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- import { GPUTextureFormat, GPUAddressMode, GPUFilterMode, GPUTextureDimension } from './constants.js';
- import { CubeTexture, Texture, NearestFilter, NearestMipmapNearestFilter, NearestMipmapLinearFilter, LinearFilter, RepeatWrapping, MirroredRepeatWrapping,
- RGBFormat, RGBAFormat, RedFormat, RGFormat, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, UnsignedByteType, FloatType, HalfFloatType, sRGBEncoding
- } from 'three';
- import WebGPUTextureUtils from './WebGPUTextureUtils.js';
- class WebGPUTextures {
- constructor( device, properties, info ) {
- this.device = device;
- this.properties = properties;
- this.info = info;
- this.defaultTexture = null;
- this.defaultCubeTexture = null;
- this.defaultSampler = null;
- this.samplerCache = new Map();
- this.utils = null;
- }
- getDefaultSampler() {
- if ( this.defaultSampler === null ) {
- this.defaultSampler = this.device.createSampler( {} );
- }
- return this.defaultSampler;
- }
- getDefaultTexture() {
- if ( this.defaultTexture === null ) {
- const texture = new Texture();
- texture.minFilter = NearestFilter;
- texture.magFilter = NearestFilter;
- this._uploadTexture( texture );
- this.defaultTexture = this.getTextureGPU( texture );
- }
- return this.defaultTexture;
- }
- getDefaultCubeTexture() {
- if ( this.defaultCubeTexture === null ) {
- const texture = new CubeTexture();
- texture.minFilter = NearestFilter;
- texture.magFilter = NearestFilter;
- this._uploadTexture( texture );
- this.defaultCubeTexture = this.getTextureGPU( texture );
- }
- return this.defaultCubeTexture;
- }
- getTextureGPU( texture ) {
- const textureProperties = this.properties.get( texture );
- return textureProperties.textureGPU;
- }
- getSampler( texture ) {
- const textureProperties = this.properties.get( texture );
- return textureProperties.samplerGPU;
- }
- updateTexture( texture ) {
- let needsUpdate = false;
- const textureProperties = this.properties.get( texture );
- if ( texture.version > 0 && textureProperties.version !== texture.version ) {
- const image = texture.image;
- if ( image === undefined ) {
- console.warn( 'THREE.WebGPURenderer: Texture marked for update but image is undefined.' );
- } else if ( image.complete === false ) {
- console.warn( 'THREE.WebGPURenderer: Texture marked for update but image is incomplete.' );
- } else {
- // texture init
- if ( textureProperties.initialized === undefined ) {
- textureProperties.initialized = true;
- const disposeCallback = onTextureDispose.bind( this );
- textureProperties.disposeCallback = disposeCallback;
- texture.addEventListener( 'dispose', disposeCallback );
- this.info.memory.textures ++;
- }
- //
- needsUpdate = this._uploadTexture( texture );
- }
- }
- // if the texture is used for RTT, it's necessary to init it once so the binding
- // group's resource definition points to the respective GPUTexture
- if ( textureProperties.initializedRTT === false ) {
- textureProperties.initializedRTT = true;
- needsUpdate = true;
- }
- return needsUpdate;
- }
- updateSampler( texture ) {
- const array = [];
- array.push( texture.wrapS );
- array.push( texture.wrapT );
- array.push( texture.wrapR );
- array.push( texture.magFilter );
- array.push( texture.minFilter );
- array.push( texture.anisotropy );
- const key = array.join();
- let samplerGPU = this.samplerCache.get( key );
- if ( samplerGPU === undefined ) {
- samplerGPU = this.device.createSampler( {
- addressModeU: this._convertAddressMode( texture.wrapS ),
- addressModeV: this._convertAddressMode( texture.wrapT ),
- addressModeW: this._convertAddressMode( texture.wrapR ),
- magFilter: this._convertFilterMode( texture.magFilter ),
- minFilter: this._convertFilterMode( texture.minFilter ),
- mipmapFilter: this._convertFilterMode( texture.minFilter ),
- maxAnisotropy: texture.anisotropy
- } );
- this.samplerCache.set( key, samplerGPU );
- }
- const textureProperties = this.properties.get( texture );
- textureProperties.samplerGPU = samplerGPU;
- }
- initRenderTarget( renderTarget ) {
- const properties = this.properties;
- const renderTargetProperties = properties.get( renderTarget );
- if ( renderTargetProperties.initialized === undefined ) {
- const device = this.device;
- const width = renderTarget.width;
- const height = renderTarget.height;
- const colorTextureFormat = this._getFormat( renderTarget.texture );
- const colorTextureGPU = device.createTexture( {
- size: {
- width: width,
- height: height,
- depthOrArrayLayers: 1
- },
- format: colorTextureFormat,
- usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING
- } );
- this.info.memory.textures ++;
- renderTargetProperties.colorTextureGPU = colorTextureGPU;
- renderTargetProperties.colorTextureFormat = colorTextureFormat;
- // When the ".texture" or ".depthTexture" property of a render target is used as a map,
- // the renderer has to find the respective GPUTexture objects to setup the bind groups.
- // Since it's not possible to see just from a texture object whether it belongs to a render
- // target or not, we need the initializedRTT flag.
- const textureProperties = properties.get( renderTarget.texture );
- textureProperties.textureGPU = colorTextureGPU;
- textureProperties.initializedRTT = false;
- if ( renderTarget.depthBuffer === true ) {
- const depthTextureFormat = GPUTextureFormat.Depth24PlusStencil8; // @TODO: Make configurable
- const depthTextureGPU = device.createTexture( {
- size: {
- width: width,
- height: height,
- depthOrArrayLayers: 1
- },
- format: depthTextureFormat,
- usage: GPUTextureUsage.RENDER_ATTACHMENT
- } );
- this.info.memory.textures ++;
- renderTargetProperties.depthTextureGPU = depthTextureGPU;
- renderTargetProperties.depthTextureFormat = depthTextureFormat;
- if ( renderTarget.depthTexture !== null ) {
- const depthTextureProperties = properties.get( renderTarget.depthTexture );
- depthTextureProperties.textureGPU = depthTextureGPU;
- depthTextureProperties.initializedRTT = false;
- }
- }
- //
- const disposeCallback = onRenderTargetDispose.bind( this );
- renderTargetProperties.disposeCallback = disposeCallback;
- renderTarget.addEventListener( 'dispose', disposeCallback );
- //
- renderTargetProperties.initialized = true;
- }
- }
- dispose() {
- this.samplerCache.clear();
- }
- _convertAddressMode( value ) {
- let addressMode = GPUAddressMode.ClampToEdge;
- if ( value === RepeatWrapping ) {
- addressMode = GPUAddressMode.Repeat;
- } else if ( value === MirroredRepeatWrapping ) {
- addressMode = GPUAddressMode.MirrorRepeat;
- }
- return addressMode;
- }
- _convertFilterMode( value ) {
- let filterMode = GPUFilterMode.Linear;
- if ( value === NearestFilter || value === NearestMipmapNearestFilter || value === NearestMipmapLinearFilter ) {
- filterMode = GPUFilterMode.Nearest;
- }
- return filterMode;
- }
- _uploadTexture( texture ) {
- let needsUpdate = false;
- const device = this.device;
- const image = texture.image;
- const textureProperties = this.properties.get( texture );
- const { width, height, depth } = this._getSize( texture );
- const needsMipmaps = this._needsMipmaps( texture );
- const dimension = this._getDimension( texture );
- const mipLevelCount = this._getMipLevelCount( texture, width, height, needsMipmaps );
- const format = this._getFormat( texture );
- let usage = GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST;
- if ( needsMipmaps === true ) {
- // current mipmap generation requires RENDER_ATTACHMENT
- usage |= GPUTextureUsage.RENDER_ATTACHMENT;
- }
- const textureGPUDescriptor = {
- size: {
- width: width,
- height: height,
- depthOrArrayLayers: depth,
- },
- mipLevelCount: mipLevelCount,
- sampleCount: 1,
- dimension: dimension,
- format: format,
- usage: usage
- };
- // texture creation
- let textureGPU = textureProperties.textureGPU;
- if ( textureGPU === undefined ) {
- textureGPU = device.createTexture( textureGPUDescriptor );
- textureProperties.textureGPU = textureGPU;
- needsUpdate = true;
- }
- // transfer texture data
- if ( texture.isDataTexture || texture.isDataTexture2DArray || texture.isDataTexture3D ) {
- this._copyBufferToTexture( image, format, textureGPU );
- if ( needsMipmaps === true ) this._generateMipmaps( textureGPU, textureGPUDescriptor );
- } else if ( texture.isCompressedTexture ) {
- this._copyCompressedBufferToTexture( texture.mipmaps, format, textureGPU );
- } else if ( texture.isCubeTexture ) {
- this._copyCubeMapToTexture( image, texture, textureGPU );
- } else {
- if ( image !== undefined ) {
- // assume HTMLImageElement, HTMLCanvasElement or ImageBitmap
- this._getImageBitmap( image, texture ).then( imageBitmap => {
- this._copyExternalImageToTexture( imageBitmap, textureGPU );
- if ( needsMipmaps === true ) this._generateMipmaps( textureGPU, textureGPUDescriptor );
- } );
- }
- }
- textureProperties.version = texture.version;
- return needsUpdate;
- }
- _copyBufferToTexture( image, format, textureGPU ) {
- // @TODO: Consider to use GPUCommandEncoder.copyBufferToTexture()
- // @TODO: Consider to support valid buffer layouts with other formats like RGB
- const data = image.data;
- const bytesPerTexel = this._getBytesPerTexel( format );
- const bytesPerRow = Math.ceil( image.width * bytesPerTexel / 256 ) * 256;
- this.device.queue.writeTexture(
- {
- texture: textureGPU,
- mipLevel: 0
- },
- data,
- {
- offset: 0,
- bytesPerRow
- },
- {
- width: image.width,
- height: image.height,
- depthOrArrayLayers: ( image.depth !== undefined ) ? image.depth : 1
- } );
- }
- _copyCubeMapToTexture( images, texture, textureGPU ) {
- for ( let i = 0; i < images.length; i ++ ) {
- const image = images[ i ];
- this._getImageBitmap( image, texture ).then( imageBitmap => {
- this._copyExternalImageToTexture( imageBitmap, textureGPU, { x: 0, y: 0, z: i } );
- } );
- }
- }
- _copyExternalImageToTexture( image, textureGPU, origin = { x: 0, y: 0, z: 0 } ) {
- this.device.queue.copyExternalImageToTexture(
- {
- source: image
- }, {
- texture: textureGPU,
- mipLevel: 0,
- origin: origin
- }, {
- width: image.width,
- height: image.height,
- depthOrArrayLayers: 1
- }
- );
- }
- _copyCompressedBufferToTexture( mipmaps, format, textureGPU ) {
- // @TODO: Consider to use GPUCommandEncoder.copyBufferToTexture()
- const blockData = this._getBlockData( format );
- for ( let i = 0; i < mipmaps.length; i ++ ) {
- const mipmap = mipmaps[ i ];
- const width = mipmap.width;
- const height = mipmap.height;
- const bytesPerRow = Math.ceil( width / blockData.width ) * blockData.byteLength;
- this.device.queue.writeTexture(
- {
- texture: textureGPU,
- mipLevel: i
- },
- mipmap.data,
- {
- offset: 0,
- bytesPerRow
- },
- {
- width: Math.ceil( width / blockData.width ) * blockData.width,
- height: Math.ceil( height / blockData.width ) * blockData.width,
- depthOrArrayLayers: 1,
- } );
- }
- }
- _generateMipmaps( textureGPU, textureGPUDescriptor ) {
- if ( this.utils === null ) {
- this.utils = new WebGPUTextureUtils( this.device ); // only create this helper if necessary
- }
- this.utils.generateMipmaps( textureGPU, textureGPUDescriptor );
- }
- _getBlockData( format ) {
- // this method is only relevant for compressed texture formats
- if ( format === GPUTextureFormat.BC1RGBAUnorm || format === GPUTextureFormat.BC1RGBAUnormSRGB ) return { byteLength: 8, width: 4, height: 4 }; // DXT1
- if ( format === GPUTextureFormat.BC2RGBAUnorm || format === GPUTextureFormat.BC2RGBAUnormSRGB ) return { byteLength: 16, width: 4, height: 4 }; // DXT3
- if ( format === GPUTextureFormat.BC3RGBAUnorm || format === GPUTextureFormat.BC3RGBAUnormSRGB ) return { byteLength: 16, width: 4, height: 4 }; // DXT5
- if ( format === GPUTextureFormat.BC4RUnorm || format === GPUTextureFormat.BC4RSNorm ) return { byteLength: 8, width: 4, height: 4 }; // RGTC1
- if ( format === GPUTextureFormat.BC5RGUnorm || format === GPUTextureFormat.BC5RGSnorm ) return { byteLength: 16, width: 4, height: 4 }; // RGTC2
- if ( format === GPUTextureFormat.BC6HRGBUFloat || format === GPUTextureFormat.BC6HRGBFloat ) return { byteLength: 16, width: 4, height: 4 }; // BPTC (float)
- if ( format === GPUTextureFormat.BC7RGBAUnorm || format === GPUTextureFormat.BC7RGBAUnormSRGB ) return { byteLength: 16, width: 4, height: 4 }; // BPTC (unorm)
- }
- _getBytesPerTexel( format ) {
- if ( format === GPUTextureFormat.R8Unorm ) return 1;
- if ( format === GPUTextureFormat.R16Float ) return 2;
- if ( format === GPUTextureFormat.RG8Unorm ) return 2;
- if ( format === GPUTextureFormat.RG16Float ) return 4;
- if ( format === GPUTextureFormat.R32Float ) return 4;
- if ( format === GPUTextureFormat.RGBA8Unorm || format === GPUTextureFormat.RGBA8UnormSRGB ) return 4;
- if ( format === GPUTextureFormat.RG32Float ) return 8;
- if ( format === GPUTextureFormat.RGBA16Float ) return 8;
- if ( format === GPUTextureFormat.RGBA32Float ) return 16;
- }
- _getDimension( texture ) {
- let dimension;
- if ( texture.isDataTexture3D ) {
- dimension = GPUTextureDimension.ThreeD;
- } else {
- dimension = GPUTextureDimension.TwoD;
- }
- return dimension;
- }
- _getFormat( texture ) {
- const format = texture.format;
- const type = texture.type;
- const encoding = texture.encoding;
- let formatGPU;
- switch ( format ) {
- case RGBA_S3TC_DXT1_Format:
- formatGPU = ( encoding === sRGBEncoding ) ? GPUTextureFormat.BC1RGBAUnormSRGB : GPUTextureFormat.BC1RGBAUnorm;
- break;
- case RGBA_S3TC_DXT3_Format:
- formatGPU = ( encoding === sRGBEncoding ) ? GPUTextureFormat.BC2RGBAUnormSRGB : GPUTextureFormat.BC2RGBAUnorm;
- break;
- case RGBA_S3TC_DXT5_Format:
- formatGPU = ( encoding === sRGBEncoding ) ? GPUTextureFormat.BC3RGBAUnormSRGB : GPUTextureFormat.BC3RGBAUnorm;
- break;
- case RGBFormat:
- case RGBAFormat:
- switch ( type ) {
- case UnsignedByteType:
- formatGPU = ( encoding === sRGBEncoding ) ? GPUTextureFormat.RGBA8UnormSRGB : GPUTextureFormat.RGBA8Unorm;
- break;
- case HalfFloatType:
- formatGPU = GPUTextureFormat.RGBA16Float;
- break;
- case FloatType:
- formatGPU = GPUTextureFormat.RGBA32Float;
- break;
- default:
- console.error( 'WebGPURenderer: Unsupported texture type with RGBAFormat.', type );
- }
- break;
- case RedFormat:
- switch ( type ) {
- case UnsignedByteType:
- formatGPU = GPUTextureFormat.R8Unorm;
- break;
- case HalfFloatType:
- formatGPU = GPUTextureFormat.R16Float;
- break;
- case FloatType:
- formatGPU = GPUTextureFormat.R32Float;
- break;
- default:
- console.error( 'WebGPURenderer: Unsupported texture type with RedFormat.', type );
- }
- break;
- case RGFormat:
- switch ( type ) {
- case UnsignedByteType:
- formatGPU = GPUTextureFormat.RG8Unorm;
- break;
- case HalfFloatType:
- formatGPU = GPUTextureFormat.RG16Float;
- break;
- case FloatType:
- formatGPU = GPUTextureFormat.RG32Float;
- break;
- default:
- console.error( 'WebGPURenderer: Unsupported texture type with RGFormat.', type );
- }
- break;
- default:
- console.error( 'WebGPURenderer: Unsupported texture format.', format );
- }
- return formatGPU;
- }
- _getImageBitmap( image, texture ) {
- const width = image.width;
- const height = image.height;
- if ( ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) ||
- ( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement ) ) {
- const options = {};
- options.imageOrientation = ( texture.flipY === true ) ? 'flipY' : 'none';
- options.premultiplyAlpha = ( texture.premultiplyAlpha === true ) ? 'premultiply' : 'default';
- return createImageBitmap( image, 0, 0, width, height, options );
- } else {
- // assume ImageBitmap
- return Promise.resolve( image );
- }
- }
- _getMipLevelCount( texture, width, height, needsMipmaps ) {
- let mipLevelCount;
- if ( texture.isCompressedTexture ) {
- mipLevelCount = texture.mipmaps.length;
- } else if ( needsMipmaps === true ) {
- mipLevelCount = Math.floor( Math.log2( Math.max( width, height ) ) ) + 1;
- } else {
- mipLevelCount = 1; // a texture without mipmaps has a base mip (mipLevel 0)
- }
- return mipLevelCount;
- }
- _getSize( texture ) {
- const image = texture.image;
- let width, height, depth;
- if ( texture.isCubeTexture ) {
- width = ( image.length > 0 ) ? image[ 0 ].width : 1;
- height = ( image.length > 0 ) ? image[ 0 ].height : 1;
- depth = 6; // one image for each side of the cube map
- } else if ( image !== undefined ) {
- width = image.width;
- height = image.height;
- depth = ( image.depth !== undefined ) ? image.depth : 1;
- } else {
- width = height = depth = 1;
- }
- return { width, height, depth };
- }
- _needsMipmaps( texture ) {
- return ( texture.isCompressedTexture !== true ) && ( texture.generateMipmaps === true ) && ( texture.minFilter !== NearestFilter ) && ( texture.minFilter !== LinearFilter );
- }
- }
- function onRenderTargetDispose( event ) {
- const renderTarget = event.target;
- const properties = this.properties;
- const renderTargetProperties = properties.get( renderTarget );
- renderTarget.removeEventListener( 'dispose', renderTargetProperties.disposeCallback );
- renderTargetProperties.colorTextureGPU.destroy();
- properties.remove( renderTarget.texture );
- this.info.memory.textures --;
- if ( renderTarget.depthBuffer === true ) {
- renderTargetProperties.depthTextureGPU.destroy();
- this.info.memory.textures --;
- if ( renderTarget.depthTexture !== null ) {
- properties.remove( renderTarget.depthTexture );
- }
- }
- properties.remove( renderTarget );
- }
- function onTextureDispose( event ) {
- const texture = event.target;
- const textureProperties = this.properties.get( texture );
- textureProperties.textureGPU.destroy();
- texture.removeEventListener( 'dispose', textureProperties.disposeCallback );
- this.properties.remove( texture );
- this.info.memory.textures --;
- }
- export default WebGPUTextures;
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