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- import ContextNode from '../../nodes/core/ContextNode.js';
- import NormalNode from '../../nodes/accessors/NormalNode.js';
- import ExpressionNode from '../../nodes/core/ExpressionNode.js';
- import FloatNode from '../../nodes/inputs/FloatNode.js';
- class WebGLPhysicalContextNode extends ContextNode {
- static RADIANCE = 'radiance';
- static IRRADIANCE = 'irradiance';
- constructor( scope, node ) {
- super( node, 'vec3' );
- this.scope = scope;
- }
- generate( builder, output ) {
- const scope = this.scope;
- let roughness = null;
- if ( scope === WebGLPhysicalContextNode.RADIANCE ) {
- roughness = new ExpressionNode( 'roughnessFactor', 'float' );
- } else if ( scope === WebGLPhysicalContextNode.IRRADIANCE ) {
- roughness = new FloatNode( 1.0 ).setConst( true );
- this.context.uv = new NormalNode( NormalNode.WORLD );
- }
- this.context.roughness = roughness;
- return super.generate( builder, output );
- }
- }
- export default WebGLPhysicalContextNode;
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