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- import {
- Matrix4,
- Object3D,
- Vector3
- } from '../../../build/three.module.js';
- class CSS2DObject extends Object3D {
- constructor( element = document.createElement( 'div' ) ) {
- super();
- this.element = element;
- this.element.style.position = 'absolute';
- this.element.style.userSelect = 'none';
- this.element.setAttribute( 'draggable', false );
- this.addEventListener( 'removed', function () {
- this.traverse( function ( object ) {
- if ( object.element instanceof Element && object.element.parentNode !== null ) {
- object.element.parentNode.removeChild( object.element );
- }
- } );
- } );
- }
- copy( source, recursive ) {
- super.copy( source, recursive );
- this.element = source.element.cloneNode( true );
- return this;
- }
- }
- CSS2DObject.prototype.isCSS2DObject = true;
- //
- const _vector = new Vector3();
- const _viewMatrix = new Matrix4();
- const _viewProjectionMatrix = new Matrix4();
- const _a = new Vector3();
- const _b = new Vector3();
- class CSS2DRenderer {
- constructor( parameters = {} ) {
- const _this = this;
- let _width, _height;
- let _widthHalf, _heightHalf;
- const cache = {
- objects: new WeakMap()
- };
- const domElement = parameters.element !== undefined ? parameters.element : document.createElement( 'div' );
- domElement.style.overflow = 'hidden';
- this.domElement = domElement;
- this.getSize = function () {
- return {
- width: _width,
- height: _height
- };
- };
- this.render = function ( scene, camera ) {
- if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
- if ( camera.parent === null ) camera.updateMatrixWorld();
- _viewMatrix.copy( camera.matrixWorldInverse );
- _viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, _viewMatrix );
- renderObject( scene, scene, camera );
- zOrder( scene );
- };
- this.setSize = function ( width, height ) {
- _width = width;
- _height = height;
- _widthHalf = _width / 2;
- _heightHalf = _height / 2;
- domElement.style.width = width + 'px';
- domElement.style.height = height + 'px';
- };
- function renderObject( object, scene, camera ) {
- if ( object.isCSS2DObject ) {
- object.onBeforeRender( _this, scene, camera );
- _vector.setFromMatrixPosition( object.matrixWorld );
- _vector.applyMatrix4( _viewProjectionMatrix );
- const element = object.element;
- if ( /apple/i.test( navigator.vendor ) ) {
- // https://github.com/mrdoob/three.js/issues/21415
- element.style.transform = 'translate(-50%,-50%) translate(' + Math.round( _vector.x * _widthHalf + _widthHalf ) + 'px,' + Math.round( - _vector.y * _heightHalf + _heightHalf ) + 'px)';
- } else {
- element.style.transform = 'translate(-50%,-50%) translate(' + ( _vector.x * _widthHalf + _widthHalf ) + 'px,' + ( - _vector.y * _heightHalf + _heightHalf ) + 'px)';
- }
- element.style.display = ( object.visible && _vector.z >= - 1 && _vector.z <= 1 ) ? '' : 'none';
- const objectData = {
- distanceToCameraSquared: getDistanceToSquared( camera, object )
- };
- cache.objects.set( object, objectData );
- if ( element.parentNode !== domElement ) {
- domElement.appendChild( element );
- }
- object.onAfterRender( _this, scene, camera );
- }
- for ( let i = 0, l = object.children.length; i < l; i ++ ) {
- renderObject( object.children[ i ], scene, camera );
- }
- }
- function getDistanceToSquared( object1, object2 ) {
- _a.setFromMatrixPosition( object1.matrixWorld );
- _b.setFromMatrixPosition( object2.matrixWorld );
- return _a.distanceToSquared( _b );
- }
- function filterAndFlatten( scene ) {
- const result = [];
- scene.traverse( function ( object ) {
- if ( object.isCSS2DObject ) result.push( object );
- } );
- return result;
- }
- function zOrder( scene ) {
- const sorted = filterAndFlatten( scene ).sort( function ( a, b ) {
- const distanceA = cache.objects.get( a ).distanceToCameraSquared;
- const distanceB = cache.objects.get( b ).distanceToCameraSquared;
- return distanceA - distanceB;
- } );
- const zMax = sorted.length;
- for ( let i = 0, l = sorted.length; i < l; i ++ ) {
- sorted[ i ].element.style.zIndex = zMax - i;
- }
- }
- }
- }
- export { CSS2DObject, CSS2DRenderer };
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