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- import { TempNode } from '../core/TempNode.js';
- import { FunctionNode } from '../core/FunctionNode.js';
- import { MaxMIPLevelNode } from './MaxMIPLevelNode.js';
- class SpecularMIPLevelNode extends TempNode {
- constructor( roughness, texture ) {
- super( 'f' );
- this.roughness = roughness;
- this.texture = texture;
- this.maxMIPLevel = undefined;
- }
- setTexture( texture ) {
- this.texture = texture;
- return this;
- }
- generate( builder, output ) {
- if ( builder.isShader( 'fragment' ) ) {
- this.maxMIPLevel = this.maxMIPLevel || new MaxMIPLevelNode();
- this.maxMIPLevel.texture = this.texture;
- const getSpecularMIPLevel = builder.include( SpecularMIPLevelNode.Nodes.getSpecularMIPLevel );
- return builder.format( getSpecularMIPLevel + '( ' + this.roughness.build( builder, 'f' ) + ', ' + this.maxMIPLevel.build( builder, 'f' ) + ' )', this.type, output );
- } else {
- console.warn( 'THREE.SpecularMIPLevelNode is not compatible with ' + builder.shader + ' shader.' );
- return builder.format( '0.0', this.type, output );
- }
- }
- copy( source ) {
- super.copy( source );
- this.texture = source.texture;
- this.roughness = source.roughness;
- return this;
- }
- toJSON( meta ) {
- let data = this.getJSONNode( meta );
- if ( ! data ) {
- data = this.createJSONNode( meta );
- data.texture = this.texture;
- data.roughness = this.roughness;
- }
- return data;
- }
- }
- SpecularMIPLevelNode.Nodes = ( function () {
- // taken from here: http://casual-effects.blogspot.ca/2011/08/plausible-environment-lighting-in-two.html
- const getSpecularMIPLevel = new FunctionNode( /* glsl */`
- float getSpecularMIPLevel( const in float roughness, const in float maxMIPLevelScalar ) {
- float sigma = PI * roughness * roughness / ( 1.0 + roughness );
- float desiredMIPLevel = maxMIPLevelScalar + log2( sigma );
- return clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );
- }`
- );
- return {
- getSpecularMIPLevel: getSpecularMIPLevel
- };
- } )();
- SpecularMIPLevelNode.prototype.nodeType = 'SpecularMIPLevel';
- export { SpecularMIPLevelNode };
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