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- import { GPULoadOp } from './constants.js';
- import { Color } from 'three';
- let _clearAlpha;
- const _clearColor = new Color();
- class WebGPUBackground {
- constructor( renderer ) {
- this.renderer = renderer;
- this.forceClear = false;
- }
- clear() {
- this.forceClear = true;
- }
- update( scene ) {
- const renderer = this.renderer;
- const background = ( scene.isScene === true ) ? scene.background : null;
- let forceClear = this.forceClear;
- if ( background === null ) {
- // no background settings, use clear color configuration from the renderer
- _clearColor.copy( renderer._clearColor );
- _clearAlpha = renderer._clearAlpha;
- } else if ( background.isColor === true ) {
- // background is an opaque color
- _clearColor.copy( background );
- _clearAlpha = 1;
- forceClear = true;
- } else {
- console.error( 'THREE.WebGPURenderer: Unsupported background configuration.', background );
- }
- // configure render pass descriptor
- const renderPassDescriptor = renderer._renderPassDescriptor;
- const colorAttachment = renderPassDescriptor.colorAttachments[ 0 ];
- const depthStencilAttachment = renderPassDescriptor.depthStencilAttachment;
- if ( renderer.autoClear === true || forceClear === true ) {
- if ( renderer.autoClearColor === true ) {
- colorAttachment.loadValue = { r: _clearColor.r, g: _clearColor.g, b: _clearColor.b, a: _clearAlpha };
- } else {
- colorAttachment.loadValue = GPULoadOp.Load;
- }
- if ( renderer.autoClearDepth === true ) {
- depthStencilAttachment.depthLoadValue = renderer._clearDepth;
- } else {
- depthStencilAttachment.depthLoadValue = GPULoadOp.Load;
- }
- if ( renderer.autoClearStencil === true ) {
- depthStencilAttachment.stencilLoadValue = renderer._clearStencil;
- } else {
- depthStencilAttachment.stencilLoadValue = GPULoadOp.Load;
- }
- } else {
- colorAttachment.loadValue = GPULoadOp.Load;
- depthStencilAttachment.depthLoadValue = GPULoadOp.Load;
- depthStencilAttachment.stencilLoadValue = GPULoadOp.Load;
- }
- this.forceClear = false;
- }
- }
- export default WebGPUBackground;
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