( function () { class SavePass extends THREE.Pass { constructor( renderTarget ) { super(); if ( THREE.CopyShader === undefined ) console.error( 'THREE.SavePass relies on THREE.CopyShader' ); const shader = THREE.CopyShader; this.textureID = 'tDiffuse'; this.uniforms = THREE.UniformsUtils.clone( shader.uniforms ); this.material = new THREE.ShaderMaterial( { uniforms: this.uniforms, vertexShader: shader.vertexShader, fragmentShader: shader.fragmentShader } ); this.renderTarget = renderTarget; if ( this.renderTarget === undefined ) { this.renderTarget = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat } ); this.renderTarget.texture.name = 'SavePass.rt'; } this.needsSwap = false; this.fsQuad = new THREE.FullScreenQuad( this.material ); } render( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) { if ( this.uniforms[ this.textureID ] ) { this.uniforms[ this.textureID ].value = readBuffer.texture; } renderer.setRenderTarget( this.renderTarget ); if ( this.clear ) renderer.clear(); this.fsQuad.render( renderer ); } } THREE.SavePass = SavePass; } )();