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- import PositionNode from '../accessors/PositionNode.js';
- import NormalNode from '../accessors/NormalNode.js';
- import UVNode from '../accessors/UVNode.js';
- import MathNode from '../math/MathNode.js';
- import OperatorNode from '../math/OperatorNode.js';
- import FloatNode from '../inputs/FloatNode.js';
- import TempNode from '../core/TempNode.js';
- import ModelNode from '../accessors/ModelNode.js';
- import { ShaderNode, cond, add, mul, dFdx, dFdy, cross, max, dot, normalize, inversesqrt, equal } from '../ShaderNode.js';
- import { TangentSpaceNormalMap, ObjectSpaceNormalMap } from 'three';
- // Normal Mapping Without Precomputed Tangents
- // http://www.thetenthplanet.de/archives/1180
- const perturbNormal2ArbNode = new ShaderNode( ( inputs ) => {
- const { eye_pos, surf_norm, mapN, faceDirection, uv } = inputs;
- const q0 = dFdx( eye_pos.xyz );
- const q1 = dFdy( eye_pos.xyz );
- const st0 = dFdx( uv.st );
- const st1 = dFdy( uv.st );
- const N = surf_norm; // normalized
- const q1perp = cross( q1, N );
- const q0perp = cross( N, q0 );
- const T = add( mul( q1perp, st0.x ), mul( q0perp, st1.x ) );
- const B = add( mul( q1perp, st0.y ), mul( q0perp, st1.y ) );
- const det = max( dot( T, T ), dot( B, B ) );
- const scale = cond( equal( det, 0 ), 0, mul( faceDirection, inversesqrt( det ) ) );
- return normalize( add( mul( T, mul( mapN.x, scale ) ), mul( B, mul( mapN.y, scale ) ), mul( N, mapN.z ) ) );
- } );
- class NormalMapNode extends TempNode {
- constructor( node ) {
- super( 'vec3' );
- this.node = node;
- this.normalMapType = TangentSpaceNormalMap;
- }
- generate( builder ) {
- const type = this.getNodeType( builder );
- const normalMapType = this.normalMapType;
- const normalOP = new OperatorNode( '*', this.node, new FloatNode( 2.0 ).setConst( true ) );
- const normalMap = new OperatorNode( '-', normalOP, new FloatNode( 1.0 ).setConst( true ) );
- if ( normalMapType === ObjectSpaceNormalMap ) {
- const vertexNormalNode = new OperatorNode( '*', new ModelNode( ModelNode.NORMAL_MATRIX ), normalMap );
- const normal = new MathNode( MathNode.NORMALIZE, vertexNormalNode );
- return normal.build( builder, type );
- } else if ( normalMapType === TangentSpaceNormalMap ) {
- const perturbNormal2ArbCall = perturbNormal2ArbNode( {
- eye_pos: new PositionNode( PositionNode.VIEW ),
- surf_norm: new NormalNode( NormalNode.VIEW ),
- mapN: normalMap,
- faceDirection: new FloatNode( 1.0 ).setConst( true ),
- uv: new UVNode()
- } );
- return perturbNormal2ArbCall.build( builder, type );
- }
- }
- }
- export default NormalMapNode;
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