( function () {
	/**
 * https://github.com/gkjohnson/collada-exporter-js
 *
 * Usage:
 *  const exporter = new ColladaExporter();
 *
 *  const data = exporter.parse(mesh);
 *
 * Format Definition:
 *  https://www.khronos.org/collada/
 */
	class ColladaExporter {
		parse( object, onDone, options = {} ) {
			options = Object.assign( {
				version: '1.4.1',
				author: null,
				textureDirectory: '',
				upAxis: 'Y_UP',
				unitName: null,
				unitMeter: null
			}, options );
			if ( options.upAxis.match( /^[XYZ]_UP$/ ) === null ) {
				console.error( 'ColladaExporter: Invalid upAxis: valid values are X_UP, Y_UP or Z_UP.' );
				return null;
			}
			if ( options.unitName !== null && options.unitMeter === null ) {
				console.error( 'ColladaExporter: unitMeter needs to be specified if unitName is specified.' );
				return null;
			}
			if ( options.unitMeter !== null && options.unitName === null ) {
				console.error( 'ColladaExporter: unitName needs to be specified if unitMeter is specified.' );
				return null;
			}
			if ( options.textureDirectory !== '' ) {
				options.textureDirectory = `${options.textureDirectory}/`.replace( /\\/g, '/' ).replace( /\/+/g, '/' );
			}
			const version = options.version;
			if ( version !== '1.4.1' && version !== '1.5.0' ) {
				console.warn( `ColladaExporter : Version ${version} not supported for export. Only 1.4.1 and 1.5.0.` );
				return null;
			} // Convert the urdf xml into a well-formatted, indented format
			function format( urdf ) {
				const IS_END_TAG = /^<\//;
				const IS_SELF_CLOSING = /(\?>$)|(\/>$)/;
				const HAS_TEXT = /<[^>]+>[^<]*<\/[^<]+>/;
				const pad = ( ch, num ) => num > 0 ? ch + pad( ch, num - 1 ) : '';
				let tagnum = 0;
				return urdf.match( /(<[^>]+>[^<]+<\/[^<]+>)|(<[^>]+>)/g ).map( tag => {
					if ( ! HAS_TEXT.test( tag ) && ! IS_SELF_CLOSING.test( tag ) && IS_END_TAG.test( tag ) ) {
						tagnum --;
					}
					const res = `${pad( '  ', tagnum )}${tag}`;
					if ( ! HAS_TEXT.test( tag ) && ! IS_SELF_CLOSING.test( tag ) && ! IS_END_TAG.test( tag ) ) {
						tagnum ++;
					}
					return res;
				} ).join( '\n' );
			} // Convert an image into a png format for saving
			function base64ToBuffer( str ) {
				const b = atob( str );
				const buf = new Uint8Array( b.length );
				for ( let i = 0, l = buf.length; i < l; i ++ ) {
					buf[ i ] = b.charCodeAt( i );
				}
				return buf;
			}
			let canvas, ctx;
			function imageToData( image, ext ) {
				canvas = canvas || document.createElement( 'canvas' );
				ctx = ctx || canvas.getContext( '2d' );
				canvas.width = image.width;
				canvas.height = image.height;
				ctx.drawImage( image, 0, 0 ); // Get the base64 encoded data
				const base64data = canvas.toDataURL( `image/${ext}`, 1 ).replace( /^data:image\/(png|jpg);base64,/, '' ); // Convert to a uint8 array
				return base64ToBuffer( base64data );
			} // gets the attribute array. Generate a new array if the attribute is interleaved
			const getFuncs = [ 'getX', 'getY', 'getZ', 'getW' ];
			function attrBufferToArray( attr ) {
				if ( attr.isInterleavedBufferAttribute ) {
					// use the typed array constructor to save on memory
					const arr = new attr.array.constructor( attr.count * attr.itemSize );
					const size = attr.itemSize;
					for ( let i = 0, l = attr.count; i < l; i ++ ) {
						for ( let j = 0; j < size; j ++ ) {
							arr[ i * size + j ] = attr[ getFuncs[ j ] ]( i );
						}
					}
					return arr;
				} else {
					return attr.array;
				}
			} // Returns an array of the same type starting at the `st` index,
			// and `ct` length
			function subArray( arr, st, ct ) {
				if ( Array.isArray( arr ) ) return arr.slice( st, st + ct ); else return new arr.constructor( arr.buffer, st * arr.BYTES_PER_ELEMENT, ct );
			} // Returns the string for a geometry's attribute
			function getAttribute( attr, name, params, type ) {
				const array = attrBufferToArray( attr );
				const res = `` + `` + array.join( ' ' ) + '' + '' + `` + params.map( n => `` ).join( '' ) + '' + '' + '';
				return res;
			} // Returns the string for a node's transform information
			let transMat;
			function getTransform( o ) {
				// ensure the object's matrix is up to date
				// before saving the transform
				o.updateMatrix();
				transMat = transMat || new THREE.Matrix4();
				transMat.copy( o.matrix );
				transMat.transpose();
				return `${transMat.toArray().join( ' ' )}`;
			} // Process the given piece of geometry into the geometry library
			// Returns the mesh id
			function processGeometry( g ) {
				let info = geometryInfo.get( g );
				if ( ! info ) {
					// convert the geometry to bufferGeometry if it isn't already
					const bufferGeometry = g;
					if ( bufferGeometry.isBufferGeometry !== true ) {
						throw new Error( 'THREE.ColladaExporter: Geometry is not of type THREE.BufferGeometry.' );
					}
					const meshid = `Mesh${libraryGeometries.length + 1}`;
					const indexCount = bufferGeometry.index ? bufferGeometry.index.count * bufferGeometry.index.itemSize : bufferGeometry.attributes.position.count;
					const groups = bufferGeometry.groups != null && bufferGeometry.groups.length !== 0 ? bufferGeometry.groups : [ {
						start: 0,
						count: indexCount,
						materialIndex: 0
					} ];
					const gname = g.name ? ` name="${g.name}"` : '';
					let gnode = ``; // define the geometry node and the vertices for the geometry
					const posName = `${meshid}-position`;
					const vertName = `${meshid}-vertices`;
					gnode += getAttribute( bufferGeometry.attributes.position, posName, [ 'X', 'Y', 'Z' ], 'float' );
					gnode += ``; // NOTE: We're not optimizing the attribute arrays here, so they're all the same length and
					// can therefore share the same triangle indices. However, MeshLab seems to have trouble opening
					// models with attributes that share an offset.
					// MeshLab Bug#424: https://sourceforge.net/p/meshlab/bugs/424/
					// serialize normals
					let triangleInputs = ``;
					if ( 'normal' in bufferGeometry.attributes ) {
						const normName = `${meshid}-normal`;
						gnode += getAttribute( bufferGeometry.attributes.normal, normName, [ 'X', 'Y', 'Z' ], 'float' );
						triangleInputs += ``;
					} // serialize uvs
					if ( 'uv' in bufferGeometry.attributes ) {
						const uvName = `${meshid}-texcoord`;
						gnode += getAttribute( bufferGeometry.attributes.uv, uvName, [ 'S', 'T' ], 'float' );
						triangleInputs += ``;
					} // serialize lightmap uvs
					if ( 'uv2' in bufferGeometry.attributes ) {
						const uvName = `${meshid}-texcoord2`;
						gnode += getAttribute( bufferGeometry.attributes.uv2, uvName, [ 'S', 'T' ], 'float' );
						triangleInputs += ``;
					} // serialize colors
					if ( 'color' in bufferGeometry.attributes ) {
						const colName = `${meshid}-color`;
						gnode += getAttribute( bufferGeometry.attributes.color, colName, [ 'X', 'Y', 'Z' ], 'uint8' );
						triangleInputs += ``;
					}
					let indexArray = null;
					if ( bufferGeometry.index ) {
						indexArray = attrBufferToArray( bufferGeometry.index );
					} else {
						indexArray = new Array( indexCount );
						for ( let i = 0, l = indexArray.length; i < l; i ++ ) indexArray[ i ] = i;
					}
					for ( let i = 0, l = groups.length; i < l; i ++ ) {
						const group = groups[ i ];
						const subarr = subArray( indexArray, group.start, group.count );
						const polycount = subarr.length / 3;
						gnode += ``;
						gnode += triangleInputs;
						gnode += `${subarr.join( ' ' )}
`;
						gnode += '';
					}
					gnode += '';
					libraryGeometries.push( gnode );
					info = {
						meshid: meshid,
						bufferGeometry: bufferGeometry
					};
					geometryInfo.set( g, info );
				}
				return info;
			} // Process the given texture into the image library
			// Returns the image library
			function processTexture( tex ) {
				let texid = imageMap.get( tex );
				if ( texid == null ) {
					texid = `image-${libraryImages.length + 1}`;
					const ext = 'png';
					const name = tex.name || texid;
					let imageNode = ``;
					if ( version === '1.5.0' ) {
						imageNode += `[${options.textureDirectory}${name}.${ext}]`;
					} else {
						// version image node 1.4.1
						imageNode += `${options.textureDirectory}${name}.${ext}`;
					}
					imageNode += '';
					libraryImages.push( imageNode );
					imageMap.set( tex, texid );
					textures.push( {
						directory: options.textureDirectory,
						name,
						ext,
						data: imageToData( tex.image, ext ),
						original: tex
					} );
				}
				return texid;
			} // Process the given material into the material and effect libraries
			// Returns the material id
			function processMaterial( m ) {
				let matid = materialMap.get( m );
				if ( matid == null ) {
					matid = `Mat${libraryEffects.length + 1}`;
					let type = 'phong';
					if ( m.isMeshLambertMaterial === true ) {
						type = 'lambert';
					} else if ( m.isMeshBasicMaterial === true ) {
						type = 'constant';
						if ( m.map !== null ) {
							// The Collada spec does not support diffuse texture maps with the
							// constant shader type.
							// mrdoob/three.js#15469
							console.warn( 'ColladaExporter: Texture maps not supported with THREE.MeshBasicMaterial.' );
						}
					}
					const emissive = m.emissive ? m.emissive : new THREE.Color( 0, 0, 0 );
					const diffuse = m.color ? m.color : new THREE.Color( 0, 0, 0 );
					const specular = m.specular ? m.specular : new THREE.Color( 1, 1, 1 );
					const shininess = m.shininess || 0;
					const reflectivity = m.reflectivity || 0; // Do not export and alpha map for the reasons mentioned in issue (#13792)
					// in three.js alpha maps are black and white, but collada expects the alpha
					// channel to specify the transparency
					let transparencyNode = '';
					if ( m.transparent === true ) {
						transparencyNode += '' + ( m.map ? '' : '1' ) + '';
						if ( m.opacity < 1 ) {
							transparencyNode += `${m.opacity}`;
						}
					}
					const techniqueNode = `<${type}>` + '' + ( m.emissiveMap ? '' : `${emissive.r} ${emissive.g} ${emissive.b} 1` ) + '' + ( type !== 'constant' ? '' + ( m.map ? '' : `${diffuse.r} ${diffuse.g} ${diffuse.b} 1` ) + '' : '' ) + ( type !== 'constant' ? '' + ( m.normalMap ? '' : '' ) + '' : '' ) + ( type === 'phong' ? `${specular.r} ${specular.g} ${specular.b} 1` + '' + ( m.specularMap ? '' : `${shininess}` ) + '' : '' ) + `${diffuse.r} ${diffuse.g} ${diffuse.b} 1` + `${reflectivity}` + transparencyNode + `${type}>`;
					const effectnode = `` + '' + ( m.map ? '' + `${processTexture( m.map )}` + '' + 'diffuse-surface' : '' ) + ( m.specularMap ? '' + `${processTexture( m.specularMap )}` + '' + 'specular-surface' : '' ) + ( m.emissiveMap ? '' + `${processTexture( m.emissiveMap )}` + '' + 'emissive-surface' : '' ) + ( m.normalMap ? '' + `${processTexture( m.normalMap )}` + '' + 'bump-surface' : '' ) + techniqueNode + ( m.side === THREE.DoubleSide ? '1' : '' ) + '' + '';
					const materialName = m.name ? ` name="${m.name}"` : '';
					const materialNode = ``;
					libraryMaterials.push( materialNode );
					libraryEffects.push( effectnode );
					materialMap.set( m, matid );
				}
				return matid;
			} // Recursively process the object into a scene
			function processObject( o ) {
				let node = ``;
				node += getTransform( o );
				if ( o.isMesh === true && o.geometry !== null ) {
					// function returns the id associated with the mesh and a "BufferGeometry" version
					// of the geometry in case it's not a geometry.
					const geomInfo = processGeometry( o.geometry );
					const meshid = geomInfo.meshid;
					const geometry = geomInfo.bufferGeometry; // ids of the materials to bind to the geometry
					let matids = null;
					let matidsArray; // get a list of materials to bind to the sub groups of the geometry.
					// If the amount of subgroups is greater than the materials, than reuse
					// the materials.
					const mat = o.material || new THREE.MeshBasicMaterial();
					const materials = Array.isArray( mat ) ? mat : [ mat ];
					if ( geometry.groups.length > materials.length ) {
						matidsArray = new Array( geometry.groups.length );
					} else {
						matidsArray = new Array( materials.length );
					}
					matids = matidsArray.fill().map( ( v, i ) => processMaterial( materials[ i % materials.length ] ) );
					node += `` + ( matids != null ? '' + matids.map( ( id, i ) => `` + '' + '' ).join( '' ) + '' : '' ) + '';
				}
				o.children.forEach( c => node += processObject( c ) );
				node += '';
				return node;
			}
			const geometryInfo = new WeakMap();
			const materialMap = new WeakMap();
			const imageMap = new WeakMap();
			const textures = [];
			const libraryImages = [];
			const libraryGeometries = [];
			const libraryEffects = [];
			const libraryMaterials = [];
			const libraryVisualScenes = processObject( object );
			const specLink = version === '1.4.1' ? 'http://www.collada.org/2005/11/COLLADASchema' : 'https://www.khronos.org/collada/';
			let dae = '' + `` + '' + ( '' + 'three.js Collada Exporter' + ( options.author !== null ? `${options.author}` : '' ) + '' + `${new Date().toISOString()}` + `${new Date().toISOString()}` + ( options.unitName !== null ? `` : '' ) + `${options.upAxis}` ) + '';
			dae += `${libraryImages.join( '' )}`;
			dae += `${libraryEffects.join( '' )}`;
			dae += `${libraryMaterials.join( '' )}`;
			dae += `${libraryGeometries.join( '' )}`;
			dae += `${libraryVisualScenes}`;
			dae += '';
			dae += '';
			const res = {
				data: format( dae ),
				textures
			};
			if ( typeof onDone === 'function' ) {
				requestAnimationFrame( () => onDone( res ) );
			}
			return res;
		}
	}
	THREE.ColladaExporter = ColladaExporter;
} )();