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- import {
- BufferGeometry,
- Clock,
- Float32BufferAttribute,
- LinearFilter,
- Mesh,
- OrthographicCamera,
- RGBAFormat,
- Vector2,
- WebGLRenderTarget
- } from '../../../build/three.module.js';
- import { CopyShader } from '../shaders/CopyShader.js';
- import { ShaderPass } from './ShaderPass.js';
- import { MaskPass } from './MaskPass.js';
- import { ClearMaskPass } from './MaskPass.js';
- class EffectComposer {
- constructor( renderer, renderTarget ) {
- this.renderer = renderer;
- if ( renderTarget === undefined ) {
- const parameters = {
- minFilter: LinearFilter,
- magFilter: LinearFilter,
- format: RGBAFormat
- };
- const size = renderer.getSize( new Vector2() );
- this._pixelRatio = renderer.getPixelRatio();
- this._width = size.width;
- this._height = size.height;
- renderTarget = new WebGLRenderTarget( this._width * this._pixelRatio, this._height * this._pixelRatio, parameters );
- renderTarget.texture.name = 'EffectComposer.rt1';
- } else {
- this._pixelRatio = 1;
- this._width = renderTarget.width;
- this._height = renderTarget.height;
- }
- this.renderTarget1 = renderTarget;
- this.renderTarget2 = renderTarget.clone();
- this.renderTarget2.texture.name = 'EffectComposer.rt2';
- this.writeBuffer = this.renderTarget1;
- this.readBuffer = this.renderTarget2;
- this.renderToScreen = true;
- this.passes = [];
- // dependencies
- if ( CopyShader === undefined ) {
- console.error( 'THREE.EffectComposer relies on CopyShader' );
- }
- if ( ShaderPass === undefined ) {
- console.error( 'THREE.EffectComposer relies on ShaderPass' );
- }
- this.copyPass = new ShaderPass( CopyShader );
- this.clock = new Clock();
- }
- swapBuffers() {
- const tmp = this.readBuffer;
- this.readBuffer = this.writeBuffer;
- this.writeBuffer = tmp;
- }
- addPass( pass ) {
- this.passes.push( pass );
- pass.setSize( this._width * this._pixelRatio, this._height * this._pixelRatio );
- }
- insertPass( pass, index ) {
- this.passes.splice( index, 0, pass );
- pass.setSize( this._width * this._pixelRatio, this._height * this._pixelRatio );
- }
- removePass( pass ) {
- const index = this.passes.indexOf( pass );
- if ( index !== - 1 ) {
- this.passes.splice( index, 1 );
- }
- }
- isLastEnabledPass( passIndex ) {
- for ( let i = passIndex + 1; i < this.passes.length; i ++ ) {
- if ( this.passes[ i ].enabled ) {
- return false;
- }
- }
- return true;
- }
- render( deltaTime ) {
- // deltaTime value is in seconds
- if ( deltaTime === undefined ) {
- deltaTime = this.clock.getDelta();
- }
- const currentRenderTarget = this.renderer.getRenderTarget();
- let maskActive = false;
- for ( let i = 0, il = this.passes.length; i < il; i ++ ) {
- const pass = this.passes[ i ];
- if ( pass.enabled === false ) continue;
- pass.renderToScreen = ( this.renderToScreen && this.isLastEnabledPass( i ) );
- pass.render( this.renderer, this.writeBuffer, this.readBuffer, deltaTime, maskActive );
- if ( pass.needsSwap ) {
- if ( maskActive ) {
- const context = this.renderer.getContext();
- const stencil = this.renderer.state.buffers.stencil;
- //context.stencilFunc( context.NOTEQUAL, 1, 0xffffffff );
- stencil.setFunc( context.NOTEQUAL, 1, 0xffffffff );
- this.copyPass.render( this.renderer, this.writeBuffer, this.readBuffer, deltaTime );
- //context.stencilFunc( context.EQUAL, 1, 0xffffffff );
- stencil.setFunc( context.EQUAL, 1, 0xffffffff );
- }
- this.swapBuffers();
- }
- if ( MaskPass !== undefined ) {
- if ( pass instanceof MaskPass ) {
- maskActive = true;
- } else if ( pass instanceof ClearMaskPass ) {
- maskActive = false;
- }
- }
- }
- this.renderer.setRenderTarget( currentRenderTarget );
- }
- reset( renderTarget ) {
- if ( renderTarget === undefined ) {
- const size = this.renderer.getSize( new Vector2() );
- this._pixelRatio = this.renderer.getPixelRatio();
- this._width = size.width;
- this._height = size.height;
- renderTarget = this.renderTarget1.clone();
- renderTarget.setSize( this._width * this._pixelRatio, this._height * this._pixelRatio );
- }
- this.renderTarget1.dispose();
- this.renderTarget2.dispose();
- this.renderTarget1 = renderTarget;
- this.renderTarget2 = renderTarget.clone();
- this.writeBuffer = this.renderTarget1;
- this.readBuffer = this.renderTarget2;
- }
- setSize( width, height ) {
- this._width = width;
- this._height = height;
- const effectiveWidth = this._width * this._pixelRatio;
- const effectiveHeight = this._height * this._pixelRatio;
- this.renderTarget1.setSize( effectiveWidth, effectiveHeight );
- this.renderTarget2.setSize( effectiveWidth, effectiveHeight );
- for ( let i = 0; i < this.passes.length; i ++ ) {
- this.passes[ i ].setSize( effectiveWidth, effectiveHeight );
- }
- }
- setPixelRatio( pixelRatio ) {
- this._pixelRatio = pixelRatio;
- this.setSize( this._width, this._height );
- }
- }
- class Pass {
- constructor() {
- // if set to true, the pass is processed by the composer
- this.enabled = true;
- // if set to true, the pass indicates to swap read and write buffer after rendering
- this.needsSwap = true;
- // if set to true, the pass clears its buffer before rendering
- this.clear = false;
- // if set to true, the result of the pass is rendered to screen. This is set automatically by EffectComposer.
- this.renderToScreen = false;
- }
- setSize( /* width, height */ ) {}
- render( /* renderer, writeBuffer, readBuffer, deltaTime, maskActive */ ) {
- console.error( 'THREE.Pass: .render() must be implemented in derived pass.' );
- }
- }
- // Helper for passes that need to fill the viewport with a single quad.
- const _camera = new OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
- // https://github.com/mrdoob/three.js/pull/21358
- const _geometry = new BufferGeometry();
- _geometry.setAttribute( 'position', new Float32BufferAttribute( [ - 1, 3, 0, - 1, - 1, 0, 3, - 1, 0 ], 3 ) );
- _geometry.setAttribute( 'uv', new Float32BufferAttribute( [ 0, 2, 0, 0, 2, 0 ], 2 ) );
- class FullScreenQuad {
- constructor( material ) {
- this._mesh = new Mesh( _geometry, material );
- }
- dispose() {
- this._mesh.geometry.dispose();
- }
- render( renderer ) {
- renderer.render( this._mesh, _camera );
- }
- get material() {
- return this._mesh.material;
- }
- set material( value ) {
- this._mesh.material = value;
- }
- }
- export { EffectComposer, Pass, FullScreenQuad };
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