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- import Node from '../core/Node.js';
- import UVNode from '../accessors/UVNode.js';
- import { ShaderNode, add, mul, floor, mod, sign } from '../ShaderNode.js';
- const checkerShaderNode = new ShaderNode( ( inputs ) => {
- const uv = mul( inputs.uv, 2.0 );
- const cx = floor( uv.x );
- const cy = floor( uv.y );
- const result = mod( add( cx, cy ), 2.0 );
- return sign( result );
- } );
- class CheckerNode extends Node {
- constructor( uvNode = new UVNode() ) {
- super( 'float' );
- this.uvNode = uvNode;
- }
- generate( builder ) {
- return checkerShaderNode( { uv: this.uvNode } ).build( builder );
- }
- }
- export default CheckerNode;
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