import { BufferAttribute, BufferGeometry, ClampToEdgeWrapping, Color, FileLoader, Float32BufferAttribute, Group, LinearFilter, LinearMipmapLinearFilter, Loader, LoaderUtils, Matrix4, Mesh, MeshPhongMaterial, MeshStandardMaterial, MirroredRepeatWrapping, NearestFilter, RepeatWrapping, TextureLoader, sRGBEncoding } from '../../../build/three.module.js'; import * as fflate from '../libs/fflate.module.js'; /** * * 3D Manufacturing Format (3MF) specification: https://3mf.io/specification/ * * The following features from the core specification are supported: * * - 3D Models * - Object Resources (Meshes and Components) * - Material Resources (Base Materials) * * 3MF Materials and Properties Extension are only partially supported. * * - Texture 2D * - Texture 2D Groups * - Color Groups (Vertex Colors) * - Metallic Display Properties (PBR) */ class ThreeMFLoader extends Loader { constructor( manager ) { super( manager ); this.availableExtensions = []; } load( url, onLoad, onProgress, onError ) { const scope = this; const loader = new FileLoader( scope.manager ); loader.setPath( scope.path ); loader.setResponseType( 'arraybuffer' ); loader.setRequestHeader( scope.requestHeader ); loader.setWithCredentials( scope.withCredentials ); loader.load( url, function ( buffer ) { try { onLoad( scope.parse( buffer ) ); } catch ( e ) { if ( onError ) { onError( e ); } else { console.error( e ); } scope.manager.itemError( url ); } }, onProgress, onError ); } parse( data ) { const scope = this; const textureLoader = new TextureLoader( this.manager ); function loadDocument( data ) { let zip = null; let file = null; let relsName; let modelRelsName; const modelPartNames = []; const printTicketPartNames = []; const texturesPartNames = []; const otherPartNames = []; let modelRels; const modelParts = {}; const printTicketParts = {}; const texturesParts = {}; const otherParts = {}; try { zip = fflate.unzipSync( new Uint8Array( data ) ); // eslint-disable-line no-undef } catch ( e ) { if ( e instanceof ReferenceError ) { console.error( 'THREE.3MFLoader: fflate missing and file is compressed.' ); return null; } } for ( file in zip ) { if ( file.match( /\_rels\/.rels$/ ) ) { relsName = file; } else if ( file.match( /3D\/_rels\/.*\.model\.rels$/ ) ) { modelRelsName = file; } else if ( file.match( /^3D\/.*\.model$/ ) ) { modelPartNames.push( file ); } else if ( file.match( /^3D\/Metadata\/.*\.xml$/ ) ) { printTicketPartNames.push( file ); } else if ( file.match( /^3D\/Textures?\/.*/ ) ) { texturesPartNames.push( file ); } else if ( file.match( /^3D\/Other\/.*/ ) ) { otherPartNames.push( file ); } } // const relsView = zip[ relsName ]; const relsFileText = LoaderUtils.decodeText( relsView ); const rels = parseRelsXml( relsFileText ); // if ( modelRelsName ) { const relsView = zip[ modelRelsName ]; const relsFileText = LoaderUtils.decodeText( relsView ); modelRels = parseRelsXml( relsFileText ); } // for ( let i = 0; i < modelPartNames.length; i ++ ) { const modelPart = modelPartNames[ i ]; const view = zip[ modelPart ]; const fileText = LoaderUtils.decodeText( view ); const xmlData = new DOMParser().parseFromString( fileText, 'application/xml' ); if ( xmlData.documentElement.nodeName.toLowerCase() !== 'model' ) { console.error( 'THREE.3MFLoader: Error loading 3MF - no 3MF document found: ', modelPart ); } const modelNode = xmlData.querySelector( 'model' ); const extensions = {}; for ( let i = 0; i < modelNode.attributes.length; i ++ ) { const attr = modelNode.attributes[ i ]; if ( attr.name.match( /^xmlns:(.+)$/ ) ) { extensions[ attr.value ] = RegExp.$1; } } const modelData = parseModelNode( modelNode ); modelData[ 'xml' ] = modelNode; if ( 0 < Object.keys( extensions ).length ) { modelData[ 'extensions' ] = extensions; } modelParts[ modelPart ] = modelData; } // for ( let i = 0; i < texturesPartNames.length; i ++ ) { const texturesPartName = texturesPartNames[ i ]; texturesParts[ texturesPartName ] = zip[ texturesPartName ].buffer; } return { rels: rels, modelRels: modelRels, model: modelParts, printTicket: printTicketParts, texture: texturesParts, other: otherParts }; } function parseRelsXml( relsFileText ) { const relationships = []; const relsXmlData = new DOMParser().parseFromString( relsFileText, 'application/xml' ); const relsNodes = relsXmlData.querySelectorAll( 'Relationship' ); for ( let i = 0; i < relsNodes.length; i ++ ) { const relsNode = relsNodes[ i ]; const relationship = { target: relsNode.getAttribute( 'Target' ), //required id: relsNode.getAttribute( 'Id' ), //required type: relsNode.getAttribute( 'Type' ) //required }; relationships.push( relationship ); } return relationships; } function parseMetadataNodes( metadataNodes ) { const metadataData = {}; for ( let i = 0; i < metadataNodes.length; i ++ ) { const metadataNode = metadataNodes[ i ]; const name = metadataNode.getAttribute( 'name' ); const validNames = [ 'Title', 'Designer', 'Description', 'Copyright', 'LicenseTerms', 'Rating', 'CreationDate', 'ModificationDate' ]; if ( 0 <= validNames.indexOf( name ) ) { metadataData[ name ] = metadataNode.textContent; } } return metadataData; } function parseBasematerialsNode( basematerialsNode ) { const basematerialsData = { id: basematerialsNode.getAttribute( 'id' ), // required basematerials: [] }; const basematerialNodes = basematerialsNode.querySelectorAll( 'base' ); for ( let i = 0; i < basematerialNodes.length; i ++ ) { const basematerialNode = basematerialNodes[ i ]; const basematerialData = parseBasematerialNode( basematerialNode ); basematerialData.index = i; // the order and count of the material nodes form an implicit 0-based index basematerialsData.basematerials.push( basematerialData ); } return basematerialsData; } function parseTexture2DNode( texture2DNode ) { const texture2dData = { id: texture2DNode.getAttribute( 'id' ), // required path: texture2DNode.getAttribute( 'path' ), // required contenttype: texture2DNode.getAttribute( 'contenttype' ), // required tilestyleu: texture2DNode.getAttribute( 'tilestyleu' ), tilestylev: texture2DNode.getAttribute( 'tilestylev' ), filter: texture2DNode.getAttribute( 'filter' ), }; return texture2dData; } function parseTextures2DGroupNode( texture2DGroupNode ) { const texture2DGroupData = { id: texture2DGroupNode.getAttribute( 'id' ), // required texid: texture2DGroupNode.getAttribute( 'texid' ), // required displaypropertiesid: texture2DGroupNode.getAttribute( 'displaypropertiesid' ) }; const tex2coordNodes = texture2DGroupNode.querySelectorAll( 'tex2coord' ); const uvs = []; for ( let i = 0; i < tex2coordNodes.length; i ++ ) { const tex2coordNode = tex2coordNodes[ i ]; const u = tex2coordNode.getAttribute( 'u' ); const v = tex2coordNode.getAttribute( 'v' ); uvs.push( parseFloat( u ), parseFloat( v ) ); } texture2DGroupData[ 'uvs' ] = new Float32Array( uvs ); return texture2DGroupData; } function parseColorGroupNode( colorGroupNode ) { const colorGroupData = { id: colorGroupNode.getAttribute( 'id' ), // required displaypropertiesid: colorGroupNode.getAttribute( 'displaypropertiesid' ) }; const colorNodes = colorGroupNode.querySelectorAll( 'color' ); const colors = []; const colorObject = new Color(); for ( let i = 0; i < colorNodes.length; i ++ ) { const colorNode = colorNodes[ i ]; const color = colorNode.getAttribute( 'color' ); colorObject.setStyle( color.substring( 0, 7 ) ); colorObject.convertSRGBToLinear(); // color is in sRGB colors.push( colorObject.r, colorObject.g, colorObject.b ); } colorGroupData[ 'colors' ] = new Float32Array( colors ); return colorGroupData; } function parseMetallicDisplaypropertiesNode( metallicDisplaypropetiesNode ) { const metallicDisplaypropertiesData = { id: metallicDisplaypropetiesNode.getAttribute( 'id' ) // required }; const metallicNodes = metallicDisplaypropetiesNode.querySelectorAll( 'pbmetallic' ); const metallicData = []; for ( let i = 0; i < metallicNodes.length; i ++ ) { const metallicNode = metallicNodes[ i ]; metallicData.push( { name: metallicNode.getAttribute( 'name' ), // required metallicness: parseFloat( metallicNode.getAttribute( 'metallicness' ) ), // required roughness: parseFloat( metallicNode.getAttribute( 'roughness' ) ) // required } ); } metallicDisplaypropertiesData.data = metallicData; return metallicDisplaypropertiesData; } function parseBasematerialNode( basematerialNode ) { const basematerialData = {}; basematerialData[ 'name' ] = basematerialNode.getAttribute( 'name' ); // required basematerialData[ 'displaycolor' ] = basematerialNode.getAttribute( 'displaycolor' ); // required basematerialData[ 'displaypropertiesid' ] = basematerialNode.getAttribute( 'displaypropertiesid' ); return basematerialData; } function parseMeshNode( meshNode ) { const meshData = {}; const vertices = []; const vertexNodes = meshNode.querySelectorAll( 'vertices vertex' ); for ( let i = 0; i < vertexNodes.length; i ++ ) { const vertexNode = vertexNodes[ i ]; const x = vertexNode.getAttribute( 'x' ); const y = vertexNode.getAttribute( 'y' ); const z = vertexNode.getAttribute( 'z' ); vertices.push( parseFloat( x ), parseFloat( y ), parseFloat( z ) ); } meshData[ 'vertices' ] = new Float32Array( vertices ); const triangleProperties = []; const triangles = []; const triangleNodes = meshNode.querySelectorAll( 'triangles triangle' ); for ( let i = 0; i < triangleNodes.length; i ++ ) { const triangleNode = triangleNodes[ i ]; const v1 = triangleNode.getAttribute( 'v1' ); const v2 = triangleNode.getAttribute( 'v2' ); const v3 = triangleNode.getAttribute( 'v3' ); const p1 = triangleNode.getAttribute( 'p1' ); const p2 = triangleNode.getAttribute( 'p2' ); const p3 = triangleNode.getAttribute( 'p3' ); const pid = triangleNode.getAttribute( 'pid' ); const triangleProperty = {}; triangleProperty[ 'v1' ] = parseInt( v1, 10 ); triangleProperty[ 'v2' ] = parseInt( v2, 10 ); triangleProperty[ 'v3' ] = parseInt( v3, 10 ); triangles.push( triangleProperty[ 'v1' ], triangleProperty[ 'v2' ], triangleProperty[ 'v3' ] ); // optional if ( p1 ) { triangleProperty[ 'p1' ] = parseInt( p1, 10 ); } if ( p2 ) { triangleProperty[ 'p2' ] = parseInt( p2, 10 ); } if ( p3 ) { triangleProperty[ 'p3' ] = parseInt( p3, 10 ); } if ( pid ) { triangleProperty[ 'pid' ] = pid; } if ( 0 < Object.keys( triangleProperty ).length ) { triangleProperties.push( triangleProperty ); } } meshData[ 'triangleProperties' ] = triangleProperties; meshData[ 'triangles' ] = new Uint32Array( triangles ); return meshData; } function parseComponentsNode( componentsNode ) { const components = []; const componentNodes = componentsNode.querySelectorAll( 'component' ); for ( let i = 0; i < componentNodes.length; i ++ ) { const componentNode = componentNodes[ i ]; const componentData = parseComponentNode( componentNode ); components.push( componentData ); } return components; } function parseComponentNode( componentNode ) { const componentData = {}; componentData[ 'objectId' ] = componentNode.getAttribute( 'objectid' ); // required const transform = componentNode.getAttribute( 'transform' ); if ( transform ) { componentData[ 'transform' ] = parseTransform( transform ); } return componentData; } function parseTransform( transform ) { const t = []; transform.split( ' ' ).forEach( function ( s ) { t.push( parseFloat( s ) ); } ); const matrix = new Matrix4(); matrix.set( t[ 0 ], t[ 3 ], t[ 6 ], t[ 9 ], t[ 1 ], t[ 4 ], t[ 7 ], t[ 10 ], t[ 2 ], t[ 5 ], t[ 8 ], t[ 11 ], 0.0, 0.0, 0.0, 1.0 ); return matrix; } function parseObjectNode( objectNode ) { const objectData = { type: objectNode.getAttribute( 'type' ) }; const id = objectNode.getAttribute( 'id' ); if ( id ) { objectData[ 'id' ] = id; } const pid = objectNode.getAttribute( 'pid' ); if ( pid ) { objectData[ 'pid' ] = pid; } const pindex = objectNode.getAttribute( 'pindex' ); if ( pindex ) { objectData[ 'pindex' ] = pindex; } const thumbnail = objectNode.getAttribute( 'thumbnail' ); if ( thumbnail ) { objectData[ 'thumbnail' ] = thumbnail; } const partnumber = objectNode.getAttribute( 'partnumber' ); if ( partnumber ) { objectData[ 'partnumber' ] = partnumber; } const name = objectNode.getAttribute( 'name' ); if ( name ) { objectData[ 'name' ] = name; } const meshNode = objectNode.querySelector( 'mesh' ); if ( meshNode ) { objectData[ 'mesh' ] = parseMeshNode( meshNode ); } const componentsNode = objectNode.querySelector( 'components' ); if ( componentsNode ) { objectData[ 'components' ] = parseComponentsNode( componentsNode ); } return objectData; } function parseResourcesNode( resourcesNode ) { const resourcesData = {}; resourcesData[ 'basematerials' ] = {}; const basematerialsNodes = resourcesNode.querySelectorAll( 'basematerials' ); for ( let i = 0; i < basematerialsNodes.length; i ++ ) { const basematerialsNode = basematerialsNodes[ i ]; const basematerialsData = parseBasematerialsNode( basematerialsNode ); resourcesData[ 'basematerials' ][ basematerialsData[ 'id' ] ] = basematerialsData; } // resourcesData[ 'texture2d' ] = {}; const textures2DNodes = resourcesNode.querySelectorAll( 'texture2d' ); for ( let i = 0; i < textures2DNodes.length; i ++ ) { const textures2DNode = textures2DNodes[ i ]; const texture2DData = parseTexture2DNode( textures2DNode ); resourcesData[ 'texture2d' ][ texture2DData[ 'id' ] ] = texture2DData; } // resourcesData[ 'colorgroup' ] = {}; const colorGroupNodes = resourcesNode.querySelectorAll( 'colorgroup' ); for ( let i = 0; i < colorGroupNodes.length; i ++ ) { const colorGroupNode = colorGroupNodes[ i ]; const colorGroupData = parseColorGroupNode( colorGroupNode ); resourcesData[ 'colorgroup' ][ colorGroupData[ 'id' ] ] = colorGroupData; } // resourcesData[ 'pbmetallicdisplayproperties' ] = {}; const pbmetallicdisplaypropertiesNodes = resourcesNode.querySelectorAll( 'pbmetallicdisplayproperties' ); for ( let i = 0; i < pbmetallicdisplaypropertiesNodes.length; i ++ ) { const pbmetallicdisplaypropertiesNode = pbmetallicdisplaypropertiesNodes[ i ]; const pbmetallicdisplaypropertiesData = parseMetallicDisplaypropertiesNode( pbmetallicdisplaypropertiesNode ); resourcesData[ 'pbmetallicdisplayproperties' ][ pbmetallicdisplaypropertiesData[ 'id' ] ] = pbmetallicdisplaypropertiesData; } // resourcesData[ 'texture2dgroup' ] = {}; const textures2DGroupNodes = resourcesNode.querySelectorAll( 'texture2dgroup' ); for ( let i = 0; i < textures2DGroupNodes.length; i ++ ) { const textures2DGroupNode = textures2DGroupNodes[ i ]; const textures2DGroupData = parseTextures2DGroupNode( textures2DGroupNode ); resourcesData[ 'texture2dgroup' ][ textures2DGroupData[ 'id' ] ] = textures2DGroupData; } // resourcesData[ 'object' ] = {}; const objectNodes = resourcesNode.querySelectorAll( 'object' ); for ( let i = 0; i < objectNodes.length; i ++ ) { const objectNode = objectNodes[ i ]; const objectData = parseObjectNode( objectNode ); resourcesData[ 'object' ][ objectData[ 'id' ] ] = objectData; } return resourcesData; } function parseBuildNode( buildNode ) { const buildData = []; const itemNodes = buildNode.querySelectorAll( 'item' ); for ( let i = 0; i < itemNodes.length; i ++ ) { const itemNode = itemNodes[ i ]; const buildItem = { objectId: itemNode.getAttribute( 'objectid' ) }; const transform = itemNode.getAttribute( 'transform' ); if ( transform ) { buildItem[ 'transform' ] = parseTransform( transform ); } buildData.push( buildItem ); } return buildData; } function parseModelNode( modelNode ) { const modelData = { unit: modelNode.getAttribute( 'unit' ) || 'millimeter' }; const metadataNodes = modelNode.querySelectorAll( 'metadata' ); if ( metadataNodes ) { modelData[ 'metadata' ] = parseMetadataNodes( metadataNodes ); } const resourcesNode = modelNode.querySelector( 'resources' ); if ( resourcesNode ) { modelData[ 'resources' ] = parseResourcesNode( resourcesNode ); } const buildNode = modelNode.querySelector( 'build' ); if ( buildNode ) { modelData[ 'build' ] = parseBuildNode( buildNode ); } return modelData; } function buildTexture( texture2dgroup, objects, modelData, textureData ) { const texid = texture2dgroup.texid; const texture2ds = modelData.resources.texture2d; const texture2d = texture2ds[ texid ]; if ( texture2d ) { const data = textureData[ texture2d.path ]; const type = texture2d.contenttype; const blob = new Blob( [ data ], { type: type } ); const sourceURI = URL.createObjectURL( blob ); const texture = textureLoader.load( sourceURI, function () { URL.revokeObjectURL( sourceURI ); } ); texture.encoding = sRGBEncoding; // texture parameters switch ( texture2d.tilestyleu ) { case 'wrap': texture.wrapS = RepeatWrapping; break; case 'mirror': texture.wrapS = MirroredRepeatWrapping; break; case 'none': case 'clamp': texture.wrapS = ClampToEdgeWrapping; break; default: texture.wrapS = RepeatWrapping; } switch ( texture2d.tilestylev ) { case 'wrap': texture.wrapT = RepeatWrapping; break; case 'mirror': texture.wrapT = MirroredRepeatWrapping; break; case 'none': case 'clamp': texture.wrapT = ClampToEdgeWrapping; break; default: texture.wrapT = RepeatWrapping; } switch ( texture2d.filter ) { case 'auto': texture.magFilter = LinearFilter; texture.minFilter = LinearMipmapLinearFilter; break; case 'linear': texture.magFilter = LinearFilter; texture.minFilter = LinearFilter; break; case 'nearest': texture.magFilter = NearestFilter; texture.minFilter = NearestFilter; break; default: texture.magFilter = LinearFilter; texture.minFilter = LinearMipmapLinearFilter; } return texture; } else { return null; } } function buildBasematerialsMeshes( basematerials, triangleProperties, meshData, objects, modelData, textureData, objectData ) { const objectPindex = objectData.pindex; const materialMap = {}; for ( let i = 0, l = triangleProperties.length; i < l; i ++ ) { const triangleProperty = triangleProperties[ i ]; const pindex = ( triangleProperty.p1 !== undefined ) ? triangleProperty.p1 : objectPindex; if ( materialMap[ pindex ] === undefined ) materialMap[ pindex ] = []; materialMap[ pindex ].push( triangleProperty ); } // const keys = Object.keys( materialMap ); const meshes = []; for ( let i = 0, l = keys.length; i < l; i ++ ) { const materialIndex = keys[ i ]; const trianglePropertiesProps = materialMap[ materialIndex ]; const basematerialData = basematerials.basematerials[ materialIndex ]; const material = getBuild( basematerialData, objects, modelData, textureData, objectData, buildBasematerial ); // const geometry = new BufferGeometry(); const positionData = []; const vertices = meshData.vertices; for ( let j = 0, jl = trianglePropertiesProps.length; j < jl; j ++ ) { const triangleProperty = trianglePropertiesProps[ j ]; positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 0 ] ); positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 1 ] ); positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 2 ] ); positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 0 ] ); positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 1 ] ); positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 2 ] ); positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 0 ] ); positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 1 ] ); positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 2 ] ); } geometry.setAttribute( 'position', new Float32BufferAttribute( positionData, 3 ) ); // const mesh = new Mesh( geometry, material ); meshes.push( mesh ); } return meshes; } function buildTexturedMesh( texture2dgroup, triangleProperties, meshData, objects, modelData, textureData, objectData ) { // geometry const geometry = new BufferGeometry(); const positionData = []; const uvData = []; const vertices = meshData.vertices; const uvs = texture2dgroup.uvs; for ( let i = 0, l = triangleProperties.length; i < l; i ++ ) { const triangleProperty = triangleProperties[ i ]; positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 0 ] ); positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 1 ] ); positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 2 ] ); positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 0 ] ); positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 1 ] ); positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 2 ] ); positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 0 ] ); positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 1 ] ); positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 2 ] ); // uvData.push( uvs[ ( triangleProperty.p1 * 2 ) + 0 ] ); uvData.push( uvs[ ( triangleProperty.p1 * 2 ) + 1 ] ); uvData.push( uvs[ ( triangleProperty.p2 * 2 ) + 0 ] ); uvData.push( uvs[ ( triangleProperty.p2 * 2 ) + 1 ] ); uvData.push( uvs[ ( triangleProperty.p3 * 2 ) + 0 ] ); uvData.push( uvs[ ( triangleProperty.p3 * 2 ) + 1 ] ); } geometry.setAttribute( 'position', new Float32BufferAttribute( positionData, 3 ) ); geometry.setAttribute( 'uv', new Float32BufferAttribute( uvData, 2 ) ); // material const texture = getBuild( texture2dgroup, objects, modelData, textureData, objectData, buildTexture ); const material = new MeshPhongMaterial( { map: texture, flatShading: true } ); // mesh const mesh = new Mesh( geometry, material ); return mesh; } function buildVertexColorMesh( colorgroup, triangleProperties, meshData, objects, modelData, objectData ) { // geometry const geometry = new BufferGeometry(); const positionData = []; const colorData = []; const vertices = meshData.vertices; const colors = colorgroup.colors; for ( let i = 0, l = triangleProperties.length; i < l; i ++ ) { const triangleProperty = triangleProperties[ i ]; const v1 = triangleProperty.v1; const v2 = triangleProperty.v2; const v3 = triangleProperty.v3; positionData.push( vertices[ ( v1 * 3 ) + 0 ] ); positionData.push( vertices[ ( v1 * 3 ) + 1 ] ); positionData.push( vertices[ ( v1 * 3 ) + 2 ] ); positionData.push( vertices[ ( v2 * 3 ) + 0 ] ); positionData.push( vertices[ ( v2 * 3 ) + 1 ] ); positionData.push( vertices[ ( v2 * 3 ) + 2 ] ); positionData.push( vertices[ ( v3 * 3 ) + 0 ] ); positionData.push( vertices[ ( v3 * 3 ) + 1 ] ); positionData.push( vertices[ ( v3 * 3 ) + 2 ] ); // const p1 = ( triangleProperty.p1 !== undefined ) ? triangleProperty.p1 : objectData.pindex; const p2 = ( triangleProperty.p2 !== undefined ) ? triangleProperty.p2 : p1; const p3 = ( triangleProperty.p3 !== undefined ) ? triangleProperty.p3 : p1; colorData.push( colors[ ( p1 * 3 ) + 0 ] ); colorData.push( colors[ ( p1 * 3 ) + 1 ] ); colorData.push( colors[ ( p1 * 3 ) + 2 ] ); colorData.push( colors[ ( p2 * 3 ) + 0 ] ); colorData.push( colors[ ( p2 * 3 ) + 1 ] ); colorData.push( colors[ ( p2 * 3 ) + 2 ] ); colorData.push( colors[ ( p3 * 3 ) + 0 ] ); colorData.push( colors[ ( p3 * 3 ) + 1 ] ); colorData.push( colors[ ( p3 * 3 ) + 2 ] ); } geometry.setAttribute( 'position', new Float32BufferAttribute( positionData, 3 ) ); geometry.setAttribute( 'color', new Float32BufferAttribute( colorData, 3 ) ); // material const material = new MeshPhongMaterial( { vertexColors: true, flatShading: true } ); // mesh const mesh = new Mesh( geometry, material ); return mesh; } function buildDefaultMesh( meshData ) { const geometry = new BufferGeometry(); geometry.setIndex( new BufferAttribute( meshData[ 'triangles' ], 1 ) ); geometry.setAttribute( 'position', new BufferAttribute( meshData[ 'vertices' ], 3 ) ); const material = new MeshPhongMaterial( { color: 0xffffff, flatShading: true } ); const mesh = new Mesh( geometry, material ); return mesh; } function buildMeshes( resourceMap, meshData, objects, modelData, textureData, objectData ) { const keys = Object.keys( resourceMap ); const meshes = []; for ( let i = 0, il = keys.length; i < il; i ++ ) { const resourceId = keys[ i ]; const triangleProperties = resourceMap[ resourceId ]; const resourceType = getResourceType( resourceId, modelData ); switch ( resourceType ) { case 'material': const basematerials = modelData.resources.basematerials[ resourceId ]; const newMeshes = buildBasematerialsMeshes( basematerials, triangleProperties, meshData, objects, modelData, textureData, objectData ); for ( let j = 0, jl = newMeshes.length; j < jl; j ++ ) { meshes.push( newMeshes[ j ] ); } break; case 'texture': const texture2dgroup = modelData.resources.texture2dgroup[ resourceId ]; meshes.push( buildTexturedMesh( texture2dgroup, triangleProperties, meshData, objects, modelData, textureData, objectData ) ); break; case 'vertexColors': const colorgroup = modelData.resources.colorgroup[ resourceId ]; meshes.push( buildVertexColorMesh( colorgroup, triangleProperties, meshData, objects, modelData, objectData ) ); break; case 'default': meshes.push( buildDefaultMesh( meshData ) ); break; default: console.error( 'THREE.3MFLoader: Unsupported resource type.' ); } } return meshes; } function getResourceType( pid, modelData ) { if ( modelData.resources.texture2dgroup[ pid ] !== undefined ) { return 'texture'; } else if ( modelData.resources.basematerials[ pid ] !== undefined ) { return 'material'; } else if ( modelData.resources.colorgroup[ pid ] !== undefined ) { return 'vertexColors'; } else if ( pid === 'default' ) { return 'default'; } else { return undefined; } } function analyzeObject( modelData, meshData, objectData ) { const resourceMap = {}; const triangleProperties = meshData[ 'triangleProperties' ]; const objectPid = objectData.pid; for ( let i = 0, l = triangleProperties.length; i < l; i ++ ) { const triangleProperty = triangleProperties[ i ]; let pid = ( triangleProperty.pid !== undefined ) ? triangleProperty.pid : objectPid; if ( pid === undefined ) pid = 'default'; if ( resourceMap[ pid ] === undefined ) resourceMap[ pid ] = []; resourceMap[ pid ].push( triangleProperty ); } return resourceMap; } function buildGroup( meshData, objects, modelData, textureData, objectData ) { const group = new Group(); const resourceMap = analyzeObject( modelData, meshData, objectData ); const meshes = buildMeshes( resourceMap, meshData, objects, modelData, textureData, objectData ); for ( let i = 0, l = meshes.length; i < l; i ++ ) { group.add( meshes[ i ] ); } return group; } function applyExtensions( extensions, meshData, modelXml ) { if ( ! extensions ) { return; } const availableExtensions = []; const keys = Object.keys( extensions ); for ( let i = 0; i < keys.length; i ++ ) { const ns = keys[ i ]; for ( let j = 0; j < scope.availableExtensions.length; j ++ ) { const extension = scope.availableExtensions[ j ]; if ( extension.ns === ns ) { availableExtensions.push( extension ); } } } for ( let i = 0; i < availableExtensions.length; i ++ ) { const extension = availableExtensions[ i ]; extension.apply( modelXml, extensions[ extension[ 'ns' ] ], meshData ); } } function getBuild( data, objects, modelData, textureData, objectData, builder ) { if ( data.build !== undefined ) return data.build; data.build = builder( data, objects, modelData, textureData, objectData ); return data.build; } function buildBasematerial( materialData, objects, modelData ) { let material; const displaypropertiesid = materialData.displaypropertiesid; const pbmetallicdisplayproperties = modelData.resources.pbmetallicdisplayproperties; if ( displaypropertiesid !== null && pbmetallicdisplayproperties[ displaypropertiesid ] !== undefined ) { // metallic display property, use StandardMaterial const pbmetallicdisplayproperty = pbmetallicdisplayproperties[ displaypropertiesid ]; const metallicData = pbmetallicdisplayproperty.data[ materialData.index ]; material = new MeshStandardMaterial( { flatShading: true, roughness: metallicData.roughness, metalness: metallicData.metallicness } ); } else { // otherwise use PhongMaterial material = new MeshPhongMaterial( { flatShading: true } ); } material.name = materialData.name; // displaycolor MUST be specified with a value of a 6 or 8 digit hexadecimal number, e.g. "#RRGGBB" or "#RRGGBBAA" const displaycolor = materialData.displaycolor; const color = displaycolor.substring( 0, 7 ); material.color.setStyle( color ); material.color.convertSRGBToLinear(); // displaycolor is in sRGB // process alpha if set if ( displaycolor.length === 9 ) { material.opacity = parseInt( displaycolor.charAt( 7 ) + displaycolor.charAt( 8 ), 16 ) / 255; } return material; } function buildComposite( compositeData, objects, modelData, textureData ) { const composite = new Group(); for ( let j = 0; j < compositeData.length; j ++ ) { const component = compositeData[ j ]; let build = objects[ component.objectId ]; if ( build === undefined ) { buildObject( component.objectId, objects, modelData, textureData ); build = objects[ component.objectId ]; } const object3D = build.clone(); // apply component transform const transform = component.transform; if ( transform ) { object3D.applyMatrix4( transform ); } composite.add( object3D ); } return composite; } function buildObject( objectId, objects, modelData, textureData ) { const objectData = modelData[ 'resources' ][ 'object' ][ objectId ]; if ( objectData[ 'mesh' ] ) { const meshData = objectData[ 'mesh' ]; const extensions = modelData[ 'extensions' ]; const modelXml = modelData[ 'xml' ]; applyExtensions( extensions, meshData, modelXml ); objects[ objectData.id ] = getBuild( meshData, objects, modelData, textureData, objectData, buildGroup ); } else { const compositeData = objectData[ 'components' ]; objects[ objectData.id ] = getBuild( compositeData, objects, modelData, textureData, objectData, buildComposite ); } } function buildObjects( data3mf ) { const modelsData = data3mf.model; const modelRels = data3mf.modelRels; const objects = {}; const modelsKeys = Object.keys( modelsData ); const textureData = {}; // evaluate model relationships to textures if ( modelRels ) { for ( let i = 0, l = modelRels.length; i < l; i ++ ) { const modelRel = modelRels[ i ]; const textureKey = modelRel.target.substring( 1 ); if ( data3mf.texture[ textureKey ] ) { textureData[ modelRel.target ] = data3mf.texture[ textureKey ]; } } } // start build for ( let i = 0; i < modelsKeys.length; i ++ ) { const modelsKey = modelsKeys[ i ]; const modelData = modelsData[ modelsKey ]; const objectIds = Object.keys( modelData[ 'resources' ][ 'object' ] ); for ( let j = 0; j < objectIds.length; j ++ ) { const objectId = objectIds[ j ]; buildObject( objectId, objects, modelData, textureData ); } } return objects; } function fetch3DModelPart( rels ) { for ( let i = 0; i < rels.length; i ++ ) { const rel = rels[ i ]; const extension = rel.target.split( '.' ).pop(); if ( extension.toLowerCase() === 'model' ) return rel; } } function build( objects, data3mf ) { const group = new Group(); const relationship = fetch3DModelPart( data3mf[ 'rels' ] ); const buildData = data3mf.model[ relationship[ 'target' ].substring( 1 ) ][ 'build' ]; for ( let i = 0; i < buildData.length; i ++ ) { const buildItem = buildData[ i ]; const object3D = objects[ buildItem[ 'objectId' ] ].clone(); // apply transform const transform = buildItem[ 'transform' ]; if ( transform ) { object3D.applyMatrix4( transform ); } group.add( object3D ); } return group; } const data3mf = loadDocument( data ); const objects = buildObjects( data3mf ); return build( objects, data3mf ); } addExtension( extension ) { this.availableExtensions.push( extension ); } } export { ThreeMFLoader };