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- import {
- LinearFilter,
- MeshBasicMaterial,
- NearestFilter,
- RGBAFormat,
- ShaderMaterial,
- UniformsUtils,
- WebGLRenderTarget
- } from '../../../build/three.module.js';
- import { Pass, FullScreenQuad } from './Pass.js';
- import { AfterimageShader } from '../shaders/AfterimageShader.js';
- class AfterimagePass extends Pass {
- constructor( damp = 0.96 ) {
- super();
- if ( AfterimageShader === undefined ) console.error( 'THREE.AfterimagePass relies on AfterimageShader' );
- this.shader = AfterimageShader;
- this.uniforms = UniformsUtils.clone( this.shader.uniforms );
- this.uniforms[ 'damp' ].value = damp;
- this.textureComp = new WebGLRenderTarget( window.innerWidth, window.innerHeight, {
- minFilter: LinearFilter,
- magFilter: NearestFilter,
- format: RGBAFormat
- } );
- this.textureOld = new WebGLRenderTarget( window.innerWidth, window.innerHeight, {
- minFilter: LinearFilter,
- magFilter: NearestFilter,
- format: RGBAFormat
- } );
- this.shaderMaterial = new ShaderMaterial( {
- uniforms: this.uniforms,
- vertexShader: this.shader.vertexShader,
- fragmentShader: this.shader.fragmentShader
- } );
- this.compFsQuad = new FullScreenQuad( this.shaderMaterial );
- const material = new MeshBasicMaterial();
- this.copyFsQuad = new FullScreenQuad( material );
- }
- render( renderer, writeBuffer, readBuffer/*, deltaTime, maskActive*/ ) {
- this.uniforms[ 'tOld' ].value = this.textureOld.texture;
- this.uniforms[ 'tNew' ].value = readBuffer.texture;
- renderer.setRenderTarget( this.textureComp );
- this.compFsQuad.render( renderer );
- this.copyFsQuad.material.map = this.textureComp.texture;
- if ( this.renderToScreen ) {
- renderer.setRenderTarget( null );
- this.copyFsQuad.render( renderer );
- } else {
- renderer.setRenderTarget( writeBuffer );
- if ( this.clear ) renderer.clear();
- this.copyFsQuad.render( renderer );
- }
- // Swap buffers.
- const temp = this.textureOld;
- this.textureOld = this.textureComp;
- this.textureComp = temp;
- // Now textureOld contains the latest image, ready for the next frame.
- }
- setSize( width, height ) {
- this.textureComp.setSize( width, height );
- this.textureOld.setSize( width, height );
- }
- }
- export { AfterimagePass };
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