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- class WebGPUBindings {
- constructor( device, info, properties, textures, renderPipelines, computePipelines, attributes, nodes ) {
- this.device = device;
- this.info = info;
- this.properties = properties;
- this.textures = textures;
- this.renderPipelines = renderPipelines;
- this.computePipelines = computePipelines;
- this.attributes = attributes;
- this.nodes = nodes;
- this.uniformsData = new WeakMap();
- this.updateMap = new WeakMap();
- }
- get( object ) {
- let data = this.uniformsData.get( object );
- if ( data === undefined ) {
- // each object defines an array of bindings (ubos, textures, samplers etc.)
- const nodeBuilder = this.nodes.get( object );
- const bindings = nodeBuilder.getBindings();
- // setup (static) binding layout and (dynamic) binding group
- const renderPipeline = this.renderPipelines.get( object );
- const bindLayout = renderPipeline.pipeline.getBindGroupLayout( 0 );
- const bindGroup = this._createBindGroup( bindings, bindLayout );
- data = {
- layout: bindLayout,
- group: bindGroup,
- bindings: bindings
- };
- this.uniformsData.set( object, data );
- }
- return data;
- }
- getForCompute( param ) {
- let data = this.uniformsData.get( param );
- if ( data === undefined ) {
- // bindings are not yet retrieved via node material
- const bindings = param.bindings !== undefined ? param.bindings.slice() : [];
- const computePipeline = this.computePipelines.get( param );
- const bindLayout = computePipeline.getBindGroupLayout( 0 );
- const bindGroup = this._createBindGroup( bindings, bindLayout );
- data = {
- layout: bindLayout,
- group: bindGroup,
- bindings: bindings
- };
- this.uniformsData.set( param, data );
- }
- return data;
- }
- update( object ) {
- const textures = this.textures;
- const data = this.get( object );
- const bindings = data.bindings;
- const updateMap = this.updateMap;
- const frame = this.info.render.frame;
- let needsBindGroupRefresh = false;
- // iterate over all bindings and check if buffer updates or a new binding group is required
- for ( const binding of bindings ) {
- const isShared = binding.isShared;
- const isUpdated = updateMap.get( binding ) === frame;
- if ( isShared && isUpdated ) continue;
- if ( binding.isUniformBuffer ) {
- const buffer = binding.getBuffer();
- const bufferGPU = binding.bufferGPU;
- const needsBufferWrite = binding.update();
- if ( needsBufferWrite === true ) {
- this.device.queue.writeBuffer(
- bufferGPU,
- 0,
- buffer,
- 0
- );
- }
- } else if ( binding.isStorageBuffer ) {
- const attribute = binding.attribute;
- this.attributes.update( attribute, false, binding.usage );
- } else if ( binding.isSampler ) {
- const texture = binding.getTexture();
- textures.updateSampler( texture );
- const samplerGPU = textures.getSampler( texture );
- if ( binding.samplerGPU !== samplerGPU ) {
- binding.samplerGPU = samplerGPU;
- needsBindGroupRefresh = true;
- }
- } else if ( binding.isSampledTexture ) {
- const texture = binding.getTexture();
- const needsTextureRefresh = textures.updateTexture( texture );
- const textureGPU = textures.getTextureGPU( texture );
- if ( textureGPU !== undefined && binding.textureGPU !== textureGPU || needsTextureRefresh === true ) {
- binding.textureGPU = textureGPU;
- needsBindGroupRefresh = true;
- }
- }
- updateMap.set( binding, frame );
- }
- if ( needsBindGroupRefresh === true ) {
- data.group = this._createBindGroup( bindings, data.layout );
- }
- }
- dispose() {
- this.uniformsData = new WeakMap();
- this.updateMap = new WeakMap();
- }
- _createBindGroup( bindings, layout ) {
- let bindingPoint = 0;
- const entries = [];
- for ( const binding of bindings ) {
- if ( binding.isUniformBuffer ) {
- if ( binding.bufferGPU === null ) {
- const byteLength = binding.getByteLength();
- binding.bufferGPU = this.device.createBuffer( {
- size: byteLength,
- usage: binding.usage,
- } );
- }
- entries.push( { binding: bindingPoint, resource: { buffer: binding.bufferGPU } } );
- } else if ( binding.isStorageBuffer ) {
- if ( binding.bufferGPU === null ) {
- const attribute = binding.attribute;
- this.attributes.update( attribute, false, binding.usage );
- binding.bufferGPU = this.attributes.get( attribute ).buffer;
- }
- entries.push( { binding: bindingPoint, resource: { buffer: binding.bufferGPU } } );
- } else if ( binding.isSampler ) {
- if ( binding.samplerGPU === null ) {
- binding.samplerGPU = this.textures.getDefaultSampler();
- }
- entries.push( { binding: bindingPoint, resource: binding.samplerGPU } );
- } else if ( binding.isSampledTexture ) {
- if ( binding.textureGPU === null ) {
- if ( binding.isSampledCubeTexture ) {
- binding.textureGPU = this.textures.getDefaultCubeTexture();
- } else {
- binding.textureGPU = this.textures.getDefaultTexture();
- }
- }
- entries.push( { binding: bindingPoint, resource: binding.textureGPU.createView( { dimension: binding.dimension } ) } );
- }
- bindingPoint ++;
- }
- return this.device.createBindGroup( {
- layout: layout,
- entries: entries
- } );
- }
- }
- export default WebGPUBindings;
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