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- import FloatNode from '../inputs/FloatNode.js';
- import { NodeUpdateType } from '../core/constants.js';
- class TimerNode extends FloatNode {
- static LOCAL = 'local';
- static GLOBAL = 'global';
- static DELTA = 'delta';
- constructor( scope = TimerNode.LOCAL ) {
- super();
- this.scope = scope;
- this.scale = 1;
- this.updateType = NodeUpdateType.Frame;
- }
- update( frame ) {
- const scope = this.scope;
- const scale = this.scale;
- if ( scope === TimerNode.LOCAL ) {
- this.value += frame.deltaTime * scale;
- } else if ( scope === TimerNode.DELTA ) {
- this.value = frame.deltaTime * scale;
- } else {
- // global
- this.value = frame.time * scale;
- }
- }
- }
- export default TimerNode;
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