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- import { Color, Matrix3, Matrix4, Vector2, Vector3, Vector4 } from 'three';
- class WebGPUUniform {
- constructor( name, value = null ) {
- this.name = name;
- this.value = value;
- this.boundary = 0; // used to build the uniform buffer according to the STD140 layout
- this.itemSize = 0;
- this.offset = 0; // this property is set by WebGPUUniformsGroup and marks the start position in the uniform buffer
- }
- setValue( value ) {
- this.value = value;
- }
- getValue() {
- return this.value;
- }
- }
- class FloatUniform extends WebGPUUniform {
- constructor( name, value = 0 ) {
- super( name, value );
- this.boundary = 4;
- this.itemSize = 1;
- }
- }
- FloatUniform.prototype.isFloatUniform = true;
- class Vector2Uniform extends WebGPUUniform {
- constructor( name, value = new Vector2() ) {
- super( name, value );
- this.boundary = 8;
- this.itemSize = 2;
- }
- }
- Vector2Uniform.prototype.isVector2Uniform = true;
- class Vector3Uniform extends WebGPUUniform {
- constructor( name, value = new Vector3() ) {
- super( name, value );
- this.boundary = 16;
- this.itemSize = 3;
- }
- }
- Vector3Uniform.prototype.isVector3Uniform = true;
- class Vector4Uniform extends WebGPUUniform {
- constructor( name, value = new Vector4() ) {
- super( name, value );
- this.boundary = 16;
- this.itemSize = 4;
- }
- }
- Vector4Uniform.prototype.isVector4Uniform = true;
- class ColorUniform extends WebGPUUniform {
- constructor( name, value = new Color() ) {
- super( name, value );
- this.boundary = 16;
- this.itemSize = 3;
- }
- }
- ColorUniform.prototype.isColorUniform = true;
- class Matrix3Uniform extends WebGPUUniform {
- constructor( name, value = new Matrix3() ) {
- super( name, value );
- this.boundary = 48;
- this.itemSize = 12;
- }
- }
- Matrix3Uniform.prototype.isMatrix3Uniform = true;
- class Matrix4Uniform extends WebGPUUniform {
- constructor( name, value = new Matrix4() ) {
- super( name, value );
- this.boundary = 64;
- this.itemSize = 16;
- }
- }
- Matrix4Uniform.prototype.isMatrix4Uniform = true;
- export { FloatUniform, Vector2Uniform, Vector3Uniform, Vector4Uniform, ColorUniform, Matrix3Uniform, Matrix4Uniform };
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