import { BufferAttribute, BufferGeometry, Color, FileLoader, Group, LineBasicMaterial, LineSegments, Loader, Matrix4, Mesh, MeshPhongMaterial, MeshStandardMaterial, ShaderMaterial, UniformsLib, UniformsUtils, Vector3 } from '../../../build/three.module.js'; // Special surface finish tag types. // Note: "MATERIAL" tag (e.g. GLITTER, SPECKLE) is not implemented const FINISH_TYPE_DEFAULT = 0; const FINISH_TYPE_CHROME = 1; const FINISH_TYPE_PEARLESCENT = 2; const FINISH_TYPE_RUBBER = 3; const FINISH_TYPE_MATTE_METALLIC = 4; const FINISH_TYPE_METAL = 5; // State machine to search a subobject path. // The LDraw standard establishes these various possible subfolders. const FILE_LOCATION_AS_IS = 0; const FILE_LOCATION_TRY_PARTS = 1; const FILE_LOCATION_TRY_P = 2; const FILE_LOCATION_TRY_MODELS = 3; const FILE_LOCATION_TRY_RELATIVE = 4; const FILE_LOCATION_TRY_ABSOLUTE = 5; const FILE_LOCATION_NOT_FOUND = 6; const _tempVec0 = new Vector3(); const _tempVec1 = new Vector3(); class LDrawConditionalLineMaterial extends ShaderMaterial { constructor( parameters ) { super( { uniforms: UniformsUtils.merge( [ UniformsLib.fog, { diffuse: { value: new Color() }, opacity: { value: 1.0 } } ] ), vertexShader: /* glsl */` attribute vec3 control0; attribute vec3 control1; attribute vec3 direction; varying float discardFlag; #include #include #include #include #include void main() { #include vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 ); gl_Position = projectionMatrix * mvPosition; // Transform the line segment ends and control points into camera clip space vec4 c0 = projectionMatrix * modelViewMatrix * vec4( control0, 1.0 ); vec4 c1 = projectionMatrix * modelViewMatrix * vec4( control1, 1.0 ); vec4 p0 = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); vec4 p1 = projectionMatrix * modelViewMatrix * vec4( position + direction, 1.0 ); c0.xy /= c0.w; c1.xy /= c1.w; p0.xy /= p0.w; p1.xy /= p1.w; // Get the direction of the segment and an orthogonal vector vec2 dir = p1.xy - p0.xy; vec2 norm = vec2( -dir.y, dir.x ); // Get control point directions from the line vec2 c0dir = c0.xy - p1.xy; vec2 c1dir = c1.xy - p1.xy; // If the vectors to the controls points are pointed in different directions away // from the line segment then the line should not be drawn. float d0 = dot( normalize( norm ), normalize( c0dir ) ); float d1 = dot( normalize( norm ), normalize( c1dir ) ); discardFlag = float( sign( d0 ) != sign( d1 ) ); #include #include #include } `, fragmentShader: /* glsl */` uniform vec3 diffuse; uniform float opacity; varying float discardFlag; #include #include #include #include #include void main() { if ( discardFlag > 0.5 ) discard; #include vec3 outgoingLight = vec3( 0.0 ); vec4 diffuseColor = vec4( diffuse, opacity ); #include #include outgoingLight = diffuseColor.rgb; // simple shader gl_FragColor = vec4( outgoingLight, diffuseColor.a ); #include #include #include #include } `, } ); Object.defineProperties( this, { opacity: { get: function () { return this.uniforms.opacity.value; }, set: function ( value ) { this.uniforms.opacity.value = value; } }, color: { get: function () { return this.uniforms.diffuse.value; } } } ); this.setValues( parameters ); this.isLDrawConditionalLineMaterial = true; } } function smoothNormals( faces, lineSegments ) { function hashVertex( v ) { // NOTE: 1e2 is pretty coarse but was chosen because it allows edges // to be smoothed as expected (see minifig arms). The errors between edges // could be due to matrix multiplication. const x = ~ ~ ( v.x * 1e2 ); const y = ~ ~ ( v.y * 1e2 ); const z = ~ ~ ( v.z * 1e2 ); return `${ x },${ y },${ z }`; } function hashEdge( v0, v1 ) { return `${ hashVertex( v0 ) }_${ hashVertex( v1 ) }`; } const hardEdges = new Set(); const halfEdgeList = {}; const normals = []; // Save the list of hard edges by hash for ( let i = 0, l = lineSegments.length; i < l; i ++ ) { const ls = lineSegments[ i ]; const vertices = ls.vertices; const v0 = vertices[ 0 ]; const v1 = vertices[ 1 ]; hardEdges.add( hashEdge( v0, v1 ) ); hardEdges.add( hashEdge( v1, v0 ) ); } // track the half edges associated with each triangle for ( let i = 0, l = faces.length; i < l; i ++ ) { const tri = faces[ i ]; const vertices = tri.vertices; const vertCount = vertices.length; for ( let i2 = 0; i2 < vertCount; i2 ++ ) { const index = i2; const next = ( i2 + 1 ) % vertCount; const v0 = vertices[ index ]; const v1 = vertices[ next ]; const hash = hashEdge( v0, v1 ); // don't add the triangle if the edge is supposed to be hard if ( hardEdges.has( hash ) ) continue; const info = { index: index, tri: tri }; halfEdgeList[ hash ] = info; } } // Iterate until we've tried to connect all faces to share normals while ( true ) { // Stop if there are no more faces left let halfEdge = null; for ( const key in halfEdgeList ) { halfEdge = halfEdgeList[ key ]; break; } if ( halfEdge === null ) { break; } // Exhaustively find all connected faces const queue = [ halfEdge ]; while ( queue.length > 0 ) { // initialize all vertex normals in this triangle const tri = queue.pop().tri; const vertices = tri.vertices; const vertNormals = tri.normals; const faceNormal = tri.faceNormal; // Check if any edge is connected to another triangle edge const vertCount = vertices.length; for ( let i2 = 0; i2 < vertCount; i2 ++ ) { const index = i2; const next = ( i2 + 1 ) % vertCount; const v0 = vertices[ index ]; const v1 = vertices[ next ]; // delete this triangle from the list so it won't be found again const hash = hashEdge( v0, v1 ); delete halfEdgeList[ hash ]; const reverseHash = hashEdge( v1, v0 ); const otherInfo = halfEdgeList[ reverseHash ]; if ( otherInfo ) { const otherTri = otherInfo.tri; const otherIndex = otherInfo.index; const otherNormals = otherTri.normals; const otherVertCount = otherNormals.length; const otherFaceNormal = otherTri.faceNormal; // NOTE: If the angle between faces is > 67.5 degrees then assume it's // hard edge. There are some cases where the line segments do not line up exactly // with or span multiple triangle edges (see Lunar Vehicle wheels). if ( Math.abs( otherTri.faceNormal.dot( tri.faceNormal ) ) < 0.25 ) { continue; } // if this triangle has already been traversed then it won't be in // the halfEdgeList. If it has not then add it to the queue and delete // it so it won't be found again. if ( reverseHash in halfEdgeList ) { queue.push( otherInfo ); delete halfEdgeList[ reverseHash ]; } // share the first normal const otherNext = ( otherIndex + 1 ) % otherVertCount; if ( vertNormals[ index ] && otherNormals[ otherNext ] && vertNormals[ index ] !== otherNormals[ otherNext ] ) { otherNormals[ otherNext ].norm.add( vertNormals[ index ].norm ); vertNormals[ index ].norm = otherNormals[ otherNext ].norm; } let sharedNormal1 = vertNormals[ index ] || otherNormals[ otherNext ]; if ( sharedNormal1 === null ) { // it's possible to encounter an edge of a triangle that has already been traversed meaning // both edges already have different normals defined and shared. To work around this we create // a wrapper object so when those edges are merged the normals can be updated everywhere. sharedNormal1 = { norm: new Vector3() }; normals.push( sharedNormal1.norm ); } if ( vertNormals[ index ] === null ) { vertNormals[ index ] = sharedNormal1; sharedNormal1.norm.add( faceNormal ); } if ( otherNormals[ otherNext ] === null ) { otherNormals[ otherNext ] = sharedNormal1; sharedNormal1.norm.add( otherFaceNormal ); } // share the second normal if ( vertNormals[ next ] && otherNormals[ otherIndex ] && vertNormals[ next ] !== otherNormals[ otherIndex ] ) { otherNormals[ otherIndex ].norm.add( vertNormals[ next ].norm ); vertNormals[ next ].norm = otherNormals[ otherIndex ].norm; } let sharedNormal2 = vertNormals[ next ] || otherNormals[ otherIndex ]; if ( sharedNormal2 === null ) { sharedNormal2 = { norm: new Vector3() }; normals.push( sharedNormal2.norm ); } if ( vertNormals[ next ] === null ) { vertNormals[ next ] = sharedNormal2; sharedNormal2.norm.add( faceNormal ); } if ( otherNormals[ otherIndex ] === null ) { otherNormals[ otherIndex ] = sharedNormal2; sharedNormal2.norm.add( otherFaceNormal ); } } } } } // The normals of each face have been added up so now we average them by normalizing the vector. for ( let i = 0, l = normals.length; i < l; i ++ ) { normals[ i ].normalize(); } } function isPartType( type ) { return type === 'Part'; } function isModelType( type ) { return type === 'Model' || type === 'Unofficial_Model'; } function isPrimitiveType( type ) { return /primitive/i.test( type ) || type === 'Subpart'; } class LineParser { constructor( line, lineNumber ) { this.line = line; this.lineLength = line.length; this.currentCharIndex = 0; this.currentChar = ' '; this.lineNumber = lineNumber; } seekNonSpace() { while ( this.currentCharIndex < this.lineLength ) { this.currentChar = this.line.charAt( this.currentCharIndex ); if ( this.currentChar !== ' ' && this.currentChar !== '\t' ) { return; } this.currentCharIndex ++; } } getToken() { const pos0 = this.currentCharIndex ++; // Seek space while ( this.currentCharIndex < this.lineLength ) { this.currentChar = this.line.charAt( this.currentCharIndex ); if ( this.currentChar === ' ' || this.currentChar === '\t' ) { break; } this.currentCharIndex ++; } const pos1 = this.currentCharIndex; this.seekNonSpace(); return this.line.substring( pos0, pos1 ); } getRemainingString() { return this.line.substring( this.currentCharIndex, this.lineLength ); } isAtTheEnd() { return this.currentCharIndex >= this.lineLength; } setToEnd() { this.currentCharIndex = this.lineLength; } getLineNumberString() { return this.lineNumber >= 0 ? ' at line ' + this.lineNumber : ''; } } class LDrawFileCache { constructor( loader ) { this.cache = {}; this.loader = loader; } setData( key, contents ) { this.cache[ key.toLowerCase() ] = contents; } async loadData( fileName ) { const key = fileName.toLowerCase(); if ( key in this.cache ) { return this.cache[ key ]; } this.cache[ fileName ] = new Promise( async ( resolve, reject ) => { let triedLowerCase = false; let locationState = FILE_LOCATION_AS_IS; while ( locationState !== FILE_LOCATION_NOT_FOUND ) { let subobjectURL = fileName; switch ( locationState ) { case FILE_LOCATION_AS_IS: locationState = locationState + 1; break; case FILE_LOCATION_TRY_PARTS: subobjectURL = 'parts/' + subobjectURL; locationState = locationState + 1; break; case FILE_LOCATION_TRY_P: subobjectURL = 'p/' + subobjectURL; locationState = locationState + 1; break; case FILE_LOCATION_TRY_MODELS: subobjectURL = 'models/' + subobjectURL; locationState = locationState + 1; break; case FILE_LOCATION_TRY_RELATIVE: subobjectURL = fileName.substring( 0, fileName.lastIndexOf( '/' ) + 1 ) + subobjectURL; locationState = locationState + 1; break; case FILE_LOCATION_TRY_ABSOLUTE: if ( triedLowerCase ) { // Try absolute path locationState = FILE_LOCATION_NOT_FOUND; } else { // Next attempt is lower case fileName = fileName.toLowerCase(); subobjectURL = fileName; triedLowerCase = true; locationState = FILE_LOCATION_AS_IS; } break; } const loader = this.loader; const fileLoader = new FileLoader( loader.manager ); fileLoader.setPath( loader.partsLibraryPath ); fileLoader.setRequestHeader( loader.requestHeader ); fileLoader.setWithCredentials( loader.withCredentials ); try { const text = await fileLoader.loadAsync( subobjectURL ); this.setData( fileName, text ); resolve( text ); return; } catch { continue; } } reject(); } ); return this.cache[ fileName ]; } } function sortByMaterial( a, b ) { if ( a.colourCode === b.colourCode ) { return 0; } if ( a.colourCode < b.colourCode ) { return - 1; } return 1; } function createObject( elements, elementSize, isConditionalSegments = false, totalElements = null ) { // Creates a LineSegments (elementSize = 2) or a Mesh (elementSize = 3 ) // With per face / segment material, implemented with mesh groups and materials array // Sort the faces or line segments by colour code to make later the mesh groups elements.sort( sortByMaterial ); if ( totalElements === null ) { totalElements = elements.length; } const positions = new Float32Array( elementSize * totalElements * 3 ); const normals = elementSize === 3 ? new Float32Array( elementSize * totalElements * 3 ) : null; const materials = []; const quadArray = new Array( 6 ); const bufferGeometry = new BufferGeometry(); let prevMaterial = null; let index0 = 0; let numGroupVerts = 0; let offset = 0; for ( let iElem = 0, nElem = elements.length; iElem < nElem; iElem ++ ) { const elem = elements[ iElem ]; let vertices = elem.vertices; if ( vertices.length === 4 ) { quadArray[ 0 ] = vertices[ 0 ]; quadArray[ 1 ] = vertices[ 1 ]; quadArray[ 2 ] = vertices[ 2 ]; quadArray[ 3 ] = vertices[ 0 ]; quadArray[ 4 ] = vertices[ 2 ]; quadArray[ 5 ] = vertices[ 3 ]; vertices = quadArray; } for ( let j = 0, l = vertices.length; j < l; j ++ ) { const v = vertices[ j ]; const index = offset + j * 3; positions[ index + 0 ] = v.x; positions[ index + 1 ] = v.y; positions[ index + 2 ] = v.z; } if ( elementSize === 3 ) { let elemNormals = elem.normals; if ( elemNormals.length === 4 ) { quadArray[ 0 ] = elemNormals[ 0 ]; quadArray[ 1 ] = elemNormals[ 1 ]; quadArray[ 2 ] = elemNormals[ 2 ]; quadArray[ 3 ] = elemNormals[ 0 ]; quadArray[ 4 ] = elemNormals[ 2 ]; quadArray[ 5 ] = elemNormals[ 3 ]; elemNormals = quadArray; } for ( let j = 0, l = elemNormals.length; j < l; j ++ ) { let n = elem.faceNormal; if ( elemNormals[ j ] ) { n = elemNormals[ j ].norm; } const index = offset + j * 3; normals[ index + 0 ] = n.x; normals[ index + 1 ] = n.y; normals[ index + 2 ] = n.z; } } if ( prevMaterial !== elem.material ) { if ( prevMaterial !== null ) { bufferGeometry.addGroup( index0, numGroupVerts, materials.length - 1 ); } materials.push( elem.material ); prevMaterial = elem.material; index0 = offset / 3; numGroupVerts = vertices.length; } else { numGroupVerts += vertices.length; } offset += 3 * vertices.length; } if ( numGroupVerts > 0 ) { bufferGeometry.addGroup( index0, Infinity, materials.length - 1 ); } bufferGeometry.setAttribute( 'position', new BufferAttribute( positions, 3 ) ); if ( normals !== null ) { bufferGeometry.setAttribute( 'normal', new BufferAttribute( normals, 3 ) ); } let object3d = null; if ( elementSize === 2 ) { object3d = new LineSegments( bufferGeometry, materials.length === 1 ? materials[ 0 ] : materials ); } else if ( elementSize === 3 ) { object3d = new Mesh( bufferGeometry, materials.length === 1 ? materials[ 0 ] : materials ); } if ( isConditionalSegments ) { object3d.isConditionalLine = true; const controlArray0 = new Float32Array( elements.length * 3 * 2 ); const controlArray1 = new Float32Array( elements.length * 3 * 2 ); const directionArray = new Float32Array( elements.length * 3 * 2 ); for ( let i = 0, l = elements.length; i < l; i ++ ) { const os = elements[ i ]; const vertices = os.vertices; const controlPoints = os.controlPoints; const c0 = controlPoints[ 0 ]; const c1 = controlPoints[ 1 ]; const v0 = vertices[ 0 ]; const v1 = vertices[ 1 ]; const index = i * 3 * 2; controlArray0[ index + 0 ] = c0.x; controlArray0[ index + 1 ] = c0.y; controlArray0[ index + 2 ] = c0.z; controlArray0[ index + 3 ] = c0.x; controlArray0[ index + 4 ] = c0.y; controlArray0[ index + 5 ] = c0.z; controlArray1[ index + 0 ] = c1.x; controlArray1[ index + 1 ] = c1.y; controlArray1[ index + 2 ] = c1.z; controlArray1[ index + 3 ] = c1.x; controlArray1[ index + 4 ] = c1.y; controlArray1[ index + 5 ] = c1.z; directionArray[ index + 0 ] = v1.x - v0.x; directionArray[ index + 1 ] = v1.y - v0.y; directionArray[ index + 2 ] = v1.z - v0.z; directionArray[ index + 3 ] = v1.x - v0.x; directionArray[ index + 4 ] = v1.y - v0.y; directionArray[ index + 5 ] = v1.z - v0.z; } bufferGeometry.setAttribute( 'control0', new BufferAttribute( controlArray0, 3, false ) ); bufferGeometry.setAttribute( 'control1', new BufferAttribute( controlArray1, 3, false ) ); bufferGeometry.setAttribute( 'direction', new BufferAttribute( directionArray, 3, false ) ); } return object3d; } // class LDrawLoader extends Loader { constructor( manager ) { super( manager ); // Array of THREE.Material this.materials = []; // Not using THREE.Cache here because it returns the previous HTML error response instead of calling onError() // This also allows to handle the embedded text files ("0 FILE" lines) this.cache = new LDrawFileCache( this ); // This object is a map from file names to paths. It agilizes the paths search. If it is not set then files will be searched by trial and error. this.fileMap = null; this.rootParseScope = this.newParseScopeLevel(); // Add default main triangle and line edge materials (used in pieces that can be coloured with a main color) this.setMaterials( [ this.parseColourMetaDirective( new LineParser( 'Main_Colour CODE 16 VALUE #FF8080 EDGE #333333' ) ), this.parseColourMetaDirective( new LineParser( 'Edge_Colour CODE 24 VALUE #A0A0A0 EDGE #333333' ) ) ] ); // If this flag is set to true, each subobject will be a Object. // If not (the default), only one object which contains all the merged primitives will be created. this.separateObjects = false; // If this flag is set to true the vertex normals will be smoothed. this.smoothNormals = true; // The path to load parts from the LDraw parts library from. this.partsLibraryPath = ''; } setPartsLibraryPath( path ) { this.partsLibraryPath = path; return this; } async preloadMaterials( url ) { const fileLoader = new FileLoader( this.manager ); fileLoader.setPath( this.path ); fileLoader.setRequestHeader( this.requestHeader ); fileLoader.setWithCredentials( this.withCredentials ); const text = await fileLoader.loadAsync( url ); const colorLineRegex = /^0 !COLOUR/; const lines = text.split( /[\n\r]/g ); const materials = []; for ( let i = 0, l = lines.length; i < l; i ++ ) { const line = lines[ i ]; if ( colorLineRegex.test( line ) ) { const directive = line.replace( colorLineRegex, '' ); const material = this.parseColourMetaDirective( new LineParser( directive ) ); materials.push( material ); } } this.setMaterials( materials ); } load( url, onLoad, onProgress, onError ) { if ( ! this.fileMap ) { this.fileMap = {}; } const fileLoader = new FileLoader( this.manager ); fileLoader.setPath( this.path ); fileLoader.setRequestHeader( this.requestHeader ); fileLoader.setWithCredentials( this.withCredentials ); fileLoader.load( url, text => { this.processObject( text, null, url, this.rootParseScope ) .then( function ( result ) { onLoad( result.groupObject ); } ); }, onProgress, onError ); } parse( text, path, onLoad ) { // Async parse. This function calls onParse with the parsed THREE.Object3D as parameter this.processObject( text, null, path, this.rootParseScope ) .then( function ( result ) { onLoad( result.groupObject ); } ); } setMaterials( materials ) { // Clears parse scopes stack, adds new scope with material library this.rootParseScope = this.newParseScopeLevel( materials ); this.rootParseScope.isFromParse = false; this.materials = materials; return this; } setFileMap( fileMap ) { this.fileMap = fileMap; return this; } newParseScopeLevel( materials = null, parentScope = null ) { // Adds a new scope level, assign materials to it and returns it const matLib = {}; if ( materials ) { for ( let i = 0, n = materials.length; i < n; i ++ ) { const material = materials[ i ]; matLib[ material.userData.code ] = material; } } const newParseScope = { parentScope: parentScope, lib: matLib, url: null, // Subobjects subobjects: null, numSubobjects: 0, subobjectIndex: 0, inverted: false, category: null, keywords: null, // Current subobject currentFileName: null, mainColourCode: parentScope ? parentScope.mainColourCode : '16', mainEdgeColourCode: parentScope ? parentScope.mainEdgeColourCode : '24', currentMatrix: new Matrix4(), matrix: new Matrix4(), // If false, it is a root material scope previous to parse isFromParse: true, faces: null, lineSegments: null, conditionalSegments: null, totalFaces: 0, // If true, this object is the start of a construction step startingConstructionStep: false }; return newParseScope; } addMaterial( material, parseScope ) { // Adds a material to the material library which is on top of the parse scopes stack. And also to the materials array const matLib = parseScope.lib; if ( ! matLib[ material.userData.code ] ) { this.materials.push( material ); } matLib[ material.userData.code ] = material; return this; } getMaterial( colourCode, parseScope = this.rootParseScope ) { // Given a colour code search its material in the parse scopes stack if ( colourCode.startsWith( '0x2' ) ) { // Special 'direct' material value (RGB colour) const colour = colourCode.substring( 3 ); return this.parseColourMetaDirective( new LineParser( 'Direct_Color_' + colour + ' CODE -1 VALUE #' + colour + ' EDGE #' + colour + '' ) ); } while ( parseScope ) { const material = parseScope.lib[ colourCode ]; if ( material ) { return material; } else { parseScope = parseScope.parentScope; } } // Material was not found return null; } parseColourMetaDirective( lineParser ) { // Parses a colour definition and returns a THREE.Material let code = null; // Triangle and line colours let colour = 0xFF00FF; let edgeColour = 0xFF00FF; // Transparency let alpha = 1; let isTransparent = false; // Self-illumination: let luminance = 0; let finishType = FINISH_TYPE_DEFAULT; let edgeMaterial = null; const name = lineParser.getToken(); if ( ! name ) { throw 'LDrawLoader: Material name was expected after "!COLOUR tag' + lineParser.getLineNumberString() + '.'; } // Parse tag tokens and their parameters let token = null; while ( true ) { token = lineParser.getToken(); if ( ! token ) { break; } switch ( token.toUpperCase() ) { case 'CODE': code = lineParser.getToken(); break; case 'VALUE': colour = lineParser.getToken(); if ( colour.startsWith( '0x' ) ) { colour = '#' + colour.substring( 2 ); } else if ( ! colour.startsWith( '#' ) ) { throw 'LDrawLoader: Invalid colour while parsing material' + lineParser.getLineNumberString() + '.'; } break; case 'EDGE': edgeColour = lineParser.getToken(); if ( edgeColour.startsWith( '0x' ) ) { edgeColour = '#' + edgeColour.substring( 2 ); } else if ( ! edgeColour.startsWith( '#' ) ) { // Try to see if edge colour is a colour code edgeMaterial = this.getMaterial( edgeColour ); if ( ! edgeMaterial ) { throw 'LDrawLoader: Invalid edge colour while parsing material' + lineParser.getLineNumberString() + '.'; } // Get the edge material for this triangle material edgeMaterial = edgeMaterial.userData.edgeMaterial; } break; case 'ALPHA': alpha = parseInt( lineParser.getToken() ); if ( isNaN( alpha ) ) { throw 'LDrawLoader: Invalid alpha value in material definition' + lineParser.getLineNumberString() + '.'; } alpha = Math.max( 0, Math.min( 1, alpha / 255 ) ); if ( alpha < 1 ) { isTransparent = true; } break; case 'LUMINANCE': luminance = parseInt( lineParser.getToken() ); if ( isNaN( luminance ) ) { throw 'LDrawLoader: Invalid luminance value in material definition' + LineParser.getLineNumberString() + '.'; } luminance = Math.max( 0, Math.min( 1, luminance / 255 ) ); break; case 'CHROME': finishType = FINISH_TYPE_CHROME; break; case 'PEARLESCENT': finishType = FINISH_TYPE_PEARLESCENT; break; case 'RUBBER': finishType = FINISH_TYPE_RUBBER; break; case 'MATTE_METALLIC': finishType = FINISH_TYPE_MATTE_METALLIC; break; case 'METAL': finishType = FINISH_TYPE_METAL; break; case 'MATERIAL': // Not implemented lineParser.setToEnd(); break; default: throw 'LDrawLoader: Unknown token "' + token + '" while parsing material' + lineParser.getLineNumberString() + '.'; break; } } let material = null; switch ( finishType ) { case FINISH_TYPE_DEFAULT: material = new MeshStandardMaterial( { color: colour, roughness: 0.3, metalness: 0 } ); break; case FINISH_TYPE_PEARLESCENT: // Try to imitate pearlescency by setting the specular to the complementary of the color, and low shininess const specular = new Color( colour ); const hsl = specular.getHSL( { h: 0, s: 0, l: 0 } ); hsl.h = ( hsl.h + 0.5 ) % 1; hsl.l = Math.min( 1, hsl.l + ( 1 - hsl.l ) * 0.7 ); specular.setHSL( hsl.h, hsl.s, hsl.l ); material = new MeshPhongMaterial( { color: colour, specular: specular, shininess: 10, reflectivity: 0.3 } ); break; case FINISH_TYPE_CHROME: // Mirror finish surface material = new MeshStandardMaterial( { color: colour, roughness: 0, metalness: 1 } ); break; case FINISH_TYPE_RUBBER: // Rubber finish material = new MeshStandardMaterial( { color: colour, roughness: 0.9, metalness: 0 } ); break; case FINISH_TYPE_MATTE_METALLIC: // Brushed metal finish material = new MeshStandardMaterial( { color: colour, roughness: 0.8, metalness: 0.4 } ); break; case FINISH_TYPE_METAL: // Average metal finish material = new MeshStandardMaterial( { color: colour, roughness: 0.2, metalness: 0.85 } ); break; default: // Should not happen break; } material.transparent = isTransparent; material.premultipliedAlpha = true; material.opacity = alpha; material.depthWrite = ! isTransparent; material.polygonOffset = true; material.polygonOffsetFactor = 1; if ( luminance !== 0 ) { material.emissive.set( material.color ).multiplyScalar( luminance ); } if ( ! edgeMaterial ) { // This is the material used for edges edgeMaterial = new LineBasicMaterial( { color: edgeColour, transparent: isTransparent, opacity: alpha, depthWrite: ! isTransparent } ); edgeMaterial.userData.code = code; edgeMaterial.name = name + ' - Edge'; // This is the material used for conditional edges edgeMaterial.userData.conditionalEdgeMaterial = new LDrawConditionalLineMaterial( { fog: true, transparent: isTransparent, depthWrite: ! isTransparent, color: edgeColour, opacity: alpha, } ); } material.userData.code = code; material.name = name; material.userData.edgeMaterial = edgeMaterial; return material; } // objectParse( text, parseScope ) { // Retrieve data from the parent parse scope const currentParseScope = parseScope; const parentParseScope = currentParseScope.parentScope; // Main colour codes passed to this subobject (or default codes 16 and 24 if it is the root object) const mainColourCode = currentParseScope.mainColourCode; const mainEdgeColourCode = currentParseScope.mainEdgeColourCode; // Parse result variables let faces; let lineSegments; let conditionalSegments; const subobjects = []; let category = null; let keywords = null; if ( text.indexOf( '\r\n' ) !== - 1 ) { // This is faster than String.split with regex that splits on both text = text.replace( /\r\n/g, '\n' ); } const lines = text.split( '\n' ); const numLines = lines.length; let parsingEmbeddedFiles = false; let currentEmbeddedFileName = null; let currentEmbeddedText = null; let bfcCertified = false; let bfcCCW = true; let bfcInverted = false; let bfcCull = true; let type = ''; let startingConstructionStep = false; const scope = this; function parseColourCode( lineParser, forEdge ) { // Parses next colour code and returns a THREE.Material let colourCode = lineParser.getToken(); if ( ! forEdge && colourCode === '16' ) { colourCode = mainColourCode; } if ( forEdge && colourCode === '24' ) { colourCode = mainEdgeColourCode; } const material = scope.getMaterial( colourCode, currentParseScope ); if ( ! material ) { throw 'LDrawLoader: Unknown colour code "' + colourCode + '" is used' + lineParser.getLineNumberString() + ' but it was not defined previously.'; } return material; } function parseVector( lp ) { const v = new Vector3( parseFloat( lp.getToken() ), parseFloat( lp.getToken() ), parseFloat( lp.getToken() ) ); if ( ! scope.separateObjects ) { v.applyMatrix4( currentParseScope.currentMatrix ); } return v; } // Parse all line commands for ( let lineIndex = 0; lineIndex < numLines; lineIndex ++ ) { const line = lines[ lineIndex ]; if ( line.length === 0 ) continue; if ( parsingEmbeddedFiles ) { if ( line.startsWith( '0 FILE ' ) ) { // Save previous embedded file in the cache this.cache.setData( currentEmbeddedFileName.toLowerCase(), currentEmbeddedText ); // New embedded text file currentEmbeddedFileName = line.substring( 7 ); currentEmbeddedText = ''; } else { currentEmbeddedText += line + '\n'; } continue; } const lp = new LineParser( line, lineIndex + 1 ); lp.seekNonSpace(); if ( lp.isAtTheEnd() ) { // Empty line continue; } // Parse the line type const lineType = lp.getToken(); let material; let segment; let inverted; let ccw; let doubleSided; let v0, v1, v2, v3, c0, c1, faceNormal; switch ( lineType ) { // Line type 0: Comment or META case '0': // Parse meta directive const meta = lp.getToken(); if ( meta ) { switch ( meta ) { case '!LDRAW_ORG': type = lp.getToken(); currentParseScope.faces = []; currentParseScope.lineSegments = []; currentParseScope.conditionalSegments = []; currentParseScope.type = type; const isRoot = ! parentParseScope.isFromParse; if ( isRoot || scope.separateObjects && ! isPrimitiveType( type ) ) { currentParseScope.groupObject = new Group(); currentParseScope.groupObject.userData.startingConstructionStep = currentParseScope.startingConstructionStep; } // If the scale of the object is negated then the triangle winding order // needs to be flipped. if ( currentParseScope.matrix.determinant() < 0 && ( scope.separateObjects && isPrimitiveType( type ) || ! scope.separateObjects ) ) { currentParseScope.inverted = ! currentParseScope.inverted; } faces = currentParseScope.faces; lineSegments = currentParseScope.lineSegments; conditionalSegments = currentParseScope.conditionalSegments; break; case '!COLOUR': material = this.parseColourMetaDirective( lp ); if ( material ) { this.addMaterial( material, parseScope ); } else { console.warn( 'LDrawLoader: Error parsing material' + lp.getLineNumberString() ); } break; case '!CATEGORY': category = lp.getToken(); break; case '!KEYWORDS': const newKeywords = lp.getRemainingString().split( ',' ); if ( newKeywords.length > 0 ) { if ( ! keywords ) { keywords = []; } newKeywords.forEach( function ( keyword ) { keywords.push( keyword.trim() ); } ); } break; case 'FILE': if ( lineIndex > 0 ) { // Start embedded text files parsing parsingEmbeddedFiles = true; currentEmbeddedFileName = lp.getRemainingString(); currentEmbeddedText = ''; bfcCertified = false; bfcCCW = true; } break; case 'BFC': // Changes to the backface culling state while ( ! lp.isAtTheEnd() ) { const token = lp.getToken(); switch ( token ) { case 'CERTIFY': case 'NOCERTIFY': bfcCertified = token === 'CERTIFY'; bfcCCW = true; break; case 'CW': case 'CCW': bfcCCW = token === 'CCW'; break; case 'INVERTNEXT': bfcInverted = true; break; case 'CLIP': case 'NOCLIP': bfcCull = token === 'CLIP'; break; default: console.warn( 'THREE.LDrawLoader: BFC directive "' + token + '" is unknown.' ); break; } } break; case 'STEP': startingConstructionStep = true; break; default: // Other meta directives are not implemented break; } } break; // Line type 1: Sub-object file case '1': material = parseColourCode( lp ); const posX = parseFloat( lp.getToken() ); const posY = parseFloat( lp.getToken() ); const posZ = parseFloat( lp.getToken() ); const m0 = parseFloat( lp.getToken() ); const m1 = parseFloat( lp.getToken() ); const m2 = parseFloat( lp.getToken() ); const m3 = parseFloat( lp.getToken() ); const m4 = parseFloat( lp.getToken() ); const m5 = parseFloat( lp.getToken() ); const m6 = parseFloat( lp.getToken() ); const m7 = parseFloat( lp.getToken() ); const m8 = parseFloat( lp.getToken() ); const matrix = new Matrix4().set( m0, m1, m2, posX, m3, m4, m5, posY, m6, m7, m8, posZ, 0, 0, 0, 1 ); let fileName = lp.getRemainingString().trim().replace( /\\/g, '/' ); if ( scope.fileMap[ fileName ] ) { // Found the subobject path in the preloaded file path map fileName = scope.fileMap[ fileName ]; } else { // Standardized subfolders if ( fileName.startsWith( 's/' ) ) { fileName = 'parts/' + fileName; } else if ( fileName.startsWith( '48/' ) ) { fileName = 'p/' + fileName; } } subobjects.push( { material: material, matrix: matrix, fileName: fileName, inverted: bfcInverted !== currentParseScope.inverted, startingConstructionStep: startingConstructionStep } ); bfcInverted = false; break; // Line type 2: Line segment case '2': material = parseColourCode( lp, true ); v0 = parseVector( lp ); v1 = parseVector( lp ); segment = { material: material.userData.edgeMaterial, colourCode: material.userData.code, v0: v0, v1: v1, vertices: [ v0, v1 ], }; lineSegments.push( segment ); break; // Line type 5: Conditional Line segment case '5': material = parseColourCode( lp, true ); v0 = parseVector( lp ); v1 = parseVector( lp ); c0 = parseVector( lp ); c1 = parseVector( lp ); segment = { material: material.userData.edgeMaterial.userData.conditionalEdgeMaterial, colourCode: material.userData.code, vertices: [ v0, v1 ], controlPoints: [ c0, c1 ], }; conditionalSegments.push( segment ); break; // Line type 3: Triangle case '3': material = parseColourCode( lp ); inverted = currentParseScope.inverted; ccw = bfcCCW !== inverted; doubleSided = ! bfcCertified || ! bfcCull; if ( ccw === true ) { v0 = parseVector( lp ); v1 = parseVector( lp ); v2 = parseVector( lp ); } else { v2 = parseVector( lp ); v1 = parseVector( lp ); v0 = parseVector( lp ); } _tempVec0.subVectors( v1, v0 ); _tempVec1.subVectors( v2, v1 ); faceNormal = new Vector3() .crossVectors( _tempVec0, _tempVec1 ) .normalize(); faces.push( { material: material, colourCode: material.userData.code, faceNormal: faceNormal, vertices: [ v0, v1, v2 ], normals: [ null, null, null ], } ); currentParseScope.totalFaces ++; if ( doubleSided === true ) { faces.push( { material: material, colourCode: material.userData.code, faceNormal: faceNormal, vertices: [ v2, v1, v0 ], normals: [ null, null, null ], } ); currentParseScope.totalFaces ++; } break; // Line type 4: Quadrilateral case '4': material = parseColourCode( lp ); inverted = currentParseScope.inverted; ccw = bfcCCW !== inverted; doubleSided = ! bfcCertified || ! bfcCull; if ( ccw === true ) { v0 = parseVector( lp ); v1 = parseVector( lp ); v2 = parseVector( lp ); v3 = parseVector( lp ); } else { v3 = parseVector( lp ); v2 = parseVector( lp ); v1 = parseVector( lp ); v0 = parseVector( lp ); } _tempVec0.subVectors( v1, v0 ); _tempVec1.subVectors( v2, v1 ); faceNormal = new Vector3() .crossVectors( _tempVec0, _tempVec1 ) .normalize(); // specifically place the triangle diagonal in the v0 and v1 slots so we can // account for the doubling of vertices later when smoothing normals. faces.push( { material: material, colourCode: material.userData.code, faceNormal: faceNormal, vertices: [ v0, v1, v2, v3 ], normals: [ null, null, null, null ], } ); currentParseScope.totalFaces += 2; if ( doubleSided === true ) { faces.push( { material: material, colourCode: material.userData.code, faceNormal: faceNormal, vertices: [ v3, v2, v1, v0 ], normals: [ null, null, null, null ], } ); currentParseScope.totalFaces += 2; } break; default: throw 'LDrawLoader: Unknown line type "' + lineType + '"' + lp.getLineNumberString() + '.'; break; } } if ( parsingEmbeddedFiles ) { this.cache.setData( currentEmbeddedFileName.toLowerCase(), currentEmbeddedText ); } currentParseScope.category = category; currentParseScope.keywords = keywords; currentParseScope.subobjects = subobjects; currentParseScope.numSubobjects = subobjects.length; currentParseScope.subobjectIndex = 0; } computeConstructionSteps( model ) { // Sets userdata.constructionStep number in Group objects and userData.numConstructionSteps number in the root Group object. let stepNumber = 0; model.traverse( c => { if ( c.isGroup ) { if ( c.userData.startingConstructionStep ) { stepNumber ++; } c.userData.constructionStep = stepNumber; } } ); model.userData.numConstructionSteps = stepNumber + 1; } finalizeObject( subobjectParseScope ) { const parentParseScope = subobjectParseScope.parentScope; // Smooth the normals if this is a part or if this is a case where the subpart // is added directly into the parent model (meaning it will never get smoothed by // being added to a part) const doSmooth = isPartType( subobjectParseScope.type ) || ( ! isPartType( subobjectParseScope.type ) && ! isModelType( subobjectParseScope.type ) && isModelType( subobjectParseScope.parentScope.type ) ); if ( this.smoothNormals && doSmooth ) { smoothNormals( subobjectParseScope.faces, subobjectParseScope.lineSegments ); } const isRoot = ! parentParseScope.isFromParse; if ( this.separateObjects && ! isPrimitiveType( subobjectParseScope.type ) || isRoot ) { const objGroup = subobjectParseScope.groupObject; if ( subobjectParseScope.faces.length > 0 ) { objGroup.add( createObject( subobjectParseScope.faces, 3, false, subobjectParseScope.totalFaces ) ); } if ( subobjectParseScope.lineSegments.length > 0 ) { objGroup.add( createObject( subobjectParseScope.lineSegments, 2 ) ); } if ( subobjectParseScope.conditionalSegments.length > 0 ) { objGroup.add( createObject( subobjectParseScope.conditionalSegments, 2, true ) ); } if ( parentParseScope.groupObject ) { objGroup.name = subobjectParseScope.fileName; objGroup.userData.category = subobjectParseScope.category; objGroup.userData.keywords = subobjectParseScope.keywords; subobjectParseScope.matrix.decompose( objGroup.position, objGroup.quaternion, objGroup.scale ); parentParseScope.groupObject.add( objGroup ); } } else { const separateObjects = this.separateObjects; const parentLineSegments = parentParseScope.lineSegments; const parentConditionalSegments = parentParseScope.conditionalSegments; const parentFaces = parentParseScope.faces; const lineSegments = subobjectParseScope.lineSegments; const conditionalSegments = subobjectParseScope.conditionalSegments; const faces = subobjectParseScope.faces; for ( let i = 0, l = lineSegments.length; i < l; i ++ ) { const ls = lineSegments[ i ]; if ( separateObjects ) { const vertices = ls.vertices; vertices[ 0 ].applyMatrix4( subobjectParseScope.matrix ); vertices[ 1 ].applyMatrix4( subobjectParseScope.matrix ); } parentLineSegments.push( ls ); } for ( let i = 0, l = conditionalSegments.length; i < l; i ++ ) { const os = conditionalSegments[ i ]; if ( separateObjects ) { const vertices = os.vertices; const controlPoints = os.controlPoints; vertices[ 0 ].applyMatrix4( subobjectParseScope.matrix ); vertices[ 1 ].applyMatrix4( subobjectParseScope.matrix ); controlPoints[ 0 ].applyMatrix4( subobjectParseScope.matrix ); controlPoints[ 1 ].applyMatrix4( subobjectParseScope.matrix ); } parentConditionalSegments.push( os ); } for ( let i = 0, l = faces.length; i < l; i ++ ) { const tri = faces[ i ]; if ( separateObjects ) { const vertices = tri.vertices; for ( let i = 0, l = vertices.length; i < l; i ++ ) { vertices[ i ] = vertices[ i ].clone().applyMatrix4( subobjectParseScope.matrix ); } _tempVec0.subVectors( vertices[ 1 ], vertices[ 0 ] ); _tempVec1.subVectors( vertices[ 2 ], vertices[ 1 ] ); tri.faceNormal.crossVectors( _tempVec0, _tempVec1 ).normalize(); } parentFaces.push( tri ); } parentParseScope.totalFaces += subobjectParseScope.totalFaces; } } async processObject( text, subobject, url, parentScope ) { const scope = this; const parseScope = this.newParseScopeLevel( null, parentScope ); parseScope.url = url; const parentParseScope = parseScope.parentScope; // Set current matrix if ( subobject ) { parseScope.currentMatrix.multiplyMatrices( parentParseScope.currentMatrix, subobject.matrix ); parseScope.matrix.copy( subobject.matrix ); parseScope.inverted = subobject.inverted; parseScope.startingConstructionStep = subobject.startingConstructionStep; parseScope.mainColourCode = subobject.material.userData.code; parseScope.mainEdgeColourCode = subobject.material.userData.edgeMaterial.userData.code; parseScope.fileName = subobject.fileName; } // Parse the object this.objectParse( text, parseScope ); const subobjects = parseScope.subobjects; const promises = []; for ( let i = 0, l = subobjects.length; i < l; i ++ ) { promises.push( loadSubobject( parseScope.subobjects[ i ] ) ); } // Kick off of the downloads in parallel but process all the subobjects // in order so all the assembly instructions are correct const subobjectScopes = await Promise.all( promises ); for ( let i = 0, l = subobjectScopes.length; i < l; i ++ ) { this.finalizeObject( subobjectScopes[ i ] ); } // If it is root object then finalize this object and compute construction steps if ( ! parentParseScope.isFromParse ) { this.finalizeObject( parseScope ); this.computeConstructionSteps( parseScope.groupObject ); } return parseScope; function loadSubobject( subobject ) { return scope.cache.loadData( subobject.fileName ).then( function ( text ) { return scope.processObject( text, subobject, url, parseScope ); } ).catch( function () { console.warn( 'LDrawLoader: Subobject "' + subobject.fileName + '" could not be found.' ); } ); } } } export { LDrawLoader };