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- import Node from '../core/Node.js';
- import AttributeNode from '../core/AttributeNode.js';
- import VaryNode from '../core/VaryNode.js';
- import ModelNode from '../accessors/ModelNode.js';
- import CameraNode from '../accessors/CameraNode.js';
- import OperatorNode from '../math/OperatorNode.js';
- import MathNode from '../math/MathNode.js';
- class NormalNode extends Node {
- static GEOMETRY = 'geometry';
- static LOCAL = 'local';
- static WORLD = 'world';
- static VIEW = 'view';
- constructor( scope = NormalNode.LOCAL ) {
- super( 'vec3' );
- this.scope = scope;
- }
- getHash( /*builder*/ ) {
- return `normal-${this.scope}`;
- }
- generate( builder ) {
- const scope = this.scope;
- let outputNode = null;
- if ( scope === NormalNode.GEOMETRY ) {
- outputNode = new AttributeNode( 'normal', 'vec3' );
- } else if ( scope === NormalNode.LOCAL ) {
- outputNode = new VaryNode( new NormalNode( NormalNode.GEOMETRY ) );
- } else if ( scope === NormalNode.VIEW ) {
- const vertexNormalNode = new OperatorNode( '*', new ModelNode( ModelNode.NORMAL_MATRIX ), new NormalNode( NormalNode.LOCAL ) );
- outputNode = new MathNode( MathNode.NORMALIZE, new VaryNode( vertexNormalNode ) );
- } else if ( scope === NormalNode.WORLD ) {
- // To use INVERSE_TRANSFORM_DIRECTION only inverse the param order like this: MathNode( ..., Vector, Matrix );
- const vertexNormalNode = new MathNode( MathNode.TRANSFORM_DIRECTION, new NormalNode( NormalNode.VIEW ), new CameraNode( CameraNode.VIEW_MATRIX ) );
- outputNode = new MathNode( MathNode.NORMALIZE, new VaryNode( vertexNormalNode ) );
- }
- return outputNode.build( builder );
- }
- }
- export default NormalNode;
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