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- import Object3DNode from './Object3DNode.js';
- import Matrix4Node from '../inputs/Matrix4Node.js';
- class CameraNode extends Object3DNode {
- static PROJECTION_MATRIX = 'projectionMatrix';
- constructor( scope = CameraNode.POSITION ) {
- super( scope );
- this._inputNode = null;
- }
- getNodeType( builder ) {
- const scope = this.scope;
- if ( scope === CameraNode.PROJECTION_MATRIX ) {
- return 'mat4';
- }
- return super.getNodeType( builder );
- }
- update( frame ) {
- const camera = frame.camera;
- const inputNode = this._inputNode;
- const scope = this.scope;
- if ( scope === CameraNode.PROJECTION_MATRIX ) {
- inputNode.value = camera.projectionMatrix;
- } else if ( scope === CameraNode.VIEW_MATRIX ) {
- inputNode.value = camera.matrixWorldInverse;
- } else {
- super.update( frame );
- }
- }
- generate( builder ) {
- const scope = this.scope;
- if ( scope === CameraNode.PROJECTION_MATRIX ) {
- this._inputNode = new Matrix4Node( null );
- }
- return super.generate( builder );
- }
- }
- export default CameraNode;
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