 
- 				console.warn('THREE.WebGLRenderer: Can\'t change size while VR device is presenting.');
 
- 				return;
 
- 			}
 
- 			_width = width;
 
- 			_height = height;
 
- 			_canvas.width = Math.floor(width * _pixelRatio);
 
- 			_canvas.height = Math.floor(height * _pixelRatio);
 
- 			if (updateStyle !== false) {
 
- 				_canvas.style.width = width + 'px';
 
- 				_canvas.style.height = height + 'px';
 
- 			}
 
- 			this.setViewport(0, 0, width, height);
 
- 		};
 
- 		this.getDrawingBufferSize = function (target) {
 
- 			return target.set(_width * _pixelRatio, _height * _pixelRatio).floor();
 
- 		};
 
- 		this.setDrawingBufferSize = function (width, height, pixelRatio) {
 
- 			_width = width;
 
- 			_height = height;
 
- 			_pixelRatio = pixelRatio;
 
- 			_canvas.width = Math.floor(width * pixelRatio);
 
- 			_canvas.height = Math.floor(height * pixelRatio);
 
- 			this.setViewport(0, 0, width, height);
 
- 		};
 
- 		this.getCurrentViewport = function (target) {
 
- 			return target.copy(_currentViewport);
 
- 		};
 
- 		this.getViewport = function (target) {
 
- 			return target.copy(_viewport);
 
- 		};
 
- 		this.setViewport = function (x, y, width, height) {
 
- 			if (x.isVector4) {
 
- 				_viewport.set(x.x, x.y, x.z, x.w);
 
- 			} else {
 
- 				_viewport.set(x, y, width, height);
 
- 			}
 
- 			state.viewport(_currentViewport.copy(_viewport).multiplyScalar(_pixelRatio).floor());
 
- 		};
 
- 		this.getScissor = function (target) {
 
- 			return target.copy(_scissor);
 
- 		};
 
- 		this.setScissor = function (x, y, width, height) {
 
- 			if (x.isVector4) {
 
- 				_scissor.set(x.x, x.y, x.z, x.w);
 
- 			} else {
 
- 				_scissor.set(x, y, width, height);
 
- 			}
 
- 			state.scissor(_currentScissor.copy(_scissor).multiplyScalar(_pixelRatio).floor());
 
- 		};
 
- 		this.getScissorTest = function () {
 
- 			return _scissorTest;
 
- 		};
 
- 		this.setScissorTest = function (boolean) {
 
- 			state.setScissorTest(_scissorTest = boolean);
 
- 		};
 
- 		this.setOpaqueSort = function (method) {
 
- 			_opaqueSort = method;
 
- 		};
 
- 		this.setTransparentSort = function (method) {
 
- 			_transparentSort = method;
 
- 		}; // Clearing
 
- 		this.getClearColor = function (target) {
 
- 			return target.copy(background.getClearColor());
 
- 		};
 
- 		this.setClearColor = function () {
 
- 			background.setClearColor.apply(background, arguments);
 
- 		};
 
- 		this.getClearAlpha = function () {
 
- 			return background.getClearAlpha();
 
- 		};
 
- 		this.setClearAlpha = function () {
 
- 			background.setClearAlpha.apply(background, arguments);
 
- 		};
 
- 		this.clear = function (color, depth, stencil) {
 
- 			let bits = 0;
 
- 			if (color === undefined || color) bits |= _gl.COLOR_BUFFER_BIT;
 
- 			if (depth === undefined || depth) bits |= _gl.DEPTH_BUFFER_BIT;
 
- 			if (stencil === undefined || stencil) bits |= _gl.STENCIL_BUFFER_BIT;
 
- 			_gl.clear(bits);
 
- 		};
 
- 		this.clearColor = function () {
 
- 			this.clear(true, false, false);
 
- 		};
 
- 		this.clearDepth = function () {
 
- 			this.clear(false, true, false);
 
- 		};
 
- 		this.clearStencil = function () {
 
- 			this.clear(false, false, true);
 
- 		}; //
 
- 		this.dispose = function () {
 
- 			_canvas.removeEventListener('webglcontextlost', onContextLost, false);
 
- 			_canvas.removeEventListener('webglcontextrestored', onContextRestore, false);
 
- 			renderLists.dispose();
 
- 			renderStates.dispose();
 
- 			properties.dispose();
 
- 			cubemaps.dispose();
 
- 			cubeuvmaps.dispose();
 
- 			objects.dispose();
 
- 			bindingStates.dispose();
 
- 			xr.dispose();
 
- 			xr.removeEventListener('sessionstart', onXRSessionStart);
 
- 			xr.removeEventListener('sessionend', onXRSessionEnd);
 
- 			if (_transmissionRenderTarget) {
 
- 				_transmissionRenderTarget.dispose();
 
- 				_transmissionRenderTarget = null;
 
- 			}
 
- 			animation.stop();
 
- 		}; // Events
 
- 		function onContextLost(event) {
 
- 			event.preventDefault();
 
- 			console.log('THREE.WebGLRenderer: Context Lost.');
 
- 			_isContextLost = true;
 
- 		}
 
- 		function onContextRestore() {
 
- 			console.log('THREE.WebGLRenderer: Context Restored.');
 
- 			_isContextLost = false;
 
- 			const infoAutoReset = info.autoReset;
 
- 			const shadowMapEnabled = shadowMap.enabled;
 
- 			const shadowMapAutoUpdate = shadowMap.autoUpdate;
 
- 			const shadowMapNeedsUpdate = shadowMap.needsUpdate;
 
- 			const shadowMapType = shadowMap.type;
 
- 			initGLContext();
 
- 			info.autoReset = infoAutoReset;
 
- 			shadowMap.enabled = shadowMapEnabled;
 
- 			shadowMap.autoUpdate = shadowMapAutoUpdate;
 
- 			shadowMap.needsUpdate = shadowMapNeedsUpdate;
 
- 			shadowMap.type = shadowMapType;
 
- 		}
 
- 		function onMaterialDispose(event) {
 
- 			const material = event.target;
 
- 			material.removeEventListener('dispose', onMaterialDispose);
 
- 			deallocateMaterial(material);
 
- 		} // Buffer deallocation
 
- 		function deallocateMaterial(material) {
 
- 			releaseMaterialProgramReferences(material);
 
- 			properties.remove(material);
 
- 		}
 
- 		function releaseMaterialProgramReferences(material) {
 
- 			const programs = properties.get(material).programs;
 
- 			if (programs !== undefined) {
 
- 				programs.forEach(function (program) {
 
- 					programCache.releaseProgram(program);
 
- 				});
 
- 			}
 
- 		} // Buffer rendering
 
- 		this.renderBufferDirect = function (camera, scene, geometry, material, object, group) {
 
- 			if (scene === null) scene = _emptyScene; // renderBufferDirect second parameter used to be fog (could be null)
 
- 			const frontFaceCW = object.isMesh && object.matrixWorld.determinant() < 0;
 
- 			const program = setProgram(camera, scene, geometry, material, object);
 
- 			state.setMaterial(material, frontFaceCW); //
 
- 			let index = geometry.index;
 
- 			const position = geometry.attributes.position; //
 
- 			if (index === null) {
 
- 				if (position === undefined || position.count === 0) return;
 
- 			} else if (index.count === 0) {
 
- 				return;
 
- 			} //
 
- 			let rangeFactor = 1;
 
- 			if (material.wireframe === true) {
 
- 				index = geometries.getWireframeAttribute(geometry);
 
- 				rangeFactor = 2;
 
- 			}
 
- 			bindingStates.setup(object, material, program, geometry, index);
 
- 			let attribute;
 
- 			let renderer = bufferRenderer;
 
- 			if (index !== null) {
 
- 				attribute = attributes.get(index);
 
- 				renderer = indexedBufferRenderer;
 
- 				renderer.setIndex(attribute);
 
- 			} //
 
- 			const dataCount = index !== null ? index.count : position.count;
 
- 			const rangeStart = geometry.drawRange.start * rangeFactor;
 
- 			const rangeCount = geometry.drawRange.count * rangeFactor;
 
- 			const groupStart = group !== null ? group.start * rangeFactor : 0;
 
- 			const groupCount = group !== null ? group.count * rangeFactor : Infinity;
 
- 			const drawStart = Math.max(rangeStart, groupStart);
 
- 			const drawEnd = Math.min(dataCount, rangeStart + rangeCount, groupStart + groupCount) - 1;
 
- 			const drawCount = Math.max(0, drawEnd - drawStart + 1);
 
- 			if (drawCount === 0) return; //
 
- 			if (object.isMesh) {
 
- 				if (material.wireframe === true) {
 
- 					state.setLineWidth(material.wireframeLinewidth * getTargetPixelRatio());
 
- 					renderer.setMode(_gl.LINES);
 
- 				} else {
 
- 					renderer.setMode(_gl.TRIANGLES);
 
- 				}
 
- 			} else if (object.isLine) {
 
- 				let lineWidth = material.linewidth;
 
- 				if (lineWidth === undefined) lineWidth = 1; // Not using Line*Material
 
- 				state.setLineWidth(lineWidth * getTargetPixelRatio());
 
- 				if (object.isLineSegments) {
 
- 					renderer.setMode(_gl.LINES);
 
- 				} else if (object.isLineLoop) {
 
- 					renderer.setMode(_gl.LINE_LOOP);
 
- 				} else {
 
- 					renderer.setMode(_gl.LINE_STRIP);
 
- 				}
 
- 			} else if (object.isPoints) {
 
- 				renderer.setMode(_gl.POINTS);
 
- 			} else if (object.isSprite) {
 
- 				renderer.setMode(_gl.TRIANGLES);
 
- 			}
 
- 			if (object.isInstancedMesh) {
 
- 				renderer.renderInstances(drawStart, drawCount, object.count);
 
- 			} else if (geometry.isInstancedBufferGeometry) {
 
- 				const instanceCount = Math.min(geometry.instanceCount, geometry._maxInstanceCount);
 
- 				renderer.renderInstances(drawStart, drawCount, instanceCount);
 
- 			} else {
 
- 				renderer.render(drawStart, drawCount);
 
- 			}
 
- 		}; // Compile
 
- 		this.compile = function (scene, camera) {
 
- 			currentRenderState = renderStates.get(scene);
 
- 			currentRenderState.init();
 
- 			renderStateStack.push(currentRenderState);
 
- 			scene.traverseVisible(function (object) {
 
- 				if (object.isLight && object.layers.test(camera.layers)) {
 
- 					currentRenderState.pushLight(object);
 
- 					if (object.castShadow) {
 
- 						currentRenderState.pushShadow(object);
 
- 					}
 
- 				}
 
- 			});
 
- 			currentRenderState.setupLights(_this.physicallyCorrectLights);
 
- 			scene.traverse(function (object) {
 
- 				const material = object.material;
 
- 				if (material) {
 
- 					if (Array.isArray(material)) {
 
- 						for (let i = 0; i < material.length; i++) {
 
- 							const material2 = material[i];
 
- 							getProgram(material2, scene, object);
 
- 						}
 
- 					} else {
 
- 						getProgram(material, scene, object);
 
- 					}
 
- 				}
 
- 			});
 
- 			renderStateStack.pop();
 
- 			currentRenderState = null;
 
- 		}; // Animation Loop
 
- 		let onAnimationFrameCallback = null;
 
- 		function onAnimationFrame(time) {
 
- 			if (onAnimationFrameCallback) onAnimationFrameCallback(time);
 
- 		}
 
- 		function onXRSessionStart() {
 
- 			animation.stop();
 
- 		}
 
- 		function onXRSessionEnd() {
 
- 			animation.start();
 
- 		}
 
- 		const animation = new WebGLAnimation();
 
- 		animation.setAnimationLoop(onAnimationFrame);
 
- 		if (typeof window !== 'undefined') animation.setContext(window);
 
- 		this.setAnimationLoop = function (callback) {
 
- 			onAnimationFrameCallback = callback;
 
- 			xr.setAnimationLoop(callback);
 
- 			callback === null ? animation.stop() : animation.start();
 
- 		};
 
- 		xr.addEventListener('sessionstart', onXRSessionStart);
 
- 		xr.addEventListener('sessionend', onXRSessionEnd); // Rendering
 
- 		this.render = function (scene, camera) {
 
- 			if (camera !== undefined && camera.isCamera !== true) {
 
- 				console.error('THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.');
 
- 				return;
 
- 			}
 
- 			if (_isContextLost === true) return; // update scene graph
 
- 			if (scene.autoUpdate === true) scene.updateMatrixWorld(); // update camera matrices and frustum
 
- 			if (camera.parent === null) camera.updateMatrixWorld();
 
- 			if (xr.enabled === true && xr.isPresenting === true) {
 
- 				if (xr.cameraAutoUpdate === true) xr.updateCamera(camera);
 
- 				camera = xr.getCamera(); // use XR camera for rendering
 
- 			} //
 
- 			if (scene.isScene === true) scene.onBeforeRender(_this, scene, camera, _currentRenderTarget);
 
- 			currentRenderState = renderStates.get(scene, renderStateStack.length);
 
- 			currentRenderState.init();
 
- 			renderStateStack.push(currentRenderState);
 
- 			_projScreenMatrix.multiplyMatrices(camera.projectionMatrix, camera.matrixWorldInverse);
 
- 			_frustum.setFromProjectionMatrix(_projScreenMatrix);
 
- 			_localClippingEnabled = this.localClippingEnabled;
 
- 			_clippingEnabled = clipping.init(this.clippingPlanes, _localClippingEnabled, camera);
 
- 			currentRenderList = renderLists.get(scene, renderListStack.length);
 
- 			currentRenderList.init();
 
- 			renderListStack.push(currentRenderList);
 
- 			projectObject(scene, camera, 0, _this.sortObjects);
 
- 			currentRenderList.finish();
 
- 			if (_this.sortObjects === true) {
 
- 				currentRenderList.sort(_opaqueSort, _transparentSort);
 
- 			} //
 
- 			if (_clippingEnabled === true) clipping.beginShadows();
 
- 			const shadowsArray = currentRenderState.state.shadowsArray;
 
- 			shadowMap.render(shadowsArray, scene, camera);
 
- 			if (_clippingEnabled === true) clipping.endShadows(); //
 
- 			if (this.info.autoReset === true) this.info.reset(); //
 
- 			background.render(currentRenderList, scene); // render scene
 
- 			currentRenderState.setupLights(_this.physicallyCorrectLights);
 
- 			if (camera.isArrayCamera) {
 
- 				const cameras = camera.cameras;
 
- 				for (let i = 0, l = cameras.length; i < l; i++) {
 
- 					const camera2 = cameras[i];
 
- 					renderScene(currentRenderList, scene, camera2, camera2.viewport);
 
- 				}
 
- 			} else {
 
- 				renderScene(currentRenderList, scene, camera);
 
- 			} //
 
- 			if (_currentRenderTarget !== null) {
 
- 				// resolve multisample renderbuffers to a single-sample texture if necessary
 
- 				textures.updateMultisampleRenderTarget(_currentRenderTarget); // Generate mipmap if we're using any kind of mipmap filtering
 
- 				textures.updateRenderTargetMipmap(_currentRenderTarget);
 
- 			} //
 
- 			if (scene.isScene === true) scene.onAfterRender(_this, scene, camera); // Ensure depth buffer writing is enabled so it can be cleared on next render
 
- 			state.buffers.depth.setTest(true);
 
- 			state.buffers.depth.setMask(true);
 
- 			state.buffers.color.setMask(true);
 
- 			state.setPolygonOffset(false); // _gl.finish();
 
- 			bindingStates.resetDefaultState();
 
- 			_currentMaterialId = -1;
 
- 			_currentCamera = null;
 
- 			renderStateStack.pop();
 
- 			if (renderStateStack.length > 0) {
 
- 				currentRenderState = renderStateStack[renderStateStack.length - 1];
 
- 			} else {
 
- 				currentRenderState = null;
 
- 			}
 
- 			renderListStack.pop();
 
- 			if (renderListStack.length > 0) {
 
- 				currentRenderList = renderListStack[renderListStack.length - 1];
 
- 			} else {
 
- 				currentRenderList = null;
 
- 			}
 
- 		};
 
- 		function projectObject(object, camera, groupOrder, sortObjects) {
 
- 			if (object.visible === false) return;
 
- 			const visible = object.layers.test(camera.layers);
 
- 			if (visible) {
 
- 				if (object.isGroup) {
 
- 					groupOrder = object.renderOrder;
 
- 				} else if (object.isLOD) {
 
- 					if (object.autoUpdate === true) object.update(camera);
 
- 				} else if (object.isLight) {
 
- 					currentRenderState.pushLight(object);
 
- 					if (object.castShadow) {
 
- 						currentRenderState.pushShadow(object);
 
- 					}
 
- 				} else if (object.isSprite) {
 
- 					if (!object.frustumCulled || _frustum.intersectsSprite(object)) {
 
- 						if (sortObjects) {
 
- 							_vector3.setFromMatrixPosition(object.matrixWorld).applyMatrix4(_projScreenMatrix);
 
- 						}
 
- 						const geometry = objects.update(object);
 
- 						const material = object.material;
 
- 						if (material.visible) {
 
- 							currentRenderList.push(object, geometry, material, groupOrder, _vector3.z, null);
 
- 						}
 
- 					}
 
- 				} else if (object.isMesh || object.isLine || object.isPoints) {
 
- 					if (object.isSkinnedMesh) {
 
- 						// update skeleton only once in a frame
 
- 						if (object.skeleton.frame !== info.render.frame) {
 
- 							object.skeleton.update();
 
- 							object.skeleton.frame = info.render.frame;
 
- 						}
 
- 					}
 
- 					if (!object.frustumCulled || _frustum.intersectsObject(object)) {
 
- 						if (sortObjects) {
 
- 							_vector3.setFromMatrixPosition(object.matrixWorld).applyMatrix4(_projScreenMatrix);
 
- 						}
 
- 						const geometry = objects.update(object);
 
- 						const material = object.material;
 
- 						if (Array.isArray(material)) {
 
- 							const groups = geometry.groups;
 
- 							for (let i = 0, l = groups.length; i < l; i++) {
 
- 								const group = groups[i];
 
- 								const groupMaterial = material[group.materialIndex];
 
- 								if (groupMaterial && groupMaterial.visible) {
 
- 									currentRenderList.push(object, geometry, groupMaterial, groupOrder, _vector3.z, group);
 
- 								}
 
- 							}
 
- 						} else if (material.visible) {
 
- 							currentRenderList.push(object, geometry, material, groupOrder, _vector3.z, null);
 
- 						}
 
- 					}
 
- 				}
 
- 			}
 
- 			const children = object.children;
 
- 			for (let i = 0, l = children.length; i < l; i++) {
 
- 				projectObject(children[i], camera, groupOrder, sortObjects);
 
- 			}
 
- 		}
 
- 		function renderScene(currentRenderList, scene, camera, viewport) {
 
- 			const opaqueObjects = currentRenderList.opaque;
 
- 			const transmissiveObjects = currentRenderList.transmissive;
 
- 			const transparentObjects = currentRenderList.transparent;
 
- 			currentRenderState.setupLightsView(camera);
 
- 			if (transmissiveObjects.length > 0) renderTransmissionPass(opaqueObjects, scene, camera);
 
- 			if (viewport) state.viewport(_currentViewport.copy(viewport));
 
- 			if (opaqueObjects.length > 0) renderObjects(opaqueObjects, scene, camera);
 
- 			if (transmissiveObjects.length > 0) renderObjects(transmissiveObjects, scene, camera);
 
- 			if (transparentObjects.length > 0) renderObjects(transparentObjects, scene, camera);
 
- 		}
 
- 		function renderTransmissionPass(opaqueObjects, scene, camera) {
 
- 			if (_transmissionRenderTarget === null) {
 
- 				const needsAntialias = _antialias === true && capabilities.isWebGL2 === true;
 
- 				const renderTargetType = needsAntialias ? WebGLMultisampleRenderTarget : WebGLRenderTarget;
 
- 				_transmissionRenderTarget = new renderTargetType(1024, 1024, {
 
- 					generateMipmaps: true,
 
- 					type: utils.convert(HalfFloatType) !== null ? HalfFloatType : UnsignedByteType,
 
- 					minFilter: LinearMipmapLinearFilter,
 
- 					magFilter: NearestFilter,
 
- 					wrapS: ClampToEdgeWrapping,
 
- 					wrapT: ClampToEdgeWrapping,
 
- 					useRenderToTexture: extensions.has('WEBGL_multisampled_render_to_texture')
 
- 				});
 
- 			}
 
- 			const currentRenderTarget = _this.getRenderTarget();
 
- 			_this.setRenderTarget(_transmissionRenderTarget);
 
- 			_this.clear(); // Turn off the features which can affect the frag color for opaque objects pass.
 
- 			// Otherwise they are applied twice in opaque objects pass and transmission objects pass.
 
- 			const currentToneMapping = _this.toneMapping;
 
- 			_this.toneMapping = NoToneMapping;
 
- 			renderObjects(opaqueObjects, scene, camera);
 
- 			_this.toneMapping = currentToneMapping;
 
- 			textures.updateMultisampleRenderTarget(_transmissionRenderTarget);
 
- 			textures.updateRenderTargetMipmap(_transmissionRenderTarget);
 
- 			_this.setRenderTarget(currentRenderTarget);
 
- 		}
 
- 		function renderObjects(renderList, scene, camera) {
 
- 			const overrideMaterial = scene.isScene === true ? scene.overrideMaterial : null;
 
- 			for (let i = 0, l = renderList.length; i < l; i++) {
 
- 				const renderItem = renderList[i];
 
- 				const object = renderItem.object;
 
- 				const geometry = renderItem.geometry;
 
- 				const material = overrideMaterial === null ? renderItem.material : overrideMaterial;
 
- 				const group = renderItem.group;
 
- 				if (object.layers.test(camera.layers)) {
 
- 					renderObject(object, scene, camera, geometry, material, group);
 
- 				}
 
- 			}
 
- 		}
 
- 		function renderObject(object, scene, camera, geometry, material, group) {
 
- 			object.onBeforeRender(_this, scene, camera, geometry, material, group);
 
- 			object.modelViewMatrix.multiplyMatrices(camera.matrixWorldInverse, object.matrixWorld);
 
- 			object.normalMatrix.getNormalMatrix(object.modelViewMatrix);
 
- 			material.onBeforeRender(_this, scene, camera, geometry, object, group);
 
- 			if (material.transparent === true && material.side === DoubleSide) {
 
- 				material.side = BackSide;
 
- 				material.needsUpdate = true;
 
- 				_this.renderBufferDirect(camera, scene, geometry, material, object, group);
 
- 				material.side = FrontSide;
 
- 				material.needsUpdate = true;
 
- 				_this.renderBufferDirect(camera, scene, geometry, material, object, group);
 
- 				material.side = DoubleSide;
 
- 			} else {
 
- 				_this.renderBufferDirect(camera, scene, geometry, material, object, group);
 
- 			}
 
- 			object.onAfterRender(_this, scene, camera, geometry, material, group);
 
- 		}
 
- 		function getProgram(material, scene, object) {
 
- 			if (scene.isScene !== true) scene = _emptyScene; // scene could be a Mesh, Line, Points, ...
 
- 			const materialProperties = properties.get(material);
 
- 			const lights = currentRenderState.state.lights;
 
- 			const shadowsArray = currentRenderState.state.shadowsArray;
 
- 			const lightsStateVersion = lights.state.version;
 
- 			const parameters = programCache.getParameters(material, lights.state, shadowsArray, scene, object);
 
- 			const programCacheKey = programCache.getProgramCacheKey(parameters);
 
- 			let programs = materialProperties.programs; // always update environment and fog - changing these trigger an getProgram call, but it's possible that the program doesn't change
 
- 			materialProperties.environment = material.isMeshStandardMaterial ? scene.environment : null;
 
- 			materialProperties.fog = scene.fog;
 
- 			materialProperties.envMap = (material.isMeshStandardMaterial ? cubeuvmaps : cubemaps).get(material.envMap || materialProperties.environment);
 
- 			if (programs === undefined) {
 
- 				// new material
 
- 				material.addEventListener('dispose', onMaterialDispose);
 
- 				programs = new Map();
 
- 				materialProperties.programs = programs;
 
- 			}
 
- 			let program = programs.get(programCacheKey);
 
- 			if (program !== undefined) {
 
- 				// early out if program and light state is identical
 
- 				if (materialProperties.currentProgram === program && materialProperties.lightsStateVersion === lightsStateVersion) {
 
- 					updateCommonMaterialProperties(material, parameters);
 
- 					return program;
 
- 				}
 
- 			} else {
 
- 				parameters.uniforms = programCache.getUniforms(material);
 
- 				material.onBuild(object, parameters, _this);
 
- 				material.onBeforeCompile(parameters, _this);
 
- 				program = programCache.acquireProgram(parameters, programCacheKey);
 
- 				programs.set(programCacheKey, program);
 
- 				materialProperties.uniforms = parameters.uniforms;
 
- 			}
 
- 			const uniforms = materialProperties.uniforms;
 
- 			if (!material.isShaderMaterial && !material.isRawShaderMaterial || material.clipping === true) {
 
- 				uniforms.clippingPlanes = clipping.uniform;
 
- 			}
 
- 			updateCommonMaterialProperties(material, parameters); // store the light setup it was created for
 
- 			materialProperties.needsLights = materialNeedsLights(material);
 
- 			materialProperties.lightsStateVersion = lightsStateVersion;
 
- 			if (materialProperties.needsLights) {
 
- 				// wire up the material to this renderer's lighting state
 
- 				uniforms.ambientLightColor.value = lights.state.ambient;
 
- 				uniforms.lightProbe.value = lights.state.probe;
 
- 				uniforms.directionalLights.value = lights.state.directional;
 
- 				uniforms.directionalLightShadows.value = lights.state.directionalShadow;
 
- 				uniforms.spotLights.value = lights.state.spot;
 
- 				uniforms.spotLightShadows.value = lights.state.spotShadow;
 
- 				uniforms.rectAreaLights.value = lights.state.rectArea;
 
- 				uniforms.ltc_1.value = lights.state.rectAreaLTC1;
 
- 				uniforms.ltc_2.value = lights.state.rectAreaLTC2;
 
- 				uniforms.pointLights.value = lights.state.point;
 
- 				uniforms.pointLightShadows.value = lights.state.pointShadow;
 
- 				uniforms.hemisphereLights.value = lights.state.hemi;
 
- 				uniforms.directionalShadowMap.value = lights.state.directionalShadowMap;
 
- 				uniforms.directionalShadowMatrix.value = lights.state.directionalShadowMatrix;
 
- 				uniforms.spotShadowMap.value = lights.state.spotShadowMap;
 
- 				uniforms.spotShadowMatrix.value = lights.state.spotShadowMatrix;
 
- 				uniforms.pointShadowMap.value = lights.state.pointShadowMap;
 
- 				uniforms.pointShadowMatrix.value = lights.state.pointShadowMatrix; // TODO (abelnation): add area lights shadow info to uniforms
 
- 			}
 
- 			const progUniforms = program.getUniforms();
 
- 			const uniformsList = WebGLUniforms.seqWithValue(progUniforms.seq, uniforms);
 
- 			materialProperties.currentProgram = program;
 
- 			materialProperties.uniformsList = uniformsList;
 
- 			return program;
 
- 		}
 
- 		function updateCommonMaterialProperties(material, parameters) {
 
- 			const materialProperties = properties.get(material);
 
- 			materialProperties.outputEncoding = parameters.outputEncoding;
 
- 			materialProperties.instancing = parameters.instancing;
 
- 			materialProperties.skinning = parameters.skinning;
 
- 			materialProperties.morphTargets = parameters.morphTargets;
 
- 			materialProperties.morphNormals = parameters.morphNormals;
 
- 			materialProperties.morphTargetsCount = parameters.morphTargetsCount;
 
- 			materialProperties.numClippingPlanes = parameters.numClippingPlanes;
 
- 			materialProperties.numIntersection = parameters.numClipIntersection;
 
- 			materialProperties.vertexAlphas = parameters.vertexAlphas;
 
- 			materialProperties.vertexTangents = parameters.vertexTangents;
 
- 		}
 
- 		function setProgram(camera, scene, geometry, material, object) {
 
- 			if (scene.isScene !== true) scene = _emptyScene; // scene could be a Mesh, Line, Points, ...
 
- 			textures.resetTextureUnits();
 
- 			const fog = scene.fog;
 
- 			const environment = material.isMeshStandardMaterial ? scene.environment : null;
 
- 			const encoding = _currentRenderTarget === null ? _this.outputEncoding : _currentRenderTarget.texture.encoding;
 
- 			const envMap = (material.isMeshStandardMaterial ? cubeuvmaps : cubemaps).get(material.envMap || environment);
 
- 			const vertexAlphas = material.vertexColors === true && !!geometry.attributes.color && geometry.attributes.color.itemSize === 4;
 
- 			const vertexTangents = !!material.normalMap && !!geometry.attributes.tangent;
 
- 			const morphTargets = !!geometry.morphAttributes.position;
 
- 			const morphNormals = !!geometry.morphAttributes.normal;
 
- 			const morphTargetsCount = !!geometry.morphAttributes.position ? geometry.morphAttributes.position.length : 0;
 
- 			const materialProperties = properties.get(material);
 
- 			const lights = currentRenderState.state.lights;
 
- 			if (_clippingEnabled === true) {
 
- 				if (_localClippingEnabled === true || camera !== _currentCamera) {
 
- 					const useCache = camera === _currentCamera && material.id === _currentMaterialId; // we might want to call this function with some ClippingGroup
 
- 					// object instead of the material, once it becomes feasible
 
- 					// (#8465, #8379)
 
- 					clipping.setState(material, camera, useCache);
 
- 				}
 
- 			} //
 
- 			let needsProgramChange = false;
 
- 			if (material.version === materialProperties.__version) {
 
- 				if (materialProperties.needsLights && materialProperties.lightsStateVersion !== lights.state.version) {
 
- 					needsProgramChange = true;
 
- 				} else if (materialProperties.outputEncoding !== encoding) {
 
- 					needsProgramChange = true;
 
- 				} else if (object.isInstancedMesh && materialProperties.instancing === false) {
 
- 					needsProgramChange = true;
 
- 				} else if (!object.isInstancedMesh && materialProperties.instancing === true) {
 
- 					needsProgramChange = true;
 
- 				} else if (object.isSkinnedMesh && materialProperties.skinning === false) {
 
- 					needsProgramChange = true;
 
- 				} else if (!object.isSkinnedMesh && materialProperties.skinning === true) {
 
- 					needsProgramChange = true;
 
- 				} else if (materialProperties.envMap !== envMap) {
 
- 					needsProgramChange = true;
 
- 				} else if (material.fog && materialProperties.fog !== fog) {
 
- 					needsProgramChange = true;
 
- 				} else if (materialProperties.numClippingPlanes !== undefined && (materialProperties.numClippingPlanes !== clipping.numPlanes || materialProperties.numIntersection !== clipping.numIntersection)) {
 
- 					needsProgramChange = true;
 
- 				} else if (materialProperties.vertexAlphas !== vertexAlphas) {
 
- 					needsProgramChange = true;
 
- 				} else if (materialProperties.vertexTangents !== vertexTangents) {
 
- 					needsProgramChange = true;
 
- 				} else if (materialProperties.morphTargets !== morphTargets) {
 
- 					needsProgramChange = true;
 
- 				} else if (materialProperties.morphNormals !== morphNormals) {
 
- 					needsProgramChange = true;
 
- 				} else if (capabilities.isWebGL2 === true && materialProperties.morphTargetsCount !== morphTargetsCount) {
 
- 					needsProgramChange = true;
 
- 				}
 
- 			} else {
 
- 				needsProgramChange = true;
 
- 				materialProperties.__version = material.version;
 
- 			} //
 
- 			let program = materialProperties.currentProgram;
 
- 			if (needsProgramChange === true) {
 
- 				program = getProgram(material, scene, object);
 
- 			}
 
- 			let refreshProgram = false;
 
- 			let refreshMaterial = false;
 
- 			let refreshLights = false;
 
- 			const p_uniforms = program.getUniforms(),
 
- 						m_uniforms = materialProperties.uniforms;
 
- 			if (state.useProgram(program.program)) {
 
- 				refreshProgram = true;
 
- 				refreshMaterial = true;
 
- 				refreshLights = true;
 
- 			}
 
- 			if (material.id !== _currentMaterialId) {
 
- 				_currentMaterialId = material.id;
 
- 				refreshMaterial = true;
 
- 			}
 
- 			if (refreshProgram || _currentCamera !== camera) {
 
- 				p_uniforms.setValue(_gl, 'projectionMatrix', camera.projectionMatrix);
 
- 				if (capabilities.logarithmicDepthBuffer) {
 
- 					p_uniforms.setValue(_gl, 'logDepthBufFC', 2.0 / (Math.log(camera.far + 1.0) / Math.LN2));
 
- 				}
 
- 				if (_currentCamera !== camera) {
 
- 					_currentCamera = camera; // lighting uniforms depend on the camera so enforce an update
 
- 					// now, in case this material supports lights - or later, when
 
- 					// the next material that does gets activated:
 
- 					refreshMaterial = true; // set to true on material change
 
- 					refreshLights = true; // remains set until update done
 
- 				} // load material specific uniforms
 
- 				// (shader material also gets them for the sake of genericity)
 
- 				if (material.isShaderMaterial || material.isMeshPhongMaterial || material.isMeshToonMaterial || material.isMeshStandardMaterial || material.envMap) {
 
- 					const uCamPos = p_uniforms.map.cameraPosition;
 
- 					if (uCamPos !== undefined) {
 
- 						uCamPos.setValue(_gl, _vector3.setFromMatrixPosition(camera.matrixWorld));
 
- 					}
 
- 				}
 
- 				if (material.isMeshPhongMaterial || material.isMeshToonMaterial || material.isMeshLambertMaterial || material.isMeshBasicMaterial || material.isMeshStandardMaterial || material.isShaderMaterial) {
 
- 					p_uniforms.setValue(_gl, 'isOrthographic', camera.isOrthographicCamera === true);
 
- 				}
 
- 				if (material.isMeshPhongMaterial || material.isMeshToonMaterial || material.isMeshLambertMaterial || material.isMeshBasicMaterial || material.isMeshStandardMaterial || material.isShaderMaterial || material.isShadowMaterial || object.isSkinnedMesh) {
 
- 					p_uniforms.setValue(_gl, 'viewMatrix', camera.matrixWorldInverse);
 
- 				}
 
- 			} // skinning and morph target uniforms must be set even if material didn't change
 
- 			// auto-setting of texture unit for bone and morph texture must go before other textures
 
- 			// otherwise textures used for skinning and morphing can take over texture units reserved for other material textures
 
- 			if (object.isSkinnedMesh) {
 
- 				p_uniforms.setOptional(_gl, object, 'bindMatrix');
 
- 				p_uniforms.setOptional(_gl, object, 'bindMatrixInverse');
 
- 				const skeleton = object.skeleton;
 
- 				if (skeleton) {
 
- 					if (capabilities.floatVertexTextures) {
 
- 						if (skeleton.boneTexture === null) skeleton.computeBoneTexture();
 
- 						p_uniforms.setValue(_gl, 'boneTexture', skeleton.boneTexture, textures);
 
- 						p_uniforms.setValue(_gl, 'boneTextureSize', skeleton.boneTextureSize);
 
- 					} else {
 
- 						p_uniforms.setOptional(_gl, skeleton, 'boneMatrices');
 
- 					}
 
- 				}
 
- 			}
 
- 			if (!!geometry && (geometry.morphAttributes.position !== undefined || geometry.morphAttributes.normal !== undefined)) {
 
- 				morphtargets.update(object, geometry, material, program);
 
- 			}
 
- 			if (refreshMaterial || materialProperties.receiveShadow !== object.receiveShadow) {
 
- 				materialProperties.receiveShadow = object.receiveShadow;
 
- 				p_uniforms.setValue(_gl, 'receiveShadow', object.receiveShadow);
 
- 			}
 
- 			if (refreshMaterial) {
 
- 				p_uniforms.setValue(_gl, 'toneMappingExposure', _this.toneMappingExposure);
 
- 				if (materialProperties.needsLights) {
 
- 					// the current material requires lighting info
 
- 					// note: all lighting uniforms are always set correctly
 
- 					// they simply reference the renderer's state for their
 
- 					// values
 
- 					//
 
- 					// use the current material's .needsUpdate flags to set
 
- 					// the GL state when required
 
- 					markUniformsLightsNeedsUpdate(m_uniforms, refreshLights);
 
- 				} // refresh uniforms common to several materials
 
- 				if (fog && material.fog) {
 
- 					materials.refreshFogUniforms(m_uniforms, fog);
 
- 				}
 
- 				materials.refreshMaterialUniforms(m_uniforms, material, _pixelRatio, _height, _transmissionRenderTarget);
 
- 				WebGLUniforms.upload(_gl, materialProperties.uniformsList, m_uniforms, textures);
 
- 			}
 
- 			if (material.isShaderMaterial && material.uniformsNeedUpdate === true) {
 
- 				WebGLUniforms.upload(_gl, materialProperties.uniformsList, m_uniforms, textures);
 
- 				material.uniformsNeedUpdate = false;
 
- 			}
 
- 			if (material.isSpriteMaterial) {
 
- 				p_uniforms.setValue(_gl, 'center', object.center);
 
- 			} // common matrices
 
- 			p_uniforms.setValue(_gl, 'modelViewMatrix', object.modelViewMatrix);
 
- 			p_uniforms.setValue(_gl, 'normalMatrix', object.normalMatrix);
 
- 			p_uniforms.setValue(_gl, 'modelMatrix', object.matrixWorld);
 
- 			return program;
 
- 		} // If uniforms are marked as clean, they don't need to be loaded to the GPU.
 
- 		function markUniformsLightsNeedsUpdate(uniforms, value) {
 
- 			uniforms.ambientLightColor.needsUpdate = value;
 
- 			uniforms.lightProbe.needsUpdate = value;
 
- 			uniforms.directionalLights.needsUpdate = value;
 
- 			uniforms.directionalLightShadows.needsUpdate = value;
 
- 			uniforms.pointLights.needsUpdate = value;
 
- 			uniforms.pointLightShadows.needsUpdate = value;
 
- 			uniforms.spotLights.needsUpdate = value;
 
- 			uniforms.spotLightShadows.needsUpdate = value;
 
- 			uniforms.rectAreaLights.needsUpdate = value;
 
- 			uniforms.hemisphereLights.needsUpdate = value;
 
- 		}
 
- 		function materialNeedsLights(material) {
 
- 			return material.isMeshLambertMaterial || material.isMeshToonMaterial || material.isMeshPhongMaterial || material.isMeshStandardMaterial || material.isShadowMaterial || material.isShaderMaterial && material.lights === true;
 
- 		}
 
- 		this.getActiveCubeFace = function () {
 
- 			return _currentActiveCubeFace;
 
- 		};
 
- 		this.getActiveMipmapLevel = function () {
 
- 			return _currentActiveMipmapLevel;
 
- 		};
 
- 		this.getRenderTarget = function () {
 
- 			return _currentRenderTarget;
 
- 		};
 
- 		this.setRenderTargetTextures = function (renderTarget, colorTexture, depthTexture) {
 
- 			properties.get(renderTarget.texture).__webglTexture = colorTexture;
 
- 			properties.get(renderTarget.depthTexture).__webglTexture = depthTexture;
 
- 			const renderTargetProperties = properties.get(renderTarget);
 
- 			renderTargetProperties.__hasExternalTextures = true;
 
- 			if (renderTargetProperties.__hasExternalTextures) {
 
- 				renderTargetProperties.__autoAllocateDepthBuffer = depthTexture === undefined;
 
- 				if (!renderTargetProperties.__autoAllocateDepthBuffer) {
 
- 					// The multisample_render_to_texture extension doesn't work properly if there
 
- 					// are midframe flushes and an external depth buffer. Disable use of the extension.
 
- 					if (renderTarget.useRenderToTexture) {
 
- 						console.warn('render-to-texture extension was disabled because an external texture was provided');
 
- 						renderTarget.useRenderToTexture = false;
 
- 						renderTarget.useRenderbuffer = true;
 
- 					}
 
- 				}
 
- 			}
 
- 		};
 
- 		this.setRenderTargetFramebuffer = function (renderTarget, defaultFramebuffer) {
 
- 			const renderTargetProperties = properties.get(renderTarget);
 
- 			renderTargetProperties.__webglFramebuffer = defaultFramebuffer;
 
- 			renderTargetProperties.__useDefaultFramebuffer = defaultFramebuffer === undefined;
 
- 		};
 
- 		this.setRenderTarget = function (renderTarget, activeCubeFace = 0, activeMipmapLevel = 0) {
 
- 			_currentRenderTarget = renderTarget;
 
- 			_currentActiveCubeFace = activeCubeFace;
 
- 			_currentActiveMipmapLevel = activeMipmapLevel;
 
- 			let useDefaultFramebuffer = true;
 
- 			if (renderTarget) {
 
- 				const renderTargetProperties = properties.get(renderTarget);
 
- 				if (renderTargetProperties.__useDefaultFramebuffer !== undefined) {
 
- 					// We need to make sure to rebind the framebuffer.
 
- 					state.bindFramebuffer(_gl.FRAMEBUFFER, null);
 
- 					useDefaultFramebuffer = false;
 
- 				} else if (renderTargetProperties.__webglFramebuffer === undefined) {
 
- 					textures.setupRenderTarget(renderTarget);
 
- 				} else if (renderTargetProperties.__hasExternalTextures) {
 
- 					// Color and depth texture must be rebound in order for the swapchain to update.
 
- 					textures.rebindTextures(renderTarget, properties.get(renderTarget.texture).__webglTexture, properties.get(renderTarget.depthTexture).__webglTexture);
 
- 				}
 
- 			}
 
- 			let framebuffer = null;
 
- 			let isCube = false;
 
- 			let isRenderTarget3D = false;
 
- 			if (renderTarget) {
 
- 				const texture = renderTarget.texture;
 
- 				if (texture.isDataTexture3D || texture.isDataTexture2DArray) {
 
- 					isRenderTarget3D = true;
 
- 				}
 
- 				const __webglFramebuffer = properties.get(renderTarget).__webglFramebuffer;
 
- 				if (renderTarget.isWebGLCubeRenderTarget) {
 
- 					framebuffer = __webglFramebuffer[activeCubeFace];
 
- 					isCube = true;
 
- 				} else if (renderTarget.useRenderbuffer) {
 
- 					framebuffer = properties.get(renderTarget).__webglMultisampledFramebuffer;
 
- 				} else {
 
- 					framebuffer = __webglFramebuffer;
 
- 				}
 
- 				_currentViewport.copy(renderTarget.viewport);
 
- 				_currentScissor.copy(renderTarget.scissor);
 
- 				_currentScissorTest = renderTarget.scissorTest;
 
- 			} else {
 
- 				_currentViewport.copy(_viewport).multiplyScalar(_pixelRatio).floor();
 
- 				_currentScissor.copy(_scissor).multiplyScalar(_pixelRatio).floor();
 
- 				_currentScissorTest = _scissorTest;
 
- 			}
 
- 			const framebufferBound = state.bindFramebuffer(_gl.FRAMEBUFFER, framebuffer);
 
- 			if (framebufferBound && capabilities.drawBuffers && useDefaultFramebuffer) {
 
- 				let needsUpdate = false;
 
- 				if (renderTarget) {
 
- 					if (renderTarget.isWebGLMultipleRenderTargets) {
 
- 						const textures = renderTarget.texture;
 
- 						if (_currentDrawBuffers.length !== textures.length || _currentDrawBuffers[0] !== _gl.COLOR_ATTACHMENT0) {
 
- 							for (let i = 0, il = textures.length; i < il; i++) {
 
- 								_currentDrawBuffers[i] = _gl.COLOR_ATTACHMENT0 + i;
 
- 							}
 
- 							_currentDrawBuffers.length = textures.length;
 
- 							needsUpdate = true;
 
- 						}
 
- 					} else {
 
- 						if (_currentDrawBuffers.length !== 1 || _currentDrawBuffers[0] !== _gl.COLOR_ATTACHMENT0) {
 
- 							_currentDrawBuffers[0] = _gl.COLOR_ATTACHMENT0;
 
- 							_currentDrawBuffers.length = 1;
 
- 							needsUpdate = true;
 
- 						}
 
- 					}
 
- 				} else {
 
- 					if (_currentDrawBuffers.length !== 1 || _currentDrawBuffers[0] !== _gl.BACK) {
 
- 						_currentDrawBuffers[0] = _gl.BACK;
 
- 						_currentDrawBuffers.length = 1;
 
- 						needsUpdate = true;
 
- 					}
 
- 				}
 
- 				if (needsUpdate) {
 
- 					if (capabilities.isWebGL2) {
 
- 						_gl.drawBuffers(_currentDrawBuffers);
 
- 					} else {
 
- 						extensions.get('WEBGL_draw_buffers').drawBuffersWEBGL(_currentDrawBuffers);
 
- 					}
 
- 				}
 
- 			}
 
- 			state.viewport(_currentViewport);
 
- 			state.scissor(_currentScissor);
 
- 			state.setScissorTest(_currentScissorTest);
 
- 			if (isCube) {
 
- 				const textureProperties = properties.get(renderTarget.texture);
 
- 				_gl.framebufferTexture2D(_gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + activeCubeFace, textureProperties.__webglTexture, activeMipmapLevel);
 
- 			} else if (isRenderTarget3D) {
 
- 				const textureProperties = properties.get(renderTarget.texture);
 
- 				const layer = activeCubeFace || 0;
 
- 				_gl.framebufferTextureLayer(_gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, textureProperties.__webglTexture, activeMipmapLevel || 0, layer);
 
- 			}
 
- 			_currentMaterialId = -1; // reset current material to ensure correct uniform bindings
 
- 		};
 
- 		this.readRenderTargetPixels = function (renderTarget, x, y, width, height, buffer, activeCubeFaceIndex) {
 
- 			if (!(renderTarget && renderTarget.isWebGLRenderTarget)) {
 
- 				console.error('THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.');
 
- 				return;
 
- 			}
 
- 			let framebuffer = properties.get(renderTarget).__webglFramebuffer;
 
- 			if (renderTarget.isWebGLCubeRenderTarget && activeCubeFaceIndex !== undefined) {
 
- 				framebuffer = framebuffer[activeCubeFaceIndex];
 
- 			}
 
- 			if (framebuffer) {
 
- 				state.bindFramebuffer(_gl.FRAMEBUFFER, framebuffer);
 
- 				try {
 
- 					const texture = renderTarget.texture;
 
- 					const textureFormat = texture.format;
 
- 					const textureType = texture.type;
 
- 					if (textureFormat !== RGBAFormat && utils.convert(textureFormat) !== _gl.getParameter(_gl.IMPLEMENTATION_COLOR_READ_FORMAT)) {
 
- 						console.error('THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.');
 
- 						return;
 
- 					}
 
- 					const halfFloatSupportedByExt = textureType === HalfFloatType && (extensions.has('EXT_color_buffer_half_float') || capabilities.isWebGL2 && extensions.has('EXT_color_buffer_float'));
 
- 					if (textureType !== UnsignedByteType && utils.convert(textureType) !== _gl.getParameter(_gl.IMPLEMENTATION_COLOR_READ_TYPE) && // Edge and Chrome Mac < 52 (#9513)
 
- 					!(textureType === FloatType && (capabilities.isWebGL2 || extensions.has('OES_texture_float') || extensions.has('WEBGL_color_buffer_float'))) && // Chrome Mac >= 52 and Firefox
 
- 					!halfFloatSupportedByExt) {
 
- 						console.error('THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.');
 
- 						return;
 
- 					}
 
- 					if (_gl.checkFramebufferStatus(_gl.FRAMEBUFFER) === _gl.FRAMEBUFFER_COMPLETE) {
 
- 						// the following if statement ensures valid read requests (no out-of-bounds pixels, see #8604)
 
- 						if (x >= 0 && x <= renderTarget.width - width && y >= 0 && y <= renderTarget.height - height) {
 
- 							_gl.readPixels(x, y, width, height, utils.convert(textureFormat), utils.convert(textureType), buffer);
 
- 						}
 
- 					} else {
 
- 						console.error('THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.');
 
- 					}
 
- 				} finally {
 
- 					// restore framebuffer of current render target if necessary
 
- 					const framebuffer = _currentRenderTarget !== null ? properties.get(_currentRenderTarget).__webglFramebuffer : null;
 
- 					state.bindFramebuffer(_gl.FRAMEBUFFER, framebuffer);
 
- 				}
 
- 			}
 
- 		};
 
- 		this.copyFramebufferToTexture = function (position, texture, level = 0) {
 
- 			const levelScale = Math.pow(2, -level);
 
- 			const width = Math.floor(texture.image.width * levelScale);
 
- 			const height = Math.floor(texture.image.height * levelScale);
 
- 			let glFormat = utils.convert(texture.format);
 
- 			if (capabilities.isWebGL2) {
 
- 				// Workaround for https://bugs.chromium.org/p/chromium/issues/detail?id=1120100
 
- 				// Not needed in Chrome 93+
 
- 				if (glFormat === _gl.RGB) glFormat = _gl.RGB8;
 
- 				if (glFormat === _gl.RGBA) glFormat = _gl.RGBA8;
 
- 			}
 
- 			textures.setTexture2D(texture, 0);
 
- 			_gl.copyTexImage2D(_gl.TEXTURE_2D, level, glFormat, position.x, position.y, width, height, 0);
 
- 			state.unbindTexture();
 
- 		};
 
- 		this.copyTextureToTexture = function (position, srcTexture, dstTexture, level = 0) {
 
- 			const width = srcTexture.image.width;
 
- 			const height = srcTexture.image.height;
 
- 			const glFormat = utils.convert(dstTexture.format);
 
- 			const glType = utils.convert(dstTexture.type);
 
- 			textures.setTexture2D(dstTexture, 0); // As another texture upload may have changed pixelStorei
 
- 			// parameters, make sure they are correct for the dstTexture
 
- 			_gl.pixelStorei(_gl.UNPACK_FLIP_Y_WEBGL, dstTexture.flipY);
 
- 			_gl.pixelStorei(_gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, dstTexture.premultiplyAlpha);
 
- 			_gl.pixelStorei(_gl.UNPACK_ALIGNMENT, dstTexture.unpackAlignment);
 
- 			if (srcTexture.isDataTexture) {
 
- 				_gl.texSubImage2D(_gl.TEXTURE_2D, level, position.x, position.y, width, height, glFormat, glType, srcTexture.image.data);
 
- 			} else {
 
- 				if (srcTexture.isCompressedTexture) {
 
- 					_gl.compressedTexSubImage2D(_gl.TEXTURE_2D, level, position.x, position.y, srcTexture.mipmaps[0].width, srcTexture.mipmaps[0].height, glFormat, srcTexture.mipmaps[0].data);
 
- 				} else {
 
- 					_gl.texSubImage2D(_gl.TEXTURE_2D, level, position.x, position.y, glFormat, glType, srcTexture.image);
 
- 				}
 
- 			} // Generate mipmaps only when copying level 0
 
- 			if (level === 0 && dstTexture.generateMipmaps) _gl.generateMipmap(_gl.TEXTURE_2D);
 
- 			state.unbindTexture();
 
- 		};
 
- 		this.copyTextureToTexture3D = function (sourceBox, position, srcTexture, dstTexture, level = 0) {
 
- 			if (_this.isWebGL1Renderer) {
 
- 				console.warn('THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.');
 
- 				return;
 
- 			}
 
- 			const width = sourceBox.max.x - sourceBox.min.x + 1;
 
- 			const height = sourceBox.max.y - sourceBox.min.y + 1;
 
- 			const depth = sourceBox.max.z - sourceBox.min.z + 1;
 
- 			const glFormat = utils.convert(dstTexture.format);
 
- 			const glType = utils.convert(dstTexture.type);
 
- 			let glTarget;
 
- 			if (dstTexture.isDataTexture3D) {
 
- 				textures.setTexture3D(dstTexture, 0);
 
- 				glTarget = _gl.TEXTURE_3D;
 
- 			} else if (dstTexture.isDataTexture2DArray) {
 
- 				textures.setTexture2DArray(dstTexture, 0);
 
- 				glTarget = _gl.TEXTURE_2D_ARRAY;
 
- 			} else {
 
- 				console.warn('THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.');
 
- 				return;
 
- 			}
 
- 			_gl.pixelStorei(_gl.UNPACK_FLIP_Y_WEBGL, dstTexture.flipY);
 
- 			_gl.pixelStorei(_gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, dstTexture.premultiplyAlpha);
 
- 			_gl.pixelStorei(_gl.UNPACK_ALIGNMENT, dstTexture.unpackAlignment);
 
- 			const unpackRowLen = _gl.getParameter(_gl.UNPACK_ROW_LENGTH);
 
- 			const unpackImageHeight = _gl.getParameter(_gl.UNPACK_IMAGE_HEIGHT);
 
- 			const unpackSkipPixels = _gl.getParameter(_gl.UNPACK_SKIP_PIXELS);
 
- 			const unpackSkipRows = _gl.getParameter(_gl.UNPACK_SKIP_ROWS);
 
- 			const unpackSkipImages = _gl.getParameter(_gl.UNPACK_SKIP_IMAGES);
 
- 			const image = srcTexture.isCompressedTexture ? srcTexture.mipmaps[0] : srcTexture.image;
 
- 			_gl.pixelStorei(_gl.UNPACK_ROW_LENGTH, image.width);
 
- 			_gl.pixelStorei(_gl.UNPACK_IMAGE_HEIGHT, image.height);
 
- 			_gl.pixelStorei(_gl.UNPACK_SKIP_PIXELS, sourceBox.min.x);
 
- 			_gl.pixelStorei(_gl.UNPACK_SKIP_ROWS, sourceBox.min.y);
 
- 			_gl.pixelStorei(_gl.UNPACK_SKIP_IMAGES, sourceBox.min.z);
 
- 			if (srcTexture.isDataTexture || srcTexture.isDataTexture3D) {
 
- 				_gl.texSubImage3D(glTarget, level, position.x, position.y, position.z, width, height, depth, glFormat, glType, image.data);
 
- 			} else {
 
- 				if (srcTexture.isCompressedTexture) {
 
- 					console.warn('THREE.WebGLRenderer.copyTextureToTexture3D: untested support for compressed srcTexture.');
 
- 					_gl.compressedTexSubImage3D(glTarget, level, position.x, position.y, position.z, width, height, depth, glFormat, image.data);
 
- 				} else {
 
- 					_gl.texSubImage3D(glTarget, level, position.x, position.y, position.z, width, height, depth, glFormat, glType, image);
 
- 				}
 
- 			}
 
- 			_gl.pixelStorei(_gl.UNPACK_ROW_LENGTH, unpackRowLen);
 
- 			_gl.pixelStorei(_gl.UNPACK_IMAGE_HEIGHT, unpackImageHeight);
 
- 			_gl.pixelStorei(_gl.UNPACK_SKIP_PIXELS, unpackSkipPixels);
 
- 			_gl.pixelStorei(_gl.UNPACK_SKIP_ROWS, unpackSkipRows);
 
- 			_gl.pixelStorei(_gl.UNPACK_SKIP_IMAGES, unpackSkipImages); // Generate mipmaps only when copying level 0
 
- 			if (level === 0 && dstTexture.generateMipmaps) _gl.generateMipmap(glTarget);
 
- 			state.unbindTexture();
 
- 		};
 
- 		this.initTexture = function (texture) {
 
- 			textures.setTexture2D(texture, 0);
 
- 			state.unbindTexture();
 
- 		};
 
- 		this.resetState = function () {
 
- 			_currentActiveCubeFace = 0;
 
- 			_currentActiveMipmapLevel = 0;
 
- 			_currentRenderTarget = null;
 
- 			state.reset();
 
- 			bindingStates.reset();
 
- 		};
 
- 		if (typeof __THREE_DEVTOOLS__ !== 'undefined') {
 
- 			__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent('observe', {
 
- 				detail: this
 
- 			})); // eslint-disable-line no-undef
 
- 		}
 
- 	}
 
- 	WebGLRenderer.prototype.isWebGLRenderer = true;
 
- 	class WebGL1Renderer extends WebGLRenderer {}
 
- 	WebGL1Renderer.prototype.isWebGL1Renderer = true;
 
- 	class FogExp2 {
 
- 		constructor(color, density = 0.00025) {
 
- 			this.name = '';
 
- 			this.color = new Color(color);
 
- 			this.density = density;
 
- 		}
 
- 		clone() {
 
- 			return new FogExp2(this.color, this.density);
 
- 		}
 
- 		toJSON() {
 
- 			return {
 
- 				type: 'FogExp2',
 
- 				color: this.color.getHex(),
 
- 				density: this.density
 
- 			};
 
- 		}
 
- 	}
 
- 	FogExp2.prototype.isFogExp2 = true;
 
- 	class Fog {
 
- 		constructor(color, near = 1, far = 1000) {
 
- 			this.name = '';
 
- 			this.color = new Color(color);
 
- 			this.near = near;
 
- 			this.far = far;
 
- 		}
 
- 		clone() {
 
- 			return new Fog(this.color, this.near, this.far);
 
- 		}
 
- 		toJSON() {
 
- 			return {
 
- 				type: 'Fog',
 
- 				color: this.color.getHex(),
 
- 				near: this.near,
 
- 				far: this.far
 
- 			};
 
- 		}
 
- 	}
 
- 	Fog.prototype.isFog = true;
 
- 	class Scene extends Object3D {
 
- 		constructor() {
 
- 			super();
 
- 			this.type = 'Scene';
 
- 			this.background = null;
 
- 			this.environment = null;
 
- 			this.fog = null;
 
- 			this.overrideMaterial = null;
 
- 			this.autoUpdate = true; // checked by the renderer
 
- 			if (typeof __THREE_DEVTOOLS__ !== 'undefined') {
 
- 				__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent('observe', {
 
- 					detail: this
 
- 				})); // eslint-disable-line no-undef
 
- 			}
 
- 		}
 
- 		copy(source, recursive) {
 
- 			super.copy(source, recursive);
 
- 			if (source.background !== null) this.background = source.background.clone();
 
- 			if (source.environment !== null) this.environment = source.environment.clone();
 
- 			if (source.fog !== null) this.fog = source.fog.clone();
 
- 			if (source.overrideMaterial !== null) this.overrideMaterial = source.overrideMaterial.clone();
 
- 			this.autoUpdate = source.autoUpdate;
 
- 			this.matrixAutoUpdate = source.matrixAutoUpdate;
 
- 			return this;
 
- 		}
 
- 		toJSON(meta) {
 
- 			const data = super.toJSON(meta);
 
- 			if (this.fog !== null) data.object.fog = this.fog.toJSON();
 
- 			return data;
 
- 		}
 
- 	}
 
- 	Scene.prototype.isScene = true;
 
- 	class InterleavedBuffer {
 
- 		constructor(array, stride) {
 
- 			this.array = array;
 
- 			this.stride = stride;
 
- 			this.count = array !== undefined ? array.length / stride : 0;
 
- 			this.usage = StaticDrawUsage;
 
- 			this.updateRange = {
 
- 				offset: 0,
 
- 				count: -1
 
- 			};
 
- 			this.version = 0;
 
- 			this.uuid = generateUUID();
 
- 		}
 
- 		onUploadCallback() {}
 
- 		set needsUpdate(value) {
 
- 			if (value === true) this.version++;
 
- 		}
 
- 		setUsage(value) {
 
- 			this.usage = value;
 
- 			return this;
 
- 		}
 
- 		copy(source) {
 
- 			this.array = new source.array.constructor(source.array);
 
- 			this.count = source.count;
 
- 			this.stride = source.stride;
 
- 			this.usage = source.usage;
 
- 			return this;
 
- 		}
 
- 		copyAt(index1, attribute, index2) {
 
- 			index1 *= this.stride;
 
- 			index2 *= attribute.stride;
 
- 			for (let i = 0, l = this.stride; i < l; i++) {
 
- 				this.array[index1 + i] = attribute.array[index2 + i];
 
- 			}
 
- 			return this;
 
- 		}
 
- 		set(value, offset = 0) {
 
- 			this.array.set(value, offset);
 
- 			return this;
 
- 		}
 
- 		clone(data) {
 
- 			if (data.arrayBuffers === undefined) {
 
- 				data.arrayBuffers = {};
 
- 			}
 
- 			if (this.array.buffer._uuid === undefined) {
 
- 				this.array.buffer._uuid = generateUUID();
 
- 			}
 
- 			if (data.arrayBuffers[this.array.buffer._uuid] === undefined) {
 
- 				data.arrayBuffers[this.array.buffer._uuid] = this.array.slice(0).buffer;
 
- 			}
 
- 			const array = new this.array.constructor(data.arrayBuffers[this.array.buffer._uuid]);
 
- 			const ib = new this.constructor(array, this.stride);
 
- 			ib.setUsage(this.usage);
 
- 			return ib;
 
- 		}
 
- 		onUpload(callback) {
 
- 			this.onUploadCallback = callback;
 
- 			return this;
 
- 		}
 
- 		toJSON(data) {
 
- 			if (data.arrayBuffers === undefined) {
 
- 				data.arrayBuffers = {};
 
- 			} // generate UUID for array buffer if necessary
 
- 			if (this.array.buffer._uuid === undefined) {
 
- 				this.array.buffer._uuid = generateUUID();
 
- 			}
 
- 			if (data.arrayBuffers[this.array.buffer._uuid] === undefined) {
 
- 				data.arrayBuffers[this.array.buffer._uuid] = Array.prototype.slice.call(new Uint32Array(this.array.buffer));
 
- 			} //
 
- 			return {
 
- 				uuid: this.uuid,
 
- 				buffer: this.array.buffer._uuid,
 
- 				type: this.array.constructor.name,
 
- 				stride: this.stride
 
- 			};
 
- 		}
 
- 	}
 
- 	InterleavedBuffer.prototype.isInterleavedBuffer = true;
 
- 	const _vector$6 = /*@__PURE__*/new Vector3();
 
- 	class InterleavedBufferAttribute {
 
- 		constructor(interleavedBuffer, itemSize, offset, normalized = false) {
 
- 			this.name = '';
 
- 			this.data = interleavedBuffer;
 
- 			this.itemSize = itemSize;
 
- 			this.offset = offset;
 
- 			this.normalized = normalized === true;
 
- 		}
 
- 		get count() {
 
- 			return this.data.count;
 
- 		}
 
- 		get array() {
 
- 			return this.data.array;
 
- 		}
 
- 		set needsUpdate(value) {
 
- 			this.data.needsUpdate = value;
 
- 		}
 
- 		applyMatrix4(m) {
 
- 			for (let i = 0, l = this.data.count; i < l; i++) {
 
- 				_vector$6.x = this.getX(i);
 
- 				_vector$6.y = this.getY(i);
 
- 				_vector$6.z = this.getZ(i);
 
- 				_vector$6.applyMatrix4(m);
 
- 				this.setXYZ(i, _vector$6.x, _vector$6.y, _vector$6.z);
 
- 			}
 
- 			return this;
 
- 		}
 
- 		applyNormalMatrix(m) {
 
- 			for (let i = 0, l = this.count; i < l; i++) {
 
- 				_vector$6.x = this.getX(i);
 
- 				_vector$6.y = this.getY(i);
 
- 				_vector$6.z = this.getZ(i);
 
- 				_vector$6.applyNormalMatrix(m);
 
- 				this.setXYZ(i, _vector$6.x, _vector$6.y, _vector$6.z);
 
- 			}
 
- 			return this;
 
- 		}
 
- 		transformDirection(m) {
 
- 			for (let i = 0, l = this.count; i < l; i++) {
 
- 				_vector$6.x = this.getX(i);
 
- 				_vector$6.y = this.getY(i);
 
- 				_vector$6.z = this.getZ(i);
 
- 				_vector$6.transformDirection(m);
 
- 				this.setXYZ(i, _vector$6.x, _vector$6.y, _vector$6.z);
 
- 			}
 
- 			return this;
 
- 		}
 
- 		setX(index, x) {
 
- 			this.data.array[index * this.data.stride + this.offset] = x;
 
- 			return this;
 
- 		}
 
- 		setY(index, y) {
 
- 			this.data.array[index * this.data.stride + this.offset + 1] = y;
 
- 			return this;
 
- 		}
 
- 		setZ(index, z) {
 
- 			this.data.array[index * this.data.stride + this.offset + 2] = z;
 
- 			return this;
 
- 		}
 
- 		setW(index, w) {
 
- 			this.data.array[index * this.data.stride + this.offset + 3] = w;
 
- 			return this;
 
- 		}
 
- 		getX(index) {
 
- 			return this.data.array[index * this.data.stride + this.offset];
 
- 		}
 
- 		getY(index) {
 
- 			return this.data.array[index * this.data.stride + this.offset + 1];
 
- 		}
 
- 		getZ(index) {
 
- 			return this.data.array[index * this.data.stride + this.offset + 2];
 
- 		}
 
- 		getW(index) {
 
- 			return this.data.array[index * this.data.stride + this.offset + 3];
 
- 		}
 
- 		setXY(index, x, y) {
 
- 			index = index * this.data.stride + this.offset;
 
- 			this.data.array[index + 0] = x;
 
- 			this.data.array[index + 1] = y;
 
- 			return this;
 
- 		}
 
- 		setXYZ(index, x, y, z) {
 
- 			index = index * this.data.stride + this.offset;
 
- 			this.data.array[index + 0] = x;
 
- 			this.data.array[index + 1] = y;
 
- 			this.data.array[index + 2] = z;
 
- 			return this;
 
- 		}
 
- 		setXYZW(index, x, y, z, w) {
 
- 			index = index * this.data.stride + this.offset;
 
- 			this.data.array[index + 0] = x;
 
- 			this.data.array[index + 1] = y;
 
- 			this.data.array[index + 2] = z;
 
- 			this.data.array[index + 3] = w;
 
- 			return this;
 
- 		}
 
- 		clone(data) {
 
- 			if (data === undefined) {
 
- 				console.log('THREE.InterleavedBufferAttribute.clone(): Cloning an interlaved buffer attribute will deinterleave buffer data.');
 
- 				const array = [];
 
- 				for (let i = 0; i < this.count; i++) {
 
- 					const index = i * this.data.stride + this.offset;
 
- 					for (let j = 0; j < this.itemSize; j++) {
 
- 						array.push(this.data.array[index + j]);
 
- 					}
 
- 				}
 
- 				return new BufferAttribute(new this.array.constructor(array), this.itemSize, this.normalized);
 
- 			} else {
 
- 				if (data.interleavedBuffers === undefined) {
 
- 					data.interleavedBuffers = {};
 
- 				}
 
- 				if (data.interleavedBuffers[this.data.uuid] === undefined) {
 
- 					data.interleavedBuffers[this.data.uuid] = this.data.clone(data);
 
- 				}
 
- 				return new InterleavedBufferAttribute(data.interleavedBuffers[this.data.uuid], this.itemSize, this.offset, this.normalized);
 
- 			}
 
- 		}
 
- 		toJSON(data) {
 
- 			if (data === undefined) {
 
- 				console.log('THREE.InterleavedBufferAttribute.toJSON(): Serializing an interlaved buffer attribute will deinterleave buffer data.');
 
- 				const array = [];
 
- 				for (let i = 0; i < this.count; i++) {
 
- 					const index = i * this.data.stride + this.offset;
 
- 					for (let j = 0; j < this.itemSize; j++) {
 
- 						array.push(this.data.array[index + j]);
 
- 					}
 
- 				} // deinterleave data and save it as an ordinary buffer attribute for now
 
- 				return {
 
- 					itemSize: this.itemSize,
 
- 					type: this.array.constructor.name,
 
- 					array: array,
 
- 					normalized: this.normalized
 
- 				};
 
- 			} else {
 
- 				// save as true interlaved attribtue
 
- 				if (data.interleavedBuffers === undefined) {
 
- 					data.interleavedBuffers = {};
 
- 				}
 
- 				if (data.interleavedBuffers[this.data.uuid] === undefined) {
 
- 					data.interleavedBuffers[this.data.uuid] = this.data.toJSON(data);
 
- 				}
 
- 				return {
 
- 					isInterleavedBufferAttribute: true,
 
- 					itemSize: this.itemSize,
 
- 					data: this.data.uuid,
 
- 					offset: this.offset,
 
- 					normalized: this.normalized
 
- 				};
 
- 			}
 
- 		}
 
- 	}
 
- 	InterleavedBufferAttribute.prototype.isInterleavedBufferAttribute = true;
 
- 	/**
 
- 	 * parameters = {
 
- 	 *	color: <hex>,
 
- 	 *	map: new THREE.Texture( <Image> ),
 
- 	 *	alphaMap: new THREE.Texture( <Image> ),
 
- 	 *	rotation: <float>,
 
- 	 *	sizeAttenuation: <bool>
 
- 	 * }
 
- 	 */
 
- 	class SpriteMaterial extends Material {
 
- 		constructor(parameters) {
 
- 			super();
 
- 			this.type = 'SpriteMaterial';
 
- 			this.color = new Color(0xffffff);
 
- 			this.map = null;
 
- 			this.alphaMap = null;
 
- 			this.rotation = 0;
 
- 			this.sizeAttenuation = true;
 
- 			this.transparent = true;
 
- 			this.setValues(parameters);
 
- 		}
 
- 		copy(source) {
 
- 			super.copy(source);
 
- 			this.color.copy(source.color);
 
- 			this.map = source.map;
 
- 			this.alphaMap = source.alphaMap;
 
- 			this.rotation = source.rotation;
 
- 			this.sizeAttenuation = source.sizeAttenuation;
 
- 			return this;
 
- 		}
 
- 	}
 
- 	SpriteMaterial.prototype.isSpriteMaterial = true;
 
- 	let _geometry;
 
- 	const _intersectPoint = /*@__PURE__*/new Vector3();
 
- 	const _worldScale = /*@__PURE__*/new Vector3();
 
- 	const _mvPosition = /*@__PURE__*/new Vector3();
 
- 	const _alignedPosition = /*@__PURE__*/new Vector2();
 
- 	const _rotatedPosition = /*@__PURE__*/new Vector2();
 
- 	const _viewWorldMatrix = /*@__PURE__*/new Matrix4();
 
- 	const _vA = /*@__PURE__*/new Vector3();
 
- 	const _vB = /*@__PURE__*/new Vector3();
 
- 	const _vC = /*@__PURE__*/new Vector3();
 
- 	const _uvA = /*@__PURE__*/new Vector2();
 
- 	const _uvB = /*@__PURE__*/new Vector2();
 
- 	const _uvC = /*@__PURE__*/new Vector2();
 
- 	class Sprite extends Object3D {
 
- 		constructor(material) {
 
- 			super();
 
- 			this.type = 'Sprite';
 
- 			if (_geometry === undefined) {
 
- 				_geometry = new BufferGeometry();
 
- 				const float32Array = new Float32Array([-0.5, -0.5, 0, 0, 0, 0.5, -0.5, 0, 1, 0, 0.5, 0.5, 0, 1, 1, -0.5, 0.5, 0, 0, 1]);
 
- 				const interleavedBuffer = new InterleavedBuffer(float32Array, 5);
 
- 				_geometry.setIndex([0, 1, 2, 0, 2, 3]);
 
- 				_geometry.setAttribute('position', new InterleavedBufferAttribute(interleavedBuffer, 3, 0, false));
 
- 				_geometry.setAttribute('uv', new InterleavedBufferAttribute(interleavedBuffer, 2, 3, false));
 
- 			}
 
- 			this.geometry = _geometry;
 
- 			this.material = material !== undefined ? material : new SpriteMaterial();
 
- 			this.center = new Vector2(0.5, 0.5);
 
- 		}
 
- 		raycast(raycaster, intersects) {
 
- 			if (raycaster.camera === null) {
 
- 				console.error('THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.');
 
- 			}
 
- 			_worldScale.setFromMatrixScale(this.matrixWorld);
 
- 			_viewWorldMatrix.copy(raycaster.camera.matrixWorld);
 
- 			this.modelViewMatrix.multiplyMatrices(raycaster.camera.matrixWorldInverse, this.matrixWorld);
 
- 			_mvPosition.setFromMatrixPosition(this.modelViewMatrix);
 
- 			if (raycaster.camera.isPerspectiveCamera && this.material.sizeAttenuation === false) {
 
- 				_worldScale.multiplyScalar(-_mvPosition.z);
 
- 			}
 
- 			const rotation = this.material.rotation;
 
- 			let sin, cos;
 
- 			if (rotation !== 0) {
 
- 				cos = Math.cos(rotation);
 
- 				sin = Math.sin(rotation);
 
- 			}
 
- 			const center = this.center;
 
- 			transformVertex(_vA.set(-0.5, -0.5, 0), _mvPosition, center, _worldScale, sin, cos);
 
- 			transformVertex(_vB.set(0.5, -0.5, 0), _mvPosition, center, _worldScale, sin, cos);
 
- 			transformVertex(_vC.set(0.5, 0.5, 0), _mvPosition, center, _worldScale, sin, cos);
 
- 			_uvA.set(0, 0);
 
- 			_uvB.set(1, 0);
 
- 			_uvC.set(1, 1); // check first triangle
 
- 			let intersect = raycaster.ray.intersectTriangle(_vA, _vB, _vC, false, _intersectPoint);
 
- 			if (intersect === null) {
 
- 				// check second triangle
 
- 				transformVertex(_vB.set(-0.5, 0.5, 0), _mvPosition, center, _worldScale, sin, cos);
 
- 				_uvB.set(0, 1);
 
- 				intersect = raycaster.ray.intersectTriangle(_vA, _vC, _vB, false, _intersectPoint);
 
- 				if (intersect === null) {
 
- 					return;
 
- 				}
 
- 			}
 
- 			const distance = raycaster.ray.origin.distanceTo(_intersectPoint);
 
- 			if (distance < raycaster.near || distance > raycaster.far) return;
 
- 			intersects.push({
 
- 				distance: distance,
 
- 				point: _intersectPoint.clone(),
 
- 				uv: Triangle.getUV(_intersectPoint, _vA, _vB, _vC, _uvA, _uvB, _uvC, new Vector2()),
 
- 				face: null,
 
- 				object: this
 
- 			});
 
- 		}
 
- 		copy(source) {
 
- 			super.copy(source);
 
- 			if (source.center !== undefined) this.center.copy(source.center);
 
- 			this.material = source.material;
 
- 			return this;
 
- 		}
 
- 	}
 
- 	Sprite.prototype.isSprite = true;
 
- 	function transformVertex(vertexPosition, mvPosition, center, scale, sin, cos) {
 
- 		// compute position in camera space
 
- 		_alignedPosition.subVectors(vertexPosition, center).addScalar(0.5).multiply(scale); // to check if rotation is not zero
 
- 		if (sin !== undefined) {
 
- 			_rotatedPosition.x = cos * _alignedPosition.x - sin * _alignedPosition.y;
 
- 			_rotatedPosition.y = sin * _alignedPosition.x + cos * _alignedPosition.y;
 
- 		} else {
 
- 			_rotatedPosition.copy(_alignedPosition);
 
- 		}
 
- 		vertexPosition.copy(mvPosition);
 
- 		vertexPosition.x += _rotatedPosition.x;
 
- 		vertexPosition.y += _rotatedPosition.y; // transform to world space
 
- 		vertexPosition.applyMatrix4(_viewWorldMatrix);
 
- 	}
 
- 	const _v1$2 = /*@__PURE__*/new Vector3();
 
- 	const _v2$1 = /*@__PURE__*/new Vector3();
 
- 	class LOD extends Object3D {
 
- 		constructor() {
 
- 			super();
 
- 			this._currentLevel = 0;
 
- 			this.type = 'LOD';
 
- 			Object.defineProperties(this, {
 
- 				levels: {
 
- 					enumerable: true,
 
- 					value: []
 
- 				},
 
- 				isLOD: {
 
- 					value: true
 
- 				}
 
- 			});
 
- 			this.autoUpdate = true;
 
- 		}
 
- 		copy(source) {
 
- 			super.copy(source, false);
 
- 			const levels = source.levels;
 
- 			for (let i = 0, l = levels.length; i < l; i++) {
 
- 				const level = levels[i];
 
- 				this.addLevel(level.object.clone(), level.distance);
 
- 			}
 
- 			this.autoUpdate = source.autoUpdate;
 
- 			return this;
 
- 		}
 
- 		addLevel(object, distance = 0) {
 
- 			distance = Math.abs(distance);
 
- 			const levels = this.levels;
 
- 			let l;
 
- 			for (l = 0; l < levels.length; l++) {
 
- 				if (distance < levels[l].distance) {
 
- 					break;
 
- 				}
 
- 			}
 
- 			levels.splice(l, 0, {
 
- 				distance: distance,
 
- 				object: object
 
- 			});
 
- 			this.add(object);
 
- 			return this;
 
- 		}
 
- 		getCurrentLevel() {
 
- 			return this._currentLevel;
 
- 		}
 
- 		getObjectForDistance(distance) {
 
- 			const levels = this.levels;
 
- 			if (levels.length > 0) {
 
- 				let i, l;
 
- 				for (i = 1, l = levels.length; i < l; i++) {
 
- 					if (distance < levels[i].distance) {
 
- 						break;
 
- 					}
 
- 				}
 
- 				return levels[i - 1].object;
 
- 			}
 
- 			return null;
 
- 		}
 
- 		raycast(raycaster, intersects) {
 
- 			const levels = this.levels;
 
- 			if (levels.length > 0) {
 
- 				_v1$2.setFromMatrixPosition(this.matrixWorld);
 
- 				const distance = raycaster.ray.origin.distanceTo(_v1$2);
 
- 				this.getObjectForDistance(distance).raycast(raycaster, intersects);
 
- 			}
 
- 		}
 
- 		update(camera) {
 
- 			const levels = this.levels;
 
- 			if (levels.length > 1) {
 
- 				_v1$2.setFromMatrixPosition(camera.matrixWorld);
 
- 				_v2$1.setFromMatrixPosition(this.matrixWorld);
 
- 				const distance = _v1$2.distanceTo(_v2$1) / camera.zoom;
 
- 				levels[0].object.visible = true;
 
- 				let i, l;
 
- 				for (i = 1, l = levels.length; i < l; i++) {
 
- 					if (distance >= levels[i].distance) {
 
- 						levels[i - 1].object.visible = false;
 
- 						levels[i].object.visible = true;
 
- 					} else {
 
- 						break;
 
- 					}
 
- 				}
 
- 				this._currentLevel = i - 1;
 
- 				for (; i < l; i++) {
 
- 					levels[i].object.visible = false;
 
- 				}
 
- 			}
 
- 		}
 
- 		toJSON(meta) {
 
- 			const data = super.toJSON(meta);
 
- 			if (this.autoUpdate === false) data.object.autoUpdate = false;
 
- 			data.object.levels = [];
 
- 			const levels = this.levels;
 
- 			for (let i = 0, l = levels.length; i < l; i++) {
 
- 				const level = levels[i];
 
- 				data.object.levels.push({
 
- 					object: level.object.uuid,
 
- 					distance: level.distance
 
- 				});
 
- 			}
 
- 			return data;
 
- 		}
 
- 	}
 
- 	const _basePosition = /*@__PURE__*/new Vector3();
 
- 	const _skinIndex = /*@__PURE__*/new Vector4();
 
- 	const _skinWeight = /*@__PURE__*/new Vector4();
 
- 	const _vector$5 = /*@__PURE__*/new Vector3();
 
- 	const _matrix = /*@__PURE__*/new Matrix4();
 
- 	class SkinnedMesh extends Mesh {
 
- 		constructor(geometry, material) {
 
- 			super(geometry, material);
 
- 			this.type = 'SkinnedMesh';
 
- 			this.bindMode = 'attached';
 
- 			this.bindMatrix = new Matrix4();
 
- 			this.bindMatrixInverse = new Matrix4();
 
- 		}
 
- 		copy(source) {
 
- 			super.copy(source);
 
- 			this.bindMode = source.bindMode;
 
- 			this.bindMatrix.copy(source.bindMatrix);
 
- 			this.bindMatrixInverse.copy(source.bindMatrixInverse);
 
- 			this.skeleton = source.skeleton;
 
- 			return this;
 
- 		}
 
- 		bind(skeleton, bindMatrix) {
 
- 			this.skeleton = skeleton;
 
- 			if (bindMatrix === undefined) {
 
- 				this.updateMatrixWorld(true);
 
- 				this.skeleton.calculateInverses();
 
- 				bindMatrix = this.matrixWorld;
 
- 			}
 
- 			this.bindMatrix.copy(bindMatrix);
 
- 			this.bindMatrixInverse.copy(bindMatrix).invert();
 
- 		}
 
- 		pose() {
 
- 			this.skeleton.pose();
 
- 		}
 
- 		normalizeSkinWeights() {
 
- 			const vector = new Vector4();
 
- 			const skinWeight = this.geometry.attributes.skinWeight;
 
- 			for (let i = 0, l = skinWeight.count; i < l; i++) {
 
- 				vector.x = skinWeight.getX(i);
 
- 				vector.y = skinWeight.getY(i);
 
- 				vector.z = skinWeight.getZ(i);
 
- 				vector.w = skinWeight.getW(i);
 
- 				const scale = 1.0 / vector.manhattanLength();
 
- 				if (scale !== Infinity) {
 
- 					vector.multiplyScalar(scale);
 
- 				} else {
 
- 					vector.set(1, 0, 0, 0); // do something reasonable
 
- 				}
 
- 				skinWeight.setXYZW(i, vector.x, vector.y, vector.z, vector.w);
 
- 			}
 
- 		}
 
- 		updateMatrixWorld(force) {
 
- 			super.updateMatrixWorld(force);
 
- 			if (this.bindMode === 'attached') {
 
- 				this.bindMatrixInverse.copy(this.matrixWorld).invert();
 
- 			} else if (this.bindMode === 'detached') {
 
- 				this.bindMatrixInverse.copy(this.bindMatrix).invert();
 
- 			} else {
 
- 				console.warn('THREE.SkinnedMesh: Unrecognized bindMode: ' + this.bindMode);
 
- 			}
 
- 		}
 
- 		boneTransform(index, target) {
 
- 			const skeleton = this.skeleton;
 
- 			const geometry = this.geometry;
 
- 			_skinIndex.fromBufferAttribute(geometry.attributes.skinIndex, index);
 
- 			_skinWeight.fromBufferAttribute(geometry.attributes.skinWeight, index);
 
- 			_basePosition.copy(target).applyMatrix4(this.bindMatrix);
 
- 			target.set(0, 0, 0);
 
- 			for (let i = 0; i < 4; i++) {
 
- 				const weight = _skinWeight.getComponent(i);
 
- 				if (weight !== 0) {
 
- 					const boneIndex = _skinIndex.getComponent(i);
 
- 					_matrix.multiplyMatrices(skeleton.bones[boneIndex].matrixWorld, skeleton.boneInverses[boneIndex]);
 
- 					target.addScaledVector(_vector$5.copy(_basePosition).applyMatrix4(_matrix), weight);
 
- 				}
 
- 			}
 
- 			return target.applyMatrix4(this.bindMatrixInverse);
 
- 		}
 
- 	}
 
- 	SkinnedMesh.prototype.isSkinnedMesh = true;
 
- 	class Bone extends Object3D {
 
- 		constructor() {
 
- 			super();
 
- 			this.type = 'Bone';
 
- 		}
 
- 	}
 
- 	Bone.prototype.isBone = true;
 
- 	class DataTexture extends Texture {
 
- 		constructor(data = null, width = 1, height = 1, format, type, mapping, wrapS, wrapT, magFilter = NearestFilter, minFilter = NearestFilter, anisotropy, encoding) {
 
- 			super(null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding);
 
- 			this.image = {
 
- 				data: data,
 
- 				width: width,
 
- 				height: height
 
- 			};
 
- 			this.magFilter = magFilter;
 
- 			this.minFilter = minFilter;
 
- 			this.generateMipmaps = false;
 
- 			this.flipY = false;
 
- 			this.unpackAlignment = 1;
 
- 			this.needsUpdate = true;
 
- 		}
 
- 	}
 
- 	DataTexture.prototype.isDataTexture = true;
 
- 	const _offsetMatrix = /*@__PURE__*/new Matrix4();
 
- 	const _identityMatrix = /*@__PURE__*/new Matrix4();
 
- 	class Skeleton {
 
- 		constructor(bones = [], boneInverses = []) {
 
- 			this.uuid = generateUUID();
 
- 			this.bones = bones.slice(0);
 
- 			this.boneInverses = boneInverses;
 
- 			this.boneMatrices = null;
 
- 			this.boneTexture = null;
 
- 			this.boneTextureSize = 0;
 
- 			this.frame = -1;
 
- 			this.init();
 
- 		}
 
- 		init() {
 
- 			const bones = this.bones;
 
- 			const boneInverses = this.boneInverses;
 
- 			this.boneMatrices = new Float32Array(bones.length * 16); // calculate inverse bone matrices if necessary
 
- 			if (boneInverses.length === 0) {
 
- 				this.calculateInverses();
 
- 			} else {
 
- 				// handle special case
 
- 				if (bones.length !== boneInverses.length) {
 
- 					console.warn('THREE.Skeleton: Number of inverse bone matrices does not match amount of bones.');
 
- 					this.boneInverses = [];
 
- 					for (let i = 0, il = this.bones.length; i < il; i++) {
 
- 						this.boneInverses.push(new Matrix4());
 
- 					}
 
- 				}
 
- 			}
 
- 		}
 
- 		calculateInverses() {
 
- 			this.boneInverses.length = 0;
 
- 			for (let i = 0, il = this.bones.length; i < il; i++) {
 
- 				const inverse = new Matrix4();
 
- 				if (this.bones[i]) {
 
- 					inverse.copy(this.bones[i].matrixWorld).invert();
 
- 				}
 
- 				this.boneInverses.push(inverse);
 
- 			}
 
- 		}
 
- 		pose() {
 
- 			// recover the bind-time world matrices
 
- 			for (let i = 0, il = this.bones.length; i < il; i++) {
 
- 				const bone = this.bones[i];
 
- 				if (bone) {
 
- 					bone.matrixWorld.copy(this.boneInverses[i]).invert();
 
- 				}
 
- 			} // compute the local matrices, positions, rotations and scales
 
- 			for (let i = 0, il = this.bones.length; i < il; i++) {
 
- 				const bone = this.bones[i];
 
- 				if (bone) {
 
- 					if (bone.parent && bone.parent.isBone) {
 
- 						bone.matrix.copy(bone.parent.matrixWorld).invert();
 
- 						bone.matrix.multiply(bone.matrixWorld);
 
- 					} else {
 
- 						bone.matrix.copy(bone.matrixWorld);
 
- 					}
 
- 					bone.matrix.decompose(bone.position, bone.quaternion, bone.scale);
 
- 				}
 
- 			}
 
- 		}
 
- 		update() {
 
- 			const bones = this.bones;
 
- 			const boneInverses = this.boneInverses;
 
- 			const boneMatrices = this.boneMatrices;
 
- 			const boneTexture = this.boneTexture; // flatten bone matrices to array
 
- 			for (let i = 0, il = bones.length; i < il; i++) {
 
- 				// compute the offset between the current and the original transform
 
- 				const matrix = bones[i] ? bones[i].matrixWorld : _identityMatrix;
 
- 				_offsetMatrix.multiplyMatrices(matrix, boneInverses[i]);
 
- 				_offsetMatrix.toArray(boneMatrices, i * 16);
 
- 			}
 
- 			if (boneTexture !== null) {
 
- 				boneTexture.needsUpdate = true;
 
- 			}
 
- 		}
 
- 		clone() {
 
- 			return new Skeleton(this.bones, this.boneInverses);
 
- 		}
 
- 		computeBoneTexture() {
 
- 			// layout (1 matrix = 4 pixels)
 
- 			//			RGBA RGBA RGBA RGBA (=> column1, column2, column3, column4)
 
- 			//	with	8x8	pixel texture max	 16 bones * 4 pixels =	(8 * 8)
 
- 			//			 16x16 pixel texture max	 64 bones * 4 pixels = (16 * 16)
 
- 			//			 32x32 pixel texture max	256 bones * 4 pixels = (32 * 32)
 
- 			//			 64x64 pixel texture max 1024 bones * 4 pixels = (64 * 64)
 
- 			let size = Math.sqrt(this.bones.length * 4); // 4 pixels needed for 1 matrix
 
- 			size = ceilPowerOfTwo(size);
 
- 			size = Math.max(size, 4);
 
- 			const boneMatrices = new Float32Array(size * size * 4); // 4 floats per RGBA pixel
 
- 			boneMatrices.set(this.boneMatrices); // copy current values
 
- 			const boneTexture = new DataTexture(boneMatrices, size, size, RGBAFormat, FloatType);
 
- 			this.boneMatrices = boneMatrices;
 
- 			this.boneTexture = boneTexture;
 
- 			this.boneTextureSize = size;
 
- 			return this;
 
- 		}
 
- 		getBoneByName(name) {
 
- 			for (let i = 0, il = this.bones.length; i < il; i++) {
 
- 				const bone = this.bones[i];
 
- 				if (bone.name === name) {
 
- 					return bone;
 
- 				}
 
- 			}
 
- 			return undefined;
 
- 		}
 
- 		dispose() {
 
- 			if (this.boneTexture !== null) {
 
- 				this.boneTexture.dispose();
 
- 				this.boneTexture = null;
 
- 			}
 
- 		}
 
- 		fromJSON(json, bones) {
 
- 			this.uuid = json.uuid;
 
- 			for (let i = 0, l = json.bones.length; i < l; i++) {
 
- 				const uuid = json.bones[i];
 
- 				let bone = bones[uuid];
 
- 				if (bone === undefined) {
 
- 					console.warn('THREE.Skeleton: No bone found with UUID:', uuid);
 
- 					bone = new Bone();
 
- 				}
 
- 				this.bones.push(bone);
 
- 				this.boneInverses.push(new Matrix4().fromArray(json.boneInverses[i]));
 
- 			}
 
- 			this.init();
 
- 			return this;
 
- 		}
 
- 		toJSON() {
 
- 			const data = {
 
- 				metadata: {
 
- 					version: 4.5,
 
- 					type: 'Skeleton',
 
- 					generator: 'Skeleton.toJSON'
 
- 				},
 
- 				bones: [],
 
- 				boneInverses: []
 
- 			};
 
- 			data.uuid = this.uuid;
 
- 			const bones = this.bones;
 
- 			const boneInverses = this.boneInverses;
 
- 			for (let i = 0, l = bones.length; i < l; i++) {
 
- 				const bone = bones[i];
 
- 				data.bones.push(bone.uuid);
 
- 				const boneInverse = boneInverses[i];
 
- 				data.boneInverses.push(boneInverse.toArray());
 
- 			}
 
- 			return data;
 
- 		}
 
- 	}
 
- 	class InstancedBufferAttribute extends BufferAttribute {
 
- 		constructor(array, itemSize, normalized, meshPerAttribute = 1) {
 
- 			if (typeof normalized === 'number') {
 
- 				meshPerAttribute = normalized;
 
- 				normalized = false;
 
- 				console.error('THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument.');
 
- 			}
 
- 			super(array, itemSize, normalized);
 
- 			this.meshPerAttribute = meshPerAttribute;
 
- 		}
 
- 		copy(source) {
 
- 			super.copy(source);
 
- 			this.meshPerAttribute = source.meshPerAttribute;
 
- 			return this;
 
- 		}
 
- 		toJSON() {
 
- 			const data = super.toJSON();
 
- 			data.meshPerAttribute = this.meshPerAttribute;
 
- 			data.isInstancedBufferAttribute = true;
 
- 			return data;
 
- 		}
 
- 	}
 
- 	InstancedBufferAttribute.prototype.isInstancedBufferAttribute = true;
 
- 	const _instanceLocalMatrix = /*@__PURE__*/new Matrix4();
 
- 	const _instanceWorldMatrix = /*@__PURE__*/new Matrix4();
 
- 	const _instanceIntersects = [];
 
- 	const _mesh = /*@__PURE__*/new Mesh();
 
- 	class InstancedMesh extends Mesh {
 
- 		constructor(geometry, material, count) {
 
- 			super(geometry, material);
 
- 			this.instanceMatrix = new InstancedBufferAttribute(new Float32Array(count * 16), 16);
 
- 			this.instanceColor = null;
 
- 			this.count = count;
 
- 			this.frustumCulled = false;
 
- 		}
 
- 		copy(source) {
 
- 			super.copy(source);
 
- 			this.instanceMatrix.copy(source.instanceMatrix);
 
- 			if (source.instanceColor !== null) this.instanceColor = source.instanceColor.clone();
 
- 			this.count = source.count;
 
- 			return this;
 
- 		}
 
- 		getColorAt(index, color) {
 
- 			color.fromArray(this.instanceColor.array, index * 3);
 
- 		}
 
- 		getMatrixAt(index, matrix) {
 
- 			matrix.fromArray(this.instanceMatrix.array, index * 16);
 
- 		}
 
- 		raycast(raycaster, intersects) {
 
- 			const matrixWorld = this.matrixWorld;
 
- 			const raycastTimes = this.count;
 
- 			_mesh.geometry = this.geometry;
 
- 			_mesh.material = this.material;
 
- 			if (_mesh.material === undefined) return;
 
- 			for (let instanceId = 0; instanceId < raycastTimes; instanceId++) {
 
- 				// calculate the world matrix for each instance
 
- 				this.getMatrixAt(instanceId, _instanceLocalMatrix);
 
- 				_instanceWorldMatrix.multiplyMatrices(matrixWorld, _instanceLocalMatrix); // the mesh represents this single instance
 
- 				_mesh.matrixWorld = _instanceWorldMatrix;
 
- 				_mesh.raycast(raycaster, _instanceIntersects); // process the result of raycast
 
- 				for (let i = 0, l = _instanceIntersects.length; i < l; i++) {
 
- 					const intersect = _instanceIntersects[i];
 
- 					intersect.instanceId = instanceId;
 
- 					intersect.object = this;
 
- 					intersects.push(intersect);
 
- 				}
 
- 				_instanceIntersects.length = 0;
 
- 			}
 
- 		}
 
- 		setColorAt(index, color) {
 
- 			if (this.instanceColor === null) {
 
- 				this.instanceColor = new InstancedBufferAttribute(new Float32Array(this.instanceMatrix.count * 3), 3);
 
- 			}
 
- 			color.toArray(this.instanceColor.array, index * 3);
 
- 		}
 
- 		setMatrixAt(index, matrix) {
 
- 			matrix.toArray(this.instanceMatrix.array, index * 16);
 
- 		}
 
- 		updateMorphTargets() {}
 
- 		dispose() {
 
- 			this.dispatchEvent({
 
- 				type: 'dispose'
 
- 			});
 
- 		}
 
- 	}
 
- 	InstancedMesh.prototype.isInstancedMesh = true;
 
- 	/**
 
- 	 * parameters = {
 
- 	 *	color: <hex>,
 
- 	 *	opacity: <float>,
 
- 	 *
 
- 	 *	linewidth: <float>,
 
- 	 *	linecap: "round",
 
- 	 *	linejoin: "round"
 
- 	 * }
 
- 	 */
 
- 	class LineBasicMaterial extends Material {
 
- 		constructor(parameters) {
 
- 			super();
 
- 			this.type = 'LineBasicMaterial';
 
- 			this.color = new Color(0xffffff);
 
- 			this.linewidth = 1;
 
- 			this.linecap = 'round';
 
- 			this.linejoin = 'round';
 
- 			this.setValues(parameters);
 
- 		}
 
- 		copy(source) {
 
- 			super.copy(source);
 
- 			this.color.copy(source.color);
 
- 			this.linewidth = source.linewidth;
 
- 			this.linecap = source.linecap;
 
- 			this.linejoin = source.linejoin;
 
- 			return this;
 
- 		}
 
- 	}
 
- 	LineBasicMaterial.prototype.isLineBasicMaterial = true;
 
- 	const _start$1 = /*@__PURE__*/new Vector3();
 
- 	const _end$1 = /*@__PURE__*/new Vector3();
 
- 	const _inverseMatrix$1 = /*@__PURE__*/new Matrix4();
 
- 	const _ray$1 = /*@__PURE__*/new Ray();
 
- 	const _sphere$1 = /*@__PURE__*/new Sphere();
 
- 	class Line extends Object3D {
 
- 		constructor(geometry = new BufferGeometry(), material = new LineBasicMaterial()) {
 
- 			super();
 
- 			this.type = 'Line';
 
- 			this.geometry = geometry;
 
- 			this.material = material;
 
- 			this.updateMorphTargets();
 
- 		}
 
- 		copy(source) {
 
- 			super.copy(source);
 
- 			this.material = source.material;
 
- 			this.geometry = source.geometry;
 
- 			return this;
 
- 		}
 
- 		computeLineDistances() {
 
- 			const geometry = this.geometry;
 
- 			if (geometry.isBufferGeometry) {
 
- 				// we assume non-indexed geometry
 
- 				if (geometry.index === null) {
 
- 					const positionAttribute = geometry.attributes.position;
 
- 					const lineDistances = [0];
 
- 					for (let i = 1, l = positionAttribute.count; i < l; i++) {
 
- 						_start$1.fromBufferAttribute(positionAttribute, i - 1);
 
- 						_end$1.fromBufferAttribute(positionAttribute, i);
 
- 						lineDistances[i] = lineDistances[i - 1];
 
- 						lineDistances[i] += _start$1.distanceTo(_end$1);
 
- 					}
 
- 					geometry.setAttribute('lineDistance', new Float32BufferAttribute(lineDistances, 1));
 
- 				} else {
 
- 					console.warn('THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.');
 
- 				}
 
- 			} else if (geometry.isGeometry) {
 
- 				console.error('THREE.Line.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.');
 
- 			}
 
- 			return this;
 
- 		}
 
- 		raycast(raycaster, intersects) {
 
- 			const geometry = this.geometry;
 
- 			const matrixWorld = this.matrixWorld;
 
- 			const threshold = raycaster.params.Line.threshold;
 
- 			const drawRange = geometry.drawRange; // Checking boundingSphere distance to ray
 
- 			if (geometry.boundingSphere === null) geometry.computeBoundingSphere();
 
- 			_sphere$1.copy(geometry.boundingSphere);
 
- 			_sphere$1.applyMatrix4(matrixWorld);
 
- 			_sphere$1.radius += threshold;
 
- 			if (raycaster.ray.intersectsSphere(_sphere$1) === false) return; //
 
- 			_inverseMatrix$1.copy(matrixWorld).invert();
 
- 			_ray$1.copy(raycaster.ray).applyMatrix4(_inverseMatrix$1);
 
- 			const localThreshold = threshold / ((this.scale.x + this.scale.y + this.scale.z) / 3);
 
- 			const localThresholdSq = localThreshold * localThreshold;
 
- 			const vStart = new Vector3();
 
- 			const vEnd = new Vector3();
 
- 			const interSegment = new Vector3();
 
- 			const interRay = new Vector3();
 
- 			const step = this.isLineSegments ? 2 : 1;
 
- 			if (geometry.isBufferGeometry) {
 
- 				const index = geometry.index;
 
- 				const attributes = geometry.attributes;
 
- 				const positionAttribute = attributes.position;
 
- 				if (index !== null) {
 
- 					const start = Math.max(0, drawRange.start);
 
- 					const end = Math.min(index.count, drawRange.start + drawRange.count);
 
- 					for (let i = start, l = end - 1; i < l; i += step) {
 
- 						const a = index.getX(i);
 
- 						const b = index.getX(i + 1);
 
- 						vStart.fromBufferAttribute(positionAttribute, a);
 
- 						vEnd.fromBufferAttribute(positionAttribute, b);
 
- 						const distSq = _ray$1.distanceSqToSegment(vStart, vEnd, interRay, interSegment);
 
- 						if (distSq > localThresholdSq) continue;
 
- 						interRay.applyMatrix4(this.matrixWorld); //Move back to world space for distance calculation
 
- 						const distance = raycaster.ray.origin.distanceTo(interRay);
 
- 						if (distance < raycaster.near || distance > raycaster.far) continue;
 
- 						intersects.push({
 
- 							distance: distance,
 
- 							// What do we want? intersection point on the ray or on the segment??
 
- 							// point: raycaster.ray.at( distance ),
 
- 							point: interSegment.clone().applyMatrix4(this.matrixWorld),
 
- 							index: i,
 
- 							face: null,
 
- 							faceIndex: null,
 
- 							object: this
 
- 						});
 
- 					}
 
- 				} else {
 
- 					const start = Math.max(0, drawRange.start);
 
- 					const end = Math.min(positionAttribute.count, drawRange.start + drawRange.count);
 
- 					for (let i = start, l = end - 1; i < l; i += step) {
 
- 						vStart.fromBufferAttribute(positionAttribute, i);
 
- 						vEnd.fromBufferAttribute(positionAttribute, i + 1);
 
- 						const distSq = _ray$1.distanceSqToSegment(vStart, vEnd, interRay, interSegment);
 
- 						if (distSq > localThresholdSq) continue;
 
- 						interRay.applyMatrix4(this.matrixWorld); //Move back to world space for distance calculation
 
- 						const distance = raycaster.ray.origin.distanceTo(interRay);
 
- 						if (distance < raycaster.near || distance > raycaster.far) continue;
 
- 						intersects.push({
 
- 							distance: distance,
 
- 							// What do we want? intersection point on the ray or on the segment??
 
- 							// point: raycaster.ray.at( distance ),
 
- 							point: interSegment.clone().applyMatrix4(this.matrixWorld),
 
- 							index: i,
 
- 							face: null,
 
- 							faceIndex: null,
 
- 							object: this
 
- 						});
 
- 					}
 
- 				}
 
- 			} else if (geometry.isGeometry) {
 
- 				console.error('THREE.Line.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.');
 
- 			}
 
- 		}
 
- 		updateMorphTargets() {
 
- 			const geometry = this.geometry;
 
- 			if (geometry.isBufferGeometry) {
 
- 				const morphAttributes = geometry.morphAttributes;
 
- 				const keys = Object.keys(morphAttributes);
 
- 				if (keys.length > 0) {
 
- 					const morphAttribute = morphAttributes[keys[0]];
 
- 					if (morphAttribute !== undefined) {
 
- 						this.morphTargetInfluences = [];
 
- 						this.morphTargetDictionary = {};
 
- 						for (let m = 0, ml = morphAttribute.length; m < ml; m++) {
 
- 							const name = morphAttribute[m].name || String(m);
 
- 							this.morphTargetInfluences.push(0);
 
- 							this.morphTargetDictionary[name] = m;
 
- 						}
 
- 					}
 
- 				}
 
- 			} else {
 
- 				const morphTargets = geometry.morphTargets;
 
- 				if (morphTargets !== undefined && morphTargets.length > 0) {
 
- 					console.error('THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.');
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	Line.prototype.isLine = true;
 
- 	const _start = /*@__PURE__*/new Vector3();
 
- 	const _end = /*@__PURE__*/new Vector3();
 
- 	class LineSegments extends Line {
 
- 		constructor(geometry, material) {
 
- 			super(geometry, material);
 
- 			this.type = 'LineSegments';
 
- 		}
 
- 		computeLineDistances() {
 
- 			const geometry = this.geometry;
 
- 			if (geometry.isBufferGeometry) {
 
- 				// we assume non-indexed geometry
 
- 				if (geometry.index === null) {
 
- 					const positionAttribute = geometry.attributes.position;
 
- 					const lineDistances = [];
 
- 					for (let i = 0, l = positionAttribute.count; i < l; i += 2) {
 
- 						_start.fromBufferAttribute(positionAttribute, i);
 
- 						_end.fromBufferAttribute(positionAttribute, i + 1);
 
- 						lineDistances[i] = i === 0 ? 0 : lineDistances[i - 1];
 
- 						lineDistances[i + 1] = lineDistances[i] + _start.distanceTo(_end);
 
- 					}
 
- 					geometry.setAttribute('lineDistance', new Float32BufferAttribute(lineDistances, 1));
 
- 				} else {
 
- 					console.warn('THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.');
 
- 				}
 
- 			} else if (geometry.isGeometry) {
 
- 				console.error('THREE.LineSegments.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.');
 
- 			}
 
- 			return this;
 
- 		}
 
- 	}
 
- 	LineSegments.prototype.isLineSegments = true;
 
- 	class LineLoop extends Line {
 
- 		constructor(geometry, material) {
 
- 			super(geometry, material);
 
- 			this.type = 'LineLoop';
 
- 		}
 
- 	}
 
- 	LineLoop.prototype.isLineLoop = true;
 
- 	/**
 
- 	 * parameters = {
 
- 	 *	color: <hex>,
 
- 	 *	opacity: <float>,
 
- 	 *	map: new THREE.Texture( <Image> ),
 
- 	 *	alphaMap: new THREE.Texture( <Image> ),
 
- 	 *
 
- 	 *	size: <float>,
 
- 	 *	sizeAttenuation: <bool>
 
- 	 *
 
- 	 * }
 
- 	 */
 
- 	class PointsMaterial extends Material {
 
- 		constructor(parameters) {
 
- 			super();
 
- 			this.type = 'PointsMaterial';
 
- 			this.color = new Color(0xffffff);
 
- 			this.map = null;
 
- 			this.alphaMap = null;
 
- 			this.size = 1;
 
- 			this.sizeAttenuation = true;
 
- 			this.setValues(parameters);
 
- 		}
 
- 		copy(source) {
 
- 			super.copy(source);
 
- 			this.color.copy(source.color);
 
- 			this.map = source.map;
 
- 			this.alphaMap = source.alphaMap;
 
- 			this.size = source.size;
 
- 			this.sizeAttenuation = source.sizeAttenuation;
 
- 			return this;
 
- 		}
 
- 	}
 
- 	PointsMaterial.prototype.isPointsMaterial = true;
 
- 	const _inverseMatrix = /*@__PURE__*/new Matrix4();
 
- 	const _ray = /*@__PURE__*/new Ray();
 
- 	const _sphere = /*@__PURE__*/new Sphere();
 
- 	const _position$2 = /*@__PURE__*/new Vector3();
 
- 	class Points extends Object3D {
 
- 		constructor(geometry = new BufferGeometry(), material = new PointsMaterial()) {
 
- 			super();
 
- 			this.type = 'Points';
 
- 			this.geometry = geometry;
 
- 			this.material = material;
 
- 			this.updateMorphTargets();
 
- 		}
 
- 		copy(source) {
 
- 			super.copy(source);
 
- 			this.material = source.material;
 
- 			this.geometry = source.geometry;
 
- 			return this;
 
- 		}
 
- 		raycast(raycaster, intersects) {
 
- 			const geometry = this.geometry;
 
- 			const matrixWorld = this.matrixWorld;
 
- 			const threshold = raycaster.params.Points.threshold;
 
- 			const drawRange = geometry.drawRange; // Checking boundingSphere distance to ray
 
- 			if (geometry.boundingSphere === null) geometry.computeBoundingSphere();
 
- 			_sphere.copy(geometry.boundingSphere);
 
- 			_sphere.applyMatrix4(matrixWorld);
 
- 			_sphere.radius += threshold;
 
- 			if (raycaster.ray.intersectsSphere(_sphere) === false) return; //
 
- 			_inverseMatrix.copy(matrixWorld).invert();
 
- 			_ray.copy(raycaster.ray).applyMatrix4(_inverseMatrix);
 
- 			const localThreshold = threshold / ((this.scale.x + this.scale.y + this.scale.z) / 3);
 
- 			const localThresholdSq = localThreshold * localThreshold;
 
- 			if (geometry.isBufferGeometry) {
 
- 				const index = geometry.index;
 
- 				const attributes = geometry.attributes;
 
- 				const positionAttribute = attributes.position;
 
- 				if (index !== null) {
 
- 					const start = Math.max(0, drawRange.start);
 
- 					const end = Math.min(index.count, drawRange.start + drawRange.count);
 
- 					for (let i = start, il = end; i < il; i++) {
 
- 						const a = index.getX(i);
 
- 						_position$2.fromBufferAttribute(positionAttribute, a);
 
- 						testPoint(_position$2, a, localThresholdSq, matrixWorld, raycaster, intersects, this);
 
- 					}
 
- 				} else {
 
- 					const start = Math.max(0, drawRange.start);
 
- 					const end = Math.min(positionAttribute.count, drawRange.start + drawRange.count);
 
- 					for (let i = start, l = end; i < l; i++) {
 
- 						_position$2.fromBufferAttribute(positionAttribute, i);
 
- 						testPoint(_position$2, i, localThresholdSq, matrixWorld, raycaster, intersects, this);
 
- 					}
 
- 				}
 
- 			} else {
 
- 				console.error('THREE.Points.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.');
 
- 			}
 
- 		}
 
- 		updateMorphTargets() {
 
- 			const geometry = this.geometry;
 
- 			if (geometry.isBufferGeometry) {
 
- 				const morphAttributes = geometry.morphAttributes;
 
- 				const keys = Object.keys(morphAttributes);
 
- 				if (keys.length > 0) {
 
- 					const morphAttribute = morphAttributes[keys[0]];
 
- 					if (morphAttribute !== undefined) {
 
- 						this.morphTargetInfluences = [];
 
- 						this.morphTargetDictionary = {};
 
- 						for (let m = 0, ml = morphAttribute.length; m < ml; m++) {
 
- 							const name = morphAttribute[m].name || String(m);
 
- 							this.morphTargetInfluences.push(0);
 
- 							this.morphTargetDictionary[name] = m;
 
- 						}
 
- 					}
 
- 				}
 
- 			} else {
 
- 				const morphTargets = geometry.morphTargets;
 
- 				if (morphTargets !== undefined && morphTargets.length > 0) {
 
- 					console.error('THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.');
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	Points.prototype.isPoints = true;
 
- 	function testPoint(point, index, localThresholdSq, matrixWorld, raycaster, intersects, object) {
 
- 		const rayPointDistanceSq = _ray.distanceSqToPoint(point);
 
- 		if (rayPointDistanceSq < localThresholdSq) {
 
- 			const intersectPoint = new Vector3();
 
- 			_ray.closestPointToPoint(point, intersectPoint);
 
- 			intersectPoint.applyMatrix4(matrixWorld);
 
- 			const distance = raycaster.ray.origin.distanceTo(intersectPoint);
 
- 			if (distance < raycaster.near || distance > raycaster.far) return;
 
- 			intersects.push({
 
- 				distance: distance,
 
- 				distanceToRay: Math.sqrt(rayPointDistanceSq),
 
- 				point: intersectPoint,
 
- 				index: index,
 
- 				face: null,
 
- 				object: object
 
- 			});
 
- 		}
 
- 	}
 
- 	class VideoTexture extends Texture {
 
- 		constructor(video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy) {
 
- 			super(video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy);
 
- 			this.format = format !== undefined ? format : RGBFormat;
 
- 			this.minFilter = minFilter !== undefined ? minFilter : LinearFilter;
 
- 			this.magFilter = magFilter !== undefined ? magFilter : LinearFilter;
 
- 			this.generateMipmaps = false;
 
- 			const scope = this;
 
- 			function updateVideo() {
 
- 				scope.needsUpdate = true;
 
- 				video.requestVideoFrameCallback(updateVideo);
 
- 			}
 
- 			if ('requestVideoFrameCallback' in video) {
 
- 				video.requestVideoFrameCallback(updateVideo);
 
- 			}
 
- 		}
 
- 		clone() {
 
- 			return new this.constructor(this.image).copy(this);
 
- 		}
 
- 		update() {
 
- 			const video = this.image;
 
- 			const hasVideoFrameCallback = ('requestVideoFrameCallback' in video);
 
- 			if (hasVideoFrameCallback === false && video.readyState >= video.HAVE_CURRENT_DATA) {
 
- 				this.needsUpdate = true;
 
- 			}
 
- 		}
 
- 	}
 
- 	VideoTexture.prototype.isVideoTexture = true;
 
- 	class CompressedTexture extends Texture {
 
- 		constructor(mipmaps, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding) {
 
- 			super(null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding);
 
- 			this.image = {
 
- 				width: width,
 
- 				height: height
 
- 			};
 
- 			this.mipmaps = mipmaps; // no flipping for cube textures
 
- 			// (also flipping doesn't work for compressed textures )
 
- 			this.flipY = false; // can't generate mipmaps for compressed textures
 
- 			// mips must be embedded in DDS files
 
- 			this.generateMipmaps = false;
 
- 		}
 
- 	}
 
- 	CompressedTexture.prototype.isCompressedTexture = true;
 
- 	class CanvasTexture extends Texture {
 
- 		constructor(canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy) {
 
- 			super(canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy);
 
- 			this.needsUpdate = true;
 
- 		}
 
- 	}
 
- 	CanvasTexture.prototype.isCanvasTexture = true;
 
- 	class CircleGeometry extends BufferGeometry {
 
- 		constructor(radius = 1, segments = 8, thetaStart = 0, thetaLength = Math.PI * 2) {
 
- 			super();
 
- 			this.type = 'CircleGeometry';
 
- 			this.parameters = {
 
- 				radius: radius,
 
- 				segments: segments,
 
- 				thetaStart: thetaStart,
 
- 				thetaLength: thetaLength
 
- 			};
 
- 			segments = Math.max(3, segments); // buffers
 
- 			const indices = [];
 
- 			const vertices = [];
 
- 			const normals = [];
 
- 			const uvs = []; // helper variables
 
- 			const vertex = new Vector3();
 
- 			const uv = new Vector2(); // center point
 
- 			vertices.push(0, 0, 0);
 
- 			normals.push(0, 0, 1);
 
- 			uvs.push(0.5, 0.5);
 
- 			for (let s = 0, i = 3; s <= segments; s++, i += 3) {
 
- 				const segment = thetaStart + s / segments * thetaLength; // vertex
 
- 				vertex.x = radius * Math.cos(segment);
 
- 				vertex.y = radius * Math.sin(segment);
 
- 				vertices.push(vertex.x, vertex.y, vertex.z); // normal
 
- 				normals.push(0, 0, 1); // uvs
 
- 				uv.x = (vertices[i] / radius + 1) / 2;
 
- 				uv.y = (vertices[i + 1] / radius + 1) / 2;
 
- 				uvs.push(uv.x, uv.y);
 
- 			} // indices
 
- 			for (let i = 1; i <= segments; i++) {
 
- 				indices.push(i, i + 1, 0);
 
- 			} // build geometry
 
- 			this.setIndex(indices);
 
- 			this.setAttribute('position', new Float32BufferAttribute(vertices, 3));
 
- 			this.setAttribute('normal', new Float32BufferAttribute(normals, 3));
 
- 			this.setAttribute('uv', new Float32BufferAttribute(uvs, 2));
 
- 		}
 
- 		static fromJSON(data) {
 
- 			return new CircleGeometry(data.radius, data.segments, data.thetaStart, data.thetaLength);
 
- 		}
 
- 	}
 
- 	class CylinderGeometry extends BufferGeometry {
 
- 		constructor(radiusTop = 1, radiusBottom = 1, height = 1, radialSegments = 8, heightSegments = 1, openEnded = false, thetaStart = 0, thetaLength = Math.PI * 2) {
 
- 			super();
 
- 			this.type = 'CylinderGeometry';
 
- 			this.parameters = {
 
- 				radiusTop: radiusTop,
 
- 				radiusBottom: radiusBottom,
 
- 				height: height,
 
- 				radialSegments: radialSegments,
 
- 				heightSegments: heightSegments,
 
- 				openEnded: openEnded,
 
- 				thetaStart: thetaStart,
 
- 				thetaLength: thetaLength
 
- 			};
 
- 			const scope = this;
 
- 			radialSegments = Math.floor(radialSegments);
 
- 			heightSegments = Math.floor(heightSegments); // buffers
 
- 			const indices = [];
 
- 			const vertices = [];
 
- 			const normals = [];
 
- 			const uvs = []; // helper variables
 
- 			let index = 0;
 
- 			const indexArray = [];
 
- 			const halfHeight = height / 2;
 
- 			let groupStart = 0; // generate geometry
 
- 			generateTorso();
 
- 			if (openEnded === false) {
 
- 				if (radiusTop > 0) generateCap(true);
 
- 				if (radiusBottom > 0) generateCap(false);
 
- 			} // build geometry
 
- 			this.setIndex(indices);
 
- 			this.setAttribute('position', new Float32BufferAttribute(vertices, 3));
 
- 			this.setAttribute('normal', new Float32BufferAttribute(normals, 3));
 
- 			this.setAttribute('uv', new Float32BufferAttribute(uvs, 2));
 
- 			function generateTorso() {
 
- 				const normal = new Vector3();
 
- 				const vertex = new Vector3();
 
- 				let groupCount = 0; // this will be used to calculate the normal
 
- 				const slope = (radiusBottom - radiusTop) / height; // generate vertices, normals and uvs
 
- 				for (let y = 0; y <= heightSegments; y++) {
 
- 					const indexRow = [];
 
- 					const v = y / heightSegments; // calculate the radius of the current row
 
- 					const radius = v * (radiusBottom - radiusTop) + radiusTop;
 
- 					for (let x = 0; x <= radialSegments; x++) {
 
- 						const u = x / radialSegments;
 
- 						const theta = u * thetaLength + thetaStart;
 
- 						const sinTheta = Math.sin(theta);
 
- 						const cosTheta = Math.cos(theta); // vertex
 
- 						vertex.x = radius * sinTheta;
 
- 						vertex.y = -v * height + halfHeight;
 
- 						vertex.z = radius * cosTheta;
 
- 						vertices.push(vertex.x, vertex.y, vertex.z); // normal
 
- 						normal.set(sinTheta, slope, cosTheta).normalize();
 
- 						normals.push(normal.x, normal.y, normal.z); // uv
 
- 						uvs.push(u, 1 - v); // save index of vertex in respective row
 
- 						indexRow.push(index++);
 
- 					} // now save vertices of the row in our index array
 
- 					indexArray.push(indexRow);
 
- 				} // generate indices
 
- 				for (let x = 0; x < radialSegments; x++) {
 
- 					for (let y = 0; y < heightSegments; y++) {
 
- 						// we use the index array to access the correct indices
 
- 						const a = indexArray[y][x];
 
- 						const b = indexArray[y + 1][x];
 
- 						const c = indexArray[y + 1][x + 1];
 
- 						const d = indexArray[y][x + 1]; // faces
 
- 						indices.push(a, b, d);
 
- 						indices.push(b, c, d); // update group counter
 
- 						groupCount += 6;
 
- 					}
 
- 				} // add a group to the geometry. this will ensure multi material support
 
- 				scope.addGroup(groupStart, groupCount, 0); // calculate new start value for groups
 
- 				groupStart += groupCount;
 
- 			}
 
- 			function generateCap(top) {
 
- 				// save the index of the first center vertex
 
- 				const centerIndexStart = index;
 
- 				const uv = new Vector2();
 
- 				const vertex = new Vector3();
 
- 				let groupCount = 0;
 
- 				const radius = top === true ? radiusTop : radiusBottom;
 
- 				const sign = top === true ? 1 : -1; // first we generate the center vertex data of the cap.
 
- 				// because the geometry needs one set of uvs per face,
 
- 				// we must generate a center vertex per face/segment
 
- 				for (let x = 1; x <= radialSegments; x++) {
 
- 					// vertex
 
- 					vertices.push(0, halfHeight * sign, 0); // normal
 
- 					normals.push(0, sign, 0); // uv
 
- 					uvs.push(0.5, 0.5); // increase index
 
- 					index++;
 
- 				} // save the index of the last center vertex
 
- 				const centerIndexEnd = index; // now we generate the surrounding vertices, normals and uvs
 
- 				for (let x = 0; x <= radialSegments; x++) {
 
- 					const u = x / radialSegments;
 
- 					const theta = u * thetaLength + thetaStart;
 
- 					const cosTheta = Math.cos(theta);
 
- 					const sinTheta = Math.sin(theta); // vertex
 
- 					vertex.x = radius * sinTheta;
 
- 					vertex.y = halfHeight * sign;
 
- 					vertex.z = radius * cosTheta;
 
- 					vertices.push(vertex.x, vertex.y, vertex.z); // normal
 
- 					normals.push(0, sign, 0); // uv
 
- 					uv.x = cosTheta * 0.5 + 0.5;
 
- 					uv.y = sinTheta * 0.5 * sign + 0.5;
 
- 					uvs.push(uv.x, uv.y); // increase index
 
- 					index++;
 
- 				} // generate indices
 
- 				for (let x = 0; x < radialSegments; x++) {
 
- 					const c = centerIndexStart + x;
 
- 					const i = centerIndexEnd + x;
 
- 					if (top === true) {
 
- 						// face top
 
- 						indices.push(i, i + 1, c);
 
- 					} else {
 
- 						// face bottom
 
- 						indices.push(i + 1, i, c);
 
- 					}
 
- 					groupCount += 3;
 
- 				} // add a group to the geometry. this will ensure multi material support
 
- 				scope.addGroup(groupStart, groupCount, top === true ? 1 : 2); // calculate new start value for groups
 
- 				groupStart += groupCount;
 
- 			}
 
- 		}
 
- 		static fromJSON(data) {
 
- 			return new CylinderGeometry(data.radiusTop, data.radiusBottom, data.height, data.radialSegments, data.heightSegments, data.openEnded, data.thetaStart, data.thetaLength);
 
- 		}
 
- 	}
 
- 	class ConeGeometry extends CylinderGeometry {
 
- 		constructor(radius = 1, height = 1, radialSegments = 8, heightSegments = 1, openEnded = false, thetaStart = 0, thetaLength = Math.PI * 2) {
 
- 			super(0, radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength);
 
- 			this.type = 'ConeGeometry';
 
- 			this.parameters = {
 
- 				radius: radius,
 
- 				height: height,
 
- 				radialSegments: radialSegments,
 
- 				heightSegments: heightSegments,
 
- 				openEnded: openEnded,
 
- 				thetaStart: thetaStart,
 
- 				thetaLength: thetaLength
 
- 			};
 
- 		}
 
- 		static fromJSON(data) {
 
- 			return new ConeGeometry(data.radius, data.height, data.radialSegments, data.heightSegments, data.openEnded, data.thetaStart, data.thetaLength);
 
- 		}
 
- 	}
 
- 	class PolyhedronGeometry extends BufferGeometry {
 
- 		constructor(vertices = [], indices = [], radius = 1, detail = 0) {
 
- 			super();
 
- 			this.type = 'PolyhedronGeometry';
 
- 			this.parameters = {
 
- 				vertices: vertices,
 
- 				indices: indices,
 
- 				radius: radius,
 
- 				detail: detail
 
- 			}; // default buffer data
 
- 			const vertexBuffer = [];
 
- 			const uvBuffer = []; // the subdivision creates the vertex buffer data
 
- 			subdivide(detail); // all vertices should lie on a conceptual sphere with a given radius
 
- 			applyRadius(radius); // finally, create the uv data
 
- 			generateUVs(); // build non-indexed geometry
 
- 			this.setAttribute('position', new Float32BufferAttribute(vertexBuffer, 3));
 
- 			this.setAttribute('normal', new Float32BufferAttribute(vertexBuffer.slice(), 3));
 
- 			this.setAttribute('uv', new Float32BufferAttribute(uvBuffer, 2));
 
- 			if (detail === 0) {
 
- 				this.computeVertexNormals(); // flat normals
 
- 			} else {
 
- 				this.normalizeNormals(); // smooth normals
 
- 			} // helper functions
 
- 			function subdivide(detail) {
 
- 				const a = new Vector3();
 
- 				const b = new Vector3();
 
- 				const c = new Vector3(); // iterate over all faces and apply a subdivison with the given detail value
 
- 				for (let i = 0; i < indices.length; i += 3) {
 
- 					// get the vertices of the face
 
- 					getVertexByIndex(indices[i + 0], a);
 
- 					getVertexByIndex(indices[i + 1], b);
 
- 					getVertexByIndex(indices[i + 2], c); // perform subdivision
 
- 					subdivideFace(a, b, c, detail);
 
- 				}
 
- 			}
 
- 			function subdivideFace(a, b, c, detail) {
 
- 				const cols = detail + 1; // we use this multidimensional array as a data structure for creating the subdivision
 
- 				const v = []; // construct all of the vertices for this subdivision
 
- 				for (let i = 0; i <= cols; i++) {
 
- 					v[i] = [];
 
- 					const aj = a.clone().lerp(c, i / cols);
 
- 					const bj = b.clone().lerp(c, i / cols);
 
- 					const rows = cols - i;
 
- 					for (let j = 0; j <= rows; j++) {
 
- 						if (j === 0 && i === cols) {
 
- 							v[i][j] = aj;
 
- 						} else {
 
- 							v[i][j] = aj.clone().lerp(bj, j / rows);
 
- 						}
 
- 					}
 
- 				} // construct all of the faces
 
- 				for (let i = 0; i < cols; i++) {
 
- 					for (let j = 0; j < 2 * (cols - i) - 1; j++) {
 
- 						const k = Math.floor(j / 2);
 
- 						if (j % 2 === 0) {
 
- 							pushVertex(v[i][k + 1]);
 
- 							pushVertex(v[i + 1][k]);
 
- 							pushVertex(v[i][k]);
 
- 						} else {
 
- 							pushVertex(v[i][k + 1]);
 
- 							pushVertex(v[i + 1][k + 1]);
 
- 							pushVertex(v[i + 1][k]);
 
- 						}
 
- 					}
 
- 				}
 
- 			}
 
- 			function applyRadius(radius) {
 
- 				const vertex = new Vector3(); // iterate over the entire buffer and apply the radius to each vertex
 
- 				for (let i = 0; i < vertexBuffer.length; i += 3) {
 
- 					vertex.x = vertexBuffer[i + 0];
 
- 					vertex.y = vertexBuffer[i + 1];
 
- 					vertex.z = vertexBuffer[i + 2];
 
- 					vertex.normalize().multiplyScalar(radius);
 
- 					vertexBuffer[i + 0] = vertex.x;
 
- 					vertexBuffer[i + 1] = vertex.y;
 
- 					vertexBuffer[i + 2] = vertex.z;
 
- 				}
 
- 			}
 
- 			function generateUVs() {
 
- 				const vertex = new Vector3();
 
- 				for (let i = 0; i < vertexBuffer.length; i += 3) {
 
- 					vertex.x = vertexBuffer[i + 0];
 
- 					vertex.y = vertexBuffer[i + 1];
 
- 					vertex.z = vertexBuffer[i + 2];
 
- 					const u = azimuth(vertex) / 2 / Math.PI + 0.5;
 
- 					const v = inclination(vertex) / Math.PI + 0.5;
 
- 					uvBuffer.push(u, 1 - v);
 
- 				}
 
- 				correctUVs();
 
- 				correctSeam();
 
- 			}
 
- 			function correctSeam() {
 
- 				// handle case when face straddles the seam, see #3269
 
- 				for (let i = 0; i < uvBuffer.length; i += 6) {
 
- 					// uv data of a single face
 
- 					const x0 = uvBuffer[i + 0];
 
- 					const x1 = uvBuffer[i + 2];
 
- 					const x2 = uvBuffer[i + 4];
 
- 					const max = Math.max(x0, x1, x2);
 
- 					const min = Math.min(x0, x1, x2); // 0.9 is somewhat arbitrary
 
- 					if (max > 0.9 && min < 0.1) {
 
- 						if (x0 < 0.2) uvBuffer[i + 0] += 1;
 
- 						if (x1 < 0.2) uvBuffer[i + 2] += 1;
 
- 						if (x2 < 0.2) uvBuffer[i + 4] += 1;
 
- 					}
 
- 				}
 
- 			}
 
- 			function pushVertex(vertex) {
 
- 				vertexBuffer.push(vertex.x, vertex.y, vertex.z);
 
- 			}
 
- 			function getVertexByIndex(index, vertex) {
 
- 				const stride = index * 3;
 
- 				vertex.x = vertices[stride + 0];
 
- 				vertex.y = vertices[stride + 1];
 
- 				vertex.z = vertices[stride + 2];
 
- 			}
 
- 			function correctUVs() {
 
- 				const a = new Vector3();
 
- 				const b = new Vector3();
 
- 				const c = new Vector3();
 
- 				const centroid = new Vector3();
 
- 				const uvA = new Vector2();
 
- 				const uvB = new Vector2();
 
- 				const uvC = new Vector2();
 
- 				for (let i = 0, j = 0; i < vertexBuffer.length; i += 9, j += 6) {
 
- 					a.set(vertexBuffer[i + 0], vertexBuffer[i + 1], vertexBuffer[i + 2]);
 
- 					b.set(vertexBuffer[i + 3], vertexBuffer[i + 4], vertexBuffer[i + 5]);
 
- 					c.set(vertexBuffer[i + 6], vertexBuffer[i + 7], vertexBuffer[i + 8]);
 
- 					uvA.set(uvBuffer[j + 0], uvBuffer[j + 1]);
 
- 					uvB.set(uvBuffer[j + 2], uvBuffer[j + 3]);
 
- 					uvC.set(uvBuffer[j + 4], uvBuffer[j + 5]);
 
- 					centroid.copy(a).add(b).add(c).divideScalar(3);
 
- 					const azi = azimuth(centroid);
 
- 					correctUV(uvA, j + 0, a, azi);
 
- 					correctUV(uvB, j + 2, b, azi);
 
- 					correctUV(uvC, j + 4, c, azi);
 
- 				}
 
- 			}
 
- 			function correctUV(uv, stride, vector, azimuth) {
 
- 				if (azimuth < 0 && uv.x === 1) {
 
- 					uvBuffer[stride] = uv.x - 1;
 
- 				}
 
- 				if (vector.x === 0 && vector.z === 0) {
 
- 					uvBuffer[stride] = azimuth / 2 / Math.PI + 0.5;
 
- 				}
 
- 			} // Angle around the Y axis, counter-clockwise when looking from above.
 
- 			function azimuth(vector) {
 
- 				return Math.atan2(vector.z, -vector.x);
 
- 			} // Angle above the XZ plane.
 
- 			function inclination(vector) {
 
- 				return Math.atan2(-vector.y, Math.sqrt(vector.x * vector.x + vector.z * vector.z));
 
- 			}
 
- 		}
 
- 		static fromJSON(data) {
 
- 			return new PolyhedronGeometry(data.vertices, data.indices, data.radius, data.details);
 
- 		}
 
- 	}
 
- 	class DodecahedronGeometry extends PolyhedronGeometry {
 
- 		constructor(radius = 1, detail = 0) {
 
- 			const t = (1 + Math.sqrt(5)) / 2;
 
- 			const r = 1 / t;
 
- 			const vertices = [// (±1, ±1, ±1)
 
- 			-1, -1, -1, -1, -1, 1, -1, 1, -1, -1, 1, 1, 1, -1, -1, 1, -1, 1, 1, 1, -1, 1, 1, 1, // (0, ±1/φ, ±φ)
 
- 			0, -r, -t, 0, -r, t, 0, r, -t, 0, r, t, // (±1/φ, ±φ, 0)
 
- 			-r, -t, 0, -r, t, 0, r, -t, 0, r, t, 0, // (±φ, 0, ±1/φ)
 
- 			-t, 0, -r, t, 0, -r, -t, 0, r, t, 0, r];
 
- 			const indices = [3, 11, 7, 3, 7, 15, 3, 15, 13, 7, 19, 17, 7, 17, 6, 7, 6, 15, 17, 4, 8, 17, 8, 10, 17, 10, 6, 8, 0, 16, 8, 16, 2, 8, 2, 10, 0, 12, 1, 0, 1, 18, 0, 18, 16, 6, 10, 2, 6, 2, 13, 6, 13, 15, 2, 16, 18, 2, 18, 3, 2, 3, 13, 18, 1, 9, 18, 9, 11, 18, 11, 3, 4, 14, 12, 4, 12, 0, 4, 0, 8, 11, 9, 5, 11, 5, 19, 11, 19, 7, 19, 5, 14, 19, 14, 4, 19, 4, 17, 1, 12, 14, 1, 14, 5, 1, 5, 9];
 
- 			super(vertices, indices, radius, detail);
 
- 			this.type = 'DodecahedronGeometry';
 
- 			this.parameters = {
 
- 				radius: radius,
 
- 				detail: detail
 
- 			};
 
- 		}
 
- 		static fromJSON(data) {
 
- 			return new DodecahedronGeometry(data.radius, data.detail);
 
- 		}
 
- 	}
 
- 	const _v0 = new Vector3();
 
- 	const _v1$1 = new Vector3();
 
- 	const _normal = new Vector3();
 
- 	const _triangle = new Triangle();
 
- 	class EdgesGeometry extends BufferGeometry {
 
- 		constructor(geometry = null, thresholdAngle = 1) {
 
- 			super();
 
- 			this.type = 'EdgesGeometry';
 
- 			this.parameters = {
 
- 				geometry: geometry,
 
- 				thresholdAngle: thresholdAngle
 
- 			};
 
- 			if (geometry !== null) {
 
- 				const precisionPoints = 4;
 
- 				const precision = Math.pow(10, precisionPoints);
 
- 				const thresholdDot = Math.cos(DEG2RAD * thresholdAngle);
 
- 				const indexAttr = geometry.getIndex();
 
- 				const positionAttr = geometry.getAttribute('position');
 
- 				const indexCount = indexAttr ? indexAttr.count : positionAttr.count;
 
- 				const indexArr = [0, 0, 0];
 
- 				const vertKeys = ['a', 'b', 'c'];
 
- 				const hashes = new Array(3);
 
- 				const edgeData = {};
 
- 				const vertices = [];
 
- 				for (let i = 0; i < indexCount; i += 3) {
 
- 					if (indexAttr) {
 
- 						indexArr[0] = indexAttr.getX(i);
 
- 						indexArr[1] = indexAttr.getX(i + 1);
 
- 						indexArr[2] = indexAttr.getX(i + 2);
 
- 					} else {
 
- 						indexArr[0] = i;
 
- 						indexArr[1] = i + 1;
 
- 						indexArr[2] = i + 2;
 
- 					}
 
- 					const {
 
- 						a,
 
- 						b,
 
- 						c
 
- 					} = _triangle;
 
- 					a.fromBufferAttribute(positionAttr, indexArr[0]);
 
- 					b.fromBufferAttribute(positionAttr, indexArr[1]);
 
- 					c.fromBufferAttribute(positionAttr, indexArr[2]);
 
- 					_triangle.getNormal(_normal); // create hashes for the edge from the vertices
 
- 					hashes[0] = `${Math.round(a.x * precision)},${Math.round(a.y * precision)},${Math.round(a.z * precision)}`;
 
- 					hashes[1] = `${Math.round(b.x * precision)},${Math.round(b.y * precision)},${Math.round(b.z * precision)}`;
 
- 					hashes[2] = `${Math.round(c.x * precision)},${Math.round(c.y * precision)},${Math.round(c.z * precision)}`; // skip degenerate triangles
 
- 					if (hashes[0] === hashes[1] || hashes[1] === hashes[2] || hashes[2] === hashes[0]) {
 
- 						continue;
 
- 					} // iterate over every edge
 
- 					for (let j = 0; j < 3; j++) {
 
- 						// get the first and next vertex making up the edge
 
- 						const jNext = (j + 1) % 3;
 
- 						const vecHash0 = hashes[j];
 
- 						const vecHash1 = hashes[jNext];
 
- 						const v0 = _triangle[vertKeys[j]];
 
- 						const v1 = _triangle[vertKeys[jNext]];
 
- 						const hash = `${vecHash0}_${vecHash1}`;
 
- 						const reverseHash = `${vecHash1}_${vecHash0}`;
 
- 						if (reverseHash in edgeData && edgeData[reverseHash]) {
 
- 							// if we found a sibling edge add it into the vertex array if
 
- 							// it meets the angle threshold and delete the edge from the map.
 
- 							if (_normal.dot(edgeData[reverseHash].normal) <= thresholdDot) {
 
- 								vertices.push(v0.x, v0.y, v0.z);
 
- 								vertices.push(v1.x, v1.y, v1.z);
 
- 							}
 
- 							edgeData[reverseHash] = null;
 
- 						} else if (!(hash in edgeData)) {
 
- 							// if we've already got an edge here then skip adding a new one
 
- 							edgeData[hash] = {
 
- 								index0: indexArr[j],
 
- 								index1: indexArr[jNext],
 
- 								normal: _normal.clone()
 
- 							};
 
- 						}
 
- 					}
 
- 				} // iterate over all remaining, unmatched edges and add them to the vertex array
 
- 				for (const key in edgeData) {
 
- 					if (edgeData[key]) {
 
- 						const {
 
- 							index0,
 
- 							index1
 
- 						} = edgeData[key];
 
- 						_v0.fromBufferAttribute(positionAttr, index0);
 
- 						_v1$1.fromBufferAttribute(positionAttr, index1);
 
- 						vertices.push(_v0.x, _v0.y, _v0.z);
 
- 						vertices.push(_v1$1.x, _v1$1.y, _v1$1.z);
 
- 					}
 
- 				}
 
- 				this.setAttribute('position', new Float32BufferAttribute(vertices, 3));
 
- 			}
 
- 		}
 
- 	}
 
- 	/**
 
- 	 * Extensible curve object.
 
- 	 *
 
- 	 * Some common of curve methods:
 
- 	 * .getPoint( t, optionalTarget ), .getTangent( t, optionalTarget )
 
- 	 * .getPointAt( u, optionalTarget ), .getTangentAt( u, optionalTarget )
 
- 	 * .getPoints(), .getSpacedPoints()
 
- 	 * .getLength()
 
- 	 * .updateArcLengths()
 
- 	 *
 
- 	 * This following curves inherit from THREE.Curve:
 
- 	 *
 
- 	 * -- 2D curves --
 
- 	 * THREE.ArcCurve
 
- 	 * THREE.CubicBezierCurve
 
- 	 * THREE.EllipseCurve
 
- 	 * THREE.LineCurve
 
- 	 * THREE.QuadraticBezierCurve
 
- 	 * THREE.SplineCurve
 
- 	 *
 
- 	 * -- 3D curves --
 
- 	 * THREE.CatmullRomCurve3
 
- 	 * THREE.CubicBezierCurve3
 
- 	 * THREE.LineCurve3
 
- 	 * THREE.QuadraticBezierCurve3
 
- 	 *
 
- 	 * A series of curves can be represented as a THREE.CurvePath.
 
- 	 *
 
- 	 **/
 
- 	class Curve {
 
- 		constructor() {
 
- 			this.type = 'Curve';
 
- 			this.arcLengthDivisions = 200;
 
- 		} // Virtual base class method to overwrite and implement in subclasses
 
- 		//	- t [0 .. 1]
 
- 		getPoint() {
 
- 			console.warn('THREE.Curve: .getPoint() not implemented.');
 
- 			return null;
 
- 		} // Get point at relative position in curve according to arc length
 
- 		// - u [0 .. 1]
 
- 		getPointAt(u, optionalTarget) {
 
- 			const t = this.getUtoTmapping(u);
 
- 			return this.getPoint(t, optionalTarget);
 
- 		} // Get sequence of points using getPoint( t )
 
- 		getPoints(divisions = 5) {
 
- 			const points = [];
 
- 			for (let d = 0; d <= divisions; d++) {
 
- 				points.push(this.getPoint(d / divisions));
 
- 			}
 
- 			return points;
 
- 		} // Get sequence of points using getPointAt( u )
 
- 		getSpacedPoints(divisions = 5) {
 
- 			const points = [];
 
- 			for (let d = 0; d <= divisions; d++) {
 
- 				points.push(this.getPointAt(d / divisions));
 
- 			}
 
- 			return points;
 
- 		} // Get total curve arc length
 
- 		getLength() {
 
- 			const lengths = this.getLengths();
 
- 			return lengths[lengths.length - 1];
 
- 		} // Get list of cumulative segment lengths
 
- 		getLengths(divisions = this.arcLengthDivisions) {
 
- 			if (this.cacheArcLengths && this.cacheArcLengths.length === divisions + 1 && !this.needsUpdate) {
 
- 				return this.cacheArcLengths;
 
- 			}
 
- 			this.needsUpdate = false;
 
- 			const cache = [];
 
- 			let current,
 
- 					last = this.getPoint(0);
 
- 			let sum = 0;
 
- 			cache.push(0);
 
- 			for (let p = 1; p <= divisions; p++) {
 
- 				current = this.getPoint(p / divisions);
 
- 				sum += current.distanceTo(last);
 
- 				cache.push(sum);
 
- 				last = current;
 
- 			}
 
- 			this.cacheArcLengths = cache;
 
- 			return cache; // { sums: cache, sum: sum }; Sum is in the last element.
 
- 		}
 
- 		updateArcLengths() {
 
- 			this.needsUpdate = true;
 
- 			this.getLengths();
 
- 		} // Given u ( 0 .. 1 ), get a t to find p. This gives you points which are equidistant
 
- 		getUtoTmapping(u, distance) {
 
- 			const arcLengths = this.getLengths();
 
- 			let i = 0;
 
- 			const il = arcLengths.length;
 
- 			let targetArcLength; // The targeted u distance value to get
 
- 			if (distance) {
 
- 				targetArcLength = distance;
 
- 			} else {
 
- 				targetArcLength = u * arcLengths[il - 1];
 
- 			} // binary search for the index with largest value smaller than target u distance
 
- 			let low = 0,
 
- 					high = il - 1,
 
- 					comparison;
 
- 			while (low <= high) {
 
- 				i = Math.floor(low + (high - low) / 2); // less likely to overflow, though probably not issue here, JS doesn't really have integers, all numbers are floats
 
- 				comparison = arcLengths[i] - targetArcLength;
 
- 				if (comparison < 0) {
 
- 					low = i + 1;
 
- 				} else if (comparison > 0) {
 
- 					high = i - 1;
 
- 				} else {
 
- 					high = i;
 
- 					break; // DONE
 
- 				}
 
- 			}
 
- 			i = high;
 
- 			if (arcLengths[i] === targetArcLength) {
 
- 				return i / (il - 1);
 
- 			} // we could get finer grain at lengths, or use simple interpolation between two points
 
- 			const lengthBefore = arcLengths[i];
 
- 			const lengthAfter = arcLengths[i + 1];
 
- 			const segmentLength = lengthAfter - lengthBefore; // determine where we are between the 'before' and 'after' points
 
- 			const segmentFraction = (targetArcLength - lengthBefore) / segmentLength; // add that fractional amount to t
 
- 			const t = (i + segmentFraction) / (il - 1);
 
- 			return t;
 
- 		} // Returns a unit vector tangent at t
 
- 		// In case any sub curve does not implement its tangent derivation,
 
- 		// 2 points a small delta apart will be used to find its gradient
 
- 		// which seems to give a reasonable approximation
 
- 		getTangent(t, optionalTarget) {
 
- 			const delta = 0.0001;
 
- 			let t1 = t - delta;
 
- 			let t2 = t + delta; // Capping in case of danger
 
- 			if (t1 < 0) t1 = 0;
 
- 			if (t2 > 1) t2 = 1;
 
- 			const pt1 = this.getPoint(t1);
 
- 			const pt2 = this.getPoint(t2);
 
- 			const tangent = optionalTarget || (pt1.isVector2 ? new Vector2() : new Vector3());
 
- 			tangent.copy(pt2).sub(pt1).normalize();
 
- 			return tangent;
 
- 		}
 
- 		getTangentAt(u, optionalTarget) {
 
- 			const t = this.getUtoTmapping(u);
 
- 			return this.getTangent(t, optionalTarget);
 
- 		}
 
- 		computeFrenetFrames(segments, closed) {
 
- 			// see http://www.cs.indiana.edu/pub/techreports/TR425.pdf
 
- 			const normal = new Vector3();
 
- 			const tangents = [];
 
- 			const normals = [];
 
- 			const binormals = [];
 
- 			const vec = new Vector3();
 
- 			const mat = new Matrix4(); // compute the tangent vectors for each segment on the curve
 
- 			for (let i = 0; i <= segments; i++) {
 
- 				const u = i / segments;
 
- 				tangents[i] = this.getTangentAt(u, new Vector3());
 
- 			} // select an initial normal vector perpendicular to the first tangent vector,
 
- 			// and in the direction of the minimum tangent xyz component
 
- 			normals[0] = new Vector3();
 
- 			binormals[0] = new Vector3();
 
- 			let min = Number.MAX_VALUE;
 
- 			const tx = Math.abs(tangents[0].x);
 
- 			const ty = Math.abs(tangents[0].y);
 
- 			const tz = Math.abs(tangents[0].z);
 
- 			if (tx <= min) {
 
- 				min = tx;
 
- 				normal.set(1, 0, 0);
 
- 			}
 
- 			if (ty <= min) {
 
- 				min = ty;
 
- 				normal.set(0, 1, 0);
 
- 			}
 
- 			if (tz <= min) {
 
- 				normal.set(0, 0, 1);
 
- 			}
 
- 			vec.crossVectors(tangents[0], normal).normalize();
 
- 			normals[0].crossVectors(tangents[0], vec);
 
- 			binormals[0].crossVectors(tangents[0], normals[0]); // compute the slowly-varying normal and binormal vectors for each segment on the curve
 
- 			for (let i = 1; i <= segments; i++) {
 
- 				normals[i] = normals[i - 1].clone();
 
- 				binormals[i] = binormals[i - 1].clone();
 
- 				vec.crossVectors(tangents[i - 1], tangents[i]);
 
- 				if (vec.length() > Number.EPSILON) {
 
- 					vec.normalize();
 
- 					const theta = Math.acos(clamp(tangents[i - 1].dot(tangents[i]), -1, 1)); // clamp for floating pt errors
 
- 					normals[i].applyMatrix4(mat.makeRotationAxis(vec, theta));
 
- 				}
 
- 				binormals[i].crossVectors(tangents[i], normals[i]);
 
- 			} // if the curve is closed, postprocess the vectors so the first and last normal vectors are the same
 
- 			if (closed === true) {
 
- 				let theta = Math.acos(clamp(normals[0].dot(normals[segments]), -1, 1));
 
- 				theta /= segments;
 
- 				if (tangents[0].dot(vec.crossVectors(normals[0], normals[segments])) > 0) {
 
- 					theta = -theta;
 
- 				}
 
- 				for (let i = 1; i <= segments; i++) {
 
- 					// twist a little...
 
- 					normals[i].applyMatrix4(mat.makeRotationAxis(tangents[i], theta * i));
 
- 					binormals[i].crossVectors(tangents[i], normals[i]);
 
- 				}
 
- 			}
 
- 			return {
 
- 				tangents: tangents,
 
- 				normals: normals,
 
- 				binormals: binormals
 
- 			};
 
- 		}
 
- 		clone() {
 
- 			return new this.constructor().copy(this);
 
- 		}
 
- 		copy(source) {
 
- 			this.arcLengthDivisions = source.arcLengthDivisions;
 
- 			return this;
 
- 		}
 
- 		toJSON() {
 
- 			const data = {
 
- 				metadata: {
 
- 					version: 4.5,
 
- 					type: 'Curve',
 
- 					generator: 'Curve.toJSON'
 
- 				}
 
- 			};
 
- 			data.arcLengthDivisions = this.arcLengthDivisions;
 
- 			data.type = this.type;
 
- 			return data;
 
- 		}
 
- 		fromJSON(json) {
 
- 			this.arcLengthDivisions = json.arcLengthDivisions;
 
- 			return this;
 
- 		}
 
- 	}
 
- 	class EllipseCurve extends Curve {
 
- 		constructor(aX = 0, aY = 0, xRadius = 1, yRadius = 1, aStartAngle = 0, aEndAngle = Math.PI * 2, aClockwise = false, aRotation = 0) {
 
- 			super();
 
- 			this.type = 'EllipseCurve';
 
- 			this.aX = aX;
 
- 			this.aY = aY;
 
- 			this.xRadius = xRadius;
 
- 			this.yRadius = yRadius;
 
- 			this.aStartAngle = aStartAngle;
 
- 			this.aEndAngle = aEndAngle;
 
- 			this.aClockwise = aClockwise;
 
- 			this.aRotation = aRotation;
 
- 		}
 
- 		getPoint(t, optionalTarget) {
 
- 			const point = optionalTarget || new Vector2();
 
- 			const twoPi = Math.PI * 2;
 
- 			let deltaAngle = this.aEndAngle - this.aStartAngle;
 
- 			const samePoints = Math.abs(deltaAngle) < Number.EPSILON; // ensures that deltaAngle is 0 .. 2 PI
 
- 			while (deltaAngle < 0) deltaAngle += twoPi;
 
- 			while (deltaAngle > twoPi) deltaAngle -= twoPi;
 
- 			if (deltaAngle < Number.EPSILON) {
 
- 				if (samePoints) {
 
- 					deltaAngle = 0;
 
- 				} else {
 
- 					deltaAngle = twoPi;
 
- 				}
 
- 			}
 
- 			if (this.aClockwise === true && !samePoints) {
 
- 				if (deltaAngle === twoPi) {
 
- 					deltaAngle = -twoPi;
 
- 				} else {
 
- 					deltaAngle = deltaAngle - twoPi;
 
- 				}
 
- 			}
 
- 			const angle = this.aStartAngle + t * deltaAngle;
 
- 			let x = this.aX + this.xRadius * Math.cos(angle);
 
- 			let y = this.aY + this.yRadius * Math.sin(angle);
 
- 			if (this.aRotation !== 0) {
 
- 				const cos = Math.cos(this.aRotation);
 
- 				const sin = Math.sin(this.aRotation);
 
- 				const tx = x - this.aX;
 
- 				const ty = y - this.aY; // Rotate the point about the center of the ellipse.
 
- 				x = tx * cos - ty * sin + this.aX;
 
- 				y = tx * sin + ty * cos + this.aY;
 
- 			}
 
- 			return point.set(x, y);
 
- 		}
 
- 		copy(source) {
 
- 			super.copy(source);
 
- 			this.aX = source.aX;
 
- 			this.aY = source.aY;
 
- 			this.xRadius = source.xRadius;
 
- 			this.yRadius = source.yRadius;
 
- 			this.aStartAngle = source.aStartAngle;
 
- 			this.aEndAngle = source.aEndAngle;
 
- 			this.aClockwise = source.aClockwise;
 
- 			this.aRotation = source.aRotation;
 
- 			return this;
 
- 		}
 
- 		toJSON() {
 
- 			const data = super.toJSON();
 
- 			data.aX = this.aX;
 
- 			data.aY = this.aY;
 
- 			data.xRadius = this.xRadius;
 
- 			data.yRadius = this.yRadius;
 
- 			data.aStartAngle = this.aStartAngle;
 
- 			data.aEndAngle = this.aEndAngle;
 
- 			data.aClockwise = this.aClockwise;
 
- 			data.aRotation = this.aRotation;
 
- 			return data;
 
- 		}
 
- 		fromJSON(json) {
 
- 			super.fromJSON(json);
 
- 			this.aX = json.aX;
 
- 			this.aY = json.aY;
 
- 			this.xRadius = json.xRadius;
 
- 			this.yRadius = json.yRadius;
 
- 			this.aStartAngle = json.aStartAngle;
 
- 			this.aEndAngle = json.aEndAngle;
 
- 			this.aClockwise = json.aClockwise;
 
- 			this.aRotation = json.aRotation;
 
- 			return this;
 
- 		}
 
- 	}
 
- 	EllipseCurve.prototype.isEllipseCurve = true;
 
- 	class ArcCurve extends EllipseCurve {
 
- 		constructor(aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise) {
 
- 			super(aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise);
 
- 			this.type = 'ArcCurve';
 
- 		}
 
- 	}
 
- 	ArcCurve.prototype.isArcCurve = true;
 
- 	/**
 
- 	 * Centripetal CatmullRom Curve - which is useful for avoiding
 
- 	 * cusps and self-intersections in non-uniform catmull rom curves.
 
- 	 * http://www.cemyuksel.com/research/catmullrom_param/catmullrom.pdf
 
- 	 *
 
- 	 * curve.type accepts centripetal(default), chordal and catmullrom
 
- 	 * curve.tension is used for catmullrom which defaults to 0.5
 
- 	 */
 
- 	/*
 
- 	Based on an optimized c++ solution in
 
- 	 - http://stackoverflow.com/questions/9489736/catmull-rom-curve-with-no-cusps-and-no-self-intersections/
 
- 	 - http://ideone.com/NoEbVM
 
- 	This CubicPoly class could be used for reusing some variables and calculations,
 
- 	but for three.js curve use, it could be possible inlined and flatten into a single function call
 
- 	which can be placed in CurveUtils.
 
- 	*/
 
- 	function CubicPoly() {
 
- 		let c0 = 0,
 
- 				c1 = 0,
 
- 				c2 = 0,
 
- 				c3 = 0;
 
- 		/*
 
- 		 * Compute coefficients for a cubic polynomial
 
- 		 *	 p(s) = c0 + c1*s + c2*s^2 + c3*s^3
 
- 		 * such that
 
- 		 *	 p(0) = x0, p(1) = x1
 
- 		 *	and
 
- 		 *	 p'(0) = t0, p'(1) = t1.
 
- 		 */
 
- 		function init(x0, x1, t0, t1) {
 
- 			c0 = x0;
 
- 			c1 = t0;
 
- 			c2 = -3 * x0 + 3 * x1 - 2 * t0 - t1;
 
- 			c3 = 2 * x0 - 2 * x1 + t0 + t1;
 
- 		}
 
- 		return {
 
- 			initCatmullRom: function (x0, x1, x2, x3, tension) {
 
- 				init(x1, x2, tension * (x2 - x0), tension * (x3 - x1));
 
- 			},
 
- 			initNonuniformCatmullRom: function (x0, x1, x2, x3, dt0, dt1, dt2) {
 
- 				// compute tangents when parameterized in [t1,t2]
 
- 				let t1 = (x1 - x0) / dt0 - (x2 - x0) / (dt0 + dt1) + (x2 - x1) / dt1;
 
- 				let t2 = (x2 - x1) / dt1 - (x3 - x1) / (dt1 + dt2) + (x3 - x2) / dt2; // rescale tangents for parametrization in [0,1]
 
- 				t1 *= dt1;
 
- 				t2 *= dt1;
 
- 				init(x1, x2, t1, t2);
 
- 			},
 
- 			calc: function (t) {
 
- 				const t2 = t * t;
 
- 				const t3 = t2 * t;
 
- 				return c0 + c1 * t + c2 * t2 + c3 * t3;
 
- 			}
 
- 		};
 
- 	} //
 
- 	const tmp = new Vector3();
 
- 	const px = new CubicPoly(),
 
- 				py = new CubicPoly(),
 
- 				pz = new CubicPoly();
 
- 	class CatmullRomCurve3 extends Curve {
 
- 		constructor(points = [], closed = false, curveType = 'centripetal', tension = 0.5) {
 
- 			super();
 
- 			this.type = 'CatmullRomCurve3';
 
- 			this.points = points;
 
- 			this.closed = closed;
 
- 			this.curveType = curveType;
 
- 			this.tension = tension;
 
- 		}
 
- 		getPoint(t, optionalTarget = new Vector3()) {
 
- 			const point = optionalTarget;
 
- 			const points = this.points;
 
- 			const l = points.length;
 
- 			const p = (l - (this.closed ? 0 : 1)) * t;
 
- 			let intPoint = Math.floor(p);
 
- 			let weight = p - intPoint;
 
- 			if (this.closed) {
 
- 				intPoint += intPoint > 0 ? 0 : (Math.floor(Math.abs(intPoint) / l) + 1) * l;
 
- 			} else if (weight === 0 && intPoint === l - 1) {
 
- 				intPoint = l - 2;
 
- 				weight = 1;
 
- 			}
 
- 			let p0, p3; // 4 points (p1 & p2 defined below)
 
- 			if (this.closed || intPoint > 0) {
 
- 				p0 = points[(intPoint - 1) % l];
 
- 			} else {
 
- 				// extrapolate first point
 
- 				tmp.subVectors(points[0], points[1]).add(points[0]);
 
- 				p0 = tmp;
 
- 			}
 
- 			const p1 = points[intPoint % l];
 
- 			const p2 = points[(intPoint + 1) % l];
 
- 			if (this.closed || intPoint + 2 < l) {
 
- 				p3 = points[(intPoint + 2) % l];
 
- 			} else {
 
- 				// extrapolate last point
 
- 				tmp.subVectors(points[l - 1], points[l - 2]).add(points[l - 1]);
 
- 				p3 = tmp;
 
- 			}
 
- 			if (this.curveType === 'centripetal' || this.curveType === 'chordal') {
 
- 				// init Centripetal / Chordal Catmull-Rom
 
- 				const pow = this.curveType === 'chordal' ? 0.5 : 0.25;
 
- 				let dt0 = Math.pow(p0.distanceToSquared(p1), pow);
 
- 				let dt1 = Math.pow(p1.distanceToSquared(p2), pow);
 
- 				let dt2 = Math.pow(p2.distanceToSquared(p3), pow); // safety check for repeated points
 
- 				if (dt1 < 1e-4) dt1 = 1.0;
 
- 				if (dt0 < 1e-4) dt0 = dt1;
 
- 				if (dt2 < 1e-4) dt2 = dt1;
 
- 				px.initNonuniformCatmullRom(p0.x, p1.x, p2.x, p3.x, dt0, dt1, dt2);
 
- 				py.initNonuniformCatmullRom(p0.y, p1.y, p2.y, p3.y, dt0, dt1, dt2);
 
- 				pz.initNonuniformCatmullRom(p0.z, p1.z, p2.z, p3.z, dt0, dt1, dt2);
 
- 			} else if (this.curveType === 'catmullrom') {
 
- 				px.initCatmullRom(p0.x, p1.x, p2.x, p3.x, this.tension);
 
- 				py.initCatmullRom(p0.y, p1.y, p2.y, p3.y, this.tension);
 
- 				pz.initCatmullRom(p0.z, p1.z, p2.z, p3.z, this.tension);
 
- 			}
 
- 			point.set(px.calc(weight), py.calc(weight), pz.calc(weight));
 
- 			return point;
 
- 		}
 
- 		copy(source) {
 
- 			super.copy(source);
 
- 			this.points = [];
 
- 			for (let i = 0, l = source.points.length; i < l; i++) {
 
- 				const point = source.points[i];
 
- 				this.points.push(point.clone());
 
- 			}
 
- 			this.closed = source.closed;
 
- 			this.curveType = source.curveType;
 
- 			this.tension = source.tension;
 
- 			return this;
 
- 		}
 
- 		toJSON() {
 
- 			const data = super.toJSON();
 
- 			data.points = [];
 
- 			for (let i = 0, l = this.points.length; i < l; i++) {
 
- 				const point = this.points[i];
 
- 				data.points.push(point.toArray());
 
- 			}
 
- 			data.closed = this.closed;
 
- 			data.curveType = this.curveType;
 
- 			data.tension = this.tension;
 
- 			return data;
 
- 		}
 
- 		fromJSON(json) {
 
- 			super.fromJSON(json);
 
- 			this.points = [];
 
- 			for (let i = 0, l = json.points.length; i < l; i++) {
 
- 				const point = json.points[i];
 
- 				this.points.push(new Vector3().fromArray(point));
 
- 			}
 
- 			this.closed = json.closed;
 
- 			this.curveType = json.curveType;
 
- 			this.tension = json.tension;
 
- 			return this;
 
- 		}
 
- 	}
 
- 	CatmullRomCurve3.prototype.isCatmullRomCurve3 = true;
 
- 	/**
 
- 	 * Bezier Curves formulas obtained from
 
- 	 * http://en.wikipedia.org/wiki/Bézier_curve
 
- 	 */
 
- 	function CatmullRom(t, p0, p1, p2, p3) {
 
- 		const v0 = (p2 - p0) * 0.5;
 
- 		const v1 = (p3 - p1) * 0.5;
 
- 		const t2 = t * t;
 
- 		const t3 = t * t2;
 
- 		return (2 * p1 - 2 * p2 + v0 + v1) * t3 + (-3 * p1 + 3 * p2 - 2 * v0 - v1) * t2 + v0 * t + p1;
 
- 	} //
 
- 	function QuadraticBezierP0(t, p) {
 
- 		const k = 1 - t;
 
- 		return k * k * p;
 
- 	}
 
- 	function QuadraticBezierP1(t, p) {
 
- 		return 2 * (1 - t) * t * p;
 
- 	}
 
- 	function QuadraticBezierP2(t, p) {
 
- 		return t * t * p;
 
- 	}
 
- 	function QuadraticBezier(t, p0, p1, p2) {
 
- 		return QuadraticBezierP0(t, p0) + QuadraticBezierP1(t, p1) + QuadraticBezierP2(t, p2);
 
- 	} //
 
- 	function CubicBezierP0(t, p) {
 
- 		const k = 1 - t;
 
- 		return k * k * k * p;
 
- 	}
 
- 	function CubicBezierP1(t, p) {
 
- 		const k = 1 - t;
 
- 		return 3 * k * k * t * p;
 
- 	}
 
- 	function CubicBezierP2(t, p) {
 
- 		return 3 * (1 - t) * t * t * p;
 
- 	}
 
- 	function CubicBezierP3(t, p) {
 
- 		return t * t * t * p;
 
- 	}
 
- 	function CubicBezier(t, p0, p1, p2, p3) {
 
- 		return CubicBezierP0(t, p0) + CubicBezierP1(t, p1) + CubicBezierP2(t, p2) + CubicBezierP3(t, p3);
 
- 	}
 
- 	class CubicBezierCurve extends Curve {
 
- 		constructor(v0 = new Vector2(), v1 = new Vector2(), v2 = new Vector2(), v3 = new Vector2()) {
 
- 			super();
 
- 			this.type = 'CubicBezierCurve';
 
- 			this.v0 = v0;
 
- 			this.v1 = v1;
 
- 			this.v2 = v2;
 
- 			this.v3 = v3;
 
- 		}
 
- 		getPoint(t, optionalTarget = new Vector2()) {
 
- 			const point = optionalTarget;
 
- 			const v0 = this.v0,
 
- 						v1 = this.v1,
 
- 						v2 = this.v2,
 
- 						v3 = this.v3;
 
- 			point.set(CubicBezier(t, v0.x, v1.x, v2.x, v3.x), CubicBezier(t, v0.y, v1.y, v2.y, v3.y));
 
- 			return point;
 
- 		}
 
- 		copy(source) {
 
- 			super.copy(source);
 
- 			this.v0.copy(source.v0);
 
- 			this.v1.copy(source.v1);
 
- 			this.v2.copy(source.v2);
 
- 			this.v3.copy(source.v3);
 
- 			return this;
 
- 		}
 
- 		toJSON() {
 
- 			const data = super.toJSON();
 
- 			data.v0 = this.v0.toArray();
 
- 			data.v1 = this.v1.toArray();
 
- 			data.v2 = this.v2.toArray();
 
- 			data.v3 = this.v3.toArray();
 
- 			return data;
 
- 		}
 
- 		fromJSON(json) {
 
- 			super.fromJSON(json);
 
- 			this.v0.fromArray(json.v0);
 
- 			this.v1.fromArray(json.v1);
 
- 			this.v2.fromArray(json.v2);
 
- 			this.v3.fromArray(json.v3);
 
- 			return this;
 
- 		}
 
- 	}
 
- 	CubicBezierCurve.prototype.isCubicBezierCurve = true;
 
- 	class CubicBezierCurve3 extends Curve {
 
- 		constructor(v0 = new Vector3(), v1 = new Vector3(), v2 = new Vector3(), v3 = new Vector3()) {
 
- 			super();
 
- 			this.type = 'CubicBezierCurve3';
 
- 			this.v0 = v0;
 
- 			this.v1 = v1;
 
- 			this.v2 = v2;
 
- 			this.v3 = v3;
 
- 		}
 
- 		getPoint(t, optionalTarget = new Vector3()) {
 
- 			const point = optionalTarget;
 
- 			const v0 = this.v0,
 
- 						v1 = this.v1,
 
- 						v2 = this.v2,
 
- 						v3 = this.v3;
 
- 			point.set(CubicBezier(t, v0.x, v1.x, v2.x, v3.x), CubicBezier(t, v0.y, v1.y, v2.y, v3.y), CubicBezier(t, v0.z, v1.z, v2.z, v3.z));
 
- 			return point;
 
- 		}
 
- 		copy(source) {
 
- 			super.copy(source);
 
- 			this.v0.copy(source.v0);
 
- 			this.v1.copy(source.v1);
 
- 			this.v2.copy(source.v2);
 
- 			this.v3.copy(source.v3);
 
- 			return this;
 
- 		}
 
- 		toJSON() {
 
- 			const data = super.toJSON();
 
- 			data.v0 = this.v0.toArray();
 
- 			data.v1 = this.v1.toArray();
 
- 			data.v2 = this.v2.toArray();
 
- 			data.v3 = this.v3.toArray();
 
- 			return data;
 
- 		}
 
- 		fromJSON(json) {
 
- 			super.fromJSON(json);
 
- 			this.v0.fromArray(json.v0);
 
- 			this.v1.fromArray(json.v1);
 
- 			this.v2.fromArray(json.v2);
 
- 			this.v3.fromArray(json.v3);
 
- 			return this;
 
- 		}
 
- 	}
 
- 	CubicBezierCurve3.prototype.isCubicBezierCurve3 = true;
 
- 	class LineCurve extends Curve {
 
- 		constructor(v1 = new Vector2(), v2 = new Vector2()) {
 
- 			super();
 
- 			this.type = 'LineCurve';
 
- 			this.v1 = v1;
 
- 			this.v2 = v2;
 
- 		}
 
- 		getPoint(t, optionalTarget = new Vector2()) {
 
- 			const point = optionalTarget;
 
- 			if (t === 1) {
 
- 				point.copy(this.v2);
 
- 			} else {
 
- 				point.copy(this.v2).sub(this.v1);
 
- 				point.multiplyScalar(t).add(this.v1);
 
- 			}
 
- 			return point;
 
- 		} // Line curve is linear, so we can overwrite default getPointAt
 
- 		getPointAt(u, optionalTarget) {
 
- 			return this.getPoint(u, optionalTarget);
 
- 		}
 
- 		getTangent(t, optionalTarget) {
 
- 			const tangent = optionalTarget || new Vector2();
 
- 			tangent.copy(this.v2).sub(this.v1).normalize();
 
- 			return tangent;
 
- 		}
 
- 		copy(source) {
 
- 			super.copy(source);
 
- 			this.v1.copy(source.v1);
 
- 			this.v2.copy(source.v2);
 
- 			return this;
 
- 		}
 
- 		toJSON() {
 
- 			const data = super.toJSON();
 
- 			data.v1 = this.v1.toArray();
 
- 			data.v2 = this.v2.toArray();
 
- 			return data;
 
- 		}
 
- 		fromJSON(json) {
 
- 			super.fromJSON(json);
 
- 			this.v1.fromArray(json.v1);
 
- 			this.v2.fromArray(json.v2);
 
- 			return this;
 
- 		}
 
- 	}
 
- 	LineCurve.prototype.isLineCurve = true;
 
- 	class LineCurve3 extends Curve {
 
- 		constructor(v1 = new Vector3(), v2 = new Vector3()) {
 
- 			super();
 
- 			this.type = 'LineCurve3';
 
- 			this.isLineCurve3 = true;
 
- 			this.v1 = v1;
 
- 			this.v2 = v2;
 
- 		}
 
- 		getPoint(t, optionalTarget = new Vector3()) {
 
- 			const point = optionalTarget;
 
- 			if (t === 1) {
 
- 				point.copy(this.v2);
 
- 			} else {
 
- 				point.copy(this.v2).sub(this.v1);
 
- 				point.multiplyScalar(t).add(this.v1);
 
- 			}
 
- 			return point;
 
- 		} // Line curve is linear, so we can overwrite default getPointAt
 
- 		getPointAt(u, optionalTarget) {
 
- 			return this.getPoint(u, optionalTarget);
 
- 		}
 
- 		copy(source) {
 
- 			super.copy(source);
 
- 			this.v1.copy(source.v1);
 
- 			this.v2.copy(source.v2);
 
- 			return this;
 
- 		}
 
- 		toJSON() {
 
- 			const data = super.toJSON();
 
- 			data.v1 = this.v1.toArray();
 
- 			data.v2 = this.v2.toArray();
 
- 			return data;
 
- 		}
 
- 		fromJSON(json) {
 
- 			super.fromJSON(json);
 
- 			this.v1.fromArray(json.v1);
 
- 			this.v2.fromArray(json.v2);
 
- 			return this;
 
- 		}
 
- 	}
 
- 	class QuadraticBezierCurve extends Curve {
 
- 		constructor(v0 = new Vector2(), v1 = new Vector2(), v2 = new Vector2()) {
 
- 			super();
 
- 			this.type = 'QuadraticBezierCurve';
 
- 			this.v0 = v0;
 
- 			this.v1 = v1;
 
- 			this.v2 = v2;
 
- 		}
 
- 		getPoint(t, optionalTarget = new Vector2()) {
 
- 			const point = optionalTarget;
 
- 			const v0 = this.v0,
 
- 						v1 = this.v1,
 
- 						v2 = this.v2;
 
- 			point.set(QuadraticBezier(t, v0.x, v1.x, v2.x), QuadraticBezier(t, v0.y, v1.y, v2.y));
 
- 			return point;
 
- 		}
 
- 		copy(source) {
 
- 			super.copy(source);
 
- 			this.v0.copy(source.v0);
 
- 			this.v1.copy(source.v1);
 
- 			this.v2.copy(source.v2);
 
- 			return this;
 
- 		}
 
- 		toJSON() {
 
- 			const data = super.toJSON();
 
- 			data.v0 = this.v0.toArray();
 
- 			data.v1 = this.v1.toArray();
 
- 			data.v2 = this.v2.toArray();
 
- 			return data;
 
- 		}
 
- 		fromJSON(json) {
 
- 			super.fromJSON(json);
 
- 			this.v0.fromArray(json.v0);
 
- 			this.v1.fromArray(json.v1);
 
- 			this.v2.fromArray(json.v2);
 
- 			return this;
 
- 		}
 
- 	}
 
- 	QuadraticBezierCurve.prototype.isQuadraticBezierCurve = true;
 
- 	class QuadraticBezierCurve3 extends Curve {
 
- 		constructor(v0 = new Vector3(), v1 = new Vector3(), v2 = new Vector3()) {
 
- 			super();
 
- 			this.type = 'QuadraticBezierCurve3';
 
- 			this.v0 = v0;
 
- 			this.v1 = v1;
 
- 			this.v2 = v2;
 
- 		}
 
- 		getPoint(t, optionalTarget = new Vector3()) {
 
- 			const point = optionalTarget;
 
- 			const v0 = this.v0,
 
- 						v1 = this.v1,
 
- 						v2 = this.v2;
 
- 			point.set(QuadraticBezier(t, v0.x, v1.x, v2.x), QuadraticBezier(t, v0.y, v1.y, v2.y), QuadraticBezier(t, v0.z, v1.z, v2.z));
 
- 			return point;
 
- 		}
 
- 		copy(source) {
 
- 			super.copy(source);
 
- 			this.v0.copy(source.v0);
 
- 			this.v1.copy(source.v1);
 
- 			this.v2.copy(source.v2);
 
- 			return this;
 
- 		}
 
- 		toJSON() {
 
- 			const data = super.toJSON();
 
- 			data.v0 = this.v0.toArray();
 
- 			data.v1 = this.v1.toArray();
 
- 			data.v2 = this.v2.toArray();
 
- 			return data;
 
- 		}
 
- 		fromJSON(json) {
 
- 			super.fromJSON(json);
 
- 			this.v0.fromArray(json.v0);
 
- 			this.v1.fromArray(json.v1);
 
- 			this.v2.fromArray(json.v2);
 
- 			return this;
 
- 		}
 
- 	}
 
- 	QuadraticBezierCurve3.prototype.isQuadraticBezierCurve3 = true;
 
- 	class SplineCurve extends Curve {
 
- 		constructor(points = []) {
 
- 			super();
 
- 			this.type = 'SplineCurve';
 
- 			this.points = points;
 
- 		}
 
- 		getPoint(t, optionalTarget = new Vector2()) {
 
- 			const point = optionalTarget;
 
- 			const points = this.points;
 
- 			const p = (points.length - 1) * t;
 
- 			const intPoint = Math.floor(p);
 
- 			const weight = p - intPoint;
 
- 			const p0 = points[intPoint === 0 ? intPoint : intPoint - 1];
 
- 			const p1 = points[intPoint];
 
- 			const p2 = points[intPoint > points.length - 2 ? points.length - 1 : intPoint + 1];
 
- 			const p3 = points[intPoint > points.length - 3 ? points.length - 1 : intPoint + 2];
 
- 			point.set(CatmullRom(weight, p0.x, p1.x, p2.x, p3.x), CatmullRom(weight, p0.y, p1.y, p2.y, p3.y));
 
- 			return point;
 
- 		}
 
- 		copy(source) {
 
- 			super.copy(source);
 
- 			this.points = [];
 
- 			for (let i = 0, l = source.points.length; i < l; i++) {
 
- 				const point = source.points[i];
 
- 				this.points.push(point.clone());
 
- 			}
 
- 			return this;
 
- 		}
 
- 		toJSON() {
 
- 			const data = super.toJSON();
 
- 			data.points = [];
 
- 			for (let i = 0, l = this.points.length; i < l; i++) {
 
- 				const point = this.points[i];
 
- 				data.points.push(point.toArray());
 
- 			}
 
- 			return data;
 
- 		}
 
- 		fromJSON(json) {
 
- 			super.fromJSON(json);
 
- 			this.points = [];
 
- 			for (let i = 0, l = json.points.length; i < l; i++) {
 
- 				const point = json.points[i];
 
- 				this.points.push(new Vector2().fromArray(point));
 
- 			}
 
- 			return this;
 
- 		}
 
- 	}
 
- 	SplineCurve.prototype.isSplineCurve = true;
 
- 	var Curves = /*#__PURE__*/Object.freeze({
 
- 		__proto__: null,
 
- 		ArcCurve: ArcCurve,
 
- 		CatmullRomCurve3: CatmullRomCurve3,
 
- 		CubicBezierCurve: CubicBezierCurve,
 
- 		CubicBezierCurve3: CubicBezierCurve3,
 
- 		EllipseCurve: EllipseCurve,
 
- 		LineCurve: LineCurve,
 
- 		LineCurve3: LineCurve3,
 
- 		QuadraticBezierCurve: QuadraticBezierCurve,
 
- 		QuadraticBezierCurve3: QuadraticBezierCurve3,
 
- 		SplineCurve: SplineCurve
 
- 	});
 
- 	/**************************************************************
 
- 	 *	Curved Path - a curve path is simply a array of connected
 
- 	 *	curves, but retains the api of a curve
 
- 	 **************************************************************/
 
- 	class CurvePath extends Curve {
 
- 		constructor() {
 
- 			super();
 
- 			this.type = 'CurvePath';
 
- 			this.curves = [];
 
- 			this.autoClose = false; // Automatically closes the path
 
- 		}
 
- 		add(curve) {
 
- 			this.curves.push(curve);
 
- 		}
 
- 		closePath() {
 
- 			// Add a line curve if start and end of lines are not connected
 
- 			const startPoint = this.curves[0].getPoint(0);
 
- 			const endPoint = this.curves[this.curves.length - 1].getPoint(1);
 
- 			if (!startPoint.equals(endPoint)) {
 
- 				this.curves.push(new LineCurve(endPoint, startPoint));
 
- 			}
 
- 		} // To get accurate point with reference to
 
- 		// entire path distance at time t,
 
- 		// following has to be done:
 
- 		// 1. Length of each sub path have to be known
 
- 		// 2. Locate and identify type of curve
 
- 		// 3. Get t for the curve
 
- 		// 4. Return curve.getPointAt(t')
 
- 		getPoint(t, optionalTarget) {
 
- 			const d = t * this.getLength();
 
- 			const curveLengths = this.getCurveLengths();
 
- 			let i = 0; // To think about boundaries points.
 
- 			while (i < curveLengths.length) {
 
- 				if (curveLengths[i] >= d) {
 
- 					const diff = curveLengths[i] - d;
 
- 					const curve = this.curves[i];
 
- 					const segmentLength = curve.getLength();
 
- 					const u = segmentLength === 0 ? 0 : 1 - diff / segmentLength;
 
- 					return curve.getPointAt(u, optionalTarget);
 
- 				}
 
- 				i++;
 
- 			}
 
- 			return null; // loop where sum != 0, sum > d , sum+1 <d
 
- 		} // We cannot use the default THREE.Curve getPoint() with getLength() because in
 
- 		// THREE.Curve, getLength() depends on getPoint() but in THREE.CurvePath
 
- 		// getPoint() depends on getLength
 
- 		getLength() {
 
- 			const lens = this.getCurveLengths();
 
- 			return lens[lens.length - 1];
 
- 		} // cacheLengths must be recalculated.
 
- 		updateArcLengths() {
 
- 			this.needsUpdate = true;
 
- 			this.cacheLengths = null;
 
- 			this.getCurveLengths();
 
- 		} // Compute lengths and cache them
 
- 		// We cannot overwrite getLengths() because UtoT mapping uses it.
 
- 		getCurveLengths() {
 
- 			// We use cache values if curves and cache array are same length
 
- 			if (this.cacheLengths && this.cacheLengths.length === this.curves.length) {
 
- 				return this.cacheLengths;
 
- 			} // Get length of sub-curve
 
- 			// Push sums into cached array
 
- 			const lengths = [];
 
- 			let sums = 0;
 
- 			for (let i = 0, l = this.curves.length; i < l; i++) {
 
- 				sums += this.curves[i].getLength();
 
- 				lengths.push(sums);
 
- 			}
 
- 			this.cacheLengths = lengths;
 
- 			return lengths;
 
- 		}
 
- 		getSpacedPoints(divisions = 40) {
 
- 			const points = [];
 
- 			for (let i = 0; i <= divisions; i++) {
 
- 				points.push(this.getPoint(i / divisions));
 
- 			}
 
- 			if (this.autoClose) {
 
- 				points.push(points[0]);
 
- 			}
 
- 			return points;
 
- 		}
 
- 		getPoints(divisions = 12) {
 
- 			const points = [];
 
- 			let last;
 
- 			for (let i = 0, curves = this.curves; i < curves.length; i++) {
 
- 				const curve = curves[i];
 
- 				const resolution = curve && curve.isEllipseCurve ? divisions * 2 : curve && (curve.isLineCurve || curve.isLineCurve3) ? 1 : curve && curve.isSplineCurve ? divisions * curve.points.length : divisions;
 
- 				const pts = curve.getPoints(resolution);
 
- 				for (let j = 0; j < pts.length; j++) {
 
- 					const point = pts[j];
 
- 					if (last && last.equals(point)) continue; // ensures no consecutive points are duplicates
 
- 					points.push(point);
 
- 					last = point;
 
- 				}
 
- 			}
 
- 			if (this.autoClose && points.length > 1 && !points[points.length - 1].equals(points[0])) {
 
- 				points.push(points[0]);
 
- 			}
 
- 			return points;
 
- 		}
 
- 		copy(source) {
 
- 			super.copy(source);
 
- 			this.curves = [];
 
- 			for (let i = 0, l = source.curves.length; i < l; i++) {
 
- 				const curve = source.curves[i];
 
- 				this.curves.push(curve.clone());
 
- 			}
 
- 			this.autoClose = source.autoClose;
 
- 			return this;
 
- 		}
 
- 		toJSON() {
 
- 			const data = super.toJSON();
 
- 			data.autoClose = this.autoClose;
 
- 			data.curves = [];
 
- 			for (let i = 0, l = this.curves.length; i < l; i++) {
 
- 				const curve = this.curves[i];
 
- 				data.curves.push(curve.toJSON());
 
- 			}
 
- 			return data;
 
- 		}
 
- 		fromJSON(json) {
 
- 			super.fromJSON(json);
 
- 			this.autoClose = json.autoClose;
 
- 			this.curves = [];
 
- 			for (let i = 0, l = json.curves.length; i < l; i++) {
 
- 				const curve = json.curves[i];
 
- 				this.curves.push(new Curves[curve.type]().fromJSON(curve));
 
- 			}
 
- 			return this;
 
- 		}
 
- 	}
 
- 	class Path extends CurvePath {
 
- 		constructor(points) {
 
- 			super();
 
- 			this.type = 'Path';
 
- 			this.currentPoint = new Vector2();
 
- 			if (points) {
 
- 				this.setFromPoints(points);
 
- 			}
 
- 		}
 
- 		setFromPoints(points) {
 
- 			this.moveTo(points[0].x, points[0].y);
 
- 			for (let i = 1, l = points.length; i < l; i++) {
 
- 				this.lineTo(points[i].x, points[i].y);
 
- 			}
 
- 			return this;
 
- 		}
 
- 		moveTo(x, y) {
 
- 			this.currentPoint.set(x, y); // TODO consider referencing vectors instead of copying?
 
- 			return this;
 
- 		}
 
- 		lineTo(x, y) {
 
- 			const curve = new LineCurve(this.currentPoint.clone(), new Vector2(x, y));
 
- 			this.curves.push(curve);
 
- 			this.currentPoint.set(x, y);
 
- 			return this;
 
- 		}
 
- 		quadraticCurveTo(aCPx, aCPy, aX, aY) {
 
- 			const curve = new QuadraticBezierCurve(this.currentPoint.clone(), new Vector2(aCPx, aCPy), new Vector2(aX, aY));
 
- 			this.curves.push(curve);
 
- 			this.currentPoint.set(aX, aY);
 
- 			return this;
 
- 		}
 
- 		bezierCurveTo(aCP1x, aCP1y, aCP2x, aCP2y, aX, aY) {
 
- 			const curve = new CubicBezierCurve(this.currentPoint.clone(), new Vector2(aCP1x, aCP1y), new Vector2(aCP2x, aCP2y), new Vector2(aX, aY));
 
- 			this.curves.push(curve);
 
- 			this.currentPoint.set(aX, aY);
 
- 			return this;
 
- 		}
 
- 		splineThru(pts
 
- 		/*Array of Vector*/
 
- 		) {
 
- 			const npts = [this.currentPoint.clone()].concat(pts);
 
- 			const curve = new SplineCurve(npts);
 
- 			this.curves.push(curve);
 
- 			this.currentPoint.copy(pts[pts.length - 1]);
 
- 			return this;
 
- 		}
 
- 		arc(aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise) {
 
- 			const x0 = this.currentPoint.x;
 
- 			const y0 = this.currentPoint.y;
 
- 			this.absarc(aX + x0, aY + y0, aRadius, aStartAngle, aEndAngle, aClockwise);
 
- 			return this;
 
- 		}
 
- 		absarc(aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise) {
 
- 			this.absellipse(aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise);
 
- 			return this;
 
- 		}
 
- 		ellipse(aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation) {
 
- 			const x0 = this.currentPoint.x;
 
- 			const y0 = this.currentPoint.y;
 
- 			this.absellipse(aX + x0, aY + y0, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation);
 
- 			return this;
 
- 		}
 
- 		absellipse(aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation) {
 
- 			const curve = new EllipseCurve(aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation);
 
- 			if (this.curves.length > 0) {
 
- 				// if a previous curve is present, attempt to join
 
- 				const firstPoint = curve.getPoint(0);
 
- 				if (!firstPoint.equals(this.currentPoint)) {
 
- 					this.lineTo(firstPoint.x, firstPoint.y);
 
- 				}
 
- 			}
 
- 			this.curves.push(curve);
 
- 			const lastPoint = curve.getPoint(1);
 
- 			this.currentPoint.copy(lastPoint);
 
- 			return this;
 
- 		}
 
- 		copy(source) {
 
- 			super.copy(source);
 
- 			this.currentPoint.copy(source.currentPoint);
 
- 			return this;
 
- 		}
 
- 		toJSON() {
 
- 			const data = super.toJSON();
 
- 			data.currentPoint = this.currentPoint.toArray();
 
- 			return data;
 
- 		}
 
- 		fromJSON(json) {
 
- 			super.fromJSON(json);
 
- 			this.currentPoint.fromArray(json.currentPoint);
 
- 			return this;
 
- 		}
 
- 	}
 
- 	class Shape extends Path {
 
- 		constructor(points) {
 
- 			super(points);
 
- 			this.uuid = generateUUID();
 
- 			this.type = 'Shape';
 
- 			this.holes = [];
 
- 		}
 
- 		getPointsHoles(divisions) {
 
- 			const holesPts = [];
 
- 			for (let i = 0, l = this.holes.length; i < l; i++) {
 
- 				holesPts[i] = this.holes[i].getPoints(divisions);
 
- 			}
 
- 			return holesPts;
 
- 		} // get points of shape and holes (keypoints based on segments parameter)
 
- 		extractPoints(divisions) {
 
- 			return {
 
- 				shape: this.getPoints(divisions),
 
- 				holes: this.getPointsHoles(divisions)
 
- 			};
 
- 		}
 
- 		copy(source) {
 
- 			super.copy(source);
 
- 			this.holes = [];
 
- 			for (let i = 0, l = source.holes.length; i < l; i++) {
 
- 				const hole = source.holes[i];
 
- 				this.holes.push(hole.clone());
 
- 			}
 
- 			return this;
 
- 		}
 
- 		toJSON() {
 
- 			const data = super.toJSON();
 
- 			data.uuid = this.uuid;
 
- 			data.holes = [];
 
- 			for (let i = 0, l = this.holes.length; i < l; i++) {
 
- 				const hole = this.holes[i];
 
- 				data.holes.push(hole.toJSON());
 
- 			}
 
- 			return data;
 
- 		}
 
- 		fromJSON(json) {
 
- 			super.fromJSON(json);
 
- 			this.uuid = json.uuid;
 
- 			this.holes = [];
 
- 			for (let i = 0, l = json.holes.length; i < l; i++) {
 
- 				const hole = json.holes[i];
 
- 				this.holes.push(new Path().fromJSON(hole));
 
- 			}
 
- 			return this;
 
- 		}
 
- 	}
 
- 	/**
 
- 	 * Port from https://github.com/mapbox/earcut (v2.2.2)
 
- 	 */
 
- 	const Earcut = {
 
- 		triangulate: function (data, holeIndices, dim = 2) {
 
- 			const hasHoles = holeIndices && holeIndices.length;
 
- 			const outerLen = hasHoles ? holeIndices[0] * dim : data.length;
 
- 			let outerNode = linkedList(data, 0, outerLen, dim, true);
 
- 			const triangles = [];
 
- 			if (!outerNode || outerNode.next === outerNode.prev) return triangles;
 
- 			let minX, minY, maxX, maxY, x, y, invSize;
 
- 			if (hasHoles) outerNode = eliminateHoles(data, holeIndices, outerNode, dim); // if the shape is not too simple, we'll use z-order curve hash later; calculate polygon bbox
 
- 			if (data.length > 80 * dim) {
 
- 				minX = maxX = data[0];
 
- 				minY = maxY = data[1];
 
- 				for (let i = dim; i < outerLen; i += dim) {
 
- 					x = data[i];
 
- 					y = data[i + 1];
 
- 					if (x < minX) minX = x;
 
- 					if (y < minY) minY = y;
 
- 					if (x > maxX) maxX = x;
 
- 					if (y > maxY) maxY = y;
 
- 				} // minX, minY and invSize are later used to transform coords into integers for z-order calculation
 
- 				invSize = Math.max(maxX - minX, maxY - minY);
 
- 				invSize = invSize !== 0 ? 1 / invSize : 0;
 
- 			}
 
- 			earcutLinked(outerNode, triangles, dim, minX, minY, invSize);
 
- 			return triangles;
 
- 		}
 
- 	}; // create a circular doubly linked list from polygon points in the specified winding order
 
- 	function linkedList(data, start, end, dim, clockwise) {
 
- 		let i, last;
 
- 		if (clockwise === signedArea(data, start, end, dim) > 0) {
 
- 			for (i = start; i < end; i += dim) last = insertNode(i, data[i], data[i + 1], last);
 
- 		} else {
 
- 			for (i = end - dim; i >= start; i -= dim) last = insertNode(i, data[i], data[i + 1], last);
 
- 		}
 
- 		if (last && equals(last, last.next)) {
 
- 			removeNode(last);
 
- 			last = last.next;
 
- 		}
 
- 		return last;
 
- 	} // eliminate colinear or duplicate points
 
- 	function filterPoints(start, end) {
 
- 		if (!start) return start;
 
- 		if (!end) end = start;
 
- 		let p = start,
 
- 				again;
 
- 		do {
 
- 			again = false;
 
- 			if (!p.steiner && (equals(p, p.next) || area(p.prev, p, p.next) === 0)) {
 
- 				removeNode(p);
 
- 				p = end = p.prev;
 
- 				if (p === p.next) break;
 
- 				again = true;
 
- 			} else {
 
- 				p = p.next;
 
- 			}
 
- 		} while (again || p !== end);
 
- 		return end;
 
- 	} // main ear slicing loop which triangulates a polygon (given as a linked list)
 
- 	function earcutLinked(ear, triangles, dim, minX, minY, invSize, pass) {
 
- 		if (!ear) return; // interlink polygon nodes in z-order
 
- 		if (!pass && invSize) indexCurve(ear, minX, minY, invSize);
 
- 		let stop = ear,
 
- 				prev,
 
- 				next; // iterate through ears, slicing them one by one
 
- 		while (ear.prev !== ear.next) {
 
- 			prev = ear.prev;
 
- 			next = ear.next;
 
- 			if (invSize ? isEarHashed(ear, minX, minY, invSize) : isEar(ear)) {
 
- 				// cut off the triangle
 
- 				triangles.push(prev.i / dim);
 
- 				triangles.push(ear.i / dim);
 
- 				triangles.push(next.i / dim);
 
- 				removeNode(ear); // skipping the next vertex leads to less sliver triangles
 
- 				ear = next.next;
 
- 				stop = next.next;
 
- 				continue;
 
- 			}
 
- 			ear = next; // if we looped through the whole remaining polygon and can't find any more ears
 
- 			if (ear === stop) {
 
- 				// try filtering points and slicing again
 
- 				if (!pass) {
 
- 					earcutLinked(filterPoints(ear), triangles, dim, minX, minY, invSize, 1); // if this didn't work, try curing all small self-intersections locally
 
- 				} else if (pass === 1) {
 
- 					ear = cureLocalIntersections(filterPoints(ear), triangles, dim);
 
- 					earcutLinked(ear, triangles, dim, minX, minY, invSize, 2); // as a last resort, try splitting the remaining polygon into two
 
- 				} else if (pass === 2) {
 
- 					splitEarcut(ear, triangles, dim, minX, minY, invSize);
 
- 				}
 
- 				break;
 
- 			}
 
- 		}
 
- 	} // check whether a polygon node forms a valid ear with adjacent nodes
 
- 	function isEar(ear) {
 
- 		const a = ear.prev,
 
- 					b = ear,
 
- 					c = ear.next;
 
- 		if (area(a, b, c) >= 0) return false; // reflex, can't be an ear
 
- 		// now make sure we don't have other points inside the potential ear
 
- 		let p = ear.next.next;
 
- 		while (p !== ear.prev) {
 
- 			if (pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y) && area(p.prev, p, p.next) >= 0) return false;
 
- 			p = p.next;
 
- 		}
 
- 		return true;
 
- 	}
 
- 	function isEarHashed(ear, minX, minY, invSize) {
 
- 		const a = ear.prev,
 
- 					b = ear,
 
- 					c = ear.next;
 
- 		if (area(a, b, c) >= 0) return false; // reflex, can't be an ear
 
- 		// triangle bbox; min & max are calculated like this for speed
 
- 		const minTX = a.x < b.x ? a.x < c.x ? a.x : c.x : b.x < c.x ? b.x : c.x,
 
- 					minTY = a.y < b.y ? a.y < c.y ? a.y : c.y : b.y < c.y ? b.y : c.y,
 
- 					maxTX = a.x > b.x ? a.x > c.x ? a.x : c.x : b.x > c.x ? b.x : c.x,
 
- 					maxTY = a.y > b.y ? a.y > c.y ? a.y : c.y : b.y > c.y ? b.y : c.y; // z-order range for the current triangle bbox;
 
- 		const minZ = zOrder(minTX, minTY, minX, minY, invSize),
 
- 					maxZ = zOrder(maxTX, maxTY, minX, minY, invSize);
 
- 		let p = ear.prevZ,
 
- 				n = ear.nextZ; // look for points inside the triangle in both directions
 
- 		while (p && p.z >= minZ && n && n.z <= maxZ) {
 
- 			if (p !== ear.prev && p !== ear.next && pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y) && area(p.prev, p, p.next) >= 0) return false;
 
- 			p = p.prevZ;
 
- 			if (n !== ear.prev && n !== ear.next && pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, n.x, n.y) && area(n.prev, n, n.next) >= 0) return false;
 
- 			n = n.nextZ;
 
- 		} // look for remaining points in decreasing z-order
 
- 		while (p && p.z >= minZ) {
 
- 			if (p !== ear.prev && p !== ear.next && pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y) && area(p.prev, p, p.next) >= 0) return false;
 
- 			p = p.prevZ;
 
- 		} // look for remaining points in increasing z-order
 
- 		while (n && n.z <= maxZ) {
 
- 			if (n !== ear.prev && n !== ear.next && pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, n.x, n.y) && area(n.prev, n, n.next) >= 0) return false;
 
- 			n = n.nextZ;
 
- 		}
 
- 		return true;
 
- 	} // go through all polygon nodes and cure small local self-intersections
 
- 	function cureLocalIntersections(start, triangles, dim) {
 
- 		let p = start;
 
- 		do {
 
- 			const a = p.prev,
 
- 						b = p.next.next;
 
- 			if (!equals(a, b) && intersects(a, p, p.next, b) && locallyInside(a, b) && locallyInside(b, a)) {
 
- 				triangles.push(a.i / dim);
 
- 				triangles.push(p.i / dim);
 
- 				triangles.push(b.i / dim); // remove two nodes involved
 
- 				removeNode(p);
 
- 				removeNode(p.next);
 
- 				p = start = b;
 
- 			}
 
- 			p = p.next;
 
- 		} while (p !== start);
 
- 		return filterPoints(p);
 
- 	} // try splitting polygon into two and triangulate them independently
 
- 	function splitEarcut(start, triangles, dim, minX, minY, invSize) {
 
- 		// look for a valid diagonal that divides the polygon into two
 
- 		let a = start;
 
- 		do {
 
- 			let b = a.next.next;
 
- 			while (b !== a.prev) {
 
- 				if (a.i !== b.i && isValidDiagonal(a, b)) {
 
- 					// split the polygon in two by the diagonal
 
- 					let c = splitPolygon(a, b); // filter colinear points around the cuts
 
- 					a = filterPoints(a, a.next);
 
- 					c = filterPoints(c, c.next); // run earcut on each half
 
- 					earcutLinked(a, triangles, dim, minX, minY, invSize);
 
- 					earcutLinked(c, triangles, dim, minX, minY, invSize);
 
- 					return;
 
- 				}
 
- 				b = b.next;
 
- 			}
 
- 			a = a.next;
 
- 		} while (a !== start);
 
- 	} // link every hole into the outer loop, producing a single-ring polygon without holes
 
- 	function eliminateHoles(data, holeIndices, outerNode, dim) {
 
- 		const queue = [];
 
- 		let i, len, start, end, list;
 
- 		for (i = 0, len = holeIndices.length; i < len; i++) {
 
- 			start = holeIndices[i] * dim;
 
- 			end = i < len - 1 ? holeIndices[i + 1] * dim : data.length;
 
- 			list = linkedList(data, start, end, dim, false);
 
- 			if (list === list.next) list.steiner = true;
 
- 			queue.push(getLeftmost(list));
 
- 		}
 
- 		queue.sort(compareX); // process holes from left to right
 
- 		for (i = 0; i < queue.length; i++) {
 
- 			eliminateHole(queue[i], outerNode);
 
- 			outerNode = filterPoints(outerNode, outerNode.next);
 
- 		}
 
- 		return outerNode;
 
- 	}
 
- 	function compareX(a, b) {
 
- 		return a.x - b.x;
 
- 	} // find a bridge between vertices that connects hole with an outer ring and and link it
 
- 	function eliminateHole(hole, outerNode) {
 
- 		outerNode = findHoleBridge(hole, outerNode);
 
- 		if (outerNode) {
 
- 			const b = splitPolygon(outerNode, hole); // filter collinear points around the cuts
 
- 			filterPoints(outerNode, outerNode.next);
 
- 			filterPoints(b, b.next);
 
- 		}
 
- 	} // David Eberly's algorithm for finding a bridge between hole and outer polygon
 
- 	function findHoleBridge(hole, outerNode) {
 
- 		let p = outerNode;
 
- 		const hx = hole.x;
 
- 		const hy = hole.y;
 
- 		let qx = -Infinity,
 
- 				m; // find a segment intersected by a ray from the hole's leftmost point to the left;
 
- 		// segment's endpoint with lesser x will be potential connection point
 
- 		do {
 
- 			if (hy <= p.y && hy >= p.next.y && p.next.y !== p.y) {
 
- 				const x = p.x + (hy - p.y) * (p.next.x - p.x) / (p.next.y - p.y);
 
- 				if (x <= hx && x > qx) {
 
- 					qx = x;
 
- 					if (x === hx) {
 
- 						if (hy === p.y) return p;
 
- 						if (hy === p.next.y) return p.next;
 
- 					}
 
- 					m = p.x < p.next.x ? p : p.next;
 
- 				}
 
- 			}
 
- 			p = p.next;
 
- 		} while (p !== outerNode);
 
- 		if (!m) return null;
 
- 		if (hx === qx) return m; // hole touches outer segment; pick leftmost endpoint
 
- 		// look for points inside the triangle of hole point, segment intersection and endpoint;
 
- 		// if there are no points found, we have a valid connection;
 
- 		// otherwise choose the point of the minimum angle with the ray as connection point
 
- 		const stop = m,
 
- 					mx = m.x,
 
- 					my = m.y;
 
- 		let tanMin = Infinity,
 
- 				tan;
 
- 		p = m;
 
- 		do {
 
- 			if (hx >= p.x && p.x >= mx && hx !== p.x && pointInTriangle(hy < my ? hx : qx, hy, mx, my, hy < my ? qx : hx, hy, p.x, p.y)) {
 
- 				tan = Math.abs(hy - p.y) / (hx - p.x); // tangential
 
- 				if (locallyInside(p, hole) && (tan < tanMin || tan === tanMin && (p.x > m.x || p.x === m.x && sectorContainsSector(m, p)))) {
 
- 					m = p;
 
- 					tanMin = tan;
 
- 				}
 
- 			}
 
- 			p = p.next;
 
- 		} while (p !== stop);
 
- 		return m;
 
- 	} // whether sector in vertex m contains sector in vertex p in the same coordinates
 
- 	function sectorContainsSector(m, p) {
 
- 		return area(m.prev, m, p.prev) < 0 && area(p.next, m, m.next) < 0;
 
- 	} // interlink polygon nodes in z-order
 
- 	function indexCurve(start, minX, minY, invSize) {
 
- 		let p = start;
 
- 		do {
 
- 			if (p.z === null) p.z = zOrder(p.x, p.y, minX, minY, invSize);
 
- 			p.prevZ = p.prev;
 
- 			p.nextZ = p.next;
 
- 			p = p.next;
 
- 		} while (p !== start);
 
- 		p.prevZ.nextZ = null;
 
- 		p.prevZ = null;
 
- 		sortLinked(p);
 
- 	} // Simon Tatham's linked list merge sort algorithm
 
- 	// http://www.chiark.greenend.org.uk/~sgtatham/algorithms/listsort.html
 
- 	function sortLinked(list) {
 
- 		let i,
 
- 				p,
 
- 				q,
 
- 				e,
 
- 				tail,
 
- 				numMerges,
 
- 				pSize,
 
- 				qSize,
 
- 				inSize = 1;
 
- 		do {
 
- 			p = list;
 
- 			list = null;
 
- 			tail = null;
 
- 			numMerges = 0;
 
- 			while (p) {
 
- 				numMerges++;
 
- 				q = p;
 
- 				pSize = 0;
 
- 				for (i = 0; i < inSize; i++) {
 
- 					pSize++;
 
- 					q = q.nextZ;
 
- 					if (!q) break;
 
- 				}
 
- 				qSize = inSize;
 
- 				while (pSize > 0 || qSize > 0 && q) {
 
- 					if (pSize !== 0 && (qSize === 0 || !q || p.z <= q.z)) {
 
- 						e = p;
 
- 						p = p.nextZ;
 
- 						pSize--;
 
- 					} else {
 
- 						e = q;
 
- 						q = q.nextZ;
 
- 						qSize--;
 
- 					}
 
- 					if (tail) tail.nextZ = e;else list = e;
 
- 					e.prevZ = tail;
 
- 					tail = e;
 
- 				}
 
- 				p = q;
 
- 			}
 
- 			tail.nextZ = null;
 
- 			inSize *= 2;
 
- 		} while (numMerges > 1);
 
- 		return list;
 
- 	} // z-order of a point given coords and inverse of the longer side of data bbox
 
- 	function zOrder(x, y, minX, minY, invSize) {
 
- 		// coords are transformed into non-negative 15-bit integer range
 
- 		x = 32767 * (x - minX) * invSize;
 
- 		y = 32767 * (y - minY) * invSize;
 
- 		x = (x | x << 8) & 0x00FF00FF;
 
- 		x = (x | x << 4) & 0x0F0F0F0F;
 
- 		x = (x | x << 2) & 0x33333333;
 
- 		x = (x | x << 1) & 0x55555555;
 
- 		y = (y | y << 8) & 0x00FF00FF;
 
- 		y = (y | y << 4) & 0x0F0F0F0F;
 
- 		y = (y | y << 2) & 0x33333333;
 
- 		y = (y | y << 1) & 0x55555555;
 
- 		return x | y << 1;
 
- 	} // find the leftmost node of a polygon ring
 
- 	function getLeftmost(start) {
 
- 		let p = start,
 
- 				leftmost = start;
 
- 		do {
 
- 			if (p.x < leftmost.x || p.x === leftmost.x && p.y < leftmost.y) leftmost = p;
 
- 			p = p.next;
 
- 		} while (p !== start);
 
- 		return leftmost;
 
- 	} // check if a point lies within a convex triangle
 
- 	function pointInTriangle(ax, ay, bx, by, cx, cy, px, py) {
 
- 		return (cx - px) * (ay - py) - (ax - px) * (cy - py) >= 0 && (ax - px) * (by - py) - (bx - px) * (ay - py) >= 0 && (bx - px) * (cy - py) - (cx - px) * (by - py) >= 0;
 
- 	} // check if a diagonal between two polygon nodes is valid (lies in polygon interior)
 
- 	function isValidDiagonal(a, b) {
 
- 		return a.next.i !== b.i && a.prev.i !== b.i && !intersectsPolygon(a, b) && ( // dones't intersect other edges
 
- 		locallyInside(a, b) && locallyInside(b, a) && middleInside(a, b) && ( // locally visible
 
- 		area(a.prev, a, b.prev) || area(a, b.prev, b)) || // does not create opposite-facing sectors
 
- 		equals(a, b) && area(a.prev, a, a.next) > 0 && area(b.prev, b, b.next) > 0); // special zero-length case
 
- 	} // signed area of a triangle
 
- 	function area(p, q, r) {
 
- 		return (q.y - p.y) * (r.x - q.x) - (q.x - p.x) * (r.y - q.y);
 
- 	} // check if two points are equal
 
- 	function equals(p1, p2) {
 
- 		return p1.x === p2.x && p1.y === p2.y;
 
- 	} // check if two segments intersect
 
- 	function intersects(p1, q1, p2, q2) {
 
- 		const o1 = sign(area(p1, q1, p2));
 
- 		const o2 = sign(area(p1, q1, q2));
 
- 		const o3 = sign(area(p2, q2, p1));
 
- 		const o4 = sign(area(p2, q2, q1));
 
- 		if (o1 !== o2 && o3 !== o4) return true; // general case
 
- 		if (o1 === 0 && onSegment(p1, p2, q1)) return true; // p1, q1 and p2 are collinear and p2 lies on p1q1
 
- 		if (o2 === 0 && onSegment(p1, q2, q1)) return true; // p1, q1 and q2 are collinear and q2 lies on p1q1
 
- 		if (o3 === 0 && onSegment(p2, p1, q2)) return true; // p2, q2 and p1 are collinear and p1 lies on p2q2
 
- 		if (o4 === 0 && onSegment(p2, q1, q2)) return true; // p2, q2 and q1 are collinear and q1 lies on p2q2
 
- 		return false;
 
- 	} // for collinear points p, q, r, check if point q lies on segment pr
 
- 	function onSegment(p, q, r) {
 
- 		return q.x <= Math.max(p.x, r.x) && q.x >= Math.min(p.x, r.x) && q.y <= Math.max(p.y, r.y) && q.y >= Math.min(p.y, r.y);
 
- 	}
 
- 	function sign(num) {
 
- 		return num > 0 ? 1 : num < 0 ? -1 : 0;
 
- 	} // check if a polygon diagonal intersects any polygon segments
 
- 	function intersectsPolygon(a, b) {
 
- 		let p = a;
 
- 		do {
 
- 			if (p.i !== a.i && p.next.i !== a.i && p.i !== b.i && p.next.i !== b.i && intersects(p, p.next, a, b)) return true;
 
- 			p = p.next;
 
- 		} while (p !== a);
 
- 		return false;
 
- 	} // check if a polygon diagonal is locally inside the polygon
 
- 	function locallyInside(a, b) {
 
- 		return area(a.prev, a, a.next) < 0 ? area(a, b, a.next) >= 0 && area(a, a.prev, b) >= 0 : area(a, b, a.prev) < 0 || area(a, a.next, b) < 0;
 
- 	} // check if the middle point of a polygon diagonal is inside the polygon
 
- 	function middleInside(a, b) {
 
- 		let p = a,
 
- 				inside = false;
 
- 		const px = (a.x + b.x) / 2,
 
- 					py = (a.y + b.y) / 2;
 
- 		do {
 
- 			if (p.y > py !== p.next.y > py && p.next.y !== p.y && px < (p.next.x - p.x) * (py - p.y) / (p.next.y - p.y) + p.x) inside = !inside;
 
- 			p = p.next;
 
- 		} while (p !== a);
 
- 		return inside;
 
- 	} // link two polygon vertices with a bridge; if the vertices belong to the same ring, it splits polygon into two;
 
- 	// if one belongs to the outer ring and another to a hole, it merges it into a single ring
 
- 	function splitPolygon(a, b) {
 
- 		const a2 = new Node(a.i, a.x, a.y),
 
- 					b2 = new Node(b.i, b.x, b.y),
 
- 					an = a.next,
 
- 					bp = b.prev;
 
- 		a.next = b;
 
- 		b.prev = a;
 
- 		a2.next = an;
 
- 		an.prev = a2;
 
- 		b2.next = a2;
 
- 		a2.prev = b2;
 
- 		bp.next = b2;
 
- 		b2.prev = bp;
 
- 		return b2;
 
- 	} // create a node and optionally link it with previous one (in a circular doubly linked list)
 
- 	function insertNode(i, x, y, last) {
 
- 		const p = new Node(i, x, y);
 
- 		if (!last) {
 
- 			p.prev = p;
 
- 			p.next = p;
 
- 		} else {
 
- 			p.next = last.next;
 
- 			p.prev = last;
 
- 			last.next.prev = p;
 
- 			last.next = p;
 
- 		}
 
- 		return p;
 
- 	}
 
- 	function removeNode(p) {
 
- 		p.next.prev = p.prev;
 
- 		p.prev.next = p.next;
 
- 		if (p.prevZ) p.prevZ.nextZ = p.nextZ;
 
- 		if (p.nextZ) p.nextZ.prevZ = p.prevZ;
 
- 	}
 
- 	function Node(i, x, y) {
 
- 		// vertex index in coordinates array
 
- 		this.i = i; // vertex coordinates
 
- 		this.x = x;
 
- 		this.y = y; // previous and next vertex nodes in a polygon ring
 
- 		this.prev = null;
 
- 		this.next = null; // z-order curve value
 
- 		this.z = null; // previous and next nodes in z-order
 
- 		this.prevZ = null;
 
- 		this.nextZ = null; // indicates whether this is a steiner point
 
- 		this.steiner = false;
 
- 	}
 
- 	function signedArea(data, start, end, dim) {
 
- 		let sum = 0;
 
- 		for (let i = start, j = end - dim; i < end; i += dim) {
 
- 			sum += (data[j] - data[i]) * (data[i + 1] + data[j + 1]);
 
- 			j = i;
 
- 		}
 
- 		return sum;
 
- 	}
 
- 	class ShapeUtils {
 
- 		// calculate area of the contour polygon
 
- 		static area(contour) {
 
- 			const n = contour.length;
 
- 			let a = 0.0;
 
- 			for (let p = n - 1, q = 0; q < n; p = q++) {
 
- 				a += contour[p].x * contour[q].y - contour[q].x * contour[p].y;
 
- 			}
 
- 			return a * 0.5;
 
- 		}
 
- 		static isClockWise(pts) {
 
- 			return ShapeUtils.area(pts) < 0;
 
- 		}
 
- 		static triangulateShape(contour, holes) {
 
- 			const vertices = []; // flat array of vertices like [ x0,y0, x1,y1, x2,y2, ... ]
 
- 			const holeIndices = []; // array of hole indices
 
- 			const faces = []; // final array of vertex indices like [ [ a,b,d ], [ b,c,d ] ]
 
- 			removeDupEndPts(contour);
 
- 			addContour(vertices, contour); //
 
- 			let holeIndex = contour.length;
 
- 			holes.forEach(removeDupEndPts);
 
- 			for (let i = 0; i < holes.length; i++) {
 
- 				holeIndices.push(holeIndex);
 
- 				holeIndex += holes[i].length;
 
- 				addContour(vertices, holes[i]);
 
- 			} //
 
- 			const triangles = Earcut.triangulate(vertices, holeIndices); //
 
- 			for (let i = 0; i < triangles.length; i += 3) {
 
- 				faces.push(triangles.slice(i, i + 3));
 
- 			}
 
- 			return faces;
 
- 		}
 
- 	}
 
- 	function removeDupEndPts(points) {
 
- 		const l = points.length;
 
- 		if (l > 2 && points[l - 1].equals(points[0])) {
 
- 			points.pop();
 
- 		}
 
- 	}
 
- 	function addContour(vertices, contour) {
 
- 		for (let i = 0; i < contour.length; i++) {
 
- 			vertices.push(contour[i].x);
 
- 			vertices.push(contour[i].y);
 
- 		}
 
- 	}
 
- 	/**
 
- 	 * Creates extruded geometry from a path shape.
 
- 	 *
 
- 	 * parameters = {
 
- 	 *
 
- 	 *	curveSegments: <int>, // number of points on the curves
 
- 	 *	steps: <int>, // number of points for z-side extrusions / used for subdividing segments of extrude spline too
 
- 	 *	depth: <float>, // Depth to extrude the shape
 
- 	 *
 
- 	 *	bevelEnabled: <bool>, // turn on bevel
 
- 	 *	bevelThickness: <float>, // how deep into the original shape bevel goes
 
- 	 *	bevelSize: <float>, // how far from shape outline (including bevelOffset) is bevel
 
- 	 *	bevelOffset: <float>, // how far from shape outline does bevel start
 
- 	 *	bevelSegments: <int>, // number of bevel layers
 
- 	 *
 
- 	 *	extrudePath: <THREE.Curve> // curve to extrude shape along
 
- 	 *
 
- 	 *	UVGenerator: <Object> // object that provides UV generator functions
 
- 	 *
 
- 	 * }
 
- 	 */
 
- 	class ExtrudeGeometry extends BufferGeometry {
 
- 		constructor(shapes = new Shape([new Vector2(0.5, 0.5), new Vector2(-0.5, 0.5), new Vector2(-0.5, -0.5), new Vector2(0.5, -0.5)]), options = {}) {
 
- 			super();
 
- 			this.type = 'ExtrudeGeometry';
 
- 			this.parameters = {
 
- 				shapes: shapes,
 
- 				options: options
 
- 			};
 
- 			shapes = Array.isArray(shapes) ? shapes : [shapes];
 
- 			const scope = this;
 
- 			const verticesArray = [];
 
- 			const uvArray = [];
 
- 			for (let i = 0, l = shapes.length; i < l; i++) {
 
- 				const shape = shapes[i];
 
- 				addShape(shape);
 
- 			} // build geometry
 
- 			this.setAttribute('position', new Float32BufferAttribute(verticesArray, 3));
 
- 			this.setAttribute('uv', new Float32BufferAttribute(uvArray, 2));
 
- 			this.computeVertexNormals(); // functions
 
- 			function addShape(shape) {
 
- 				const placeholder = []; // options
 
- 				const curveSegments = options.curveSegments !== undefined ? options.curveSegments : 12;
 
- 				const steps = options.steps !== undefined ? options.steps : 1;
 
- 				let depth = options.depth !== undefined ? options.depth : 1;
 
- 				let bevelEnabled = options.bevelEnabled !== undefined ? options.bevelEnabled : true;
 
- 				let bevelThickness = options.bevelThickness !== undefined ? options.bevelThickness : 0.2;
 
- 				let bevelSize = options.bevelSize !== undefined ? options.bevelSize : bevelThickness - 0.1;
 
- 				let bevelOffset = options.bevelOffset !== undefined ? options.bevelOffset : 0;
 
- 				let bevelSegments = options.bevelSegments !== undefined ? options.bevelSegments : 3;
 
- 				const extrudePath = options.extrudePath;
 
- 				const uvgen = options.UVGenerator !== undefined ? options.UVGenerator : WorldUVGenerator; // deprecated options
 
- 				if (options.amount !== undefined) {
 
- 					console.warn('THREE.ExtrudeBufferGeometry: amount has been renamed to depth.');
 
- 					depth = options.amount;
 
- 				} //
 
- 				let extrudePts,
 
- 						extrudeByPath = false;
 
- 				let splineTube, binormal, normal, position2;
 
- 				if (extrudePath) {
 
- 					extrudePts = extrudePath.getSpacedPoints(steps);
 
- 					extrudeByPath = true;
 
- 					bevelEnabled = false; // bevels not supported for path extrusion
 
- 					// SETUP TNB variables
 
- 					// TODO1 - have a .isClosed in spline?
 
- 					splineTube = extrudePath.computeFrenetFrames(steps, false); // console.log(splineTube, 'splineTube', splineTube.normals.length, 'steps', steps, 'extrudePts', extrudePts.length);
 
- 					binormal = new Vector3();
 
- 					normal = new Vector3();
 
- 					position2 = new Vector3();
 
- 				} // Safeguards if bevels are not enabled
 
- 				if (!bevelEnabled) {
 
- 					bevelSegments = 0;
 
- 					bevelThickness = 0;
 
- 					bevelSize = 0;
 
- 					bevelOffset = 0;
 
- 				} // Variables initialization
 
- 				const shapePoints = shape.extractPoints(curveSegments);
 
- 				let vertices = shapePoints.shape;
 
- 				const holes = shapePoints.holes;
 
- 				const reverse = !ShapeUtils.isClockWise(vertices);
 
- 				if (reverse) {
 
- 					vertices = vertices.reverse(); // Maybe we should also check if holes are in the opposite direction, just to be safe ...
 
- 					for (let h = 0, hl = holes.length; h < hl; h++) {
 
- 						const ahole = holes[h];
 
- 						if (ShapeUtils.isClockWise(ahole)) {
 
- 							holes[h] = ahole.reverse();
 
- 						}
 
- 					}
 
- 				}
 
- 				const faces = ShapeUtils.triangulateShape(vertices, holes);
 
- 				/* Vertices */
 
- 				const contour = vertices; // vertices has all points but contour has only points of circumference
 
- 				for (let h = 0, hl = holes.length; h < hl; h++) {
 
- 					const ahole = holes[h];
 
- 					vertices = vertices.concat(ahole);
 
- 				}
 
- 				function scalePt2(pt, vec, size) {
 
- 					if (!vec) console.error('THREE.ExtrudeGeometry: vec does not exist');
 
- 					return vec.clone().multiplyScalar(size).add(pt);
 
- 				}
 
- 				const vlen = vertices.length,
 
- 							flen = faces.length; // Find directions for point movement
 
- 				function getBevelVec(inPt, inPrev, inNext) {
 
- 					// computes for inPt the corresponding point inPt' on a new contour
 
- 					//	 shifted by 1 unit (length of normalized vector) to the left
 
- 					// if we walk along contour clockwise, this new contour is outside the old one
 
- 					//
 
- 					// inPt' is the intersection of the two lines parallel to the two
 
- 					//	adjacent edges of inPt at a distance of 1 unit on the left side.
 
- 					let v_trans_x, v_trans_y, shrink_by; // resulting translation vector for inPt
 
- 					// good reading for geometry algorithms (here: line-line intersection)
 
- 					// http://geomalgorithms.com/a05-_intersect-1.html
 
- 					const v_prev_x = inPt.x - inPrev.x,
 
- 								v_prev_y = inPt.y - inPrev.y;
 
- 					const v_next_x = inNext.x - inPt.x,
 
- 								v_next_y = inNext.y - inPt.y;
 
- 					const v_prev_lensq = v_prev_x * v_prev_x + v_prev_y * v_prev_y; // check for collinear edges
 
- 					const collinear0 = v_prev_x * v_next_y - v_prev_y * v_next_x;
 
- 					if (Math.abs(collinear0) > Number.EPSILON) {
 
- 						// not collinear
 
- 						// length of vectors for normalizing
 
- 						const v_prev_len = Math.sqrt(v_prev_lensq);
 
- 						const v_next_len = Math.sqrt(v_next_x * v_next_x + v_next_y * v_next_y); // shift adjacent points by unit vectors to the left
 
- 						const ptPrevShift_x = inPrev.x - v_prev_y / v_prev_len;
 
- 						const ptPrevShift_y = inPrev.y + v_prev_x / v_prev_len;
 
- 						const ptNextShift_x = inNext.x - v_next_y / v_next_len;
 
- 						const ptNextShift_y = inNext.y + v_next_x / v_next_len; // scaling factor for v_prev to intersection point
 
- 						const sf = ((ptNextShift_x - ptPrevShift_x) * v_next_y - (ptNextShift_y - ptPrevShift_y) * v_next_x) / (v_prev_x * v_next_y - v_prev_y * v_next_x); // vector from inPt to intersection point
 
- 						v_trans_x = ptPrevShift_x + v_prev_x * sf - inPt.x;
 
- 						v_trans_y = ptPrevShift_y + v_prev_y * sf - inPt.y; // Don't normalize!, otherwise sharp corners become ugly
 
- 						//	but prevent crazy spikes
 
- 						const v_trans_lensq = v_trans_x * v_trans_x + v_trans_y * v_trans_y;
 
- 						if (v_trans_lensq <= 2) {
 
- 							return new Vector2(v_trans_x, v_trans_y);
 
- 						} else {
 
- 							shrink_by = Math.sqrt(v_trans_lensq / 2);
 
- 						}
 
- 					} else {
 
- 						// handle special case of collinear edges
 
- 						let direction_eq = false; // assumes: opposite
 
- 						if (v_prev_x > Number.EPSILON) {
 
- 							if (v_next_x > Number.EPSILON) {
 
- 								direction_eq = true;
 
- 							}
 
- 						} else {
 
- 							if (v_prev_x < -Number.EPSILON) {
 
- 								if (v_next_x < -Number.EPSILON) {
 
- 									direction_eq = true;
 
- 								}
 
- 							} else {
 
- 								if (Math.sign(v_prev_y) === Math.sign(v_next_y)) {
 
- 									direction_eq = true;
 
- 								}
 
- 							}
 
- 						}
 
- 						if (direction_eq) {
 
- 							// console.log("Warning: lines are a straight sequence");
 
- 							v_trans_x = -v_prev_y;
 
- 							v_trans_y = v_prev_x;
 
- 							shrink_by = Math.sqrt(v_prev_lensq);
 
- 						} else {
 
- 							// console.log("Warning: lines are a straight spike");
 
- 							v_trans_x = v_prev_x;
 
- 							v_trans_y = v_prev_y;
 
- 							shrink_by = Math.sqrt(v_prev_lensq / 2);
 
- 						}
 
- 					}
 
- 					return new Vector2(v_trans_x / shrink_by, v_trans_y / shrink_by);
 
- 				}
 
- 				const contourMovements = [];
 
- 				for (let i = 0, il = contour.length, j = il - 1, k = i + 1; i < il; i++, j++, k++) {
 
- 					if (j === il) j = 0;
 
- 					if (k === il) k = 0; //	(j)---(i)---(k)
 
- 					// console.log('i,j,k', i, j , k)
 
- 					contourMovements[i] = getBevelVec(contour[i], contour[j], contour[k]);
 
- 				}
 
- 				const holesMovements = [];
 
- 				let oneHoleMovements,
 
- 						verticesMovements = contourMovements.concat();
 
- 				for (let h = 0, hl = holes.length; h < hl; h++) {
 
- 					const ahole = holes[h];
 
- 					oneHoleMovements = [];
 
- 					for (let i = 0, il = ahole.length, j = il - 1, k = i + 1; i < il; i++, j++, k++) {
 
- 						if (j === il) j = 0;
 
- 						if (k === il) k = 0; //	(j)---(i)---(k)
 
- 						oneHoleMovements[i] = getBevelVec(ahole[i], ahole[j], ahole[k]);
 
- 					}
 
- 					holesMovements.push(oneHoleMovements);
 
- 					verticesMovements = verticesMovements.concat(oneHoleMovements);
 
- 				} // Loop bevelSegments, 1 for the front, 1 for the back
 
- 				for (let b = 0; b < bevelSegments; b++) {
 
- 					//for ( b = bevelSegments; b > 0; b -- ) {
 
- 					const t = b / bevelSegments;
 
- 					const z = bevelThickness * Math.cos(t * Math.PI / 2);
 
- 					const bs = bevelSize * Math.sin(t * Math.PI / 2) + bevelOffset; // contract shape
 
- 					for (let i = 0, il = contour.length; i < il; i++) {
 
- 						const vert = scalePt2(contour[i], contourMovements[i], bs);
 
- 						v(vert.x, vert.y, -z);
 
- 					} // expand holes
 
- 					for (let h = 0, hl = holes.length; h < hl; h++) {
 
- 						const ahole = holes[h];
 
- 						oneHoleMovements = holesMovements[h];
 
- 						for (let i = 0, il = ahole.length; i < il; i++) {
 
- 							const vert = scalePt2(ahole[i], oneHoleMovements[i], bs);
 
- 							v(vert.x, vert.y, -z);
 
- 						}
 
- 					}
 
- 				}
 
- 				const bs = bevelSize + bevelOffset; // Back facing vertices
 
- 				for (let i = 0; i < vlen; i++) {
 
- 					const vert = bevelEnabled ? scalePt2(vertices[i], verticesMovements[i], bs) : vertices[i];
 
- 					if (!extrudeByPath) {
 
- 						v(vert.x, vert.y, 0);
 
- 					} else {
 
- 						// v( vert.x, vert.y + extrudePts[ 0 ].y, extrudePts[ 0 ].x );
 
- 						normal.copy(splineTube.normals[0]).multiplyScalar(vert.x);
 
- 						binormal.copy(splineTube.binormals[0]).multiplyScalar(vert.y);
 
- 						position2.copy(extrudePts[0]).add(normal).add(binormal);
 
- 						v(position2.x, position2.y, position2.z);
 
- 					}
 
- 				} // Add stepped vertices...
 
- 				// Including front facing vertices
 
- 				for (let s = 1; s <= steps; s++) {
 
- 					for (let i = 0; i < vlen; i++) {
 
- 						const vert = bevelEnabled ? scalePt2(vertices[i], verticesMovements[i], bs) : vertices[i];
 
- 						if (!extrudeByPath) {
 
- 							v(vert.x, vert.y, depth / steps * s);
 
- 						} else {
 
- 							// v( vert.x, vert.y + extrudePts[ s - 1 ].y, extrudePts[ s - 1 ].x );
 
- 							normal.copy(splineTube.normals[s]).multiplyScalar(vert.x);
 
- 							binormal.copy(splineTube.binormals[s]).multiplyScalar(vert.y);
 
- 							position2.copy(extrudePts[s]).add(normal).add(binormal);
 
- 							v(position2.x, position2.y, position2.z);
 
- 						}
 
- 					}
 
- 				} // Add bevel segments planes
 
- 				//for ( b = 1; b <= bevelSegments; b ++ ) {
 
- 				for (let b = bevelSegments - 1; b >= 0; b--) {
 
- 					const t = b / bevelSegments;
 
- 					const z = bevelThickness * Math.cos(t * Math.PI / 2);
 
- 					const bs = bevelSize * Math.sin(t * Math.PI / 2) + bevelOffset; // contract shape
 
- 					for (let i = 0, il = contour.length; i < il; i++) {
 
- 						const vert = scalePt2(contour[i], contourMovements[i], bs);
 
- 						v(vert.x, vert.y, depth + z);
 
- 					} // expand holes
 
- 					for (let h = 0, hl = holes.length; h < hl; h++) {
 
- 						const ahole = holes[h];
 
- 						oneHoleMovements = holesMovements[h];
 
- 						for (let i = 0, il = ahole.length; i < il; i++) {
 
- 							const vert = scalePt2(ahole[i], oneHoleMovements[i], bs);
 
- 							if (!extrudeByPath) {
 
- 								v(vert.x, vert.y, depth + z);
 
- 							} else {
 
- 								v(vert.x, vert.y + extrudePts[steps - 1].y, extrudePts[steps - 1].x + z);
 
- 							}
 
- 						}
 
- 					}
 
- 				}
 
- 				/* Faces */
 
- 				// Top and bottom faces
 
- 				buildLidFaces(); // Sides faces
 
- 				buildSideFaces(); /////	Internal functions
 
- 				function buildLidFaces() {
 
- 					const start = verticesArray.length / 3;
 
- 					if (bevelEnabled) {
 
- 						let layer = 0; // steps + 1
 
- 						let offset = vlen * layer; // Bottom faces
 
- 						for (let i = 0; i < flen; i++) {
 
- 							const face = faces[i];
 
- 							f3(face[2] + offset, face[1] + offset, face[0] + offset);
 
- 						}
 
- 						layer = steps + bevelSegments * 2;
 
- 						offset = vlen * layer; // Top faces
 
- 						for (let i = 0; i < flen; i++) {
 
- 							const face = faces[i];
 
- 							f3(face[0] + offset, face[1] + offset, face[2] + offset);
 
- 						}
 
- 					} else {
 
- 						// Bottom faces
 
- 						for (let i = 0; i < flen; i++) {
 
- 							const face = faces[i];
 
- 							f3(face[2], face[1], face[0]);
 
- 						} // Top faces
 
- 						for (let i = 0; i < flen; i++) {
 
- 							const face = faces[i];
 
- 							f3(face[0] + vlen * steps, face[1] + vlen * steps, face[2] + vlen * steps);
 
- 						}
 
- 					}
 
- 					scope.addGroup(start, verticesArray.length / 3 - start, 0);
 
- 				} // Create faces for the z-sides of the shape
 
- 				function buildSideFaces() {
 
- 					const start = verticesArray.length / 3;
 
- 					let layeroffset = 0;
 
- 					sidewalls(contour, layeroffset);
 
- 					layeroffset += contour.length;
 
- 					for (let h = 0, hl = holes.length; h < hl; h++) {
 
- 						const ahole = holes[h];
 
- 						sidewalls(ahole, layeroffset); //, true
 
- 						layeroffset += ahole.length;
 
- 					}
 
- 					scope.addGroup(start, verticesArray.length / 3 - start, 1);
 
- 				}
 
- 				function sidewalls(contour, layeroffset) {
 
- 					let i = contour.length;
 
- 					while (--i >= 0) {
 
- 						const j = i;
 
- 						let k = i - 1;
 
- 						if (k < 0) k = contour.length - 1; //console.log('b', i,j, i-1, k,vertices.length);
 
- 						for (let s = 0, sl = steps + bevelSegments * 2; s < sl; s++) {
 
- 							const slen1 = vlen * s;
 
- 							const slen2 = vlen * (s + 1);
 
- 							const a = layeroffset + j + slen1,
 
- 										b = layeroffset + k + slen1,
 
- 										c = layeroffset + k + slen2,
 
- 										d = layeroffset + j + slen2;
 
- 							f4(a, b, c, d);
 
- 						}
 
- 					}
 
- 				}
 
- 				function v(x, y, z) {
 
- 					placeholder.push(x);
 
- 					placeholder.push(y);
 
- 					placeholder.push(z);
 
- 				}
 
- 				function f3(a, b, c) {
 
- 					addVertex(a);
 
- 					addVertex(b);
 
- 					addVertex(c);
 
- 					const nextIndex = verticesArray.length / 3;
 
- 					const uvs = uvgen.generateTopUV(scope, verticesArray, nextIndex - 3, nextIndex - 2, nextIndex - 1);
 
- 					addUV(uvs[0]);
 
- 					addUV(uvs[1]);
 
- 					addUV(uvs[2]);
 
- 				}
 
- 				function f4(a, b, c, d) {
 
- 					addVertex(a);
 
- 					addVertex(b);
 
- 					addVertex(d);
 
- 					addVertex(b);
 
- 					addVertex(c);
 
- 					addVertex(d);
 
- 					const nextIndex = verticesArray.length / 3;
 
- 					const uvs = uvgen.generateSideWallUV(scope, verticesArray, nextIndex - 6, nextIndex - 3, nextIndex - 2, nextIndex - 1);
 
- 					addUV(uvs[0]);
 
- 					addUV(uvs[1]);
 
- 					addUV(uvs[3]);
 
- 					addUV(uvs[1]);
 
- 					addUV(uvs[2]);
 
- 					addUV(uvs[3]);
 
- 				}
 
- 				function addVertex(index) {
 
- 					verticesArray.push(placeholder[index * 3 + 0]);
 
- 					verticesArray.push(placeholder[index * 3 + 1]);
 
- 					verticesArray.push(placeholder[index * 3 + 2]);
 
- 				}
 
- 				function addUV(vector2) {
 
- 					uvArray.push(vector2.x);
 
- 					uvArray.push(vector2.y);
 
- 				}
 
- 			}
 
- 		}
 
- 		toJSON() {
 
- 			const data = super.toJSON();
 
- 			const shapes = this.parameters.shapes;
 
- 			const options = this.parameters.options;
 
- 			return toJSON$1(shapes, options, data);
 
- 		}
 
- 		static fromJSON(data, shapes) {
 
- 			const geometryShapes = [];
 
- 			for (let j = 0, jl = data.shapes.length; j < jl; j++) {
 
- 				const shape = shapes[data.shapes[j]];
 
- 				geometryShapes.push(shape);
 
- 			}
 
- 			const extrudePath = data.options.extrudePath;
 
- 			if (extrudePath !== undefined) {
 
- 				data.options.extrudePath = new Curves[extrudePath.type]().fromJSON(extrudePath);
 
- 			}
 
- 			return new ExtrudeGeometry(geometryShapes, data.options);
 
- 		}
 
- 	}
 
- 	const WorldUVGenerator = {
 
- 		generateTopUV: function (geometry, vertices, indexA, indexB, indexC) {
 
- 			const a_x = vertices[indexA * 3];
 
- 			const a_y = vertices[indexA * 3 + 1];
 
- 			const b_x = vertices[indexB * 3];
 
- 			const b_y = vertices[indexB * 3 + 1];
 
- 			const c_x = vertices[indexC * 3];
 
- 			const c_y = vertices[indexC * 3 + 1];
 
- 			return [new Vector2(a_x, a_y), new Vector2(b_x, b_y), new Vector2(c_x, c_y)];
 
- 		},
 
- 		generateSideWallUV: function (geometry, vertices, indexA, indexB, indexC, indexD) {
 
- 			const a_x = vertices[indexA * 3];
 
- 			const a_y = vertices[indexA * 3 + 1];
 
- 			const a_z = vertices[indexA * 3 + 2];
 
- 			const b_x = vertices[indexB * 3];
 
- 			const b_y = vertices[indexB * 3 + 1];
 
- 			const b_z = vertices[indexB * 3 + 2];
 
- 			const c_x = vertices[indexC * 3];
 
- 			const c_y = vertices[indexC * 3 + 1];
 
- 			const c_z = vertices[indexC * 3 + 2];
 
- 			const d_x = vertices[indexD * 3];
 
- 			const d_y = vertices[indexD * 3 + 1];
 
- 			const d_z = vertices[indexD * 3 + 2];
 
- 			if (Math.abs(a_y - b_y) < Math.abs(a_x - b_x)) {
 
- 				return [new Vector2(a_x, 1 - a_z), new Vector2(b_x, 1 - b_z), new Vector2(c_x, 1 - c_z), new Vector2(d_x, 1 - d_z)];
 
- 			} else {
 
- 				return [new Vector2(a_y, 1 - a_z), new Vector2(b_y, 1 - b_z), new Vector2(c_y, 1 - c_z), new Vector2(d_y, 1 - d_z)];
 
- 			}
 
- 		}
 
- 	};
 
- 	function toJSON$1(shapes, options, data) {
 
- 		data.shapes = [];
 
- 		if (Array.isArray(shapes)) {
 
- 			for (let i = 0, l = shapes.length; i < l; i++) {
 
- 				const shape = shapes[i];
 
- 				data.shapes.push(shape.uuid);
 
- 			}
 
- 		} else {
 
- 			data.shapes.push(shapes.uuid);
 
- 		}
 
- 		if (options.extrudePath !== undefined) data.options.extrudePath = options.extrudePath.toJSON();
 
- 		return data;
 
- 	}
 
- 	class IcosahedronGeometry extends PolyhedronGeometry {
 
- 		constructor(radius = 1, detail = 0) {
 
- 			const t = (1 + Math.sqrt(5)) / 2;
 
- 			const vertices = [-1, t, 0, 1, t, 0, -1, -t, 0, 1, -t, 0, 0, -1, t, 0, 1, t, 0, -1, -t, 0, 1, -t, t, 0, -1, t, 0, 1, -t, 0, -1, -t, 0, 1];
 
- 			const indices = [0, 11, 5, 0, 5, 1, 0, 1, 7, 0, 7, 10, 0, 10, 11, 1, 5, 9, 5, 11, 4, 11, 10, 2, 10, 7, 6, 7, 1, 8, 3, 9, 4, 3, 4, 2, 3, 2, 6, 3, 6, 8, 3, 8, 9, 4, 9, 5, 2, 4, 11, 6, 2, 10, 8, 6, 7, 9, 8, 1];
 
- 			super(vertices, indices, radius, detail);
 
- 			this.type = 'IcosahedronGeometry';
 
- 			this.parameters = {
 
- 				radius: radius,
 
- 				detail: detail
 
- 			};
 
- 		}
 
- 		static fromJSON(data) {
 
- 			return new IcosahedronGeometry(data.radius, data.detail);
 
- 		}
 
- 	}
 
- 	class LatheGeometry extends BufferGeometry {
 
- 		constructor(points = [new Vector2(0, 0.5), new Vector2(0.5, 0), new Vector2(0, -0.5)], segments = 12, phiStart = 0, phiLength = Math.PI * 2) {
 
- 			super();
 
- 			this.type = 'LatheGeometry';
 
- 			this.parameters = {
 
- 				points: points,
 
- 				segments: segments,
 
- 				phiStart: phiStart,
 
- 				phiLength: phiLength
 
- 			};
 
- 			segments = Math.floor(segments); // clamp phiLength so it's in range of [ 0, 2PI ]
 
- 			phiLength = clamp(phiLength, 0, Math.PI * 2); // buffers
 
- 			const indices = [];
 
- 			const vertices = [];
 
- 			const uvs = []; // helper variables
 
- 			const inverseSegments = 1.0 / segments;
 
- 			const vertex = new Vector3();
 
- 			const uv = new Vector2(); // generate vertices and uvs
 
- 			for (let i = 0; i <= segments; i++) {
 
- 				const phi = phiStart + i * inverseSegments * phiLength;
 
- 				const sin = Math.sin(phi);
 
- 				const cos = Math.cos(phi);
 
- 				for (let j = 0; j <= points.length - 1; j++) {
 
- 					// vertex
 
- 					vertex.x = points[j].x * sin;
 
- 					vertex.y = points[j].y;
 
- 					vertex.z = points[j].x * cos;
 
- 					vertices.push(vertex.x, vertex.y, vertex.z); // uv
 
- 					uv.x = i / segments;
 
- 					uv.y = j / (points.length - 1);
 
- 					uvs.push(uv.x, uv.y);
 
- 				}
 
- 			} // indices
 
- 			for (let i = 0; i < segments; i++) {
 
- 				for (let j = 0; j < points.length - 1; j++) {
 
- 					const base = j + i * points.length;
 
- 					const a = base;
 
- 					const b = base + points.length;
 
- 					const c = base + points.length + 1;
 
- 					const d = base + 1; // faces
 
- 					indices.push(a, b, d);
 
- 					indices.push(b, c, d);
 
- 				}
 
- 			} // build geometry
 
- 			this.setIndex(indices);
 
- 			this.setAttribute('position', new Float32BufferAttribute(vertices, 3));
 
- 			this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)); // generate normals
 
- 			this.computeVertexNormals(); // if the geometry is closed, we need to average the normals along the seam.
 
- 			// because the corresponding vertices are identical (but still have different UVs).
 
- 			if (phiLength === Math.PI * 2) {
 
- 				const normals = this.attributes.normal.array;
 
- 				const n1 = new Vector3();
 
- 				const n2 = new Vector3();
 
- 				const n = new Vector3(); // this is the buffer offset for the last line of vertices
 
- 				const base = segments * points.length * 3;
 
- 				for (let i = 0, j = 0; i < points.length; i++, j += 3) {
 
- 					// select the normal of the vertex in the first line
 
- 					n1.x = normals[j + 0];
 
- 					n1.y = normals[j + 1];
 
- 					n1.z = normals[j + 2]; // select the normal of the vertex in the last line
 
- 					n2.x = normals[base + j + 0];
 
- 					n2.y = normals[base + j + 1];
 
- 					n2.z = normals[base + j + 2]; // average normals
 
- 					n.addVectors(n1, n2).normalize(); // assign the new values to both normals
 
- 					normals[j + 0] = normals[base + j + 0] = n.x;
 
- 					normals[j + 1] = normals[base + j + 1] = n.y;
 
- 					normals[j + 2] = normals[base + j + 2] = n.z;
 
- 				}
 
- 			}
 
- 		}
 
- 		static fromJSON(data) {
 
- 			return new LatheGeometry(data.points, data.segments, data.phiStart, data.phiLength);
 
- 		}
 
- 	}
 
- 	class OctahedronGeometry extends PolyhedronGeometry {
 
- 		constructor(radius = 1, detail = 0) {
 
- 			const vertices = [1, 0, 0, -1, 0, 0, 0, 1, 0, 0, -1, 0, 0, 0, 1, 0, 0, -1];
 
- 			const indices = [0, 2, 4, 0, 4, 3, 0, 3, 5, 0, 5, 2, 1, 2, 5, 1, 5, 3, 1, 3, 4, 1, 4, 2];
 
- 			super(vertices, indices, radius, detail);
 
- 			this.type = 'OctahedronGeometry';
 
- 			this.parameters = {
 
- 				radius: radius,
 
- 				detail: detail
 
- 			};
 
- 		}
 
- 		static fromJSON(data) {
 
- 			return new OctahedronGeometry(data.radius, data.detail);
 
- 		}
 
- 	}
 
- 	class RingGeometry extends BufferGeometry {
 
- 		constructor(innerRadius = 0.5, outerRadius = 1, thetaSegments = 8, phiSegments = 1, thetaStart = 0, thetaLength = Math.PI * 2) {
 
- 			super();
 
- 			this.type = 'RingGeometry';
 
- 			this.parameters = {
 
- 				innerRadius: innerRadius,
 
- 				outerRadius: outerRadius,
 
- 				thetaSegments: thetaSegments,
 
- 				phiSegments: phiSegments,
 
- 				thetaStart: thetaStart,
 
- 				thetaLength: thetaLength
 
- 			};
 
- 			thetaSegments = Math.max(3, thetaSegments);
 
- 			phiSegments = Math.max(1, phiSegments); // buffers
 
- 			const indices = [];
 
- 			const vertices = [];
 
- 			const normals = [];
 
- 			const uvs = []; // some helper variables
 
- 			let radius = innerRadius;
 
- 			const radiusStep = (outerRadius - innerRadius) / phiSegments;
 
- 			const vertex = new Vector3();
 
- 			const uv = new Vector2(); // generate vertices, normals and uvs
 
- 			for (let j = 0; j <= phiSegments; j++) {
 
- 				for (let i = 0; i <= thetaSegments; i++) {
 
- 					// values are generate from the inside of the ring to the outside
 
- 					const segment = thetaStart + i / thetaSegments * thetaLength; // vertex
 
- 					vertex.x = radius * Math.cos(segment);
 
- 					vertex.y = radius * Math.sin(segment);
 
- 					vertices.push(vertex.x, vertex.y, vertex.z); // normal
 
- 					normals.push(0, 0, 1); // uv
 
- 					uv.x = (vertex.x / outerRadius + 1) / 2;
 
- 					uv.y = (vertex.y / outerRadius + 1) / 2;
 
- 					uvs.push(uv.x, uv.y);
 
- 				} // increase the radius for next row of vertices
 
- 				radius += radiusStep;
 
- 			} // indices
 
- 			for (let j = 0; j < phiSegments; j++) {
 
- 				const thetaSegmentLevel = j * (thetaSegments + 1);
 
- 				for (let i = 0; i < thetaSegments; i++) {
 
- 					const segment = i + thetaSegmentLevel;
 
- 					const a = segment;
 
- 					const b = segment + thetaSegments + 1;
 
- 					const c = segment + thetaSegments + 2;
 
- 					const d = segment + 1; // faces
 
- 					indices.push(a, b, d);
 
- 					indices.push(b, c, d);
 
- 				}
 
- 			} // build geometry
 
- 			this.setIndex(indices);
 
- 			this.setAttribute('position', new Float32BufferAttribute(vertices, 3));
 
- 			this.setAttribute('normal', new Float32BufferAttribute(normals, 3));
 
- 			this.setAttribute('uv', new Float32BufferAttribute(uvs, 2));
 
- 		}
 
- 		static fromJSON(data) {
 
- 			return new RingGeometry(data.innerRadius, data.outerRadius, data.thetaSegments, data.phiSegments, data.thetaStart, data.thetaLength);
 
- 		}
 
- 	}
 
- 	class ShapeGeometry extends BufferGeometry {
 
- 		constructor(shapes = new Shape([new Vector2(0, 0.5), new Vector2(-0.5, -0.5), new Vector2(0.5, -0.5)]), curveSegments = 12) {
 
- 			super();
 
- 			this.type = 'ShapeGeometry';
 
- 			this.parameters = {
 
- 				shapes: shapes,
 
- 				curveSegments: curveSegments
 
- 			}; // buffers
 
- 			const indices = [];
 
- 			const vertices = [];
 
- 			const normals = [];
 
- 			const uvs = []; // helper variables
 
- 			let groupStart = 0;
 
- 			let groupCount = 0; // allow single and array values for "shapes" parameter
 
- 			if (Array.isArray(shapes) === false) {
 
- 				addShape(shapes);
 
- 			} else {
 
- 				for (let i = 0; i < shapes.length; i++) {
 
- 					addShape(shapes[i]);
 
- 					this.addGroup(groupStart, groupCount, i); // enables MultiMaterial support
 
- 					groupStart += groupCount;
 
- 					groupCount = 0;
 
- 				}
 
- 			} // build geometry
 
- 			this.setIndex(indices);
 
- 			this.setAttribute('position', new Float32BufferAttribute(vertices, 3));
 
- 			this.setAttribute('normal', new Float32BufferAttribute(normals, 3));
 
- 			this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)); // helper functions
 
- 			function addShape(shape) {
 
- 				const indexOffset = vertices.length / 3;
 
- 				const points = shape.extractPoints(curveSegments);
 
- 				let shapeVertices = points.shape;
 
- 				const shapeHoles = points.holes; // check direction of vertices
 
- 				if (ShapeUtils.isClockWise(shapeVertices) === false) {
 
- 					shapeVertices = shapeVertices.reverse();
 
- 				}
 
- 				for (let i = 0, l = shapeHoles.length; i < l; i++) {
 
- 					const shapeHole = shapeHoles[i];
 
- 					if (ShapeUtils.isClockWise(shapeHole) === true) {
 
- 						shapeHoles[i] = shapeHole.reverse();
 
- 					}
 
- 				}
 
- 				const faces = ShapeUtils.triangulateShape(shapeVertices, shapeHoles); // join vertices of inner and outer paths to a single array
 
- 				for (let i = 0, l = shapeHoles.length; i < l; i++) {
 
- 					const shapeHole = shapeHoles[i];
 
- 					shapeVertices = shapeVertices.concat(shapeHole);
 
- 				} // vertices, normals, uvs
 
- 				for (let i = 0, l = shapeVertices.length; i < l; i++) {
 
- 					const vertex = shapeVertices[i];
 
- 					vertices.push(vertex.x, vertex.y, 0);
 
- 					normals.push(0, 0, 1);
 
- 					uvs.push(vertex.x, vertex.y); // world uvs
 
- 				} // incides
 
- 				for (let i = 0, l = faces.length; i < l; i++) {
 
- 					const face = faces[i];
 
- 					const a = face[0] + indexOffset;
 
- 					const b = face[1] + indexOffset;
 
- 					const c = face[2] + indexOffset;
 
- 					indices.push(a, b, c);
 
- 					groupCount += 3;
 
- 				}
 
- 			}
 
- 		}
 
- 		toJSON() {
 
- 			const data = super.toJSON();
 
- 			const shapes = this.parameters.shapes;
 
- 			return toJSON(shapes, data);
 
- 		}
 
- 		static fromJSON(data, shapes) {
 
- 			const geometryShapes = [];
 
- 			for (let j = 0, jl = data.shapes.length; j < jl; j++) {
 
- 				const shape = shapes[data.shapes[j]];
 
- 				geometryShapes.push(shape);
 
- 			}
 
- 			return new ShapeGeometry(geometryShapes, data.curveSegments);
 
- 		}
 
- 	}
 
- 	function toJSON(shapes, data) {
 
- 		data.shapes = [];
 
- 		if (Array.isArray(shapes)) {
 
- 			for (let i = 0, l = shapes.length; i < l; i++) {
 
- 				const shape = shapes[i];
 
- 				data.shapes.push(shape.uuid);
 
- 			}
 
- 		} else {
 
- 			data.shapes.push(shapes.uuid);
 
- 		}
 
- 		return data;
 
- 	}
 
- 	class SphereGeometry extends BufferGeometry {
 
- 		constructor(radius = 1, widthSegments = 32, heightSegments = 16, phiStart = 0, phiLength = Math.PI * 2, thetaStart = 0, thetaLength = Math.PI) {
 
- 			super();
 
- 			this.type = 'SphereGeometry';
 
- 			this.parameters = {
 
- 				radius: radius,
 
- 				widthSegments: widthSegments,
 
- 				heightSegments: heightSegments,
 
- 				phiStart: phiStart,
 
- 				phiLength: phiLength,
 
- 				thetaStart: thetaStart,
 
- 				thetaLength: thetaLength
 
- 			};
 
- 			widthSegments = Math.max(3, Math.floor(widthSegments));
 
- 			heightSegments = Math.max(2, Math.floor(heightSegments));
 
- 			const thetaEnd = Math.min(thetaStart + thetaLength, Math.PI);
 
- 			let index = 0;
 
- 			const grid = [];
 
- 			const vertex = new Vector3();
 
- 			const normal = new Vector3(); // buffers
 
- 			const indices = [];
 
- 			const vertices = [];
 
- 			const normals = [];
 
- 			const uvs = []; // generate vertices, normals and uvs
 
- 			for (let iy = 0; iy <= heightSegments; iy++) {
 
- 				const verticesRow = [];
 
- 				const v = iy / heightSegments; // special case for the poles
 
- 				let uOffset = 0;
 
- 				if (iy == 0 && thetaStart == 0) {
 
- 					uOffset = 0.5 / widthSegments;
 
- 				} else if (iy == heightSegments && thetaEnd == Math.PI) {
 
- 					uOffset = -0.5 / widthSegments;
 
- 				}
 
- 				for (let ix = 0; ix <= widthSegments; ix++) {
 
- 					const u = ix / widthSegments; // vertex
 
- 					vertex.x = -radius * Math.cos(phiStart + u * phiLength) * Math.sin(thetaStart + v * thetaLength);
 
- 					vertex.y = radius * Math.cos(thetaStart + v * thetaLength);
 
- 					vertex.z = radius * Math.sin(phiStart + u * phiLength) * Math.sin(thetaStart + v * thetaLength);
 
- 					vertices.push(vertex.x, vertex.y, vertex.z); // normal
 
- 					normal.copy(vertex).normalize();
 
- 					normals.push(normal.x, normal.y, normal.z); // uv
 
- 					uvs.push(u + uOffset, 1 - v);
 
- 					verticesRow.push(index++);
 
- 				}
 
- 				grid.push(verticesRow);
 
- 			} // indices
 
- 			for (let iy = 0; iy < heightSegments; iy++) {
 
- 				for (let ix = 0; ix < widthSegments; ix++) {
 
- 					const a = grid[iy][ix + 1];
 
- 					const b = grid[iy][ix];
 
- 					const c = grid[iy + 1][ix];
 
- 					const d = grid[iy + 1][ix + 1];
 
- 					if (iy !== 0 || thetaStart > 0) indices.push(a, b, d);
 
- 					if (iy !== heightSegments - 1 || thetaEnd < Math.PI) indices.push(b, c, d);
 
- 				}
 
- 			} // build geometry
 
- 			this.setIndex(indices);
 
- 			this.setAttribute('position', new Float32BufferAttribute(vertices, 3));
 
- 			this.setAttribute('normal', new Float32BufferAttribute(normals, 3));
 
- 			this.setAttribute('uv', new Float32BufferAttribute(uvs, 2));
 
- 		}
 
- 		static fromJSON(data) {
 
- 			return new SphereGeometry(data.radius, data.widthSegments, data.heightSegments, data.phiStart, data.phiLength, data.thetaStart, data.thetaLength);
 
- 		}
 
- 	}
 
- 	class TetrahedronGeometry extends PolyhedronGeometry {
 
- 		constructor(radius = 1, detail = 0) {
 
- 			const vertices = [1, 1, 1, -1, -1, 1, -1, 1, -1, 1, -1, -1];
 
- 			const indices = [2, 1, 0, 0, 3, 2, 1, 3, 0, 2, 3, 1];
 
- 			super(vertices, indices, radius, detail);
 
- 			this.type = 'TetrahedronGeometry';
 
- 			this.parameters = {
 
- 				radius: radius,
 
- 				detail: detail
 
- 			};
 
- 		}
 
- 		static fromJSON(data) {
 
- 			return new TetrahedronGeometry(data.radius, data.detail);
 
- 		}
 
- 	}
 
- 	class TorusGeometry extends BufferGeometry {
 
- 		constructor(radius = 1, tube = 0.4, radialSegments = 8, tubularSegments = 6, arc = Math.PI * 2) {
 
- 			super();
 
- 			this.type = 'TorusGeometry';
 
- 			this.parameters = {
 
- 				radius: radius,
 
- 				tube: tube,
 
- 				radialSegments: radialSegments,
 
- 				tubularSegments: tubularSegments,
 
- 				arc: arc
 
- 			};
 
- 			radialSegments = Math.floor(radialSegments);
 
- 			tubularSegments = Math.floor(tubularSegments); // buffers
 
- 			const indices = [];
 
- 			const vertices = [];
 
- 			const normals = [];
 
- 			const uvs = []; // helper variables
 
- 			const center = new Vector3();
 
- 			const vertex = new Vector3();
 
- 			const normal = new Vector3(); // generate vertices, normals and uvs
 
- 			for (let j = 0; j <= radialSegments; j++) {
 
- 				for (let i = 0; i <= tubularSegments; i++) {
 
- 					const u = i / tubularSegments * arc;
 
- 					const v = j / radialSegments * Math.PI * 2; // vertex
 
- 					vertex.x = (radius + tube * Math.cos(v)) * Math.cos(u);
 
- 					vertex.y = (radius + tube * Math.cos(v)) * Math.sin(u);
 
- 					vertex.z = tube * Math.sin(v);
 
- 					vertices.push(vertex.x, vertex.y, vertex.z); // normal
 
- 					center.x = radius * Math.cos(u);
 
- 					center.y = radius * Math.sin(u);
 
- 					normal.subVectors(vertex, center).normalize();
 
- 					normals.push(normal.x, normal.y, normal.z); // uv
 
- 					uvs.push(i / tubularSegments);
 
- 					uvs.push(j / radialSegments);
 
- 				}
 
- 			} // generate indices
 
- 			for (let j = 1; j <= radialSegments; j++) {
 
- 				for (let i = 1; i <= tubularSegments; i++) {
 
- 					// indices
 
- 					const a = (tubularSegments + 1) * j + i - 1;
 
- 					const b = (tubularSegments + 1) * (j - 1) + i - 1;
 
- 					const c = (tubularSegments + 1) * (j - 1) + i;
 
- 					const d = (tubularSegments + 1) * j + i; // faces
 
- 					indices.push(a, b, d);
 
- 					indices.push(b, c, d);
 
- 				}
 
- 			} // build geometry
 
- 			this.setIndex(indices);
 
- 			this.setAttribute('position', new Float32BufferAttribute(vertices, 3));
 
- 			this.setAttribute('normal', new Float32BufferAttribute(normals, 3));
 
- 			this.setAttribute('uv', new Float32BufferAttribute(uvs, 2));
 
- 		}
 
- 		static fromJSON(data) {
 
- 			return new TorusGeometry(data.radius, data.tube, data.radialSegments, data.tubularSegments, data.arc);
 
- 		}
 
- 	}
 
- 	class TorusKnotGeometry extends BufferGeometry {
 
- 		constructor(radius = 1, tube = 0.4, tubularSegments = 64, radialSegments = 8, p = 2, q = 3) {
 
- 			super();
 
- 			this.type = 'TorusKnotGeometry';
 
- 			this.parameters = {
 
- 				radius: radius,
 
- 				tube: tube,
 
- 				tubularSegments: tubularSegments,
 
- 				radialSegments: radialSegments,
 
- 				p: p,
 
- 				q: q
 
- 			};
 
- 			tubularSegments = Math.floor(tubularSegments);
 
- 			radialSegments = Math.floor(radialSegments); // buffers
 
- 			const indices = [];
 
- 			const vertices = [];
 
- 			const normals = [];
 
- 			const uvs = []; // helper variables
 
- 			const vertex = new Vector3();
 
- 			const normal = new Vector3();
 
- 			const P1 = new Vector3();
 
- 			const P2 = new Vector3();
 
- 			const B = new Vector3();
 
- 			const T = new Vector3();
 
- 			const N = new Vector3(); // generate vertices, normals and uvs
 
- 			for (let i = 0; i <= tubularSegments; ++i) {
 
- 				// the radian "u" is used to calculate the position on the torus curve of the current tubular segement
 
- 				const u = i / tubularSegments * p * Math.PI * 2; // now we calculate two points. P1 is our current position on the curve, P2 is a little farther ahead.
 
- 				// these points are used to create a special "coordinate space", which is necessary to calculate the correct vertex positions
 
- 				calculatePositionOnCurve(u, p, q, radius, P1);
 
- 				calculatePositionOnCurve(u + 0.01, p, q, radius, P2); // calculate orthonormal basis
 
- 				T.subVectors(P2, P1);
 
- 				N.addVectors(P2, P1);
 
- 				B.crossVectors(T, N);
 
- 				N.crossVectors(B, T); // normalize B, N. T can be ignored, we don't use it
 
- 				B.normalize();
 
- 				N.normalize();
 
- 				for (let j = 0; j <= radialSegments; ++j) {
 
- 					// now calculate the vertices. they are nothing more than an extrusion of the torus curve.
 
- 					// because we extrude a shape in the xy-plane, there is no need to calculate a z-value.
 
- 					const v = j / radialSegments * Math.PI * 2;
 
- 					const cx = -tube * Math.cos(v);
 
- 					const cy = tube * Math.sin(v); // now calculate the final vertex position.
 
- 					// first we orient the extrusion with our basis vectos, then we add it to the current position on the curve
 
- 					vertex.x = P1.x + (cx * N.x + cy * B.x);
 
- 					vertex.y = P1.y + (cx * N.y + cy * B.y);
 
- 					vertex.z = P1.z + (cx * N.z + cy * B.z);
 
- 					vertices.push(vertex.x, vertex.y, vertex.z); // normal (P1 is always the center/origin of the extrusion, thus we can use it to calculate the normal)
 
- 					normal.subVectors(vertex, P1).normalize();
 
- 					normals.push(normal.x, normal.y, normal.z); // uv
 
- 					uvs.push(i / tubularSegments);
 
- 					uvs.push(j / radialSegments);
 
- 				}
 
- 			} // generate indices
 
- 			for (let j = 1; j <= tubularSegments; j++) {
 
- 				for (let i = 1; i <= radialSegments; i++) {
 
- 					// indices
 
- 					const a = (radialSegments + 1) * (j - 1) + (i - 1);
 
- 					const b = (radialSegments + 1) * j + (i - 1);
 
- 					const c = (radialSegments + 1) * j + i;
 
- 					const d = (radialSegments + 1) * (j - 1) + i; // faces
 
- 					indices.push(a, b, d);
 
- 					indices.push(b, c, d);
 
- 				}
 
- 			} // build geometry
 
- 			this.setIndex(indices);
 
- 			this.setAttribute('position', new Float32BufferAttribute(vertices, 3));
 
- 			this.setAttribute('normal', new Float32BufferAttribute(normals, 3));
 
- 			this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)); // this function calculates the current position on the torus curve
 
- 			function calculatePositionOnCurve(u, p, q, radius, position) {
 
- 				const cu = Math.cos(u);
 
- 				const su = Math.sin(u);
 
- 				const quOverP = q / p * u;
 
- 				const cs = Math.cos(quOverP);
 
- 				position.x = radius * (2 + cs) * 0.5 * cu;
 
- 				position.y = radius * (2 + cs) * su * 0.5;
 
- 				position.z = radius * Math.sin(quOverP) * 0.5;
 
- 			}
 
- 		}
 
- 		static fromJSON(data) {
 
- 			return new TorusKnotGeometry(data.radius, data.tube, data.tubularSegments, data.radialSegments, data.p, data.q);
 
- 		}
 
- 	}
 
- 	class TubeGeometry extends BufferGeometry {
 
- 		constructor(path = new QuadraticBezierCurve3(new Vector3(-1, -1, 0), new Vector3(-1, 1, 0), new Vector3(1, 1, 0)), tubularSegments = 64, radius = 1, radialSegments = 8, closed = false) {
 
- 			super();
 
- 			this.type = 'TubeGeometry';
 
- 			this.parameters = {
 
- 				path: path,
 
- 				tubularSegments: tubularSegments,
 
- 				radius: radius,
 
- 				radialSegments: radialSegments,
 
- 				closed: closed
 
- 			};
 
- 			const frames = path.computeFrenetFrames(tubularSegments, closed); // expose internals
 
- 			this.tangents = frames.tangents;
 
- 			this.normals = frames.normals;
 
- 			this.binormals = frames.binormals; // helper variables
 
- 			const vertex = new Vector3();
 
- 			const normal = new Vector3();
 
- 			const uv = new Vector2();
 
- 			let P = new Vector3(); // buffer
 
- 			const vertices = [];
 
- 			const normals = [];
 
- 			const uvs = [];
 
- 			const indices = []; // create buffer data
 
- 			generateBufferData(); // build geometry
 
- 			this.setIndex(indices);
 
- 			this.setAttribute('position', new Float32BufferAttribute(vertices, 3));
 
- 			this.setAttribute('normal', new Float32BufferAttribute(normals, 3));
 
- 			this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)); // functions
 
- 			function generateBufferData() {
 
- 				for (let i = 0; i < tubularSegments; i++) {
 
- 					generateSegment(i);
 
- 				} // if the geometry is not closed, generate the last row of vertices and normals
 
- 				// at the regular position on the given path
 
- 				//
 
- 				// if the geometry is closed, duplicate the first row of vertices and normals (uvs will differ)
 
- 				generateSegment(closed === false ? tubularSegments : 0); // uvs are generated in a separate function.
 
- 				// this makes it easy compute correct values for closed geometries
 
- 				generateUVs(); // finally create faces
 
- 				generateIndices();
 
- 			}
 
- 			function generateSegment(i) {
 
- 				// we use getPointAt to sample evenly distributed points from the given path
 
- 				P = path.getPointAt(i / tubularSegments, P); // retrieve corresponding normal and binormal
 
- 				const N = frames.normals[i];
 
- 				const B = frames.binormals[i]; // generate normals and vertices for the current segment
 
- 				for (let j = 0; j <= radialSegments; j++) {
 
- 					const v = j / radialSegments * Math.PI * 2;
 
- 					const sin = Math.sin(v);
 
- 					const cos = -Math.cos(v); // normal
 
- 					normal.x = cos * N.x + sin * B.x;
 
- 					normal.y = cos * N.y + sin * B.y;
 
- 					normal.z = cos * N.z + sin * B.z;
 
- 					normal.normalize();
 
- 					normals.push(normal.x, normal.y, normal.z); // vertex
 
- 					vertex.x = P.x + radius * normal.x;
 
- 					vertex.y = P.y + radius * normal.y;
 
- 					vertex.z = P.z + radius * normal.z;
 
- 					vertices.push(vertex.x, vertex.y, vertex.z);
 
- 				}
 
- 			}
 
- 			function generateIndices() {
 
- 				for (let j = 1; j <= tubularSegments; j++) {
 
- 					for (let i = 1; i <= radialSegments; i++) {
 
- 						const a = (radialSegments + 1) * (j - 1) + (i - 1);
 
- 						const b = (radialSegments + 1) * j + (i - 1);
 
- 						const c = (radialSegments + 1) * j + i;
 
- 						const d = (radialSegments + 1) * (j - 1) + i; // faces
 
- 						indices.push(a, b, d);
 
- 						indices.push(b, c, d);
 
- 					}
 
- 				}
 
- 			}
 
- 			function generateUVs() {
 
- 				for (let i = 0; i <= tubularSegments; i++) {
 
- 					for (let j = 0; j <= radialSegments; j++) {
 
- 						uv.x = i / tubularSegments;
 
- 						uv.y = j / radialSegments;
 
- 						uvs.push(uv.x, uv.y);
 
- 					}
 
- 				}
 
- 			}
 
- 		}
 
- 		toJSON() {
 
- 			const data = super.toJSON();
 
- 			data.path = this.parameters.path.toJSON();
 
- 			return data;
 
- 		}
 
- 		static fromJSON(data) {
 
- 			// This only works for built-in curves (e.g. CatmullRomCurve3).
 
- 			// User defined curves or instances of CurvePath will not be deserialized.
 
- 			return new TubeGeometry(new Curves[data.path.type]().fromJSON(data.path), data.tubularSegments, data.radius, data.radialSegments, data.closed);
 
- 		}
 
- 	}
 
- 	class WireframeGeometry extends BufferGeometry {
 
- 		constructor(geometry = null) {
 
- 			super();
 
- 			this.type = 'WireframeGeometry';
 
- 			this.parameters = {
 
- 				geometry: geometry
 
- 			};
 
- 			if (geometry !== null) {
 
- 				// buffer
 
- 				const vertices = [];
 
- 				const edges = new Set(); // helper variables
 
- 				const start = new Vector3();
 
- 				const end = new Vector3();
 
- 				if (geometry.index !== null) {
 
- 					// indexed BufferGeometry
 
- 					const position = geometry.attributes.position;
 
- 					const indices = geometry.index;
 
- 					let groups = geometry.groups;
 
- 					if (groups.length === 0) {
 
- 						groups = [{
 
- 							start: 0,
 
- 							count: indices.count,
 
- 							materialIndex: 0
 
- 						}];
 
- 					} // create a data structure that contains all eges without duplicates
 
- 					for (let o = 0, ol = groups.length; o < ol; ++o) {
 
- 						const group = groups[o];
 
- 						const groupStart = group.start;
 
- 						const groupCount = group.count;
 
- 						for (let i = groupStart, l = groupStart + groupCount; i < l; i += 3) {
 
- 							for (let j = 0; j < 3; j++) {
 
- 								const index1 = indices.getX(i + j);
 
- 								const index2 = indices.getX(i + (j + 1) % 3);
 
- 								start.fromBufferAttribute(position, index1);
 
- 								end.fromBufferAttribute(position, index2);
 
- 								if (isUniqueEdge(start, end, edges) === true) {
 
- 									vertices.push(start.x, start.y, start.z);
 
- 									vertices.push(end.x, end.y, end.z);
 
- 								}
 
- 							}
 
- 						}
 
- 					}
 
- 				} else {
 
- 					// non-indexed BufferGeometry
 
- 					const position = geometry.attributes.position;
 
- 					for (let i = 0, l = position.count / 3; i < l; i++) {
 
- 						for (let j = 0; j < 3; j++) {
 
- 							// three edges per triangle, an edge is represented as (index1, index2)
 
- 							// e.g. the first triangle has the following edges: (0,1),(1,2),(2,0)
 
- 							const index1 = 3 * i + j;
 
- 							const index2 = 3 * i + (j + 1) % 3;
 
- 							start.fromBufferAttribute(position, index1);
 
- 							end.fromBufferAttribute(position, index2);
 
- 							if (isUniqueEdge(start, end, edges) === true) {
 
- 								vertices.push(start.x, start.y, start.z);
 
- 								vertices.push(end.x, end.y, end.z);
 
- 							}
 
- 						}
 
- 					}
 
- 				} // build geometry
 
- 				this.setAttribute('position', new Float32BufferAttribute(vertices, 3));
 
- 			}
 
- 		}
 
- 	}
 
- 	function isUniqueEdge(start, end, edges) {
 
- 		const hash1 = `${start.x},${start.y},${start.z}-${end.x},${end.y},${end.z}`;
 
- 		const hash2 = `${end.x},${end.y},${end.z}-${start.x},${start.y},${start.z}`; // coincident edge
 
- 		if (edges.has(hash1) === true || edges.has(hash2) === true) {
 
- 			return false;
 
- 		} else {
 
- 			edges.add(hash1, hash2);
 
- 			return true;
 
- 		}
 
- 	}
 
- 	var Geometries = /*#__PURE__*/Object.freeze({
 
- 		__proto__: null,
 
- 		BoxGeometry: BoxGeometry,
 
- 		BoxBufferGeometry: BoxGeometry,
 
- 		CircleGeometry: CircleGeometry,
 
- 		CircleBufferGeometry: CircleGeometry,
 
- 		ConeGeometry: ConeGeometry,
 
- 		ConeBufferGeometry: ConeGeometry,
 
- 		CylinderGeometry: CylinderGeometry,
 
- 		CylinderBufferGeometry: CylinderGeometry,
 
- 		DodecahedronGeometry: DodecahedronGeometry,
 
- 		DodecahedronBufferGeometry: DodecahedronGeometry,
 
- 		EdgesGeometry: EdgesGeometry,
 
- 		ExtrudeGeometry: ExtrudeGeometry,
 
- 		ExtrudeBufferGeometry: ExtrudeGeometry,
 
- 		IcosahedronGeometry: IcosahedronGeometry,
 
- 		IcosahedronBufferGeometry: IcosahedronGeometry,
 
- 		LatheGeometry: LatheGeometry,
 
- 		LatheBufferGeometry: LatheGeometry,
 
- 		OctahedronGeometry: OctahedronGeometry,
 
- 		OctahedronBufferGeometry: OctahedronGeometry,
 
- 		PlaneGeometry: PlaneGeometry,
 
- 		PlaneBufferGeometry: PlaneGeometry,
 
- 		PolyhedronGeometry: PolyhedronGeometry,
 
- 		PolyhedronBufferGeometry: PolyhedronGeometry,
 
- 		RingGeometry: RingGeometry,
 
- 		RingBufferGeometry: RingGeometry,
 
- 		ShapeGeometry: ShapeGeometry,
 
- 		ShapeBufferGeometry: ShapeGeometry,
 
- 		SphereGeometry: SphereGeometry,
 
- 		SphereBufferGeometry: SphereGeometry,
 
- 		TetrahedronGeometry: TetrahedronGeometry,
 
- 		TetrahedronBufferGeometry: TetrahedronGeometry,
 
- 		TorusGeometry: TorusGeometry,
 
- 		TorusBufferGeometry: TorusGeometry,
 
- 		TorusKnotGeometry: TorusKnotGeometry,
 
- 		TorusKnotBufferGeometry: TorusKnotGeometry,
 
- 		TubeGeometry: TubeGeometry,
 
- 		TubeBufferGeometry: TubeGeometry,
 
- 		WireframeGeometry: WireframeGeometry
 
- 	});
 
- 	/**
 
- 	 * parameters = {
 
- 	 *	color: <THREE.Color>
 
- 	 * }
 
- 	 */
 
- 	class ShadowMaterial extends Material {
 
- 		constructor(parameters) {
 
- 			super();
 
- 			this.type = 'ShadowMaterial';
 
- 			this.color = new Color(0x000000);
 
- 			this.transparent = true;
 
- 			this.setValues(parameters);
 
- 		}
 
- 		copy(source) {
 
- 			super.copy(source);
 
- 			this.color.copy(source.color);
 
- 			return this;
 
- 		}
 
- 	}
 
- 	ShadowMaterial.prototype.isShadowMaterial = true;
 
- 	/**
 
- 	 * parameters = {
 
- 	 *	color: <hex>,
 
- 	 *	roughness: <float>,
 
- 	 *	metalness: <float>,
 
- 	 *	opacity: <float>,
 
- 	 *
 
- 	 *	map: new THREE.Texture( <Image> ),
 
- 	 *
 
- 	 *	lightMap: new THREE.Texture( <Image> ),
 
- 	 *	lightMapIntensity: <float>
 
- 	 *
 
- 	 *	aoMap: new THREE.Texture( <Image> ),
 
- 	 *	aoMapIntensity: <float>
 
- 	 *
 
- 	 *	emissive: <hex>,
 
- 	 *	emissiveIntensity: <float>
 
- 	 *	emissiveMap: new THREE.Texture( <Image> ),
 
- 	 *
 
- 	 *	bumpMap: new THREE.Texture( <Image> ),
 
- 	 *	bumpScale: <float>,
 
- 	 *
 
- 	 *	normalMap: new THREE.Texture( <Image> ),
 
- 	 *	normalMapType: THREE.TangentSpaceNormalMap,
 
- 	 *	normalScale: <Vector2>,
 
- 	 *
 
- 	 *	displacementMap: new THREE.Texture( <Image> ),
 
- 	 *	displacementScale: <float>,
 
- 	 *	displacementBias: <float>,
 
- 	 *
 
- 	 *	roughnessMap: new THREE.Texture( <Image> ),
 
- 	 *
 
- 	 *	metalnessMap: new THREE.Texture( <Image> ),
 
- 	 *
 
- 	 *	alphaMap: new THREE.Texture( <Image> ),
 
- 	 *
 
- 	 *	envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),
 
- 	 *	envMapIntensity: <float>
 
- 	 *
 
- 	 *	refractionRatio: <float>,
 
- 	 *
 
- 	 *	wireframe: <boolean>,
 
- 	 *	wireframeLinewidth: <float>,
 
- 	 *
 
- 	 *	flatShading: <bool>
 
- 	 * }
 
- 	 */
 
- 	class MeshStandardMaterial extends Material {
 
- 		constructor(parameters) {
 
- 			super();
 
- 			this.defines = {
 
- 				'STANDARD': ''
 
- 			};
 
- 			this.type = 'MeshStandardMaterial';
 
- 			this.color = new Color(0xffffff); // diffuse
 
- 			this.roughness = 1.0;
 
- 			this.metalness = 0.0;
 
- 			this.map = null;
 
- 			this.lightMap = null;
 
- 			this.lightMapIntensity = 1.0;
 
- 			this.aoMap = null;
 
- 			this.aoMapIntensity = 1.0;
 
- 			this.emissive = new Color(0x000000);
 
- 			this.emissiveIntensity = 1.0;
 
- 			this.emissiveMap = null;
 
- 			this.bumpMap = null;
 
- 			this.bumpScale = 1;
 
- 			this.normalMap = null;
 
- 			this.normalMapType = TangentSpaceNormalMap;
 
- 			this.normalScale = new Vector2(1, 1);
 
- 			this.displacementMap = null;
 
- 			this.displacementScale = 1;
 
- 			this.displacementBias = 0;
 
- 			this.roughnessMap = null;
 
- 			this.metalnessMap = null;
 
- 			this.alphaMap = null;
 
- 			this.envMap = null;
 
- 			this.envMapIntensity = 1.0;
 
- 			this.refractionRatio = 0.98;
 
- 			this.wireframe = false;
 
- 			this.wireframeLinewidth = 1;
 
- 			this.wireframeLinecap = 'round';
 
- 			this.wireframeLinejoin = 'round';
 
- 			this.flatShading = false;
 
- 			this.setValues(parameters);
 
- 		}
 
- 		copy(source) {
 
- 			super.copy(source);
 
- 			this.defines = {
 
- 				'STANDARD': ''
 
- 			};
 
- 			this.color.copy(source.color);
 
- 			this.roughness = source.roughness;
 
- 			this.metalness = source.metalness;
 
- 			this.map = source.map;
 
- 			this.lightMap = source.lightMap;
 
- 			this.lightMapIntensity = source.lightMapIntensity;
 
- 			this.aoMap = source.aoMap;
 
- 			this.aoMapIntensity = source.aoMapIntensity;
 
- 			this.emissive.copy(source.emissive);
 
- 			this.emissiveMap = source.emissiveMap;
 
- 			this.emissiveIntensity = source.emissiveIntensity;
 
- 			this.bumpMap = source.bumpMap;
 
- 			this.bumpScale = source.bumpScale;
 
- 			this.normalMap = source.normalMap;
 
- 			this.normalMapType = source.normalMapType;
 
- 			this.normalScale.copy(source.normalScale);
 
- 			this.displacementMap = source.displacementMap;
 
- 			this.displacementScale = source.displacementScale;
 
- 			this.displacementBias = source.displacementBias;
 
- 			this.roughnessMap = source.roughnessMap;
 
- 			this.metalnessMap = source.metalnessMap;
 
- 			this.alphaMap = source.alphaMap;
 
- 			this.envMap = source.envMap;
 
- 			this.envMapIntensity = source.envMapIntensity;
 
- 			this.refractionRatio = source.refractionRatio;
 
- 			this.wireframe = source.wireframe;
 
- 			this.wireframeLinewidth = source.wireframeLinewidth;
 
- 			this.wireframeLinecap = source.wireframeLinecap;
 
- 			this.wireframeLinejoin = source.wireframeLinejoin;
 
- 			this.flatShading = source.flatShading;
 
- 			return this;
 
- 		}
 
- 	}
 
- 	MeshStandardMaterial.prototype.isMeshStandardMaterial = true;
 
- 	/**
 
- 	 * parameters = {
 
- 	 *	clearcoat: <float>,
 
- 	 *	clearcoatMap: new THREE.Texture( <Image> ),
 
- 	 *	clearcoatRoughness: <float>,
 
- 	 *	clearcoatRoughnessMap: new THREE.Texture( <Image> ),
 
- 	 *	clearcoatNormalScale: <Vector2>,
 
- 	 *	clearcoatNormalMap: new THREE.Texture( <Image> ),
 
- 	 *
 
- 	 *	ior: <float>,
 
- 	 *	reflectivity: <float>,
 
- 	 *
 
- 	 *	sheen: <float>,
 
- 	 *	sheenColor: <Color>,
 
- 	 *	sheenColorMap: new THREE.Texture( <Image> ),
 
- 	 *	sheenRoughness: <float>,
 
- 	 *	sheenRoughnessMap: new THREE.Texture( <Image> ),
 
- 	 *
 
- 	 *	transmission: <float>,
 
- 	 *	transmissionMap: new THREE.Texture( <Image> ),
 
- 	 *
 
- 	 *	thickness: <float>,
 
- 	 *	thicknessMap: new THREE.Texture( <Image> ),
 
- 	 *	attenuationDistance: <float>,
 
- 	 *	attenuationColor: <Color>,
 
- 	 *
 
- 	 *	specularIntensity: <float>,
 
- 	 *	specularIntensityMap: new THREE.Texture( <Image> ),
 
- 	 *	specularColor: <Color>,
 
- 	 *	specularColorMap: new THREE.Texture( <Image> )
 
- 	 * }
 
- 	 */
 
- 	class MeshPhysicalMaterial extends MeshStandardMaterial {
 
- 		constructor(parameters) {
 
- 			super();
 
- 			this.defines = {
 
- 				'STANDARD': '',
 
- 				'PHYSICAL': ''
 
- 			};
 
- 			this.type = 'MeshPhysicalMaterial';
 
- 			this.clearcoatMap = null;
 
- 			this.clearcoatRoughness = 0.0;
 
- 			this.clearcoatRoughnessMap = null;
 
- 			this.clearcoatNormalScale = new Vector2(1, 1);
 
- 			this.clearcoatNormalMap = null;
 
- 			this.ior = 1.5;
 
- 			Object.defineProperty(this, 'reflectivity', {
 
- 				get: function () {
 
- 					return clamp(2.5 * (this.ior - 1) / (this.ior + 1), 0, 1);
 
- 				},
 
- 				set: function (reflectivity) {
 
- 					this.ior = (1 + 0.4 * reflectivity) / (1 - 0.4 * reflectivity);
 
- 				}
 
- 			});
 
- 			this.sheenColor = new Color(0x000000);
 
- 			this.sheenColorMap = null;
 
- 			this.sheenRoughness = 1.0;
 
- 			this.sheenRoughnessMap = null;
 
- 			this.transmissionMap = null;
 
- 			this.thickness = 0;
 
- 			this.thicknessMap = null;
 
- 			this.attenuationDistance = 0.0;
 
- 			this.attenuationColor = new Color(1, 1, 1);
 
- 			this.specularIntensity = 1.0;
 
- 			this.specularIntensityMap = null;
 
- 			this.specularColor = new Color(1, 1, 1);
 
- 			this.specularColorMap = null;
 
- 			this._sheen = 0.0;
 
- 			this._clearcoat = 0;
 
- 			this._transmission = 0;
 
- 			this.setValues(parameters);
 
- 		}
 
- 		get sheen() {
 
- 			return this._sheen;
 
- 		}
 
- 		set sheen(value) {
 
- 			if (this._sheen > 0 !== value > 0) {
 
- 				this.version++;
 
- 			}
 
- 			this._sheen = value;
 
- 		}
 
- 		get clearcoat() {
 
- 			return this._clearcoat;
 
- 		}
 
- 		set clearcoat(value) {
 
- 			if (this._clearcoat > 0 !== value > 0) {
 
- 				this.version++;
 
- 			}
 
- 			this._clearcoat = value;
 
- 		}
 
- 		get transmission() {
 
- 			return this._transmission;
 
- 		}
 
- 		set transmission(value) {
 
- 			if (this._transmission > 0 !== value > 0) {
 
- 				this.version++;
 
- 			}
 
- 			this._transmission = value;
 
- 		}
 
- 		copy(source) {
 
- 			super.copy(source);
 
- 			this.defines = {
 
- 				'STANDARD': '',
 
- 				'PHYSICAL': ''
 
- 			};
 
- 			this.clearcoat = source.clearcoat;
 
- 			this.clearcoatMap = source.clearcoatMap;
 
- 			this.clearcoatRoughness = source.clearcoatRoughness;
 
- 			this.clearcoatRoughnessMap = source.clearcoatRoughnessMap;
 
- 			this.clearcoatNormalMap = source.clearcoatNormalMap;
 
- 			this.clearcoatNormalScale.copy(source.clearcoatNormalScale);
 
- 			this.ior = source.ior;
 
- 			this.sheen = source.sheen;
 
- 			this.sheenColor.copy(source.sheenColor);
 
- 			this.sheenColorMap = source.sheenColorMap;
 
- 			this.sheenRoughness = source.sheenRoughness;
 
- 			this.sheenRoughnessMap = source.sheenRoughnessMap;
 
- 			this.transmission = source.transmission;
 
- 			this.transmissionMap = source.transmissionMap;
 
- 			this.thickness = source.thickness;
 
- 			this.thicknessMap = source.thicknessMap;
 
- 			this.attenuationDistance = source.attenuationDistance;
 
- 			this.attenuationColor.copy(source.attenuationColor);
 
- 			this.specularIntensity = source.specularIntensity;
 
- 			this.specularIntensityMap = source.specularIntensityMap;
 
- 			this.specularColor.copy(source.specularColor);
 
- 			this.specularColorMap = source.specularColorMap;
 
- 			return this;
 
- 		}
 
- 	}
 
- 	MeshPhysicalMaterial.prototype.isMeshPhysicalMaterial = true;
 
- 	/**
 
- 	 * parameters = {
 
- 	 *	color: <hex>,
 
- 	 *	specular: <hex>,
 
- 	 *	shininess: <float>,
 
- 	 *	opacity: <float>,
 
- 	 *
 
- 	 *	map: new THREE.Texture( <Image> ),
 
- 	 *
 
- 	 *	lightMap: new THREE.Texture( <Image> ),
 
- 	 *	lightMapIntensity: <float>
 
- 	 *
 
- 	 *	aoMap: new THREE.Texture( <Image> ),
 
- 	 *	aoMapIntensity: <float>
 
- 	 *
 
- 	 *	emissive: <hex>,
 
- 	 *	emissiveIntensity: <float>
 
- 	 *	emissiveMap: new THREE.Texture( <Image> ),
 
- 	 *
 
- 	 *	bumpMap: new THREE.Texture( <Image> ),
 
- 	 *	bumpScale: <float>,
 
- 	 *
 
- 	 *	normalMap: new THREE.Texture( <Image> ),
 
- 	 *	normalMapType: THREE.TangentSpaceNormalMap,
 
- 	 *	normalScale: <Vector2>,
 
- 	 *
 
- 	 *	displacementMap: new THREE.Texture( <Image> ),
 
- 	 *	displacementScale: <float>,
 
- 	 *	displacementBias: <float>,
 
- 	 *
 
- 	 *	specularMap: new THREE.Texture( <Image> ),
 
- 	 *
 
- 	 *	alphaMap: new THREE.Texture( <Image> ),
 
- 	 *
 
- 	 *	envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),
 
- 	 *	combine: THREE.MultiplyOperation,
 
- 	 *	reflectivity: <float>,
 
- 	 *	refractionRatio: <float>,
 
- 	 *
 
- 	 *	wireframe: <boolean>,
 
- 	 *	wireframeLinewidth: <float>,
 
- 	 *
 
- 	 *	flatShading: <bool>
 
- 	 * }
 
- 	 */
 
- 	class MeshPhongMaterial extends Material {
 
- 		constructor(parameters) {
 
- 			super();
 
- 			this.type = 'MeshPhongMaterial';
 
- 			this.color = new Color(0xffffff); // diffuse
 
- 			this.specular = new Color(0x111111);
 
- 			this.shininess = 30;
 
- 			this.map = null;
 
- 			this.lightMap = null;
 
- 			this.lightMapIntensity = 1.0;
 
- 			this.aoMap = null;
 
- 			this.aoMapIntensity = 1.0;
 
- 			this.emissive = new Color(0x000000);
 
- 			this.emissiveIntensity = 1.0;
 
- 			this.emissiveMap = null;
 
- 			this.bumpMap = null;
 
- 			this.bumpScale = 1;
 
- 			this.normalMap = null;
 
- 			this.normalMapType = TangentSpaceNormalMap;
 
- 			this.normalScale = new Vector2(1, 1);
 
- 			this.displacementMap = null;
 
- 			this.displacementScale = 1;
 
- 			this.displacementBias = 0;
 
- 			this.specularMap = null;
 
- 			this.alphaMap = null;
 
- 			this.envMap = null;
 
- 			this.combine = MultiplyOperation;
 
- 			this.reflectivity = 1;
 
- 			this.refractionRatio = 0.98;
 
- 			this.wireframe = false;
 
- 			this.wireframeLinewidth = 1;
 
- 			this.wireframeLinecap = 'round';
 
- 			this.wireframeLinejoin = 'round';
 
- 			this.flatShading = false;
 
- 			this.setValues(parameters);
 
- 		}
 
- 		copy(source) {
 
- 			super.copy(source);
 
- 			this.color.copy(source.color);
 
- 			this.specular.copy(source.specular);
 
- 			this.shininess = source.shininess;
 
- 			this.map = source.map;
 
- 			this.lightMap = source.lightMap;
 
- 			this.lightMapIntensity = source.lightMapIntensity;
 
- 			this.aoMap = source.aoMap;
 
- 			this.aoMapIntensity = source.aoMapIntensity;
 
- 			this.emissive.copy(source.emissive);
 
- 			this.emissiveMap = source.emissiveMap;
 
- 			this.emissiveIntensity = source.emissiveIntensity;
 
- 			this.bumpMap = source.bumpMap;
 
- 			this.bumpScale = source.bumpScale;
 
- 			this.normalMap = source.normalMap;
 
- 			this.normalMapType = source.normalMapType;
 
- 			this.normalScale.copy(source.normalScale);
 
- 			this.displacementMap = source.displacementMap;
 
- 			this.displacementScale = source.displacementScale;
 
- 			this.displacementBias = source.displacementBias;
 
- 			this.specularMap = source.specularMap;
 
- 			this.alphaMap = source.alphaMap;
 
- 			this.envMap = source.envMap;
 
- 			this.combine = source.combine;
 
- 			this.reflectivity = source.reflectivity;
 
- 			this.refractionRatio = source.refractionRatio;
 
- 			this.wireframe = source.wireframe;
 
- 			this.wireframeLinewidth = source.wireframeLinewidth;
 
- 			this.wireframeLinecap = source.wireframeLinecap;
 
- 			this.wireframeLinejoin = source.wireframeLinejoin;
 
- 			this.flatShading = source.flatShading;
 
- 			return this;
 
- 		}
 
- 	}
 
- 	MeshPhongMaterial.prototype.isMeshPhongMaterial = true;
 
- 	/**
 
- 	 * parameters = {
 
- 	 *	color: <hex>,
 
- 	 *
 
- 	 *	map: new THREE.Texture( <Image> ),
 
- 	 *	gradientMap: new THREE.Texture( <Image> ),
 
- 	 *
 
- 	 *	lightMap: new THREE.Texture( <Image> ),
 
- 	 *	lightMapIntensity: <float>
 
- 	 *
 
- 	 *	aoMap: new THREE.Texture( <Image> ),
 
- 	 *	aoMapIntensity: <float>
 
- 	 *
 
- 	 *	emissive: <hex>,
 
- 	 *	emissiveIntensity: <float>
 
- 	 *	emissiveMap: new THREE.Texture( <Image> ),
 
- 	 *
 
- 	 *	bumpMap: new THREE.Texture( <Image> ),
 
- 	 *	bumpScale: <float>,
 
- 	 *
 
- 	 *	normalMap: new THREE.Texture( <Image> ),
 
- 	 *	normalMapType: THREE.TangentSpaceNormalMap,
 
- 	 *	normalScale: <Vector2>,
 
- 	 *
 
- 	 *	displacementMap: new THREE.Texture( <Image> ),
 
- 	 *	displacementScale: <float>,
 
- 	 *	displacementBias: <float>,
 
- 	 *
 
- 	 *	alphaMap: new THREE.Texture( <Image> ),
 
- 	 *
 
- 	 *	wireframe: <boolean>,
 
- 	 *	wireframeLinewidth: <float>,
 
- 	 *
 
- 	 * }
 
- 	 */
 
- 	class MeshToonMaterial extends Material {
 
- 		constructor(parameters) {
 
- 			super();
 
- 			this.defines = {
 
- 				'TOON': ''
 
- 			};
 
- 			this.type = 'MeshToonMaterial';
 
- 			this.color = new Color(0xffffff);
 
- 			this.map = null;
 
- 			this.gradientMap = null;
 
- 			this.lightMap = null;
 
- 			this.lightMapIntensity = 1.0;
 
- 			this.aoMap = null;
 
- 			this.aoMapIntensity = 1.0;
 
- 			this.emissive = new Color(0x000000);
 
- 			this.emissiveIntensity = 1.0;
 
- 			this.emissiveMap = null;
 
- 			this.bumpMap = null;
 
- 			this.bumpScale = 1;
 
- 			this.normalMap = null;
 
- 			this.normalMapType = TangentSpaceNormalMap;
 
- 			this.normalScale = new Vector2(1, 1);
 
- 			this.displacementMap = null;
 
- 			this.displacementScale = 1;
 
- 			this.displacementBias = 0;
 
- 			this.alphaMap = null;
 
- 			this.wireframe = false;
 
- 			this.wireframeLinewidth = 1;
 
- 			this.wireframeLinecap = 'round';
 
- 			this.wireframeLinejoin = 'round';
 
- 			this.setValues(parameters);
 
- 		}
 
- 		copy(source) {
 
- 			super.copy(source);
 
- 			this.color.copy(source.color);
 
- 			this.map = source.map;
 
- 			this.gradientMap = source.gradientMap;
 
- 			this.lightMap = source.lightMap;
 
- 			this.lightMapIntensity = source.lightMapIntensity;
 
- 			this.aoMap = source.aoMap;
 
- 			this.aoMapIntensity = source.aoMapIntensity;
 
- 			this.emissive.copy(source.emissive);
 
- 			this.emissiveMap = source.emissiveMap;
 
- 			this.emissiveIntensity = source.emissiveIntensity;
 
- 			this.bumpMap = source.bumpMap;
 
- 			this.bumpScale = source.bumpScale;
 
- 			this.normalMap = source.normalMap;
 
- 			this.normalMapType = source.normalMapType;
 
- 			this.normalScale.copy(source.normalScale);
 
- 			this.displacementMap = source.displacementMap;
 
- 			this.displacementScale = source.displacementScale;
 
- 			this.displacementBias = source.displacementBias;
 
- 			this.alphaMap = source.alphaMap;
 
- 			this.wireframe = source.wireframe;
 
- 			this.wireframeLinewidth = source.wireframeLinewidth;
 
- 			this.wireframeLinecap = source.wireframeLinecap;
 
- 			this.wireframeLinejoin = source.wireframeLinejoin;
 
- 			return this;
 
- 		}
 
- 	}
 
- 	MeshToonMaterial.prototype.isMeshToonMaterial = true;
 
- 	/**
 
- 	 * parameters = {
 
- 	 *	opacity: <float>,
 
- 	 *
 
- 	 *	bumpMap: new THREE.Texture( <Image> ),
 
- 	 *	bumpScale: <float>,
 
- 	 *
 
- 	 *	normalMap: new THREE.Texture( <Image> ),
 
- 	 *	normalMapType: THREE.TangentSpaceNormalMap,
 
- 	 *	normalScale: <Vector2>,
 
- 	 *
 
- 	 *	displacementMap: new THREE.Texture( <Image> ),
 
- 	 *	displacementScale: <float>,
 
- 	 *	displacementBias: <float>,
 
- 	 *
 
- 	 *	wireframe: <boolean>,
 
- 	 *	wireframeLinewidth: <float>
 
- 	 *
 
- 	 *	flatShading: <bool>
 
- 	 * }
 
- 	 */
 
- 	class MeshNormalMaterial extends Material {
 
- 		constructor(parameters) {
 
- 			super();
 
- 			this.type = 'MeshNormalMaterial';
 
- 			this.bumpMap = null;
 
- 			this.bumpScale = 1;
 
- 			this.normalMap = null;
 
- 			this.normalMapType = TangentSpaceNormalMap;
 
- 			this.normalScale = new Vector2(1, 1);
 
- 			this.displacementMap = null;
 
- 			this.displacementScale = 1;
 
- 			this.displacementBias = 0;
 
- 			this.wireframe = false;
 
- 			this.wireframeLinewidth = 1;
 
- 			this.fog = false;
 
- 			this.flatShading = false;
 
- 			this.setValues(parameters);
 
- 		}
 
- 		copy(source) {
 
- 			super.copy(source);
 
- 			this.bumpMap = source.bumpMap;
 
- 			this.bumpScale = source.bumpScale;
 
- 			this.normalMap = source.normalMap;
 
- 			this.normalMapType = source.normalMapType;
 
- 			this.normalScale.copy(source.normalScale);
 
- 			this.displacementMap = source.displacementMap;
 
- 			this.displacementScale = source.displacementScale;
 
- 			this.displacementBias = source.displacementBias;
 
- 			this.wireframe = source.wireframe;
 
- 			this.wireframeLinewidth = source.wireframeLinewidth;
 
- 			this.flatShading = source.flatShading;
 
- 			return this;
 
- 		}
 
- 	}
 
- 	MeshNormalMaterial.prototype.isMeshNormalMaterial = true;
 
- 	/**
 
- 	 * parameters = {
 
- 	 *	color: <hex>,
 
- 	 *	opacity: <float>,
 
- 	 *
 
- 	 *	map: new THREE.Texture( <Image> ),
 
- 	 *
 
- 	 *	lightMap: new THREE.Texture( <Image> ),
 
- 	 *	lightMapIntensity: <float>
 
- 	 *
 
- 	 *	aoMap: new THREE.Texture( <Image> ),
 
- 	 *	aoMapIntensity: <float>
 
- 	 *
 
- 	 *	emissive: <hex>,
 
- 	 *	emissiveIntensity: <float>
 
- 	 *	emissiveMap: new THREE.Texture( <Image> ),
 
- 	 *
 
- 	 *	specularMap: new THREE.Texture( <Image> ),
 
- 	 *
 
- 	 *	alphaMap: new THREE.Texture( <Image> ),
 
- 	 *
 
- 	 *	envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),
 
- 	 *	combine: THREE.Multiply,
 
- 	 *	reflectivity: <float>,
 
- 	 *	refractionRatio: <float>,
 
- 	 *
 
- 	 *	wireframe: <boolean>,
 
- 	 *	wireframeLinewidth: <float>,
 
- 	 *
 
- 	 * }
 
- 	 */
 
- 	class MeshLambertMaterial extends Material {
 
- 		constructor(parameters) {
 
- 			super();
 
- 			this.type = 'MeshLambertMaterial';
 
- 			this.color = new Color(0xffffff); // diffuse
 
- 			this.map = null;
 
- 			this.lightMap = null;
 
- 			this.lightMapIntensity = 1.0;
 
- 			this.aoMap = null;
 
- 			this.aoMapIntensity = 1.0;
 
- 			this.emissive = new Color(0x000000);
 
- 			this.emissiveIntensity = 1.0;
 
- 			this.emissiveMap = null;
 
- 			this.specularMap = null;
 
- 			this.alphaMap = null;
 
- 			this.envMap = null;
 
- 			this.combine = MultiplyOperation;
 
- 			this.reflectivity = 1;
 
- 			this.refractionRatio = 0.98;
 
- 			this.wireframe = false;
 
- 			this.wireframeLinewidth = 1;
 
- 			this.wireframeLinecap = 'round';
 
- 			this.wireframeLinejoin = 'round';
 
- 			this.setValues(parameters);
 
- 		}
 
- 		copy(source) {
 
- 			super.copy(source);
 
- 			this.color.copy(source.color);
 
- 			this.map = source.map;
 
- 			this.lightMap = source.lightMap;
 
- 			this.lightMapIntensity = source.lightMapIntensity;
 
- 			this.aoMap = source.aoMap;
 
- 			this.aoMapIntensity = source.aoMapIntensity;
 
- 			this.emissive.copy(source.emissive);
 
- 			this.emissiveMap = source.emissiveMap;
 
- 			this.emissiveIntensity = source.emissiveIntensity;
 
- 			this.specularMap = source.specularMap;
 
- 			this.alphaMap = source.alphaMap;
 
- 			this.envMap = source.envMap;
 
- 			this.combine = source.combine;
 
- 			this.reflectivity = source.reflectivity;
 
- 			this.refractionRatio = source.refractionRatio;
 
- 			this.wireframe = source.wireframe;
 
- 			this.wireframeLinewidth = source.wireframeLinewidth;
 
- 			this.wireframeLinecap = source.wireframeLinecap;
 
- 			this.wireframeLinejoin = source.wireframeLinejoin;
 
- 			return this;
 
- 		}
 
- 	}
 
- 	MeshLambertMaterial.prototype.isMeshLambertMaterial = true;
 
- 	/**
 
- 	 * parameters = {
 
- 	 *	color: <hex>,
 
- 	 *	opacity: <float>,
 
- 	 *
 
- 	 *	matcap: new THREE.Texture( <Image> ),
 
- 	 *
 
- 	 *	map: new THREE.Texture( <Image> ),
 
- 	 *
 
- 	 *	bumpMap: new THREE.Texture( <Image> ),
 
- 	 *	bumpScale: <float>,
 
- 	 *
 
- 	 *	normalMap: new THREE.Texture( <Image> ),
 
- 	 *	normalMapType: THREE.TangentSpaceNormalMap,
 
- 	 *	normalScale: <Vector2>,
 
- 	 *
 
- 	 *	displacementMap: new THREE.Texture( <Image> ),
 
- 	 *	displacementScale: <float>,
 
- 	 *	displacementBias: <float>,
 
- 	 *
 
- 	 *	alphaMap: new THREE.Texture( <Image> ),
 
- 	 *
 
- 	 *	flatShading: <bool>
 
- 	 * }
 
- 	 */
 
- 	class MeshMatcapMaterial extends Material {
 
- 		constructor(parameters) {
 
- 			super();
 
- 			this.defines = {
 
- 				'MATCAP': ''
 
- 			};
 
- 			this.type = 'MeshMatcapMaterial';
 
- 			this.color = new Color(0xffffff); // diffuse
 
- 			this.matcap = null;
 
- 			this.map = null;
 
- 			this.bumpMap = null;
 
- 			this.bumpScale = 1;
 
- 			this.normalMap = null;
 
- 			this.normalMapType = TangentSpaceNormalMap;
 
- 			this.normalScale = new Vector2(1, 1);
 
- 			this.displacementMap = null;
 
- 			this.displacementScale = 1;
 
- 			this.displacementBias = 0;
 
- 			this.alphaMap = null;
 
- 			this.flatShading = false;
 
- 			this.setValues(parameters);
 
- 		}
 
- 		copy(source) {
 
- 			super.copy(source);
 
- 			this.defines = {
 
- 				'MATCAP': ''
 
- 			};
 
- 			this.color.copy(source.color);
 
- 			this.matcap = source.matcap;
 
- 			this.map = source.map;
 
- 			this.bumpMap = source.bumpMap;
 
- 			this.bumpScale = source.bumpScale;
 
- 			this.normalMap = source.normalMap;
 
- 			this.normalMapType = source.normalMapType;
 
- 			this.normalScale.copy(source.normalScale);
 
- 			this.displacementMap = source.displacementMap;
 
- 			this.displacementScale = source.displacementScale;
 
- 			this.displacementBias = source.displacementBias;
 
- 			this.alphaMap = source.alphaMap;
 
- 			this.flatShading = source.flatShading;
 
- 			return this;
 
- 		}
 
- 	}
 
- 	MeshMatcapMaterial.prototype.isMeshMatcapMaterial = true;
 
- 	/**
 
- 	 * parameters = {
 
- 	 *	color: <hex>,
 
- 	 *	opacity: <float>,
 
- 	 *
 
- 	 *	linewidth: <float>,
 
- 	 *
 
- 	 *	scale: <float>,
 
- 	 *	dashSize: <float>,
 
- 	 *	gapSize: <float>
 
- 	 * }
 
- 	 */
 
- 	class LineDashedMaterial extends LineBasicMaterial {
 
- 		constructor(parameters) {
 
- 			super();
 
- 			this.type = 'LineDashedMaterial';
 
- 			this.scale = 1;
 
- 			this.dashSize = 3;
 
- 			this.gapSize = 1;
 
- 			this.setValues(parameters);
 
- 		}
 
- 		copy(source) {
 
- 			super.copy(source);
 
- 			this.scale = source.scale;
 
- 			this.dashSize = source.dashSize;
 
- 			this.gapSize = source.gapSize;
 
- 			return this;
 
- 		}
 
- 	}
 
- 	LineDashedMaterial.prototype.isLineDashedMaterial = true;
 
- 	var Materials = /*#__PURE__*/Object.freeze({
 
- 		__proto__: null,
 
- 		ShadowMaterial: ShadowMaterial,
 
- 		SpriteMaterial: SpriteMaterial,
 
- 		RawShaderMaterial: RawShaderMaterial,
 
- 		ShaderMaterial: ShaderMaterial,
 
- 		PointsMaterial: PointsMaterial,
 
- 		MeshPhysicalMaterial: MeshPhysicalMaterial,
 
- 		MeshStandardMaterial: MeshStandardMaterial,
 
- 		MeshPhongMaterial: MeshPhongMaterial,
 
- 		MeshToonMaterial: MeshToonMaterial,
 
- 		MeshNormalMaterial: MeshNormalMaterial,
 
- 		MeshLambertMaterial: MeshLambertMaterial,
 
- 		MeshDepthMaterial: MeshDepthMaterial,
 
- 		MeshDistanceMaterial: MeshDistanceMaterial,
 
- 		MeshBasicMaterial: MeshBasicMaterial,
 
- 		MeshMatcapMaterial: MeshMatcapMaterial,
 
- 		LineDashedMaterial: LineDashedMaterial,
 
- 		LineBasicMaterial: LineBasicMaterial,
 
- 		Material: Material
 
- 	});
 
- 	const AnimationUtils = {
 
- 		// same as Array.prototype.slice, but also works on typed arrays
 
- 		arraySlice: function (array, from, to) {
 
- 			if (AnimationUtils.isTypedArray(array)) {
 
- 				// in ios9 array.subarray(from, undefined) will return empty array
 
- 				// but array.subarray(from) or array.subarray(from, len) is correct
 
- 				return new array.constructor(array.subarray(from, to !== undefined ? to : array.length));
 
- 			}
 
- 			return array.slice(from, to);
 
- 		},
 
- 		// converts an array to a specific type
 
- 		convertArray: function (array, type, forceClone) {
 
- 			if (!array || // let 'undefined' and 'null' pass
 
- 			!forceClone && array.constructor === type) return array;
 
- 			if (typeof type.BYTES_PER_ELEMENT === 'number') {
 
- 				return new type(array); // create typed array
 
- 			}
 
- 			return Array.prototype.slice.call(array); // create Array
 
- 		},
 
- 		isTypedArray: function (object) {
 
- 			return ArrayBuffer.isView(object) && !(object instanceof DataView);
 
- 		},
 
- 		// returns an array by which times and values can be sorted
 
- 		getKeyframeOrder: function (times) {
 
- 			function compareTime(i, j) {
 
- 				return times[i] - times[j];
 
- 			}
 
- 			const n = times.length;
 
- 			const result = new Array(n);
 
- 			for (let i = 0; i !== n; ++i) result[i] = i;
 
- 			result.sort(compareTime);
 
- 			return result;
 
- 		},
 
- 		// uses the array previously returned by 'getKeyframeOrder' to sort data
 
- 		sortedArray: function (values, stride, order) {
 
- 			const nValues = values.length;
 
- 			const result = new values.constructor(nValues);
 
- 			for (let i = 0, dstOffset = 0; dstOffset !== nValues; ++i) {
 
- 				const srcOffset = order[i] * stride;
 
- 				for (let j = 0; j !== stride; ++j) {
 
- 					result[dstOffset++] = values[srcOffset + j];
 
- 				}
 
- 			}
 
- 			return result;
 
- 		},
 
- 		// function for parsing AOS keyframe formats
 
- 		flattenJSON: function (jsonKeys, times, values, valuePropertyName) {
 
- 			let i = 1,
 
- 					key = jsonKeys[0];
 
- 			while (key !== undefined && key[valuePropertyName] === undefined) {
 
- 				key = jsonKeys[i++];
 
- 			}
 
- 			if (key === undefined) return; // no data
 
- 			let value = key[valuePropertyName];
 
- 			if (value === undefined) return; // no data
 
- 			if (Array.isArray(value)) {
 
- 				do {
 
- 					value = key[valuePropertyName];
 
- 					if (value !== undefined) {
 
- 						times.push(key.time);
 
- 						values.push.apply(values, value); // push all elements
 
- 					}
 
- 					key = jsonKeys[i++];
 
- 				} while (key !== undefined);
 
- 			} else if (value.toArray !== undefined) {
 
- 				// ...assume THREE.Math-ish
 
- 				do {
 
- 					value = key[valuePropertyName];
 
- 					if (value !== undefined) {
 
- 						times.push(key.time);
 
- 						value.toArray(values, values.length);
 
- 					}
 
- 					key = jsonKeys[i++];
 
- 				} while (key !== undefined);
 
- 			} else {
 
- 				// otherwise push as-is
 
- 				do {
 
- 					value = key[valuePropertyName];
 
- 					if (value !== undefined) {
 
- 						times.push(key.time);
 
- 						values.push(value);
 
- 					}
 
- 					key = jsonKeys[i++];
 
- 				} while (key !== undefined);
 
- 			}
 
- 		},
 
- 		subclip: function (sourceClip, name, startFrame, endFrame, fps = 30) {
 
- 			const clip = sourceClip.clone();
 
- 			clip.name = name;
 
- 			const tracks = [];
 
- 			for (let i = 0; i < clip.tracks.length; ++i) {
 
- 				const track = clip.tracks[i];
 
- 				const valueSize = track.getValueSize();
 
- 				const times = [];
 
- 				const values = [];
 
- 				for (let j = 0; j < track.times.length; ++j) {
 
- 					const frame = track.times[j] * fps;
 
- 					if (frame < startFrame || frame >= endFrame) continue;
 
- 					times.push(track.times[j]);
 
- 					for (let k = 0; k < valueSize; ++k) {
 
- 						values.push(track.values[j * valueSize + k]);
 
- 					}
 
- 				}
 
- 				if (times.length === 0) continue;
 
- 				track.times = AnimationUtils.convertArray(times, track.times.constructor);
 
- 				track.values = AnimationUtils.convertArray(values, track.values.constructor);
 
- 				tracks.push(track);
 
- 			}
 
- 			clip.tracks = tracks; // find minimum .times value across all tracks in the trimmed clip
 
- 			let minStartTime = Infinity;
 
- 			for (let i = 0; i < clip.tracks.length; ++i) {
 
- 				if (minStartTime > clip.tracks[i].times[0]) {
 
- 					minStartTime = clip.tracks[i].times[0];
 
- 				}
 
- 			} // shift all tracks such that clip begins at t=0
 
- 			for (let i = 0; i < clip.tracks.length; ++i) {
 
- 				clip.tracks[i].shift(-1 * minStartTime);
 
- 			}
 
- 			clip.resetDuration();
 
- 			return clip;
 
- 		},
 
- 		makeClipAdditive: function (targetClip, referenceFrame = 0, referenceClip = targetClip, fps = 30) {
 
- 			if (fps <= 0) fps = 30;
 
- 			const numTracks = referenceClip.tracks.length;
 
- 			const referenceTime = referenceFrame / fps; // Make each track's values relative to the values at the reference frame
 
- 			for (let i = 0; i < numTracks; ++i) {
 
- 				const referenceTrack = referenceClip.tracks[i];
 
- 				const referenceTrackType = referenceTrack.ValueTypeName; // Skip this track if it's non-numeric
 
- 				if (referenceTrackType === 'bool' || referenceTrackType === 'string') continue; // Find the track in the target clip whose name and type matches the reference track
 
- 				const targetTrack = targetClip.tracks.find(function (track) {
 
- 					return track.name === referenceTrack.name && track.ValueTypeName === referenceTrackType;
 
- 				});
 
- 				if (targetTrack === undefined) continue;
 
- 				let referenceOffset = 0;
 
- 				const referenceValueSize = referenceTrack.getValueSize();
 
- 				if (referenceTrack.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline) {
 
- 					referenceOffset = referenceValueSize / 3;
 
- 				}
 
- 				let targetOffset = 0;
 
- 				const targetValueSize = targetTrack.getValueSize();
 
- 				if (targetTrack.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline) {
 
- 					targetOffset = targetValueSize / 3;
 
- 				}
 
- 				const lastIndex = referenceTrack.times.length - 1;
 
- 				let referenceValue; // Find the value to subtract out of the track
 
- 				if (referenceTime <= referenceTrack.times[0]) {
 
- 					// Reference frame is earlier than the first keyframe, so just use the first keyframe
 
- 					const startIndex = referenceOffset;
 
- 					const endIndex = referenceValueSize - referenceOffset;
 
- 					referenceValue = AnimationUtils.arraySlice(referenceTrack.values, startIndex, endIndex);
 
- 				} else if (referenceTime >= referenceTrack.times[lastIndex]) {
 
- 					// Reference frame is after the last keyframe, so just use the last keyframe
 
- 					const startIndex = lastIndex * referenceValueSize + referenceOffset;
 
- 					const endIndex = startIndex + referenceValueSize - referenceOffset;
 
- 					referenceValue = AnimationUtils.arraySlice(referenceTrack.values, startIndex, endIndex);
 
- 				} else {
 
- 					// Interpolate to the reference value
 
- 					const interpolant = referenceTrack.createInterpolant();
 
- 					const startIndex = referenceOffset;
 
- 					const endIndex = referenceValueSize - referenceOffset;
 
- 					interpolant.evaluate(referenceTime);
 
- 					referenceValue = AnimationUtils.arraySlice(interpolant.resultBuffer, startIndex, endIndex);
 
- 				} // Conjugate the quaternion
 
- 				if (referenceTrackType === 'quaternion') {
 
- 					const referenceQuat = new Quaternion().fromArray(referenceValue).normalize().conjugate();
 
- 					referenceQuat.toArray(referenceValue);
 
- 				} // Subtract the reference value from all of the track values
 
- 				const numTimes = targetTrack.times.length;
 
- 				for (let j = 0; j < numTimes; ++j) {
 
- 					const valueStart = j * targetValueSize + targetOffset;
 
- 					if (referenceTrackType === 'quaternion') {
 
- 						// Multiply the conjugate for quaternion track types
 
- 						Quaternion.multiplyQuaternionsFlat(targetTrack.values, valueStart, referenceValue, 0, targetTrack.values, valueStart);
 
- 					} else {
 
- 						const valueEnd = targetValueSize - targetOffset * 2; // Subtract each value for all other numeric track types
 
- 						for (let k = 0; k < valueEnd; ++k) {
 
- 							targetTrack.values[valueStart + k] -= referenceValue[k];
 
- 						}
 
- 					}
 
- 				}
 
- 			}
 
- 			targetClip.blendMode = AdditiveAnimationBlendMode;
 
- 			return targetClip;
 
- 		}
 
- 	};
 
- 	/**
 
- 	 * Abstract base class of interpolants over parametric samples.
 
- 	 *
 
- 	 * The parameter domain is one dimensional, typically the time or a path
 
- 	 * along a curve defined by the data.
 
- 	 *
 
- 	 * The sample values can have any dimensionality and derived classes may
 
- 	 * apply special interpretations to the data.
 
- 	 *
 
- 	 * This class provides the interval seek in a Template Method, deferring
 
- 	 * the actual interpolation to derived classes.
 
- 	 *
 
- 	 * Time complexity is O(1) for linear access crossing at most two points
 
- 	 * and O(log N) for random access, where N is the number of positions.
 
- 	 *
 
- 	 * References:
 
- 	 *
 
- 	 * 		http://www.oodesign.com/template-method-pattern.html
 
- 	 *
 
- 	 */
 
- 	class Interpolant {
 
- 		constructor(parameterPositions, sampleValues, sampleSize, resultBuffer) {
 
- 			this.parameterPositions = parameterPositions;
 
- 			this._cachedIndex = 0;
 
- 			this.resultBuffer = resultBuffer !== undefined ? resultBuffer : new sampleValues.constructor(sampleSize);
 
- 			this.sampleValues = sampleValues;
 
- 			this.valueSize = sampleSize;
 
- 			this.settings = null;
 
- 			this.DefaultSettings_ = {};
 
- 		}
 
- 		evaluate(t) {
 
- 			const pp = this.parameterPositions;
 
- 			let i1 = this._cachedIndex,
 
- 					t1 = pp[i1],
 
- 					t0 = pp[i1 - 1];
 
- 			validate_interval: {
 
- 				seek: {
 
- 					let right;
 
- 					linear_scan: {
 
- 						//- See http://jsperf.com/comparison-to-undefined/3
 
- 						//- slower code:
 
- 						//-
 
- 						//- 				if ( t >= t1 || t1 === undefined ) {
 
- 						forward_scan: if (!(t < t1)) {
 
- 							for (let giveUpAt = i1 + 2;;) {
 
- 								if (t1 === undefined) {
 
- 									if (t < t0) break forward_scan; // after end
 
- 									i1 = pp.length;
 
- 									this._cachedIndex = i1;
 
- 									return this.afterEnd_(i1 - 1, t, t0);
 
- 								}
 
- 								if (i1 === giveUpAt) break; // this loop
 
- 								t0 = t1;
 
- 								t1 = pp[++i1];
 
- 								if (t < t1) {
 
- 									// we have arrived at the sought interval
 
- 									break seek;
 
- 								}
 
- 							} // prepare binary search on the right side of the index
 
- 							right = pp.length;
 
- 							break linear_scan;
 
- 						} //- slower code:
 
- 						//-					if ( t < t0 || t0 === undefined ) {
 
- 						if (!(t >= t0)) {
 
- 							// looping?
 
- 							const t1global = pp[1];
 
- 							if (t < t1global) {
 
- 								i1 = 2; // + 1, using the scan for the details
 
- 								t0 = t1global;
 
- 							} // linear reverse scan
 
- 							for (let giveUpAt = i1 - 2;;) {
 
- 								if (t0 === undefined) {
 
- 									// before start
 
- 									this._cachedIndex = 0;
 
- 									return this.beforeStart_(0, t, t1);
 
- 								}
 
- 								if (i1 === giveUpAt) break; // this loop
 
- 								t1 = t0;
 
- 								t0 = pp[--i1 - 1];
 
- 								if (t >= t0) {
 
- 									// we have arrived at the sought interval
 
- 									break seek;
 
- 								}
 
- 							} // prepare binary search on the left side of the index
 
- 							right = i1;
 
- 							i1 = 0;
 
- 							break linear_scan;
 
- 						} // the interval is valid
 
- 						break validate_interval;
 
- 					} // linear scan
 
- 					// binary search
 
- 					while (i1 < right) {
 
- 						const mid = i1 + right >>> 1;
 
- 						if (t < pp[mid]) {
 
- 							right = mid;
 
- 						} else {
 
- 							i1 = mid + 1;
 
- 						}
 
- 					}
 
- 					t1 = pp[i1];
 
- 					t0 = pp[i1 - 1]; // check boundary cases, again
 
- 					if (t0 === undefined) {
 
- 						this._cachedIndex = 0;
 
- 						return this.beforeStart_(0, t, t1);
 
- 					}
 
- 					if (t1 === undefined) {
 
- 						i1 = pp.length;
 
- 						this._cachedIndex = i1;
 
- 						return this.afterEnd_(i1 - 1, t0, t);
 
- 					}
 
- 				} // seek
 
- 				this._cachedIndex = i1;
 
- 				this.intervalChanged_(i1, t0, t1);
 
- 			} // validate_interval
 
- 			return this.interpolate_(i1, t0, t, t1);
 
- 		}
 
- 		getSettings_() {
 
- 			return this.settings || this.DefaultSettings_;
 
- 		}
 
- 		copySampleValue_(index) {
 
- 			// copies a sample value to the result buffer
 
- 			const result = this.resultBuffer,
 
- 						values = this.sampleValues,
 
- 						stride = this.valueSize,
 
- 						offset = index * stride;
 
- 			for (let i = 0; i !== stride; ++i) {
 
- 				result[i] = values[offset + i];
 
- 			}
 
- 			return result;
 
- 		} // Template methods for derived classes:
 
- 		interpolate_() {
 
- 			throw new Error('call to abstract method'); // implementations shall return this.resultBuffer
 
- 		}
 
- 		intervalChanged_() {// empty
 
- 		}
 
- 	} // ALIAS DEFINITIONS
 
- 	Interpolant.prototype.beforeStart_ = Interpolant.prototype.copySampleValue_;
 
- 	Interpolant.prototype.afterEnd_ = Interpolant.prototype.copySampleValue_;
 
- 	/**
 
- 	 * Fast and simple cubic spline interpolant.
 
- 	 *
 
- 	 * It was derived from a Hermitian construction setting the first derivative
 
- 	 * at each sample position to the linear slope between neighboring positions
 
- 	 * over their parameter interval.
 
- 	 */
 
- 	class CubicInterpolant extends Interpolant {
 
- 		constructor(parameterPositions, sampleValues, sampleSize, resultBuffer) {
 
- 			super(parameterPositions, sampleValues, sampleSize, resultBuffer);
 
- 			this._weightPrev = -0;
 
- 			this._offsetPrev = -0;
 
- 			this._weightNext = -0;
 
- 			this._offsetNext = -0;
 
- 			this.DefaultSettings_ = {
 
- 				endingStart: ZeroCurvatureEnding,
 
- 				endingEnd: ZeroCurvatureEnding
 
- 			};
 
- 		}
 
- 		intervalChanged_(i1, t0, t1) {
 
- 			const pp = this.parameterPositions;
 
- 			let iPrev = i1 - 2,
 
- 					iNext = i1 + 1,
 
- 					tPrev = pp[iPrev],
 
- 					tNext = pp[iNext];
 
- 			if (tPrev === undefined) {
 
- 				switch (this.getSettings_().endingStart) {
 
- 					case ZeroSlopeEnding:
 
- 						// f'(t0) = 0
 
- 						iPrev = i1;
 
- 						tPrev = 2 * t0 - t1;
 
- 						break;
 
- 					case WrapAroundEnding:
 
- 						// use the other end of the curve
 
- 						iPrev = pp.length - 2;
 
- 						tPrev = t0 + pp[iPrev] - pp[iPrev + 1];
 
- 						break;
 
- 					default:
 
- 						// ZeroCurvatureEnding
 
- 						// f''(t0) = 0 a.k.a. Natural Spline
 
- 						iPrev = i1;
 
- 						tPrev = t1;
 
- 				}
 
- 			}
 
- 			if (tNext === undefined) {
 
- 				switch (this.getSettings_().endingEnd) {
 
- 					case ZeroSlopeEnding:
 
- 						// f'(tN) = 0
 
- 						iNext = i1;
 
- 						tNext = 2 * t1 - t0;
 
- 						break;
 
- 					case WrapAroundEnding:
 
- 						// use the other end of the curve
 
- 						iNext = 1;
 
- 						tNext = t1 + pp[1] - pp[0];
 
- 						break;
 
- 					default:
 
- 						// ZeroCurvatureEnding
 
- 						// f''(tN) = 0, a.k.a. Natural Spline
 
- 						iNext = i1 - 1;
 
- 						tNext = t0;
 
- 				}
 
- 			}
 
- 			const halfDt = (t1 - t0) * 0.5,
 
- 						stride = this.valueSize;
 
- 			this._weightPrev = halfDt / (t0 - tPrev);
 
- 			this._weightNext = halfDt / (tNext - t1);
 
- 			this._offsetPrev = iPrev * stride;
 
- 			this._offsetNext = iNext * stride;
 
- 		}
 
- 		interpolate_(i1, t0, t, t1) {
 
- 			const result = this.resultBuffer,
 
- 						values = this.sampleValues,
 
- 						stride = this.valueSize,
 
- 						o1 = i1 * stride,
 
- 						o0 = o1 - stride,
 
- 						oP = this._offsetPrev,
 
- 						oN = this._offsetNext,
 
- 						wP = this._weightPrev,
 
- 						wN = this._weightNext,
 
- 						p = (t - t0) / (t1 - t0),
 
- 						pp = p * p,
 
- 						ppp = pp * p; // evaluate polynomials
 
- 			const sP = -wP * ppp + 2 * wP * pp - wP * p;
 
- 			const s0 = (1 + wP) * ppp + (-1.5 - 2 * wP) * pp + (-0.5 + wP) * p + 1;
 
- 			const s1 = (-1 - wN) * ppp + (1.5 + wN) * pp + 0.5 * p;
 
- 			const sN = wN * ppp - wN * pp; // combine data linearly
 
- 			for (let i = 0; i !== stride; ++i) {
 
- 				result[i] = sP * values[oP + i] + s0 * values[o0 + i] + s1 * values[o1 + i] + sN * values[oN + i];
 
- 			}
 
- 			return result;
 
- 		}
 
- 	}
 
- 	class LinearInterpolant extends Interpolant {
 
- 		constructor(parameterPositions, sampleValues, sampleSize, resultBuffer) {
 
- 			super(parameterPositions, sampleValues, sampleSize, resultBuffer);
 
- 		}
 
- 		interpolate_(i1, t0, t, t1) {
 
- 			const result = this.resultBuffer,
 
- 						values = this.sampleValues,
 
- 						stride = this.valueSize,
 
- 						offset1 = i1 * stride,
 
- 						offset0 = offset1 - stride,
 
- 						weight1 = (t - t0) / (t1 - t0),
 
- 						weight0 = 1 - weight1;
 
- 			for (let i = 0; i !== stride; ++i) {
 
- 				result[i] = values[offset0 + i] * weight0 + values[offset1 + i] * weight1;
 
- 			}
 
- 			return result;
 
- 		}
 
- 	}
 
- 	/**
 
- 	 *
 
- 	 * Interpolant that evaluates to the sample value at the position preceeding
 
- 	 * the parameter.
 
- 	 */
 
- 	class DiscreteInterpolant extends Interpolant {
 
- 		constructor(parameterPositions, sampleValues, sampleSize, resultBuffer) {
 
- 			super(parameterPositions, sampleValues, sampleSize, resultBuffer);
 
- 		}
 
- 		interpolate_(i1
 
- 		/*, t0, t, t1 */
 
- 		) {
 
- 			return this.copySampleValue_(i1 - 1);
 
- 		}
 
- 	}
 
- 	class KeyframeTrack {
 
- 		constructor(name, times, values, interpolation) {
 
- 			if (name === undefined) throw new Error('THREE.KeyframeTrack: track name is undefined');
 
- 			if (times === undefined || times.length === 0) throw new Error('THREE.KeyframeTrack: no keyframes in track named ' + name);
 
- 			this.name = name;
 
- 			this.times = AnimationUtils.convertArray(times, this.TimeBufferType);
 
- 			this.values = AnimationUtils.convertArray(values, this.ValueBufferType);
 
- 			this.setInterpolation(interpolation || this.DefaultInterpolation);
 
- 		} // Serialization (in static context, because of constructor invocation
 
- 		// and automatic invocation of .toJSON):
 
- 		static toJSON(track) {
 
- 			const trackType = track.constructor;
 
- 			let json; // derived classes can define a static toJSON method
 
- 			if (trackType.toJSON !== this.toJSON) {
 
- 				json = trackType.toJSON(track);
 
- 			} else {
 
- 				// by default, we assume the data can be serialized as-is
 
- 				json = {
 
- 					'name': track.name,
 
- 					'times': AnimationUtils.convertArray(track.times, Array),
 
- 					'values': AnimationUtils.convertArray(track.values, Array)
 
- 				};
 
- 				const interpolation = track.getInterpolation();
 
- 				if (interpolation !== track.DefaultInterpolation) {
 
- 					json.interpolation = interpolation;
 
- 				}
 
- 			}
 
- 			json.type = track.ValueTypeName; // mandatory
 
- 			return json;
 
- 		}
 
- 		InterpolantFactoryMethodDiscrete(result) {
 
- 			return new DiscreteInterpolant(this.times, this.values, this.getValueSize(), result);
 
- 		}
 
- 		InterpolantFactoryMethodLinear(result) {
 
- 			return new LinearInterpolant(this.times, this.values, this.getValueSize(), result);
 
- 		}
 
- 		InterpolantFactoryMethodSmooth(result) {
 
- 			return new CubicInterpolant(this.times, this.values, this.getValueSize(), result);
 
- 		}
 
- 		setInterpolation(interpolation) {
 
- 			let factoryMethod;
 
- 			switch (interpolation) {
 
- 				case InterpolateDiscrete:
 
- 					factoryMethod = this.InterpolantFactoryMethodDiscrete;
 
- 					break;
 
- 				case InterpolateLinear:
 
- 					factoryMethod = this.InterpolantFactoryMethodLinear;
 
- 					break;
 
- 				case InterpolateSmooth:
 
- 					factoryMethod = this.InterpolantFactoryMethodSmooth;
 
- 					break;
 
- 			}
 
- 			if (factoryMethod === undefined) {
 
- 				const message = 'unsupported interpolation for ' + this.ValueTypeName + ' keyframe track named ' + this.name;
 
- 				if (this.createInterpolant === undefined) {
 
- 					// fall back to default, unless the default itself is messed up
 
- 					if (interpolation !== this.DefaultInterpolation) {
 
- 						this.setInterpolation(this.DefaultInterpolation);
 
- 					} else {
 
- 						throw new Error(message); // fatal, in this case
 
- 					}
 
- 				}
 
- 				console.warn('THREE.KeyframeTrack:', message);
 
- 				return this;
 
- 			}
 
- 			this.createInterpolant = factoryMethod;
 
- 			return this;
 
- 		}
 
- 		getInterpolation() {
 
- 			switch (this.createInterpolant) {
 
- 				case this.InterpolantFactoryMethodDiscrete:
 
- 					return InterpolateDiscrete;
 
- 				case this.InterpolantFactoryMethodLinear:
 
- 					return InterpolateLinear;
 
- 				case this.InterpolantFactoryMethodSmooth:
 
- 					return InterpolateSmooth;
 
- 			}
 
- 		}
 
- 		getValueSize() {
 
- 			return this.values.length / this.times.length;
 
- 		} // move all keyframes either forwards or backwards in time
 
- 		shift(timeOffset) {
 
- 			if (timeOffset !== 0.0) {
 
- 				const times = this.times;
 
- 				for (let i = 0, n = times.length; i !== n; ++i) {
 
- 					times[i] += timeOffset;
 
- 				}
 
- 			}
 
- 			return this;
 
- 		} // scale all keyframe times by a factor (useful for frame <-> seconds conversions)
 
- 		scale(timeScale) {
 
- 			if (timeScale !== 1.0) {
 
- 				const times = this.times;
 
- 				for (let i = 0, n = times.length; i !== n; ++i) {
 
- 					times[i] *= timeScale;
 
- 				}
 
- 			}
 
- 			return this;
 
- 		} // removes keyframes before and after animation without changing any values within the range [startTime, endTime].
 
- 		// IMPORTANT: We do not shift around keys to the start of the track time, because for interpolated keys this will change their values
 
- 		trim(startTime, endTime) {
 
- 			const times = this.times,
 
- 						nKeys = times.length;
 
- 			let from = 0,
 
- 					to = nKeys - 1;
 
- 			while (from !== nKeys && times[from] < startTime) {
 
- 				++from;
 
- 			}
 
- 			while (to !== -1 && times[to] > endTime) {
 
- 				--to;
 
- 			}
 
- 			++to; // inclusive -> exclusive bound
 
- 			if (from !== 0 || to !== nKeys) {
 
- 				// empty tracks are forbidden, so keep at least one keyframe
 
- 				if (from >= to) {
 
- 					to = Math.max(to, 1);
 
- 					from = to - 1;
 
- 				}
 
- 				const stride = this.getValueSize();
 
- 				this.times = AnimationUtils.arraySlice(times, from, to);
 
- 				this.values = AnimationUtils.arraySlice(this.values, from * stride, to * stride);
 
- 			}
 
- 			return this;
 
- 		} // ensure we do not get a GarbageInGarbageOut situation, make sure tracks are at least minimally viable
 
- 		validate() {
 
- 			let valid = true;
 
- 			const valueSize = this.getValueSize();
 
- 			if (valueSize - Math.floor(valueSize) !== 0) {
 
- 				console.error('THREE.KeyframeTrack: Invalid value size in track.', this);
 
- 				valid = false;
 
- 			}
 
- 			const times = this.times,
 
- 						values = this.values,
 
- 						nKeys = times.length;
 
- 			if (nKeys === 0) {
 
- 				console.error('THREE.KeyframeTrack: Track is empty.', this);
 
- 				valid = false;
 
- 			}
 
- 			let prevTime = null;
 
- 			for (let i = 0; i !== nKeys; i++) {
 
- 				const currTime = times[i];
 
- 				if (typeof currTime === 'number' && isNaN(currTime)) {
 
- 					console.error('THREE.KeyframeTrack: Time is not a valid number.', this, i, currTime);
 
- 					valid = false;
 
- 					break;
 
- 				}
 
- 				if (prevTime !== null && prevTime > currTime) {
 
- 					console.error('THREE.KeyframeTrack: Out of order keys.', this, i, currTime, prevTime);
 
- 					valid = false;
 
- 					break;
 
- 				}
 
- 				prevTime = currTime;
 
- 			}
 
- 			if (values !== undefined) {
 
- 				if (AnimationUtils.isTypedArray(values)) {
 
- 					for (let i = 0, n = values.length; i !== n; ++i) {
 
- 						const value = values[i];
 
- 						if (isNaN(value)) {
 
- 							console.error('THREE.KeyframeTrack: Value is not a valid number.', this, i, value);
 
- 							valid = false;
 
- 							break;
 
- 						}
 
- 					}
 
- 				}
 
- 			}
 
- 			return valid;
 
- 		} // removes equivalent sequential keys as common in morph target sequences
 
- 		// (0,0,0,0,1,1,1,0,0,0,0,0,0,0) --> (0,0,1,1,0,0)
 
- 		optimize() {
 
- 			// times or values may be shared with other tracks, so overwriting is unsafe
 
- 			const times = AnimationUtils.arraySlice(this.times),
 
- 						values = AnimationUtils.arraySlice(this.values),
 
- 						stride = this.getValueSize(),
 
- 						smoothInterpolation = this.getInterpolation() === InterpolateSmooth,
 
- 						lastIndex = times.length - 1;
 
- 			let writeIndex = 1;
 
- 			for (let i = 1; i < lastIndex; ++i) {
 
- 				let keep = false;
 
- 				const time = times[i];
 
- 				const timeNext = times[i + 1]; // remove adjacent keyframes scheduled at the same time
 
- 				if (time !== timeNext && (i !== 1 || time !== times[0])) {
 
- 					if (!smoothInterpolation) {
 
- 						// remove unnecessary keyframes same as their neighbors
 
- 						const offset = i * stride,
 
- 									offsetP = offset - stride,
 
- 									offsetN = offset + stride;
 
- 						for (let j = 0; j !== stride; ++j) {
 
- 							const value = values[offset + j];
 
- 							if (value !== values[offsetP + j] || value !== values[offsetN + j]) {
 
- 								keep = true;
 
- 								break;
 
- 							}
 
- 						}
 
- 					} else {
 
- 						keep = true;
 
- 					}
 
- 				} // in-place compaction
 
- 				if (keep) {
 
- 					if (i !== writeIndex) {
 
- 						times[writeIndex] = times[i];
 
- 						const readOffset = i * stride,
 
- 									writeOffset = writeIndex * stride;
 
- 						for (let j = 0; j !== stride; ++j) {
 
- 							values[writeOffset + j] = values[readOffset + j];
 
- 						}
 
- 					}
 
- 					++writeIndex;
 
- 				}
 
- 			} // flush last keyframe (compaction looks ahead)
 
- 			if (lastIndex > 0) {
 
- 				times[writeIndex] = times[lastIndex];
 
- 				for (let readOffset = lastIndex * stride, writeOffset = writeIndex * stride, j = 0; j !== stride; ++j) {
 
- 					values[writeOffset + j] = values[readOffset + j];
 
- 				}
 
- 				++writeIndex;
 
- 			}
 
- 			if (writeIndex !== times.length) {
 
- 				this.times = AnimationUtils.arraySlice(times, 0, writeIndex);
 
- 				this.values = AnimationUtils.arraySlice(values, 0, writeIndex * stride);
 
- 			} else {
 
- 				this.times = times;
 
- 				this.values = values;
 
- 			}
 
- 			return this;
 
- 		}
 
- 		clone() {
 
- 			const times = AnimationUtils.arraySlice(this.times, 0);
 
- 			const values = AnimationUtils.arraySlice(this.values, 0);
 
- 			const TypedKeyframeTrack = this.constructor;
 
- 			const track = new TypedKeyframeTrack(this.name, times, values); // Interpolant argument to constructor is not saved, so copy the factory method directly.
 
- 			track.createInterpolant = this.createInterpolant;
 
- 			return track;
 
- 		}
 
- 	}
 
- 	KeyframeTrack.prototype.TimeBufferType = Float32Array;
 
- 	KeyframeTrack.prototype.ValueBufferType = Float32Array;
 
- 	KeyframeTrack.prototype.DefaultInterpolation = InterpolateLinear;
 
- 	/**
 
- 	 * A Track of Boolean keyframe values.
 
- 	 */
 
- 	class BooleanKeyframeTrack extends KeyframeTrack {}
 
- 	BooleanKeyframeTrack.prototype.ValueTypeName = 'bool';
 
- 	BooleanKeyframeTrack.prototype.ValueBufferType = Array;
 
- 	BooleanKeyframeTrack.prototype.DefaultInterpolation = InterpolateDiscrete;
 
- 	BooleanKeyframeTrack.prototype.InterpolantFactoryMethodLinear = undefined;
 
- 	BooleanKeyframeTrack.prototype.InterpolantFactoryMethodSmooth = undefined; // Note: Actually this track could have a optimized / compressed
 
- 	/**
 
- 	 * A Track of keyframe values that represent color.
 
- 	 */
 
- 	class ColorKeyframeTrack extends KeyframeTrack {}
 
- 	ColorKeyframeTrack.prototype.ValueTypeName = 'color'; // ValueBufferType is inherited
 
- 	/**
 
- 	 * A Track of numeric keyframe values.
 
- 	 */
 
- 	class NumberKeyframeTrack extends KeyframeTrack {}
 
- 	NumberKeyframeTrack.prototype.ValueTypeName = 'number'; // ValueBufferType is inherited
 
- 	/**
 
- 	 * Spherical linear unit quaternion interpolant.
 
- 	 */
 
- 	class QuaternionLinearInterpolant extends Interpolant {
 
- 		constructor(parameterPositions, sampleValues, sampleSize, resultBuffer) {
 
- 			super(parameterPositions, sampleValues, sampleSize, resultBuffer);
 
- 		}
 
- 		interpolate_(i1, t0, t, t1) {
 
- 			const result = this.resultBuffer,
 
- 						values = this.sampleValues,
 
- 						stride = this.valueSize,
 
- 						alpha = (t - t0) / (t1 - t0);
 
- 			let offset = i1 * stride;
 
- 			for (let end = offset + stride; offset !== end; offset += 4) {
 
- 				Quaternion.slerpFlat(result, 0, values, offset - stride, values, offset, alpha);
 
- 			}
 
- 			return result;
 
- 		}
 
- 	}
 
- 	/**
 
- 	 * A Track of quaternion keyframe values.
 
- 	 */
 
- 	class QuaternionKeyframeTrack extends KeyframeTrack {
 
- 		InterpolantFactoryMethodLinear(result) {
 
- 			return new QuaternionLinearInterpolant(this.times, this.values, this.getValueSize(), result);
 
- 		}
 
- 	}
 
- 	QuaternionKeyframeTrack.prototype.ValueTypeName = 'quaternion'; // ValueBufferType is inherited
 
- 	QuaternionKeyframeTrack.prototype.DefaultInterpolation = InterpolateLinear;
 
- 	QuaternionKeyframeTrack.prototype.InterpolantFactoryMethodSmooth = undefined;
 
- 	/**
 
- 	 * A Track that interpolates Strings
 
- 	 */
 
- 	class StringKeyframeTrack extends KeyframeTrack {}
 
- 	StringKeyframeTrack.prototype.ValueTypeName = 'string';
 
- 	StringKeyframeTrack.prototype.ValueBufferType = Array;
 
- 	StringKeyframeTrack.prototype.DefaultInterpolation = InterpolateDiscrete;
 
- 	StringKeyframeTrack.prototype.InterpolantFactoryMethodLinear = undefined;
 
- 	StringKeyframeTrack.prototype.InterpolantFactoryMethodSmooth = undefined;
 
- 	/**
 
- 	 * A Track of vectored keyframe values.
 
- 	 */
 
- 	class VectorKeyframeTrack extends KeyframeTrack {}
 
- 	VectorKeyframeTrack.prototype.ValueTypeName = 'vector'; // ValueBufferType is inherited
 
- 	class AnimationClip {
 
- 		constructor(name, duration = -1, tracks, blendMode = NormalAnimationBlendMode) {
 
- 			this.name = name;
 
- 			this.tracks = tracks;
 
- 			this.duration = duration;
 
- 			this.blendMode = blendMode;
 
- 			this.uuid = generateUUID(); // this means it should figure out its duration by scanning the tracks
 
- 			if (this.duration < 0) {
 
- 				this.resetDuration();
 
- 			}
 
- 		}
 
- 		static parse(json) {
 
- 			const tracks = [],
 
- 						jsonTracks = json.tracks,
 
- 						frameTime = 1.0 / (json.fps || 1.0);
 
- 			for (let i = 0, n = jsonTracks.length; i !== n; ++i) {
 
- 				tracks.push(parseKeyframeTrack(jsonTracks[i]).scale(frameTime));
 
- 			}
 
- 			const clip = new this(json.name, json.duration, tracks, json.blendMode);
 
- 			clip.uuid = json.uuid;
 
- 			return clip;
 
- 		}
 
- 		static toJSON(clip) {
 
- 			const tracks = [],
 
- 						clipTracks = clip.tracks;
 
- 			const json = {
 
- 				'name': clip.name,
 
- 				'duration': clip.duration,
 
- 				'tracks': tracks,
 
- 				'uuid': clip.uuid,
 
- 				'blendMode': clip.blendMode
 
- 			};
 
- 			for (let i = 0, n = clipTracks.length; i !== n; ++i) {
 
- 				tracks.push(KeyframeTrack.toJSON(clipTracks[i]));
 
- 			}
 
- 			return json;
 
- 		}
 
- 		static CreateFromMorphTargetSequence(name, morphTargetSequence, fps, noLoop) {
 
- 			const numMorphTargets = morphTargetSequence.length;
 
- 			const tracks = [];
 
- 			for (let i = 0; i < numMorphTargets; i++) {
 
- 				let times = [];
 
- 				let values = [];
 
- 				times.push((i + numMorphTargets - 1) % numMorphTargets, i, (i + 1) % numMorphTargets);
 
- 				values.push(0, 1, 0);
 
- 				const order = AnimationUtils.getKeyframeOrder(times);
 
- 				times = AnimationUtils.sortedArray(times, 1, order);
 
- 				values = AnimationUtils.sortedArray(values, 1, order); // if there is a key at the first frame, duplicate it as the
 
- 				// last frame as well for perfect loop.
 
- 				if (!noLoop && times[0] === 0) {
 
- 					times.push(numMorphTargets);
 
- 					values.push(values[0]);
 
- 				}
 
- 				tracks.push(new NumberKeyframeTrack('.morphTargetInfluences[' + morphTargetSequence[i].name + ']', times, values).scale(1.0 / fps));
 
- 			}
 
- 			return new this(name, -1, tracks);
 
- 		}
 
- 		static findByName(objectOrClipArray, name) {
 
- 			let clipArray = objectOrClipArray;
 
- 			if (!Array.isArray(objectOrClipArray)) {
 
- 				const o = objectOrClipArray;
 
- 				clipArray = o.geometry && o.geometry.animations || o.animations;
 
- 			}
 
- 			for (let i = 0; i < clipArray.length; i++) {
 
- 				if (clipArray[i].name === name) {
 
- 					return clipArray[i];
 
- 				}
 
- 			}
 
- 			return null;
 
- 		}
 
- 		static CreateClipsFromMorphTargetSequences(morphTargets, fps, noLoop) {
 
- 			const animationToMorphTargets = {}; // tested with https://regex101.com/ on trick sequences
 
- 			// such flamingo_flyA_003, flamingo_run1_003, crdeath0059
 
- 			const pattern = /^([\w-]*?)([\d]+)$/; // sort morph target names into animation groups based
 
- 			// patterns like Walk_001, Walk_002, Run_001, Run_002
 
- 			for (let i = 0, il = morphTargets.length; i < il; i++) {
 
- 				const morphTarget = morphTargets[i];
 
- 				const parts = morphTarget.name.match(pattern);
 
- 				if (parts && parts.length > 1) {
 
- 					const name = parts[1];
 
- 					let animationMorphTargets = animationToMorphTargets[name];
 
- 					if (!animationMorphTargets) {
 
- 						animationToMorphTargets[name] = animationMorphTargets = [];
 
- 					}
 
- 					animationMorphTargets.push(morphTarget);
 
- 				}
 
- 			}
 
- 			const clips = [];
 
- 			for (const name in animationToMorphTargets) {
 
- 				clips.push(this.CreateFromMorphTargetSequence(name, animationToMorphTargets[name], fps, noLoop));
 
- 			}
 
- 			return clips;
 
- 		} // parse the animation.hierarchy format
 
- 		static parseAnimation(animation, bones) {
 
- 			if (!animation) {
 
- 				console.error('THREE.AnimationClip: No animation in JSONLoader data.');
 
- 				return null;
 
- 			}
 
- 			const addNonemptyTrack = function (trackType, trackName, animationKeys, propertyName, destTracks) {
 
- 				// only return track if there are actually keys.
 
- 				if (animationKeys.length !== 0) {
 
- 					const times = [];
 
- 					const values = [];
 
- 					AnimationUtils.flattenJSON(animationKeys, times, values, propertyName); // empty keys are filtered out, so check again
 
- 					if (times.length !== 0) {
 
- 						destTracks.push(new trackType(trackName, times, values));
 
- 					}
 
- 				}
 
- 			};
 
- 			const tracks = [];
 
- 			const clipName = animation.name || 'default';
 
- 			const fps = animation.fps || 30;
 
- 			const blendMode = animation.blendMode; // automatic length determination in AnimationClip.
 
- 			let duration = animation.length || -1;
 
- 			const hierarchyTracks = animation.hierarchy || [];
 
- 			for (let h = 0; h < hierarchyTracks.length; h++) {
 
- 				const animationKeys = hierarchyTracks[h].keys; // skip empty tracks
 
- 				if (!animationKeys || animationKeys.length === 0) continue; // process morph targets
 
- 				if (animationKeys[0].morphTargets) {
 
- 					// figure out all morph targets used in this track
 
- 					const morphTargetNames = {};
 
- 					let k;
 
- 					for (k = 0; k < animationKeys.length; k++) {
 
- 						if (animationKeys[k].morphTargets) {
 
- 							for (let m = 0; m < animationKeys[k].morphTargets.length; m++) {
 
- 								morphTargetNames[animationKeys[k].morphTargets[m]] = -1;
 
- 							}
 
- 						}
 
- 					} // create a track for each morph target with all zero
 
- 					// morphTargetInfluences except for the keys in which
 
- 					// the morphTarget is named.
 
- 					for (const morphTargetName in morphTargetNames) {
 
- 						const times = [];
 
- 						const values = [];
 
- 						for (let m = 0; m !== animationKeys[k].morphTargets.length; ++m) {
 
- 							const animationKey = animationKeys[k];
 
- 							times.push(animationKey.time);
 
- 							values.push(animationKey.morphTarget === morphTargetName ? 1 : 0);
 
- 						}
 
- 						tracks.push(new NumberKeyframeTrack('.morphTargetInfluence[' + morphTargetName + ']', times, values));
 
- 					}
 
- 					duration = morphTargetNames.length * (fps || 1.0);
 
- 				} else {
 
- 					// ...assume skeletal animation
 
- 					const boneName = '.bones[' + bones[h].name + ']';
 
- 					addNonemptyTrack(VectorKeyframeTrack, boneName + '.position', animationKeys, 'pos', tracks);
 
- 					addNonemptyTrack(QuaternionKeyframeTrack, boneName + '.quaternion', animationKeys, 'rot', tracks);
 
- 					addNonemptyTrack(VectorKeyframeTrack, boneName + '.scale', animationKeys, 'scl', tracks);
 
- 				}
 
- 			}
 
- 			if (tracks.length === 0) {
 
- 				return null;
 
- 			}
 
- 			const clip = new this(clipName, duration, tracks, blendMode);
 
- 			return clip;
 
- 		}
 
- 		resetDuration() {
 
- 			const tracks = this.tracks;
 
- 			let duration = 0;
 
- 			for (let i = 0, n = tracks.length; i !== n; ++i) {
 
- 				const track = this.tracks[i];
 
- 				duration = Math.max(duration, track.times[track.times.length - 1]);
 
- 			}
 
- 			this.duration = duration;
 
- 			return this;
 
- 		}
 
- 		trim() {
 
- 			for (let i = 0; i < this.tracks.length; i++) {
 
- 				this.tracks[i].trim(0, this.duration);
 
- 			}
 
- 			return this;
 
- 		}
 
- 		validate() {
 
- 			let valid = true;
 
- 			for (let i = 0; i < this.tracks.length; i++) {
 
- 				valid = valid && this.tracks[i].validate();
 
- 			}
 
- 			return valid;
 
- 		}
 
- 		optimize() {
 
- 			for (let i = 0; i < this.tracks.length; i++) {
 
- 				this.tracks[i].optimize();
 
- 			}
 
- 			return this;
 
- 		}
 
- 		clone() {
 
- 			const tracks = [];
 
- 			for (let i = 0; i < this.tracks.length; i++) {
 
- 				tracks.push(this.tracks[i].clone());
 
- 			}
 
- 			return new this.constructor(this.name, this.duration, tracks, this.blendMode);
 
- 		}
 
- 		toJSON() {
 
- 			return this.constructor.toJSON(this);
 
- 		}
 
- 	}
 
- 	function getTrackTypeForValueTypeName(typeName) {
 
- 		switch (typeName.toLowerCase()) {
 
- 			case 'scalar':
 
- 			case 'double':
 
- 			case 'float':
 
- 			case 'number':
 
- 			case 'integer':
 
- 				return NumberKeyframeTrack;
 
- 			case 'vector':
 
- 			case 'vector2':
 
- 			case 'vector3':
 
- 			case 'vector4':
 
- 				return VectorKeyframeTrack;
 
- 			case 'color':
 
- 				return ColorKeyframeTrack;
 
- 			case 'quaternion':
 
- 				return QuaternionKeyframeTrack;
 
- 			case 'bool':
 
- 			case 'boolean':
 
- 				return BooleanKeyframeTrack;
 
- 			case 'string':
 
- 				return StringKeyframeTrack;
 
- 		}
 
- 		throw new Error('THREE.KeyframeTrack: Unsupported typeName: ' + typeName);
 
- 	}
 
- 	function parseKeyframeTrack(json) {
 
- 		if (json.type === undefined) {
 
- 			throw new Error('THREE.KeyframeTrack: track type undefined, can not parse');
 
- 		}
 
- 		const trackType = getTrackTypeForValueTypeName(json.type);
 
- 		if (json.times === undefined) {
 
- 			const times = [],
 
- 						values = [];
 
- 			AnimationUtils.flattenJSON(json.keys, times, values, 'value');
 
- 			json.times = times;
 
- 			json.values = values;
 
- 		} // derived classes can define a static parse method
 
- 		if (trackType.parse !== undefined) {
 
- 			return trackType.parse(json);
 
- 		} else {
 
- 			// by default, we assume a constructor compatible with the base
 
- 			return new trackType(json.name, json.times, json.values, json.interpolation);
 
- 		}
 
- 	}
 
- 	const Cache = {
 
- 		enabled: false,
 
- 		files: {},
 
- 		add: function (key, file) {
 
- 			if (this.enabled === false) return; // console.log( 'THREE.Cache', 'Adding key:', key );
 
- 			this.files[key] = file;
 
- 		},
 
- 		get: function (key) {
 
- 			if (this.enabled === false) return; // console.log( 'THREE.Cache', 'Checking key:', key );
 
- 			return this.files[key];
 
- 		},
 
- 		remove: function (key) {
 
- 			delete this.files[key];
 
- 		},
 
- 		clear: function () {
 
- 			this.files = {};
 
- 		}
 
- 	};
 
- 	class LoadingManager {
 
- 		constructor(onLoad, onProgress, onError) {
 
- 			const scope = this;
 
- 			let isLoading = false;
 
- 			let itemsLoaded = 0;
 
- 			let itemsTotal = 0;
 
- 			let urlModifier = undefined;
 
- 			const handlers = []; // Refer to #5689 for the reason why we don't set .onStart
 
- 			// in the constructor
 
- 			this.onStart = undefined;
 
- 			this.onLoad = onLoad;
 
- 			this.onProgress = onProgress;
 
- 			this.onError = onError;
 
- 			this.itemStart = function (url) {
 
- 				itemsTotal++;
 
- 				if (isLoading === false) {
 
- 					if (scope.onStart !== undefined) {
 
- 						scope.onStart(url, itemsLoaded, itemsTotal);
 
- 					}
 
- 				}
 
- 				isLoading = true;
 
- 			};
 
- 			this.itemEnd = function (url) {
 
- 				itemsLoaded++;
 
- 				if (scope.onProgress !== undefined) {
 
- 					scope.onProgress(url, itemsLoaded, itemsTotal);
 
- 				}
 
- 				if (itemsLoaded === itemsTotal) {
 
- 					isLoading = false;
 
- 					if (scope.onLoad !== undefined) {
 
- 						scope.onLoad();
 
- 					}
 
- 				}
 
- 			};
 
- 			this.itemError = function (url) {
 
- 				if (scope.onError !== undefined) {
 
- 					scope.onError(url);
 
- 				}
 
- 			};
 
- 			this.resolveURL = function (url) {
 
- 				if (urlModifier) {
 
- 					return urlModifier(url);
 
- 				}
 
- 				return url;
 
- 			};
 
- 			this.setURLModifier = function (transform) {
 
- 				urlModifier = transform;
 
- 				return this;
 
- 			};
 
- 			this.addHandler = function (regex, loader) {
 
- 				handlers.push(regex, loader);
 
- 				return this;
 
- 			};
 
- 			this.removeHandler = function (regex) {
 
- 				const index = handlers.indexOf(regex);
 
- 				if (index !== -1) {
 
- 					handlers.splice(index, 2);
 
- 				}
 
- 				return this;
 
- 			};
 
- 			this.getHandler = function (file) {
 
- 				for (let i = 0, l = handlers.length; i < l; i += 2) {
 
- 					const regex = handlers[i];
 
- 					const loader = handlers[i + 1];
 
- 					if (regex.global) regex.lastIndex = 0; // see #17920
 
- 					if (regex.test(file)) {
 
- 						return loader;
 
- 					}
 
- 				}
 
- 				return null;
 
- 			};
 
- 		}
 
- 	}
 
- 	const DefaultLoadingManager = new LoadingManager();
 
- 	class Loader {
 
- 		constructor(manager) {
 
- 			this.manager = manager !== undefined ? manager : DefaultLoadingManager;
 
- 			this.crossOrigin = 'anonymous';
 
- 			this.withCredentials = false;
 
- 			this.path = '';
 
- 			this.resourcePath = '';
 
- 			this.requestHeader = {};
 
- 		}
 
- 		load() {}
 
- 		loadAsync(url, onProgress) {
 
- 			const scope = this;
 
- 			return new Promise(function (resolve, reject) {
 
- 				scope.load(url, resolve, onProgress, reject);
 
- 			});
 
- 		}
 
- 		parse() {}
 
- 		setCrossOrigin(crossOrigin) {
 
- 			this.crossOrigin = crossOrigin;
 
- 			return this;
 
- 		}
 
- 		setWithCredentials(value) {
 
- 			this.withCredentials = value;
 
- 			return this;
 
- 		}
 
- 		setPath(path) {
 
- 			this.path = path;
 
- 			return this;
 
- 		}
 
- 		setResourcePath(resourcePath) {
 
- 			this.resourcePath = resourcePath;
 
- 			return this;
 
- 		}
 
- 		setRequestHeader(requestHeader) {
 
- 			this.requestHeader = requestHeader;
 
- 			return this;
 
- 		}
 
- 	}
 
- 	const loading = {};
 
- 	class FileLoader extends Loader {
 
- 		constructor(manager) {
 
- 			super(manager);
 
- 		}
 
- 		load(url, onLoad, onProgress, onError) {
 
- 			if (url === undefined) url = '';
 
- 			if (this.path !== undefined) url = this.path + url;
 
- 			url = this.manager.resolveURL(url);
 
- 			const cached = Cache.get(url);
 
- 			if (cached !== undefined) {
 
- 				this.manager.itemStart(url);
 
- 				setTimeout(() => {
 
- 					if (onLoad) onLoad(cached);
 
- 					this.manager.itemEnd(url);
 
- 				}, 0);
 
- 				return cached;
 
- 			} // Check if request is duplicate
 
- 			if (loading[url] !== undefined) {
 
- 				loading[url].push({
 
- 					onLoad: onLoad,
 
- 					onProgress: onProgress,
 
- 					onError: onError
 
- 				});
 
- 				return;
 
- 			} // Initialise array for duplicate requests
 
- 			loading[url] = [];
 
- 			loading[url].push({
 
- 				onLoad: onLoad,
 
- 				onProgress: onProgress,
 
- 				onError: onError
 
- 			}); // create request
 
- 			const req = new Request(url, {
 
- 				headers: new Headers(this.requestHeader),
 
- 				credentials: this.withCredentials ? 'include' : 'same-origin' // An abort controller could be added within a future PR
 
- 			}); // start the fetch
 
- 			fetch(req).then(response => {
 
- 				if (response.status === 200 || response.status === 0) {
 
- 					// Some browsers return HTTP Status 0 when using non-http protocol
 
- 					// e.g. 'file://' or 'data://'. Handle as success.
 
- 					if (response.status === 0) {
 
- 						console.warn('THREE.FileLoader: HTTP Status 0 received.');
 
- 					}
 
- 					const callbacks = loading[url];
 
- 					const reader = response.body.getReader();
 
- 					const contentLength = response.headers.get('Content-Length');
 
- 					const total = contentLength ? parseInt(contentLength) : 0;
 
- 					const lengthComputable = total !== 0;
 
- 					let loaded = 0; // periodically read data into the new stream tracking while download progress
 
- 					return new ReadableStream({
 
- 						start(controller) {
 
- 							readData();
 
- 							function readData() {
 
- 								reader.read().then(({
 
- 									done,
 
- 									value
 
- 								}) => {
 
- 									if (done) {
 
- 										controller.close();
 
- 									} else {
 
- 										loaded += value.byteLength;
 
- 										const event = new ProgressEvent('progress', {
 
- 											lengthComputable,
 
- 											loaded,
 
- 											total
 
- 										});
 
- 										for (let i = 0, il = callbacks.length; i < il; i++) {
 
- 											const callback = callbacks[i];
 
- 											if (callback.onProgress) callback.onProgress(event);
 
- 										}
 
- 										controller.enqueue(value);
 
- 										readData();
 
- 									}
 
- 								});
 
- 							}
 
- 						}
 
- 					});
 
- 				} else {
 
- 					throw Error(`fetch for "${response.url}" responded with ${response.status}: ${response.statusText}`);
 
- 				}
 
- 			}).then(stream => {
 
- 				const response = new Response(stream);
 
- 				switch (this.responseType) {
 
- 					case 'arraybuffer':
 
- 						return response.arrayBuffer();
 
- 					case 'blob':
 
- 						return response.blob();
 
- 					case 'document':
 
- 						return response.text().then(text => {
 
- 							const parser = new DOMParser();
 
- 							return parser.parseFromString(text, this.mimeType);
 
- 						});
 
- 					case 'json':
 
- 						return response.json();
 
- 					default:
 
- 						return response.text();
 
- 				}
 
- 			}).then(data => {
 
- 				// Add to cache only on HTTP success, so that we do not cache
 
- 				// error response bodies as proper responses to requests.
 
- 				Cache.add(url, data);
 
- 				const callbacks = loading[url];
 
- 				delete loading[url];
 
- 				for (let i = 0, il = callbacks.length; i < il; i++) {
 
- 					const callback = callbacks[i];
 
- 					if (callback.onLoad) callback.onLoad(data);
 
- 				}
 
- 				this.manager.itemEnd(url);
 
- 			}).catch(err => {
 
- 				// Abort errors and other errors are handled the same
 
- 				const callbacks = loading[url];
 
- 				delete loading[url];
 
- 				for (let i = 0, il = callbacks.length; i < il; i++) {
 
- 					const callback = callbacks[i];
 
- 					if (callback.onError) callback.onError(err);
 
- 				}
 
- 				this.manager.itemError(url);
 
- 				this.manager.itemEnd(url);
 
- 			});
 
- 			this.manager.itemStart(url);
 
- 		}
 
- 		setResponseType(value) {
 
- 			this.responseType = value;
 
- 			return this;
 
- 		}
 
- 		setMimeType(value) {
 
- 			this.mimeType = value;
 
- 			return this;
 
- 		}
 
- 	}
 
- 	class AnimationLoader extends Loader {
 
- 		constructor(manager) {
 
- 			super(manager);
 
- 		}
 
- 		load(url, onLoad, onProgress, onError) {
 
- 			const scope = this;
 
- 			const loader = new FileLoader(this.manager);
 
- 			loader.setPath(this.path);
 
- 			loader.setRequestHeader(this.requestHeader);
 
- 			loader.setWithCredentials(this.withCredentials);
 
- 			loader.load(url, function (text) {
 
- 				try {
 
- 					onLoad(scope.parse(JSON.parse(text)));
 
- 				} catch (e) {
 
- 					if (onError) {
 
- 						onError(e);
 
- 					} else {
 
- 						console.error(e);
 
- 					}
 
- 					scope.manager.itemError(url);
 
- 				}
 
- 			}, onProgress, onError);
 
- 		}
 
- 		parse(json) {
 
- 			const animations = [];
 
- 			for (let i = 0; i < json.length; i++) {
 
- 				const clip = AnimationClip.parse(json[i]);
 
- 				animations.push(clip);
 
- 			}
 
- 			return animations;
 
- 		}
 
- 	}
 
- 	/**
 
- 	 * Abstract Base class to block based textures loader (dds, pvr, ...)
 
- 	 *
 
- 	 * Sub classes have to implement the parse() method which will be used in load().
 
- 	 */
 
- 	class CompressedTextureLoader extends Loader {
 
- 		constructor(manager) {
 
- 			super(manager);
 
- 		}
 
- 		load(url, onLoad, onProgress, onError) {
 
- 			const scope = this;
 
- 			const images = [];
 
- 			const texture = new CompressedTexture();
 
- 			const loader = new FileLoader(this.manager);
 
- 			loader.setPath(this.path);
 
- 			loader.setResponseType('arraybuffer');
 
- 			loader.setRequestHeader(this.requestHeader);
 
- 			loader.setWithCredentials(scope.withCredentials);
 
- 			let loaded = 0;
 
- 			function loadTexture(i) {
 
- 				loader.load(url[i], function (buffer) {
 
- 					const texDatas = scope.parse(buffer, true);
 
- 					images[i] = {
 
- 						width: texDatas.width,
 
- 						height: texDatas.height,
 
- 						format: texDatas.format,
 
- 						mipmaps: texDatas.mipmaps
 
- 					};
 
- 					loaded += 1;
 
- 					if (loaded === 6) {
 
- 						if (texDatas.mipmapCount === 1) texture.minFilter = LinearFilter;
 
- 						texture.image = images;
 
- 						texture.format = texDatas.format;
 
- 						texture.needsUpdate = true;
 
- 						if (onLoad) onLoad(texture);
 
- 					}
 
- 				}, onProgress, onError);
 
- 			}
 
- 			if (Array.isArray(url)) {
 
- 				for (let i = 0, il = url.length; i < il; ++i) {
 
- 					loadTexture(i);
 
- 				}
 
- 			} else {
 
- 				// compressed cubemap texture stored in a single DDS file
 
- 				loader.load(url, function (buffer) {
 
- 					const texDatas = scope.parse(buffer, true);
 
- 					if (texDatas.isCubemap) {
 
- 						const faces = texDatas.mipmaps.length / texDatas.mipmapCount;
 
- 						for (let f = 0; f < faces; f++) {
 
- 							images[f] = {
 
- 								mipmaps: []
 
- 							};
 
- 							for (let i = 0; i < texDatas.mipmapCount; i++) {
 
- 								images[f].mipmaps.push(texDatas.mipmaps[f * texDatas.mipmapCount + i]);
 
- 								images[f].format = texDatas.format;
 
- 								images[f].width = texDatas.width;
 
- 								images[f].height = texDatas.height;
 
- 							}
 
- 						}
 
- 						texture.image = images;
 
- 					} else {
 
- 						texture.image.width = texDatas.width;
 
- 						texture.image.height = texDatas.height;
 
- 						texture.mipmaps = texDatas.mipmaps;
 
- 					}
 
- 					if (texDatas.mipmapCount === 1) {
 
- 						texture.minFilter = LinearFilter;
 
- 					}
 
- 					texture.format = texDatas.format;
 
- 					texture.needsUpdate = true;
 
- 					if (onLoad) onLoad(texture);
 
- 				}, onProgress, onError);
 
- 			}
 
- 			return texture;
 
- 		}
 
- 	}
 
- 	class ImageLoader extends Loader {
 
- 		constructor(manager) {
 
- 			super(manager);
 
- 		}
 
- 		load(url, onLoad, onProgress, onError) {
 
- 			if (this.path !== undefined) url = this.path + url;
 
- 			url = this.manager.resolveURL(url);
 
- 			const scope = this;
 
- 			const cached = Cache.get(url);
 
- 			if (cached !== undefined) {
 
- 				scope.manager.itemStart(url);
 
- 				setTimeout(function () {
 
- 					if (onLoad) onLoad(cached);
 
- 					scope.manager.itemEnd(url);
 
- 				}, 0);
 
- 				return cached;
 
- 			}
 
- 			const image = createElementNS('img');
 
- 			function onImageLoad() {
 
- 				removeEventListeners();
 
- 				Cache.add(url, this);
 
- 				if (onLoad) onLoad(this);
 
- 				scope.manager.itemEnd(url);
 
- 			}
 
- 			function onImageError(event) {
 
- 				removeEventListeners();
 
- 				if (onError) onError(event);
 
- 				scope.manager.itemError(url);
 
- 				scope.manager.itemEnd(url);
 
- 			}
 
- 			function removeEventListeners() {
 
- 				image.removeEventListener('load', onImageLoad, false);
 
- 				image.removeEventListener('error', onImageError, false);
 
- 			}
 
- 			image.addEventListener('load', onImageLoad, false);
 
- 			image.addEventListener('error', onImageError, false);
 
- 			if (url.substr(0, 5) !== 'data:') {
 
- 				if (this.crossOrigin !== undefined) image.crossOrigin = this.crossOrigin;
 
- 			}
 
- 			scope.manager.itemStart(url);
 
- 			image.src = url;
 
- 			return image;
 
- 		}
 
- 	}
 
- 	class CubeTextureLoader extends Loader {
 
- 		constructor(manager) {
 
- 			super(manager);
 
- 		}
 
- 		load(urls, onLoad, onProgress, onError) {
 
- 			const texture = new CubeTexture();
 
- 			const loader = new ImageLoader(this.manager);
 
- 			loader.setCrossOrigin(this.crossOrigin);
 
- 			loader.setPath(this.path);
 
- 			let loaded = 0;
 
- 			function loadTexture(i) {
 
- 				loader.load(urls[i], function (image) {
 
- 					texture.images[i] = image;
 
- 					loaded++;
 
- 					if (loaded === 6) {
 
- 						texture.needsUpdate = true;
 
- 						if (onLoad) onLoad(texture);
 
- 					}
 
- 				}, undefined, onError);
 
- 			}
 
- 			for (let i = 0; i < urls.length; ++i) {
 
- 				loadTexture(i);
 
- 			}
 
- 			return texture;
 
- 		}
 
- 	}
 
- 	/**
 
- 	 * Abstract Base class to load generic binary textures formats (rgbe, hdr, ...)
 
- 	 *
 
- 	 * Sub classes have to implement the parse() method which will be used in load().
 
- 	 */
 
- 	class DataTextureLoader extends Loader {
 
- 		constructor(manager) {
 
- 			super(manager);
 
- 		}
 
- 		load(url, onLoad, onProgress, onError) {
 
- 			const scope = this;
 
- 			const texture = new DataTexture();
 
- 			const loader = new FileLoader(this.manager);
 
- 			loader.setResponseType('arraybuffer');
 
- 			loader.setRequestHeader(this.requestHeader);
 
- 			loader.setPath(this.path);
 
- 			loader.setWithCredentials(scope.withCredentials);
 
- 			loader.load(url, function (buffer) {
 
- 				const texData = scope.parse(buffer);
 
- 				if (!texData) return;
 
- 				if (texData.image !== undefined) {
 
- 					texture.image = texData.image;
 
- 				} else if (texData.data !== undefined) {
 
- 					texture.image.width = texData.width;
 
- 					texture.image.height = texData.height;
 
- 					texture.image.data = texData.data;
 
- 				}
 
- 				texture.wrapS = texData.wrapS !== undefined ? texData.wrapS : ClampToEdgeWrapping;
 
- 				texture.wrapT = texData.wrapT !== undefined ? texData.wrapT : ClampToEdgeWrapping;
 
- 				texture.magFilter = texData.magFilter !== undefined ? texData.magFilter : LinearFilter;
 
- 				texture.minFilter = texData.minFilter !== undefined ? texData.minFilter : LinearFilter;
 
- 				texture.anisotropy = texData.anisotropy !== undefined ? texData.anisotropy : 1;
 
- 				if (texData.encoding !== undefined) {
 
- 					texture.encoding = texData.encoding;
 
- 				}
 
- 				if (texData.flipY !== undefined) {
 
- 					texture.flipY = texData.flipY;
 
- 				}
 
- 				if (texData.format !== undefined) {
 
- 					texture.format = texData.format;
 
- 				}
 
- 				if (texData.type !== undefined) {
 
- 					texture.type = texData.type;
 
- 				}
 
- 				if (texData.mipmaps !== undefined) {
 
- 					texture.mipmaps = texData.mipmaps;
 
- 					texture.minFilter = LinearMipmapLinearFilter; // presumably...
 
- 				}
 
- 				if (texData.mipmapCount === 1) {
 
- 					texture.minFilter = LinearFilter;
 
- 				}
 
- 				if (texData.generateMipmaps !== undefined) {
 
- 					texture.generateMipmaps = texData.generateMipmaps;
 
- 				}
 
- 				texture.needsUpdate = true;
 
- 				if (onLoad) onLoad(texture, texData);
 
- 			}, onProgress, onError);
 
- 			return texture;
 
- 		}
 
- 	}
 
- 	class TextureLoader extends Loader {
 
- 		constructor(manager) {
 
- 			super(manager);
 
- 		}
 
- 		load(url, onLoad, onProgress, onError) {
 
- 			const texture = new Texture();
 
- 			const loader = new ImageLoader(this.manager);
 
- 			loader.setCrossOrigin(this.crossOrigin);
 
- 			loader.setPath(this.path);
 
- 			loader.load(url, function (image) {
 
- 				texture.image = image;
 
- 				texture.needsUpdate = true;
 
- 				if (onLoad !== undefined) {
 
- 					onLoad(texture);
 
- 				}
 
- 			}, onProgress, onError);
 
- 			return texture;
 
- 		}
 
- 	}
 
- 	class Light extends Object3D {
 
- 		constructor(color, intensity = 1) {
 
- 			super();
 
- 			this.type = 'Light';
 
- 			this.color = new Color(color);
 
- 			this.intensity = intensity;
 
- 		}
 
- 		dispose() {// Empty here in base class; some subclasses override.
 
- 		}
 
- 		copy(source) {
 
- 			super.copy(source);
 
- 			this.color.copy(source.color);
 
- 			this.intensity = source.intensity;
 
- 			return this;
 
- 		}
 
- 		toJSON(meta) {
 
- 			const data = super.toJSON(meta);
 
- 			data.object.color = this.color.getHex();
 
- 			data.object.intensity = this.intensity;
 
- 			if (this.groundColor !== undefined) data.object.groundColor = this.groundColor.getHex();
 
- 			if (this.distance !== undefined) data.object.distance = this.distance;
 
- 			if (this.angle !== undefined) data.object.angle = this.angle;
 
- 			if (this.decay !== undefined) data.object.decay = this.decay;
 
- 			if (this.penumbra !== undefined) data.object.penumbra = this.penumbra;
 
- 			if (this.shadow !== undefined) data.object.shadow = this.shadow.toJSON();
 
- 			return data;
 
- 		}
 
- 	}
 
- 	Light.prototype.isLight = true;
 
- 	class HemisphereLight extends Light {
 
- 		constructor(skyColor, groundColor, intensity) {
 
- 			super(skyColor, intensity);
 
- 			this.type = 'HemisphereLight';
 
- 			this.position.copy(Object3D.DefaultUp);
 
- 			this.updateMatrix();
 
- 			this.groundColor = new Color(groundColor);
 
- 		}
 
- 		copy(source) {
 
- 			Light.prototype.copy.call(this, source);
 
- 			this.groundColor.copy(source.groundColor);
 
- 			return this;
 
- 		}
 
- 	}
 
- 	HemisphereLight.prototype.isHemisphereLight = true;
 
- 	const _projScreenMatrix$1 = /*@__PURE__*/new Matrix4();
 
- 	const _lightPositionWorld$1 = /*@__PURE__*/new Vector3();
 
- 	const _lookTarget$1 = /*@__PURE__*/new Vector3();
 
- 	class LightShadow {
 
- 		constructor(camera) {
 
- 			this.camera = camera;
 
- 			this.bias = 0;
 
- 			this.normalBias = 0;
 
- 			this.radius = 1;
 
- 			this.blurSamples = 8;
 
- 			this.mapSize = new Vector2(512, 512);
 
- 			this.map = null;
 
- 			this.mapPass = null;
 
- 			this.matrix = new Matrix4();
 
- 			this.autoUpdate = true;
 
- 			this.needsUpdate = false;
 
- 			this._frustum = new Frustum();
 
- 			this._frameExtents = new Vector2(1, 1);
 
- 			this._viewportCount = 1;
 
- 			this._viewports = [new Vector4(0, 0, 1, 1)];
 
- 		}
 
- 		getViewportCount() {
 
- 			return this._viewportCount;
 
- 		}
 
- 		getFrustum() {
 
- 			return this._frustum;
 
- 		}
 
- 		updateMatrices(light) {
 
- 			const shadowCamera = this.camera;
 
- 			const shadowMatrix = this.matrix;
 
- 			_lightPositionWorld$1.setFromMatrixPosition(light.matrixWorld);
 
- 			shadowCamera.position.copy(_lightPositionWorld$1);
 
- 			_lookTarget$1.setFromMatrixPosition(light.target.matrixWorld);
 
- 			shadowCamera.lookAt(_lookTarget$1);
 
- 			shadowCamera.updateMatrixWorld();
 
- 			_projScreenMatrix$1.multiplyMatrices(shadowCamera.projectionMatrix, shadowCamera.matrixWorldInverse);
 
- 			this._frustum.setFromProjectionMatrix(_projScreenMatrix$1);
 
- 			shadowMatrix.set(0.5, 0.0, 0.0, 0.5, 0.0, 0.5, 0.0, 0.5, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.0, 1.0);
 
- 			shadowMatrix.multiply(shadowCamera.projectionMatrix);
 
- 			shadowMatrix.multiply(shadowCamera.matrixWorldInverse);
 
- 		}
 
- 		getViewport(viewportIndex) {
 
- 			return this._viewports[viewportIndex];
 
- 		}
 
- 		getFrameExtents() {
 
- 			return this._frameExtents;
 
- 		}
 
- 		dispose() {
 
- 			if (this.map) {
 
- 				this.map.dispose();
 
- 			}
 
- 			if (this.mapPass) {
 
- 				this.mapPass.dispose();
 
- 			}
 
- 		}
 
- 		copy(source) {
 
- 			this.camera = source.camera.clone();
 
- 			this.bias = source.bias;
 
- 			this.radius = source.radius;
 
- 			this.mapSize.copy(source.mapSize);
 
- 			return this;
 
- 		}
 
- 		clone() {
 
- 			return new this.constructor().copy(this);
 
- 		}
 
- 		toJSON() {
 
- 			const object = {};
 
- 			if (this.bias !== 0) object.bias = this.bias;
 
- 			if (this.normalBias !== 0) object.normalBias = this.normalBias;
 
- 			if (this.radius !== 1) object.radius = this.radius;
 
- 			if (this.mapSize.x !== 512 || this.mapSize.y !== 512) object.mapSize = this.mapSize.toArray();
 
- 			object.camera = this.camera.toJSON(false).object;
 
- 			delete object.camera.matrix;
 
- 			return object;
 
- 		}
 
- 	}
 
- 	class SpotLightShadow extends LightShadow {
 
- 		constructor() {
 
- 			super(new PerspectiveCamera(50, 1, 0.5, 500));
 
- 			this.focus = 1;
 
- 		}
 
- 		updateMatrices(light) {
 
- 			const camera = this.camera;
 
- 			const fov = RAD2DEG * 2 * light.angle * this.focus;
 
- 			const aspect = this.mapSize.width / this.mapSize.height;
 
- 			const far = light.distance || camera.far;
 
- 			if (fov !== camera.fov || aspect !== camera.aspect || far !== camera.far) {
 
- 				camera.fov = fov;
 
- 				camera.aspect = aspect;
 
- 				camera.far = far;
 
- 				camera.updateProjectionMatrix();
 
- 			}
 
- 			super.updateMatrices(light);
 
- 		}
 
- 		copy(source) {
 
- 			super.copy(source);
 
- 			this.focus = source.focus;
 
- 			return this;
 
- 		}
 
- 	}
 
- 	SpotLightShadow.prototype.isSpotLightShadow = true;
 
- 	class SpotLight extends Light {
 
- 		constructor(color, intensity, distance = 0, angle = Math.PI / 3, penumbra = 0, decay = 1) {
 
- 			super(color, intensity);
 
- 			this.type = 'SpotLight';
 
- 			this.position.copy(Object3D.DefaultUp);
 
- 			this.updateMatrix();
 
- 			this.target = new Object3D();
 
- 			this.distance = distance;
 
- 			this.angle = angle;
 
- 			this.penumbra = penumbra;
 
- 			this.decay = decay; // for physically correct lights, should be 2.
 
- 			this.shadow = new SpotLightShadow();
 
- 		}
 
- 		get power() {
 
- 			// compute the light's luminous power (in lumens) from its intensity (in candela)
 
- 			// by convention for a spotlight, luminous power (lm) = π * luminous intensity (cd)
 
- 			return this.intensity * Math.PI;
 
- 		}
 
- 		set power(power) {
 
- 			// set the light's intensity (in candela) from the desired luminous power (in lumens)
 
- 			this.intensity = power / Math.PI;
 
- 		}
 
- 		dispose() {
 
- 			this.shadow.dispose();
 
- 		}
 
- 		copy(source) {
 
- 			super.copy(source);
 
- 			this.distance = source.distance;
 
- 			this.angle = source.angle;
 
- 			this.penumbra = source.penumbra;
 
- 			this.decay = source.decay;
 
- 			this.target = source.target.clone();
 
- 			this.shadow = source.shadow.clone();
 
- 			return this;
 
- 		}
 
- 	}
 
- 	SpotLight.prototype.isSpotLight = true;
 
- 	const _projScreenMatrix = /*@__PURE__*/new Matrix4();
 
- 	const _lightPositionWorld = /*@__PURE__*/new Vector3();
 
- 	const _lookTarget = /*@__PURE__*/new Vector3();
 
- 	class PointLightShadow extends LightShadow {
 
- 		constructor() {
 
- 			super(new PerspectiveCamera(90, 1, 0.5, 500));
 
- 			this._frameExtents = new Vector2(4, 2);
 
- 			this._viewportCount = 6;
 
- 			this._viewports = [// These viewports map a cube-map onto a 2D texture with the
 
- 			// following orientation:
 
- 			//
 
- 			//	xzXZ
 
- 			//	 y Y
 
- 			//
 
- 			// X - Positive x direction
 
- 			// x - Negative x direction
 
- 			// Y - Positive y direction
 
- 			// y - Negative y direction
 
- 			// Z - Positive z direction
 
- 			// z - Negative z direction
 
- 			// positive X
 
- 			new Vector4(2, 1, 1, 1), // negative X
 
- 			new Vector4(0, 1, 1, 1), // positive Z
 
- 			new Vector4(3, 1, 1, 1), // negative Z
 
- 			new Vector4(1, 1, 1, 1), // positive Y
 
- 			new Vector4(3, 0, 1, 1), // negative Y
 
- 			new Vector4(1, 0, 1, 1)];
 
- 			this._cubeDirections = [new Vector3(1, 0, 0), new Vector3(-1, 0, 0), new Vector3(0, 0, 1), new Vector3(0, 0, -1), new Vector3(0, 1, 0), new Vector3(0, -1, 0)];
 
- 			this._cubeUps = [new Vector3(0, 1, 0), new Vector3(0, 1, 0), new Vector3(0, 1, 0), new Vector3(0, 1, 0), new Vector3(0, 0, 1), new Vector3(0, 0, -1)];
 
- 		}
 
- 		updateMatrices(light, viewportIndex = 0) {
 
- 			const camera = this.camera;
 
- 			const shadowMatrix = this.matrix;
 
- 			const far = light.distance || camera.far;
 
- 			if (far !== camera.far) {
 
- 				camera.far = far;
 
- 				camera.updateProjectionMatrix();
 
- 			}
 
- 			_lightPositionWorld.setFromMatrixPosition(light.matrixWorld);
 
- 			camera.position.copy(_lightPositionWorld);
 
- 			_lookTarget.copy(camera.position);
 
- 			_lookTarget.add(this._cubeDirections[viewportIndex]);
 
- 			camera.up.copy(this._cubeUps[viewportIndex]);
 
- 			camera.lookAt(_lookTarget);
 
- 			camera.updateMatrixWorld();
 
- 			shadowMatrix.makeTranslation(-_lightPositionWorld.x, -_lightPositionWorld.y, -_lightPositionWorld.z);
 
- 			_projScreenMatrix.multiplyMatrices(camera.projectionMatrix, camera.matrixWorldInverse);
 
- 			this._frustum.setFromProjectionMatrix(_projScreenMatrix);
 
- 		}
 
- 	}
 
- 	PointLightShadow.prototype.isPointLightShadow = true;
 
- 	class PointLight extends Light {
 
- 		constructor(color, intensity, distance = 0, decay = 1) {
 
- 			super(color, intensity);
 
- 			this.type = 'PointLight';
 
- 			this.distance = distance;
 
- 			this.decay = decay; // for physically correct lights, should be 2.
 
- 			this.shadow = new PointLightShadow();
 
- 		}
 
- 		get power() {
 
- 			// compute the light's luminous power (in lumens) from its intensity (in candela)
 
- 			// for an isotropic light source, luminous power (lm) = 4 π luminous intensity (cd)
 
- 			return this.intensity * 4 * Math.PI;
 
- 		}
 
- 		set power(power) {
 
- 			// set the light's intensity (in candela) from the desired luminous power (in lumens)
 
- 			this.intensity = power / (4 * Math.PI);
 
- 		}
 
- 		dispose() {
 
- 			this.shadow.dispose();
 
- 		}
 
- 		copy(source) {
 
- 			super.copy(source);
 
- 			this.distance = source.distance;
 
- 			this.decay = source.decay;
 
- 			this.shadow = source.shadow.clone();
 
- 			return this;
 
- 		}
 
- 	}
 
- 	PointLight.prototype.isPointLight = true;
 
- 	class DirectionalLightShadow extends LightShadow {
 
- 		constructor() {
 
- 			super(new OrthographicCamera(-5, 5, 5, -5, 0.5, 500));
 
- 		}
 
- 	}
 
- 	DirectionalLightShadow.prototype.isDirectionalLightShadow = true;
 
- 	class DirectionalLight extends Light {
 
- 		constructor(color, intensity) {
 
- 			super(color, intensity);
 
- 			this.type = 'DirectionalLight';
 
- 			this.position.copy(Object3D.DefaultUp);
 
- 			this.updateMatrix();
 
- 			this.target = new Object3D();
 
- 			this.shadow = new DirectionalLightShadow();
 
- 		}
 
- 		dispose() {
 
- 			this.shadow.dispose();
 
- 		}
 
- 		copy(source) {
 
- 			super.copy(source);
 
- 			this.target = source.target.clone();
 
- 			this.shadow = source.shadow.clone();
 
- 			return this;
 
- 		}
 
- 	}
 
- 	DirectionalLight.prototype.isDirectionalLight = true;
 
- 	class AmbientLight extends Light {
 
- 		constructor(color, intensity) {
 
- 			super(color, intensity);
 
- 			this.type = 'AmbientLight';
 
- 		}
 
- 	}
 
- 	AmbientLight.prototype.isAmbientLight = true;
 
- 	class RectAreaLight extends Light {
 
- 		constructor(color, intensity, width = 10, height = 10) {
 
- 			super(color, intensity);
 
- 			this.type = 'RectAreaLight';
 
- 			this.width = width;
 
- 			this.height = height;
 
- 		}
 
- 		get power() {
 
- 			// compute the light's luminous power (in lumens) from its intensity (in nits)
 
- 			return this.intensity * this.width * this.height * Math.PI;
 
- 		}
 
- 		set power(power) {
 
- 			// set the light's intensity (in nits) from the desired luminous power (in lumens)
 
- 			this.intensity = power / (this.width * this.height * Math.PI);
 
- 		}
 
- 		copy(source) {
 
- 			super.copy(source);
 
- 			this.width = source.width;
 
- 			this.height = source.height;
 
- 			return this;
 
- 		}
 
- 		toJSON(meta) {
 
- 			const data = super.toJSON(meta);
 
- 			data.object.width = this.width;
 
- 			data.object.height = this.height;
 
- 			return data;
 
- 		}
 
- 	}
 
- 	RectAreaLight.prototype.isRectAreaLight = true;
 
- 	/**
 
- 	 * Primary reference:
 
- 	 *	 https://graphics.stanford.edu/papers/envmap/envmap.pdf
 
- 	 *
 
- 	 * Secondary reference:
 
- 	 *	 https://www.ppsloan.org/publications/StupidSH36.pdf
 
- 	 */
 
- 	// 3-band SH defined by 9 coefficients
 
- 	class SphericalHarmonics3 {
 
- 		constructor() {
 
- 			this.coefficients = [];
 
- 			for (let i = 0; i < 9; i++) {
 
- 				this.coefficients.push(new Vector3());
 
- 			}
 
- 		}
 
- 		set(coefficients) {
 
- 			for (let i = 0; i < 9; i++) {
 
- 				this.coefficients[i].copy(coefficients[i]);
 
- 			}
 
- 			return this;
 
- 		}
 
- 		zero() {
 
- 			for (let i = 0; i < 9; i++) {
 
- 				this.coefficients[i].set(0, 0, 0);
 
- 			}
 
- 			return this;
 
- 		} // get the radiance in the direction of the normal
 
- 		// target is a Vector3
 
- 		getAt(normal, target) {
 
- 			// normal is assumed to be unit length
 
- 			const x = normal.x,
 
- 						y = normal.y,
 
- 						z = normal.z;
 
- 			const coeff = this.coefficients; // band 0
 
- 			target.copy(coeff[0]).multiplyScalar(0.282095); // band 1
 
- 			target.addScaledVector(coeff[1], 0.488603 * y);
 
- 			target.addScaledVector(coeff[2], 0.488603 * z);
 
- 			target.addScaledVector(coeff[3], 0.488603 * x); // band 2
 
- 			target.addScaledVector(coeff[4], 1.092548 * (x * y));
 
- 			target.addScaledVector(coeff[5], 1.092548 * (y * z));
 
- 			target.addScaledVector(coeff[6], 0.315392 * (3.0 * z * z - 1.0));
 
- 			target.addScaledVector(coeff[7], 1.092548 * (x * z));
 
- 			target.addScaledVector(coeff[8], 0.546274 * (x * x - y * y));
 
- 			return target;
 
- 		} // get the irradiance (radiance convolved with cosine lobe) in the direction of the normal
 
- 		// target is a Vector3
 
- 		// https://graphics.stanford.edu/papers/envmap/envmap.pdf
 
- 		getIrradianceAt(normal, target) {
 
- 			// normal is assumed to be unit length
 
- 			const x = normal.x,
 
- 						y = normal.y,
 
- 						z = normal.z;
 
- 			const coeff = this.coefficients; // band 0
 
- 			target.copy(coeff[0]).multiplyScalar(0.886227); // π * 0.282095
 
- 			// band 1
 
- 			target.addScaledVector(coeff[1], 2.0 * 0.511664 * y); // ( 2 * π / 3 ) * 0.488603
 
- 			target.addScaledVector(coeff[2], 2.0 * 0.511664 * z);
 
- 			target.addScaledVector(coeff[3], 2.0 * 0.511664 * x); // band 2
 
- 			target.addScaledVector(coeff[4], 2.0 * 0.429043 * x * y); // ( π / 4 ) * 1.092548
 
- 			target.addScaledVector(coeff[5], 2.0 * 0.429043 * y * z);
 
- 			target.addScaledVector(coeff[6], 0.743125 * z * z - 0.247708); // ( π / 4 ) * 0.315392 * 3
 
- 			target.addScaledVector(coeff[7], 2.0 * 0.429043 * x * z);
 
- 			target.addScaledVector(coeff[8], 0.429043 * (x * x - y * y)); // ( π / 4 ) * 0.546274
 
- 			return target;
 
- 		}
 
- 		add(sh) {
 
- 			for (let i = 0; i < 9; i++) {
 
- 				this.coefficients[i].add(sh.coefficients[i]);
 
- 			}
 
- 			return this;
 
- 		}
 
- 		addScaledSH(sh, s) {
 
- 			for (let i = 0; i < 9; i++) {
 
- 				this.coefficients[i].addScaledVector(sh.coefficients[i], s);
 
- 			}
 
- 			return this;
 
- 		}
 
- 		scale(s) {
 
- 			for (let i = 0; i < 9; i++) {
 
- 				this.coefficients[i].multiplyScalar(s);
 
- 			}
 
- 			return this;
 
- 		}
 
- 		lerp(sh, alpha) {
 
- 			for (let i = 0; i < 9; i++) {
 
- 				this.coefficients[i].lerp(sh.coefficients[i], alpha);
 
- 			}
 
- 			return this;
 
- 		}
 
- 		equals(sh) {
 
- 			for (let i = 0; i < 9; i++) {
 
- 				if (!this.coefficients[i].equals(sh.coefficients[i])) {
 
- 					return false;
 
- 				}
 
- 			}
 
- 			return true;
 
- 		}
 
- 		copy(sh) {
 
- 			return this.set(sh.coefficients);
 
- 		}
 
- 		clone() {
 
- 			return new this.constructor().copy(this);
 
- 		}
 
- 		fromArray(array, offset = 0) {
 
- 			const coefficients = this.coefficients;
 
- 			for (let i = 0; i < 9; i++) {
 
- 				coefficients[i].fromArray(array, offset + i * 3);
 
- 			}
 
- 			return this;
 
- 		}
 
- 		toArray(array = [], offset = 0) {
 
- 			const coefficients = this.coefficients;
 
- 			for (let i = 0; i < 9; i++) {
 
- 				coefficients[i].toArray(array, offset + i * 3);
 
- 			}
 
- 			return array;
 
- 		} // evaluate the basis functions
 
- 		// shBasis is an Array[ 9 ]
 
- 		static getBasisAt(normal, shBasis) {
 
- 			// normal is assumed to be unit length
 
- 			const x = normal.x,
 
- 						y = normal.y,
 
- 						z = normal.z; // band 0
 
- 			shBasis[0] = 0.282095; // band 1
 
- 			shBasis[1] = 0.488603 * y;
 
- 			shBasis[2] = 0.488603 * z;
 
- 			shBasis[3] = 0.488603 * x; // band 2
 
- 			shBasis[4] = 1.092548 * x * y;
 
- 			shBasis[5] = 1.092548 * y * z;
 
- 			shBasis[6] = 0.315392 * (3 * z * z - 1);
 
- 			shBasis[7] = 1.092548 * x * z;
 
- 			shBasis[8] = 0.546274 * (x * x - y * y);
 
- 		}
 
- 	}
 
- 	SphericalHarmonics3.prototype.isSphericalHarmonics3 = true;
 
- 	class LightProbe extends Light {
 
- 		constructor(sh = new SphericalHarmonics3(), intensity = 1) {
 
- 			super(undefined, intensity);
 
- 			this.sh = sh;
 
- 		}
 
- 		copy(source) {
 
- 			super.copy(source);
 
- 			this.sh.copy(source.sh);
 
- 			return this;
 
- 		}
 
- 		fromJSON(json) {
 
- 			this.intensity = json.intensity; // TODO: Move this bit to Light.fromJSON();
 
- 			this.sh.fromArray(json.sh);
 
- 			return this;
 
- 		}
 
- 		toJSON(meta) {
 
- 			const data = super.toJSON(meta);
 
- 			data.object.sh = this.sh.toArray();
 
- 			return data;
 
- 		}
 
- 	}
 
- 	LightProbe.prototype.isLightProbe = true;
 
- 	class MaterialLoader extends Loader {
 
- 		constructor(manager) {
 
- 			super(manager);
 
- 			this.textures = {};
 
- 		}
 
- 		load(url, onLoad, onProgress, onError) {
 
- 			const scope = this;
 
- 			const loader = new FileLoader(scope.manager);
 
- 			loader.setPath(scope.path);
 
- 			loader.setRequestHeader(scope.requestHeader);
 
- 			loader.setWithCredentials(scope.withCredentials);
 
- 			loader.load(url, function (text) {
 
- 				try {
 
- 					onLoad(scope.parse(JSON.parse(text)));
 
- 				} catch (e) {
 
- 					if (onError) {
 
- 						onError(e);
 
- 					} else {
 
- 						console.error(e);
 
- 					}
 
- 					scope.manager.itemError(url);
 
- 				}
 
- 			}, onProgress, onError);
 
- 		}
 
- 		parse(json) {
 
- 			const textures = this.textures;
 
- 			function getTexture(name) {
 
- 				if (textures[name] === undefined) {
 
- 					console.warn('THREE.MaterialLoader: Undefined texture', name);
 
- 				}
 
- 				return textures[name];
 
- 			}
 
- 			const material = new Materials[json.type]();
 
- 			if (json.uuid !== undefined) material.uuid = json.uuid;
 
- 			if (json.name !== undefined) material.name = json.name;
 
- 			if (json.color !== undefined && material.color !== undefined) material.color.setHex(json.color);
 
- 			if (json.roughness !== undefined) material.roughness = json.roughness;
 
- 			if (json.metalness !== undefined) material.metalness = json.metalness;
 
- 			if (json.sheen !== undefined) material.sheen = json.sheen;
 
- 			if (json.sheenColor !== undefined) material.sheenColor = new Color().setHex(json.sheenColor);
 
- 			if (json.sheenRoughness !== undefined) material.sheenRoughness = json.sheenRoughness;
 
- 			if (json.emissive !== undefined && material.emissive !== undefined) material.emissive.setHex(json.emissive);
 
- 			if (json.specular !== undefined && material.specular !== undefined) material.specular.setHex(json.specular);
 
- 			if (json.specularIntensity !== undefined) material.specularIntensity = json.specularIntensity;
 
- 			if (json.specularColor !== undefined && material.specularColor !== undefined) material.specularColor.setHex(json.specularColor);
 
- 			if (json.shininess !== undefined) material.shininess = json.shininess;
 
- 			if (json.clearcoat !== undefined) material.clearcoat = json.clearcoat;
 
- 			if (json.clearcoatRoughness !== undefined) material.clearcoatRoughness = json.clearcoatRoughness;
 
- 			if (json.transmission !== undefined) material.transmission = json.transmission;
 
- 			if (json.thickness !== undefined) material.thickness = json.thickness;
 
- 			if (json.attenuationDistance !== undefined) material.attenuationDistance = json.attenuationDistance;
 
- 			if (json.attenuationColor !== undefined && material.attenuationColor !== undefined) material.attenuationColor.setHex(json.attenuationColor);
 
- 			if (json.fog !== undefined) material.fog = json.fog;
 
- 			if (json.flatShading !== undefined) material.flatShading = json.flatShading;
 
- 			if (json.blending !== undefined) material.blending = json.blending;
 
- 			if (json.combine !== undefined) material.combine = json.combine;
 
- 			if (json.side !== undefined) material.side = json.side;
 
- 			if (json.shadowSide !== undefined) material.shadowSide = json.shadowSide;
 
- 			if (json.opacity !== undefined) material.opacity = json.opacity;
 
- 			if (json.format !== undefined) material.format = json.format;
 
- 			if (json.transparent !== undefined) material.transparent = json.transparent;
 
- 			if (json.alphaTest !== undefined) material.alphaTest = json.alphaTest;
 
- 			if (json.depthTest !== undefined) material.depthTest = json.depthTest;
 
- 			if (json.depthWrite !== undefined) material.depthWrite = json.depthWrite;
 
- 			if (json.colorWrite !== undefined) material.colorWrite = json.colorWrite;
 
- 			if (json.stencilWrite !== undefined) material.stencilWrite = json.stencilWrite;
 
- 			if (json.stencilWriteMask !== undefined) material.stencilWriteMask = json.stencilWriteMask;
 
- 			if (json.stencilFunc !== undefined) material.stencilFunc = json.stencilFunc;
 
- 			if (json.stencilRef !== undefined) material.stencilRef = json.stencilRef;
 
- 			if (json.stencilFuncMask !== undefined) material.stencilFuncMask = json.stencilFuncMask;
 
- 			if (json.stencilFail !== undefined) material.stencilFail = json.stencilFail;
 
- 			if (json.stencilZFail !== undefined) material.stencilZFail = json.stencilZFail;
 
- 			if (json.stencilZPass !== undefined) material.stencilZPass = json.stencilZPass;
 
- 			if (json.wireframe !== undefined) material.wireframe = json.wireframe;
 
- 			if (json.wireframeLinewidth !== undefined) material.wireframeLinewidth = json.wireframeLinewidth;
 
- 			if (json.wireframeLinecap !== undefined) material.wireframeLinecap = json.wireframeLinecap;
 
- 			if (json.wireframeLinejoin !== undefined) material.wireframeLinejoin = json.wireframeLinejoin;
 
- 			if (json.rotation !== undefined) material.rotation = json.rotation;
 
- 			if (json.linewidth !== 1) material.linewidth = json.linewidth;
 
- 			if (json.dashSize !== undefined) material.dashSize = json.dashSize;
 
- 			if (json.gapSize !== undefined) material.gapSize = json.gapSize;
 
- 			if (json.scale !== undefined) material.scale = json.scale;
 
- 			if (json.polygonOffset !== undefined) material.polygonOffset = json.polygonOffset;
 
- 			if (json.polygonOffsetFactor !== undefined) material.polygonOffsetFactor = json.polygonOffsetFactor;
 
- 			if (json.polygonOffsetUnits !== undefined) material.polygonOffsetUnits = json.polygonOffsetUnits;
 
- 			if (json.dithering !== undefined) material.dithering = json.dithering;
 
- 			if (json.alphaToCoverage !== undefined) material.alphaToCoverage = json.alphaToCoverage;
 
- 			if (json.premultipliedAlpha !== undefined) material.premultipliedAlpha = json.premultipliedAlpha;
 
- 			if (json.visible !== undefined) material.visible = json.visible;
 
- 			if (json.toneMapped !== undefined) material.toneMapped = json.toneMapped;
 
- 			if (json.userData !== undefined) material.userData = json.userData;
 
- 			if (json.vertexColors !== undefined) {
 
- 				if (typeof json.vertexColors === 'number') {
 
- 					material.vertexColors = json.vertexColors > 0 ? true : false;
 
- 				} else {
 
- 					material.vertexColors = json.vertexColors;
 
- 				}
 
- 			} // Shader Material
 
- 			if (json.uniforms !== undefined) {
 
- 				for (const name in json.uniforms) {
 
- 					const uniform = json.uniforms[name];
 
- 					material.uniforms[name] = {};
 
- 					switch (uniform.type) {
 
- 						case 't':
 
- 							material.uniforms[name].value = getTexture(uniform.value);
 
- 							break;
 
- 						case 'c':
 
- 							material.uniforms[name].value = new Color().setHex(uniform.value);
 
- 							break;
 
- 						case 'v2':
 
- 							material.uniforms[name].value = new Vector2().fromArray(uniform.value);
 
- 							break;
 
- 						case 'v3':
 
- 							material.uniforms[name].value = new Vector3().fromArray(uniform.value);
 
- 							break;
 
- 						case 'v4':
 
- 							material.uniforms[name].value = new Vector4().fromArray(uniform.value);
 
- 							break;
 
- 						case 'm3':
 
- 							material.uniforms[name].value = new Matrix3().fromArray(uniform.value);
 
- 							break;
 
- 						case 'm4':
 
- 							material.uniforms[name].value = new Matrix4().fromArray(uniform.value);
 
- 							break;
 
- 						default:
 
- 							material.uniforms[name].value = uniform.value;
 
- 					}
 
- 				}
 
- 			}
 
- 			if (json.defines !== undefined) material.defines = json.defines;
 
- 			if (json.vertexShader !== undefined) material.vertexShader = json.vertexShader;
 
- 			if (json.fragmentShader !== undefined) material.fragmentShader = json.fragmentShader;
 
- 			if (json.extensions !== undefined) {
 
- 				for (const key in json.extensions) {
 
- 					material.extensions[key] = json.extensions[key];
 
- 				}
 
- 			} // Deprecated
 
- 			if (json.shading !== undefined) material.flatShading = json.shading === 1; // THREE.FlatShading
 
- 			// for PointsMaterial
 
- 			if (json.size !== undefined) material.size = json.size;
 
- 			if (json.sizeAttenuation !== undefined) material.sizeAttenuation = json.sizeAttenuation; // maps
 
- 			if (json.map !== undefined) material.map = getTexture(json.map);
 
- 			if (json.matcap !== undefined) material.matcap = getTexture(json.matcap);
 
- 			if (json.alphaMap !== undefined) material.alphaMap = getTexture(json.alphaMap);
 
- 			if (json.bumpMap !== undefined) material.bumpMap = getTexture(json.bumpMap);
 
- 			if (json.bumpScale !== undefined) material.bumpScale = json.bumpScale;
 
- 			if (json.normalMap !== undefined) material.normalMap = getTexture(json.normalMap);
 
- 			if (json.normalMapType !== undefined) material.normalMapType = json.normalMapType;
 
- 			if (json.normalScale !== undefined) {
 
- 				let normalScale = json.normalScale;
 
- 				if (Array.isArray(normalScale) === false) {
 
- 					// Blender exporter used to export a scalar. See #7459
 
- 					normalScale = [normalScale, normalScale];
 
- 				}
 
- 				material.normalScale = new Vector2().fromArray(normalScale);
 
- 			}
 
- 			if (json.displacementMap !== undefined) material.displacementMap = getTexture(json.displacementMap);
 
- 			if (json.displacementScale !== undefined) material.displacementScale = json.displacementScale;
 
- 			if (json.displacementBias !== undefined) material.displacementBias = json.displacementBias;
 
- 			if (json.roughnessMap !== undefined) material.roughnessMap = getTexture(json.roughnessMap);
 
- 			if (json.metalnessMap !== undefined) material.metalnessMap = getTexture(json.metalnessMap);
 
- 			if (json.emissiveMap !== undefined) material.emissiveMap = getTexture(json.emissiveMap);
 
- 			if (json.emissiveIntensity !== undefined) material.emissiveIntensity = json.emissiveIntensity;
 
- 			if (json.specularMap !== undefined) material.specularMap = getTexture(json.specularMap);
 
- 			if (json.specularIntensityMap !== undefined) material.specularIntensityMap = getTexture(json.specularIntensityMap);
 
- 			if (json.specularColorMap !== undefined) material.specularColorMap = getTexture(json.specularColorMap);
 
- 			if (json.envMap !== undefined) material.envMap = getTexture(json.envMap);
 
- 			if (json.envMapIntensity !== undefined) material.envMapIntensity = json.envMapIntensity;
 
- 			if (json.reflectivity !== undefined) material.reflectivity = json.reflectivity;
 
- 			if (json.refractionRatio !== undefined) material.refractionRatio = json.refractionRatio;
 
- 			if (json.lightMap !== undefined) material.lightMap = getTexture(json.lightMap);
 
- 			if (json.lightMapIntensity !== undefined) material.lightMapIntensity = json.lightMapIntensity;
 
- 			if (json.aoMap !== undefined) material.aoMap = getTexture(json.aoMap);
 
- 			if (json.aoMapIntensity !== undefined) material.aoMapIntensity = json.aoMapIntensity;
 
- 			if (json.gradientMap !== undefined) material.gradientMap = getTexture(json.gradientMap);
 
- 			if (json.clearcoatMap !== undefined) material.clearcoatMap = getTexture(json.clearcoatMap);
 
- 			if (json.clearcoatRoughnessMap !== undefined) material.clearcoatRoughnessMap = getTexture(json.clearcoatRoughnessMap);
 
- 			if (json.clearcoatNormalMap !== undefined) material.clearcoatNormalMap = getTexture(json.clearcoatNormalMap);
 
- 			if (json.clearcoatNormalScale !== undefined) material.clearcoatNormalScale = new Vector2().fromArray(json.clearcoatNormalScale);
 
- 			if (json.transmissionMap !== undefined) material.transmissionMap = getTexture(json.transmissionMap);
 
- 			if (json.thicknessMap !== undefined) material.thicknessMap = getTexture(json.thicknessMap);
 
- 			if (json.sheenColorMap !== undefined) material.sheenColorMap = getTexture(json.sheenColorMap);
 
- 			if (json.sheenRoughnessMap !== undefined) material.sheenRoughnessMap = getTexture(json.sheenRoughnessMap);
 
- 			return material;
 
- 		}
 
- 		setTextures(value) {
 
- 			this.textures = value;
 
- 			return this;
 
- 		}
 
- 	}
 
- 	class LoaderUtils {
 
- 		static decodeText(array) {
 
- 			if (typeof TextDecoder !== 'undefined') {
 
- 				return new TextDecoder().decode(array);
 
- 			} // Avoid the String.fromCharCode.apply(null, array) shortcut, which
 
- 			// throws a "maximum call stack size exceeded" error for large arrays.
 
- 			let s = '';
 
- 			for (let i = 0, il = array.length; i < il; i++) {
 
- 				// Implicitly assumes little-endian.
 
- 				s += String.fromCharCode(array[i]);
 
- 			}
 
- 			try {
 
- 				// merges multi-byte utf-8 characters.
 
- 				return decodeURIComponent(escape(s));
 
- 			} catch (e) {
 
- 				// see #16358
 
- 				return s;
 
- 			}
 
- 		}
 
- 		static extractUrlBase(url) {
 
- 			const index = url.lastIndexOf('/');
 
- 			if (index === -1) return './';
 
- 			return url.substr(0, index + 1);
 
- 		}
 
- 		static resolveURL(url, path) {
 
- 			// Invalid URL
 
- 			if (typeof url !== 'string' || url === '') return ''; // Host Relative URL
 
- 			if (/^https?:\/\//i.test(path) && /^\//.test(url)) {
 
- 				path = path.replace(/(^https?:\/\/[^\/]+).*/i, '$1');
 
- 			} // Absolute URL http://,https://,//
 
- 			if (/^(https?:)?\/\//i.test(url)) return url; // Data URI
 
- 			if (/^data:.*,.*$/i.test(url)) return url; // Blob URL
 
- 			if (/^blob:.*$/i.test(url)) return url; // Relative URL
 
- 			return path + url;
 
- 		}
 
- 	}
 
- 	class InstancedBufferGeometry extends BufferGeometry {
 
- 		constructor() {
 
- 			super();
 
- 			this.type = 'InstancedBufferGeometry';
 
- 			this.instanceCount = Infinity;
 
- 		}
 
- 		copy(source) {
 
- 			super.copy(source);
 
- 			this.instanceCount = source.instanceCount;
 
- 			return this;
 
- 		}
 
- 		clone() {
 
- 			return new this.constructor().copy(this);
 
- 		}
 
- 		toJSON() {
 
- 			const data = super.toJSON(this);
 
- 			data.instanceCount = this.instanceCount;
 
- 			data.isInstancedBufferGeometry = true;
 
- 			return data;
 
- 		}
 
- 	}
 
- 	InstancedBufferGeometry.prototype.isInstancedBufferGeometry = true;
 
- 	class BufferGeometryLoader extends Loader {
 
- 		constructor(manager) {
 
- 			super(manager);
 
- 		}
 
- 		load(url, onLoad, onProgress, onError) {
 
- 			const scope = this;
 
- 			const loader = new FileLoader(scope.manager);
 
- 			loader.setPath(scope.path);
 
- 			loader.setRequestHeader(scope.requestHeader);
 
- 			loader.setWithCredentials(scope.withCredentials);
 
- 			loader.load(url, function (text) {
 
- 				try {
 
- 					onLoad(scope.parse(JSON.parse(text)));
 
- 				} catch (e) {
 
- 					if (onError) {
 
- 						onError(e);
 
- 					} else {
 
- 						console.error(e);
 
- 					}
 
- 					scope.manager.itemError(url);
 
- 				}
 
- 			}, onProgress, onError);
 
- 		}
 
- 		parse(json) {
 
- 			const interleavedBufferMap = {};
 
- 			const arrayBufferMap = {};
 
- 			function getInterleavedBuffer(json, uuid) {
 
- 				if (interleavedBufferMap[uuid] !== undefined) return interleavedBufferMap[uuid];
 
- 				const interleavedBuffers = json.interleavedBuffers;
 
- 				const interleavedBuffer = interleavedBuffers[uuid];
 
- 				const buffer = getArrayBuffer(json, interleavedBuffer.buffer);
 
- 				const array = getTypedArray(interleavedBuffer.type, buffer);
 
- 				const ib = new InterleavedBuffer(array, interleavedBuffer.stride);
 
- 				ib.uuid = interleavedBuffer.uuid;
 
- 				interleavedBufferMap[uuid] = ib;
 
- 				return ib;
 
- 			}
 
- 			function getArrayBuffer(json, uuid) {
 
- 				if (arrayBufferMap[uuid] !== undefined) return arrayBufferMap[uuid];
 
- 				const arrayBuffers = json.arrayBuffers;
 
- 				const arrayBuffer = arrayBuffers[uuid];
 
- 				const ab = new Uint32Array(arrayBuffer).buffer;
 
- 				arrayBufferMap[uuid] = ab;
 
- 				return ab;
 
- 			}
 
- 			const geometry = json.isInstancedBufferGeometry ? new InstancedBufferGeometry() : new BufferGeometry();
 
- 			const index = json.data.index;
 
- 			if (index !== undefined) {
 
- 				const typedArray = getTypedArray(index.type, index.array);
 
- 				geometry.setIndex(new BufferAttribute(typedArray, 1));
 
- 			}
 
- 			const attributes = json.data.attributes;
 
- 			for (const key in attributes) {
 
- 				const attribute = attributes[key];
 
- 				let bufferAttribute;
 
- 				if (attribute.isInterleavedBufferAttribute) {
 
- 					const interleavedBuffer = getInterleavedBuffer(json.data, attribute.data);
 
- 					bufferAttribute = new InterleavedBufferAttribute(interleavedBuffer, attribute.itemSize, attribute.offset, attribute.normalized);
 
- 				} else {
 
- 					const typedArray = getTypedArray(attribute.type, attribute.array);
 
- 					const bufferAttributeConstr = attribute.isInstancedBufferAttribute ? InstancedBufferAttribute : BufferAttribute;
 
- 					bufferAttribute = new bufferAttributeConstr(typedArray, attribute.itemSize, attribute.normalized);
 
- 				}
 
- 				if (attribute.name !== undefined) bufferAttribute.name = attribute.name;
 
- 				if (attribute.usage !== undefined) bufferAttribute.setUsage(attribute.usage);
 
- 				if (attribute.updateRange !== undefined) {
 
- 					bufferAttribute.updateRange.offset = attribute.updateRange.offset;
 
- 					bufferAttribute.updateRange.count = attribute.updateRange.count;
 
- 				}
 
- 				geometry.setAttribute(key, bufferAttribute);
 
- 			}
 
- 			const morphAttributes = json.data.morphAttributes;
 
- 			if (morphAttributes) {
 
- 				for (const key in morphAttributes) {
 
- 					const attributeArray = morphAttributes[key];
 
- 					const array = [];
 
- 					for (let i = 0, il = attributeArray.length; i < il; i++) {
 
- 						const attribute = attributeArray[i];
 
- 						let bufferAttribute;
 
- 						if (attribute.isInterleavedBufferAttribute) {
 
- 							const interleavedBuffer = getInterleavedBuffer(json.data, attribute.data);
 
- 							bufferAttribute = new InterleavedBufferAttribute(interleavedBuffer, attribute.itemSize, attribute.offset, attribute.normalized);
 
- 						} else {
 
- 							const typedArray = getTypedArray(attribute.type, attribute.array);
 
- 							bufferAttribute = new BufferAttribute(typedArray, attribute.itemSize, attribute.normalized);
 
- 						}
 
- 						if (attribute.name !== undefined) bufferAttribute.name = attribute.name;
 
- 						array.push(bufferAttribute);
 
- 					}
 
- 					geometry.morphAttributes[key] = array;
 
- 				}
 
- 			}
 
- 			const morphTargetsRelative = json.data.morphTargetsRelative;
 
- 			if (morphTargetsRelative) {
 
- 				geometry.morphTargetsRelative = true;
 
- 			}
 
- 			const groups = json.data.groups || json.data.drawcalls || json.data.offsets;
 
- 			if (groups !== undefined) {
 
- 				for (let i = 0, n = groups.length; i !== n; ++i) {
 
- 					const group = groups[i];
 
- 					geometry.addGroup(group.start, group.count, group.materialIndex);
 
- 				}
 
- 			}
 
- 			const boundingSphere = json.data.boundingSphere;
 
- 			if (boundingSphere !== undefined) {
 
- 				const center = new Vector3();
 
- 				if (boundingSphere.center !== undefined) {
 
- 					center.fromArray(boundingSphere.center);
 
- 				}
 
- 				geometry.boundingSphere = new Sphere(center, boundingSphere.radius);
 
- 			}
 
- 			if (json.name) geometry.name = json.name;
 
- 			if (json.userData) geometry.userData = json.userData;
 
- 			return geometry;
 
- 		}
 
- 	}
 
- 	class ObjectLoader extends Loader {
 
- 		constructor(manager) {
 
- 			super(manager);
 
- 		}
 
- 		load(url, onLoad, onProgress, onError) {
 
- 			const scope = this;
 
- 			const path = this.path === '' ? LoaderUtils.extractUrlBase(url) : this.path;
 
- 			this.resourcePath = this.resourcePath || path;
 
- 			const loader = new FileLoader(this.manager);
 
- 			loader.setPath(this.path);
 
- 			loader.setRequestHeader(this.requestHeader);
 
- 			loader.setWithCredentials(this.withCredentials);
 
- 			loader.load(url, function (text) {
 
- 				let json = null;
 
- 				try {
 
- 					json = JSON.parse(text);
 
- 				} catch (error) {
 
- 					if (onError !== undefined) onError(error);
 
- 					console.error('THREE:ObjectLoader: Can\'t parse ' + url + '.', error.message);
 
- 					return;
 
- 				}
 
- 				const metadata = json.metadata;
 
- 				if (metadata === undefined || metadata.type === undefined || metadata.type.toLowerCase() === 'geometry') {
 
- 					console.error('THREE.ObjectLoader: Can\'t load ' + url);
 
- 					return;
 
- 				}
 
- 				scope.parse(json, onLoad);
 
- 			}, onProgress, onError);
 
- 		}
 
- 		async loadAsync(url, onProgress) {
 
- 			const scope = this;
 
- 			const path = this.path === '' ? LoaderUtils.extractUrlBase(url) : this.path;
 
- 			this.resourcePath = this.resourcePath || path;
 
- 			const loader = new FileLoader(this.manager);
 
- 			loader.setPath(this.path);
 
- 			loader.setRequestHeader(this.requestHeader);
 
- 			loader.setWithCredentials(this.withCredentials);
 
- 			const text = await loader.loadAsync(url, onProgress);
 
- 			const json = JSON.parse(text);
 
- 			const metadata = json.metadata;
 
- 			if (metadata === undefined || metadata.type === undefined || metadata.type.toLowerCase() === 'geometry') {
 
- 				throw new Error('THREE.ObjectLoader: Can\'t load ' + url);
 
- 			}
 
- 			return await scope.parseAsync(json);
 
- 		}
 
- 		parse(json, onLoad) {
 
- 			const animations = this.parseAnimations(json.animations);
 
- 			const shapes = this.parseShapes(json.shapes);
 
- 			const geometries = this.parseGeometries(json.geometries, shapes);
 
- 			const images = this.parseImages(json.images, function () {
 
- 				if (onLoad !== undefined) onLoad(object);
 
- 			});
 
- 			const textures = this.parseTextures(json.textures, images);
 
- 			const materials = this.parseMaterials(json.materials, textures);
 
- 			const object = this.parseObject(json.object, geometries, materials, textures, animations);
 
- 			const skeletons = this.parseSkeletons(json.skeletons, object);
 
- 			this.bindSkeletons(object, skeletons); //
 
- 			if (onLoad !== undefined) {
 
- 				let hasImages = false;
 
- 				for (const uuid in images) {
 
- 					if (images[uuid] instanceof HTMLImageElement) {
 
- 						hasImages = true;
 
- 						break;
 
- 					}
 
- 				}
 
- 				if (hasImages === false) onLoad(object);
 
- 			}
 
- 			return object;
 
- 		}
 
- 		async parseAsync(json) {
 
- 			const animations = this.parseAnimations(json.animations);
 
- 			const shapes = this.parseShapes(json.shapes);
 
- 			const geometries = this.parseGeometries(json.geometries, shapes);
 
- 			const images = await this.parseImagesAsync(json.images);
 
- 			const textures = this.parseTextures(json.textures, images);
 
- 			const materials = this.parseMaterials(json.materials, textures);
 
- 			const object = this.parseObject(json.object, geometries, materials, textures, animations);
 
- 			const skeletons = this.parseSkeletons(json.skeletons, object);
 
- 			this.bindSkeletons(object, skeletons);
 
- 			return object;
 
- 		}
 
- 		parseShapes(json) {
 
- 			const shapes = {};
 
- 			if (json !== undefined) {
 
- 				for (let i = 0, l = json.length; i < l; i++) {
 
- 					const shape = new Shape().fromJSON(json[i]);
 
- 					shapes[shape.uuid] = shape;
 
- 				}
 
- 			}
 
- 			return shapes;
 
- 		}
 
- 		parseSkeletons(json, object) {
 
- 			const skeletons = {};
 
- 			const bones = {}; // generate bone lookup table
 
- 			object.traverse(function (child) {
 
- 				if (child.isBone) bones[child.uuid] = child;
 
- 			}); // create skeletons
 
- 			if (json !== undefined) {
 
- 				for (let i = 0, l = json.length; i < l; i++) {
 
- 					const skeleton = new Skeleton().fromJSON(json[i], bones);
 
- 					skeletons[skeleton.uuid] = skeleton;
 
- 				}
 
- 			}
 
- 			return skeletons;
 
- 		}
 
- 		parseGeometries(json, shapes) {
 
- 			const geometries = {};
 
- 			if (json !== undefined) {
 
- 				const bufferGeometryLoader = new BufferGeometryLoader();
 
- 				for (let i = 0, l = json.length; i < l; i++) {
 
- 					let geometry;
 
- 					const data = json[i];
 
- 					switch (data.type) {
 
- 						case 'BufferGeometry':
 
- 						case 'InstancedBufferGeometry':
 
- 							geometry = bufferGeometryLoader.parse(data);
 
- 							break;
 
- 						case 'Geometry':
 
- 							console.error('THREE.ObjectLoader: The legacy Geometry type is no longer supported.');
 
- 							break;
 
- 						default:
 
- 							if (data.type in Geometries) {
 
- 								geometry = Geometries[data.type].fromJSON(data, shapes);
 
- 							} else {
 
- 								console.warn(`THREE.ObjectLoader: Unsupported geometry type "${data.type}"`);
 
- 							}
 
- 					}
 
- 					geometry.uuid = data.uuid;
 
- 					if (data.name !== undefined) geometry.name = data.name;
 
- 					if (geometry.isBufferGeometry === true && data.userData !== undefined) geometry.userData = data.userData;
 
- 					geometries[data.uuid] = geometry;
 
- 				}
 
- 			}
 
- 			return geometries;
 
- 		}
 
- 		parseMaterials(json, textures) {
 
- 			const cache = {}; // MultiMaterial
 
- 			const materials = {};
 
- 			if (json !== undefined) {
 
- 				const loader = new MaterialLoader();
 
- 				loader.setTextures(textures);
 
- 				for (let i = 0, l = json.length; i < l; i++) {
 
- 					const data = json[i];
 
- 					if (data.type === 'MultiMaterial') {
 
- 						// Deprecated
 
- 						const array = [];
 
- 						for (let j = 0; j < data.materials.length; j++) {
 
- 							const material = data.materials[j];
 
- 							if (cache[material.uuid] === undefined) {
 
- 								cache[material.uuid] = loader.parse(material);
 
- 							}
 
- 							array.push(cache[material.uuid]);
 
- 						}
 
- 						materials[data.uuid] = array;
 
- 					} else {
 
- 						if (cache[data.uuid] === undefined) {
 
- 							cache[data.uuid] = loader.parse(data);
 
- 						}
 
- 						materials[data.uuid] = cache[data.uuid];
 
- 					}
 
- 				}
 
- 			}
 
- 			return materials;
 
- 		}
 
- 		parseAnimations(json) {
 
- 			const animations = {};
 
- 			if (json !== undefined) {
 
- 				for (let i = 0; i < json.length; i++) {
 
- 					const data = json[i];
 
- 					const clip = AnimationClip.parse(data);
 
- 					animations[clip.uuid] = clip;
 
- 				}
 
- 			}
 
- 			return animations;
 
- 		}
 
- 		parseImages(json, onLoad) {
 
- 			const scope = this;
 
- 			const images = {};
 
- 			let loader;
 
- 			function loadImage(url) {
 
- 				scope.manager.itemStart(url);
 
- 				return loader.load(url, function () {
 
- 					scope.manager.itemEnd(url);
 
- 				}, undefined, function () {
 
- 					scope.manager.itemError(url);
 
- 					scope.manager.itemEnd(url);
 
- 				});
 
- 			}
 
- 			function deserializeImage(image) {
 
- 				if (typeof image === 'string') {
 
- 					const url = image;
 
- 					const path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test(url) ? url : scope.resourcePath + url;
 
- 					return loadImage(path);
 
- 				} else {
 
- 					if (image.data) {
 
- 						return {
 
- 							data: getTypedArray(image.type, image.data),
 
- 							width: image.width,
 
- 							height: image.height
 
- 						};
 
- 					} else {
 
- 						return null;
 
- 					}
 
- 				}
 
- 			}
 
- 			if (json !== undefined && json.length > 0) {
 
- 				const manager = new LoadingManager(onLoad);
 
- 				loader = new ImageLoader(manager);
 
- 				loader.setCrossOrigin(this.crossOrigin);
 
- 				for (let i = 0, il = json.length; i < il; i++) {
 
- 					const image = json[i];
 
- 					const url = image.url;
 
- 					if (Array.isArray(url)) {
 
- 						// load array of images e.g CubeTexture
 
- 						images[image.uuid] = [];
 
- 						for (let j = 0, jl = url.length; j < jl; j++) {
 
- 							const currentUrl = url[j];
 
- 							const deserializedImage = deserializeImage(currentUrl);
 
- 							if (deserializedImage !== null) {
 
- 								if (deserializedImage instanceof HTMLImageElement) {
 
- 									images[image.uuid].push(deserializedImage);
 
- 								} else {
 
- 									// special case: handle array of data textures for cube textures
 
- 									images[image.uuid].push(new DataTexture(deserializedImage.data, deserializedImage.width, deserializedImage.height));
 
- 								}
 
- 							}
 
- 						}
 
- 					} else {
 
- 						// load single image
 
- 						const deserializedImage = deserializeImage(image.url);
 
- 						if (deserializedImage !== null) {
 
- 							images[image.uuid] = deserializedImage;
 
- 						}
 
- 					}
 
- 				}
 
- 			}
 
- 			return images;
 
- 		}
 
- 		async parseImagesAsync(json) {
 
- 			const scope = this;
 
- 			const images = {};
 
- 			let loader;
 
- 			async function deserializeImage(image) {
 
- 				if (typeof image === 'string') {
 
- 					const url = image;
 
- 					const path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test(url) ? url : scope.resourcePath + url;
 
- 					return await loader.loadAsync(path);
 
- 				} else {
 
- 					if (image.data) {
 
- 						return {
 
- 							data: getTypedArray(image.type, image.data),
 
- 							width: image.width,
 
- 							height: image.height
 
- 						};
 
- 					} else {
 
- 						return null;
 
- 					}
 
- 				}
 
- 			}
 
- 			if (json !== undefined && json.length > 0) {
 
- 				loader = new ImageLoader(this.manager);
 
- 				loader.setCrossOrigin(this.crossOrigin);
 
- 				for (let i = 0, il = json.length; i < il; i++) {
 
- 					const image = json[i];
 
- 					const url = image.url;
 
- 					if (Array.isArray(url)) {
 
- 						// load array of images e.g CubeTexture
 
- 						images[image.uuid] = [];
 
- 						for (let j = 0, jl = url.length; j < jl; j++) {
 
- 							const currentUrl = url[j];
 
- 							const deserializedImage = await deserializeImage(currentUrl);
 
- 							if (deserializedImage !== null) {
 
- 								if (deserializedImage instanceof HTMLImageElement) {
 
- 									images[image.uuid].push(deserializedImage);
 
- 								} else {
 
- 									// special case: handle array of data textures for cube textures
 
- 									images[image.uuid].push(new DataTexture(deserializedImage.data, deserializedImage.width, deserializedImage.height));
 
- 								}
 
- 							}
 
- 						}
 
- 					} else {
 
- 						// load single image
 
- 						const deserializedImage = await deserializeImage(image.url);
 
- 						if (deserializedImage !== null) {
 
- 							images[image.uuid] = deserializedImage;
 
- 						}
 
- 					}
 
- 				}
 
- 			}
 
- 			return images;
 
- 		}
 
- 		parseTextures(json, images) {
 
- 			function parseConstant(value, type) {
 
- 				if (typeof value === 'number') return value;
 
- 				console.warn('THREE.ObjectLoader.parseTexture: Constant should be in numeric form.', value);
 
- 				return type[value];
 
- 			}
 
- 			const textures = {};
 
- 			if (json !== undefined) {
 
- 				for (let i = 0, l = json.length; i < l; i++) {
 
- 					const data = json[i];
 
- 					if (data.image === undefined) {
 
- 						console.warn('THREE.ObjectLoader: No "image" specified for', data.uuid);
 
- 					}
 
- 					if (images[data.image] === undefined) {
 
- 						console.warn('THREE.ObjectLoader: Undefined image', data.image);
 
- 					}
 
- 					let texture;
 
- 					const image = images[data.image];
 
- 					if (Array.isArray(image)) {
 
- 						texture = new CubeTexture(image);
 
- 						if (image.length === 6) texture.needsUpdate = true;
 
- 					} else {
 
- 						if (image && image.data) {
 
- 							texture = new DataTexture(image.data, image.width, image.height);
 
- 						} else {
 
- 							texture = new Texture(image);
 
- 						}
 
- 						if (image) texture.needsUpdate = true; // textures can have undefined image data
 
- 					}
 
- 					texture.uuid = data.uuid;
 
- 					if (data.name !== undefined) texture.name = data.name;
 
- 					if (data.mapping !== undefined) texture.mapping = parseConstant(data.mapping, TEXTURE_MAPPING);
 
- 					if (data.offset !== undefined) texture.offset.fromArray(data.offset);
 
- 					if (data.repeat !== undefined) texture.repeat.fromArray(data.repeat);
 
- 					if (data.center !== undefined) texture.center.fromArray(data.center);
 
- 					if (data.rotation !== undefined) texture.rotation = data.rotation;
 
- 					if (data.wrap !== undefined) {
 
- 						texture.wrapS = parseConstant(data.wrap[0], TEXTURE_WRAPPING);
 
- 						texture.wrapT = parseConstant(data.wrap[1], TEXTURE_WRAPPING);
 
- 					}
 
- 					if (data.format !== undefined) texture.format = data.format;
 
- 					if (data.type !== undefined) texture.type = data.type;
 
- 					if (data.encoding !== undefined) texture.encoding = data.encoding;
 
- 					if (data.minFilter !== undefined) texture.minFilter = parseConstant(data.minFilter, TEXTURE_FILTER);
 
- 					if (data.magFilter !== undefined) texture.magFilter = parseConstant(data.magFilter, TEXTURE_FILTER);
 
- 					if (data.anisotropy !== undefined) texture.anisotropy = data.anisotropy;
 
- 					if (data.flipY !== undefined) texture.flipY = data.flipY;
 
- 					if (data.premultiplyAlpha !== undefined) texture.premultiplyAlpha = data.premultiplyAlpha;
 
- 					if (data.unpackAlignment !== undefined) texture.unpackAlignment = data.unpackAlignment;
 
- 					if (data.userData !== undefined) texture.userData = data.userData;
 
- 					textures[data.uuid] = texture;
 
- 				}
 
- 			}
 
- 			return textures;
 
- 		}
 
- 		parseObject(data, geometries, materials, textures, animations) {
 
- 			let object;
 
- 			function getGeometry(name) {
 
- 				if (geometries[name] === undefined) {
 
- 					console.warn('THREE.ObjectLoader: Undefined geometry', name);
 
- 				}
 
- 				return geometries[name];
 
- 			}
 
- 			function getMaterial(name) {
 
- 				if (name === undefined) return undefined;
 
- 				if (Array.isArray(name)) {
 
- 					const array = [];
 
- 					for (let i = 0, l = name.length; i < l; i++) {
 
- 						const uuid = name[i];
 
- 						if (materials[uuid] === undefined) {
 
- 							console.warn('THREE.ObjectLoader: Undefined material', uuid);
 
- 						}
 
- 						array.push(materials[uuid]);
 
- 					}
 
- 					return array;
 
- 				}
 
- 				if (materials[name] === undefined) {
 
- 					console.warn('THREE.ObjectLoader: Undefined material', name);
 
- 				}
 
- 				return materials[name];
 
- 			}
 
- 			function getTexture(uuid) {
 
- 				if (textures[uuid] === undefined) {
 
- 					console.warn('THREE.ObjectLoader: Undefined texture', uuid);
 
- 				}
 
- 				return textures[uuid];
 
- 			}
 
- 			let geometry, material;
 
- 			switch (data.type) {
 
- 				case 'Scene':
 
- 					object = new Scene();
 
- 					if (data.background !== undefined) {
 
- 						if (Number.isInteger(data.background)) {
 
- 							object.background = new Color(data.background);
 
- 						} else {
 
- 							object.background = getTexture(data.background);
 
- 						}
 
- 					}
 
- 					if (data.environment !== undefined) {
 
- 						object.environment = getTexture(data.environment);
 
- 					}
 
- 					if (data.fog !== undefined) {
 
- 						if (data.fog.type === 'Fog') {
 
- 							object.fog = new Fog(data.fog.color, data.fog.near, data.fog.far);
 
- 						} else if (data.fog.type === 'FogExp2') {
 
- 							object.fog = new FogExp2(data.fog.color, data.fog.density);
 
- 						}
 
- 					}
 
- 					break;
 
- 				case 'PerspectiveCamera':
 
- 					object = new PerspectiveCamera(data.fov, data.aspect, data.near, data.far);
 
- 					if (data.focus !== undefined) object.focus = data.focus;
 
- 					if (data.zoom !== undefined) object.zoom = data.zoom;
 
- 					if (data.filmGauge !== undefined) object.filmGauge = data.filmGauge;
 
- 					if (data.filmOffset !== undefined) object.filmOffset = data.filmOffset;
 
- 					if (data.view !== undefined) object.view = Object.assign({}, data.view);
 
- 					break;
 
- 				case 'OrthographicCamera':
 
- 					object = new OrthographicCamera(data.left, data.right, data.top, data.bottom, data.near, data.far);
 
- 					if (data.zoom !== undefined) object.zoom = data.zoom;
 
- 					if (data.view !== undefined) object.view = Object.assign({}, data.view);
 
- 					break;
 
- 				case 'AmbientLight':
 
- 					object = new AmbientLight(data.color, data.intensity);
 
- 					break;
 
- 				case 'DirectionalLight':
 
- 					object = new DirectionalLight(data.color, data.intensity);
 
- 					break;
 
- 				case 'PointLight':
 
- 					object = new PointLight(data.color, data.intensity, data.distance, data.decay);
 
- 					break;
 
- 				case 'RectAreaLight':
 
- 					object = new RectAreaLight(data.color, data.intensity, data.width, data.height);
 
- 					break;
 
- 				case 'SpotLight':
 
- 					object = new SpotLight(data.color, data.intensity, data.distance, data.angle, data.penumbra, data.decay);
 
- 					break;
 
- 				case 'HemisphereLight':
 
- 					object = new HemisphereLight(data.color, data.groundColor, data.intensity);
 
- 					break;
 
- 				case 'LightProbe':
 
- 					object = new LightProbe().fromJSON(data);
 
- 					break;
 
- 				case 'SkinnedMesh':
 
- 					geometry = getGeometry(data.geometry);
 
- 					material = getMaterial(data.material);
 
- 					object = new SkinnedMesh(geometry, material);
 
- 					if (data.bindMode !== undefined) object.bindMode = data.bindMode;
 
- 					if (data.bindMatrix !== undefined) object.bindMatrix.fromArray(data.bindMatrix);
 
- 					if (data.skeleton !== undefined) object.skeleton = data.skeleton;
 
- 					break;
 
- 				case 'Mesh':
 
- 					geometry = getGeometry(data.geometry);
 
- 					material = getMaterial(data.material);
 
- 					object = new Mesh(geometry, material);
 
- 					break;
 
- 				case 'InstancedMesh':
 
- 					geometry = getGeometry(data.geometry);
 
- 					material = getMaterial(data.material);
 
- 					const count = data.count;
 
- 					const instanceMatrix = data.instanceMatrix;
 
- 					const instanceColor = data.instanceColor;
 
- 					object = new InstancedMesh(geometry, material, count);
 
- 					object.instanceMatrix = new InstancedBufferAttribute(new Float32Array(instanceMatrix.array), 16);
 
- 					if (instanceColor !== undefined) object.instanceColor = new InstancedBufferAttribute(new Float32Array(instanceColor.array), instanceColor.itemSize);
 
- 					break;
 
- 				case 'LOD':
 
- 					object = new LOD();
 
- 					break;
 
- 				case 'Line':
 
- 					object = new Line(getGeometry(data.geometry), getMaterial(data.material));
 
- 					break;
 
- 				case 'LineLoop':
 
- 					object = new LineLoop(getGeometry(data.geometry), getMaterial(data.material));
 
- 					break;
 
- 				case 'LineSegments':
 
- 					object = new LineSegments(getGeometry(data.geometry), getMaterial(data.material));
 
- 					break;
 
- 				case 'PointCloud':
 
- 				case 'Points':
 
- 					object = new Points(getGeometry(data.geometry), getMaterial(data.material));
 
- 					break;
 
- 				case 'Sprite':
 
- 					object = new Sprite(getMaterial(data.material));
 
- 					break;
 
- 				case 'Group':
 
- 					object = new Group();
 
- 					break;
 
- 				case 'Bone':
 
- 					object = new Bone();
 
- 					break;
 
- 				default:
 
- 					object = new Object3D();
 
- 			}
 
- 			object.uuid = data.uuid;
 
- 			if (data.name !== undefined) object.name = data.name;
 
- 			if (data.matrix !== undefined) {
 
- 				object.matrix.fromArray(data.matrix);
 
- 				if (data.matrixAutoUpdate !== undefined) object.matrixAutoUpdate = data.matrixAutoUpdate;
 
- 				if (object.matrixAutoUpdate) object.matrix.decompose(object.position, object.quaternion, object.scale);
 
- 			} else {
 
- 				if (data.position !== undefined) object.position.fromArray(data.position);
 
- 				if (data.rotation !== undefined) object.rotation.fromArray(data.rotation);
 
- 				if (data.quaternion !== undefined) object.quaternion.fromArray(data.quaternion);
 
- 				if (data.scale !== undefined) object.scale.fromArray(data.scale);
 
- 			}
 
- 			if (data.castShadow !== undefined) object.castShadow = data.castShadow;
 
- 			if (data.receiveShadow !== undefined) object.receiveShadow = data.receiveShadow;
 
- 			if (data.shadow) {
 
- 				if (data.shadow.bias !== undefined) object.shadow.bias = data.shadow.bias;
 
- 				if (data.shadow.normalBias !== undefined) object.shadow.normalBias = data.shadow.normalBias;
 
- 				if (data.shadow.radius !== undefined) object.shadow.radius = data.shadow.radius;
 
- 				if (data.shadow.mapSize !== undefined) object.shadow.mapSize.fromArray(data.shadow.mapSize);
 
- 				if (data.shadow.camera !== undefined) object.shadow.camera = this.parseObject(data.shadow.camera);
 
- 			}
 
- 			if (data.visible !== undefined) object.visible = data.visible;
 
- 			if (data.frustumCulled !== undefined) object.frustumCulled = data.frustumCulled;
 
- 			if (data.renderOrder !== undefined) object.renderOrder = data.renderOrder;
 
- 			if (data.userData !== undefined) object.userData = data.userData;
 
- 			if (data.layers !== undefined) object.layers.mask = data.layers;
 
- 			if (data.children !== undefined) {
 
- 				const children = data.children;
 
- 				for (let i = 0; i < children.length; i++) {
 
- 					object.add(this.parseObject(children[i], geometries, materials, textures, animations));
 
- 				}
 
- 			}
 
- 			if (data.animations !== undefined) {
 
- 				const objectAnimations = data.animations;
 
- 				for (let i = 0; i < objectAnimations.length; i++) {
 
- 					const uuid = objectAnimations[i];
 
- 					object.animations.push(animations[uuid]);
 
- 				}
 
- 			}
 
- 			if (data.type === 'LOD') {
 
- 				if (data.autoUpdate !== undefined) object.autoUpdate = data.autoUpdate;
 
- 				const levels = data.levels;
 
- 				for (let l = 0; l < levels.length; l++) {
 
- 					const level = levels[l];
 
- 					const child = object.getObjectByProperty('uuid', level.object);
 
- 					if (child !== undefined) {
 
- 						object.addLevel(child, level.distance);
 
- 					}
 
- 				}
 
- 			}
 
- 			return object;
 
- 		}
 
- 		bindSkeletons(object, skeletons) {
 
- 			if (Object.keys(skeletons).length === 0) return;
 
- 			object.traverse(function (child) {
 
- 				if (child.isSkinnedMesh === true && child.skeleton !== undefined) {
 
- 					const skeleton = skeletons[child.skeleton];
 
- 					if (skeleton === undefined) {
 
- 						console.warn('THREE.ObjectLoader: No skeleton found with UUID:', child.skeleton);
 
- 					} else {
 
- 						child.bind(skeleton, child.bindMatrix);
 
- 					}
 
- 				}
 
- 			});
 
- 		}
 
- 		/* DEPRECATED */
 
- 		setTexturePath(value) {
 
- 			console.warn('THREE.ObjectLoader: .setTexturePath() has been renamed to .setResourcePath().');
 
- 			return this.setResourcePath(value);
 
- 		}
 
- 	}
 
- 	const TEXTURE_MAPPING = {
 
- 		UVMapping: UVMapping,
 
- 		CubeReflectionMapping: CubeReflectionMapping,
 
- 		CubeRefractionMapping: CubeRefractionMapping,
 
- 		EquirectangularReflectionMapping: EquirectangularReflectionMapping,
 
- 		EquirectangularRefractionMapping: EquirectangularRefractionMapping,
 
- 		CubeUVReflectionMapping: CubeUVReflectionMapping,
 
- 		CubeUVRefractionMapping: CubeUVRefractionMapping
 
- 	};
 
- 	const TEXTURE_WRAPPING = {
 
- 		RepeatWrapping: RepeatWrapping,
 
- 		ClampToEdgeWrapping: ClampToEdgeWrapping,
 
- 		MirroredRepeatWrapping: MirroredRepeatWrapping
 
- 	};
 
- 	const TEXTURE_FILTER = {
 
- 		NearestFilter: NearestFilter,
 
- 		NearestMipmapNearestFilter: NearestMipmapNearestFilter,
 
- 		NearestMipmapLinearFilter: NearestMipmapLinearFilter,
 
- 		LinearFilter: LinearFilter,
 
- 		LinearMipmapNearestFilter: LinearMipmapNearestFilter,
 
- 		LinearMipmapLinearFilter: LinearMipmapLinearFilter
 
- 	};
 
- 	class ImageBitmapLoader extends Loader {
 
- 		constructor(manager) {
 
- 			super(manager);
 
- 			if (typeof createImageBitmap === 'undefined') {
 
- 				console.warn('THREE.ImageBitmapLoader: createImageBitmap() not supported.');
 
- 			}
 
- 			if (typeof fetch === 'undefined') {
 
- 				console.warn('THREE.ImageBitmapLoader: fetch() not supported.');
 
- 			}
 
- 			this.options = {
 
- 				premultiplyAlpha: 'none'
 
- 			};
 
- 		}
 
- 		setOptions(options) {
 
- 			this.options = options;
 
- 			return this;
 
- 		}
 
- 		load(url, onLoad, onProgress, onError) {
 
- 			if (url === undefined) url = '';
 
- 			if (this.path !== undefined) url = this.path + url;
 
- 			url = this.manager.resolveURL(url);
 
- 			const scope = this;
 
- 			const cached = Cache.get(url);
 
- 			if (cached !== undefined) {
 
- 				scope.manager.itemStart(url);
 
- 				setTimeout(function () {
 
- 					if (onLoad) onLoad(cached);
 
- 					scope.manager.itemEnd(url);
 
- 				}, 0);
 
- 				return cached;
 
- 			}
 
- 			const fetchOptions = {};
 
- 			fetchOptions.credentials = this.crossOrigin === 'anonymous' ? 'same-origin' : 'include';
 
- 			fetchOptions.headers = this.requestHeader;
 
- 			fetch(url, fetchOptions).then(function (res) {
 
- 				return res.blob();
 
- 			}).then(function (blob) {
 
- 				return createImageBitmap(blob, Object.assign(scope.options, {
 
- 					colorSpaceConversion: 'none'
 
- 				}));
 
- 			}).then(function (imageBitmap) {
 
- 				Cache.add(url, imageBitmap);
 
- 				if (onLoad) onLoad(imageBitmap);
 
- 				scope.manager.itemEnd(url);
 
- 			}).catch(function (e) {
 
- 				if (onError) onError(e);
 
- 				scope.manager.itemError(url);
 
- 				scope.manager.itemEnd(url);
 
- 			});
 
- 			scope.manager.itemStart(url);
 
- 		}
 
- 	}
 
- 	ImageBitmapLoader.prototype.isImageBitmapLoader = true;
 
- 	let _context;
 
- 	const AudioContext = {
 
- 		getContext: function () {
 
- 			if (_context === undefined) {
 
- 				_context = new (window.AudioContext || window.webkitAudioContext)();
 
- 			}
 
- 			return _context;
 
- 		},
 
- 		setContext: function (value) {
 
- 			_context = value;
 
- 		}
 
- 	};
 
- 	class AudioLoader extends Loader {
 
- 		constructor(manager) {
 
- 			super(manager);
 
- 		}
 
- 		load(url, onLoad, onProgress, onError) {
 
- 			const scope = this;
 
- 			const loader = new FileLoader(this.manager);
 
- 			loader.setResponseType('arraybuffer');
 
- 			loader.setPath(this.path);
 
- 			loader.setRequestHeader(this.requestHeader);
 
- 			loader.setWithCredentials(this.withCredentials);
 
- 			loader.load(url, function (buffer) {
 
- 				try {
 
- 					// Create a copy of the buffer. The `decodeAudioData` method
 
- 					// detaches the buffer when complete, preventing reuse.
 
- 					const bufferCopy = buffer.slice(0);
 
- 					const context = AudioContext.getContext();
 
- 					context.decodeAudioData(bufferCopy, function (audioBuffer) {
 
- 						onLoad(audioBuffer);
 
- 					});
 
- 				} catch (e) {
 
- 					if (onError) {
 
- 						onError(e);
 
- 					} else {
 
- 						console.error(e);
 
- 					}
 
- 					scope.manager.itemError(url);
 
- 				}
 
- 			}, onProgress, onError);
 
- 		}
 
- 	}
 
- 	class HemisphereLightProbe extends LightProbe {
 
- 		constructor(skyColor, groundColor, intensity = 1) {
 
- 			super(undefined, intensity);
 
- 			const color1 = new Color().set(skyColor);
 
- 			const color2 = new Color().set(groundColor);
 
- 			const sky = new Vector3(color1.r, color1.g, color1.b);
 
- 			const ground = new Vector3(color2.r, color2.g, color2.b); // without extra factor of PI in the shader, should = 1 / Math.sqrt( Math.PI );
 
- 			const c0 = Math.sqrt(Math.PI);
 
- 			const c1 = c0 * Math.sqrt(0.75);
 
- 			this.sh.coefficients[0].copy(sky).add(ground).multiplyScalar(c0);
 
- 			this.sh.coefficients[1].copy(sky).sub(ground).multiplyScalar(c1);
 
- 		}
 
- 	}
 
- 	HemisphereLightProbe.prototype.isHemisphereLightProbe = true;
 
- 	class AmbientLightProbe extends LightProbe {
 
- 		constructor(color, intensity = 1) {
 
- 			super(undefined, intensity);
 
- 			const color1 = new Color().set(color); // without extra factor of PI in the shader, would be 2 / Math.sqrt( Math.PI );
 
- 			this.sh.coefficients[0].set(color1.r, color1.g, color1.b).multiplyScalar(2 * Math.sqrt(Math.PI));
 
- 		}
 
- 	}
 
- 	AmbientLightProbe.prototype.isAmbientLightProbe = true;
 
- 	const _eyeRight = /*@__PURE__*/new Matrix4();
 
- 	const _eyeLeft = /*@__PURE__*/new Matrix4();
 
- 	const _projectionMatrix = /*@__PURE__*/new Matrix4();
 
- 	class StereoCamera {
 
- 		constructor() {
 
- 			this.type = 'StereoCamera';
 
- 			this.aspect = 1;
 
- 			this.eyeSep = 0.064;
 
- 			this.cameraL = new PerspectiveCamera();
 
- 			this.cameraL.layers.enable(1);
 
- 			this.cameraL.matrixAutoUpdate = false;
 
- 			this.cameraR = new PerspectiveCamera();
 
- 			this.cameraR.layers.enable(2);
 
- 			this.cameraR.matrixAutoUpdate = false;
 
- 			this._cache = {
 
- 				focus: null,
 
- 				fov: null,
 
- 				aspect: null,
 
- 				near: null,
 
- 				far: null,
 
- 				zoom: null,
 
- 				eyeSep: null
 
- 			};
 
- 		}
 
- 		update(camera) {
 
- 			const cache = this._cache;
 
- 			const needsUpdate = cache.focus !== camera.focus || cache.fov !== camera.fov || cache.aspect !== camera.aspect * this.aspect || cache.near !== camera.near || cache.far !== camera.far || cache.zoom !== camera.zoom || cache.eyeSep !== this.eyeSep;
 
- 			if (needsUpdate) {
 
- 				cache.focus = camera.focus;
 
- 				cache.fov = camera.fov;
 
- 				cache.aspect = camera.aspect * this.aspect;
 
- 				cache.near = camera.near;
 
- 				cache.far = camera.far;
 
- 				cache.zoom = camera.zoom;
 
- 				cache.eyeSep = this.eyeSep; // Off-axis stereoscopic effect based on
 
- 				// http://paulbourke.net/stereographics/stereorender/
 
- 				_projectionMatrix.copy(camera.projectionMatrix);
 
- 				const eyeSepHalf = cache.eyeSep / 2;
 
- 				const eyeSepOnProjection = eyeSepHalf * cache.near / cache.focus;
 
- 				const ymax = cache.near * Math.tan(DEG2RAD * cache.fov * 0.5) / cache.zoom;
 
- 				let xmin, xmax; // translate xOffset
 
- 				_eyeLeft.elements[12] = -eyeSepHalf;
 
- 				_eyeRight.elements[12] = eyeSepHalf; // for left eye
 
- 				xmin = -ymax * cache.aspect + eyeSepOnProjection;
 
- 				xmax = ymax * cache.aspect + eyeSepOnProjection;
 
- 				_projectionMatrix.elements[0] = 2 * cache.near / (xmax - xmin);
 
- 				_projectionMatrix.elements[8] = (xmax + xmin) / (xmax - xmin);
 
- 				this.cameraL.projectionMatrix.copy(_projectionMatrix); // for right eye
 
- 				xmin = -ymax * cache.aspect - eyeSepOnProjection;
 
- 				xmax = ymax * cache.aspect - eyeSepOnProjection;
 
- 				_projectionMatrix.elements[0] = 2 * cache.near / (xmax - xmin);
 
- 				_projectionMatrix.elements[8] = (xmax + xmin) / (xmax - xmin);
 
- 				this.cameraR.projectionMatrix.copy(_projectionMatrix);
 
- 			}
 
- 			this.cameraL.matrixWorld.copy(camera.matrixWorld).multiply(_eyeLeft);
 
- 			this.cameraR.matrixWorld.copy(camera.matrixWorld).multiply(_eyeRight);
 
- 		}
 
- 	}
 
- 	class Clock {
 
- 		constructor(autoStart = true) {
 
- 			this.autoStart = autoStart;
 
- 			this.startTime = 0;
 
- 			this.oldTime = 0;
 
- 			this.elapsedTime = 0;
 
- 			this.running = false;
 
- 		}
 
- 		start() {
 
- 			this.startTime = now();
 
- 			this.oldTime = this.startTime;
 
- 			this.elapsedTime = 0;
 
- 			this.running = true;
 
- 		}
 
- 		stop() {
 
- 			this.getElapsedTime();
 
- 			this.running = false;
 
- 			this.autoStart = false;
 
- 		}
 
- 		getElapsedTime() {
 
- 			this.getDelta();
 
- 			return this.elapsedTime;
 
- 		}
 
- 		getDelta() {
 
- 			let diff = 0;
 
- 			if (this.autoStart && !this.running) {
 
- 				this.start();
 
- 				return 0;
 
- 			}
 
- 			if (this.running) {
 
- 				const newTime = now();
 
- 				diff = (newTime - this.oldTime) / 1000;
 
- 				this.oldTime = newTime;
 
- 				this.elapsedTime += diff;
 
- 			}
 
- 			return diff;
 
- 		}
 
- 	}
 
- 	function now() {
 
- 		return (typeof performance === 'undefined' ? Date : performance).now(); // see #10732
 
- 	}
 
- 	const _position$1 = /*@__PURE__*/new Vector3();
 
- 	const _quaternion$1 = /*@__PURE__*/new Quaternion();
 
- 	const _scale$1 = /*@__PURE__*/new Vector3();
 
- 	const _orientation$1 = /*@__PURE__*/new Vector3();
 
- 	class AudioListener extends Object3D {
 
- 		constructor() {
 
- 			super();
 
- 			this.type = 'AudioListener';
 
- 			this.context = AudioContext.getContext();
 
- 			this.gain = this.context.createGain();
 
- 			this.gain.connect(this.context.destination);
 
- 			this.filter = null;
 
- 			this.timeDelta = 0; // private
 
- 			this._clock = new Clock();
 
- 		}
 
- 		getInput() {
 
- 			return this.gain;
 
- 		}
 
- 		removeFilter() {
 
- 			if (this.filter !== null) {
 
- 				this.gain.disconnect(this.filter);
 
- 				this.filter.disconnect(this.context.destination);
 
- 				this.gain.connect(this.context.destination);
 
- 				this.filter = null;
 
- 			}
 
- 			return this;
 
- 		}
 
- 		getFilter() {
 
- 			return this.filter;
 
- 		}
 
- 		setFilter(value) {
 
- 			if (this.filter !== null) {
 
- 				this.gain.disconnect(this.filter);
 
- 				this.filter.disconnect(this.context.destination);
 
- 			} else {
 
- 				this.gain.disconnect(this.context.destination);
 
- 			}
 
- 			this.filter = value;
 
- 			this.gain.connect(this.filter);
 
- 			this.filter.connect(this.context.destination);
 
- 			return this;
 
- 		}
 
- 		getMasterVolume() {
 
- 			return this.gain.gain.value;
 
- 		}
 
- 		setMasterVolume(value) {
 
- 			this.gain.gain.setTargetAtTime(value, this.context.currentTime, 0.01);
 
- 			return this;
 
- 		}
 
- 		updateMatrixWorld(force) {
 
- 			super.updateMatrixWorld(force);
 
- 			const listener = this.context.listener;
 
- 			const up = this.up;
 
- 			this.timeDelta = this._clock.getDelta();
 
- 			this.matrixWorld.decompose(_position$1, _quaternion$1, _scale$1);
 
- 			_orientation$1.set(0, 0, -1).applyQuaternion(_quaternion$1);
 
- 			if (listener.positionX) {
 
- 				// code path for Chrome (see #14393)
 
- 				const endTime = this.context.currentTime + this.timeDelta;
 
- 				listener.positionX.linearRampToValueAtTime(_position$1.x, endTime);
 
- 				listener.positionY.linearRampToValueAtTime(_position$1.y, endTime);
 
- 				listener.positionZ.linearRampToValueAtTime(_position$1.z, endTime);
 
- 				listener.forwardX.linearRampToValueAtTime(_orientation$1.x, endTime);
 
- 				listener.forwardY.linearRampToValueAtTime(_orientation$1.y, endTime);
 
- 				listener.forwardZ.linearRampToValueAtTime(_orientation$1.z, endTime);
 
- 				listener.upX.linearRampToValueAtTime(up.x, endTime);
 
- 				listener.upY.linearRampToValueAtTime(up.y, endTime);
 
- 				listener.upZ.linearRampToValueAtTime(up.z, endTime);
 
- 			} else {
 
- 				listener.setPosition(_position$1.x, _position$1.y, _position$1.z);
 
- 				listener.setOrientation(_orientation$1.x, _orientation$1.y, _orientation$1.z, up.x, up.y, up.z);
 
- 			}
 
- 		}
 
- 	}
 
- 	class Audio extends Object3D {
 
- 		constructor(listener) {
 
- 			super();
 
- 			this.type = 'Audio';
 
- 			this.listener = listener;
 
- 			this.context = listener.context;
 
- 			this.gain = this.context.createGain();
 
- 			this.gain.connect(listener.getInput());
 
- 			this.autoplay = false;
 
- 			this.buffer = null;
 
- 			this.detune = 0;
 
- 			this.loop = false;
 
- 			this.loopStart = 0;
 
- 			this.loopEnd = 0;
 
- 			this.offset = 0;
 
- 			this.duration = undefined;
 
- 			this.playbackRate = 1;
 
- 			this.isPlaying = false;
 
- 			this.hasPlaybackControl = true;
 
- 			this.source = null;
 
- 			this.sourceType = 'empty';
 
- 			this._startedAt = 0;
 
- 			this._progress = 0;
 
- 			this._connected = false;
 
- 			this.filters = [];
 
- 		}
 
- 		getOutput() {
 
- 			return this.gain;
 
- 		}
 
- 		setNodeSource(audioNode) {
 
- 			this.hasPlaybackControl = false;
 
- 			this.sourceType = 'audioNode';
 
- 			this.source = audioNode;
 
- 			this.connect();
 
- 			return this;
 
- 		}
 
- 		setMediaElementSource(mediaElement) {
 
- 			this.hasPlaybackControl = false;
 
- 			this.sourceType = 'mediaNode';
 
- 			this.source = this.context.createMediaElementSource(mediaElement);
 
- 			this.connect();
 
- 			return this;
 
- 		}
 
- 		setMediaStreamSource(mediaStream) {
 
- 			this.hasPlaybackControl = false;
 
- 			this.sourceType = 'mediaStreamNode';
 
- 			this.source = this.context.createMediaStreamSource(mediaStream);
 
- 			this.connect();
 
- 			return this;
 
- 		}
 
- 		setBuffer(audioBuffer) {
 
- 			this.buffer = audioBuffer;
 
- 			this.sourceType = 'buffer';
 
- 			if (this.autoplay) this.play();
 
- 			return this;
 
- 		}
 
- 		play(delay = 0) {
 
- 			if (this.isPlaying === true) {
 
- 				console.warn('THREE.Audio: Audio is already playing.');
 
- 				return;
 
- 			}
 
- 			if (this.hasPlaybackControl === false) {
 
- 				console.warn('THREE.Audio: this Audio has no playback control.');
 
- 				return;
 
- 			}
 
- 			this._startedAt = this.context.currentTime + delay;
 
- 			const source = this.context.createBufferSource();
 
- 			source.buffer = this.buffer;
 
- 			source.loop = this.loop;
 
- 			source.loopStart = this.loopStart;
 
- 			source.loopEnd = this.loopEnd;
 
- 			source.onended = this.onEnded.bind(this);
 
- 			source.start(this._startedAt, this._progress + this.offset, this.duration);
 
- 			this.isPlaying = true;
 
- 			this.source = source;
 
- 			this.setDetune(this.detune);
 
- 			this.setPlaybackRate(this.playbackRate);
 
- 			return this.connect();
 
- 		}
 
- 		pause() {
 
- 			if (this.hasPlaybackControl === false) {
 
- 				console.warn('THREE.Audio: this Audio has no playback control.');
 
- 				return;
 
- 			}
 
- 			if (this.isPlaying === true) {
 
- 				// update current progress
 
- 				this._progress += Math.max(this.context.currentTime - this._startedAt, 0) * this.playbackRate;
 
- 				if (this.loop === true) {
 
- 					// ensure _progress does not exceed duration with looped audios
 
- 					this._progress = this._progress % (this.duration || this.buffer.duration);
 
- 				}
 
- 				this.source.stop();
 
- 				this.source.onended = null;
 
- 				this.isPlaying = false;
 
- 			}
 
- 			return this;
 
- 		}
 
- 		stop() {
 
- 			if (this.hasPlaybackControl === false) {
 
- 				console.warn('THREE.Audio: this Audio has no playback control.');
 
- 				return;
 
- 			}
 
- 			this._progress = 0;
 
- 			this.source.stop();
 
- 			this.source.onended = null;
 
- 			this.isPlaying = false;
 
- 			return this;
 
- 		}
 
- 		connect() {
 
- 			if (this.filters.length > 0) {
 
- 				this.source.connect(this.filters[0]);
 
- 				for (let i = 1, l = this.filters.length; i < l; i++) {
 
- 					this.filters[i - 1].connect(this.filters[i]);
 
- 				}
 
- 				this.filters[this.filters.length - 1].connect(this.getOutput());
 
- 			} else {
 
- 				this.source.connect(this.getOutput());
 
- 			}
 
- 			this._connected = true;
 
- 			return this;
 
- 		}
 
- 		disconnect() {
 
- 			if (this.filters.length > 0) {
 
- 				this.source.disconnect(this.filters[0]);
 
- 				for (let i = 1, l = this.filters.length; i < l; i++) {
 
- 					this.filters[i - 1].disconnect(this.filters[i]);
 
- 				}
 
- 				this.filters[this.filters.length - 1].disconnect(this.getOutput());
 
- 			} else {
 
- 				this.source.disconnect(this.getOutput());
 
- 			}
 
- 			this._connected = false;
 
- 			return this;
 
- 		}
 
- 		getFilters() {
 
- 			return this.filters;
 
- 		}
 
- 		setFilters(value) {
 
- 			if (!value) value = [];
 
- 			if (this._connected === true) {
 
- 				this.disconnect();
 
- 				this.filters = value.slice();
 
- 				this.connect();
 
- 			} else {
 
- 				this.filters = value.slice();
 
- 			}
 
- 			return this;
 
- 		}
 
- 		setDetune(value) {
 
- 			this.detune = value;
 
- 			if (this.source.detune === undefined) return; // only set detune when available
 
- 			if (this.isPlaying === true) {
 
- 				this.source.detune.setTargetAtTime(this.detune, this.context.currentTime, 0.01);
 
- 			}
 
- 			return this;
 
- 		}
 
- 		getDetune() {
 
- 			return this.detune;
 
- 		}
 
- 		getFilter() {
 
- 			return this.getFilters()[0];
 
- 		}
 
- 		setFilter(filter) {
 
- 			return this.setFilters(filter ? [filter] : []);
 
- 		}
 
- 		setPlaybackRate(value) {
 
- 			if (this.hasPlaybackControl === false) {
 
- 				console.warn('THREE.Audio: this Audio has no playback control.');
 
- 				return;
 
- 			}
 
- 			this.playbackRate = value;
 
- 			if (this.isPlaying === true) {
 
- 				this.source.playbackRate.setTargetAtTime(this.playbackRate, this.context.currentTime, 0.01);
 
- 			}
 
- 			return this;
 
- 		}
 
- 		getPlaybackRate() {
 
- 			return this.playbackRate;
 
- 		}
 
- 		onEnded() {
 
- 			this.isPlaying = false;
 
- 		}
 
- 		getLoop() {
 
- 			if (this.hasPlaybackControl === false) {
 
- 				console.warn('THREE.Audio: this Audio has no playback control.');
 
- 				return false;
 
- 			}
 
- 			return this.loop;
 
- 		}
 
- 		setLoop(value) {
 
- 			if (this.hasPlaybackControl === false) {
 
- 				console.warn('THREE.Audio: this Audio has no playback control.');
 
- 				return;
 
- 			}
 
- 			this.loop = value;
 
- 			if (this.isPlaying === true) {
 
- 				this.source.loop = this.loop;
 
- 			}
 
- 			return this;
 
- 		}
 
- 		setLoopStart(value) {
 
- 			this.loopStart = value;
 
- 			return this;
 
- 		}
 
- 		setLoopEnd(value) {
 
- 			this.loopEnd = value;
 
- 			return this;
 
- 		}
 
- 		getVolume() {
 
- 			return this.gain.gain.value;
 
- 		}
 
- 		setVolume(value) {
 
- 			this.gain.gain.setTargetAtTime(value, this.context.currentTime, 0.01);
 
- 			return this;
 
- 		}
 
- 	}
 
- 	const _position = /*@__PURE__*/new Vector3();
 
- 	const _quaternion = /*@__PURE__*/new Quaternion();
 
- 	const _scale = /*@__PURE__*/new Vector3();
 
- 	const _orientation = /*@__PURE__*/new Vector3();
 
- 	class PositionalAudio extends Audio {
 
- 		constructor(listener) {
 
- 			super(listener);
 
- 			this.panner = this.context.createPanner();
 
- 			this.panner.panningModel = 'HRTF';
 
- 			this.panner.connect(this.gain);
 
- 		}
 
- 		getOutput() {
 
- 			return this.panner;
 
- 		}
 
- 		getRefDistance() {
 
- 			return this.panner.refDistance;
 
- 		}
 
- 		setRefDistance(value) {
 
- 			this.panner.refDistance = value;
 
- 			return this;
 
- 		}
 
- 		getRolloffFactor() {
 
- 			return this.panner.rolloffFactor;
 
- 		}
 
- 		setRolloffFactor(value) {
 
- 			this.panner.rolloffFactor = value;
 
- 			return this;
 
- 		}
 
- 		getDistanceModel() {
 
- 			return this.panner.distanceModel;
 
- 		}
 
- 		setDistanceModel(value) {
 
- 			this.panner.distanceModel = value;
 
- 			return this;
 
- 		}
 
- 		getMaxDistance() {
 
- 			return this.panner.maxDistance;
 
- 		}
 
- 		setMaxDistance(value) {
 
- 			this.panner.maxDistance = value;
 
- 			return this;
 
- 		}
 
- 		setDirectionalCone(coneInnerAngle, coneOuterAngle, coneOuterGain) {
 
- 			this.panner.coneInnerAngle = coneInnerAngle;
 
- 			this.panner.coneOuterAngle = coneOuterAngle;
 
- 			this.panner.coneOuterGain = coneOuterGain;
 
- 			return this;
 
- 		}
 
- 		updateMatrixWorld(force) {
 
- 			super.updateMatrixWorld(force);
 
- 			if (this.hasPlaybackControl === true && this.isPlaying === false) return;
 
- 			this.matrixWorld.decompose(_position, _quaternion, _scale);
 
- 			_orientation.set(0, 0, 1).applyQuaternion(_quaternion);
 
- 			const panner = this.panner;
 
- 			if (panner.positionX) {
 
- 				// code path for Chrome and Firefox (see #14393)
 
- 				const endTime = this.context.currentTime + this.listener.timeDelta;
 
- 				panner.positionX.linearRampToValueAtTime(_position.x, endTime);
 
- 				panner.positionY.linearRampToValueAtTime(_position.y, endTime);
 
- 				panner.positionZ.linearRampToValueAtTime(_position.z, endTime);
 
- 				panner.orientationX.linearRampToValueAtTime(_orientation.x, endTime);
 
- 				panner.orientationY.linearRampToValueAtTime(_orientation.y, endTime);
 
- 				panner.orientationZ.linearRampToValueAtTime(_orientation.z, endTime);
 
- 			} else {
 
- 				panner.setPosition(_position.x, _position.y, _position.z);
 
- 				panner.setOrientation(_orientation.x, _orientation.y, _orientation.z);
 
- 			}
 
- 		}
 
- 	}
 
- 	class AudioAnalyser {
 
- 		constructor(audio, fftSize = 2048) {
 
- 			this.analyser = audio.context.createAnalyser();
 
- 			this.analyser.fftSize = fftSize;
 
- 			this.data = new Uint8Array(this.analyser.frequencyBinCount);
 
- 			audio.getOutput().connect(this.analyser);
 
- 		}
 
- 		getFrequencyData() {
 
- 			this.analyser.getByteFrequencyData(this.data);
 
- 			return this.data;
 
- 		}
 
- 		getAverageFrequency() {
 
- 			let value = 0;
 
- 			const data = this.getFrequencyData();
 
- 			for (let i = 0; i < data.length; i++) {
 
- 				value += data[i];
 
- 			}
 
- 			return value / data.length;
 
- 		}
 
- 	}
 
- 	class PropertyMixer {
 
- 		constructor(binding, typeName, valueSize) {
 
- 			this.binding = binding;
 
- 			this.valueSize = valueSize;
 
- 			let mixFunction, mixFunctionAdditive, setIdentity; // buffer layout: [ incoming | accu0 | accu1 | orig | addAccu | (optional work) ]
 
- 			//
 
- 			// interpolators can use .buffer as their .result
 
- 			// the data then goes to 'incoming'
 
- 			//
 
- 			// 'accu0' and 'accu1' are used frame-interleaved for
 
- 			// the cumulative result and are compared to detect
 
- 			// changes
 
- 			//
 
- 			// 'orig' stores the original state of the property
 
- 			//
 
- 			// 'add' is used for additive cumulative results
 
- 			//
 
- 			// 'work' is optional and is only present for quaternion types. It is used
 
- 			// to store intermediate quaternion multiplication results
 
- 			switch (typeName) {
 
- 				case 'quaternion':
 
- 					mixFunction = this._slerp;
 
- 					mixFunctionAdditive = this._slerpAdditive;
 
- 					setIdentity = this._setAdditiveIdentityQuaternion;
 
- 					this.buffer = new Float64Array(valueSize * 6);
 
- 					this._workIndex = 5;
 
- 					break;
 
- 				case 'string':
 
- 				case 'bool':
 
- 					mixFunction = this._select; // Use the regular mix function and for additive on these types,
 
- 					// additive is not relevant for non-numeric types
 
- 					mixFunctionAdditive = this._select;
 
- 					setIdentity = this._setAdditiveIdentityOther;
 
- 					this.buffer = new Array(valueSize * 5);
 
- 					break;
 
- 				default:
 
- 					mixFunction = this._lerp;
 
- 					mixFunctionAdditive = this._lerpAdditive;
 
- 					setIdentity = this._setAdditiveIdentityNumeric;
 
- 					this.buffer = new Float64Array(valueSize * 5);
 
- 			}
 
- 			this._mixBufferRegion = mixFunction;
 
- 			this._mixBufferRegionAdditive = mixFunctionAdditive;
 
- 			this._setIdentity = setIdentity;
 
- 			this._origIndex = 3;
 
- 			this._addIndex = 4;
 
- 			this.cumulativeWeight = 0;
 
- 			this.cumulativeWeightAdditive = 0;
 
- 			this.useCount = 0;
 
- 			this.referenceCount = 0;
 
- 		} // accumulate data in the 'incoming' region into 'accu<i>'
 
- 		accumulate(accuIndex, weight) {
 
- 			// note: happily accumulating nothing when weight = 0, the caller knows
 
- 			// the weight and shouldn't have made the call in the first place
 
- 			const buffer = this.buffer,
 
- 						stride = this.valueSize,
 
- 						offset = accuIndex * stride + stride;
 
- 			let currentWeight = this.cumulativeWeight;
 
- 			if (currentWeight === 0) {
 
- 				// accuN := incoming * weight
 
- 				for (let i = 0; i !== stride; ++i) {
 
- 					buffer[offset + i] = buffer[i];
 
- 				}
 
- 				currentWeight = weight;
 
- 			} else {
 
- 				// accuN := accuN + incoming * weight
 
- 				currentWeight += weight;
 
- 				const mix = weight / currentWeight;
 
- 				this._mixBufferRegion(buffer, offset, 0, mix, stride);
 
- 			}
 
- 			this.cumulativeWeight = currentWeight;
 
- 		} // accumulate data in the 'incoming' region into 'add'
 
- 		accumulateAdditive(weight) {
 
- 			const buffer = this.buffer,
 
- 						stride = this.valueSize,
 
- 						offset = stride * this._addIndex;
 
- 			if (this.cumulativeWeightAdditive === 0) {
 
- 				// add = identity
 
- 				this._setIdentity();
 
- 			} // add := add + incoming * weight
 
- 			this._mixBufferRegionAdditive(buffer, offset, 0, weight, stride);
 
- 			this.cumulativeWeightAdditive += weight;
 
- 		} // apply the state of 'accu<i>' to the binding when accus differ
 
- 		apply(accuIndex) {
 
- 			const stride = this.valueSize,
 
- 						buffer = this.buffer,
 
- 						offset = accuIndex * stride + stride,
 
- 						weight = this.cumulativeWeight,
 
- 						weightAdditive = this.cumulativeWeightAdditive,
 
- 						binding = this.binding;
 
- 			this.cumulativeWeight = 0;
 
- 			this.cumulativeWeightAdditive = 0;
 
- 			if (weight < 1) {
 
- 				// accuN := accuN + original * ( 1 - cumulativeWeight )
 
- 				const originalValueOffset = stride * this._origIndex;
 
- 				this._mixBufferRegion(buffer, offset, originalValueOffset, 1 - weight, stride);
 
- 			}
 
- 			if (weightAdditive > 0) {
 
- 				// accuN := accuN + additive accuN
 
- 				this._mixBufferRegionAdditive(buffer, offset, this._addIndex * stride, 1, stride);
 
- 			}
 
- 			for (let i = stride, e = stride + stride; i !== e; ++i) {
 
- 				if (buffer[i] !== buffer[i + stride]) {
 
- 					// value has changed -> update scene graph
 
- 					binding.setValue(buffer, offset);
 
- 					break;
 
- 				}
 
- 			}
 
- 		} // remember the state of the bound property and copy it to both accus
 
- 		saveOriginalState() {
 
- 			const binding = this.binding;
 
- 			const buffer = this.buffer,
 
- 						stride = this.valueSize,
 
- 						originalValueOffset = stride * this._origIndex;
 
- 			binding.getValue(buffer, originalValueOffset); // accu[0..1] := orig -- initially detect changes against the original
 
- 			for (let i = stride, e = originalValueOffset; i !== e; ++i) {
 
- 				buffer[i] = buffer[originalValueOffset + i % stride];
 
- 			} // Add to identity for additive
 
- 			this._setIdentity();
 
- 			this.cumulativeWeight = 0;
 
- 			this.cumulativeWeightAdditive = 0;
 
- 		} // apply the state previously taken via 'saveOriginalState' to the binding
 
- 		restoreOriginalState() {
 
- 			const originalValueOffset = this.valueSize * 3;
 
- 			this.binding.setValue(this.buffer, originalValueOffset);
 
- 		}
 
- 		_setAdditiveIdentityNumeric() {
 
- 			const startIndex = this._addIndex * this.valueSize;
 
- 			const endIndex = startIndex + this.valueSize;
 
- 			for (let i = startIndex; i < endIndex; i++) {
 
- 				this.buffer[i] = 0;
 
- 			}
 
- 		}
 
- 		_setAdditiveIdentityQuaternion() {
 
- 			this._setAdditiveIdentityNumeric();
 
- 			this.buffer[this._addIndex * this.valueSize + 3] = 1;
 
- 		}
 
- 		_setAdditiveIdentityOther() {
 
- 			const startIndex = this._origIndex * this.valueSize;
 
- 			const targetIndex = this._addIndex * this.valueSize;
 
- 			for (let i = 0; i < this.valueSize; i++) {
 
- 				this.buffer[targetIndex + i] = this.buffer[startIndex + i];
 
- 			}
 
- 		} // mix functions
 
- 		_select(buffer, dstOffset, srcOffset, t, stride) {
 
- 			if (t >= 0.5) {
 
- 				for (let i = 0; i !== stride; ++i) {
 
- 					buffer[dstOffset + i] = buffer[srcOffset + i];
 
- 				}
 
- 			}
 
- 		}
 
- 		_slerp(buffer, dstOffset, srcOffset, t) {
 
- 			Quaternion.slerpFlat(buffer, dstOffset, buffer, dstOffset, buffer, srcOffset, t);
 
- 		}
 
- 		_slerpAdditive(buffer, dstOffset, srcOffset, t, stride) {
 
- 			const workOffset = this._workIndex * stride; // Store result in intermediate buffer offset
 
- 			Quaternion.multiplyQuaternionsFlat(buffer, workOffset, buffer, dstOffset, buffer, srcOffset); // Slerp to the intermediate result
 
- 			Quaternion.slerpFlat(buffer, dstOffset, buffer, dstOffset, buffer, workOffset, t);
 
- 		}
 
- 		_lerp(buffer, dstOffset, srcOffset, t, stride) {
 
- 			const s = 1 - t;
 
- 			for (let i = 0; i !== stride; ++i) {
 
- 				const j = dstOffset + i;
 
- 				buffer[j] = buffer[j] * s + buffer[srcOffset + i] * t;
 
- 			}
 
- 		}
 
- 		_lerpAdditive(buffer, dstOffset, srcOffset, t, stride) {
 
- 			for (let i = 0; i !== stride; ++i) {
 
- 				const j = dstOffset + i;
 
- 				buffer[j] = buffer[j] + buffer[srcOffset + i] * t;
 
- 			}
 
- 		}
 
- 	}
 
- 	// Characters [].:/ are reserved for track binding syntax.
 
- 	const _RESERVED_CHARS_RE = '\\[\\]\\.:\\/';
 
- 	const _reservedRe = new RegExp('[' + _RESERVED_CHARS_RE + ']', 'g'); // Attempts to allow node names from any language. ES5's `\w` regexp matches
 
- 	// only latin characters, and the unicode \p{L} is not yet supported. So
 
- 	// instead, we exclude reserved characters and match everything else.
 
- 	const _wordChar = '[^' + _RESERVED_CHARS_RE + ']';
 
- 	const _wordCharOrDot = '[^' + _RESERVED_CHARS_RE.replace('\\.', '') + ']'; // Parent directories, delimited by '/' or ':'. Currently unused, but must
 
- 	// be matched to parse the rest of the track name.
 
- 	const _directoryRe = /((?:WC+[\/:])*)/.source.replace('WC', _wordChar); // Target node. May contain word characters (a-zA-Z0-9_) and '.' or '-'.
 
- 	const _nodeRe = /(WCOD+)?/.source.replace('WCOD', _wordCharOrDot); // Object on target node, and accessor. May not contain reserved
 
- 	// characters. Accessor may contain any character except closing bracket.
 
- 	const _objectRe = /(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace('WC', _wordChar); // Property and accessor. May not contain reserved characters. Accessor may
 
- 	// contain any non-bracket characters.
 
- 	const _propertyRe = /\.(WC+)(?:\[(.+)\])?/.source.replace('WC', _wordChar);
 
- 	const _trackRe = new RegExp('' + '^' + _directoryRe + _nodeRe + _objectRe + _propertyRe + '$');
 
- 	const _supportedObjectNames = ['material', 'materials', 'bones'];
 
- 	class Composite {
 
- 		constructor(targetGroup, path, optionalParsedPath) {
 
- 			const parsedPath = optionalParsedPath || PropertyBinding.parseTrackName(path);
 
- 			this._targetGroup = targetGroup;
 
- 			this._bindings = targetGroup.subscribe_(path, parsedPath);
 
- 		}
 
- 		getValue(array, offset) {
 
- 			this.bind(); // bind all binding
 
- 			const firstValidIndex = this._targetGroup.nCachedObjects_,
 
- 						binding = this._bindings[firstValidIndex]; // and only call .getValue on the first
 
- 			if (binding !== undefined) binding.getValue(array, offset);
 
- 		}
 
- 		setValue(array, offset) {
 
- 			const bindings = this._bindings;
 
- 			for (let i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++i) {
 
- 				bindings[i].setValue(array, offset);
 
- 			}
 
- 		}
 
- 		bind() {
 
- 			const bindings = this._bindings;
 
- 			for (let i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++i) {
 
- 				bindings[i].bind();
 
- 			}
 
- 		}
 
- 		unbind() {
 
- 			const bindings = this._bindings;
 
- 			for (let i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++i) {
 
- 				bindings[i].unbind();
 
- 			}
 
- 		}
 
- 	} // Note: This class uses a State pattern on a per-method basis:
 
- 	// 'bind' sets 'this.getValue' / 'setValue' and shadows the
 
- 	// prototype version of these methods with one that represents
 
- 	// the bound state. When the property is not found, the methods
 
- 	// become no-ops.
 
- 	class PropertyBinding {
 
- 		constructor(rootNode, path, parsedPath) {
 
- 			this.path = path;
 
- 			this.parsedPath = parsedPath || PropertyBinding.parseTrackName(path);
 
- 			this.node = PropertyBinding.findNode(rootNode, this.parsedPath.nodeName) || rootNode;
 
- 			this.rootNode = rootNode; // initial state of these methods that calls 'bind'
 
- 			this.getValue = this._getValue_unbound;
 
- 			this.setValue = this._setValue_unbound;
 
- 		}
 
- 		static create(root, path, parsedPath) {
 
- 			if (!(root && root.isAnimationObjectGroup)) {
 
- 				return new PropertyBinding(root, path, parsedPath);
 
- 			} else {
 
- 				return new PropertyBinding.Composite(root, path, parsedPath);
 
- 			}
 
- 		}
 
- 		/**
 
- 		 * Replaces spaces with underscores and removes unsupported characters from
 
- 		 * node names, to ensure compatibility with parseTrackName().
 
- 		 *
 
- 		 * @param {string} name Node name to be sanitized.
 
- 		 * @return {string}
 
- 		 */
 
- 		static sanitizeNodeName(name) {
 
- 			return name.replace(/\s/g, '_').replace(_reservedRe, '');
 
- 		}
 
- 		static parseTrackName(trackName) {
 
- 			const matches = _trackRe.exec(trackName);
 
- 			if (!matches) {
 
- 				throw new Error('PropertyBinding: Cannot parse trackName: ' + trackName);
 
- 			}
 
- 			const results = {
 
- 				// directoryName: matches[ 1 ], // (tschw) currently unused
 
- 				nodeName: matches[2],
 
- 				objectName: matches[3],
 
- 				objectIndex: matches[4],
 
- 				propertyName: matches[5],
 
- 				// required
 
- 				propertyIndex: matches[6]
 
- 			};
 
- 			const lastDot = results.nodeName && results.nodeName.lastIndexOf('.');
 
- 			if (lastDot !== undefined && lastDot !== -1) {
 
- 				const objectName = results.nodeName.substring(lastDot + 1); // Object names must be checked against an allowlist. Otherwise, there
 
- 				// is no way to parse 'foo.bar.baz': 'baz' must be a property, but
 
- 				// 'bar' could be the objectName, or part of a nodeName (which can
 
- 				// include '.' characters).
 
- 				if (_supportedObjectNames.indexOf(objectName) !== -1) {
 
- 					results.nodeName = results.nodeName.substring(0, lastDot);
 
- 					results.objectName = objectName;
 
- 				}
 
- 			}
 
- 			if (results.propertyName === null || results.propertyName.length === 0) {
 
- 				throw new Error('PropertyBinding: can not parse propertyName from trackName: ' + trackName);
 
- 			}
 
- 			return results;
 
- 		}
 
- 		static findNode(root, nodeName) {
 
- 			if (!nodeName || nodeName === '' || nodeName === '.' || nodeName === -1 || nodeName === root.name || nodeName === root.uuid) {
 
- 				return root;
 
- 			} // search into skeleton bones.
 
- 			if (root.skeleton) {
 
- 				const bone = root.skeleton.getBoneByName(nodeName);
 
- 				if (bone !== undefined) {
 
- 					return bone;
 
- 				}
 
- 			} // search into node subtree.
 
- 			if (root.children) {
 
- 				const searchNodeSubtree = function (children) {
 
- 					for (let i = 0; i < children.length; i++) {
 
- 						const childNode = children[i];
 
- 						if (childNode.name === nodeName || childNode.uuid === nodeName) {
 
- 							return childNode;
 
- 						}
 
- 						const result = searchNodeSubtree(childNode.children);
 
- 						if (result) return result;
 
- 					}
 
- 					return null;
 
- 				};
 
- 				const subTreeNode = searchNodeSubtree(root.children);
 
- 				if (subTreeNode) {
 
- 					return subTreeNode;
 
- 				}
 
- 			}
 
- 			return null;
 
- 		} // these are used to "bind" a nonexistent property
 
- 		_getValue_unavailable() {}
 
- 		_setValue_unavailable() {} // Getters
 
- 		_getValue_direct(buffer, offset) {
 
- 			buffer[offset] = this.targetObject[this.propertyName];
 
- 		}
 
- 		_getValue_array(buffer, offset) {
 
- 			const source = this.resolvedProperty;
 
- 			for (let i = 0, n = source.length; i !== n; ++i) {
 
- 				buffer[offset++] = source[i];
 
- 			}
 
- 		}
 
- 		_getValue_arrayElement(buffer, offset) {
 
- 			buffer[offset] = this.resolvedProperty[this.propertyIndex];
 
- 		}
 
- 		_getValue_toArray(buffer, offset) {
 
- 			this.resolvedProperty.toArray(buffer, offset);
 
- 		} // Direct
 
- 		_setValue_direct(buffer, offset) {
 
- 			this.targetObject[this.propertyName] = buffer[offset];
 
- 		}
 
- 		_setValue_direct_setNeedsUpdate(buffer, offset) {
 
- 			this.targetObject[this.propertyName] = buffer[offset];
 
- 			this.targetObject.needsUpdate = true;
 
- 		}
 
- 		_setValue_direct_setMatrixWorldNeedsUpdate(buffer, offset) {
 
- 			this.targetObject[this.propertyName] = buffer[offset];
 
- 			this.targetObject.matrixWorldNeedsUpdate = true;
 
- 		} // EntireArray
 
- 		_setValue_array(buffer, offset) {
 
- 			const dest = this.resolvedProperty;
 
- 			for (let i = 0, n = dest.length; i !== n; ++i) {
 
- 				dest[i] = buffer[offset++];
 
- 			}
 
- 		}
 
- 		_setValue_array_setNeedsUpdate(buffer, offset) {
 
- 			const dest = this.resolvedProperty;
 
- 			for (let i = 0, n = dest.length; i !== n; ++i) {
 
- 				dest[i] = buffer[offset++];
 
- 			}
 
- 			this.targetObject.needsUpdate = true;
 
- 		}
 
- 		_setValue_array_setMatrixWorldNeedsUpdate(buffer, offset) {
 
- 			const dest = this.resolvedProperty;
 
- 			for (let i = 0, n = dest.length; i !== n; ++i) {
 
- 				dest[i] = buffer[offset++];
 
- 			}
 
- 			this.targetObject.matrixWorldNeedsUpdate = true;
 
- 		} // ArrayElement
 
- 		_setValue_arrayElement(buffer, offset) {
 
- 			this.resolvedProperty[this.propertyIndex] = buffer[offset];
 
- 		}
 
- 		_setValue_arrayElement_setNeedsUpdate(buffer, offset) {
 
- 			this.resolvedProperty[this.propertyIndex] = buffer[offset];
 
- 			this.targetObject.needsUpdate = true;
 
- 		}
 
- 		_setValue_arrayElement_setMatrixWorldNeedsUpdate(buffer, offset) {
 
- 			this.resolvedProperty[this.propertyIndex] = buffer[offset];
 
- 			this.targetObject.matrixWorldNeedsUpdate = true;
 
- 		} // HasToFromArray
 
- 		_setValue_fromArray(buffer, offset) {
 
- 			this.resolvedProperty.fromArray(buffer, offset);
 
- 		}
 
- 		_setValue_fromArray_setNeedsUpdate(buffer, offset) {
 
- 			this.resolvedProperty.fromArray(buffer, offset);
 
- 			this.targetObject.needsUpdate = true;
 
- 		}
 
- 		_setValue_fromArray_setMatrixWorldNeedsUpdate(buffer, offset) {
 
- 			this.resolvedProperty.fromArray(buffer, offset);
 
- 			this.targetObject.matrixWorldNeedsUpdate = true;
 
- 		}
 
- 		_getValue_unbound(targetArray, offset) {
 
- 			this.bind();
 
- 			this.getValue(targetArray, offset);
 
- 		}
 
- 		_setValue_unbound(sourceArray, offset) {
 
- 			this.bind();
 
- 			this.setValue(sourceArray, offset);
 
- 		} // create getter / setter pair for a property in the scene graph
 
- 		bind() {
 
- 			let targetObject = this.node;
 
- 			const parsedPath = this.parsedPath;
 
- 			const objectName = parsedPath.objectName;
 
- 			const propertyName = parsedPath.propertyName;
 
- 			let propertyIndex = parsedPath.propertyIndex;
 
- 			if (!targetObject) {
 
- 				targetObject = PropertyBinding.findNode(this.rootNode, parsedPath.nodeName) || this.rootNode;
 
- 				this.node = targetObject;
 
- 			} // set fail state so we can just 'return' on error
 
- 			this.getValue = this._getValue_unavailable;
 
- 			this.setValue = this._setValue_unavailable; // ensure there is a value node
 
- 			if (!targetObject) {
 
- 				console.error('THREE.PropertyBinding: Trying to update node for track: ' + this.path + ' but it wasn\'t found.');
 
- 				return;
 
- 			}
 
- 			if (objectName) {
 
- 				let objectIndex = parsedPath.objectIndex; // special cases were we need to reach deeper into the hierarchy to get the face materials....
 
- 				switch (objectName) {
 
- 					case 'materials':
 
- 						if (!targetObject.material) {
 
- 							console.error('THREE.PropertyBinding: Can not bind to material as node does not have a material.', this);
 
- 							return;
 
- 						}
 
- 						if (!targetObject.material.materials) {
 
- 							console.error('THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.', this);
 
- 							return;
 
- 						}
 
- 						targetObject = targetObject.material.materials;
 
- 						break;
 
- 					case 'bones':
 
- 						if (!targetObject.skeleton) {
 
- 							console.error('THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.', this);
 
- 							return;
 
- 						} // potential future optimization: skip this if propertyIndex is already an integer
 
- 						// and convert the integer string to a true integer.
 
- 						targetObject = targetObject.skeleton.bones; // support resolving morphTarget names into indices.
 
- 						for (let i = 0; i < targetObject.length; i++) {
 
- 							if (targetObject[i].name === objectIndex) {
 
- 								objectIndex = i;
 
- 								break;
 
- 							}
 
- 						}
 
- 						break;
 
- 					default:
 
- 						if (targetObject[objectName] === undefined) {
 
- 							console.error('THREE.PropertyBinding: Can not bind to objectName of node undefined.', this);
 
- 							return;
 
- 						}
 
- 						targetObject = targetObject[objectName];
 
- 				}
 
- 				if (objectIndex !== undefined) {
 
- 					if (targetObject[objectIndex] === undefined) {
 
- 						console.error('THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.', this, targetObject);
 
- 						return;
 
- 					}
 
- 					targetObject = targetObject[objectIndex];
 
- 				}
 
- 			} // resolve property
 
- 			const nodeProperty = targetObject[propertyName];
 
- 			if (nodeProperty === undefined) {
 
- 				const nodeName = parsedPath.nodeName;
 
- 				console.error('THREE.PropertyBinding: Trying to update property for track: ' + nodeName + '.' + propertyName + ' but it wasn\'t found.', targetObject);
 
- 				return;
 
- 			} // determine versioning scheme
 
- 			let versioning = this.Versioning.None;
 
- 			this.targetObject = targetObject;
 
- 			if (targetObject.needsUpdate !== undefined) {
 
- 				// material
 
- 				versioning = this.Versioning.NeedsUpdate;
 
- 			} else if (targetObject.matrixWorldNeedsUpdate !== undefined) {
 
- 				// node transform
 
- 				versioning = this.Versioning.MatrixWorldNeedsUpdate;
 
- 			} // determine how the property gets bound
 
- 			let bindingType = this.BindingType.Direct;
 
- 			if (propertyIndex !== undefined) {
 
- 				// access a sub element of the property array (only primitives are supported right now)
 
- 				if (propertyName === 'morphTargetInfluences') {
 
- 					// potential optimization, skip this if propertyIndex is already an integer, and convert the integer string to a true integer.
 
- 					// support resolving morphTarget names into indices.
 
- 					if (!targetObject.geometry) {
 
- 						console.error('THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.', this);
 
- 						return;
 
- 					}
 
- 					if (targetObject.geometry.isBufferGeometry) {
 
- 						if (!targetObject.geometry.morphAttributes) {
 
- 							console.error('THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.', this);
 
- 							return;
 
- 						}
 
- 						if (targetObject.morphTargetDictionary[propertyIndex] !== undefined) {
 
- 							propertyIndex = targetObject.morphTargetDictionary[propertyIndex];
 
- 						}
 
- 					} else {
 
- 						console.error('THREE.PropertyBinding: Can not bind to morphTargetInfluences on THREE.Geometry. Use THREE.BufferGeometry instead.', this);
 
- 						return;
 
- 					}
 
- 				}
 
- 				bindingType = this.BindingType.ArrayElement;
 
- 				this.resolvedProperty = nodeProperty;
 
- 				this.propertyIndex = propertyIndex;
 
- 			} else if (nodeProperty.fromArray !== undefined && nodeProperty.toArray !== undefined) {
 
- 				// must use copy for Object3D.Euler/Quaternion
 
- 				bindingType = this.BindingType.HasFromToArray;
 
- 				this.resolvedProperty = nodeProperty;
 
- 			} else if (Array.isArray(nodeProperty)) {
 
- 				bindingType = this.BindingType.EntireArray;
 
- 				this.resolvedProperty = nodeProperty;
 
- 			} else {
 
- 				this.propertyName = propertyName;
 
- 			} // select getter / setter
 
- 			this.getValue = this.GetterByBindingType[bindingType];
 
- 			this.setValue = this.SetterByBindingTypeAndVersioning[bindingType][versioning];
 
- 		}
 
- 		unbind() {
 
- 			this.node = null; // back to the prototype version of getValue / setValue
 
- 			// note: avoiding to mutate the shape of 'this' via 'delete'
 
- 			this.getValue = this._getValue_unbound;
 
- 			this.setValue = this._setValue_unbound;
 
- 		}
 
- 	}
 
- 	PropertyBinding.Composite = Composite;
 
- 	PropertyBinding.prototype.BindingType = {
 
- 		Direct: 0,
 
- 		EntireArray: 1,
 
- 		ArrayElement: 2,
 
- 		HasFromToArray: 3
 
- 	};
 
- 	PropertyBinding.prototype.Versioning = {
 
- 		None: 0,
 
- 		NeedsUpdate: 1,
 
- 		MatrixWorldNeedsUpdate: 2
 
- 	};
 
- 	PropertyBinding.prototype.GetterByBindingType = [PropertyBinding.prototype._getValue_direct, PropertyBinding.prototype._getValue_array, PropertyBinding.prototype._getValue_arrayElement, PropertyBinding.prototype._getValue_toArray];
 
- 	PropertyBinding.prototype.SetterByBindingTypeAndVersioning = [[// Direct
 
- 	PropertyBinding.prototype._setValue_direct, PropertyBinding.prototype._setValue_direct_setNeedsUpdate, PropertyBinding.prototype._setValue_direct_setMatrixWorldNeedsUpdate], [// EntireArray
 
- 	PropertyBinding.prototype._setValue_array, PropertyBinding.prototype._setValue_array_setNeedsUpdate, PropertyBinding.prototype._setValue_array_setMatrixWorldNeedsUpdate], [// ArrayElement
 
- 	PropertyBinding.prototype._setValue_arrayElement, PropertyBinding.prototype._setValue_arrayElement_setNeedsUpdate, PropertyBinding.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate], [// HasToFromArray
 
- 	PropertyBinding.prototype._setValue_fromArray, PropertyBinding.prototype._setValue_fromArray_setNeedsUpdate, PropertyBinding.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate]];
 
- 	/**
 
- 	 *
 
- 	 * A group of objects that receives a shared animation state.
 
- 	 *
 
- 	 * Usage:
 
- 	 *
 
- 	 *	- Add objects you would otherwise pass as 'root' to the
 
- 	 *		constructor or the .clipAction method of AnimationMixer.
 
- 	 *
 
- 	 *	- Instead pass this object as 'root'.
 
- 	 *
 
- 	 *	- You can also add and remove objects later when the mixer
 
- 	 *		is running.
 
- 	 *
 
- 	 * Note:
 
- 	 *
 
- 	 *		Objects of this class appear as one object to the mixer,
 
- 	 *		so cache control of the individual objects must be done
 
- 	 *		on the group.
 
- 	 *
 
- 	 * Limitation:
 
- 	 *
 
- 	 *	- The animated properties must be compatible among the
 
- 	 *		all objects in the group.
 
- 	 *
 
- 	 *	- A single property can either be controlled through a
 
- 	 *		target group or directly, but not both.
 
- 	 */
 
- 	class AnimationObjectGroup {
 
- 		constructor() {
 
- 			this.uuid = generateUUID(); // cached objects followed by the active ones
 
- 			this._objects = Array.prototype.slice.call(arguments);
 
- 			this.nCachedObjects_ = 0; // threshold
 
- 			// note: read by PropertyBinding.Composite
 
- 			const indices = {};
 
- 			this._indicesByUUID = indices; // for bookkeeping
 
- 			for (let i = 0, n = arguments.length; i !== n; ++i) {
 
- 				indices[arguments[i].uuid] = i;
 
- 			}
 
- 			this._paths = []; // inside: string
 
- 			this._parsedPaths = []; // inside: { we don't care, here }
 
- 			this._bindings = []; // inside: Array< PropertyBinding >
 
- 			this._bindingsIndicesByPath = {}; // inside: indices in these arrays
 
- 			const scope = this;
 
- 			this.stats = {
 
- 				objects: {
 
- 					get total() {
 
- 						return scope._objects.length;
 
- 					},
 
- 					get inUse() {
 
- 						return this.total - scope.nCachedObjects_;
 
- 					}
 
- 				},
 
- 				get bindingsPerObject() {
 
- 					return scope._bindings.length;
 
- 				}
 
- 			};
 
- 		}
 
- 		add() {
 
- 			const objects = this._objects,
 
- 						indicesByUUID = this._indicesByUUID,
 
- 						paths = this._paths,
 
- 						parsedPaths = this._parsedPaths,
 
- 						bindings = this._bindings,
 
- 						nBindings = bindings.length;
 
- 			let knownObject = undefined,
 
- 					nObjects = objects.length,
 
- 					nCachedObjects = this.nCachedObjects_;
 
- 			for (let i = 0, n = arguments.length; i !== n; ++i) {
 
- 				const object = arguments[i],
 
- 							uuid = object.uuid;
 
- 				let index = indicesByUUID[uuid];
 
- 				if (index === undefined) {
 
- 					// unknown object -> add it to the ACTIVE region
 
- 					index = nObjects++;
 
- 					indicesByUUID[uuid] = index;
 
- 					objects.push(object); // accounting is done, now do the same for all bindings
 
- 					for (let j = 0, m = nBindings; j !== m; ++j) {
 
- 						bindings[j].push(new PropertyBinding(object, paths[j], parsedPaths[j]));
 
- 					}
 
- 				} else if (index < nCachedObjects) {
 
- 					knownObject = objects[index]; // move existing object to the ACTIVE region
 
- 					const firstActiveIndex = --nCachedObjects,
 
- 								lastCachedObject = objects[firstActiveIndex];
 
- 					indicesByUUID[lastCachedObject.uuid] = index;
 
- 					objects[index] = lastCachedObject;
 
- 					indicesByUUID[uuid] = firstActiveIndex;
 
- 					objects[firstActiveIndex] = object; // accounting is done, now do the same for all bindings
 
- 					for (let j = 0, m = nBindings; j !== m; ++j) {
 
- 						const bindingsForPath = bindings[j],
 
- 									lastCached = bindingsForPath[firstActiveIndex];
 
- 						let binding = bindingsForPath[index];
 
- 						bindingsForPath[index] = lastCached;
 
- 						if (binding === undefined) {
 
- 							// since we do not bother to create new bindings
 
- 							// for objects that are cached, the binding may
 
- 							// or may not exist
 
- 							binding = new PropertyBinding(object, paths[j], parsedPaths[j]);
 
- 						}
 
- 						bindingsForPath[firstActiveIndex] = binding;
 
- 					}
 
- 				} else if (objects[index] !== knownObject) {
 
- 					console.error('THREE.AnimationObjectGroup: Different objects with the same UUID ' + 'detected. Clean the caches or recreate your infrastructure when reloading scenes.');
 
- 				} // else the object is already where we want it to be
 
- 			} // for arguments
 
- 			this.nCachedObjects_ = nCachedObjects;
 
- 		}
 
- 		remove() {
 
- 			const objects = this._objects,
 
- 						indicesByUUID = this._indicesByUUID,
 
- 						bindings = this._bindings,
 
- 						nBindings = bindings.length;
 
- 			let nCachedObjects = this.nCachedObjects_;
 
- 			for (let i = 0, n = arguments.length; i !== n; ++i) {
 
- 				const object = arguments[i],
 
- 							uuid = object.uuid,
 
- 							index = indicesByUUID[uuid];
 
- 				if (index !== undefined && index >= nCachedObjects) {
 
- 					// move existing object into the CACHED region
 
- 					const lastCachedIndex = nCachedObjects++,
 
- 								firstActiveObject = objects[lastCachedIndex];
 
- 					indicesByUUID[firstActiveObject.uuid] = index;
 
- 					objects[index] = firstActiveObject;
 
- 					indicesByUUID[uuid] = lastCachedIndex;
 
- 					objects[lastCachedIndex] = object; // accounting is done, now do the same for all bindings
 
- 					for (let j = 0, m = nBindings; j !== m; ++j) {
 
- 						const bindingsForPath = bindings[j],
 
- 									firstActive = bindingsForPath[lastCachedIndex],
 
- 									binding = bindingsForPath[index];
 
- 						bindingsForPath[index] = firstActive;
 
- 						bindingsForPath[lastCachedIndex] = binding;
 
- 					}
 
- 				}
 
- 			} // for arguments
 
- 			this.nCachedObjects_ = nCachedObjects;
 
- 		} // remove & forget
 
- 		uncache() {
 
- 			const objects = this._objects,
 
- 						indicesByUUID = this._indicesByUUID,
 
- 						bindings = this._bindings,
 
- 						nBindings = bindings.length;
 
- 			let nCachedObjects = this.nCachedObjects_,
 
- 					nObjects = objects.length;
 
- 			for (let i = 0, n = arguments.length; i !== n; ++i) {
 
- 				const object = arguments[i],
 
- 							uuid = object.uuid,
 
- 							index = indicesByUUID[uuid];
 
- 				if (index !== undefined) {
 
- 					delete indicesByUUID[uuid];
 
- 					if (index < nCachedObjects) {
 
- 						// object is cached, shrink the CACHED region
 
- 						const firstActiveIndex = --nCachedObjects,
 
- 									lastCachedObject = objects[firstActiveIndex],
 
- 									lastIndex = --nObjects,
 
- 									lastObject = objects[lastIndex]; // last cached object takes this object's place
 
- 						indicesByUUID[lastCachedObject.uuid] = index;
 
- 						objects[index] = lastCachedObject; // last object goes to the activated slot and pop
 
- 						indicesByUUID[lastObject.uuid] = firstActiveIndex;
 
- 						objects[firstActiveIndex] = lastObject;
 
- 						objects.pop(); // accounting is done, now do the same for all bindings
 
- 						for (let j = 0, m = nBindings; j !== m; ++j) {
 
- 							const bindingsForPath = bindings[j],
 
- 										lastCached = bindingsForPath[firstActiveIndex],
 
- 										last = bindingsForPath[lastIndex];
 
- 							bindingsForPath[index] = lastCached;
 
- 							bindingsForPath[firstActiveIndex] = last;
 
- 							bindingsForPath.pop();
 
- 						}
 
- 					} else {
 
- 						// object is active, just swap with the last and pop
 
- 						const lastIndex = --nObjects,
 
- 									lastObject = objects[lastIndex];
 
- 						if (lastIndex > 0) {
 
- 							indicesByUUID[lastObject.uuid] = index;
 
- 						}
 
- 						objects[index] = lastObject;
 
- 						objects.pop(); // accounting is done, now do the same for all bindings
 
- 						for (let j = 0, m = nBindings; j !== m; ++j) {
 
- 							const bindingsForPath = bindings[j];
 
- 							bindingsForPath[index] = bindingsForPath[lastIndex];
 
- 							bindingsForPath.pop();
 
- 						}
 
- 					} // cached or active
 
- 				} // if object is known
 
- 			} // for arguments
 
- 			this.nCachedObjects_ = nCachedObjects;
 
- 		} // Internal interface used by befriended PropertyBinding.Composite:
 
- 		subscribe_(path, parsedPath) {
 
- 			// returns an array of bindings for the given path that is changed
 
- 			// according to the contained objects in the group
 
- 			const indicesByPath = this._bindingsIndicesByPath;
 
- 			let index = indicesByPath[path];
 
- 			const bindings = this._bindings;
 
- 			if (index !== undefined) return bindings[index];
 
- 			const paths = this._paths,
 
- 						parsedPaths = this._parsedPaths,
 
- 						objects = this._objects,
 
- 						nObjects = objects.length,
 
- 						nCachedObjects = this.nCachedObjects_,
 
- 						bindingsForPath = new Array(nObjects);
 
- 			index = bindings.length;
 
- 			indicesByPath[path] = index;
 
- 			paths.push(path);
 
- 			parsedPaths.push(parsedPath);
 
- 			bindings.push(bindingsForPath);
 
- 			for (let i = nCachedObjects, n = objects.length; i !== n; ++i) {
 
- 				const object = objects[i];
 
- 				bindingsForPath[i] = new PropertyBinding(object, path, parsedPath);
 
- 			}
 
- 			return bindingsForPath;
 
- 		}
 
- 		unsubscribe_(path) {
 
- 			// tells the group to forget about a property path and no longer
 
- 			// update the array previously obtained with 'subscribe_'
 
- 			const indicesByPath = this._bindingsIndicesByPath,
 
- 						index = indicesByPath[path];
 
- 			if (index !== undefined) {
 
- 				const paths = this._paths,
 
- 							parsedPaths = this._parsedPaths,
 
- 							bindings = this._bindings,
 
- 							lastBindingsIndex = bindings.length - 1,
 
- 							lastBindings = bindings[lastBindingsIndex],
 
- 							lastBindingsPath = path[lastBindingsIndex];
 
- 				indicesByPath[lastBindingsPath] = index;
 
- 				bindings[index] = lastBindings;
 
- 				bindings.pop();
 
- 				parsedPaths[index] = parsedPaths[lastBindingsIndex];
 
- 				parsedPaths.pop();
 
- 				paths[index] = paths[lastBindingsIndex];
 
- 				paths.pop();
 
- 			}
 
- 		}
 
- 	}
 
- 	AnimationObjectGroup.prototype.isAnimationObjectGroup = true;
 
- 	class AnimationAction {
 
- 		constructor(mixer, clip, localRoot = null, blendMode = clip.blendMode) {
 
- 			this._mixer = mixer;
 
- 			this._clip = clip;
 
- 			this._localRoot = localRoot;
 
- 			this.blendMode = blendMode;
 
- 			const tracks = clip.tracks,
 
- 						nTracks = tracks.length,
 
- 						interpolants = new Array(nTracks);
 
- 			const interpolantSettings = {
 
- 				endingStart: ZeroCurvatureEnding,
 
- 				endingEnd: ZeroCurvatureEnding
 
- 			};
 
- 			for (let i = 0; i !== nTracks; ++i) {
 
- 				const interpolant = tracks[i].createInterpolant(null);
 
- 				interpolants[i] = interpolant;
 
- 				interpolant.settings = interpolantSettings;
 
- 			}
 
- 			this._interpolantSettings = interpolantSettings;
 
- 			this._interpolants = interpolants; // bound by the mixer
 
- 			// inside: PropertyMixer (managed by the mixer)
 
- 			this._propertyBindings = new Array(nTracks);
 
- 			this._cacheIndex = null; // for the memory manager
 
- 			this._byClipCacheIndex = null; // for the memory manager
 
- 			this._timeScaleInterpolant = null;
 
- 			this._weightInterpolant = null;
 
- 			this.loop = LoopRepeat;
 
- 			this._loopCount = -1; // global mixer time when the action is to be started
 
- 			// it's set back to 'null' upon start of the action
 
- 			this._startTime = null; // scaled local time of the action
 
- 			// gets clamped or wrapped to 0..clip.duration according to loop
 
- 			this.time = 0;
 
- 			this.timeScale = 1;
 
- 			this._effectiveTimeScale = 1;
 
- 			this.weight = 1;
 
- 			this._effectiveWeight = 1;
 
- 			this.repetitions = Infinity; // no. of repetitions when looping
 
- 			this.paused = false; // true -> zero effective time scale
 
- 			this.enabled = true; // false -> zero effective weight
 
- 			this.clampWhenFinished = false; // keep feeding the last frame?
 
- 			this.zeroSlopeAtStart = true; // for smooth interpolation w/o separate
 
- 			this.zeroSlopeAtEnd = true; // clips for start, loop and end
 
- 		} // State & Scheduling
 
- 		play() {
 
- 			this._mixer._activateAction(this);
 
- 			return this;
 
- 		}
 
- 		stop() {
 
- 			this._mixer._deactivateAction(this);
 
- 			return this.reset();
 
- 		}
 
- 		reset() {
 
- 			this.paused = false;
 
- 			this.enabled = true;
 
- 			this.time = 0; // restart clip
 
- 			this._loopCount = -1; // forget previous loops
 
- 			this._startTime = null; // forget scheduling
 
- 			return this.stopFading().stopWarping();
 
- 		}
 
- 		isRunning() {
 
- 			return this.enabled && !this.paused && this.timeScale !== 0 && this._startTime === null && this._mixer._isActiveAction(this);
 
- 		} // return true when play has been called
 
- 		isScheduled() {
 
- 			return this._mixer._isActiveAction(this);
 
- 		}
 
- 		startAt(time) {
 
- 			this._startTime = time;
 
- 			return this;
 
- 		}
 
- 		setLoop(mode, repetitions) {
 
- 			this.loop = mode;
 
- 			this.repetitions = repetitions;
 
- 			return this;
 
- 		} // Weight
 
- 		// set the weight stopping any scheduled fading
 
- 		// although .enabled = false yields an effective weight of zero, this
 
- 		// method does *not* change .enabled, because it would be confusing
 
- 		setEffectiveWeight(weight) {
 
- 			this.weight = weight; // note: same logic as when updated at runtime
 
- 			this._effectiveWeight = this.enabled ? weight : 0;
 
- 			return this.stopFading();
 
- 		} // return the weight considering fading and .enabled
 
- 		getEffectiveWeight() {
 
- 			return this._effectiveWeight;
 
- 		}
 
- 		fadeIn(duration) {
 
- 			return this._scheduleFading(duration, 0, 1);
 
- 		}
 
- 		fadeOut(duration) {
 
- 			return this._scheduleFading(duration, 1, 0);
 
- 		}
 
- 		crossFadeFrom(fadeOutAction, duration, warp) {
 
- 			fadeOutAction.fadeOut(duration);
 
- 			this.fadeIn(duration);
 
- 			if (warp) {
 
- 				const fadeInDuration = this._clip.duration,
 
- 							fadeOutDuration = fadeOutAction._clip.duration,
 
- 							startEndRatio = fadeOutDuration / fadeInDuration,
 
- 							endStartRatio = fadeInDuration / fadeOutDuration;
 
- 				fadeOutAction.warp(1.0, startEndRatio, duration);
 
- 				this.warp(endStartRatio, 1.0, duration);
 
- 			}
 
- 			return this;
 
- 		}
 
- 		crossFadeTo(fadeInAction, duration, warp) {
 
- 			return fadeInAction.crossFadeFrom(this, duration, warp);
 
- 		}
 
- 		stopFading() {
 
- 			const weightInterpolant = this._weightInterpolant;
 
- 			if (weightInterpolant !== null) {
 
- 				this._weightInterpolant = null;
 
- 				this._mixer._takeBackControlInterpolant(weightInterpolant);
 
- 			}
 
- 			return this;
 
- 		} // Time Scale Control
 
- 		// set the time scale stopping any scheduled warping
 
- 		// although .paused = true yields an effective time scale of zero, this
 
- 		// method does *not* change .paused, because it would be confusing
 
- 		setEffectiveTimeScale(timeScale) {
 
- 			this.timeScale = timeScale;
 
- 			this._effectiveTimeScale = this.paused ? 0 : timeScale;
 
- 			return this.stopWarping();
 
- 		} // return the time scale considering warping and .paused
 
- 		getEffectiveTimeScale() {
 
- 			return this._effectiveTimeScale;
 
- 		}
 
- 		setDuration(duration) {
 
- 			this.timeScale = this._clip.duration / duration;
 
- 			return this.stopWarping();
 
- 		}
 
- 		syncWith(action) {
 
- 			this.time = action.time;
 
- 			this.timeScale = action.timeScale;
 
- 			return this.stopWarping();
 
- 		}
 
- 		halt(duration) {
 
- 			return this.warp(this._effectiveTimeScale, 0, duration);
 
- 		}
 
- 		warp(startTimeScale, endTimeScale, duration) {
 
- 			const mixer = this._mixer,
 
- 						now = mixer.time,
 
- 						timeScale = this.timeScale;
 
- 			let interpolant = this._timeScaleInterpolant;
 
- 			if (interpolant === null) {
 
- 				interpolant = mixer._lendControlInterpolant();
 
- 				this._timeScaleInterpolant = interpolant;
 
- 			}
 
- 			const times = interpolant.parameterPositions,
 
- 						values = interpolant.sampleValues;
 
- 			times[0] = now;
 
- 			times[1] = now + duration;
 
- 			values[0] = startTimeScale / timeScale;
 
- 			values[1] = endTimeScale / timeScale;
 
- 			return this;
 
- 		}
 
- 		stopWarping() {
 
- 			const timeScaleInterpolant = this._timeScaleInterpolant;
 
- 			if (timeScaleInterpolant !== null) {
 
- 				this._timeScaleInterpolant = null;
 
- 				this._mixer._takeBackControlInterpolant(timeScaleInterpolant);
 
- 			}
 
- 			return this;
 
- 		} // Object Accessors
 
- 		getMixer() {
 
- 			return this._mixer;
 
- 		}
 
- 		getClip() {
 
- 			return this._clip;
 
- 		}
 
- 		getRoot() {
 
- 			return this._localRoot || this._mixer._root;
 
- 		} // Interna
 
- 		_update(time, deltaTime, timeDirection, accuIndex) {
 
- 			// called by the mixer
 
- 			if (!this.enabled) {
 
- 				// call ._updateWeight() to update ._effectiveWeight
 
- 				this._updateWeight(time);
 
- 				return;
 
- 			}
 
- 			const startTime = this._startTime;
 
- 			if (startTime !== null) {
 
- 				// check for scheduled start of action
 
- 				const timeRunning = (time - startTime) * timeDirection;
 
- 				if (timeRunning < 0 || timeDirection === 0) {
 
- 					return; // yet to come / don't decide when delta = 0
 
- 				} // start
 
- 				this._startTime = null; // unschedule
 
- 				deltaTime = timeDirection * timeRunning;
 
- 			} // apply time scale and advance time
 
- 			deltaTime *= this._updateTimeScale(time);
 
- 			const clipTime = this._updateTime(deltaTime); // note: _updateTime may disable the action resulting in
 
- 			// an effective weight of 0
 
- 			const weight = this._updateWeight(time);
 
- 			if (weight > 0) {
 
- 				const interpolants = this._interpolants;
 
- 				const propertyMixers = this._propertyBindings;
 
- 				switch (this.blendMode) {
 
- 					case AdditiveAnimationBlendMode:
 
- 						for (let j = 0, m = interpolants.length; j !== m; ++j) {
 
- 							interpolants[j].evaluate(clipTime);
 
- 							propertyMixers[j].accumulateAdditive(weight);
 
- 						}
 
- 						break;
 
- 					case NormalAnimationBlendMode:
 
- 					default:
 
- 						for (let j = 0, m = interpolants.length; j !== m; ++j) {
 
- 							interpolants[j].evaluate(clipTime);
 
- 							propertyMixers[j].accumulate(accuIndex, weight);
 
- 						}
 
- 				}
 
- 			}
 
- 		}
 
- 		_updateWeight(time) {
 
- 			let weight = 0;
 
- 			if (this.enabled) {
 
- 				weight = this.weight;
 
- 				const interpolant = this._weightInterpolant;
 
- 				if (interpolant !== null) {
 
- 					const interpolantValue = interpolant.evaluate(time)[0];
 
- 					weight *= interpolantValue;
 
- 					if (time > interpolant.parameterPositions[1]) {
 
- 						this.stopFading();
 
- 						if (interpolantValue === 0) {
 
- 							// faded out, disable
 
- 							this.enabled = false;
 
- 						}
 
- 					}
 
- 				}
 
- 			}
 
- 			this._effectiveWeight = weight;
 
- 			return weight;
 
- 		}
 
- 		_updateTimeScale(time) {
 
- 			let timeScale = 0;
 
- 			if (!this.paused) {
 
- 				timeScale = this.timeScale;
 
- 				const interpolant = this._timeScaleInterpolant;
 
- 				if (interpolant !== null) {
 
- 					const interpolantValue = interpolant.evaluate(time)[0];
 
- 					timeScale *= interpolantValue;
 
- 					if (time > interpolant.parameterPositions[1]) {
 
- 						this.stopWarping();
 
- 						if (timeScale === 0) {
 
- 							// motion has halted, pause
 
- 							this.paused = true;
 
- 						} else {
 
- 							// warp done - apply final time scale
 
- 							this.timeScale = timeScale;
 
- 						}
 
- 					}
 
- 				}
 
- 			}
 
- 			this._effectiveTimeScale = timeScale;
 
- 			return timeScale;
 
- 		}
 
- 		_updateTime(deltaTime) {
 
- 			const duration = this._clip.duration;
 
- 			const loop = this.loop;
 
- 			let time = this.time + deltaTime;
 
- 			let loopCount = this._loopCount;
 
- 			const pingPong = loop === LoopPingPong;
 
- 			if (deltaTime === 0) {
 
- 				if (loopCount === -1) return time;
 
- 				return pingPong && (loopCount & 1) === 1 ? duration - time : time;
 
- 			}
 
- 			if (loop === LoopOnce) {
 
- 				if (loopCount === -1) {
 
- 					// just started
 
- 					this._loopCount = 0;
 
- 					this._setEndings(true, true, false);
 
- 				}
 
- 				handle_stop: {
 
- 					if (time >= duration) {
 
- 						time = duration;
 
- 					} else if (time < 0) {
 
- 						time = 0;
 
- 					} else {
 
- 						this.time = time;
 
- 						break handle_stop;
 
- 					}
 
- 					if (this.clampWhenFinished) this.paused = true;else this.enabled = false;
 
- 					this.time = time;
 
- 					this._mixer.dispatchEvent({
 
- 						type: 'finished',
 
- 						action: this,
 
- 						direction: deltaTime < 0 ? -1 : 1
 
- 					});
 
- 				}
 
- 			} else {
 
- 				// repetitive Repeat or PingPong
 
- 				if (loopCount === -1) {
 
- 					// just started
 
- 					if (deltaTime >= 0) {
 
- 						loopCount = 0;
 
- 						this._setEndings(true, this.repetitions === 0, pingPong);
 
- 					} else {
 
- 						// when looping in reverse direction, the initial
 
- 						// transition through zero counts as a repetition,
 
- 						// so leave loopCount at -1
 
- 						this._setEndings(this.repetitions === 0, true, pingPong);
 
- 					}
 
- 				}
 
- 				if (time >= duration || time < 0) {
 
- 					// wrap around
 
- 					const loopDelta = Math.floor(time / duration); // signed
 
- 					time -= duration * loopDelta;
 
- 					loopCount += Math.abs(loopDelta);
 
- 					const pending = this.repetitions - loopCount;
 
- 					if (pending <= 0) {
 
- 						// have to stop (switch state, clamp time, fire event)
 
- 						if (this.clampWhenFinished) this.paused = true;else this.enabled = false;
 
- 						time = deltaTime > 0 ? duration : 0;
 
- 						this.time = time;
 
- 						this._mixer.dispatchEvent({
 
- 							type: 'finished',
 
- 							action: this,
 
- 							direction: deltaTime > 0 ? 1 : -1
 
- 						});
 
- 					} else {
 
- 						// keep running
 
- 						if (pending === 1) {
 
- 							// entering the last round
 
- 							const atStart = deltaTime < 0;
 
- 							this._setEndings(atStart, !atStart, pingPong);
 
- 						} else {
 
- 							this._setEndings(false, false, pingPong);
 
- 						}
 
- 						this._loopCount = loopCount;
 
- 						this.time = time;
 
- 						this._mixer.dispatchEvent({
 
- 							type: 'loop',
 
- 							action: this,
 
- 							loopDelta: loopDelta
 
- 						});
 
- 					}
 
- 				} else {
 
- 					this.time = time;
 
- 				}
 
- 				if (pingPong && (loopCount & 1) === 1) {
 
- 					// invert time for the "pong round"
 
- 					return duration - time;
 
- 				}
 
- 			}
 
- 			return time;
 
- 		}
 
- 		_setEndings(atStart, atEnd, pingPong) {
 
- 			const settings = this._interpolantSettings;
 
- 			if (pingPong) {
 
- 				settings.endingStart = ZeroSlopeEnding;
 
- 				settings.endingEnd = ZeroSlopeEnding;
 
- 			} else {
 
- 				// assuming for LoopOnce atStart == atEnd == true
 
- 				if (atStart) {
 
- 					settings.endingStart = this.zeroSlopeAtStart ? ZeroSlopeEnding : ZeroCurvatureEnding;
 
- 				} else {
 
- 					settings.endingStart = WrapAroundEnding;
 
- 				}
 
- 				if (atEnd) {
 
- 					settings.endingEnd = this.zeroSlopeAtEnd ? ZeroSlopeEnding : ZeroCurvatureEnding;
 
- 				} else {
 
- 					settings.endingEnd = WrapAroundEnding;
 
- 				}
 
- 			}
 
- 		}
 
- 		_scheduleFading(duration, weightNow, weightThen) {
 
- 			const mixer = this._mixer,
 
- 						now = mixer.time;
 
- 			let interpolant = this._weightInterpolant;
 
- 			if (interpolant === null) {
 
- 				interpolant = mixer._lendControlInterpolant();
 
- 				this._weightInterpolant = interpolant;
 
- 			}
 
- 			const times = interpolant.parameterPositions,
 
- 						values = interpolant.sampleValues;
 
- 			times[0] = now;
 
- 			values[0] = weightNow;
 
- 			times[1] = now + duration;
 
- 			values[1] = weightThen;
 
- 			return this;
 
- 		}
 
- 	}
 
- 	class AnimationMixer extends EventDispatcher {
 
- 		constructor(root) {
 
- 			super();
 
- 			this._root = root;
 
- 			this._initMemoryManager();
 
- 			this._accuIndex = 0;
 
- 			this.time = 0;
 
- 			this.timeScale = 1.0;
 
- 		}
 
- 		_bindAction(action, prototypeAction) {
 
- 			const root = action._localRoot || this._root,
 
- 						tracks = action._clip.tracks,
 
- 						nTracks = tracks.length,
 
- 						bindings = action._propertyBindings,
 
- 						interpolants = action._interpolants,
 
- 						rootUuid = root.uuid,
 
- 						bindingsByRoot = this._bindingsByRootAndName;
 
- 			let bindingsByName = bindingsByRoot[rootUuid];
 
- 			if (bindingsByName === undefined) {
 
- 				bindingsByName = {};
 
- 				bindingsByRoot[rootUuid] = bindingsByName;
 
- 			}
 
- 			for (let i = 0; i !== nTracks; ++i) {
 
- 				const track = tracks[i],
 
- 							trackName = track.name;
 
- 				let binding = bindingsByName[trackName];
 
- 				if (binding !== undefined) {
 
- 					bindings[i] = binding;
 
- 				} else {
 
- 					binding = bindings[i];
 
- 					if (binding !== undefined) {
 
- 						// existing binding, make sure the cache knows
 
- 						if (binding._cacheIndex === null) {
 
- 							++binding.referenceCount;
 
- 							this._addInactiveBinding(binding, rootUuid, trackName);
 
- 						}
 
- 						continue;
 
- 					}
 
- 					const path = prototypeAction && prototypeAction._propertyBindings[i].binding.parsedPath;
 
- 					binding = new PropertyMixer(PropertyBinding.create(root, trackName, path), track.ValueTypeName, track.getValueSize());
 
- 					++binding.referenceCount;
 
- 					this._addInactiveBinding(binding, rootUuid, trackName);
 
- 					bindings[i] = binding;
 
- 				}
 
- 				interpolants[i].resultBuffer = binding.buffer;
 
- 			}
 
- 		}
 
- 		_activateAction(action) {
 
- 			if (!this._isActiveAction(action)) {
 
- 				if (action._cacheIndex === null) {
 
- 					// this action has been forgotten by the cache, but the user
 
- 					// appears to be still using it -> rebind
 
- 					const rootUuid = (action._localRoot || this._root).uuid,
 
- 								clipUuid = action._clip.uuid,
 
- 								actionsForClip = this._actionsByClip[clipUuid];
 
- 					this._bindAction(action, actionsForClip && actionsForClip.knownActions[0]);
 
- 					this._addInactiveAction(action, clipUuid, rootUuid);
 
- 				}
 
- 				const bindings = action._propertyBindings; // increment reference counts / sort out state
 
- 				for (let i = 0, n = bindings.length; i !== n; ++i) {
 
- 					const binding = bindings[i];
 
- 					if (binding.useCount++ === 0) {
 
- 						this._lendBinding(binding);
 
- 						binding.saveOriginalState();
 
- 					}
 
- 				}
 
- 				this._lendAction(action);
 
- 			}
 
- 		}
 
- 		_deactivateAction(action) {
 
- 			if (this._isActiveAction(action)) {
 
- 				const bindings = action._propertyBindings; // decrement reference counts / sort out state
 
- 				for (let i = 0, n = bindings.length; i !== n; ++i) {
 
- 					const binding = bindings[i];
 
- 					if (--binding.useCount === 0) {
 
- 						binding.restoreOriginalState();
 
- 						this._takeBackBinding(binding);
 
- 					}
 
- 				}
 
- 				this._takeBackAction(action);
 
- 			}
 
- 		} // Memory manager
 
- 		_initMemoryManager() {
 
- 			this._actions = []; // 'nActiveActions' followed by inactive ones
 
- 			this._nActiveActions = 0;
 
- 			this._actionsByClip = {}; // inside:
 
- 			// {
 
- 			// 	knownActions: Array< AnimationAction > - used as prototypes
 
- 			// 	actionByRoot: AnimationAction - lookup
 
- 			// }
 
- 			this._bindings = []; // 'nActiveBindings' followed by inactive ones
 
- 			this._nActiveBindings = 0;
 
- 			this._bindingsByRootAndName = {}; // inside: Map< name, PropertyMixer >
 
- 			this._controlInterpolants = []; // same game as above
 
- 			this._nActiveControlInterpolants = 0;
 
- 			const scope = this;
 
- 			this.stats = {
 
- 				actions: {
 
- 					get total() {
 
- 						return scope._actions.length;
 
- 					},
 
- 					get inUse() {
 
- 						return scope._nActiveActions;
 
- 					}
 
- 				},
 
- 				bindings: {
 
- 					get total() {
 
- 						return scope._bindings.length;
 
- 					},
 
- 					get inUse() {
 
- 						return scope._nActiveBindings;
 
- 					}
 
- 				},
 
- 				controlInterpolants: {
 
- 					get total() {
 
- 						return scope._controlInterpolants.length;
 
- 					},
 
- 					get inUse() {
 
- 						return scope._nActiveControlInterpolants;
 
- 					}
 
- 				}
 
- 			};
 
- 		} // Memory management for AnimationAction objects
 
- 		_isActiveAction(action) {
 
- 			const index = action._cacheIndex;
 
- 			return index !== null && index < this._nActiveActions;
 
- 		}
 
- 		_addInactiveAction(action, clipUuid, rootUuid) {
 
- 			const actions = this._actions,
 
- 						actionsByClip = this._actionsByClip;
 
- 			let actionsForClip = actionsByClip[clipUuid];
 
- 			if (actionsForClip === undefined) {
 
- 				actionsForClip = {
 
- 					knownActions: [action],
 
- 					actionByRoot: {}
 
- 				};
 
- 				action._byClipCacheIndex = 0;
 
- 				actionsByClip[clipUuid] = actionsForClip;
 
- 			} else {
 
- 				const knownActions = actionsForClip.knownActions;
 
- 				action._byClipCacheIndex = knownActions.length;
 
- 				knownActions.push(action);
 
- 			}
 
- 			action._cacheIndex = actions.length;
 
- 			actions.push(action);
 
- 			actionsForClip.actionByRoot[rootUuid] = action;
 
- 		}
 
- 		_removeInactiveAction(action) {
 
- 			const actions = this._actions,
 
- 						lastInactiveAction = actions[actions.length - 1],
 
- 						cacheIndex = action._cacheIndex;
 
- 			lastInactiveAction._cacheIndex = cacheIndex;
 
- 			actions[cacheIndex] = lastInactiveAction;
 
- 			actions.pop();
 
- 			action._cacheIndex = null;
 
- 			const clipUuid = action._clip.uuid,
 
- 						actionsByClip = this._actionsByClip,
 
- 						actionsForClip = actionsByClip[clipUuid],
 
- 						knownActionsForClip = actionsForClip.knownActions,
 
- 						lastKnownAction = knownActionsForClip[knownActionsForClip.length - 1],
 
- 						byClipCacheIndex = action._byClipCacheIndex;
 
- 			lastKnownAction._byClipCacheIndex = byClipCacheIndex;
 
- 			knownActionsForClip[byClipCacheIndex] = lastKnownAction;
 
- 			knownActionsForClip.pop();
 
- 			action._byClipCacheIndex = null;
 
- 			const actionByRoot = actionsForClip.actionByRoot,
 
- 						rootUuid = (action._localRoot || this._root).uuid;
 
- 			delete actionByRoot[rootUuid];
 
- 			if (knownActionsForClip.length === 0) {
 
- 				delete actionsByClip[clipUuid];
 
- 			}
 
- 			this._removeInactiveBindingsForAction(action);
 
- 		}
 
- 		_removeInactiveBindingsForAction(action) {
 
- 			const bindings = action._propertyBindings;
 
- 			for (let i = 0, n = bindings.length; i !== n; ++i) {
 
- 				const binding = bindings[i];
 
- 				if (--binding.referenceCount === 0) {
 
- 					this._removeInactiveBinding(binding);
 
- 				}
 
- 			}
 
- 		}
 
- 		_lendAction(action) {
 
- 			// [ active actions |	inactive actions	]
 
- 			// [	active actions >| inactive actions ]
 
- 			//								 s				a
 
- 			//									<-swap->
 
- 			//								 a				s
 
- 			const actions = this._actions,
 
- 						prevIndex = action._cacheIndex,
 
- 						lastActiveIndex = this._nActiveActions++,
 
- 						firstInactiveAction = actions[lastActiveIndex];
 
- 			action._cacheIndex = lastActiveIndex;
 
- 			actions[lastActiveIndex] = action;
 
- 			firstInactiveAction._cacheIndex = prevIndex;
 
- 			actions[prevIndex] = firstInactiveAction;
 
- 		}
 
- 		_takeBackAction(action) {
 
- 			// [	active actions	| inactive actions ]
 
- 			// [ active actions |< inactive actions	]
 
- 			//				a				s
 
- 			//				 <-swap->
 
- 			//				s				a
 
- 			const actions = this._actions,
 
- 						prevIndex = action._cacheIndex,
 
- 						firstInactiveIndex = --this._nActiveActions,
 
- 						lastActiveAction = actions[firstInactiveIndex];
 
- 			action._cacheIndex = firstInactiveIndex;
 
- 			actions[firstInactiveIndex] = action;
 
- 			lastActiveAction._cacheIndex = prevIndex;
 
- 			actions[prevIndex] = lastActiveAction;
 
- 		} // Memory management for PropertyMixer objects
 
- 		_addInactiveBinding(binding, rootUuid, trackName) {
 
- 			const bindingsByRoot = this._bindingsByRootAndName,
 
- 						bindings = this._bindings;
 
- 			let bindingByName = bindingsByRoot[rootUuid];
 
- 			if (bindingByName === undefined) {
 
- 				bindingByName = {};
 
- 				bindingsByRoot[rootUuid] = bindingByName;
 
- 			}
 
- 			bindingByName[trackName] = binding;
 
- 			binding._cacheIndex = bindings.length;
 
- 			bindings.push(binding);
 
- 		}
 
- 		_removeInactiveBinding(binding) {
 
- 			const bindings = this._bindings,
 
- 						propBinding = binding.binding,
 
- 						rootUuid = propBinding.rootNode.uuid,
 
- 						trackName = propBinding.path,
 
- 						bindingsByRoot = this._bindingsByRootAndName,
 
- 						bindingByName = bindingsByRoot[rootUuid],
 
- 						lastInactiveBinding = bindings[bindings.length - 1],
 
- 						cacheIndex = binding._cacheIndex;
 
- 			lastInactiveBinding._cacheIndex = cacheIndex;
 
- 			bindings[cacheIndex] = lastInactiveBinding;
 
- 			bindings.pop();
 
- 			delete bindingByName[trackName];
 
- 			if (Object.keys(bindingByName).length === 0) {
 
- 				delete bindingsByRoot[rootUuid];
 
- 			}
 
- 		}
 
- 		_lendBinding(binding) {
 
- 			const bindings = this._bindings,
 
- 						prevIndex = binding._cacheIndex,
 
- 						lastActiveIndex = this._nActiveBindings++,
 
- 						firstInactiveBinding = bindings[lastActiveIndex];
 
- 			binding._cacheIndex = lastActiveIndex;
 
- 			bindings[lastActiveIndex] = binding;
 
- 			firstInactiveBinding._cacheIndex = prevIndex;
 
- 			bindings[prevIndex] = firstInactiveBinding;
 
- 		}
 
- 		_takeBackBinding(binding) {
 
- 			const bindings = this._bindings,
 
- 						prevIndex = binding._cacheIndex,
 
- 						firstInactiveIndex = --this._nActiveBindings,
 
- 						lastActiveBinding = bindings[firstInactiveIndex];
 
- 			binding._cacheIndex = firstInactiveIndex;
 
- 			bindings[firstInactiveIndex] = binding;
 
- 			lastActiveBinding._cacheIndex = prevIndex;
 
- 			bindings[prevIndex] = lastActiveBinding;
 
- 		} // Memory management of Interpolants for weight and time scale
 
- 		_lendControlInterpolant() {
 
- 			const interpolants = this._controlInterpolants,
 
- 						lastActiveIndex = this._nActiveControlInterpolants++;
 
- 			let interpolant = interpolants[lastActiveIndex];
 
- 			if (interpolant === undefined) {
 
- 				interpolant = new LinearInterpolant(new Float32Array(2), new Float32Array(2), 1, this._controlInterpolantsResultBuffer);
 
- 				interpolant.__cacheIndex = lastActiveIndex;
 
- 				interpolants[lastActiveIndex] = interpolant;
 
- 			}
 
- 			return interpolant;
 
- 		}
 
- 		_takeBackControlInterpolant(interpolant) {
 
- 			const interpolants = this._controlInterpolants,
 
- 						prevIndex = interpolant.__cacheIndex,
 
- 						firstInactiveIndex = --this._nActiveControlInterpolants,
 
- 						lastActiveInterpolant = interpolants[firstInactiveIndex];
 
- 			interpolant.__cacheIndex = firstInactiveIndex;
 
- 			interpolants[firstInactiveIndex] = interpolant;
 
- 			lastActiveInterpolant.__cacheIndex = prevIndex;
 
- 			interpolants[prevIndex] = lastActiveInterpolant;
 
- 		} // return an action for a clip optionally using a custom root target
 
- 		// object (this method allocates a lot of dynamic memory in case a
 
- 		// previously unknown clip/root combination is specified)
 
- 		clipAction(clip, optionalRoot, blendMode) {
 
- 			const root = optionalRoot || this._root,
 
- 						rootUuid = root.uuid;
 
- 			let clipObject = typeof clip === 'string' ? AnimationClip.findByName(root, clip) : clip;
 
- 			const clipUuid = clipObject !== null ? clipObject.uuid : clip;
 
- 			const actionsForClip = this._actionsByClip[clipUuid];
 
- 			let prototypeAction = null;
 
- 			if (blendMode === undefined) {
 
- 				if (clipObject !== null) {
 
- 					blendMode = clipObject.blendMode;
 
- 				} else {
 
- 					blendMode = NormalAnimationBlendMode;
 
- 				}
 
- 			}
 
- 			if (actionsForClip !== undefined) {
 
- 				const existingAction = actionsForClip.actionByRoot[rootUuid];
 
- 				if (existingAction !== undefined && existingAction.blendMode === blendMode) {
 
- 					return existingAction;
 
- 				} // we know the clip, so we don't have to parse all
 
- 				// the bindings again but can just copy
 
- 				prototypeAction = actionsForClip.knownActions[0]; // also, take the clip from the prototype action
 
- 				if (clipObject === null) clipObject = prototypeAction._clip;
 
- 			} // clip must be known when specified via string
 
- 			if (clipObject === null) return null; // allocate all resources required to run it
 
- 			const newAction = new AnimationAction(this, clipObject, optionalRoot, blendMode);
 
- 			this._bindAction(newAction, prototypeAction); // and make the action known to the memory manager
 
- 			this._addInactiveAction(newAction, clipUuid, rootUuid);
 
- 			return newAction;
 
- 		} // get an existing action
 
- 		existingAction(clip, optionalRoot) {
 
- 			const root = optionalRoot || this._root,
 
- 						rootUuid = root.uuid,
 
- 						clipObject = typeof clip === 'string' ? AnimationClip.findByName(root, clip) : clip,
 
- 						clipUuid = clipObject ? clipObject.uuid : clip,
 
- 						actionsForClip = this._actionsByClip[clipUuid];
 
- 			if (actionsForClip !== undefined) {
 
- 				return actionsForClip.actionByRoot[rootUuid] || null;
 
- 			}
 
- 			return null;
 
- 		} // deactivates all previously scheduled actions
 
- 		stopAllAction() {
 
- 			const actions = this._actions,
 
- 						nActions = this._nActiveActions;
 
- 			for (let i = nActions - 1; i >= 0; --i) {
 
- 				actions[i].stop();
 
- 			}
 
- 			return this;
 
- 		} // advance the time and update apply the animation
 
- 		update(deltaTime) {
 
- 			deltaTime *= this.timeScale;
 
- 			const actions = this._actions,
 
- 						nActions = this._nActiveActions,
 
- 						time = this.time += deltaTime,
 
- 						timeDirection = Math.sign(deltaTime),
 
- 						accuIndex = this._accuIndex ^= 1; // run active actions
 
- 			for (let i = 0; i !== nActions; ++i) {
 
- 				const action = actions[i];
 
- 				action._update(time, deltaTime, timeDirection, accuIndex);
 
- 			} // update scene graph
 
- 			const bindings = this._bindings,
 
- 						nBindings = this._nActiveBindings;
 
- 			for (let i = 0; i !== nBindings; ++i) {
 
- 				bindings[i].apply(accuIndex);
 
- 			}
 
- 			return this;
 
- 		} // Allows you to seek to a specific time in an animation.
 
- 		setTime(timeInSeconds) {
 
- 			this.time = 0; // Zero out time attribute for AnimationMixer object;
 
- 			for (let i = 0; i < this._actions.length; i++) {
 
- 				this._actions[i].time = 0; // Zero out time attribute for all associated AnimationAction objects.
 
- 			}
 
- 			return this.update(timeInSeconds); // Update used to set exact time. Returns "this" AnimationMixer object.
 
- 		} // return this mixer's root target object
 
- 		getRoot() {
 
- 			return this._root;
 
- 		} // free all resources specific to a particular clip
 
- 		uncacheClip(clip) {
 
- 			const actions = this._actions,
 
- 						clipUuid = clip.uuid,
 
- 						actionsByClip = this._actionsByClip,
 
- 						actionsForClip = actionsByClip[clipUuid];
 
- 			if (actionsForClip !== undefined) {
 
- 				// note: just calling _removeInactiveAction would mess up the
 
- 				// iteration state and also require updating the state we can
 
- 				// just throw away
 
- 				const actionsToRemove = actionsForClip.knownActions;
 
- 				for (let i = 0, n = actionsToRemove.length; i !== n; ++i) {
 
- 					const action = actionsToRemove[i];
 
- 					this._deactivateAction(action);
 
- 					const cacheIndex = action._cacheIndex,
 
- 								lastInactiveAction = actions[actions.length - 1];
 
- 					action._cacheIndex = null;
 
- 					action._byClipCacheIndex = null;
 
- 					lastInactiveAction._cacheIndex = cacheIndex;
 
- 					actions[cacheIndex] = lastInactiveAction;
 
- 					actions.pop();
 
- 					this._removeInactiveBindingsForAction(action);
 
- 				}
 
- 				delete actionsByClip[clipUuid];
 
- 			}
 
- 		} // free all resources specific to a particular root target object
 
- 		uncacheRoot(root) {
 
- 			const rootUuid = root.uuid,
 
- 						actionsByClip = this._actionsByClip;
 
- 			for (const clipUuid in actionsByClip) {
 
- 				const actionByRoot = actionsByClip[clipUuid].actionByRoot,
 
- 							action = actionByRoot[rootUuid];
 
- 				if (action !== undefined) {
 
- 					this._deactivateAction(action);
 
- 					this._removeInactiveAction(action);
 
- 				}
 
- 			}
 
- 			const bindingsByRoot = this._bindingsByRootAndName,
 
- 						bindingByName = bindingsByRoot[rootUuid];
 
- 			if (bindingByName !== undefined) {
 
- 				for (const trackName in bindingByName) {
 
- 					const binding = bindingByName[trackName];
 
- 					binding.restoreOriginalState();
 
- 					this._removeInactiveBinding(binding);
 
- 				}
 
- 			}
 
- 		} // remove a targeted clip from the cache
 
- 		uncacheAction(clip, optionalRoot) {
 
- 			const action = this.existingAction(clip, optionalRoot);
 
- 			if (action !== null) {
 
- 				this._deactivateAction(action);
 
- 				this._removeInactiveAction(action);
 
- 			}
 
- 		}
 
- 	}
 
- 	AnimationMixer.prototype._controlInterpolantsResultBuffer = new Float32Array(1);
 
- 	class Uniform {
 
- 		constructor(value) {
 
- 			if (typeof value === 'string') {
 
- 				console.warn('THREE.Uniform: Type parameter is no longer needed.');
 
- 				value = arguments[1];
 
- 			}
 
- 			this.value = value;
 
- 		}
 
- 		clone() {
 
- 			return new Uniform(this.value.clone === undefined ? this.value : this.value.clone());
 
- 		}
 
- 	}
 
- 	class InstancedInterleavedBuffer extends InterleavedBuffer {
 
- 		constructor(array, stride, meshPerAttribute = 1) {
 
- 			super(array, stride);
 
- 			this.meshPerAttribute = meshPerAttribute;
 
- 		}
 
- 		copy(source) {
 
- 			super.copy(source);
 
- 			this.meshPerAttribute = source.meshPerAttribute;
 
- 			return this;
 
- 		}
 
- 		clone(data) {
 
- 			const ib = super.clone(data);
 
- 			ib.meshPerAttribute = this.meshPerAttribute;
 
- 			return ib;
 
- 		}
 
- 		toJSON(data) {
 
- 			const json = super.toJSON(data);
 
- 			json.isInstancedInterleavedBuffer = true;
 
- 			json.meshPerAttribute = this.meshPerAttribute;
 
- 			return json;
 
- 		}
 
- 	}
 
- 	InstancedInterleavedBuffer.prototype.isInstancedInterleavedBuffer = true;
 
- 	class GLBufferAttribute {
 
- 		constructor(buffer, type, itemSize, elementSize, count) {
 
- 			this.buffer = buffer;
 
- 			this.type = type;
 
- 			this.itemSize = itemSize;
 
- 			this.elementSize = elementSize;
 
- 			this.count = count;
 
- 			this.version = 0;
 
- 		}
 
- 		set needsUpdate(value) {
 
- 			if (value === true) this.version++;
 
- 		}
 
- 		setBuffer(buffer) {
 
- 			this.buffer = buffer;
 
- 			return this;
 
- 		}
 
- 		setType(type, elementSize) {
 
- 			this.type = type;
 
- 			this.elementSize = elementSize;
 
- 			return this;
 
- 		}
 
- 		setItemSize(itemSize) {
 
- 			this.itemSize = itemSize;
 
- 			return this;
 
- 		}
 
- 		setCount(count) {
 
- 			this.count = count;
 
- 			return this;
 
- 		}
 
- 	}
 
- 	GLBufferAttribute.prototype.isGLBufferAttribute = true;
 
- 	class Raycaster {
 
- 		constructor(origin, direction, near = 0, far = Infinity) {
 
- 			this.ray = new Ray(origin, direction); // direction is assumed to be normalized (for accurate distance calculations)
 
- 			this.near = near;
 
- 			this.far = far;
 
- 			this.camera = null;
 
- 			this.layers = new Layers();
 
- 			this.params = {
 
- 				Mesh: {},
 
- 				Line: {
 
- 					threshold: 1
 
- 				},
 
- 				LOD: {},
 
- 				Points: {
 
- 					threshold: 1
 
- 				},
 
- 				Sprite: {}
 
- 			};
 
- 		}
 
- 		set(origin, direction) {
 
- 			// direction is assumed to be normalized (for accurate distance calculations)
 
- 			this.ray.set(origin, direction);
 
- 		}
 
- 		setFromCamera(coords, camera) {
 
- 			if (camera && camera.isPerspectiveCamera) {
 
- 				this.ray.origin.setFromMatrixPosition(camera.matrixWorld);
 
- 				this.ray.direction.set(coords.x, coords.y, 0.5).unproject(camera).sub(this.ray.origin).normalize();
 
- 				this.camera = camera;
 
- 			} else if (camera && camera.isOrthographicCamera) {
 
- 				this.ray.origin.set(coords.x, coords.y, (camera.near + camera.far) / (camera.near - camera.far)).unproject(camera); // set origin in plane of camera
 
- 				this.ray.direction.set(0, 0, -1).transformDirection(camera.matrixWorld);
 
- 				this.camera = camera;
 
- 			} else {
 
- 				console.error('THREE.Raycaster: Unsupported camera type: ' + camera.type);
 
- 			}
 
- 		}
 
- 		intersectObject(object, recursive = true, intersects = []) {
 
- 			intersectObject(object, this, intersects, recursive);
 
- 			intersects.sort(ascSort);
 
- 			return intersects;
 
- 		}
 
- 		intersectObjects(objects, recursive = true, intersects = []) {
 
- 			for (let i = 0, l = objects.length; i < l; i++) {
 
- 				intersectObject(objects[i], this, intersects, recursive);
 
- 			}
 
- 			intersects.sort(ascSort);
 
- 			return intersects;
 
- 		}
 
- 	}
 
- 	function ascSort(a, b) {
 
- 		return a.distance - b.distance;
 
- 	}
 
- 	function intersectObject(object, raycaster, intersects, recursive) {
 
- 		if (object.layers.test(raycaster.layers)) {
 
- 			object.raycast(raycaster, intersects);
 
- 		}
 
- 		if (recursive === true) {
 
- 			const children = object.children;
 
- 			for (let i = 0, l = children.length; i < l; i++) {
 
- 				intersectObject(children[i], raycaster, intersects, true);
 
- 			}
 
- 		}
 
- 	}
 
- 	/**
 
- 	 * Ref: https://en.wikipedia.org/wiki/Spherical_coordinate_system
 
- 	 *
 
- 	 * The polar angle (phi) is measured from the positive y-axis. The positive y-axis is up.
 
- 	 * The azimuthal angle (theta) is measured from the positive z-axis.
 
- 	 */
 
- 	class Spherical {
 
- 		constructor(radius = 1, phi = 0, theta = 0) {
 
- 			this.radius = radius;
 
- 			this.phi = phi; // polar angle
 
- 			this.theta = theta; // azimuthal angle
 
- 			return this;
 
- 		}
 
- 		set(radius, phi, theta) {
 
- 			this.radius = radius;
 
- 			this.phi = phi;
 
- 			this.theta = theta;
 
- 			return this;
 
- 		}
 
- 		copy(other) {
 
- 			this.radius = other.radius;
 
- 			this.phi = other.phi;
 
- 			this.theta = other.theta;
 
- 			return this;
 
- 		} // restrict phi to be betwee EPS and PI-EPS
 
- 		makeSafe() {
 
- 			const EPS = 0.000001;
 
- 			this.phi = Math.max(EPS, Math.min(Math.PI - EPS, this.phi));
 
- 			return this;
 
- 		}
 
- 		setFromVector3(v) {
 
- 			return this.setFromCartesianCoords(v.x, v.y, v.z);
 
- 		}
 
- 		setFromCartesianCoords(x, y, z) {
 
- 			this.radius = Math.sqrt(x * x + y * y + z * z);
 
- 			if (this.radius === 0) {
 
- 				this.theta = 0;
 
- 				this.phi = 0;
 
- 			} else {
 
- 				this.theta = Math.atan2(x, z);
 
- 				this.phi = Math.acos(clamp(y / this.radius, -1, 1));
 
- 			}
 
- 			return this;
 
- 		}
 
- 		clone() {
 
- 			return new this.constructor().copy(this);
 
- 		}
 
- 	}
 
- 	/**
 
- 	 * Ref: https://en.wikipedia.org/wiki/Cylindrical_coordinate_system
 
- 	 */
 
- 	class Cylindrical {
 
- 		constructor(radius = 1, theta = 0, y = 0) {
 
- 			this.radius = radius; // distance from the origin to a point in the x-z plane
 
- 			this.theta = theta; // counterclockwise angle in the x-z plane measured in radians from the positive z-axis
 
- 			this.y = y; // height above the x-z plane
 
- 			return this;
 
- 		}
 
- 		set(radius, theta, y) {
 
- 			this.radius = radius;
 
- 			this.theta = theta;
 
- 			this.y = y;
 
- 			return this;
 
- 		}
 
- 		copy(other) {
 
- 			this.radius = other.radius;
 
- 			this.theta = other.theta;
 
- 			this.y = other.y;
 
- 			return this;
 
- 		}
 
- 		setFromVector3(v) {
 
- 			return this.setFromCartesianCoords(v.x, v.y, v.z);
 
- 		}
 
- 		setFromCartesianCoords(x, y, z) {
 
- 			this.radius = Math.sqrt(x * x + z * z);
 
- 			this.theta = Math.atan2(x, z);
 
- 			this.y = y;
 
- 			return this;
 
- 		}
 
- 		clone() {
 
- 			return new this.constructor().copy(this);
 
- 		}
 
- 	}
 
- 	const _vector$4 = /*@__PURE__*/new Vector2();
 
- 	class Box2 {
 
- 		constructor(min = new Vector2(+Infinity, +Infinity), max = new Vector2(-Infinity, -Infinity)) {
 
- 			this.min = min;
 
- 			this.max = max;
 
- 		}
 
- 		set(min, max) {
 
- 			this.min.copy(min);
 
- 			this.max.copy(max);
 
- 			return this;
 
- 		}
 
- 		setFromPoints(points) {
 
- 			this.makeEmpty();
 
- 			for (let i = 0, il = points.length; i < il; i++) {
 
- 				this.expandByPoint(points[i]);
 
- 			}
 
- 			return this;
 
- 		}
 
- 		setFromCenterAndSize(center, size) {
 
- 			const halfSize = _vector$4.copy(size).multiplyScalar(0.5);
 
- 			this.min.copy(center).sub(halfSize);
 
- 			this.max.copy(center).add(halfSize);
 
- 			return this;
 
- 		}
 
- 		clone() {
 
- 			return new this.constructor().copy(this);
 
- 		}
 
- 		copy(box) {
 
- 			this.min.copy(box.min);
 
- 			this.max.copy(box.max);
 
- 			return this;
 
- 		}
 
- 		makeEmpty() {
 
- 			this.min.x = this.min.y = +Infinity;
 
- 			this.max.x = this.max.y = -Infinity;
 
- 			return this;
 
- 		}
 
- 		isEmpty() {
 
- 			// this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes
 
- 			return this.max.x < this.min.x || this.max.y < this.min.y;
 
- 		}
 
- 		getCenter(target) {
 
- 			return this.isEmpty() ? target.set(0, 0) : target.addVectors(this.min, this.max).multiplyScalar(0.5);
 
- 		}
 
- 		getSize(target) {
 
- 			return this.isEmpty() ? target.set(0, 0) : target.subVectors(this.max, this.min);
 
- 		}
 
- 		expandByPoint(point) {
 
- 			this.min.min(point);
 
- 			this.max.max(point);
 
- 			return this;
 
- 		}
 
- 		expandByVector(vector) {
 
- 			this.min.sub(vector);
 
- 			this.max.add(vector);
 
- 			return this;
 
- 		}
 
- 		expandByScalar(scalar) {
 
- 			this.min.addScalar(-scalar);
 
- 			this.max.addScalar(scalar);
 
- 			return this;
 
- 		}
 
- 		containsPoint(point) {
 
- 			return point.x < this.min.x || point.x > this.max.x || point.y < this.min.y || point.y > this.max.y ? false : true;
 
- 		}
 
- 		containsBox(box) {
 
- 			return this.min.x <= box.min.x && box.max.x <= this.max.x && this.min.y <= box.min.y && box.max.y <= this.max.y;
 
- 		}
 
- 		getParameter(point, target) {
 
- 			// This can potentially have a divide by zero if the box
 
- 			// has a size dimension of 0.
 
- 			return target.set((point.x - this.min.x) / (this.max.x - this.min.x), (point.y - this.min.y) / (this.max.y - this.min.y));
 
- 		}
 
- 		intersectsBox(box) {
 
- 			// using 4 splitting planes to rule out intersections
 
- 			return box.max.x < this.min.x || box.min.x > this.max.x || box.max.y < this.min.y || box.min.y > this.max.y ? false : true;
 
- 		}
 
- 		clampPoint(point, target) {
 
- 			return target.copy(point).clamp(this.min, this.max);
 
- 		}
 
- 		distanceToPoint(point) {
 
- 			const clampedPoint = _vector$4.copy(point).clamp(this.min, this.max);
 
- 			return clampedPoint.sub(point).length();
 
- 		}
 
- 		intersect(box) {
 
- 			this.min.max(box.min);
 
- 			this.max.min(box.max);
 
- 			return this;
 
- 		}
 
- 		union(box) {
 
- 			this.min.min(box.min);
 
- 			this.max.max(box.max);
 
- 			return this;
 
- 		}
 
- 		translate(offset) {
 
- 			this.min.add(offset);
 
- 			this.max.add(offset);
 
- 			return this;
 
- 		}
 
- 		equals(box) {
 
- 			return box.min.equals(this.min) && box.max.equals(this.max);
 
- 		}
 
- 	}
 
- 	Box2.prototype.isBox2 = true;
 
- 	const _startP = /*@__PURE__*/new Vector3();
 
- 	const _startEnd = /*@__PURE__*/new Vector3();
 
- 	class Line3 {
 
- 		constructor(start = new Vector3(), end = new Vector3()) {
 
- 			this.start = start;
 
- 			this.end = end;
 
- 		}
 
- 		set(start, end) {
 
- 			this.start.copy(start);
 
- 			this.end.copy(end);
 
- 			return this;
 
- 		}
 
- 		copy(line) {
 
- 			this.start.copy(line.start);
 
- 			this.end.copy(line.end);
 
- 			return this;
 
- 		}
 
- 		getCenter(target) {
 
- 			return target.addVectors(this.start, this.end).multiplyScalar(0.5);
 
- 		}
 
- 		delta(target) {
 
- 			return target.subVectors(this.end, this.start);
 
- 		}
 
- 		distanceSq() {
 
- 			return this.start.distanceToSquared(this.end);
 
- 		}
 
- 		distance() {
 
- 			return this.start.distanceTo(this.end);
 
- 		}
 
- 		at(t, target) {
 
- 			return this.delta(target).multiplyScalar(t).add(this.start);
 
- 		}
 
- 		closestPointToPointParameter(point, clampToLine) {
 
- 			_startP.subVectors(point, this.start);
 
- 			_startEnd.subVectors(this.end, this.start);
 
- 			const startEnd2 = _startEnd.dot(_startEnd);
 
- 			const startEnd_startP = _startEnd.dot(_startP);
 
- 			let t = startEnd_startP / startEnd2;
 
- 			if (clampToLine) {
 
- 				t = clamp(t, 0, 1);
 
- 			}
 
- 			return t;
 
- 		}
 
- 		closestPointToPoint(point, clampToLine, target) {
 
- 			const t = this.closestPointToPointParameter(point, clampToLine);
 
- 			return this.delta(target).multiplyScalar(t).add(this.start);
 
- 		}
 
- 		applyMatrix4(matrix) {
 
- 			this.start.applyMatrix4(matrix);
 
- 			this.end.applyMatrix4(matrix);
 
- 			return this;
 
- 		}
 
- 		equals(line) {
 
- 			return line.start.equals(this.start) && line.end.equals(this.end);
 
- 		}
 
- 		clone() {
 
- 			return new this.constructor().copy(this);
 
- 		}
 
- 	}
 
- 	const _vector$3 = /*@__PURE__*/new Vector3();
 
- 	class SpotLightHelper extends Object3D {
 
- 		constructor(light, color) {
 
- 			super();
 
- 			this.light = light;
 
- 			this.light.updateMatrixWorld();
 
- 			this.matrix = light.matrixWorld;
 
- 			this.matrixAutoUpdate = false;
 
- 			this.color = color;
 
- 			const geometry = new BufferGeometry();
 
- 			const positions = [0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, -1, 0, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, -1, 1];
 
- 			for (let i = 0, j = 1, l = 32; i < l; i++, j++) {
 
- 				const p1 = i / l * Math.PI * 2;
 
- 				const p2 = j / l * Math.PI * 2;
 
- 				positions.push(Math.cos(p1), Math.sin(p1), 1, Math.cos(p2), Math.sin(p2), 1);
 
- 			}
 
- 			geometry.setAttribute('position', new Float32BufferAttribute(positions, 3));
 
- 			const material = new LineBasicMaterial({
 
- 				fog: false,
 
- 				toneMapped: false
 
- 			});
 
- 			this.cone = new LineSegments(geometry, material);
 
- 			this.add(this.cone);
 
- 			this.update();
 
- 		}
 
- 		dispose() {
 
- 			this.cone.geometry.dispose();
 
- 			this.cone.material.dispose();
 
- 		}
 
- 		update() {
 
- 			this.light.updateMatrixWorld();
 
- 			const coneLength = this.light.distance ? this.light.distance : 1000;
 
- 			const coneWidth = coneLength * Math.tan(this.light.angle);
 
- 			this.cone.scale.set(coneWidth, coneWidth, coneLength);
 
- 			_vector$3.setFromMatrixPosition(this.light.target.matrixWorld);
 
- 			this.cone.lookAt(_vector$3);
 
- 			if (this.color !== undefined) {
 
- 				this.cone.material.color.set(this.color);
 
- 			} else {
 
- 				this.cone.material.color.copy(this.light.color);
 
- 			}
 
- 		}
 
- 	}
 
- 	const _vector$2 = /*@__PURE__*/new Vector3();
 
- 	const _boneMatrix = /*@__PURE__*/new Matrix4();
 
- 	const _matrixWorldInv = /*@__PURE__*/new Matrix4();
 
- 	class SkeletonHelper extends LineSegments {
 
- 		constructor(object) {
 
- 			const bones = getBoneList(object);
 
- 			const geometry = new BufferGeometry();
 
- 			const vertices = [];
 
- 			const colors = [];
 
- 			const color1 = new Color(0, 0, 1);
 
- 			const color2 = new Color(0, 1, 0);
 
- 			for (let i = 0; i < bones.length; i++) {
 
- 				const bone = bones[i];
 
- 				if (bone.parent && bone.parent.isBone) {
 
- 					vertices.push(0, 0, 0);
 
- 					vertices.push(0, 0, 0);
 
- 					colors.push(color1.r, color1.g, color1.b);
 
- 					colors.push(color2.r, color2.g, color2.b);
 
- 				}
 
- 			}
 
- 			geometry.setAttribute('position', new Float32BufferAttribute(vertices, 3));
 
- 			geometry.setAttribute('color', new Float32BufferAttribute(colors, 3));
 
- 			const material = new LineBasicMaterial({
 
- 				vertexColors: true,
 
- 				depthTest: false,
 
- 				depthWrite: false,
 
- 				toneMapped: false,
 
- 				transparent: true
 
- 			});
 
- 			super(geometry, material);
 
- 			this.type = 'SkeletonHelper';
 
- 			this.isSkeletonHelper = true;
 
- 			this.root = object;
 
- 			this.bones = bones;
 
- 			this.matrix = object.matrixWorld;
 
- 			this.matrixAutoUpdate = false;
 
- 		}
 
- 		updateMatrixWorld(force) {
 
- 			const bones = this.bones;
 
- 			const geometry = this.geometry;
 
- 			const position = geometry.getAttribute('position');
 
- 			_matrixWorldInv.copy(this.root.matrixWorld).invert();
 
- 			for (let i = 0, j = 0; i < bones.length; i++) {
 
- 				const bone = bones[i];
 
- 				if (bone.parent && bone.parent.isBone) {
 
- 					_boneMatrix.multiplyMatrices(_matrixWorldInv, bone.matrixWorld);
 
- 					_vector$2.setFromMatrixPosition(_boneMatrix);
 
- 					position.setXYZ(j, _vector$2.x, _vector$2.y, _vector$2.z);
 
- 					_boneMatrix.multiplyMatrices(_matrixWorldInv, bone.parent.matrixWorld);
 
- 					_vector$2.setFromMatrixPosition(_boneMatrix);
 
- 					position.setXYZ(j + 1, _vector$2.x, _vector$2.y, _vector$2.z);
 
- 					j += 2;
 
- 				}
 
- 			}
 
- 			geometry.getAttribute('position').needsUpdate = true;
 
- 			super.updateMatrixWorld(force);
 
- 		}
 
- 	}
 
- 	function getBoneList(object) {
 
- 		const boneList = [];
 
- 		if (object && object.isBone) {
 
- 			boneList.push(object);
 
- 		}
 
- 		for (let i = 0; i < object.children.length; i++) {
 
- 			boneList.push.apply(boneList, getBoneList(object.children[i]));
 
- 		}
 
- 		return boneList;
 
- 	}
 
- 	class PointLightHelper extends Mesh {
 
- 		constructor(light, sphereSize, color) {
 
- 			const geometry = new SphereGeometry(sphereSize, 4, 2);
 
- 			const material = new MeshBasicMaterial({
 
- 				wireframe: true,
 
- 				fog: false,
 
- 				toneMapped: false
 
- 			});
 
- 			super(geometry, material);
 
- 			this.light = light;
 
- 			this.light.updateMatrixWorld();
 
- 			this.color = color;
 
- 			this.type = 'PointLightHelper';
 
- 			this.matrix = this.light.matrixWorld;
 
- 			this.matrixAutoUpdate = false;
 
- 			this.update();
 
- 			/*
 
- 			// TODO: delete this comment?
 
- 			const distanceGeometry = new THREE.IcosahedronBufferGeometry( 1, 2 );
 
- 			const distanceMaterial = new THREE.MeshBasicMaterial( { color: hexColor, fog: false, wireframe: true, opacity: 0.1, transparent: true } );
 
- 			this.lightSphere = new THREE.Mesh( bulbGeometry, bulbMaterial );
 
- 			this.lightDistance = new THREE.Mesh( distanceGeometry, distanceMaterial );
 
- 			const d = light.distance;
 
- 			if ( d === 0.0 ) {
 
- 				this.lightDistance.visible = false;
 
- 			} else {
 
- 				this.lightDistance.scale.set( d, d, d );
 
- 			}
 
- 			this.add( this.lightDistance );
 
- 			*/
 
- 		}
 
- 		dispose() {
 
- 			this.geometry.dispose();
 
- 			this.material.dispose();
 
- 		}
 
- 		update() {
 
- 			if (this.color !== undefined) {
 
- 				this.material.color.set(this.color);
 
- 			} else {
 
- 				this.material.color.copy(this.light.color);
 
- 			}
 
- 			/*
 
- 			const d = this.light.distance;
 
- 				if ( d === 0.0 ) {
 
- 					this.lightDistance.visible = false;
 
- 				} else {
 
- 					this.lightDistance.visible = true;
 
- 				this.lightDistance.scale.set( d, d, d );
 
- 				}
 
- 			*/
 
- 		}
 
- 	}
 
- 	const _vector$1 = /*@__PURE__*/new Vector3();
 
- 	const _color1 = /*@__PURE__*/new Color();
 
- 	const _color2 = /*@__PURE__*/new Color();
 
- 	class HemisphereLightHelper extends Object3D {
 
- 		constructor(light, size, color) {
 
- 			super();
 
- 			this.light = light;
 
- 			this.light.updateMatrixWorld();
 
- 			this.matrix = light.matrixWorld;
 
- 			this.matrixAutoUpdate = false;
 
- 			this.color = color;
 
- 			const geometry = new OctahedronGeometry(size);
 
- 			geometry.rotateY(Math.PI * 0.5);
 
- 			this.material = new MeshBasicMaterial({
 
- 				wireframe: true,
 
- 				fog: false,
 
- 				toneMapped: false
 
- 			});
 
- 			if (this.color === undefined) this.material.vertexColors = true;
 
- 			const position = geometry.getAttribute('position');
 
- 			const colors = new Float32Array(position.count * 3);
 
- 			geometry.setAttribute('color', new BufferAttribute(colors, 3));
 
- 			this.add(new Mesh(geometry, this.material));
 
- 			this.update();
 
- 		}
 
- 		dispose() {
 
- 			this.children[0].geometry.dispose();
 
- 			this.children[0].material.dispose();
 
- 		}
 
- 		update() {
 
- 			const mesh = this.children[0];
 
- 			if (this.color !== undefined) {
 
- 				this.material.color.set(this.color);
 
- 			} else {
 
- 				const colors = mesh.geometry.getAttribute('color');
 
- 				_color1.copy(this.light.color);
 
- 				_color2.copy(this.light.groundColor);
 
- 				for (let i = 0, l = colors.count; i < l; i++) {
 
- 					const color = i < l / 2 ? _color1 : _color2;
 
- 					colors.setXYZ(i, color.r, color.g, color.b);
 
- 				}
 
- 				colors.needsUpdate = true;
 
- 			}
 
- 			mesh.lookAt(_vector$1.setFromMatrixPosition(this.light.matrixWorld).negate());
 
- 		}
 
- 	}
 
- 	class GridHelper extends LineSegments {
 
- 		constructor(size = 10, divisions = 10, color1 = 0x444444, color2 = 0x888888) {
 
- 			color1 = new Color(color1);
 
- 			color2 = new Color(color2);
 
- 			const center = divisions / 2;
 
- 			const step = size / divisions;
 
- 			const halfSize = size / 2;
 
- 			const vertices = [],
 
- 						colors = [];
 
- 			for (let i = 0, j = 0, k = -halfSize; i <= divisions; i++, k += step) {
 
- 				vertices.push(-halfSize, 0, k, halfSize, 0, k);
 
- 				vertices.push(k, 0, -halfSize, k, 0, halfSize);
 
- 				const color = i === center ? color1 : color2;
 
- 				color.toArray(colors, j);
 
- 				j += 3;
 
- 				color.toArray(colors, j);
 
- 				j += 3;
 
- 				color.toArray(colors, j);
 
- 				j += 3;
 
- 				color.toArray(colors, j);
 
- 				j += 3;
 
- 			}
 
- 			const geometry = new BufferGeometry();
 
- 			geometry.setAttribute('position', new Float32BufferAttribute(vertices, 3));
 
- 			geometry.setAttribute('color', new Float32BufferAttribute(colors, 3));
 
- 			const material = new LineBasicMaterial({
 
- 				vertexColors: true,
 
- 				toneMapped: false
 
- 			});
 
- 			super(geometry, material);
 
- 			this.type = 'GridHelper';
 
- 		}
 
- 	}
 
- 	class PolarGridHelper extends LineSegments {
 
- 		constructor(radius = 10, radials = 16, circles = 8, divisions = 64, color1 = 0x444444, color2 = 0x888888) {
 
- 			color1 = new Color(color1);
 
- 			color2 = new Color(color2);
 
- 			const vertices = [];
 
- 			const colors = []; // create the radials
 
- 			for (let i = 0; i <= radials; i++) {
 
- 				const v = i / radials * (Math.PI * 2);
 
- 				const x = Math.sin(v) * radius;
 
- 				const z = Math.cos(v) * radius;
 
- 				vertices.push(0, 0, 0);
 
- 				vertices.push(x, 0, z);
 
- 				const color = i & 1 ? color1 : color2;
 
- 				colors.push(color.r, color.g, color.b);
 
- 				colors.push(color.r, color.g, color.b);
 
- 			} // create the circles
 
- 			for (let i = 0; i <= circles; i++) {
 
- 				const color = i & 1 ? color1 : color2;
 
- 				const r = radius - radius / circles * i;
 
- 				for (let j = 0; j < divisions; j++) {
 
- 					// first vertex
 
- 					let v = j / divisions * (Math.PI * 2);
 
- 					let x = Math.sin(v) * r;
 
- 					let z = Math.cos(v) * r;
 
- 					vertices.push(x, 0, z);
 
- 					colors.push(color.r, color.g, color.b); // second vertex
 
- 					v = (j + 1) / divisions * (Math.PI * 2);
 
- 					x = Math.sin(v) * r;
 
- 					z = Math.cos(v) * r;
 
- 					vertices.push(x, 0, z);
 
- 					colors.push(color.r, color.g, color.b);
 
- 				}
 
- 			}
 
- 			const geometry = new BufferGeometry();
 
- 			geometry.setAttribute('position', new Float32BufferAttribute(vertices, 3));
 
- 			geometry.setAttribute('color', new Float32BufferAttribute(colors, 3));
 
- 			const material = new LineBasicMaterial({
 
- 				vertexColors: true,
 
- 				toneMapped: false
 
- 			});
 
- 			super(geometry, material);
 
- 			this.type = 'PolarGridHelper';
 
- 		}
 
- 	}
 
- 	const _v1 = /*@__PURE__*/new Vector3();
 
- 	const _v2 = /*@__PURE__*/new Vector3();
 
- 	const _v3 = /*@__PURE__*/new Vector3();
 
- 	class DirectionalLightHelper extends Object3D {
 
- 		constructor(light, size, color) {
 
- 			super();
 
- 			this.light = light;
 
- 			this.light.updateMatrixWorld();
 
- 			this.matrix = light.matrixWorld;
 
- 			this.matrixAutoUpdate = false;
 
- 			this.color = color;
 
- 			if (size === undefined) size = 1;
 
- 			let geometry = new BufferGeometry();
 
- 			geometry.setAttribute('position', new Float32BufferAttribute([-size, size, 0, size, size, 0, size, -size, 0, -size, -size, 0, -size, size, 0], 3));
 
- 			const material = new LineBasicMaterial({
 
- 				fog: false,
 
- 				toneMapped: false
 
- 			});
 
- 			this.lightPlane = new Line(geometry, material);
 
- 			this.add(this.lightPlane);
 
- 			geometry = new BufferGeometry();
 
- 			geometry.setAttribute('position', new Float32BufferAttribute([0, 0, 0, 0, 0, 1], 3));
 
- 			this.targetLine = new Line(geometry, material);
 
- 			this.add(this.targetLine);
 
- 			this.update();
 
- 		}
 
- 		dispose() {
 
- 			this.lightPlane.geometry.dispose();
 
- 			this.lightPlane.material.dispose();
 
- 			this.targetLine.geometry.dispose();
 
- 			this.targetLine.material.dispose();
 
- 		}
 
- 		update() {
 
- 			_v1.setFromMatrixPosition(this.light.matrixWorld);
 
- 			_v2.setFromMatrixPosition(this.light.target.matrixWorld);
 
- 			_v3.subVectors(_v2, _v1);
 
- 			this.lightPlane.lookAt(_v2);
 
- 			if (this.color !== undefined) {
 
- 				this.lightPlane.material.color.set(this.color);
 
- 				this.targetLine.material.color.set(this.color);
 
- 			} else {
 
- 				this.lightPlane.material.color.copy(this.light.color);
 
- 				this.targetLine.material.color.copy(this.light.color);
 
- 			}
 
- 			this.targetLine.lookAt(_v2);
 
- 			this.targetLine.scale.z = _v3.length();
 
- 		}
 
- 	}
 
- 	const _vector = /*@__PURE__*/new Vector3();
 
- 	const _camera = /*@__PURE__*/new Camera();
 
- 	/**
 
- 	 *	- shows frustum, line of sight and up of the camera
 
- 	 *	- suitable for fast updates
 
- 	 * 	- based on frustum visualization in lightgl.js shadowmap example
 
- 	 *		http://evanw.github.com/lightgl.js/tests/shadowmap.html
 
- 	 */
 
- 	class CameraHelper extends LineSegments {
 
- 		constructor(camera) {
 
- 			const geometry = new BufferGeometry();
 
- 			const material = new LineBasicMaterial({
 
- 				color: 0xffffff,
 
- 				vertexColors: true,
 
- 				toneMapped: false
 
- 			});
 
- 			const vertices = [];
 
- 			const colors = [];
 
- 			const pointMap = {}; // colors
 
- 			const colorFrustum = new Color(0xffaa00);
 
- 			const colorCone = new Color(0xff0000);
 
- 			const colorUp = new Color(0x00aaff);
 
- 			const colorTarget = new Color(0xffffff);
 
- 			const colorCross = new Color(0x333333); // near
 
- 			addLine('n1', 'n2', colorFrustum);
 
- 			addLine('n2', 'n4', colorFrustum);
 
- 			addLine('n4', 'n3', colorFrustum);
 
- 			addLine('n3', 'n1', colorFrustum); // far
 
- 			addLine('f1', 'f2', colorFrustum);
 
- 			addLine('f2', 'f4', colorFrustum);
 
- 			addLine('f4', 'f3', colorFrustum);
 
- 			addLine('f3', 'f1', colorFrustum); // sides
 
- 			addLine('n1', 'f1', colorFrustum);
 
- 			addLine('n2', 'f2', colorFrustum);
 
- 			addLine('n3', 'f3', colorFrustum);
 
- 			addLine('n4', 'f4', colorFrustum); // cone
 
- 			addLine('p', 'n1', colorCone);
 
- 			addLine('p', 'n2', colorCone);
 
- 			addLine('p', 'n3', colorCone);
 
- 			addLine('p', 'n4', colorCone); // up
 
- 			addLine('u1', 'u2', colorUp);
 
- 			addLine('u2', 'u3', colorUp);
 
- 			addLine('u3', 'u1', colorUp); // target
 
- 			addLine('c', 't', colorTarget);
 
- 			addLine('p', 'c', colorCross); // cross
 
- 			addLine('cn1', 'cn2', colorCross);
 
- 			addLine('cn3', 'cn4', colorCross);
 
- 			addLine('cf1', 'cf2', colorCross);
 
- 			addLine('cf3', 'cf4', colorCross);
 
- 			function addLine(a, b, color) {
 
- 				addPoint(a, color);
 
- 				addPoint(b, color);
 
- 			}
 
- 			function addPoint(id, color) {
 
- 				vertices.push(0, 0, 0);
 
- 				colors.push(color.r, color.g, color.b);
 
- 				if (pointMap[id] === undefined) {
 
- 					pointMap[id] = [];
 
- 				}
 
- 				pointMap[id].push(vertices.length / 3 - 1);
 
- 			}
 
- 			geometry.setAttribute('position', new Float32BufferAttribute(vertices, 3));
 
- 			geometry.setAttribute('color', new Float32BufferAttribute(colors, 3));
 
- 			super(geometry, material);
 
- 			this.type = 'CameraHelper';
 
- 			this.camera = camera;
 
- 			if (this.camera.updateProjectionMatrix) this.camera.updateProjectionMatrix();
 
- 			this.matrix = camera.matrixWorld;
 
- 			this.matrixAutoUpdate = false;
 
- 			this.pointMap = pointMap;
 
- 			this.update();
 
- 		}
 
- 		update() {
 
- 			const geometry = this.geometry;
 
- 			const pointMap = this.pointMap;
 
- 			const w = 1,
 
- 						h = 1; // we need just camera projection matrix inverse
 
- 			// world matrix must be identity
 
- 			_camera.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse); // center / target
 
- 			setPoint('c', pointMap, geometry, _camera, 0, 0, -1);
 
- 			setPoint('t', pointMap, geometry, _camera, 0, 0, 1); // near
 
- 			setPoint('n1', pointMap, geometry, _camera, -w, -h, -1);
 
- 			setPoint('n2', pointMap, geometry, _camera, w, -h, -1);
 
- 			setPoint('n3', pointMap, geometry, _camera, -w, h, -1);
 
- 			setPoint('n4', pointMap, geometry, _camera, w, h, -1); // far
 
- 			setPoint('f1', pointMap, geometry, _camera, -w, -h, 1);
 
- 			setPoint('f2', pointMap, geometry, _camera, w, -h, 1);
 
- 			setPoint('f3', pointMap, geometry, _camera, -w, h, 1);
 
- 			setPoint('f4', pointMap, geometry, _camera, w, h, 1); // up
 
- 			setPoint('u1', pointMap, geometry, _camera, w * 0.7, h * 1.1, -1);
 
- 			setPoint('u2', pointMap, geometry, _camera, -w * 0.7, h * 1.1, -1);
 
- 			setPoint('u3', pointMap, geometry, _camera, 0, h * 2, -1); // cross
 
- 			setPoint('cf1', pointMap, geometry, _camera, -w, 0, 1);
 
- 			setPoint('cf2', pointMap, geometry, _camera, w, 0, 1);
 
- 			setPoint('cf3', pointMap, geometry, _camera, 0, -h, 1);
 
- 			setPoint('cf4', pointMap, geometry, _camera, 0, h, 1);
 
- 			setPoint('cn1', pointMap, geometry, _camera, -w, 0, -1);
 
- 			setPoint('cn2', pointMap, geometry, _camera, w, 0, -1);
 
- 			setPoint('cn3', pointMap, geometry, _camera, 0, -h, -1);
 
- 			setPoint('cn4', pointMap, geometry, _camera, 0, h, -1);
 
- 			geometry.getAttribute('position').needsUpdate = true;
 
- 		}
 
- 		dispose() {
 
- 			this.geometry.dispose();
 
- 			this.material.dispose();
 
- 		}
 
- 	}
 
- 	function setPoint(point, pointMap, geometry, camera, x, y, z) {
 
- 		_vector.set(x, y, z).unproject(camera);
 
- 		const points = pointMap[point];
 
- 		if (points !== undefined) {
 
- 			const position = geometry.getAttribute('position');
 
- 			for (let i = 0, l = points.length; i < l; i++) {
 
- 				position.setXYZ(points[i], _vector.x, _vector.y, _vector.z);
 
- 			}
 
- 		}
 
- 	}
 
- 	const _box = /*@__PURE__*/new Box3();
 
- 	class BoxHelper extends LineSegments {
 
- 		constructor(object, color = 0xffff00) {
 
- 			const indices = new Uint16Array([0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7]);
 
- 			const positions = new Float32Array(8 * 3);
 
- 			const geometry = new BufferGeometry();
 
- 			geometry.setIndex(new BufferAttribute(indices, 1));
 
- 			geometry.setAttribute('position', new BufferAttribute(positions, 3));
 
- 			super(geometry, new LineBasicMaterial({
 
- 				color: color,
 
- 				toneMapped: false
 
- 			}));
 
- 			this.object = object;
 
- 			this.type = 'BoxHelper';
 
- 			this.matrixAutoUpdate = false;
 
- 			this.update();
 
- 		}
 
- 		update(object) {
 
- 			if (object !== undefined) {
 
- 				console.warn('THREE.BoxHelper: .update() has no longer arguments.');
 
- 			}
 
- 			if (this.object !== undefined) {
 
- 				_box.setFromObject(this.object);
 
- 			}
 
- 			if (_box.isEmpty()) return;
 
- 			const min = _box.min;
 
- 			const max = _box.max;
 
- 			/*
 
- 				5____4
 
- 			1/___0/|
 
- 			| 6__|_7
 
- 			2/___3/
 
- 				0: max.x, max.y, max.z
 
- 			1: min.x, max.y, max.z
 
- 			2: min.x, min.y, max.z
 
- 			3: max.x, min.y, max.z
 
- 			4: max.x, max.y, min.z
 
- 			5: min.x, max.y, min.z
 
- 			6: min.x, min.y, min.z
 
- 			7: max.x, min.y, min.z
 
- 			*/
 
- 			const position = this.geometry.attributes.position;
 
- 			const array = position.array;
 
- 			array[0] = max.x;
 
- 			array[1] = max.y;
 
- 			array[2] = max.z;
 
- 			array[3] = min.x;
 
- 			array[4] = max.y;
 
- 			array[5] = max.z;
 
- 			array[6] = min.x;
 
- 			array[7] = min.y;
 
- 			array[8] = max.z;
 
- 			array[9] = max.x;
 
- 			array[10] = min.y;
 
- 			array[11] = max.z;
 
- 			array[12] = max.x;
 
- 			array[13] = max.y;
 
- 			array[14] = min.z;
 
- 			array[15] = min.x;
 
- 			array[16] = max.y;
 
- 			array[17] = min.z;
 
- 			array[18] = min.x;
 
- 			array[19] = min.y;
 
- 			array[20] = min.z;
 
- 			array[21] = max.x;
 
- 			array[22] = min.y;
 
- 			array[23] = min.z;
 
- 			position.needsUpdate = true;
 
- 			this.geometry.computeBoundingSphere();
 
- 		}
 
- 		setFromObject(object) {
 
- 			this.object = object;
 
- 			this.update();
 
- 			return this;
 
- 		}
 
- 		copy(source) {
 
- 			LineSegments.prototype.copy.call(this, source);
 
- 			this.object = source.object;
 
- 			return this;
 
- 		}
 
- 	}
 
- 	class Box3Helper extends LineSegments {
 
- 		constructor(box, color = 0xffff00) {
 
- 			const indices = new Uint16Array([0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7]);
 
- 			const positions = [1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1];
 
- 			const geometry = new BufferGeometry();
 
- 			geometry.setIndex(new BufferAttribute(indices, 1));
 
- 			geometry.setAttribute('position', new Float32BufferAttribute(positions, 3));
 
- 			super(geometry, new LineBasicMaterial({
 
- 				color: color,
 
- 				toneMapped: false
 
- 			}));
 
- 			this.box = box;
 
- 			this.type = 'Box3Helper';
 
- 			this.geometry.computeBoundingSphere();
 
- 		}
 
- 		updateMatrixWorld(force) {
 
- 			const box = this.box;
 
- 			if (box.isEmpty()) return;
 
- 			box.getCenter(this.position);
 
- 			box.getSize(this.scale);
 
- 			this.scale.multiplyScalar(0.5);
 
- 			super.updateMatrixWorld(force);
 
- 		}
 
- 	}
 
- 	class PlaneHelper extends Line {
 
- 		constructor(plane, size = 1, hex = 0xffff00) {
 
- 			const color = hex;
 
- 			const positions = [1, -1, 1, -1, 1, 1, -1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0];
 
- 			const geometry = new BufferGeometry();
 
- 			geometry.setAttribute('position', new Float32BufferAttribute(positions, 3));
 
- 			geometry.computeBoundingSphere();
 
- 			super(geometry, new LineBasicMaterial({
 
- 				color: color,
 
- 				toneMapped: false
 
- 			}));
 
- 			this.type = 'PlaneHelper';
 
- 			this.plane = plane;
 
- 			this.size = size;
 
- 			const positions2 = [1, 1, 1, -1, 1, 1, -1, -1, 1, 1, 1, 1, -1, -1, 1, 1, -1, 1];
 
- 			const geometry2 = new BufferGeometry();
 
- 			geometry2.setAttribute('position', new Float32BufferAttribute(positions2, 3));
 
- 			geometry2.computeBoundingSphere();
 
- 			this.add(new Mesh(geometry2, new MeshBasicMaterial({
 
- 				color: color,
 
- 				opacity: 0.2,
 
- 				transparent: true,
 
- 				depthWrite: false,
 
- 				toneMapped: false
 
- 			})));
 
- 		}
 
- 		updateMatrixWorld(force) {
 
- 			let scale = -this.plane.constant;
 
- 			if (Math.abs(scale) < 1e-8) scale = 1e-8; // sign does not matter
 
- 			this.scale.set(0.5 * this.size, 0.5 * this.size, scale);
 
- 			this.children[0].material.side = scale < 0 ? BackSide : FrontSide; // renderer flips side when determinant < 0; flipping not wanted here
 
- 			this.lookAt(this.plane.normal);
 
- 			super.updateMatrixWorld(force);
 
- 		}
 
- 	}
 
- 	const _axis = /*@__PURE__*/new Vector3();
 
- 	let _lineGeometry, _coneGeometry;
 
- 	class ArrowHelper extends Object3D {
 
- 		// dir is assumed to be normalized
 
- 		constructor(dir = new Vector3(0, 0, 1), origin = new Vector3(0, 0, 0), length = 1, color = 0xffff00, headLength = length * 0.2, headWidth = headLength * 0.2) {
 
- 			super();
 
- 			this.type = 'ArrowHelper';
 
- 			if (_lineGeometry === undefined) {
 
- 				_lineGeometry = new BufferGeometry();
 
- 				_lineGeometry.setAttribute('position', new Float32BufferAttribute([0, 0, 0, 0, 1, 0], 3));
 
- 				_coneGeometry = new CylinderGeometry(0, 0.5, 1, 5, 1);
 
- 				_coneGeometry.translate(0, -0.5, 0);
 
- 			}
 
- 			this.position.copy(origin);
 
- 			this.line = new Line(_lineGeometry, new LineBasicMaterial({
 
- 				color: color,
 
- 				toneMapped: false
 
- 			}));
 
- 			this.line.matrixAutoUpdate = false;
 
- 			this.add(this.line);
 
- 			this.cone = new Mesh(_coneGeometry, new MeshBasicMaterial({
 
- 				color: color,
 
- 				toneMapped: false
 
- 			}));
 
- 			this.cone.matrixAutoUpdate = false;
 
- 			this.add(this.cone);
 
- 			this.setDirection(dir);
 
- 			this.setLength(length, headLength, headWidth);
 
- 		}
 
- 		setDirection(dir) {
 
- 			// dir is assumed to be normalized
 
- 			if (dir.y > 0.99999) {
 
- 				this.quaternion.set(0, 0, 0, 1);
 
- 			} else if (dir.y < -0.99999) {
 
- 				this.quaternion.set(1, 0, 0, 0);
 
- 			} else {
 
- 				_axis.set(dir.z, 0, -dir.x).normalize();
 
- 				const radians = Math.acos(dir.y);
 
- 				this.quaternion.setFromAxisAngle(_axis, radians);
 
- 			}
 
- 		}
 
- 		setLength(length, headLength = length * 0.2, headWidth = headLength * 0.2) {
 
- 			this.line.scale.set(1, Math.max(0.0001, length - headLength), 1); // see #17458
 
- 			this.line.updateMatrix();
 
- 			this.cone.scale.set(headWidth, headLength, headWidth);
 
- 			this.cone.position.y = length;
 
- 			this.cone.updateMatrix();
 
- 		}
 
- 		setColor(color) {
 
- 			this.line.material.color.set(color);
 
- 			this.cone.material.color.set(color);
 
- 		}
 
- 		copy(source) {
 
- 			super.copy(source, false);
 
- 			this.line.copy(source.line);
 
- 			this.cone.copy(source.cone);
 
- 			return this;
 
- 		}
 
- 	}
 
- 	class AxesHelper extends LineSegments {
 
- 		constructor(size = 1) {
 
- 			const vertices = [0, 0, 0, size, 0, 0, 0, 0, 0, 0, size, 0, 0, 0, 0, 0, 0, size];
 
- 			const colors = [1, 0, 0, 1, 0.6, 0, 0, 1, 0, 0.6, 1, 0, 0, 0, 1, 0, 0.6, 1];
 
- 			const geometry = new BufferGeometry();
 
- 			geometry.setAttribute('position', new Float32BufferAttribute(vertices, 3));
 
- 			geometry.setAttribute('color', new Float32BufferAttribute(colors, 3));
 
- 			const material = new LineBasicMaterial({
 
- 				vertexColors: true,
 
- 				toneMapped: false
 
- 			});
 
- 			super(geometry, material);
 
- 			this.type = 'AxesHelper';
 
- 		}
 
- 		setColors(xAxisColor, yAxisColor, zAxisColor) {
 
- 			const color = new Color();
 
- 			const array = this.geometry.attributes.color.array;
 
- 			color.set(xAxisColor);
 
- 			color.toArray(array, 0);
 
- 			color.toArray(array, 3);
 
- 			color.set(yAxisColor);
 
- 			color.toArray(array, 6);
 
- 			color.toArray(array, 9);
 
- 			color.set(zAxisColor);
 
- 			color.toArray(array, 12);
 
- 			color.toArray(array, 15);
 
- 			this.geometry.attributes.color.needsUpdate = true;
 
- 			return this;
 
- 		}
 
- 		dispose() {
 
- 			this.geometry.dispose();
 
- 			this.material.dispose();
 
- 		}
 
- 	}
 
- 	class ShapePath {
 
- 		constructor() {
 
- 			this.type = 'ShapePath';
 
- 			this.color = new Color();
 
- 			this.subPaths = [];
 
- 			this.currentPath = null;
 
- 		}
 
- 		moveTo(x, y) {
 
- 			this.currentPath = new Path();
 
- 			this.subPaths.push(this.currentPath);
 
- 			this.currentPath.moveTo(x, y);
 
- 			return this;
 
- 		}
 
- 		lineTo(x, y) {
 
- 			this.currentPath.lineTo(x, y);
 
- 			return this;
 
- 		}
 
- 		quadraticCurveTo(aCPx, aCPy, aX, aY) {
 
- 			this.currentPath.quadraticCurveTo(aCPx, aCPy, aX, aY);
 
- 			return this;
 
- 		}
 
- 		bezierCurveTo(aCP1x, aCP1y, aCP2x, aCP2y, aX, aY) {
 
- 			this.currentPath.bezierCurveTo(aCP1x, aCP1y, aCP2x, aCP2y, aX, aY);
 
- 			return this;
 
- 		}
 
- 		splineThru(pts) {
 
- 			this.currentPath.splineThru(pts);
 
- 			return this;
 
- 		}
 
- 		toShapes(isCCW, noHoles) {
 
- 			function toShapesNoHoles(inSubpaths) {
 
- 				const shapes = [];
 
- 				for (let i = 0, l = inSubpaths.length; i < l; i++) {
 
- 					const tmpPath = inSubpaths[i];
 
- 					const tmpShape = new Shape();
 
- 					tmpShape.curves = tmpPath.curves;
 
- 					shapes.push(tmpShape);
 
- 				}
 
- 				return shapes;
 
- 			}
 
- 			function isPointInsidePolygon(inPt, inPolygon) {
 
- 				const polyLen = inPolygon.length; // inPt on polygon contour => immediate success		or
 
- 				// toggling of inside/outside at every single! intersection point of an edge
 
- 				//	with the horizontal line through inPt, left of inPt
 
- 				//	not counting lowerY endpoints of edges and whole edges on that line
 
- 				let inside = false;
 
- 				for (let p = polyLen - 1, q = 0; q < polyLen; p = q++) {
 
- 					let edgeLowPt = inPolygon[p];
 
- 					let edgeHighPt = inPolygon[q];
 
- 					let edgeDx = edgeHighPt.x - edgeLowPt.x;
 
- 					let edgeDy = edgeHighPt.y - edgeLowPt.y;
 
- 					if (Math.abs(edgeDy) > Number.EPSILON) {
 
- 						// not parallel
 
- 						if (edgeDy < 0) {
 
- 							edgeLowPt = inPolygon[q];
 
- 							edgeDx = -edgeDx;
 
- 							edgeHighPt = inPolygon[p];
 
- 							edgeDy = -edgeDy;
 
- 						}
 
- 						if (inPt.y < edgeLowPt.y || inPt.y > edgeHighPt.y) continue;
 
- 						if (inPt.y === edgeLowPt.y) {
 
- 							if (inPt.x === edgeLowPt.x) return true; // inPt is on contour ?
 
- 							// continue;				// no intersection or edgeLowPt => doesn't count !!!
 
- 						} else {
 
- 							const perpEdge = edgeDy * (inPt.x - edgeLowPt.x) - edgeDx * (inPt.y - edgeLowPt.y);
 
- 							if (perpEdge === 0) return true; // inPt is on contour ?
 
- 							if (perpEdge < 0) continue;
 
- 							inside = !inside; // true intersection left of inPt
 
- 						}
 
- 					} else {
 
- 						// parallel or collinear
 
- 						if (inPt.y !== edgeLowPt.y) continue; // parallel
 
- 						// edge lies on the same horizontal line as inPt
 
- 						if (edgeHighPt.x <= inPt.x && inPt.x <= edgeLowPt.x || edgeLowPt.x <= inPt.x && inPt.x <= edgeHighPt.x) return true; // inPt: Point on contour !
 
- 						// continue;
 
- 					}
 
- 				}
 
- 				return inside;
 
- 			}
 
- 			const isClockWise = ShapeUtils.isClockWise;
 
- 			const subPaths = this.subPaths;
 
- 			if (subPaths.length === 0) return [];
 
- 			if (noHoles === true) return toShapesNoHoles(subPaths);
 
- 			let solid, tmpPath, tmpShape;
 
- 			const shapes = [];
 
- 			if (subPaths.length === 1) {
 
- 				tmpPath = subPaths[0];
 
- 				tmpShape = new Shape();
 
- 				tmpShape.curves = tmpPath.curves;
 
- 				shapes.push(tmpShape);
 
- 				return shapes;
 
- 			}
 
- 			let holesFirst = !isClockWise(subPaths[0].getPoints());
 
- 			holesFirst = isCCW ? !holesFirst : holesFirst; // console.log("Holes first", holesFirst);
 
- 			const betterShapeHoles = [];
 
- 			const newShapes = [];
 
- 			let newShapeHoles = [];
 
- 			let mainIdx = 0;
 
- 			let tmpPoints;
 
- 			newShapes[mainIdx] = undefined;
 
- 			newShapeHoles[mainIdx] = [];
 
- 			for (let i = 0, l = subPaths.length; i < l; i++) {
 
- 				tmpPath = subPaths[i];
 
- 				tmpPoints = tmpPath.getPoints();
 
- 				solid = isClockWise(tmpPoints);
 
- 				solid = isCCW ? !solid : solid;
 
- 				if (solid) {
 
- 					if (!holesFirst && newShapes[mainIdx]) mainIdx++;
 
- 					newShapes[mainIdx] = {
 
- 						s: new Shape(),
 
- 						p: tmpPoints
 
- 					};
 
- 					newShapes[mainIdx].s.curves = tmpPath.curves;
 
- 					if (holesFirst) mainIdx++;
 
- 					newShapeHoles[mainIdx] = []; //console.log('cw', i);
 
- 				} else {
 
- 					newShapeHoles[mainIdx].push({
 
- 						h: tmpPath,
 
- 						p: tmpPoints[0]
 
- 					}); //console.log('ccw', i);
 
- 				}
 
- 			} // only Holes? -> probably all Shapes with wrong orientation
 
- 			if (!newShapes[0]) return toShapesNoHoles(subPaths);
 
- 			if (newShapes.length > 1) {
 
- 				let ambiguous = false;
 
- 				const toChange = [];
 
- 				for (let sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx++) {
 
- 					betterShapeHoles[sIdx] = [];
 
- 				}
 
- 				for (let sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx++) {
 
- 					const sho = newShapeHoles[sIdx];
 
- 					for (let hIdx = 0; hIdx < sho.length; hIdx++) {
 
- 						const ho = sho[hIdx];
 
- 						let hole_unassigned = true;
 
- 						for (let s2Idx = 0; s2Idx < newShapes.length; s2Idx++) {
 
- 							if (isPointInsidePolygon(ho.p, newShapes[s2Idx].p)) {
 
- 								if (sIdx !== s2Idx) toChange.push({
 
- 									froms: sIdx,
 
- 									tos: s2Idx,
 
- 									hole: hIdx
 
- 								});
 
- 								if (hole_unassigned) {
 
- 									hole_unassigned = false;
 
- 									betterShapeHoles[s2Idx].push(ho);
 
- 								} else {
 
- 									ambiguous = true;
 
- 								}
 
- 							}
 
- 						}
 
- 						if (hole_unassigned) {
 
- 							betterShapeHoles[sIdx].push(ho);
 
- 						}
 
- 					}
 
- 				} // console.log("ambiguous: ", ambiguous);
 
- 				if (toChange.length > 0) {
 
- 					// console.log("to change: ", toChange);
 
- 					if (!ambiguous) newShapeHoles = betterShapeHoles;
 
- 				}
 
- 			}
 
- 			let tmpHoles;
 
- 			for (let i = 0, il = newShapes.length; i < il; i++) {
 
- 				tmpShape = newShapes[i].s;
 
- 				shapes.push(tmpShape);
 
- 				tmpHoles = newShapeHoles[i];
 
- 				for (let j = 0, jl = tmpHoles.length; j < jl; j++) {
 
- 					tmpShape.holes.push(tmpHoles[j].h);
 
- 				}
 
- 			} //console.log("shape", shapes);
 
- 			return shapes;
 
- 		}
 
- 	}
 
- 	const _floatView = new Float32Array(1);
 
- 	const _int32View = new Int32Array(_floatView.buffer);
 
- 	class DataUtils {
 
- 		// Converts float32 to float16 (stored as uint16 value).
 
- 		static toHalfFloat(val) {
 
- 			if (val > 65504) {
 
- 				console.warn('THREE.DataUtils.toHalfFloat(): value exceeds 65504.');
 
- 				val = 65504; // maximum representable value in float16
 
- 			} // Source: http://gamedev.stackexchange.com/questions/17326/conversion-of-a-number-from-single-precision-floating-point-representation-to-a/17410#17410
 
- 			/* This method is faster than the OpenEXR implementation (very often
 
- 			* used, eg. in Ogre), with the additional benefit of rounding, inspired
 
- 			* by James Tursa?s half-precision code. */
 
- 			_floatView[0] = val;
 
- 			const x = _int32View[0];
 
- 			let bits = x >> 16 & 0x8000;
 
- 			/* Get the sign */
 
- 			let m = x >> 12 & 0x07ff;
 
- 			/* Keep one extra bit for rounding */
 
- 			const e = x >> 23 & 0xff;
 
- 			/* Using int is faster here */
 
- 			/* If zero, or denormal, or exponent underflows too much for a denormal
 
- 				* half, return signed zero. */
 
- 			if (e < 103) return bits;
 
- 			/* If NaN, return NaN. If Inf or exponent overflow, return Inf. */
 
- 			if (e > 142) {
 
- 				bits |= 0x7c00;
 
- 				/* If exponent was 0xff and one mantissa bit was set, it means NaN,
 
- 							* not Inf, so make sure we set one mantissa bit too. */
 
- 				bits |= (e == 255 ? 0 : 1) && x & 0x007fffff;
 
- 				return bits;
 
- 			}
 
- 			/* If exponent underflows but not too much, return a denormal */
 
- 			if (e < 113) {
 
- 				m |= 0x0800;
 
- 				/* Extra rounding may overflow and set mantissa to 0 and exponent
 
- 					* to 1, which is OK. */
 
- 				bits |= (m >> 114 - e) + (m >> 113 - e & 1);
 
- 				return bits;
 
- 			}
 
- 			bits |= e - 112 << 10 | m >> 1;
 
- 			/* Extra rounding. An overflow will set mantissa to 0 and increment
 
- 				* the exponent, which is OK. */
 
- 			bits += m & 1;
 
- 			return bits;
 
- 		}
 
- 	}
 
- 	const LineStrip = 0;
 
- 	const LinePieces = 1;
 
- 	const NoColors = 0;
 
- 	const FaceColors = 1;
 
- 	const VertexColors = 2;
 
- 	function MeshFaceMaterial(materials) {
 
- 		console.warn('THREE.MeshFaceMaterial has been removed. Use an Array instead.');
 
- 		return materials;
 
- 	}
 
- 	function MultiMaterial(materials = []) {
 
- 		console.warn('THREE.MultiMaterial has been removed. Use an Array instead.');
 
- 		materials.isMultiMaterial = true;
 
- 		materials.materials = materials;
 
- 		materials.clone = function () {
 
- 			return materials.slice();
 
- 		};
 
- 		return materials;
 
- 	}
 
- 	function PointCloud(geometry, material) {
 
- 		console.warn('THREE.PointCloud has been renamed to THREE.Points.');
 
- 		return new Points(geometry, material);
 
- 	}
 
- 	function Particle(material) {
 
- 		console.warn('THREE.Particle has been renamed to THREE.Sprite.');
 
- 		return new Sprite(material);
 
- 	}
 
- 	function ParticleSystem(geometry, material) {
 
- 		console.warn('THREE.ParticleSystem has been renamed to THREE.Points.');
 
- 		return new Points(geometry, material);
 
- 	}
 
- 	function PointCloudMaterial(parameters) {
 
- 		console.warn('THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial.');
 
- 		return new PointsMaterial(parameters);
 
- 	}
 
- 	function ParticleBasicMaterial(parameters) {
 
- 		console.warn('THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial.');
 
- 		return new PointsMaterial(parameters);
 
- 	}
 
- 	function ParticleSystemMaterial(parameters) {
 
- 		console.warn('THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial.');
 
- 		return new PointsMaterial(parameters);
 
- 	}
 
- 	function Vertex(x, y, z) {
 
- 		console.warn('THREE.Vertex has been removed. Use THREE.Vector3 instead.');
 
- 		return new Vector3(x, y, z);
 
- 	} //
 
- 	function DynamicBufferAttribute(array, itemSize) {
 
- 		console.warn('THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setUsage( THREE.DynamicDrawUsage ) instead.');
 
- 		return new BufferAttribute(array, itemSize).setUsage(DynamicDrawUsage);
 
- 	}
 
- 	function Int8Attribute(array, itemSize) {
 
- 		console.warn('THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead.');
 
- 		return new Int8BufferAttribute(array, itemSize);
 
- 	}
 
- 	function Uint8Attribute(array, itemSize) {
 
- 		console.warn('THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead.');
 
- 		return new Uint8BufferAttribute(array, itemSize);
 
- 	}
 
- 	function Uint8ClampedAttribute(array, itemSize) {
 
- 		console.warn('THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead.');
 
- 		return new Uint8ClampedBufferAttribute(array, itemSize);
 
- 	}
 
- 	function Int16Attribute(array, itemSize) {
 
- 		console.warn('THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead.');
 
- 		return new Int16BufferAttribute(array, itemSize);
 
- 	}
 
- 	function Uint16Attribute(array, itemSize) {
 
- 		console.warn('THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead.');
 
- 		return new Uint16BufferAttribute(array, itemSize);
 
- 	}
 
- 	function Int32Attribute(array, itemSize) {
 
- 		console.warn('THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead.');
 
- 		return new Int32BufferAttribute(array, itemSize);
 
- 	}
 
- 	function Uint32Attribute(array, itemSize) {
 
- 		console.warn('THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead.');
 
- 		return new Uint32BufferAttribute(array, itemSize);
 
- 	}
 
- 	function Float32Attribute(array, itemSize) {
 
- 		console.warn('THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead.');
 
- 		return new Float32BufferAttribute(array, itemSize);
 
- 	}
 
- 	function Float64Attribute(array, itemSize) {
 
- 		console.warn('THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead.');
 
- 		return new Float64BufferAttribute(array, itemSize);
 
- 	} //
 
- 	Curve.create = function (construct, getPoint) {
 
- 		console.log('THREE.Curve.create() has been deprecated');
 
- 		construct.prototype = Object.create(Curve.prototype);
 
- 		construct.prototype.constructor = construct;
 
- 		construct.prototype.getPoint = getPoint;
 
- 		return construct;
 
- 	}; //
 
- 	Path.prototype.fromPoints = function (points) {
 
- 		console.warn('THREE.Path: .fromPoints() has been renamed to .setFromPoints().');
 
- 		return this.setFromPoints(points);
 
- 	}; //
 
- 	function AxisHelper(size) {
 
- 		console.warn('THREE.AxisHelper has been renamed to THREE.AxesHelper.');
 
- 		return new AxesHelper(size);
 
- 	}
 
- 	function BoundingBoxHelper(object, color) {
 
- 		console.warn('THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead.');
 
- 		return new BoxHelper(object, color);
 
- 	}
 
- 	function EdgesHelper(object, hex) {
 
- 		console.warn('THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead.');
 
- 		return new LineSegments(new EdgesGeometry(object.geometry), new LineBasicMaterial({
 
- 			color: hex !== undefined ? hex : 0xffffff
 
- 		}));
 
- 	}
 
- 	GridHelper.prototype.setColors = function () {
 
- 		console.error('THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.');
 
- 	};
 
- 	SkeletonHelper.prototype.update = function () {
 
- 		console.error('THREE.SkeletonHelper: update() no longer needs to be called.');
 
- 	};
 
- 	function WireframeHelper(object, hex) {
 
- 		console.warn('THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead.');
 
- 		return new LineSegments(new WireframeGeometry(object.geometry), new LineBasicMaterial({
 
- 			color: hex !== undefined ? hex : 0xffffff
 
- 		}));
 
- 	} //
 
- 	Loader.prototype.extractUrlBase = function (url) {
 
- 		console.warn('THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead.');
 
- 		return LoaderUtils.extractUrlBase(url);
 
- 	};
 
- 	Loader.Handlers = {
 
- 		add: function () {
 
- 			console.error('THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.');
 
- 		},
 
- 		get: function () {
 
- 			console.error('THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.');
 
- 		}
 
- 	};
 
- 	function XHRLoader(manager) {
 
- 		console.warn('THREE.XHRLoader has been renamed to THREE.FileLoader.');
 
- 		return new FileLoader(manager);
 
- 	}
 
- 	function BinaryTextureLoader(manager) {
 
- 		console.warn('THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader.');
 
- 		return new DataTextureLoader(manager);
 
- 	} //
 
- 	Box2.prototype.center = function (optionalTarget) {
 
- 		console.warn('THREE.Box2: .center() has been renamed to .getCenter().');
 
- 		return this.getCenter(optionalTarget);
 
- 	};
 
- 	Box2.prototype.empty = function () {
 
- 		console.warn('THREE.Box2: .empty() has been renamed to .isEmpty().');
 
- 		return this.isEmpty();
 
- 	};
 
- 	Box2.prototype.isIntersectionBox = function (box) {
 
- 		console.warn('THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().');
 
- 		return this.intersectsBox(box);
 
- 	};
 
- 	Box2.prototype.size = function (optionalTarget) {
 
- 		console.warn('THREE.Box2: .size() has been renamed to .getSize().');
 
- 		return this.getSize(optionalTarget);
 
- 	}; //
 
- 	Box3.prototype.center = function (optionalTarget) {
 
- 		console.warn('THREE.Box3: .center() has been renamed to .getCenter().');
 
- 		return this.getCenter(optionalTarget);
 
- 	};
 
- 	Box3.prototype.empty = function () {
 
- 		console.warn('THREE.Box3: .empty() has been renamed to .isEmpty().');
 
- 		return this.isEmpty();
 
- 	};
 
- 	Box3.prototype.isIntersectionBox = function (box) {
 
- 		console.warn('THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().');
 
- 		return this.intersectsBox(box);
 
- 	};
 
- 	Box3.prototype.isIntersectionSphere = function (sphere) {
 
- 		console.warn('THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().');
 
- 		return this.intersectsSphere(sphere);
 
- 	};
 
- 	Box3.prototype.size = function (optionalTarget) {
 
- 		console.warn('THREE.Box3: .size() has been renamed to .getSize().');
 
- 		return this.getSize(optionalTarget);
 
- 	}; //
 
- 	Sphere.prototype.empty = function () {
 
- 		console.warn('THREE.Sphere: .empty() has been renamed to .isEmpty().');
 
- 		return this.isEmpty();
 
- 	}; //
 
- 	Frustum.prototype.setFromMatrix = function (m) {
 
- 		console.warn('THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix().');
 
- 		return this.setFromProjectionMatrix(m);
 
- 	}; //
 
- 	Line3.prototype.center = function (optionalTarget) {
 
- 		console.warn('THREE.Line3: .center() has been renamed to .getCenter().');
 
- 		return this.getCenter(optionalTarget);
 
- 	}; //
 
- 	Matrix3.prototype.flattenToArrayOffset = function (array, offset) {
 
- 		console.warn('THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead.');
 
- 		return this.toArray(array, offset);
 
- 	};
 
- 	Matrix3.prototype.multiplyVector3 = function (vector) {
 
- 		console.warn('THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.');
 
- 		return vector.applyMatrix3(this);
 
- 	};
 
- 	Matrix3.prototype.multiplyVector3Array = function () {
 
- 		console.error('THREE.Matrix3: .multiplyVector3Array() has been removed.');
 
- 	};
 
- 	Matrix3.prototype.applyToBufferAttribute = function (attribute) {
 
- 		console.warn('THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead.');
 
- 		return attribute.applyMatrix3(this);
 
- 	};
 
- 	Matrix3.prototype.applyToVector3Array = function () {
 
- 		console.error('THREE.Matrix3: .applyToVector3Array() has been removed.');
 
- 	};
 
- 	Matrix3.prototype.getInverse = function (matrix) {
 
- 		console.warn('THREE.Matrix3: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead.');
 
- 		return this.copy(matrix).invert();
 
- 	}; //
 
- 	Matrix4.prototype.extractPosition = function (m) {
 
- 		console.warn('THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().');
 
- 		return this.copyPosition(m);
 
- 	};
 
- 	Matrix4.prototype.flattenToArrayOffset = function (array, offset) {
 
- 		console.warn('THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead.');
 
- 		return this.toArray(array, offset);
 
- 	};
 
- 	Matrix4.prototype.getPosition = function () {
 
- 		console.warn('THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.');
 
- 		return new Vector3().setFromMatrixColumn(this, 3);
 
- 	};
 
- 	Matrix4.prototype.setRotationFromQuaternion = function (q) {
 
- 		console.warn('THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().');
 
- 		return this.makeRotationFromQuaternion(q);
 
- 	};
 
- 	Matrix4.prototype.multiplyToArray = function () {
 
- 		console.warn('THREE.Matrix4: .multiplyToArray() has been removed.');
 
- 	};
 
- 	Matrix4.prototype.multiplyVector3 = function (vector) {
 
- 		console.warn('THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead.');
 
- 		return vector.applyMatrix4(this);
 
- 	};
 
- 	Matrix4.prototype.multiplyVector4 = function (vector) {
 
- 		console.warn('THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.');
 
- 		return vector.applyMatrix4(this);
 
- 	};
 
- 	Matrix4.prototype.multiplyVector3Array = function () {
 
- 		console.error('THREE.Matrix4: .multiplyVector3Array() has been removed.');
 
- 	};
 
- 	Matrix4.prototype.rotateAxis = function (v) {
 
- 		console.warn('THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.');
 
- 		v.transformDirection(this);
 
- 	};
 
- 	Matrix4.prototype.crossVector = function (vector) {
 
- 		console.warn('THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.');
 
- 		return vector.applyMatrix4(this);
 
- 	};
 
- 	Matrix4.prototype.translate = function () {
 
- 		console.error('THREE.Matrix4: .translate() has been removed.');
 
- 	};
 
- 	Matrix4.prototype.rotateX = function () {
 
- 		console.error('THREE.Matrix4: .rotateX() has been removed.');
 
- 	};
 
- 	Matrix4.prototype.rotateY = function () {
 
- 		console.error('THREE.Matrix4: .rotateY() has been removed.');
 
- 	};
 
- 	Matrix4.prototype.rotateZ = function () {
 
- 		console.error('THREE.Matrix4: .rotateZ() has been removed.');
 
- 	};
 
- 	Matrix4.prototype.rotateByAxis = function () {
 
- 		console.error('THREE.Matrix4: .rotateByAxis() has been removed.');
 
- 	};
 
- 	Matrix4.prototype.applyToBufferAttribute = function (attribute) {
 
- 		console.warn('THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead.');
 
- 		return attribute.applyMatrix4(this);
 
- 	};
 
- 	Matrix4.prototype.applyToVector3Array = function () {
 
- 		console.error('THREE.Matrix4: .applyToVector3Array() has been removed.');
 
- 	};
 
- 	Matrix4.prototype.makeFrustum = function (left, right, bottom, top, near, far) {
 
- 		console.warn('THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead.');
 
- 		return this.makePerspective(left, right, top, bottom, near, far);
 
- 	};
 
- 	Matrix4.prototype.getInverse = function (matrix) {
 
- 		console.warn('THREE.Matrix4: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead.');
 
- 		return this.copy(matrix).invert();
 
- 	}; //
 
- 	Plane.prototype.isIntersectionLine = function (line) {
 
- 		console.warn('THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine().');
 
- 		return this.intersectsLine(line);
 
- 	}; //
 
- 	Quaternion.prototype.multiplyVector3 = function (vector) {
 
- 		console.warn('THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.');
 
- 		return vector.applyQuaternion(this);
 
- 	};
 
- 	Quaternion.prototype.inverse = function () {
 
- 		console.warn('THREE.Quaternion: .inverse() has been renamed to invert().');
 
- 		return this.invert();
 
- 	}; //
 
- 	Ray.prototype.isIntersectionBox = function (box) {
 
- 		console.warn('THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().');
 
- 		return this.intersectsBox(box);
 
- 	};
 
- 	Ray.prototype.isIntersectionPlane = function (plane) {
 
- 		console.warn('THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane().');
 
- 		return this.intersectsPlane(plane);
 
- 	};
 
- 	Ray.prototype.isIntersectionSphere = function (sphere) {
 
- 		console.warn('THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().');
 
- 		return this.intersectsSphere(sphere);
 
- 	}; //
 
- 	Triangle.prototype.area = function () {
 
- 		console.warn('THREE.Triangle: .area() has been renamed to .getArea().');
 
- 		return this.getArea();
 
- 	};
 
- 	Triangle.prototype.barycoordFromPoint = function (point, target) {
 
- 		console.warn('THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().');
 
- 		return this.getBarycoord(point, target);
 
- 	};
 
- 	Triangle.prototype.midpoint = function (target) {
 
- 		console.warn('THREE.Triangle: .midpoint() has been renamed to .getMidpoint().');
 
- 		return this.getMidpoint(target);
 
- 	};
 
- 	Triangle.prototypenormal = function (target) {
 
- 		console.warn('THREE.Triangle: .normal() has been renamed to .getNormal().');
 
- 		return this.getNormal(target);
 
- 	};
 
- 	Triangle.prototype.plane = function (target) {
 
- 		console.warn('THREE.Triangle: .plane() has been renamed to .getPlane().');
 
- 		return this.getPlane(target);
 
- 	};
 
- 	Triangle.barycoordFromPoint = function (point, a, b, c, target) {
 
- 		console.warn('THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().');
 
- 		return Triangle.getBarycoord(point, a, b, c, target);
 
- 	};
 
- 	Triangle.normal = function (a, b, c, target) {
 
- 		console.warn('THREE.Triangle: .normal() has been renamed to .getNormal().');
 
- 		return Triangle.getNormal(a, b, c, target);
 
- 	}; //
 
- 	Shape.prototype.extractAllPoints = function (divisions) {
 
- 		console.warn('THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead.');
 
- 		return this.extractPoints(divisions);
 
- 	};
 
- 	Shape.prototype.extrude = function (options) {
 
- 		console.warn('THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead.');
 
- 		return new ExtrudeGeometry(this, options);
 
- 	};
 
- 	Shape.prototype.makeGeometry = function (options) {
 
- 		console.warn('THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead.');
 
- 		return new ShapeGeometry(this, options);
 
- 	}; //
 
- 	Vector2.prototype.fromAttribute = function (attribute, index, offset) {
 
- 		console.warn('THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute().');
 
- 		return this.fromBufferAttribute(attribute, index, offset);
 
- 	};
 
- 	Vector2.prototype.distanceToManhattan = function (v) {
 
- 		console.warn('THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo().');
 
- 		return this.manhattanDistanceTo(v);
 
- 	};
 
- 	Vector2.prototype.lengthManhattan = function () {
 
- 		console.warn('THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength().');
 
- 		return this.manhattanLength();
 
- 	}; //
 
- 	Vector3.prototype.setEulerFromRotationMatrix = function () {
 
- 		console.error('THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.');
 
- 	};
 
- 	Vector3.prototype.setEulerFromQuaternion = function () {
 
- 		console.error('THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.');
 
- 	};
 
- 	Vector3.prototype.getPositionFromMatrix = function (m) {
 
- 		console.warn('THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().');
 
- 		return this.setFromMatrixPosition(m);
 
- 	};
 
- 	Vector3.prototype.getScaleFromMatrix = function (m) {
 
- 		console.warn('THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().');
 
- 		return this.setFromMatrixScale(m);
 
- 	};
 
- 	Vector3.prototype.getColumnFromMatrix = function (index, matrix) {
 
- 		console.warn('THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().');
 
- 		return this.setFromMatrixColumn(matrix, index);
 
- 	};
 
- 	Vector3.prototype.applyProjection = function (m) {
 
- 		console.warn('THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead.');
 
- 		return this.applyMatrix4(m);
 
- 	};
 
- 	Vector3.prototype.fromAttribute = function (attribute, index, offset) {
 
- 		console.warn('THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute().');
 
- 		return this.fromBufferAttribute(attribute, index, offset);
 
- 	};
 
- 	Vector3.prototype.distanceToManhattan = function (v) {
 
- 		console.warn('THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo().');
 
- 		return this.manhattanDistanceTo(v);
 
- 	};
 
- 	Vector3.prototype.lengthManhattan = function () {
 
- 		console.warn('THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength().');
 
- 		return this.manhattanLength();
 
- 	}; //
 
- 	Vector4.prototype.fromAttribute = function (attribute, index, offset) {
 
- 		console.warn('THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute().');
 
- 		return this.fromBufferAttribute(attribute, index, offset);
 
- 	};
 
- 	Vector4.prototype.lengthManhattan = function () {
 
- 		console.warn('THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength().');
 
- 		return this.manhattanLength();
 
- 	}; //
 
- 	Object3D.prototype.getChildByName = function (name) {
 
- 		console.warn('THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().');
 
- 		return this.getObjectByName(name);
 
- 	};
 
- 	Object3D.prototype.renderDepth = function () {
 
- 		console.warn('THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.');
 
- 	};
 
- 	Object3D.prototype.translate = function (distance, axis) {
 
- 		console.warn('THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.');
 
- 		return this.translateOnAxis(axis, distance);
 
- 	};
 
- 	Object3D.prototype.getWorldRotation = function () {
 
- 		console.error('THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.');
 
- 	};
 
- 	Object3D.prototype.applyMatrix = function (matrix) {
 
- 		console.warn('THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4().');
 
- 		return this.applyMatrix4(matrix);
 
- 	};
 
- 	Object.defineProperties(Object3D.prototype, {
 
- 		eulerOrder: {
 
- 			get: function () {
 
- 				console.warn('THREE.Object3D: .eulerOrder is now .rotation.order.');
 
- 				return this.rotation.order;
 
- 			},
 
- 			set: function (value) {
 
- 				console.warn('THREE.Object3D: .eulerOrder is now .rotation.order.');
 
- 				this.rotation.order = value;
 
- 			}
 
- 		},
 
- 		useQuaternion: {
 
- 			get: function () {
 
- 				console.warn('THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.');
 
- 			},
 
- 			set: function () {
 
- 				console.warn('THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.');
 
- 			}
 
- 		}
 
- 	});
 
- 	Mesh.prototype.setDrawMode = function () {
 
- 		console.error('THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.');
 
- 	};
 
- 	Object.defineProperties(Mesh.prototype, {
 
- 		drawMode: {
 
- 			get: function () {
 
- 				console.error('THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode.');
 
- 				return TrianglesDrawMode;
 
- 			},
 
- 			set: function () {
 
- 				console.error('THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.');
 
- 			}
 
- 		}
 
- 	});
 
- 	SkinnedMesh.prototype.initBones = function () {
 
- 		console.error('THREE.SkinnedMesh: initBones() has been removed.');
 
- 	}; //
 
- 	PerspectiveCamera.prototype.setLens = function (focalLength, filmGauge) {
 
- 		console.warn('THREE.PerspectiveCamera.setLens is deprecated. ' + 'Use .setFocalLength and .filmGauge for a photographic setup.');
 
- 		if (filmGauge !== undefined) this.filmGauge = filmGauge;
 
- 		this.setFocalLength(focalLength);
 
- 	}; //
 
- 	Object.defineProperties(Light.prototype, {
 
- 		onlyShadow: {
 
- 			set: function () {
 
- 				console.warn('THREE.Light: .onlyShadow has been removed.');
 
- 			}
 
- 		},
 
- 		shadowCameraFov: {
 
- 			set: function (value) {
 
- 				console.warn('THREE.Light: .shadowCameraFov is now .shadow.camera.fov.');
 
- 				this.shadow.camera.fov = value;
 
- 			}
 
- 		},
 
- 		shadowCameraLeft: {
 
- 			set: function (value) {
 
- 				console.warn('THREE.Light: .shadowCameraLeft is now .shadow.camera.left.');
 
- 				this.shadow.camera.left = value;
 
- 			}
 
- 		},
 
- 		shadowCameraRight: {
 
- 			set: function (value) {
 
- 				console.warn('THREE.Light: .shadowCameraRight is now .shadow.camera.right.');
 
- 				this.shadow.camera.right = value;
 
- 			}
 
- 		},
 
- 		shadowCameraTop: {
 
- 			set: function (value) {
 
- 				console.warn('THREE.Light: .shadowCameraTop is now .shadow.camera.top.');
 
- 				this.shadow.camera.top = value;
 
- 			}
 
- 		},
 
- 		shadowCameraBottom: {
 
- 			set: function (value) {
 
- 				console.warn('THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom.');
 
- 				this.shadow.camera.bottom = value;
 
- 			}
 
- 		},
 
- 		shadowCameraNear: {
 
- 			set: function (value) {
 
- 				console.warn('THREE.Light: .shadowCameraNear is now .shadow.camera.near.');
 
- 				this.shadow.camera.near = value;
 
- 			}
 
- 		},
 
- 		shadowCameraFar: {
 
- 			set: function (value) {
 
- 				console.warn('THREE.Light: .shadowCameraFar is now .shadow.camera.far.');
 
- 				this.shadow.camera.far = value;
 
- 			}
 
- 		},
 
- 		shadowCameraVisible: {
 
- 			set: function () {
 
- 				console.warn('THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.');
 
- 			}
 
- 		},
 
- 		shadowBias: {
 
- 			set: function (value) {
 
- 				console.warn('THREE.Light: .shadowBias is now .shadow.bias.');
 
- 				this.shadow.bias = value;
 
- 			}
 
- 		},
 
- 		shadowDarkness: {
 
- 			set: function () {
 
- 				console.warn('THREE.Light: .shadowDarkness has been removed.');
 
- 			}
 
- 		},
 
- 		shadowMapWidth: {
 
- 			set: function (value) {
 
- 				console.warn('THREE.Light: .shadowMapWidth is now .shadow.mapSize.width.');
 
- 				this.shadow.mapSize.width = value;
 
- 			}
 
- 		},
 
- 		shadowMapHeight: {
 
- 			set: function (value) {
 
- 				console.warn('THREE.Light: .shadowMapHeight is now .shadow.mapSize.height.');
 
- 				this.shadow.mapSize.height = value;
 
- 			}
 
- 		}
 
- 	}); //
 
- 	Object.defineProperties(BufferAttribute.prototype, {
 
- 		length: {
 
- 			get: function () {
 
- 				console.warn('THREE.BufferAttribute: .length has been deprecated. Use .count instead.');
 
- 				return this.array.length;
 
- 			}
 
- 		},
 
- 		dynamic: {
 
- 			get: function () {
 
- 				console.warn('THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead.');
 
- 				return this.usage === DynamicDrawUsage;
 
- 			},
 
- 			set: function () {
 
- 				console.warn('THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead.');
 
- 				this.setUsage(DynamicDrawUsage);
 
- 			}
 
- 		}
 
- 	});
 
- 	BufferAttribute.prototype.setDynamic = function (value) {
 
- 		console.warn('THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead.');
 
- 		this.setUsage(value === true ? DynamicDrawUsage : StaticDrawUsage);
 
- 		return this;
 
- 	};
 
- 	BufferAttribute.prototype.copyIndicesArray = function () {
 
- 		console.error('THREE.BufferAttribute: .copyIndicesArray() has been removed.');
 
- 	}, BufferAttribute.prototype.setArray = function () {
 
- 		console.error('THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers');
 
- 	}; //
 
- 	BufferGeometry.prototype.addIndex = function (index) {
 
- 		console.warn('THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().');
 
- 		this.setIndex(index);
 
- 	};
 
- 	BufferGeometry.prototype.addAttribute = function (name, attribute) {
 
- 		console.warn('THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute().');
 
- 		if (!(attribute && attribute.isBufferAttribute) && !(attribute && attribute.isInterleavedBufferAttribute)) {
 
- 			console.warn('THREE.BufferGeometry: .addAttribute() now expects ( name, attribute ).');
 
- 			return this.setAttribute(name, new BufferAttribute(arguments[1], arguments[2]));
 
- 		}
 
- 		if (name === 'index') {
 
- 			console.warn('THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute.');
 
- 			this.setIndex(attribute);
 
- 			return this;
 
- 		}
 
- 		return this.setAttribute(name, attribute);
 
- 	};
 
- 	BufferGeometry.prototype.addDrawCall = function (start, count, indexOffset) {
 
- 		if (indexOffset !== undefined) {
 
- 			console.warn('THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.');
 
- 		}
 
- 		console.warn('THREE.BufferGeometry: .addDrawCall() is now .addGroup().');
 
- 		this.addGroup(start, count);
 
- 	};
 
- 	BufferGeometry.prototype.clearDrawCalls = function () {
 
- 		console.warn('THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups().');
 
- 		this.clearGroups();
 
- 	};
 
- 	BufferGeometry.prototype.computeOffsets = function () {
 
- 		console.warn('THREE.BufferGeometry: .computeOffsets() has been removed.');
 
- 	};
 
- 	BufferGeometry.prototype.removeAttribute = function (name) {
 
- 		console.warn('THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute().');
 
- 		return this.deleteAttribute(name);
 
- 	};
 
- 	BufferGeometry.prototype.applyMatrix = function (matrix) {
 
- 		console.warn('THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4().');
 
- 		return this.applyMatrix4(matrix);
 
- 	};
 
- 	Object.defineProperties(BufferGeometry.prototype, {
 
- 		drawcalls: {
 
- 			get: function () {
 
- 				console.error('THREE.BufferGeometry: .drawcalls has been renamed to .groups.');
 
- 				return this.groups;
 
- 			}
 
- 		},
 
- 		offsets: {
 
- 			get: function () {
 
- 				console.warn('THREE.BufferGeometry: .offsets has been renamed to .groups.');
 
- 				return this.groups;
 
- 			}
 
- 		}
 
- 	});
 
- 	InterleavedBuffer.prototype.setDynamic = function (value) {
 
- 		console.warn('THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead.');
 
- 		this.setUsage(value === true ? DynamicDrawUsage : StaticDrawUsage);
 
- 		return this;
 
- 	};
 
- 	InterleavedBuffer.prototype.setArray = function () {
 
- 		console.error('THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers');
 
- 	}; //
 
- 	ExtrudeGeometry.prototype.getArrays = function () {
 
- 		console.error('THREE.ExtrudeGeometry: .getArrays() has been removed.');
 
- 	};
 
- 	ExtrudeGeometry.prototype.addShapeList = function () {
 
- 		console.error('THREE.ExtrudeGeometry: .addShapeList() has been removed.');
 
- 	};
 
- 	ExtrudeGeometry.prototype.addShape = function () {
 
- 		console.error('THREE.ExtrudeGeometry: .addShape() has been removed.');
 
- 	}; //
 
- 	Scene.prototype.dispose = function () {
 
- 		console.error('THREE.Scene: .dispose() has been removed.');
 
- 	}; //
 
- 	Uniform.prototype.onUpdate = function () {
 
- 		console.warn('THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead.');
 
- 		return this;
 
- 	}; //
 
- 	Object.defineProperties(Material.prototype, {
 
- 		wrapAround: {
 
- 			get: function () {
 
- 				console.warn('THREE.Material: .wrapAround has been removed.');
 
- 			},
 
- 			set: function () {
 
- 				console.warn('THREE.Material: .wrapAround has been removed.');
 
- 			}
 
- 		},
 
- 		overdraw: {
 
- 			get: function () {
 
- 				console.warn('THREE.Material: .overdraw has been removed.');
 
- 			},
 
- 			set: function () {
 
- 				console.warn('THREE.Material: .overdraw has been removed.');
 
- 			}
 
- 		},
 
- 		wrapRGB: {
 
- 			get: function () {
 
- 				console.warn('THREE.Material: .wrapRGB has been removed.');
 
- 				return new Color();
 
- 			}
 
- 		},
 
- 		shading: {
 
- 			get: function () {
 
- 				console.error('THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.');
 
- 			},
 
- 			set: function (value) {
 
- 				console.warn('THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.');
 
- 				this.flatShading = value === FlatShading;
 
- 			}
 
- 		},
 
- 		stencilMask: {
 
- 			get: function () {
 
- 				console.warn('THREE.' + this.type + ': .stencilMask has been removed. Use .stencilFuncMask instead.');
 
- 				return this.stencilFuncMask;
 
- 			},
 
- 			set: function (value) {
 
- 				console.warn('THREE.' + this.type + ': .stencilMask has been removed. Use .stencilFuncMask instead.');
 
- 				this.stencilFuncMask = value;
 
- 			}
 
- 		},
 
- 		vertexTangents: {
 
- 			get: function () {
 
- 				console.warn('THREE.' + this.type + ': .vertexTangents has been removed.');
 
- 			},
 
- 			set: function () {
 
- 				console.warn('THREE.' + this.type + ': .vertexTangents has been removed.');
 
- 			}
 
- 		}
 
- 	});
 
- 	Object.defineProperties(ShaderMaterial.prototype, {
 
- 		derivatives: {
 
- 			get: function () {
 
- 				console.warn('THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives.');
 
- 				return this.extensions.derivatives;
 
- 			},
 
- 			set: function (value) {
 
- 				console.warn('THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.');
 
- 				this.extensions.derivatives = value;
 
- 			}
 
- 		}
 
- 	}); //
 
- 	WebGLRenderer.prototype.clearTarget = function (renderTarget, color, depth, stencil) {
 
- 		console.warn('THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead.');
 
- 		this.setRenderTarget(renderTarget);
 
- 		this.clear(color, depth, stencil);
 
- 	};
 
- 	WebGLRenderer.prototype.animate = function (callback) {
 
- 		console.warn('THREE.WebGLRenderer: .animate() is now .setAnimationLoop().');
 
- 		this.setAnimationLoop(callback);
 
- 	};
 
- 	WebGLRenderer.prototype.getCurrentRenderTarget = function () {
 
- 		console.warn('THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget().');
 
- 		return this.getRenderTarget();
 
- 	};
 
- 	WebGLRenderer.prototype.getMaxAnisotropy = function () {
 
- 		console.warn('THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy().');
 
- 		return this.capabilities.getMaxAnisotropy();
 
- 	};
 
- 	WebGLRenderer.prototype.getPrecision = function () {
 
- 		console.warn('THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision.');
 
- 		return this.capabilities.precision;
 
- 	};
 
- 	WebGLRenderer.prototype.resetGLState = function () {
 
- 		console.warn('THREE.WebGLRenderer: .resetGLState() is now .state.reset().');
 
- 		return this.state.reset();
 
- 	};
 
- 	WebGLRenderer.prototype.supportsFloatTextures = function () {
 
- 		console.warn('THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( \'OES_texture_float\' ).');
 
- 		return this.extensions.get('OES_texture_float');
 
- 	};
 
- 	WebGLRenderer.prototype.supportsHalfFloatTextures = function () {
 
- 		console.warn('THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( \'OES_texture_half_float\' ).');
 
- 		return this.extensions.get('OES_texture_half_float');
 
- 	};
 
- 	WebGLRenderer.prototype.supportsStandardDerivatives = function () {
 
- 		console.warn('THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( \'OES_standard_derivatives\' ).');
 
- 		return this.extensions.get('OES_standard_derivatives');
 
- 	};
 
- 	WebGLRenderer.prototype.supportsCompressedTextureS3TC = function () {
 
- 		console.warn('THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( \'WEBGL_compressed_texture_s3tc\' ).');
 
- 		return this.extensions.get('WEBGL_compressed_texture_s3tc');
 
- 	};
 
- 	WebGLRenderer.prototype.supportsCompressedTexturePVRTC = function () {
 
- 		console.warn('THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( \'WEBGL_compressed_texture_pvrtc\' ).');
 
- 		return this.extensions.get('WEBGL_compressed_texture_pvrtc');
 
- 	};
 
- 	WebGLRenderer.prototype.supportsBlendMinMax = function () {
 
- 		console.warn('THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( \'EXT_blend_minmax\' ).');
 
- 		return this.extensions.get('EXT_blend_minmax');
 
- 	};
 
- 	WebGLRenderer.prototype.supportsVertexTextures = function () {
 
- 		console.warn('THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures.');
 
- 		return this.capabilities.vertexTextures;
 
- 	};
 
- 	WebGLRenderer.prototype.supportsInstancedArrays = function () {
 
- 		console.warn('THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( \'ANGLE_instanced_arrays\' ).');
 
- 		return this.extensions.get('ANGLE_instanced_arrays');
 
- 	};
 
- 	WebGLRenderer.prototype.enableScissorTest = function (boolean) {
 
- 		console.warn('THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest().');
 
- 		this.setScissorTest(boolean);
 
- 	};
 
- 	WebGLRenderer.prototype.initMaterial = function () {
 
- 		console.warn('THREE.WebGLRenderer: .initMaterial() has been removed.');
 
- 	};
 
- 	WebGLRenderer.prototype.addPrePlugin = function () {
 
- 		console.warn('THREE.WebGLRenderer: .addPrePlugin() has been removed.');
 
- 	};
 
- 	WebGLRenderer.prototype.addPostPlugin = function () {
 
- 		console.warn('THREE.WebGLRenderer: .addPostPlugin() has been removed.');
 
- 	};
 
- 	WebGLRenderer.prototype.updateShadowMap = function () {
 
- 		console.warn('THREE.WebGLRenderer: .updateShadowMap() has been removed.');
 
- 	};
 
- 	WebGLRenderer.prototype.setFaceCulling = function () {
 
- 		console.warn('THREE.WebGLRenderer: .setFaceCulling() has been removed.');
 
- 	};
 
- 	WebGLRenderer.prototype.allocTextureUnit = function () {
 
- 		console.warn('THREE.WebGLRenderer: .allocTextureUnit() has been removed.');
 
- 	};
 
- 	WebGLRenderer.prototype.setTexture = function () {
 
- 		console.warn('THREE.WebGLRenderer: .setTexture() has been removed.');
 
- 	};
 
- 	WebGLRenderer.prototype.setTexture2D = function () {
 
- 		console.warn('THREE.WebGLRenderer: .setTexture2D() has been removed.');
 
- 	};
 
- 	WebGLRenderer.prototype.setTextureCube = function () {
 
- 		console.warn('THREE.WebGLRenderer: .setTextureCube() has been removed.');
 
- 	};
 
- 	WebGLRenderer.prototype.getActiveMipMapLevel = function () {
 
- 		console.warn('THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel().');
 
- 		return this.getActiveMipmapLevel();
 
- 	};
 
- 	Object.defineProperties(WebGLRenderer.prototype, {
 
- 		shadowMapEnabled: {
 
- 			get: function () {
 
- 				return this.shadowMap.enabled;
 
- 			},
 
- 			set: function (value) {
 
- 				console.warn('THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.');
 
- 				this.shadowMap.enabled = value;
 
- 			}
 
- 		},
 
- 		shadowMapType: {
 
- 			get: function () {
 
- 				return this.shadowMap.type;
 
- 			},
 
- 			set: function (value) {
 
- 				console.warn('THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.');
 
- 				this.shadowMap.type = value;
 
- 			}
 
- 		},
 
- 		shadowMapCullFace: {
 
- 			get: function () {
 
- 				console.warn('THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.');
 
- 				return undefined;
 
- 			},
 
- 			set: function () {
 
- 				console.warn('THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.');
 
- 			}
 
- 		},
 
- 		context: {
 
- 			get: function () {
 
- 				console.warn('THREE.WebGLRenderer: .context has been removed. Use .getContext() instead.');
 
- 				return this.getContext();
 
- 			}
 
- 		},
 
- 		vr: {
 
- 			get: function () {
 
- 				console.warn('THREE.WebGLRenderer: .vr has been renamed to .xr');
 
- 				return this.xr;
 
- 			}
 
- 		},
 
- 		gammaInput: {
 
- 			get: function () {
 
- 				console.warn('THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.');
 
- 				return false;
 
- 			},
 
- 			set: function () {
 
- 				console.warn('THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.');
 
- 			}
 
- 		},
 
- 		gammaOutput: {
 
- 			get: function () {
 
- 				console.warn('THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead.');
 
- 				return false;
 
- 			},
 
- 			set: function (value) {
 
- 				console.warn('THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead.');
 
- 				this.outputEncoding = value === true ? sRGBEncoding : LinearEncoding;
 
- 			}
 
- 		},
 
- 		toneMappingWhitePoint: {
 
- 			get: function () {
 
- 				console.warn('THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.');
 
- 				return 1.0;
 
- 			},
 
- 			set: function () {
 
- 				console.warn('THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.');
 
- 			}
 
- 		}
 
- 	});
 
- 	Object.defineProperties(WebGLShadowMap.prototype, {
 
- 		cullFace: {
 
- 			get: function () {
 
- 				console.warn('THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.');
 
- 				return undefined;
 
- 			},
 
- 			set: function () {
 
- 				console.warn('THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.');
 
- 			}
 
- 		},
 
- 		renderReverseSided: {
 
- 			get: function () {
 
- 				console.warn('THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.');
 
- 				return undefined;
 
- 			},
 
- 			set: function () {
 
- 				console.warn('THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.');
 
- 			}
 
- 		},
 
- 		renderSingleSided: {
 
- 			get: function () {
 
- 				console.warn('THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.');
 
- 				return undefined;
 
- 			},
 
- 			set: function () {
 
- 				console.warn('THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.');
 
- 			}
 
- 		}
 
- 	});
 
- 	function WebGLRenderTargetCube(width, height, options) {
 
- 		console.warn('THREE.WebGLRenderTargetCube( width, height, options ) is now WebGLCubeRenderTarget( size, options ).');
 
- 		return new WebGLCubeRenderTarget(width, options);
 
- 	} //
 
- 	Object.defineProperties(WebGLRenderTarget.prototype, {
 
- 		wrapS: {
 
- 			get: function () {
 
- 				console.warn('THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.');
 
- 				return this.texture.wrapS;
 
- 			},
 
- 			set: function (value) {
 
- 				console.warn('THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.');
 
- 				this.texture.wrapS = value;
 
- 			}
 
- 		},
 
- 		wrapT: {
 
- 			get: function () {
 
- 				console.warn('THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.');
 
- 				return this.texture.wrapT;
 
- 			},
 
- 			set: function (value) {
 
- 				console.warn('THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.');
 
- 				this.texture.wrapT = value;
 
- 			}
 
- 		},
 
- 		magFilter: {
 
- 			get: function () {
 
- 				console.warn('THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.');
 
- 				return this.texture.magFilter;
 
- 			},
 
- 			set: function (value) {
 
- 				console.warn('THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.');
 
- 				this.texture.magFilter = value;
 
- 			}
 
- 		},
 
- 		minFilter: {
 
- 			get: function () {
 
- 				console.warn('THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.');
 
- 				return this.texture.minFilter;
 
- 			},
 
- 			set: function (value) {
 
- 				console.warn('THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.');
 
- 				this.texture.minFilter = value;
 
- 			}
 
- 		},
 
- 		anisotropy: {
 
- 			get: function () {
 
- 				console.warn('THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.');
 
- 				return this.texture.anisotropy;
 
- 			},
 
- 			set: function (value) {
 
- 				console.warn('THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.');
 
- 				this.texture.anisotropy = value;
 
- 			}
 
- 		},
 
- 		offset: {
 
- 			get: function () {
 
- 				console.warn('THREE.WebGLRenderTarget: .offset is now .texture.offset.');
 
- 				return this.texture.offset;
 
- 			},
 
- 			set: function (value) {
 
- 				console.warn('THREE.WebGLRenderTarget: .offset is now .texture.offset.');
 
- 				this.texture.offset = value;
 
- 			}
 
- 		},
 
- 		repeat: {
 
- 			get: function () {
 
- 				console.warn('THREE.WebGLRenderTarget: .repeat is now .texture.repeat.');
 
- 				return this.texture.repeat;
 
- 			},
 
- 			set: function (value) {
 
- 				console.warn('THREE.WebGLRenderTarget: .repeat is now .texture.repeat.');
 
- 				this.texture.repeat = value;
 
- 			}
 
- 		},
 
- 		format: {
 
- 			get: function () {
 
- 				console.warn('THREE.WebGLRenderTarget: .format is now .texture.format.');
 
- 				return this.texture.format;
 
- 			},
 
- 			set: function (value) {
 
- 				console.warn('THREE.WebGLRenderTarget: .format is now .texture.format.');
 
- 				this.texture.format = value;
 
- 			}
 
- 		},
 
- 		type: {
 
- 			get: function () {
 
- 				console.warn('THREE.WebGLRenderTarget: .type is now .texture.type.');
 
- 				return this.texture.type;
 
- 			},
 
- 			set: function (value) {
 
- 				console.warn('THREE.WebGLRenderTarget: .type is now .texture.type.');
 
- 				this.texture.type = value;
 
- 			}
 
- 		},
 
- 		generateMipmaps: {
 
- 			get: function () {
 
- 				console.warn('THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.');
 
- 				return this.texture.generateMipmaps;
 
- 			},
 
- 			set: function (value) {
 
- 				console.warn('THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.');
 
- 				this.texture.generateMipmaps = value;
 
- 			}
 
- 		}
 
- 	}); //
 
- 	Audio.prototype.load = function (file) {
 
- 		console.warn('THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.');
 
- 		const scope = this;
 
- 		const audioLoader = new AudioLoader();
 
- 		audioLoader.load(file, function (buffer) {
 
- 			scope.setBuffer(buffer);
 
- 		});
 
- 		return this;
 
- 	};
 
- 	AudioAnalyser.prototype.getData = function () {
 
- 		console.warn('THREE.AudioAnalyser: .getData() is now .getFrequencyData().');
 
- 		return this.getFrequencyData();
 
- 	}; //
 
- 	CubeCamera.prototype.updateCubeMap = function (renderer, scene) {
 
- 		console.warn('THREE.CubeCamera: .updateCubeMap() is now .update().');
 
- 		return this.update(renderer, scene);
 
- 	};
 
- 	CubeCamera.prototype.clear = function (renderer, color, depth, stencil) {
 
- 		console.warn('THREE.CubeCamera: .clear() is now .renderTarget.clear().');
 
- 		return this.renderTarget.clear(renderer, color, depth, stencil);
 
- 	};
 
- 	ImageUtils.crossOrigin = undefined;
 
- 	ImageUtils.loadTexture = function (url, mapping, onLoad, onError) {
 
- 		console.warn('THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.');
 
- 		const loader = new TextureLoader();
 
- 		loader.setCrossOrigin(this.crossOrigin);
 
- 		const texture = loader.load(url, onLoad, undefined, onError);
 
- 		if (mapping) texture.mapping = mapping;
 
- 		return texture;
 
- 	};
 
- 	ImageUtils.loadTextureCube = function (urls, mapping, onLoad, onError) {
 
- 		console.warn('THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.');
 
- 		const loader = new CubeTextureLoader();
 
- 		loader.setCrossOrigin(this.crossOrigin);
 
- 		const texture = loader.load(urls, onLoad, undefined, onError);
 
- 		if (mapping) texture.mapping = mapping;
 
- 		return texture;
 
- 	};
 
- 	ImageUtils.loadCompressedTexture = function () {
 
- 		console.error('THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.');
 
- 	};
 
- 	ImageUtils.loadCompressedTextureCube = function () {
 
- 		console.error('THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.');
 
- 	}; //
 
- 	function CanvasRenderer() {
 
- 		console.error('THREE.CanvasRenderer has been removed');
 
- 	} //
 
- 	function JSONLoader() {
 
- 		console.error('THREE.JSONLoader has been removed.');
 
- 	} //
 
- 	const SceneUtils = {
 
- 		createMultiMaterialObject: function () {
 
- 			console.error('THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js');
 
- 		},
 
- 		detach: function () {
 
- 			console.error('THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js');
 
- 		},
 
- 		attach: function () {
 
- 			console.error('THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js');
 
- 		}
 
- 	}; //
 
- 	function LensFlare() {
 
- 		console.error('THREE.LensFlare has been moved to /examples/jsm/objects/Lensflare.js');
 
- 	} //
 
- 	function ParametricGeometry() {
 
- 		console.error('THREE.ParametricGeometry has been moved to /examples/jsm/geometries/ParametricGeometry.js');
 
- 		return new BufferGeometry();
 
- 	}
 
- 	function TextGeometry() {
 
- 		console.error('THREE.TextGeometry has been moved to /examples/jsm/geometries/TextGeometry.js');
 
- 		return new BufferGeometry();
 
- 	}
 
- 	function FontLoader() {
 
- 		console.error('THREE.FontLoader has been moved to /examples/jsm/loaders/FontLoader.js');
 
- 	}
 
- 	function Font() {
 
- 		console.error('THREE.Font has been moved to /examples/jsm/loaders/FontLoader.js');
 
- 	}
 
- 	function ImmediateRenderObject() {
 
- 		console.error('THREE.ImmediateRenderObject has been removed.');
 
- 	}
 
- 	if (typeof __THREE_DEVTOOLS__ !== 'undefined') {
 
- 		/* eslint-disable no-undef */
 
- 		__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent('register', {
 
- 			detail: {
 
- 				revision: REVISION
 
- 			}
 
- 		}));
 
- 		/* eslint-enable no-undef */
 
- 	}
 
- 	if (typeof window !== 'undefined') {
 
- 		if (window.__THREE__) {
 
- 			console.warn('WARNING: Multiple instances of Three.js being imported.');
 
- 		} else {
 
- 			window.__THREE__ = REVISION;
 
- 		}
 
- 	}
 
- 	exports.ACESFilmicToneMapping = ACESFilmicToneMapping;
 
- 	exports.AddEquation = AddEquation;
 
- 	exports.AddOperation = AddOperation;
 
- 	exports.AdditiveAnimationBlendMode = AdditiveAnimationBlendMode;
 
- 	exports.AdditiveBlending = AdditiveBlending;
 
- 	exports.AlphaFormat = AlphaFormat;
 
- 	exports.AlwaysDepth = AlwaysDepth;
 
- 	exports.AlwaysStencilFunc = AlwaysStencilFunc;
 
- 	exports.AmbientLight = AmbientLight;
 
- 	exports.AmbientLightProbe = AmbientLightProbe;
 
- 	exports.AnimationClip = AnimationClip;
 
- 	exports.AnimationLoader = AnimationLoader;
 
- 	exports.AnimationMixer = AnimationMixer;
 
- 	exports.AnimationObjectGroup = AnimationObjectGroup;
 
- 	exports.AnimationUtils = AnimationUtils;
 
- 	exports.ArcCurve = ArcCurve;
 
- 	exports.ArrayCamera = ArrayCamera;
 
- 	exports.ArrowHelper = ArrowHelper;
 
- 	exports.Audio = Audio;
 
- 	exports.AudioAnalyser = AudioAnalyser;
 
- 	exports.AudioContext = AudioContext;
 
- 	exports.AudioListener = AudioListener;
 
- 	exports.AudioLoader = AudioLoader;
 
- 	exports.AxesHelper = AxesHelper;
 
- 	exports.AxisHelper = AxisHelper;
 
- 	exports.BackSide = BackSide;
 
- 	exports.BasicDepthPacking = BasicDepthPacking;
 
- 	exports.BasicShadowMap = BasicShadowMap;
 
- 	exports.BinaryTextureLoader = BinaryTextureLoader;
 
- 	exports.Bone = Bone;
 
- 	exports.BooleanKeyframeTrack = BooleanKeyframeTrack;
 
- 	exports.BoundingBoxHelper = BoundingBoxHelper;
 
- 	exports.Box2 = Box2;
 
- 	exports.Box3 = Box3;
 
- 	exports.Box3Helper = Box3Helper;
 
- 	exports.BoxBufferGeometry = BoxGeometry;
 
- 	exports.BoxGeometry = BoxGeometry;
 
- 	exports.BoxHelper = BoxHelper;
 
- 	exports.BufferAttribute = BufferAttribute;
 
- 	exports.BufferGeometry = BufferGeometry;
 
- 	exports.BufferGeometryLoader = BufferGeometryLoader;
 
- 	exports.ByteType = ByteType;
 
- 	exports.Cache = Cache;
 
- 	exports.Camera = Camera;
 
- 	exports.CameraHelper = CameraHelper;
 
- 	exports.CanvasRenderer = CanvasRenderer;
 
- 	exports.CanvasTexture = CanvasTexture;
 
- 	exports.CatmullRomCurve3 = CatmullRomCurve3;
 
- 	exports.CineonToneMapping = CineonToneMapping;
 
- 	exports.CircleBufferGeometry = CircleGeometry;
 
- 	exports.CircleGeometry = CircleGeometry;
 
- 	exports.ClampToEdgeWrapping = ClampToEdgeWrapping;
 
- 	exports.Clock = Clock;
 
- 	exports.Color = Color;
 
- 	exports.ColorKeyframeTrack = ColorKeyframeTrack;
 
- 	exports.CompressedTexture = CompressedTexture;
 
- 	exports.CompressedTextureLoader = CompressedTextureLoader;
 
- 	exports.ConeBufferGeometry = ConeGeometry;
 
- 	exports.ConeGeometry = ConeGeometry;
 
- 	exports.CubeCamera = CubeCamera;
 
- 	exports.CubeReflectionMapping = CubeReflectionMapping;
 
- 	exports.CubeRefractionMapping = CubeRefractionMapping;
 
- 	exports.CubeTexture = CubeTexture;
 
- 	exports.CubeTextureLoader = CubeTextureLoader;
 
- 	exports.CubeUVReflectionMapping = CubeUVReflectionMapping;
 
- 	exports.CubeUVRefractionMapping = CubeUVRefractionMapping;
 
- 	exports.CubicBezierCurve = CubicBezierCurve;
 
- 	exports.CubicBezierCurve3 = CubicBezierCurve3;
 
- 	exports.CubicInterpolant = CubicInterpolant;
 
- 	exports.CullFaceBack = CullFaceBack;
 
- 	exports.CullFaceFront = CullFaceFront;
 
- 	exports.CullFaceFrontBack = CullFaceFrontBack;
 
- 	exports.CullFaceNone = CullFaceNone;
 
- 	exports.Curve = Curve;
 
- 	exports.CurvePath = CurvePath;
 
- 	exports.CustomBlending = CustomBlending;
 
- 	exports.CustomToneMapping = CustomToneMapping;
 
- 	exports.CylinderBufferGeometry = CylinderGeometry;
 
- 	exports.CylinderGeometry = CylinderGeometry;
 
- 	exports.Cylindrical = Cylindrical;
 
- 	exports.DataTexture = DataTexture;
 
- 	exports.DataTexture2DArray = DataTexture2DArray;
 
- 	exports.DataTexture3D = DataTexture3D;
 
- 	exports.DataTextureLoader = DataTextureLoader;
 
- 	exports.DataUtils = DataUtils;
 
- 	exports.DecrementStencilOp = DecrementStencilOp;
 
- 	exports.DecrementWrapStencilOp = DecrementWrapStencilOp;
 
- 	exports.DefaultLoadingManager = DefaultLoadingManager;
 
- 	exports.DepthFormat = DepthFormat;
 
- 	exports.DepthStencilFormat = DepthStencilFormat;
 
- 	exports.DepthTexture = DepthTexture;
 
- 	exports.DirectionalLight = DirectionalLight;
 
- 	exports.DirectionalLightHelper = DirectionalLightHelper;
 
- 	exports.DiscreteInterpolant = DiscreteInterpolant;
 
- 	exports.DodecahedronBufferGeometry = DodecahedronGeometry;
 
- 	exports.DodecahedronGeometry = DodecahedronGeometry;
 
- 	exports.DoubleSide = DoubleSide;
 
- 	exports.DstAlphaFactor = DstAlphaFactor;
 
- 	exports.DstColorFactor = DstColorFactor;
 
- 	exports.DynamicBufferAttribute = DynamicBufferAttribute;
 
- 	exports.DynamicCopyUsage = DynamicCopyUsage;
 
- 	exports.DynamicDrawUsage = DynamicDrawUsage;
 
- 	exports.DynamicReadUsage = DynamicReadUsage;
 
- 	exports.EdgesGeometry = EdgesGeometry;
 
- 	exports.EdgesHelper = EdgesHelper;
 
- 	exports.EllipseCurve = EllipseCurve;
 
- 	exports.EqualDepth = EqualDepth;
 
- 	exports.EqualStencilFunc = EqualStencilFunc;
 
- 	exports.EquirectangularReflectionMapping = EquirectangularReflectionMapping;
 
- 	exports.EquirectangularRefractionMapping = EquirectangularRefractionMapping;
 
- 	exports.Euler = Euler;
 
- 	exports.EventDispatcher = EventDispatcher;
 
- 	exports.ExtrudeBufferGeometry = ExtrudeGeometry;
 
- 	exports.ExtrudeGeometry = ExtrudeGeometry;
 
- 	exports.FaceColors = FaceColors;
 
- 	exports.FileLoader = FileLoader;
 
- 	exports.FlatShading = FlatShading;
 
- 	exports.Float16BufferAttribute = Float16BufferAttribute;
 
- 	exports.Float32Attribute = Float32Attribute;
 
- 	exports.Float32BufferAttribute = Float32BufferAttribute;
 
- 	exports.Float64Attribute = Float64Attribute;
 
- 	exports.Float64BufferAttribute = Float64BufferAttribute;
 
- 	exports.FloatType = FloatType;
 
- 	exports.Fog = Fog;
 
- 	exports.FogExp2 = FogExp2;
 
- 	exports.Font = Font;
 
- 	exports.FontLoader = FontLoader;
 
- 	exports.FrontSide = FrontSide;
 
- 	exports.Frustum = Frustum;
 
- 	exports.GLBufferAttribute = GLBufferAttribute;
 
- 	exports.GLSL1 = GLSL1;
 
- 	exports.GLSL3 = GLSL3;
 
- 	exports.GammaEncoding = GammaEncoding;
 
- 	exports.GreaterDepth = GreaterDepth;
 
- 	exports.GreaterEqualDepth = GreaterEqualDepth;
 
- 	exports.GreaterEqualStencilFunc = GreaterEqualStencilFunc;
 
- 	exports.GreaterStencilFunc = GreaterStencilFunc;
 
- 	exports.GridHelper = GridHelper;
 
- 	exports.Group = Group;
 
- 	exports.HalfFloatType = HalfFloatType;
 
- 	exports.HemisphereLight = HemisphereLight;
 
- 	exports.HemisphereLightHelper = HemisphereLightHelper;
 
- 	exports.HemisphereLightProbe = HemisphereLightProbe;
 
- 	exports.IcosahedronBufferGeometry = IcosahedronGeometry;
 
- 	exports.IcosahedronGeometry = IcosahedronGeometry;
 
- 	exports.ImageBitmapLoader = ImageBitmapLoader;
 
- 	exports.ImageLoader = ImageLoader;
 
- 	exports.ImageUtils = ImageUtils;
 
- 	exports.ImmediateRenderObject = ImmediateRenderObject;
 
- 	exports.IncrementStencilOp = IncrementStencilOp;
 
- 	exports.IncrementWrapStencilOp = IncrementWrapStencilOp;
 
- 	exports.InstancedBufferAttribute = InstancedBufferAttribute;
 
- 	exports.InstancedBufferGeometry = InstancedBufferGeometry;
 
- 	exports.InstancedInterleavedBuffer = InstancedInterleavedBuffer;
 
- 	exports.InstancedMesh = InstancedMesh;
 
- 	exports.Int16Attribute = Int16Attribute;
 
- 	exports.Int16BufferAttribute = Int16BufferAttribute;
 
- 	exports.Int32Attribute = Int32Attribute;
 
- 	exports.Int32BufferAttribute = Int32BufferAttribute;
 
- 	exports.Int8Attribute = Int8Attribute;
 
- 	exports.Int8BufferAttribute = Int8BufferAttribute;
 
- 	exports.IntType = IntType;
 
- 	exports.InterleavedBuffer = InterleavedBuffer;
 
- 	exports.InterleavedBufferAttribute = InterleavedBufferAttribute;
 
- 	exports.Interpolant = Interpolant;
 
- 	exports.InterpolateDiscrete = InterpolateDiscrete;
 
- 	exports.InterpolateLinear = InterpolateLinear;
 
- 	exports.InterpolateSmooth = InterpolateSmooth;
 
- 	exports.InvertStencilOp = InvertStencilOp;
 
- 	exports.JSONLoader = JSONLoader;
 
- 	exports.KeepStencilOp = KeepStencilOp;
 
- 	exports.KeyframeTrack = KeyframeTrack;
 
- 	exports.LOD = LOD;
 
- 	exports.LatheBufferGeometry = LatheGeometry;
 
- 	exports.LatheGeometry = LatheGeometry;
 
- 	exports.Layers = Layers;
 
- 	exports.LensFlare = LensFlare;
 
- 	exports.LessDepth = LessDepth;
 
- 	exports.LessEqualDepth = LessEqualDepth;
 
- 	exports.LessEqualStencilFunc = LessEqualStencilFunc;
 
- 	exports.LessStencilFunc = LessStencilFunc;
 
- 	exports.Light = Light;
 
- 	exports.LightProbe = LightProbe;
 
- 	exports.Line = Line;
 
- 	exports.Line3 = Line3;
 
- 	exports.LineBasicMaterial = LineBasicMaterial;
 
- 	exports.LineCurve = LineCurve;
 
- 	exports.LineCurve3 = LineCurve3;
 
- 	exports.LineDashedMaterial = LineDashedMaterial;
 
- 	exports.LineLoop = LineLoop;
 
- 	exports.LinePieces = LinePieces;
 
- 	exports.LineSegments = LineSegments;
 
- 	exports.LineStrip = LineStrip;
 
- 	exports.LinearEncoding = LinearEncoding;
 
- 	exports.LinearFilter = LinearFilter;
 
- 	exports.LinearInterpolant = LinearInterpolant;
 
- 	exports.LinearMipMapLinearFilter = LinearMipMapLinearFilter;
 
- 	exports.LinearMipMapNearestFilter = LinearMipMapNearestFilter;
 
- 	exports.LinearMipmapLinearFilter = LinearMipmapLinearFilter;
 
- 	exports.LinearMipmapNearestFilter = LinearMipmapNearestFilter;
 
- 	exports.LinearToneMapping = LinearToneMapping;
 
- 	exports.Loader = Loader;
 
- 	exports.LoaderUtils = LoaderUtils;
 
- 	exports.LoadingManager = LoadingManager;
 
- 	exports.LoopOnce = LoopOnce;
 
- 	exports.LoopPingPong = LoopPingPong;
 
- 	exports.LoopRepeat = LoopRepeat;
 
- 	exports.LuminanceAlphaFormat = LuminanceAlphaFormat;
 
- 	exports.LuminanceFormat = LuminanceFormat;
 
- 	exports.MOUSE = MOUSE;
 
- 	exports.Material = Material;
 
- 	exports.MaterialLoader = MaterialLoader;
 
- 	exports.Math = MathUtils;
 
- 	exports.MathUtils = MathUtils;
 
- 	exports.Matrix3 = Matrix3;
 
- 	exports.Matrix4 = Matrix4;
 
- 	exports.MaxEquation = MaxEquation;
 
- 	exports.Mesh = Mesh;
 
- 	exports.MeshBasicMaterial = MeshBasicMaterial;
 
- 	exports.MeshDepthMaterial = MeshDepthMaterial;
 
- 	exports.MeshDistanceMaterial = MeshDistanceMaterial;
 
- 	exports.MeshFaceMaterial = MeshFaceMaterial;
 
- 	exports.MeshLambertMaterial = MeshLambertMaterial;
 
- 	exports.MeshMatcapMaterial = MeshMatcapMaterial;
 
- 	exports.MeshNormalMaterial = MeshNormalMaterial;
 
- 	exports.MeshPhongMaterial = MeshPhongMaterial;
 
- 	exports.MeshPhysicalMaterial = MeshPhysicalMaterial;
 
- 	exports.MeshStandardMaterial = MeshStandardMaterial;
 
- 	exports.MeshToonMaterial = MeshToonMaterial;
 
- 	exports.MinEquation = MinEquation;
 
- 	exports.MirroredRepeatWrapping = MirroredRepeatWrapping;
 
- 	exports.MixOperation = MixOperation;
 
- 	exports.MultiMaterial = MultiMaterial;
 
- 	exports.MultiplyBlending = MultiplyBlending;
 
- 	exports.MultiplyOperation = MultiplyOperation;
 
- 	exports.NearestFilter = NearestFilter;
 
- 	exports.NearestMipMapLinearFilter = NearestMipMapLinearFilter;
 
- 	exports.NearestMipMapNearestFilter = NearestMipMapNearestFilter;
 
- 	exports.NearestMipmapLinearFilter = NearestMipmapLinearFilter;
 
- 	exports.NearestMipmapNearestFilter = NearestMipmapNearestFilter;
 
- 	exports.NeverDepth = NeverDepth;
 
- 	exports.NeverStencilFunc = NeverStencilFunc;
 
- 	exports.NoBlending = NoBlending;
 
- 	exports.NoColors = NoColors;
 
- 	exports.NoToneMapping = NoToneMapping;
 
- 	exports.NormalAnimationBlendMode = NormalAnimationBlendMode;
 
- 	exports.NormalBlending = NormalBlending;
 
- 	exports.NotEqualDepth = NotEqualDepth;
 
- 	exports.NotEqualStencilFunc = NotEqualStencilFunc;
 
- 	exports.NumberKeyframeTrack = NumberKeyframeTrack;
 
- 	exports.Object3D = Object3D;
 
- 	exports.ObjectLoader = ObjectLoader;
 
- 	exports.ObjectSpaceNormalMap = ObjectSpaceNormalMap;
 
- 	exports.OctahedronBufferGeometry = OctahedronGeometry;
 
- 	exports.OctahedronGeometry = OctahedronGeometry;
 
- 	exports.OneFactor = OneFactor;
 
- 	exports.OneMinusDstAlphaFactor = OneMinusDstAlphaFactor;
 
- 	exports.OneMinusDstColorFactor = OneMinusDstColorFactor;
 
- 	exports.OneMinusSrcAlphaFactor = OneMinusSrcAlphaFactor;
 
- 	exports.OneMinusSrcColorFactor = OneMinusSrcColorFactor;
 
- 	exports.OrthographicCamera = OrthographicCamera;
 
- 	exports.PCFShadowMap = PCFShadowMap;
 
- 	exports.PCFSoftShadowMap = PCFSoftShadowMap;
 
- 	exports.PMREMGenerator = PMREMGenerator;
 
- 	exports.ParametricGeometry = ParametricGeometry;
 
- 	exports.Particle = Particle;
 
- 	exports.ParticleBasicMaterial = ParticleBasicMaterial;
 
- 	exports.ParticleSystem = ParticleSystem;
 
- 	exports.ParticleSystemMaterial = ParticleSystemMaterial;
 
- 	exports.Path = Path;
 
- 	exports.PerspectiveCamera = PerspectiveCamera;
 
- 	exports.Plane = Plane;
 
- 	exports.PlaneBufferGeometry = PlaneGeometry;
 
- 	exports.PlaneGeometry = PlaneGeometry;
 
- 	exports.PlaneHelper = PlaneHelper;
 
- 	exports.PointCloud = PointCloud;
 
- 	exports.PointCloudMaterial = PointCloudMaterial;
 
- 	exports.PointLight = PointLight;
 
- 	exports.PointLightHelper = PointLightHelper;
 
- 	exports.Points = Points;
 
- 	exports.PointsMaterial = PointsMaterial;
 
- 	exports.PolarGridHelper = PolarGridHelper;
 
- 	exports.PolyhedronBufferGeometry = PolyhedronGeometry;
 
- 	exports.PolyhedronGeometry = PolyhedronGeometry;
 
- 	exports.PositionalAudio = PositionalAudio;
 
- 	exports.PropertyBinding = PropertyBinding;
 
- 	exports.PropertyMixer = PropertyMixer;
 
- 	exports.QuadraticBezierCurve = QuadraticBezierCurve;
 
- 	exports.QuadraticBezierCurve3 = QuadraticBezierCurve3;
 
- 	exports.Quaternion = Quaternion;
 
- 	exports.QuaternionKeyframeTrack = QuaternionKeyframeTrack;
 
- 	exports.QuaternionLinearInterpolant = QuaternionLinearInterpolant;
 
- 	exports.REVISION = REVISION;
 
- 	exports.RGBADepthPacking = RGBADepthPacking;
 
- 	exports.RGBAFormat = RGBAFormat;
 
- 	exports.RGBAIntegerFormat = RGBAIntegerFormat;
 
- 	exports.RGBA_ASTC_10x10_Format = RGBA_ASTC_10x10_Format;
 
- 	exports.RGBA_ASTC_10x5_Format = RGBA_ASTC_10x5_Format;
 
- 	exports.RGBA_ASTC_10x6_Format = RGBA_ASTC_10x6_Format;
 
- 	exports.RGBA_ASTC_10x8_Format = RGBA_ASTC_10x8_Format;
 
- 	exports.RGBA_ASTC_12x10_Format = RGBA_ASTC_12x10_Format;
 
- 	exports.RGBA_ASTC_12x12_Format = RGBA_ASTC_12x12_Format;
 
- 	exports.RGBA_ASTC_4x4_Format = RGBA_ASTC_4x4_Format;
 
- 	exports.RGBA_ASTC_5x4_Format = RGBA_ASTC_5x4_Format;
 
- 	exports.RGBA_ASTC_5x5_Format = RGBA_ASTC_5x5_Format;
 
- 	exports.RGBA_ASTC_6x5_Format = RGBA_ASTC_6x5_Format;
 
- 	exports.RGBA_ASTC_6x6_Format = RGBA_ASTC_6x6_Format;
 
- 	exports.RGBA_ASTC_8x5_Format = RGBA_ASTC_8x5_Format;
 
- 	exports.RGBA_ASTC_8x6_Format = RGBA_ASTC_8x6_Format;
 
- 	exports.RGBA_ASTC_8x8_Format = RGBA_ASTC_8x8_Format;
 
- 	exports.RGBA_BPTC_Format = RGBA_BPTC_Format;
 
- 	exports.RGBA_ETC2_EAC_Format = RGBA_ETC2_EAC_Format;
 
- 	exports.RGBA_PVRTC_2BPPV1_Format = RGBA_PVRTC_2BPPV1_Format;
 
- 	exports.RGBA_PVRTC_4BPPV1_Format = RGBA_PVRTC_4BPPV1_Format;
 
- 	exports.RGBA_S3TC_DXT1_Format = RGBA_S3TC_DXT1_Format;
 
- 	exports.RGBA_S3TC_DXT3_Format = RGBA_S3TC_DXT3_Format;
 
- 	exports.RGBA_S3TC_DXT5_Format = RGBA_S3TC_DXT5_Format;
 
- 	exports.RGBDEncoding = RGBDEncoding;
 
- 	exports.RGBEEncoding = RGBEEncoding;
 
- 	exports.RGBEFormat = RGBEFormat;
 
- 	exports.RGBFormat = RGBFormat;
 
- 	exports.RGBIntegerFormat = RGBIntegerFormat;
 
- 	exports.RGBM16Encoding = RGBM16Encoding;
 
- 	exports.RGBM7Encoding = RGBM7Encoding;
 
- 	exports.RGB_ETC1_Format = RGB_ETC1_Format;
 
- 	exports.RGB_ETC2_Format = RGB_ETC2_Format;
 
- 	exports.RGB_PVRTC_2BPPV1_Format = RGB_PVRTC_2BPPV1_Format;
 
- 	exports.RGB_PVRTC_4BPPV1_Format = RGB_PVRTC_4BPPV1_Format;
 
- 	exports.RGB_S3TC_DXT1_Format = RGB_S3TC_DXT1_Format;
 
- 	exports.RGFormat = RGFormat;
 
- 	exports.RGIntegerFormat = RGIntegerFormat;
 
- 	exports.RawShaderMaterial = RawShaderMaterial;
 
- 	exports.Ray = Ray;
 
- 	exports.Raycaster = Raycaster;
 
- 	exports.RectAreaLight = RectAreaLight;
 
- 	exports.RedFormat = RedFormat;
 
- 	exports.RedIntegerFormat = RedIntegerFormat;
 
- 	exports.ReinhardToneMapping = ReinhardToneMapping;
 
- 	exports.RepeatWrapping = RepeatWrapping;
 
- 	exports.ReplaceStencilOp = ReplaceStencilOp;
 
- 	exports.ReverseSubtractEquation = ReverseSubtractEquation;
 
- 	exports.RingBufferGeometry = RingGeometry;
 
- 	exports.RingGeometry = RingGeometry;
 
- 	exports.SRGB8_ALPHA8_ASTC_10x10_Format = SRGB8_ALPHA8_ASTC_10x10_Format;
 
- 	exports.SRGB8_ALPHA8_ASTC_10x5_Format = SRGB8_ALPHA8_ASTC_10x5_Format;
 
- 	exports.SRGB8_ALPHA8_ASTC_10x6_Format = SRGB8_ALPHA8_ASTC_10x6_Format;
 
- 	exports.SRGB8_ALPHA8_ASTC_10x8_Format = SRGB8_ALPHA8_ASTC_10x8_Format;
 
- 	exports.SRGB8_ALPHA8_ASTC_12x10_Format = SRGB8_ALPHA8_ASTC_12x10_Format;
 
- 	exports.SRGB8_ALPHA8_ASTC_12x12_Format = SRGB8_ALPHA8_ASTC_12x12_Format;
 
- 	exports.SRGB8_ALPHA8_ASTC_4x4_Format = SRGB8_ALPHA8_ASTC_4x4_Format;
 
- 	exports.SRGB8_ALPHA8_ASTC_5x4_Format = SRGB8_ALPHA8_ASTC_5x4_Format;
 
- 	exports.SRGB8_ALPHA8_ASTC_5x5_Format = SRGB8_ALPHA8_ASTC_5x5_Format;
 
- 	exports.SRGB8_ALPHA8_ASTC_6x5_Format = SRGB8_ALPHA8_ASTC_6x5_Format;
 
- 	exports.SRGB8_ALPHA8_ASTC_6x6_Format = SRGB8_ALPHA8_ASTC_6x6_Format;
 
- 	exports.SRGB8_ALPHA8_ASTC_8x5_Format = SRGB8_ALPHA8_ASTC_8x5_Format;
 
- 	exports.SRGB8_ALPHA8_ASTC_8x6_Format = SRGB8_ALPHA8_ASTC_8x6_Format;
 
- 	exports.SRGB8_ALPHA8_ASTC_8x8_Format = SRGB8_ALPHA8_ASTC_8x8_Format;
 
- 	exports.Scene = Scene;
 
- 	exports.SceneUtils = SceneUtils;
 
- 	exports.ShaderChunk = ShaderChunk;
 
- 	exports.ShaderLib = ShaderLib;
 
- 	exports.ShaderMaterial = ShaderMaterial;
 
- 	exports.ShadowMaterial = ShadowMaterial;
 
- 	exports.Shape = Shape;
 
- 	exports.ShapeBufferGeometry = ShapeGeometry;
 
- 	exports.ShapeGeometry = ShapeGeometry;
 
- 	exports.ShapePath = ShapePath;
 
- 	exports.ShapeUtils = ShapeUtils;
 
- 	exports.ShortType = ShortType;
 
- 	exports.Skeleton = Skeleton;
 
- 	exports.SkeletonHelper = SkeletonHelper;
 
- 	exports.SkinnedMesh = SkinnedMesh;
 
- 	exports.SmoothShading = SmoothShading;
 
- 	exports.Sphere = Sphere;
 
- 	exports.SphereBufferGeometry = SphereGeometry;
 
- 	exports.SphereGeometry = SphereGeometry;
 
- 	exports.Spherical = Spherical;
 
- 	exports.SphericalHarmonics3 = SphericalHarmonics3;
 
- 	exports.SplineCurve = SplineCurve;
 
- 	exports.SpotLight = SpotLight;
 
- 	exports.SpotLightHelper = SpotLightHelper;
 
- 	exports.Sprite = Sprite;
 
- 	exports.SpriteMaterial = SpriteMaterial;
 
- 	exports.SrcAlphaFactor = SrcAlphaFactor;
 
- 	exports.SrcAlphaSaturateFactor = SrcAlphaSaturateFactor;
 
- 	exports.SrcColorFactor = SrcColorFactor;
 
- 	exports.StaticCopyUsage = StaticCopyUsage;
 
- 	exports.StaticDrawUsage = StaticDrawUsage;
 
- 	exports.StaticReadUsage = StaticReadUsage;
 
- 	exports.StereoCamera = StereoCamera;
 
- 	exports.StreamCopyUsage = StreamCopyUsage;
 
- 	exports.StreamDrawUsage = StreamDrawUsage;
 
- 	exports.StreamReadUsage = StreamReadUsage;
 
- 	exports.StringKeyframeTrack = StringKeyframeTrack;
 
- 	exports.SubtractEquation = SubtractEquation;
 
- 	exports.SubtractiveBlending = SubtractiveBlending;
 
- 	exports.TOUCH = TOUCH;
 
- 	exports.TangentSpaceNormalMap = TangentSpaceNormalMap;
 
- 	exports.TetrahedronBufferGeometry = TetrahedronGeometry;
 
- 	exports.TetrahedronGeometry = TetrahedronGeometry;
 
- 	exports.TextGeometry = TextGeometry;
 
- 	exports.Texture = Texture;
 
- 	exports.TextureLoader = TextureLoader;
 
- 	exports.TorusBufferGeometry = TorusGeometry;
 
- 	exports.TorusGeometry = TorusGeometry;
 
- 	exports.TorusKnotBufferGeometry = TorusKnotGeometry;
 
- 	exports.TorusKnotGeometry = TorusKnotGeometry;
 
- 	exports.Triangle = Triangle;
 
- 	exports.TriangleFanDrawMode = TriangleFanDrawMode;
 
- 	exports.TriangleStripDrawMode = TriangleStripDrawMode;
 
- 	exports.TrianglesDrawMode = TrianglesDrawMode;
 
- 	exports.TubeBufferGeometry = TubeGeometry;
 
- 	exports.TubeGeometry = TubeGeometry;
 
- 	exports.UVMapping = UVMapping;
 
- 	exports.Uint16Attribute = Uint16Attribute;
 
- 	exports.Uint16BufferAttribute = Uint16BufferAttribute;
 
- 	exports.Uint32Attribute = Uint32Attribute;
 
- 	exports.Uint32BufferAttribute = Uint32BufferAttribute;
 
- 	exports.Uint8Attribute = Uint8Attribute;
 
- 	exports.Uint8BufferAttribute = Uint8BufferAttribute;
 
- 	exports.Uint8ClampedAttribute = Uint8ClampedAttribute;
 
- 	exports.Uint8ClampedBufferAttribute = Uint8ClampedBufferAttribute;
 
- 	exports.Uniform = Uniform;
 
- 	exports.UniformsLib = UniformsLib;
 
- 	exports.UniformsUtils = UniformsUtils;
 
- 	exports.UnsignedByteType = UnsignedByteType;
 
- 	exports.UnsignedInt248Type = UnsignedInt248Type;
 
- 	exports.UnsignedIntType = UnsignedIntType;
 
- 	exports.UnsignedShort4444Type = UnsignedShort4444Type;
 
- 	exports.UnsignedShort5551Type = UnsignedShort5551Type;
 
- 	exports.UnsignedShort565Type = UnsignedShort565Type;
 
- 	exports.UnsignedShortType = UnsignedShortType;
 
- 	exports.VSMShadowMap = VSMShadowMap;
 
- 	exports.Vector2 = Vector2;
 
- 	exports.Vector3 = Vector3;
 
- 	exports.Vector4 = Vector4;
 
- 	exports.VectorKeyframeTrack = VectorKeyframeTrack;
 
- 	exports.Vertex = Vertex;
 
- 	exports.VertexColors = VertexColors;
 
- 	exports.VideoTexture = VideoTexture;
 
- 	exports.WebGL1Renderer = WebGL1Renderer;
 
- 	exports.WebGLCubeRenderTarget = WebGLCubeRenderTarget;
 
- 	exports.WebGLMultipleRenderTargets = WebGLMultipleRenderTargets;
 
- 	exports.WebGLMultisampleRenderTarget = WebGLMultisampleRenderTarget;
 
- 	exports.WebGLRenderTarget = WebGLRenderTarget;
 
- 	exports.WebGLRenderTargetCube = WebGLRenderTargetCube;
 
- 	exports.WebGLRenderer = WebGLRenderer;
 
- 	exports.WebGLUtils = WebGLUtils;
 
- 	exports.WireframeGeometry = WireframeGeometry;
 
- 	exports.WireframeHelper = WireframeHelper;
 
- 	exports.WrapAroundEnding = WrapAroundEnding;
 
- 	exports.XHRLoader = XHRLoader;
 
- 	exports.ZeroCurvatureEnding = ZeroCurvatureEnding;
 
- 	exports.ZeroFactor = ZeroFactor;
 
- 	exports.ZeroSlopeEnding = ZeroSlopeEnding;
 
- 	exports.ZeroStencilOp = ZeroStencilOp;
 
- 	exports.sRGBEncoding = sRGBEncoding;
 
- 	Object.defineProperty(exports, '__esModule', { value: true });
 
- }));
 
 
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