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- import { InputNode } from '../core/InputNode.js';
- import { ReflectNode } from '../accessors/ReflectNode.js';
- import { ColorSpaceNode } from '../utils/ColorSpaceNode.js';
- import { ExpressionNode } from '../core/ExpressionNode.js';
- class CubeTextureNode extends InputNode {
- constructor( value, uv, bias ) {
- super( 'v4', { shared: true } );
- this.value = value;
- this.uv = uv || new ReflectNode();
- this.bias = bias;
- }
- getTexture( builder, output ) {
- return super.generate( builder, output, this.value.uuid, 'tc' );
- }
- generate( builder, output ) {
- if ( output === 'samplerCube' ) {
- return this.getTexture( builder, output );
- }
- const cubetex = this.getTexture( builder, output );
- const uv = this.uv.build( builder, 'v3' );
- let bias = this.bias ? this.bias.build( builder, 'f' ) : undefined;
- if ( bias === undefined && builder.context.bias ) {
- bias = builder.context.bias.setTexture( this ).build( builder, 'f' );
- }
- let code;
- if ( bias ) code = 'texCubeBias( ' + cubetex + ', ' + uv + ', ' + bias + ' )';
- else code = 'texCube( ' + cubetex + ', ' + uv + ' )';
- // add a custom context for fix incompatibility with the core
- // include ColorSpace function only for vertex shader (in fragment shader color space functions is added automatically by core)
- // this should be removed in the future
- // context.include =: is used to include or not functions if used FunctionNode
- // context.ignoreCache =: not create variables temp nodeT0..9 to optimize the code
- const context = { include: builder.isShader( 'vertex' ), ignoreCache: true };
- const outputType = this.getType( builder );
- builder.addContext( context );
- this.colorSpace = this.colorSpace || new ColorSpaceNode( new ExpressionNode( '', outputType ) );
- this.colorSpace.fromDecoding( builder.getTextureEncodingFromMap( this.value ) );
- this.colorSpace.input.parse( code );
- code = this.colorSpace.build( builder, outputType );
- // end custom context
- builder.removeContext();
- return builder.format( code, outputType, output );
- }
- copy( source ) {
- super.copy( source );
- if ( source.value ) this.value = source.value;
- this.uv = source.uv;
- if ( source.bias ) this.bias = source.bias;
- return this;
- }
- toJSON( meta ) {
- let data = this.getJSONNode( meta );
- if ( ! data ) {
- data = this.createJSONNode( meta );
- data.value = this.value.uuid;
- data.uv = this.uv.toJSON( meta ).uuid;
- if ( this.bias ) data.bias = this.bias.toJSON( meta ).uuid;
- }
- return data;
- }
- }
- CubeTextureNode.prototype.nodeType = 'CubeTexture';
- export { CubeTextureNode };
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