( function () { class CubeTexturePass extends THREE.Pass { constructor( camera, envMap, opacity = 1 ) { super(); this.camera = camera; this.needsSwap = false; this.cubeShader = THREE.ShaderLib[ 'cube' ]; this.cubeMesh = new THREE.Mesh( new THREE.BoxGeometry( 10, 10, 10 ), new THREE.ShaderMaterial( { uniforms: THREE.UniformsUtils.clone( this.cubeShader.uniforms ), vertexShader: this.cubeShader.vertexShader, fragmentShader: this.cubeShader.fragmentShader, depthTest: false, depthWrite: false, side: THREE.BackSide } ) ); Object.defineProperty( this.cubeMesh.material, 'envMap', { get: function () { return this.uniforms.envMap.value; } } ); this.envMap = envMap; this.opacity = opacity; this.cubeScene = new THREE.Scene(); this.cubeCamera = new THREE.PerspectiveCamera(); this.cubeScene.add( this.cubeMesh ); } render( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive*/ ) { const oldAutoClear = renderer.autoClear; renderer.autoClear = false; this.cubeCamera.projectionMatrix.copy( this.camera.projectionMatrix ); this.cubeCamera.quaternion.setFromRotationMatrix( this.camera.matrixWorld ); this.cubeMesh.material.uniforms.envMap.value = this.envMap; this.cubeMesh.material.uniforms.flipEnvMap.value = this.envMap.isCubeTexture && this.envMap.isRenderTargetTexture === false ? - 1 : 1; this.cubeMesh.material.uniforms.opacity.value = this.opacity; this.cubeMesh.material.transparent = this.opacity < 1.0; renderer.setRenderTarget( this.renderToScreen ? null : readBuffer ); if ( this.clear ) renderer.clear(); renderer.render( this.cubeScene, this.cubeCamera ); renderer.autoClear = oldAutoClear; } } THREE.CubeTexturePass = CubeTexturePass; } )();