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- import Node from '../core/Node.js';
- import Matrix4Node from '../inputs/Matrix4Node.js';
- import Matrix3Node from '../inputs/Matrix3Node.js';
- import Vector3Node from '../inputs/Vector3Node.js';
- import { NodeUpdateType } from '../core/constants.js';
- class Object3DNode extends Node {
- static VIEW_MATRIX = 'viewMatrix';
- static NORMAL_MATRIX = 'normalMatrix';
- static WORLD_MATRIX = 'worldMatrix';
- static POSITION = 'position';
- static VIEW_POSITION = 'viewPosition';
- constructor( scope = Object3DNode.VIEW_MATRIX, object3d = null ) {
- super();
- this.scope = scope;
- this.object3d = object3d;
- this.updateType = NodeUpdateType.Object;
- this._inputNode = null;
- }
- getNodeType() {
- const scope = this.scope;
- if ( scope === Object3DNode.WORLD_MATRIX || scope === Object3DNode.VIEW_MATRIX ) {
- return 'mat4';
- } else if ( scope === Object3DNode.NORMAL_MATRIX ) {
- return 'mat3';
- } else if ( scope === Object3DNode.POSITION || scope === Object3DNode.VIEW_POSITION ) {
- return 'vec3';
- }
- }
- update( frame ) {
- const object = this.object3d !== null ? this.object3d : frame.object;
- const inputNode = this._inputNode;
- const camera = frame.camera;
- const scope = this.scope;
- if ( scope === Object3DNode.VIEW_MATRIX ) {
- inputNode.value = object.modelViewMatrix;
- } else if ( scope === Object3DNode.NORMAL_MATRIX ) {
- inputNode.value = object.normalMatrix;
- } else if ( scope === Object3DNode.WORLD_MATRIX ) {
- inputNode.value = object.matrixWorld;
- } else if ( scope === Object3DNode.POSITION ) {
- inputNode.value.setFromMatrixPosition( object.matrixWorld );
- } else if ( scope === Object3DNode.VIEW_POSITION ) {
- inputNode.value.setFromMatrixPosition( object.matrixWorld );
- inputNode.value.applyMatrix4( camera.matrixWorldInverse );
- }
- }
- generate( builder ) {
- const scope = this.scope;
- if ( scope === Object3DNode.WORLD_MATRIX || scope === Object3DNode.VIEW_MATRIX ) {
- this._inputNode = new Matrix4Node( /*null*/ );
- } else if ( scope === Object3DNode.NORMAL_MATRIX ) {
- this._inputNode = new Matrix3Node( /*null*/ );
- } else if ( scope === Object3DNode.POSITION || scope === Object3DNode.VIEW_POSITION ) {
- this._inputNode = new Vector3Node();
- }
- return this._inputNode.build( builder );
- }
- }
- export default Object3DNode;
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