( function () { class TexturePass extends THREE.Pass { constructor( map, opacity ) { super(); if ( THREE.CopyShader === undefined ) console.error( 'THREE.TexturePass relies on THREE.CopyShader' ); const shader = THREE.CopyShader; this.map = map; this.opacity = opacity !== undefined ? opacity : 1.0; this.uniforms = THREE.UniformsUtils.clone( shader.uniforms ); this.material = new THREE.ShaderMaterial( { uniforms: this.uniforms, vertexShader: shader.vertexShader, fragmentShader: shader.fragmentShader, depthTest: false, depthWrite: false } ); this.needsSwap = false; this.fsQuad = new THREE.FullScreenQuad( null ); } render( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) { const oldAutoClear = renderer.autoClear; renderer.autoClear = false; this.fsQuad.material = this.material; this.uniforms[ 'opacity' ].value = this.opacity; this.uniforms[ 'tDiffuse' ].value = this.map; this.material.transparent = this.opacity < 1.0; renderer.setRenderTarget( this.renderToScreen ? null : readBuffer ); if ( this.clear ) renderer.clear(); this.fsQuad.render( renderer ); renderer.autoClear = oldAutoClear; } } THREE.TexturePass = TexturePass; } )();