123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299 |
- import WebGPUUniformBuffer from './WebGPUUniformBuffer.js';
- import { GPUChunkSize } from './constants.js';
- class WebGPUUniformsGroup extends WebGPUUniformBuffer {
- constructor( name ) {
- super( name );
- // the order of uniforms in this array must match the order of uniforms in the shader
- this.uniforms = [];
- }
- addUniform( uniform ) {
- this.uniforms.push( uniform );
- return this;
- }
- removeUniform( uniform ) {
- const index = this.uniforms.indexOf( uniform );
- if ( index !== - 1 ) {
- this.uniforms.splice( index, 1 );
- }
- return this;
- }
- getBuffer() {
- let buffer = this.buffer;
- if ( buffer === null ) {
- const byteLength = this.getByteLength();
- buffer = new Float32Array( new ArrayBuffer( byteLength ) );
- this.buffer = buffer;
- }
- return buffer;
- }
- getByteLength() {
- let offset = 0; // global buffer offset in bytes
- for ( let i = 0, l = this.uniforms.length; i < l; i ++ ) {
- const uniform = this.uniforms[ i ];
- // offset within a single chunk in bytes
- const chunkOffset = offset % GPUChunkSize;
- const remainingSizeInChunk = GPUChunkSize - chunkOffset;
- // conformance tests
- if ( chunkOffset !== 0 && ( remainingSizeInChunk - uniform.boundary ) < 0 ) {
- // check for chunk overflow
- offset += ( GPUChunkSize - chunkOffset );
- } else if ( chunkOffset % uniform.boundary !== 0 ) {
- // check for correct alignment
- offset += ( chunkOffset % uniform.boundary );
- }
- uniform.offset = ( offset / this.bytesPerElement );
- offset += ( uniform.itemSize * this.bytesPerElement );
- }
- return offset;
- }
- update() {
- let updated = false;
- for ( const uniform of this.uniforms ) {
- if ( this.updateByType( uniform ) === true ) {
- updated = true;
- }
- }
- return updated;
- }
- updateByType( uniform ) {
- if ( uniform.isFloatUniform ) return this.updateNumber( uniform );
- if ( uniform.isVector2Uniform ) return this.updateVector2( uniform );
- if ( uniform.isVector3Uniform ) return this.updateVector3( uniform );
- if ( uniform.isVector4Uniform ) return this.updateVector4( uniform );
- if ( uniform.isColorUniform ) return this.updateColor( uniform );
- if ( uniform.isMatrix3Uniform ) return this.updateMatrix3( uniform );
- if ( uniform.isMatrix4Uniform ) return this.updateMatrix4( uniform );
- console.error( 'THREE.WebGPUUniformsGroup: Unsupported uniform type.', uniform );
- }
- updateNumber( uniform ) {
- let updated = false;
- const a = this.buffer;
- const v = uniform.getValue();
- const offset = uniform.offset;
- if ( a[ offset ] !== v ) {
- a[ offset ] = v;
- updated = true;
- }
- return updated;
- }
- updateVector2( uniform ) {
- let updated = false;
- const a = this.buffer;
- const v = uniform.getValue();
- const offset = uniform.offset;
- if ( a[ offset + 0 ] !== v.x || a[ offset + 1 ] !== v.y ) {
- a[ offset + 0 ] = v.x;
- a[ offset + 1 ] = v.y;
- updated = true;
- }
- return updated;
- }
- updateVector3( uniform ) {
- let updated = false;
- const a = this.buffer;
- const v = uniform.getValue();
- const offset = uniform.offset;
- if ( a[ offset + 0 ] !== v.x || a[ offset + 1 ] !== v.y || a[ offset + 2 ] !== v.z ) {
- a[ offset + 0 ] = v.x;
- a[ offset + 1 ] = v.y;
- a[ offset + 2 ] = v.z;
- updated = true;
- }
- return updated;
- }
- updateVector4( uniform ) {
- let updated = false;
- const a = this.buffer;
- const v = uniform.getValue();
- const offset = uniform.offset;
- if ( a[ offset + 0 ] !== v.x || a[ offset + 1 ] !== v.y || a[ offset + 2 ] !== v.z || a[ offset + 4 ] !== v.w ) {
- a[ offset + 0 ] = v.x;
- a[ offset + 1 ] = v.y;
- a[ offset + 2 ] = v.z;
- a[ offset + 3 ] = v.w;
- updated = true;
- }
- return updated;
- }
- updateColor( uniform ) {
- let updated = false;
- const a = this.buffer;
- const c = uniform.getValue();
- const offset = uniform.offset;
- if ( a[ offset + 0 ] !== c.r || a[ offset + 1 ] !== c.g || a[ offset + 2 ] !== c.b ) {
- a[ offset + 0 ] = c.r;
- a[ offset + 1 ] = c.g;
- a[ offset + 2 ] = c.b;
- updated = true;
- }
- return updated;
- }
- updateMatrix3( uniform ) {
- let updated = false;
- const a = this.buffer;
- const e = uniform.getValue().elements;
- const offset = uniform.offset;
- if ( a[ offset + 0 ] !== e[ 0 ] || a[ offset + 1 ] !== e[ 1 ] || a[ offset + 2 ] !== e[ 2 ] ||
- a[ offset + 4 ] !== e[ 3 ] || a[ offset + 5 ] !== e[ 4 ] || a[ offset + 6 ] !== e[ 5 ] ||
- a[ offset + 8 ] !== e[ 6 ] || a[ offset + 9 ] !== e[ 7 ] || a[ offset + 10 ] !== e[ 8 ] ) {
- a[ offset + 0 ] = e[ 0 ];
- a[ offset + 1 ] = e[ 1 ];
- a[ offset + 2 ] = e[ 2 ];
- a[ offset + 4 ] = e[ 3 ];
- a[ offset + 5 ] = e[ 4 ];
- a[ offset + 6 ] = e[ 5 ];
- a[ offset + 8 ] = e[ 6 ];
- a[ offset + 9 ] = e[ 7 ];
- a[ offset + 10 ] = e[ 8 ];
- updated = true;
- }
- return updated;
- }
- updateMatrix4( uniform ) {
- let updated = false;
- const a = this.buffer;
- const e = uniform.getValue().elements;
- const offset = uniform.offset;
- if ( arraysEqual( a, e, offset ) === false ) {
- a.set( e, offset );
- updated = true;
- }
- return updated;
- }
- }
- function arraysEqual( a, b, offset ) {
- for ( let i = 0, l = b.length; i < l; i ++ ) {
- if ( a[ offset + i ] !== b[ i ] ) return false;
- }
- return true;
- }
- WebGPUUniformsGroup.prototype.isUniformsGroup = true;
- export default WebGPUUniformsGroup;
|