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- import { TempNode } from '../core/TempNode.js';
- import { FunctionNode } from '../core/FunctionNode.js';
- import { FunctionCallNode } from '../core/FunctionCallNode.js';
- import { IntNode } from '../inputs/IntNode.js';
- import { FloatNode } from '../inputs/FloatNode.js';
- import { PositionNode } from '../accessors/PositionNode.js';
- import { Noise3DNode } from './Noise3DNode.js';
- const FRACTAL3D_SRC = `
- float fractal3d( vec3 p, float amplitude, int octaves, float lacunarity, float diminish ) {
- float result = 0.0;
- for (int i = 0; i < octaves; ++i) {
- result += noise3d(p, amplitude, 0.0);
- amplitude *= diminish;
- p *= lacunarity;
- }
- return result;
- }
- `.trim();
- /** Fractional Brownian motion. */
- class Fractal3DNode extends TempNode {
- constructor( position = new PositionNode(), amplitude = new FloatNode( 1.0 ), octaves = 3.0, lacunarity = 2.0, diminish = 0.5 ) {
- super( 'f' );
- this.position = position;
- this.amplitude = amplitude;
- this.octaves = new IntNode( octaves ).setReadonly( true );
- this.lacunarity = new FloatNode( lacunarity ).setReadonly( true );
- this.diminish = new FloatNode( diminish ).setReadonly( true );
- }
- generate( builder, output ) {
- const fractal3d = new FunctionCallNode( Fractal3DNode.Nodes.fractal3d, [
- this.position,
- this.amplitude,
- this.octaves,
- this.lacunarity,
- this.diminish,
- ] );
- return builder.format( fractal3d.generate( builder, output ), this.getType( builder ), output );
- }
- copy( source ) {
- super.copy( source );
- this.position = source.position;
- this.amplitude = source.amplitude;
- this.octaves = source.octaves;
- this.lacunarity = source.lacunarity;
- this.diminish = source.diminish;
- }
- toJSON( meta ) {
- let data = this.getJSONNode( meta );
- if ( ! data ) {
- data = this.createJSONNode( meta );
- data.position = this.position.toJSON( meta ).uuid;
- data.amplitude = this.amplitude.toJSON( meta ).uuid;
- data.octaves = this.octaves.toJSON( meta ).uuid;
- data.lacunarity = this.lacunarity.toJSON( meta ).uuid;
- data.diminish = this.diminish.toJSON( meta ).uuid;
- }
- return data;
- }
- }
- Fractal3DNode.prototype.nodeType = 'Fractal3D';
- Fractal3DNode.Nodes = ( function () {
- const fractal3d = new FunctionNode( FRACTAL3D_SRC );
- fractal3d.includes = [ Noise3DNode.Nodes.noise3d ];
- return { fractal3d };
- } )();
- export { Fractal3DNode };
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