123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293 |
- import {
- BufferGeometry,
- Float32BufferAttribute,
- LineSegments,
- LineBasicMaterial,
- Vector3
- } from '../../../build/three.module.js';
- const _v1 = new Vector3();
- const _v2 = new Vector3();
- class VertexTangentsHelper extends LineSegments {
- constructor( object, size = 1, color = 0x00ffff ) {
- const objGeometry = object.geometry;
- if ( ! ( objGeometry && objGeometry.isBufferGeometry ) ) {
- console.error( 'THREE.VertexTangentsHelper: geometry not an instance of THREE.BufferGeometry.', objGeometry );
- return;
- }
- const nTangents = objGeometry.attributes.tangent.count;
- //
- const geometry = new BufferGeometry();
- const positions = new Float32BufferAttribute( nTangents * 2 * 3, 3 );
- geometry.setAttribute( 'position', positions );
- super( geometry, new LineBasicMaterial( { color, toneMapped: false } ) );
- this.object = object;
- this.size = size;
- this.type = 'VertexTangentsHelper';
- //
- this.matrixAutoUpdate = false;
- this.update();
- }
- update() {
- this.object.updateMatrixWorld( true );
- const matrixWorld = this.object.matrixWorld;
- const position = this.geometry.attributes.position;
- //
- const objGeometry = this.object.geometry;
- const objPos = objGeometry.attributes.position;
- const objTan = objGeometry.attributes.tangent;
- let idx = 0;
- // for simplicity, ignore index and drawcalls, and render every tangent
- for ( let j = 0, jl = objPos.count; j < jl; j ++ ) {
- _v1.set( objPos.getX( j ), objPos.getY( j ), objPos.getZ( j ) ).applyMatrix4( matrixWorld );
- _v2.set( objTan.getX( j ), objTan.getY( j ), objTan.getZ( j ) );
- _v2.transformDirection( matrixWorld ).multiplyScalar( this.size ).add( _v1 );
- position.setXYZ( idx, _v1.x, _v1.y, _v1.z );
- idx = idx + 1;
- position.setXYZ( idx, _v2.x, _v2.y, _v2.z );
- idx = idx + 1;
- }
- position.needsUpdate = true;
- }
- }
- export { VertexTangentsHelper };
|