123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963 |
- import { GPUIndexFormat, GPUTextureFormat, GPUStoreOp } from './constants.js';
- import WebGPUObjects from './WebGPUObjects.js';
- import WebGPUAttributes from './WebGPUAttributes.js';
- import WebGPUGeometries from './WebGPUGeometries.js';
- import WebGPUInfo from './WebGPUInfo.js';
- import WebGPUProperties from './WebGPUProperties.js';
- import WebGPURenderPipelines from './WebGPURenderPipelines.js';
- import WebGPUComputePipelines from './WebGPUComputePipelines.js';
- import WebGPUBindings from './WebGPUBindings.js';
- import WebGPURenderLists from './WebGPURenderLists.js';
- import WebGPUTextures from './WebGPUTextures.js';
- import WebGPUBackground from './WebGPUBackground.js';
- import WebGPUNodes from './nodes/WebGPUNodes.js';
- import { Frustum, Matrix4, Vector3, Color, LinearEncoding } from 'three';
- console.info( 'THREE.WebGPURenderer: Modified Matrix4.makePerspective() and Matrix4.makeOrtographic() to work with WebGPU, see https://github.com/mrdoob/three.js/issues/20276.' );
- Matrix4.prototype.makePerspective = function ( left, right, top, bottom, near, far ) {
- const te = this.elements;
- const x = 2 * near / ( right - left );
- const y = 2 * near / ( top - bottom );
- const a = ( right + left ) / ( right - left );
- const b = ( top + bottom ) / ( top - bottom );
- const c = - far / ( far - near );
- const d = - far * near / ( far - near );
- te[ 0 ] = x; te[ 4 ] = 0; te[ 8 ] = a; te[ 12 ] = 0;
- te[ 1 ] = 0; te[ 5 ] = y; te[ 9 ] = b; te[ 13 ] = 0;
- te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = c; te[ 14 ] = d;
- te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = - 1; te[ 15 ] = 0;
- return this;
- };
- Matrix4.prototype.makeOrthographic = function ( left, right, top, bottom, near, far ) {
- const te = this.elements;
- const w = 1.0 / ( right - left );
- const h = 1.0 / ( top - bottom );
- const p = 1.0 / ( far - near );
- const x = ( right + left ) * w;
- const y = ( top + bottom ) * h;
- const z = near * p;
- te[ 0 ] = 2 * w; te[ 4 ] = 0; te[ 8 ] = 0; te[ 12 ] = - x;
- te[ 1 ] = 0; te[ 5 ] = 2 * h; te[ 9 ] = 0; te[ 13 ] = - y;
- te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = - 1 * p; te[ 14 ] = - z;
- te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = 0; te[ 15 ] = 1;
- return this;
- };
- const _frustum = new Frustum();
- const _projScreenMatrix = new Matrix4();
- const _vector3 = new Vector3();
- class WebGPURenderer {
- constructor( parameters = {} ) {
- // public
- this.domElement = ( parameters.canvas !== undefined ) ? parameters.canvas : this._createCanvasElement();
- this.autoClear = true;
- this.autoClearColor = true;
- this.autoClearDepth = true;
- this.autoClearStencil = true;
- this.outputEncoding = LinearEncoding;
- this.sortObjects = true;
- // internals
- this._parameters = Object.assign( {}, parameters );
- this._pixelRatio = 1;
- this._width = this.domElement.width;
- this._height = this.domElement.height;
- this._viewport = null;
- this._scissor = null;
- this._adapter = null;
- this._device = null;
- this._context = null;
- this._swapChain = null;
- this._colorBuffer = null;
- this._depthBuffer = null;
- this._info = null;
- this._properties = null;
- this._attributes = null;
- this._geometries = null;
- this._nodes = null;
- this._bindings = null;
- this._objects = null;
- this._renderPipelines = null;
- this._computePipelines = null;
- this._renderLists = null;
- this._textures = null;
- this._background = null;
- this._renderPassDescriptor = null;
- this._currentRenderList = null;
- this._opaqueSort = null;
- this._transparentSort = null;
- this._clearAlpha = 1;
- this._clearColor = new Color( 0x000000 );
- this._clearDepth = 1;
- this._clearStencil = 0;
- this._renderTarget = null;
- // some parameters require default values other than "undefined"
- this._parameters.antialias = ( parameters.antialias === true );
- if ( this._parameters.antialias === true ) {
- this._parameters.sampleCount = ( parameters.sampleCount === undefined ) ? 4 : parameters.sampleCount;
- } else {
- this._parameters.sampleCount = 1;
- }
- this._parameters.requiredFeatures = ( parameters.requiredFeatures === undefined ) ? [] : parameters.requiredFeatures;
- this._parameters.requiredLimits = ( parameters.requiredLimits === undefined ) ? {} : parameters.requiredLimits;
- }
- async init() {
- const parameters = this._parameters;
- const adapterOptions = {
- powerPreference: parameters.powerPreference
- };
- const adapter = await navigator.gpu.requestAdapter( adapterOptions );
- if ( adapter === null ) {
- throw new Error( 'WebGPURenderer: Unable to create WebGPU adapter.' );
- }
- const deviceDescriptor = {
- requiredFeatures: parameters.requiredFeatures,
- requiredLimits: parameters.requiredLimits
- };
- const device = await adapter.requestDevice( deviceDescriptor );
- const context = ( parameters.context !== undefined ) ? parameters.context : this.domElement.getContext( 'webgpu' );
- const swapChain = context.configure( {
- device: device,
- format: GPUTextureFormat.BGRA8Unorm // this is the only valid swap chain format right now (r121)
- } );
- this._adapter = adapter;
- this._device = device;
- this._context = context;
- this._swapChain = swapChain;
- this._info = new WebGPUInfo();
- this._properties = new WebGPUProperties();
- this._attributes = new WebGPUAttributes( device );
- this._geometries = new WebGPUGeometries( this._attributes, this._info );
- this._textures = new WebGPUTextures( device, this._properties, this._info );
- this._objects = new WebGPUObjects( this._geometries, this._info );
- this._nodes = new WebGPUNodes( this );
- this._renderPipelines = new WebGPURenderPipelines( this, this._properties, device, parameters.sampleCount, this._nodes );
- this._computePipelines = new WebGPUComputePipelines( device );
- this._bindings = new WebGPUBindings( device, this._info, this._properties, this._textures, this._renderPipelines, this._computePipelines, this._attributes, this._nodes );
- this._renderLists = new WebGPURenderLists();
- this._background = new WebGPUBackground( this );
- //
- this._renderPassDescriptor = {
- colorAttachments: [ {
- view: null
- } ],
- depthStencilAttachment: {
- view: null,
- depthStoreOp: GPUStoreOp.Store,
- stencilStoreOp: GPUStoreOp.Store
- }
- };
- this._setupColorBuffer();
- this._setupDepthBuffer();
- }
- render( scene, camera ) {
- // @TODO: move this to animation loop
- this._nodes.updateFrame();
- //
- if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
- if ( camera.parent === null ) camera.updateMatrixWorld();
- if ( this._info.autoReset === true ) this._info.reset();
- _projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
- _frustum.setFromProjectionMatrix( _projScreenMatrix );
- this._currentRenderList = this._renderLists.get( scene, camera );
- this._currentRenderList.init();
- this._projectObject( scene, camera, 0 );
- this._currentRenderList.finish();
- if ( this.sortObjects === true ) {
- this._currentRenderList.sort( this._opaqueSort, this._transparentSort );
- }
- // prepare render pass descriptor
- const colorAttachment = this._renderPassDescriptor.colorAttachments[ 0 ];
- const depthStencilAttachment = this._renderPassDescriptor.depthStencilAttachment;
- const renderTarget = this._renderTarget;
- if ( renderTarget !== null ) {
- // @TODO: Support RenderTarget with antialiasing.
- const renderTargetProperties = this._properties.get( renderTarget );
- colorAttachment.view = renderTargetProperties.colorTextureGPU.createView();
- depthStencilAttachment.view = renderTargetProperties.depthTextureGPU.createView();
- } else {
- if ( this._parameters.antialias === true ) {
- colorAttachment.view = this._colorBuffer.createView();
- colorAttachment.resolveTarget = this._context.getCurrentTexture().createView();
- } else {
- colorAttachment.view = this._context.getCurrentTexture().createView();
- colorAttachment.resolveTarget = undefined;
- }
- depthStencilAttachment.view = this._depthBuffer.createView();
- }
- //
- this._background.update( scene );
- // start render pass
- const device = this._device;
- const cmdEncoder = device.createCommandEncoder( {} );
- const passEncoder = cmdEncoder.beginRenderPass( this._renderPassDescriptor );
- // global rasterization settings for all renderable objects
- const vp = this._viewport;
- if ( vp !== null ) {
- const width = Math.floor( vp.width * this._pixelRatio );
- const height = Math.floor( vp.height * this._pixelRatio );
- passEncoder.setViewport( vp.x, vp.y, width, height, vp.minDepth, vp.maxDepth );
- }
- const sc = this._scissor;
- if ( sc !== null ) {
- const width = Math.floor( sc.width * this._pixelRatio );
- const height = Math.floor( sc.height * this._pixelRatio );
- passEncoder.setScissorRect( sc.x, sc.y, width, height );
- }
- // process render lists
- const opaqueObjects = this._currentRenderList.opaque;
- const transparentObjects = this._currentRenderList.transparent;
- if ( opaqueObjects.length > 0 ) this._renderObjects( opaqueObjects, camera, passEncoder );
- if ( transparentObjects.length > 0 ) this._renderObjects( transparentObjects, camera, passEncoder );
- // finish render pass
- passEncoder.endPass();
- device.queue.submit( [ cmdEncoder.finish() ] );
- }
- getContext() {
- return this._context;
- }
- getPixelRatio() {
- return this._pixelRatio;
- }
- getDrawingBufferSize( target ) {
- return target.set( this._width * this._pixelRatio, this._height * this._pixelRatio ).floor();
- }
- getSize( target ) {
- return target.set( this._width, this._height );
- }
- setPixelRatio( value = 1 ) {
- this._pixelRatio = value;
- this.setSize( this._width, this._height, false );
- }
- setDrawingBufferSize( width, height, pixelRatio ) {
- this._width = width;
- this._height = height;
- this._pixelRatio = pixelRatio;
- this.domElement.width = Math.floor( width * pixelRatio );
- this.domElement.height = Math.floor( height * pixelRatio );
- this._configureContext();
- this._setupColorBuffer();
- this._setupDepthBuffer();
- }
- setSize( width, height, updateStyle = true ) {
- this._width = width;
- this._height = height;
- this.domElement.width = Math.floor( width * this._pixelRatio );
- this.domElement.height = Math.floor( height * this._pixelRatio );
- if ( updateStyle === true ) {
- this.domElement.style.width = width + 'px';
- this.domElement.style.height = height + 'px';
- }
- this._configureContext();
- this._setupColorBuffer();
- this._setupDepthBuffer();
- }
- setOpaqueSort( method ) {
- this._opaqueSort = method;
- }
- setTransparentSort( method ) {
- this._transparentSort = method;
- }
- getScissor( target ) {
- const scissor = this._scissor;
- target.x = scissor.x;
- target.y = scissor.y;
- target.width = scissor.width;
- target.height = scissor.height;
- return target;
- }
- setScissor( x, y, width, height ) {
- if ( x === null ) {
- this._scissor = null;
- } else {
- this._scissor = {
- x: x,
- y: y,
- width: width,
- height: height
- };
- }
- }
- getViewport( target ) {
- const viewport = this._viewport;
- target.x = viewport.x;
- target.y = viewport.y;
- target.width = viewport.width;
- target.height = viewport.height;
- target.minDepth = viewport.minDepth;
- target.maxDepth = viewport.maxDepth;
- return target;
- }
- setViewport( x, y, width, height, minDepth = 0, maxDepth = 1 ) {
- if ( x === null ) {
- this._viewport = null;
- } else {
- this._viewport = {
- x: x,
- y: y,
- width: width,
- height: height,
- minDepth: minDepth,
- maxDepth: maxDepth
- };
- }
- }
- getCurrentEncoding() {
- const renderTarget = this.getRenderTarget();
- return ( renderTarget !== null ) ? renderTarget.texture.encoding : this.outputEncoding;
- }
- getCurrentColorFormat() {
- let format;
- const renderTarget = this.getRenderTarget();
- if ( renderTarget !== null ) {
- const renderTargetProperties = this._properties.get( renderTarget );
- format = renderTargetProperties.colorTextureFormat;
- } else {
- format = GPUTextureFormat.BGRA8Unorm; // default swap chain format
- }
- return format;
- }
- getCurrentDepthStencilFormat() {
- let format;
- const renderTarget = this.getRenderTarget();
- if ( renderTarget !== null ) {
- const renderTargetProperties = this._properties.get( renderTarget );
- format = renderTargetProperties.depthTextureFormat;
- } else {
- format = GPUTextureFormat.Depth24PlusStencil8;
- }
- return format;
- }
- getClearColor( target ) {
- return target.copy( this._clearColor );
- }
- setClearColor( color, alpha = 1 ) {
- this._clearColor.set( color );
- this._clearAlpha = alpha;
- }
- getClearAlpha() {
- return this._clearAlpha;
- }
- setClearAlpha( alpha ) {
- this._clearAlpha = alpha;
- }
- getClearDepth() {
- return this._clearDepth;
- }
- setClearDepth( depth ) {
- this._clearDepth = depth;
- }
- getClearStencil() {
- return this._clearStencil;
- }
- setClearStencil( stencil ) {
- this._clearStencil = stencil;
- }
- clear() {
- this._background.clear();
- }
- dispose() {
- this._objects.dispose();
- this._properties.dispose();
- this._renderPipelines.dispose();
- this._computePipelines.dispose();
- this._nodes.dispose();
- this._bindings.dispose();
- this._info.dispose();
- this._renderLists.dispose();
- this._textures.dispose();
- }
- setRenderTarget( renderTarget ) {
- this._renderTarget = renderTarget;
- if ( renderTarget !== null ) {
- this._textures.initRenderTarget( renderTarget );
- }
- }
- compute( computeParams ) {
- const device = this._device;
- const cmdEncoder = device.createCommandEncoder( {} );
- const passEncoder = cmdEncoder.beginComputePass();
- for ( const param of computeParams ) {
- // pipeline
- const pipeline = this._computePipelines.get( param );
- passEncoder.setPipeline( pipeline );
- // bind group
- const bindGroup = this._bindings.getForCompute( param ).group;
- this._bindings.update( param );
- passEncoder.setBindGroup( 0, bindGroup );
- passEncoder.dispatch( param.num );
- }
- passEncoder.endPass();
- device.queue.submit( [ cmdEncoder.finish() ] );
- }
- getRenderTarget() {
- return this._renderTarget;
- }
- _projectObject( object, camera, groupOrder ) {
- const currentRenderList = this._currentRenderList;
- if ( object.visible === false ) return;
- const visible = object.layers.test( camera.layers );
- if ( visible ) {
- if ( object.isGroup ) {
- groupOrder = object.renderOrder;
- } else if ( object.isLOD ) {
- if ( object.autoUpdate === true ) object.update( camera );
- } else if ( object.isLight ) {
- //currentRenderState.pushLight( object );
- if ( object.castShadow ) {
- //currentRenderState.pushShadow( object );
- }
- } else if ( object.isSprite ) {
- if ( ! object.frustumCulled || _frustum.intersectsSprite( object ) ) {
- if ( this.sortObjects === true ) {
- _vector3.setFromMatrixPosition( object.matrixWorld ).applyMatrix4( _projScreenMatrix );
- }
- const geometry = object.geometry;
- const material = object.material;
- if ( material.visible ) {
- currentRenderList.push( object, geometry, material, groupOrder, _vector3.z, null );
- }
- }
- } else if ( object.isLineLoop ) {
- console.error( 'THREE.WebGPURenderer: Objects of type THREE.LineLoop are not supported. Please use THREE.Line or THREE.LineSegments.' );
- } else if ( object.isMesh || object.isLine || object.isPoints ) {
- if ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) {
- if ( this.sortObjects === true ) {
- _vector3.setFromMatrixPosition( object.matrixWorld ).applyMatrix4( _projScreenMatrix );
- }
- const geometry = object.geometry;
- const material = object.material;
- if ( Array.isArray( material ) ) {
- const groups = geometry.groups;
- for ( let i = 0, l = groups.length; i < l; i ++ ) {
- const group = groups[ i ];
- const groupMaterial = material[ group.materialIndex ];
- if ( groupMaterial && groupMaterial.visible ) {
- currentRenderList.push( object, geometry, groupMaterial, groupOrder, _vector3.z, group );
- }
- }
- } else if ( material.visible ) {
- currentRenderList.push( object, geometry, material, groupOrder, _vector3.z, null );
- }
- }
- }
- }
- const children = object.children;
- for ( let i = 0, l = children.length; i < l; i ++ ) {
- this._projectObject( children[ i ], camera, groupOrder );
- }
- }
- _renderObjects( renderList, camera, passEncoder ) {
- // process renderable objects
- for ( let i = 0, il = renderList.length; i < il; i ++ ) {
- const renderItem = renderList[ i ];
- // @TODO: Add support for multiple materials per object. This will require to extract
- // the material from the renderItem object and pass it with its group data to _renderObject().
- const object = renderItem.object;
- object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
- object.normalMatrix.getNormalMatrix( object.modelViewMatrix );
- this._objects.update( object );
- if ( camera.isArrayCamera ) {
- const cameras = camera.cameras;
- for ( let j = 0, jl = cameras.length; j < jl; j ++ ) {
- const camera2 = cameras[ j ];
- if ( object.layers.test( camera2.layers ) ) {
- const vp = camera2.viewport;
- const minDepth = ( vp.minDepth === undefined ) ? 0 : vp.minDepth;
- const maxDepth = ( vp.maxDepth === undefined ) ? 1 : vp.maxDepth;
- passEncoder.setViewport( vp.x, vp.y, vp.width, vp.height, minDepth, maxDepth );
- this._nodes.update( object, camera2 );
- this._bindings.update( object );
- this._renderObject( object, passEncoder );
- }
- }
- } else {
- this._nodes.update( object, camera );
- this._bindings.update( object );
- this._renderObject( object, passEncoder );
- }
- }
- }
- _renderObject( object, passEncoder ) {
- const info = this._info;
- // pipeline
- const renderPipeline = this._renderPipelines.get( object );
- passEncoder.setPipeline( renderPipeline.pipeline );
- // bind group
- const bindGroup = this._bindings.get( object ).group;
- passEncoder.setBindGroup( 0, bindGroup );
- // index
- const geometry = object.geometry;
- const index = geometry.index;
- const hasIndex = ( index !== null );
- if ( hasIndex === true ) {
- this._setupIndexBuffer( index, passEncoder );
- }
- // vertex buffers
- this._setupVertexBuffers( geometry.attributes, passEncoder, renderPipeline );
- // draw
- const drawRange = geometry.drawRange;
- const firstVertex = drawRange.start;
- const instanceCount = ( geometry.isInstancedBufferGeometry ) ? geometry.instanceCount : 1;
- if ( hasIndex === true ) {
- const indexCount = ( drawRange.count !== Infinity ) ? drawRange.count : index.count;
- passEncoder.drawIndexed( indexCount, instanceCount, firstVertex, 0, 0 );
- info.update( object, indexCount, instanceCount );
- } else {
- const positionAttribute = geometry.attributes.position;
- const vertexCount = ( drawRange.count !== Infinity ) ? drawRange.count : positionAttribute.count;
- passEncoder.draw( vertexCount, instanceCount, firstVertex, 0 );
- info.update( object, vertexCount, instanceCount );
- }
- }
- _setupIndexBuffer( index, encoder ) {
- const buffer = this._attributes.get( index ).buffer;
- const indexFormat = ( index.array instanceof Uint16Array ) ? GPUIndexFormat.Uint16 : GPUIndexFormat.Uint32;
- encoder.setIndexBuffer( buffer, indexFormat );
- }
- _setupVertexBuffers( geometryAttributes, encoder, renderPipeline ) {
- const shaderAttributes = renderPipeline.shaderAttributes;
- for ( const shaderAttribute of shaderAttributes ) {
- const name = shaderAttribute.name;
- const slot = shaderAttribute.slot;
- const attribute = geometryAttributes[ name ];
- if ( attribute !== undefined ) {
- const buffer = this._attributes.get( attribute ).buffer;
- encoder.setVertexBuffer( slot, buffer );
- }
- }
- }
- _setupColorBuffer() {
- const device = this._device;
- if ( device ) {
- if ( this._colorBuffer ) this._colorBuffer.destroy();
- this._colorBuffer = this._device.createTexture( {
- size: {
- width: Math.floor( this._width * this._pixelRatio ),
- height: Math.floor( this._height * this._pixelRatio ),
- depthOrArrayLayers: 1
- },
- sampleCount: this._parameters.sampleCount,
- format: GPUTextureFormat.BGRA8Unorm,
- usage: GPUTextureUsage.RENDER_ATTACHMENT
- } );
- }
- }
- _setupDepthBuffer() {
- const device = this._device;
- if ( device ) {
- if ( this._depthBuffer ) this._depthBuffer.destroy();
- this._depthBuffer = this._device.createTexture( {
- size: {
- width: Math.floor( this._width * this._pixelRatio ),
- height: Math.floor( this._height * this._pixelRatio ),
- depthOrArrayLayers: 1
- },
- sampleCount: this._parameters.sampleCount,
- format: GPUTextureFormat.Depth24PlusStencil8,
- usage: GPUTextureUsage.RENDER_ATTACHMENT
- } );
- }
- }
- _configureContext() {
- const device = this._device;
- if ( device ) {
- this._context.configure( {
- device: device,
- format: GPUTextureFormat.BGRA8Unorm,
- usage: GPUTextureUsage.RENDER_ATTACHMENT,
- size: {
- width: Math.floor( this._width * this._pixelRatio ),
- height: Math.floor( this._height * this._pixelRatio ),
- depthOrArrayLayers: 1
- },
- } );
- }
- }
- _createCanvasElement() {
- const canvas = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' );
- canvas.style.display = 'block';
- return canvas;
- }
- }
- WebGPURenderer.prototype.isWebGPURenderer = true;
- export default WebGPURenderer;
|