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- import {
- Color
- } from '../../../build/three.module.js';
- import { Pass } from './Pass.js';
- class RenderPass extends Pass {
- constructor( scene, camera, overrideMaterial, clearColor, clearAlpha ) {
- super();
- this.scene = scene;
- this.camera = camera;
- this.overrideMaterial = overrideMaterial;
- this.clearColor = clearColor;
- this.clearAlpha = ( clearAlpha !== undefined ) ? clearAlpha : 0;
- this.clear = true;
- this.clearDepth = false;
- this.needsSwap = false;
- this._oldClearColor = new Color();
- }
- render( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {
- const oldAutoClear = renderer.autoClear;
- renderer.autoClear = false;
- let oldClearAlpha, oldOverrideMaterial;
- if ( this.overrideMaterial !== undefined ) {
- oldOverrideMaterial = this.scene.overrideMaterial;
- this.scene.overrideMaterial = this.overrideMaterial;
- }
- if ( this.clearColor ) {
- renderer.getClearColor( this._oldClearColor );
- oldClearAlpha = renderer.getClearAlpha();
- renderer.setClearColor( this.clearColor, this.clearAlpha );
- }
- if ( this.clearDepth ) {
- renderer.clearDepth();
- }
- renderer.setRenderTarget( this.renderToScreen ? null : readBuffer );
- // TODO: Avoid using autoClear properties, see https://github.com/mrdoob/three.js/pull/15571#issuecomment-465669600
- if ( this.clear ) renderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil );
- renderer.render( this.scene, this.camera );
- if ( this.clearColor ) {
- renderer.setClearColor( this._oldClearColor, oldClearAlpha );
- }
- if ( this.overrideMaterial !== undefined ) {
- this.scene.overrideMaterial = oldOverrideMaterial;
- }
- renderer.autoClear = oldAutoClear;
- }
- }
- export { RenderPass };
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